Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.09 @ 00:37:19 Player: Yanche Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (128) 640 Value Destroyed (5342) 5342 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (432) 432 TOTAL SCORE: 11834 Bonus ------- High Alert Combat Kills 232 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 263/300 Energy 44/100 System Corruption 3% Temperature Cool (37) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Improved Armor Integrity Analyzer System Restoration Module > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Transmission Jammer Advanced ECM Suite Reaction Control System Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Energy Well Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Power Shielding Improved Hacking Suite System Shield > --- WEAPON ----------- Improved Arc Projector Improved Arc Projector Phase Cannon Gauss Rifle > --- INVENTORY -------- Advanced Sensor Array Improved Weapon Cycler Advanced ECM Suite Reaction Control System System Restoration Module High-powered Shotgun Coil Gun Rocket Array [Rating: 100] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Backup Propulsion I Utility High-capacity Matter Pod Device Structural Scanner Storage High-capacity Matter Pod Processor Targeting Computer Hackware System Shield Protection Power Shielding Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Weapon Welding Torch Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Slots Evolved 13 | . 1 . 2 . 2 . . 2 . 2 2 2 Power 2 | . 1 . . . . . . . . 1 . . Propulsion 2 | . . . . . . . . 1 . . . 1 Utility 7 | . . . 2 . 2 . . . . . 2 1 Weapon 2 | . . . . . . . . 1 . 1 . . Parts Attached 124 | 7 2 . 8 2 7 6 10 2 19 14 21 26 Power 20 | 1 1 . 1 . 2 2 2 . 2 2 4 3 Engine 9 | 1 1 . 1 . 1 1 2 . 1 1 . . Core 10 | . . . . . 1 1 . . 1 1 4 2 Reactor 1 | . . . . . . . . . . . . 1 Propulsion 21 | 2 . . 2 . 2 . 2 1 1 3 3 5 Treads . | . . . . . . . . . . . . . Leg 21 | 2 . . 2 . 2 . 2 1 1 3 3 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 39 | 2 . . 2 2 3 2 1 . 6 5 9 7 Device 18 | . . . 1 1 . 2 1 . 4 2 4 3 Storage 6 | . . . 1 1 2 . . . . 1 1 . Processor 6 | 1 . . . . . . . . . 1 2 2 Hackware 3 | . . . . . . . . . . . 2 1 Protection 6 | 1 . . . . 1 . . . 2 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 1 . 3 . . 2 5 1 10 4 5 11 Energy Gun 24 | 1 1 . 3 . . 1 5 1 3 2 . 7 Energy Cannon 4 | . . . . . . . . . 1 1 2 . Ballistic Gun 7 | 1 . . . . . . . . 1 . 2 3 Ballistic Cannon 2 | . . . . . . . . . 2 . . . Launcher 6 | . . . . . . 1 . . 2 1 1 1 Special Weapon 1 | . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Parts Lost 81 | . . . 2 . . 6 4 1 24 . 8 36 Power 12 | . . . 2 . . 2 1 . 3 . . 4 Propulsion 12 | . . . . . . . . . 4 . 1 7 Utility 23 | . . . . . . 2 1 1 6 . 2 11 Weapon 34 | . . . . . . 2 2 . 11 . 5 14 Highest Loss Streak 24 | . . . 1 . . 4 2 1 13 . 4 24 Average Slot Usage (%) 88 | . 100 100 87 90 99 94 96 84 79 56 96 91 Engine 6 | . 25 25 8 10 8 6 9 14 10 5 2 . Core 6 | . . . . . 7 4 5 . . 5 12 10 Leg 16 | . 25 25 20 20 15 16 16 18 17 5 15 17 Device 14 | . . . 10 10 8 22 24 21 16 14 14 9 Storage 9 | . . . 10 10 16 16 16 8 6 2 10 9 Processor 7 | . 12 12 10 10 8 8 6 . . 2 9 10 Hackware 2 | . . . . . . . . . . . 6 9 Protection 5 | . 12 12 10 10 16 2 . . 8 5 . 2 Energy Gun 8 | . 12 12 15 20 16 9 13 21 6 7 4 4 Energy Cannon 2 | . . . . . . . . . 1 3 6 5 Ballistic Gun 3 | . 