Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.19 @ 17:46:30 Player: Auron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1090) 1090 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4240 Bonus ------- None Cogmind --------- Core Integrity 225/700 Matter 14/300 Energy 123/125 System Corruption 15% Temperature Cool (0) Movement Rolling (80) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel Wheel > --- UTILITY (6) ------ Component Analysis Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Medium Battery Advanced Signal Interpreter Weapon Cycler > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Light Ion Engine Compact Matter Pod Medium Armor Plating Shock Rifle EM Pulse Cannon EM Pulse Cannon Minigun Rocket Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Improved Titanium Leg Wheel Compact Wheel Utility Medium Battery Device Improved Heat Sink Storage Medium Battery Processor Advanced Signal Interpreter Protection Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 4 | . . 1 . 2 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 66 | 7 5 13 . 23 5 2 11 Power 8 | 2 1 3 . 1 . . 1 Engine 7 | 2 1 3 . . . . 1 Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 . 4 . . 2 Treads . | . . . . . . . . Leg 4 | . . . . 4 . . . Wheel 5 | 2 . 1 . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 1 5 . 5 1 . 2 Device 7 | . . 1 . 3 1 . 2 Storage 4 | 1 . 3 . . . . . Processor 2 | . 1 . . 1 . . . Hackware . | . . . . . . . . Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 34 | 2 3 4 . 13 4 2 6 Energy Gun 17 | . 1 . . 11 3 1 1 Energy Cannon 8 | . 1 4 . 1 . . 2 Ballistic Gun 4 | 2 1 . . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . 1 . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 16 | . 2 2 . . . 6 6 Power 3 | . 1 1 . . . 1 . Propulsion . | . . . . . . . . Utility 6 | . . 1 . . . 4 1 Weapon 7 | . 1 . . . . 1 5 Highest Loss Streak 6 | . 2 1 . . . 6 3 Average Slot Usage (%) 77 | . 94 97 100 94 92 45 15 Engine 6 | . 13 10 11 4 . . . Core 1 | . . . . 4 7 3 . Leg 3 | . . . . 11 15 7 . Wheel 12 | . 28 22 22 5 . . 1 Device 6 | . . 3 11 12 23 11 5 Storage 14 | . 14 21 22 18 15 7 . Processor 4 | . 9 2 . 8 7 4 . Protection 2 | . . 4 . 4 . . . Energy Gun 8 | . 10 . . 19 19 10 1 Energy Cannon 12 | . 4 31 33 3 . . 2 Ballistic Gun 2 | . 12 . . . . . . Naked Turns 159 | . . . . . . 63 96 Heaviest Build 47 | 12 13 46 40 47 36 35 18 Greatest Support 40 | 32 32 32 26 40 40 40 20 Greatest Overweight (x) 8 | . . 1 1 8 . 7 5 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 4 Average Capacity 7 | 5 6 9 10 10 10 7 4 Most Carried 10 | 3 5 6 3 10 8 8 4 Average Carried 4 | . 2 3 3 7 7 6 1 Final Capacity 10 | 6 6 10 10 10 10 4 4 Final Carried 8 | 2 2 3 3 8 8 4 . Class Distribution -------------------- 57% | Mutant 23% | Gunner 18% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Matter Collected 884 | 296 69 270 . 179 25 . 45 Remotely . | . . . . . . . . Salvage Created 1424 | 147 112 575 . 521 25 . 44 Parts 90 | 10 13 33 . 21 4 . 9 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 2 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 30 | . 6 14 . 9 . . 1 Guns 13 | . 5 . . 8 . . . Cannons 11 | . 1 10 . . . . . AOE 4 | . . 2 . 1 . . 1 Classes Destroyed 11 | 2 2 4 . 1 1 . 1 Worker 1 | . . 1 . . . . . Builder 2 | . . . . . . . 2 Tunneler 4 | 3 . 1 . . . . . Recycler 2 | 1 . . . 1 . . . Operator 1 | . . . . . 1 . . Watcher 2 | . 1 1 . . . . . Swarmer 10 | . 6 4 . . . . . Grunt 13 | . . 7 . 6 . . . Duelist 1 | . . 1 . . . . . Sentry 4 | . . 2 . 2 . . . Hunter 2 | . . . . 1 . . 1 Best Kill Streak 6 | 4 4 6 . 3 1 . 2 Combat Bots Only 4 | . 3 4 . 3 . . 1 Max Kills in Single Turn 3 | 1 1 3 . 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . 1 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Damage Taken 2173 | . 222 463 . 430 . 215 843 Core 647 | . 48 67 . 57 . 71 404 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 80 . 83 89 . . . Volleys Fired 100 | 11 31 30 . 16 3 4 5 Largest 3 | 2 2 3 . 3 3 3 2 Hottest 189 | 40 110 189 . 165 165 165 78 Shots Fired 213 | 16 52 71 . 46 9 12 7 Gun 125 | 16 45 . . 45 9 10 . Cannon 78 | . 7 71 . . . . . Launcher 10 | . . . . 1 . 2 7 Special . | . . . . . . . . Kinetic 40 | 16 24 . . . . . . Thermal 92 | . 