Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.19 @ 02:06:42 Player: Crimson_Fox Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (17) 85 Value Destroyed (265) 265 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2370 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 400/400 Matter 250/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (86) Location -7/Zion Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Wheel Wheel Armored Huge Wheel > --- UTILITY (2) ------ Medium Storage Unit Experimental Signal Interpreter > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (10) --- Ion Engine Large Battery (200) High-capacity Matter Pod (200) Targeting Computer Field Recycling Unit (97) Hacking Drone Bay (1/1) Lightning Gun Autogun Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Experimental Armor Integrity Analyzer > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Ion Engine Large Battery High-capacity Matter Pod Targeting Computer Field Recycling Unit Hacking Drone Bay Lightning Gun Autogun Rocket Launcher Mining Laser [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Experimental Optical Array Weapon Autogun Ballistic Gun Autogun Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 36 | 6 18 . 5 1 6 Power 4 | 1 2 . . 1 . Engine 3 | 1 2 . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 7 | 2 1 . 3 . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 7 | 2 1 . 3 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 11 . . . 5 Device 11 | . 10 . . . 1 Storage 2 | 1 1 . . . . Processor 4 | . . . . . 4 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 4 . 2 . . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 4 . 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . . 5 Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 100 100 100 91 Engine 9 | . 14 14 11 4 . Core 3 | . . . . 6 11 Wheel 31 | . 28 28 44 44 36 Device 12 | . 13 14 11 11 10 Storage 12 | . 14 14 11 11 11 Ballistic Gun 25 | . 28 28 19 22 22 Naked Turns . | . . . . . . Heaviest Build 24 | 12 24 22 22 22 22 Greatest Support 48 | 32 32 26 46 46 48 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 8 9 9 8 8 10 Average Carried 8 | 4 7 9 7 7 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 9 9 7 8 10 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Scr Mat Min Mat Min Zio Matter Collected 578 | 172 252 44 . 100 10 Remotely . | . . . . . . Salvage Created 352 | . 227 31 . 94 . Parts 28 | . 20 4 . 4 . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled 48 | . 48 . . . . Retrieved Matter 501 | . 501 . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Combat Hostiles Destroyed 15 | . 11 2 . 2 . Guns 14 | . 10 2 . 2 . AOE 1 | . 1 . . . . Classes Destroyed 4 | . 4 . . . . Worker 1 | . 1 . . . . Builder 1 | . 1 . . . . Swarmer 11 | . 9 2 . . . Grunt 4 | . 2 . . 2 . Best Kill Streak 7 | . 7 2 . 1 . Combat Bots Only 6 | . 6 2 . 1 . Max Kills in Single Turn 1 | . 1 1 . 1 . Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Damage Taken 312 | . 252 22 11 27 . Core 93 | . 93 . . . . Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 . 62 . . . Volleys Fired 35 | . 26 3 2 4 . Largest 2 | . 2 2 2 2 . Hottest 100 | . 46 46 100 46 . Shots Fired 69 | . 52 6 3 8 . Gun 68 | . 52 6 2 8 . Cannon . | . . . . . . Launcher . | . . . . . . Special 1 | . . . 1 . . Kinetic 68 | . 52 6 2 8 . Thermal 1 | . . . 1 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 9 7 1 3 . Robot Miss Streak 3 | . 3 . 1 1 . Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 47 | . 37 4 1 5 . Core Hits 18 | . 13 2 . 3 . Critical Kills 2 | . 1 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 1 . . . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 713 | . 561 58 14 80 . Guns 713 | . 561 58 14 80 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 713 | . 561 58 14 80 . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 26 | . 26 12 8 9 . Average Temperature 7 | . 8 6 5 9 . Received Heat Transfer 69 | . 42 . 9 18 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Peak Influence 317 | . 317 74 45 64 . Initial 14 | . . 9 . 14 . Average 55 | . 89 10 16 50 . Maximum Alert Level 1 | . 1 . . . . Low Security (%) 91 | 100 84 100 100 100 . Level 1 8 | . 15 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 2 . . Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 28 | . 20 4 2 2 . Peak Tracking Total 4 | . 4 3 2 2 . Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Scr Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Machines Accessed 9 | . 7 . 2 . . Terminals 9 | . 7 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 23 | . 18 . 5 . . Successful 9 | . 7 . 2 . . Failed 14 | . 11 . 3 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 12 | . 9 . 3 . . Terminals 23 | . 18 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 7 . 2 . . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 2 | . 1 . 1 . . Terminal Index 2 | . 1 . 1 . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 6 . 2 . . Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Scr Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Scr Mat Min Mat Min Zio Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 3 | . . . . . 3 EXPLORE 1 | . . . . . 1 RETURN 2 | . . . . . 2 Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Scr Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 5 | . . 2 . 2 1 Drone Launches 2 | . . . . . 2 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Scr Mat Min Mat Min Zio Turns Passed 1930 | 51 744 407 89 95 544 Spaces Moved 1858 | 36 622 439 90 87 584 Core 7 | 7 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1851 | 29 622 439 90 87 584 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 85 85 85 Average Speed 89 | 90 93 90 85 85 85 Slowest Speed 100 | 100 100 90 85 85 86 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 3 80 91 17 14 82 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . 1 Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 1 . . 1 Spaces Dug 1 | . . . 1 . . Terrain Destroyed 1 | . . . 1 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Scr Mat Min Mat Min Zio Total 2072 | 54 747 446 96 100 629 Wait 85 | 1 50 3 . 8 23 Move 1853 | 35 621 438 89 86 584 Hop . | . . . . . . Pick Up 36 | 12 16 1 . 1 6 Fast Attach 6 | . 1 . . . 5 Attach 12 | 6 3 . 2 . 1 Detach 1 | . 1 . . . . Swap 18 | . 14 . 3 1 . Drop 26 | . 15 1 . . 10 Fire 35 | . 26 3 2 4 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 14) 503 | -10/Materials | Discovered new exit (range 12) 686 | -10/Materials | Discovered new exit (range 6) 701 | -10/Materials | Identified exit to Mines 796 | -10/Materials | Entered Mines 824 | -10/Mines | Learned location of Mines (-8) 1062 | -10/Mines | Discovered new exit (range 5) 1111 | -10/Mines | Learned Materials stockpile data 1135 | -10/Mines | Discovered new exit (range 11) 1140 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1203 | -10/Mines | Entered Materials 1203 | -9/Materials | Evolved 2 slots: Propulsion x2 1211 | -9/Materials | Identified exit to Mines 1292 | -9/Materials | Entered Mines 1351 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1364 | -9/Mines | Learned Materials stockpile data 1374 | -9/Mines | Learned Materials stockpile data 1387 | -9/Mines | Entered Zion 1510 | -7/Zion | Build established: Scavenger-Mutant 1514 | -7/Zion | Given A8's code to call for help 1823 | -7/Zion | Given the Hacking Drone Bay 1825 | -7/Zion | Found Prototype Device 1825 | -7/Zion | Identified Hacking Drone Bay 1842 | -7/Zion | Learned location of Recycling (-7) 1924 | -7/Zion | Found Prototype Processor 1924 | -7/Zion | Identified Exp. Terrain Scan Processor 1926 | -7/Zion | Found Prototype Processor 1926 | -7/Zion | Identified Exp. Armor Integrity Analyzer 1929 | -7/Zion | Found Prototype Processor 1929 | -7/Zion | Identified Exp. Signal Interpreter 1931 | -7/Zion | Self-destructed Last Messages --------------- Acquired derelict log, extracted data. Data stored: Lower Caves entrances (x1). 5J-1IY(c): I just love how so much power can be contained in such little things. Let me know if you find any revolutionary processor tech. I've heard 0b10 is working on a new DX line of 486-modules that can be used to vastly improve the capabilities of a wide range of utilities. Hacking Drone retrieved by Hacking Drone Bay. Dropped Hacking Drone Bay. Acquired Prototype Processor. Identified Exp. Optical Array. Dropped Self-destruct Interrupter. Acquired Hacking Drone Bay. Discarded Exp. Optical Array. Acquired Prototype Processor. Identified Exp. Terrain Scan Processor. Discarded Exp. Terrain Scan Processor. Acquired Prototype Processor. Identified Exp. Armor Integrity Analyzer. Discarded Exp. Armor Integrity Analyzer. Acquired Prototype Processor. Identified Exp. Signal Interpreter. 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