12 12 4 . . . . . 4 . 5 6 Launcher 2 | . . . . . . 6 2 . . 1 5 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 81 | 7 11 11 16 15 26 28 34 38 43 49 79 81 Greatest Support 90 | 20 20 20 26 26 28 28 32 47 53 55 60 90 Greatest Overweight (x) 16 | . . . . . . . 1 1 . 6 1 16 Average Overweight (x) . | . . . . . . . . . . 1 . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 10 10 Average Capacity 5 | 4 4 4 4 4 4 4 4 4 4 4 9 9 Most Carried 10 | 4 4 4 4 4 4 4 4 4 4 4 10 10 Average Carried 4 | 1 3 4 2 3 3 2 2 2 3 1 7 7 Final Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 10 4 Final Carried 10 | 4 4 4 4 3 4 3 2 4 2 3 10 3 Class Distribution -------------------- 47% | Hacker-Mutant 35% | Hacker-Gunner 6% | Scavenger-Skirmisher 3% | Scavenger-Tank 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Storage Hacker-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Matter Collected 2912 | 274 14 89 154 73 325 210 169 15 518 165 485 421 Remotely 149 | . . . . . . . . . . . . 149 Salvage Created 5042 | 61 97 28 224 . 496 474 436 140 1263 186 532 1105 Parts 272 | 2 10 3 17 . 30 39 18 5 56 9 29 54 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . . . 1 . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 105 | 1 2 2 7 . 11 16 7 3 25 4 12 15 Guns 58 | 1 2 2 7 . 9 6 5 2 14 . . 10 Cannons 19 | . . . . . . . . . 3 2 9 5 AOE 25 | . . . . . 2 10 1 1 6 2 3 . Classes Destroyed 15 | 2 1 1 . . 2 . 1 . 5 1 2 . Worker 4 | . . . . . . . . . 1 . 1 2 Builder 5 | . . . . . . . . . 2 1 1 1 Tunneler 1 | 1 . . . . . . . . . . . . Recycler 2 | . . . . . . . . . 1 . . 1 Mechanic 2 | . . . . . . . . . 1 . 1 . Operator 2 | . . . . . . . . . . . 1 1 Watcher 7 | . 1 . 1 . 1 . 1 . 1 . . 2 Swarmer 27 | . . 2 4 . 4 7 . . 5 . 1 4 Grunt 39 | 1 2 . 3 . 2 8 4 2 10 2 . 5 Brawler 1 | . . . . . . . 1 . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . Sentry 18 | . . . . . 4 1 2 . 9 . . 2 Hunter 8 | . . . . . . . . . . 2 4 2 Programmer 9 | . . . . . . . . . 1 . 6 2 Behemoth 1 | . . . . . . . . . . . 1 . Best Kill Streak 12 | 2 2 2 4 . 3 7 6 3 12 4 4 5 Combat Bots Only 10 | 1 2 2 3 . 3 7 5 3 10 3 3 4 Max Kills in Single Turn 6 | 2 1 1 2 . 2 3 1 1 6 1 2 2 Gunslinging 1 | . . . 1 . 1 . . . . . . . Exploded 3 | . . . . . 1 2 1 1 3 1 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Damage Taken 9233 | 34 50 8 456 1 201 579 245 58 2162 162 1158 4119 Core 2098 | 14 7 4 140 . 6 108 50 . 465 13 128 1163 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 76 | 94 . 90 . 65 . . 70 . 33 98 87 . Volleys Fired 265 | 4 6 2 19 . 29 28 24 3 62 9 31 48 Largest 4 | 2 2 2 2 . 2 2 2 3 3 4 4 4 Hottest 268 | 60 60 85 90 . 90 90 121 179 179 164 254 268 Shots Fired 657 | 8 12 4 34 . 58 52 42 9 151 31 88 168 Gun 462 | 8 12 4 34 . 58 33 41 9 86 16 38 123 Cannon 147 | . . . . . . . . . 58 9 39 41 Launcher 47 | . . . . . . 19 1 . 6 6 11 4 Special 1 | . . . . . . . . . 1 . . . Kinetic 190 | 4 6 2 17 . . . . . 78 . 22 61 Thermal 170 | . . 2 1 . . . 10 3 20 25 55 54 Explosive 47 | . . . . . . 19 1 . 6 6 11 4 Electromagnetic 250 | 4 6 . 16 . 58 33 31 6 47 . . 49 Robot Hit Streak 88 | 6 17 2 19 . 19 14 45 52 88 20 19 32 Robot Miss Streak 4 | 1 . 1 1 . 1 2 . . 4 1 1 2 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 9 | . 1 1 3 . 1 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . . 1 Shots Hit Robots 520 | 6 11 2 31 . 