28 . . 45 9 10 . Explosive 10 | . . . . 1 . 2 7 Electromagnetic 71 | . . 71 . . . . . Robot Hit Streak 11 | 6 7 11 . 6 1 3 4 Robot Miss Streak 8 | 2 8 2 . 3 6 2 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 126 | 13 24 47 . 26 2 8 6 Core Hits 61 | 6 10 18 . 19 2 . 6 Critical Hits 2 | . 1 1 . . . . . Critical Kills 2 | . 1 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3102 | 129 265 1329 . 615 35 369 360 Guns 1151 | 129 212 . . 582 35 193 . Cannons 1148 | . 53 1095 . . . . . Explosions 800 | . . 234 . 33 . 176 357 Melee . | . . . . . . . . Ramming 3 | . . . . . . . 3 Kinetic 228 | 129 99 . . . . . . Thermal 1210 | . 166 234 . 582 35 193 . Explosive 566 | . . . . 33 . 176 357 Electromagnetic 1095 | . . 1095 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . 3 3 4 . 14 15 Average Corruption 7 | . . 2 3 3 . 9 14 Corruption Purged . | . . . . . . . . Effects 36 | . . 8 1 5 . 6 16 Message Errors 9 | . . 2 1 . . 2 4 Matter Fused 3 | . . . . . . 2 1 Heat Flow Errors 6 | . . 2 . . . . 4 Energy Discharges 6 | . . 2 . 3 . 1 . Data Loss (minor) 3 | . . 1 . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Targeting Errors 5 | . . 1 . 2 . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 4 | . . 4 . . . . . Projectiles 4 | . . 4 . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 68 | . . . . . . . 68 Shots 2 | . . . . . . . 2 Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 367 | . 231 367 . 225 108 54 152 Average Temperature 98 | . 61 127 . 60 70 28 73 Received Heat Transfer 504 | . . 174 . 126 . . 204 Effects 6 | . 3 3 . . . . . Shutdowns 2 | . . 2 . . . . . Interference 3 | . 3 . . . . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . 2 . . . . . Combat Hostiles 2 | . . 2 . . . . . Parts Fried 4 | . . 4 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 2248 | . 444 250 . 1110 74 370 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Peak Influence 367 | 20 171 367 108 331 82 39 130 Average Influence 130 | 9 108 226 108 166 77 15 55 Maximum Alert Level 1 | . . 1 . 1 . . . Low Security (%) 71 | 100 100 33 100 54 100 100 100 Level 1 28 | . . 66 . 45 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . 1 1 . 2 Investigation 2 | . . . . 1 . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 1 | . . . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Distress Signals 2 | . 1 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 13 18 . 12 1 6 9 Peak Tracking Total 6 | . 5 4 . 4 1 6 5 Tactical Retreats 4 | . 1 3 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Traps Triggered 9 | . . 3 . 4 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Machines Accessed 13 | . 2 5 . 3 1 . 2 Terminals 6 | . 1 3 . 1 . . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . Recycling Units 2 | . . . . . 1 . 1 Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 35 | . 3 13 . 8 2 . 9 Successful 24 | . 2 9 . 8 1 . 4 Failed 11 | . 1 4 . . 1 . 5 Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 17 | . 1 9 . 3 . . 4 Fabricators . | . . . . . . . . Repair Stations 6 | . 2 2 . 2 . . . Recycling Units 7 | . . . . . 2 . 5 Scanalyzers 5 | . . 2 . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 1 5 . 3 . . 3 Record 7 | . . 5 . . . . 2 Branch Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . . . . . 1 Locate Traps 1 | . . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . Security Status 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . 1 2 . 2 . . . Scan Component 3 | . 1 1 . 1 . . . Repair 2 | . . 1 . 1 . . . Recycling Unit Hacks 2 | . . . . . 1 . 1 Report Inventory 2 | . . . . . 1 . 1 Scanalyzer 5 | . . 2 . 3 . . . Insert Component 3 | . . 1 . 2 . . . Analyze 2 | . . 1 . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 2 5 . 3 1 . 2 Full Trace Events 2 | . . . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . Time 68 | . . 38 . 30 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Damaged 1 | . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . 9 . Total Damage 166 | . . . . . . 166 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . . 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Turns Passed 2069 | 119 316 575 36 437 92 159 335 Spaces Moved 1452 | 76 226 338 37 235 59 203 278 Core 407 | 1 . . . 4 . 153 249 Treads . | . . . . . . . . Legs 240 | . . . . 131 59 50 . Wheels 805 | 75 226 338 37 100 . . 29 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 100 100 100 130 50 50 Average Speed 99 | 99 100 101 100 122 130 71 92 Slowest Speed 450 | 100 100 110 100 450 130 400 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 3 31 24 20 23 2 78 6 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 131 | . . 13 . 9 . 11 98 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 131 | . . 13 . 9 . 11 98 Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Total 1895 | 106 268 512 36 349 68 208 348 Wait 210 | 4 2 116 . 42 . . 46 Move 1446 | 75 225 337 36 234 59 202 278 Hop . | . . . . . . . . Pick Up 52 | 8 4 11 . 22 1 . 6 Fast Attach 5 | . . . . 4 . . 1 Attach 36 | 7 3 6 . 9 1 . 10 Detach 3 | 1 . . . 2 . . . Swap 25 | . 2 7 . 10 4 2 . Drop 16 | . 1 5 . 10 . . . Fire 100 | 11 31 30 . 16 3 4 5 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 399 | -10/Materials | Identified exit to Mines 421 | -10/Materials | Discovered new exit (range 16) 435 | -10/Materials | Identified exit to Materials 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 976 | -9/Materials | Repaired EM Pulse Cannon 1004 | -9/Materials | Discovered new exit (range 7) 1011 | -9/Materials | Entered Mines 1015 | -9/Mines | Discovered new exit (range 10) 1041 | -9/Mines | Discovered new exit (range 7) 1047 | -9/Mines | Entered Materials 1047 | -8/Materials | Evolved 2 slots: Utility x2 1423 | -8/Materials | Repaired Hvy. Particle Gun 1464 | -8/Materials | Discovered new exit (range 16) 1482 | -8/Materials | Identified exit to Factory 1484 | -8/Materials | Entered Factory 1484 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1576 | -7/Factory | Sucked down chute 1576 | -7/Factory | Entered Waste 1577 | -7/Waste | Met a frightened Derelict 1588 | -7/Waste | Spotted C-40 Crusher 1591 | -7/Waste | EMP discharged 1624 | -7/Waste | Spotted C-40 Crusher 1626 | -7/Waste | Spotted C-40 Crusher 1646 | -7/Waste | Spotted C-40 Crusher 1648 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1655 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1656 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1659 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1672 | -7/Waste | Crushed by Compactor (1 part destroyed) 1691 | -7/Waste | EMP discharged 1691 | -7/Waste | System corruption reached 10% 1693 | -7/Waste | Spotted C-40 Crusher 1699 | -7/Waste | Spotted C-40 Crusher 1703 | -7/Waste | Lost 6 parts (1p4u1w) 1727 | -7/Waste | Discovered new exit (range 16) 1735 | -7/Waste | Entered Factory 1863 | -7/Factory | Lost 3 parts (1u2w) 2025 | -7/Factory | Core integrity fell below 50% 2062 | -7/Factory | Lost 3 parts (3w) 2070 | -7/Factory | Self-destructed Last Messages --------------- 02040_ Slammed into K-01 Serf. 02041_ U-05 Engineer lays Concrete. 02041_ U-05 Engineer builds a Wall. 02042_ U-05 Engineer lays Concrete. 02042_ K-01 Serf collects debris. 02043_ U-05 Engineer builds a Wall. 02043_ Acquired Wheel. 02044_ UZDRH|II: POZJ YQ2ZY:W3M CP>,7B 02044_ K-01 Serf collects debris. 02044_ U-05 Engineer lays Concrete. 02044_ Acquired 18 matter. 02044_ YI-PCH(g) overheating. 02045_ U-05 Engineer builds a Wall. 02046_ YI-PCH(g) critical meltdown. 02046_ U-05 Engineer lays Concrete. 02048_ U-05 Engineer builds a Wall. 02052_ Acquired 3 matter. 02052_ U-05 Engineer builds a Wall. 02058_ U-05 Engineer lays Concrete. 02058_ U-05 Engineer builds a Wall. 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"""S"""?# #??????? | | ?????????????????????????######??# +??????? | | ???????????????##############????## #??????? | | ???????????????# #?????# """ ###????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 25 Weapon Cycling 15 Evasion (%) 50 Item Schematics ----------------- Weight Redist. System | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First System Compromised Challenges ------------ None Game ------ Seed DynamicRegenerativeMatrix Manual? 0 Play Time 00:44:56 Cumulative 5.2 hours Start 2020.07.19 @ 17:01:00 End 2020.07.19 @ 17:46:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 12 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1aad0dfa-563b-4040-82ca-fddf8f77f0da