45 38 40 7 127 25 57 131 Core Hits 316 | 3 7 2 12 1 20 31 18 6 91 18 35 72 Critical Hits 14 | . . . . . . . . . 1 1 3 9 Critical Kills 5 | . . . . . . . . . . . 1 4 Critical Parts Destroyed 9 | . . . . . . . . . 1 1 2 5 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14449 | 69 123 37 494 2 706 1608 819 352 3273 930 2599 3437 Guns 6674 | 69 123 33 338 . 617 337 723 134 1585 152 658 1905 Cannons 3371 | . . . . . . . . . 829 215 1248 1079 Explosions 4376 | . . . 156 . 89 1271 96 218 839 563 691 453 Melee . | . . . . . . . . . . . . . Ramming 25 | . . 4 . 2 . . . . 17 . 2 . Kinetic 2953 | 29 36 . 111 . . . . . 1419 . 386 972 Thermal 4560 | . . 33 171 . 89 284 137 258 321 367 1520 1380 Explosive 3403 | . . . . . . 987 96 . 793 442 691 394 Electromagnetic 3508 | 40 87 . 212 . 617 337 586 94 723 121 . 691 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 2 . . . . 3 Average Corruption 1 | . . . . . . . 2 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 Message Errors 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 143 | . . . 2 . . 50 . . 51 21 10 9 Projectiles 50 | . . . . . . . . . 10 21 10 9 Explosions 93 | . . . 2 . . 50 . . 41 . . . Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . 1 . . . . . . 3 . . . Impact 1 | . . 1 . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . . Secondary 1 | . . . . . . . . . 1 . . . Self-Inflicted Damage 383 | . . . . 1 . 153 7 . 91 . 62 69 Shots 24 | . . . . . . 9 1 . 4 . 5 5 Rammed 2 | . . . . 1 . . . . . . 1 . Targets Rammed 5 | . . 1 . 1 . . . . 2 . 1 . Kicked 3 | . . 1 . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 460 | 38 93 93 160 . 339 276 75 185 397 111 460 331 Average Temperature 101 | 21 44 49 69 . 113 139 19 96 110 47 138 99 Received Heat Transfer 3069 | 30 45 . 252 . 108 297 135 54 1020 36 108 984 Effects 9 | . . . . . 1 . . . 4 . 3 1 Shutdowns 3 | . . . . . . . . . 2 . 1 . Energy Bleed 3 | . . . . . . . . . 1 . 1 1 Interference 1 | . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 . 2 . . . Combat Hostiles 3 | . . . . . . . 1 . 2 . . . Parts Fried 16 | . . . . . 3 . 7 . 6 . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 11 | . . 1 . . . . 1 . . 4 3 2 Heat Transferred 6043 | . . 74 237 . 100 250 333 274 704 888 1605 1578 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 2 . 2 1 . 2 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Peak Influence 657 | 25 84 73 301 . 350 657 264 155 439 189 250 635 Initial 234 | . 12 23 19 . . 42 234 84 2 123 67 55 Average 200 | 6 46 32 153 . 152 426 186 122 240 115 110 369 Maximum Alert Level 2 | . . . 1 . 1 2 1 . 2 . 1 2 Low Security (%) 61 | 100 100 100 56 100 71 15 55 100 40 100 84 18 Level 1 21 | . . . 43 . 28 17 44 . 36 . 15 29 Level 2 16 | . . . . . . 67 . . 22 . . 52 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 . . . . . 7 2 5 3 Investigation 2 | . . . . . . . . . . 1 1 . Extermination 5 | . . . . . . . . . 1 . 3 1 Reinforcement 7 | . . . 2 . . . . . 2 1 1 1 Assault 1 | . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . 1 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Distress Signals 5 | . . 1 . . 1 . . . 1 . 1 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 162 | 1 3 2 13 . 13 18 8 3 37 6 17 41 Peak Tracking Total 13 | 1 2 2 5 . 3 5 5 3 13 3 4 11 Tactical Retreats 16 | . . . 3 . 1 3 . . 2 1 3 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Traps Triggered 12 | . 1 . . . . 3 2 . 1 3 1 1 Indirectly 3 | . . . . . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . . . 3 . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Machines Disabled 34 | . . . . . . . . . 2 7 5 20 Max in Single Turn 11 | . . . . . . . . . 1 2 4 11 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Machines Accessed 20 | . 1 . 3 . 5 . 1 1 3 1 3 2 Terminals 13 | . . . 3 . 4 . 1 1 2 . . 2 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 3 | . 1 . . . . . . . . 1 1 . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . Total Hacks 44 | . 2 . 4 . 9 . 2 2 5 3 12 5 Successful 37 | . 2 . 3 . 9 . 2 2 4 3 8 4 Failed 7 | . . . 1 . . . . . 1 . 4 1 Catastrophic 2 | . . . 1 . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . . Terminals 25 | . . . 4 . 8 . 2 2 4 . . 5 Fabricators 1 | . . . . . . . . . . . 1 . Repair Stations 10 | . 2 . . . . . . . . 3 5 . Recycling Units 6 | . . . . . . . . . . . 6 . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 . . . Terminal Hacks 23 | . . . 3 . 8 . 2 2 4 . . 4 Record 8 | . . . 2 . 2 . . . 1 . . 3 Robot Analysis 2 | . . . . . 2 . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . Alert Level 2 | . . . . . 1 . . . 1 . . . Unreport Threat 2 | . . . . . . . 1 1 . . . . Locate Traps 1 | . . . . . . . . . . . . 1 Disarm Traps 1 | . . . . . . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . Zone Layout 3 | . . . 1 . 1 . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . 1 . Repair Station Hacks 9 | . 2 . . . . . . . . 3 4 . Scan Component 5 | . 1 . . . . . . . . 1 3 . Repair 3 | . 1 . . . . . . . . 1 1 . Refit 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . . . . 3 . Recycle Component 2 | . . . . . . . . . . . 2 . Process 1 | . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . . . 1 . 1 . . 1 2 1 2 2 Full Trace Events 2 | . . . . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . 1 1 . Time 87 | . 26 . . . . . . . . 26 35 . Parts Recycled 2 | . . . . . . . . . . . 2 . Recycled Matter 16 | . . . . . . . . . . . 16 . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Robot Analysis Total 2 | . . . . . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Turns Passed 6199 | 116 208 77 453 55 510 691 312 193 785 617 1386 796 Spaces Moved 3775 | 83 154 48 322 37 333 495 176 120 395 330 839 443 Core 147 | 17 . . . . . . . . 25 103 . 2 Treads . | . . . . . . . . . . . . . Legs 3585 | 66 154 48 322 37 333 495 176 120 370 184 839 441 Wheels . | . . . . . . . . . . . . . Hover 43 | . . . . . . . . . . 43 . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 123 50 50 120 120 Average Speed 130 | 105 120 120 120 120 120 120 127 131 118 164 143 126 Slowest Speed 850 | 120 120 120 120 120 120 120 155 155 123 350 150 850 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 6 22 20 35 10 32 84 17 4 53 9 18 15 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 573 | . . . 8 . 2 112 12 12 68 36 218 105 Melee . | . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . 17 1 6 4 AOE 545 | . . . 8 . 2 112 12 12 51 35 212 101 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Fac Sto Fac Fac Fac Total 4534 | 104 167 63 361 48 388 540 225 148 591 385 944 570 Wait 161 | . . 13 . 6 5 . . 20 83 2 14 18 Move 3760 | 82 153 47 321 36 332 491 175 119 394 329 838 443 Hop . | . . . . . . . . . . . . . Pick Up 139 | 11 4 . 7 1 9 5 8 4 21 18 28 23 Fast Attach 6 | . . . . . 1 . 2 . . . 2 1 Attach 117 | 7 2 . 8 2 6 6 8 2 18 14 19 25 Detach 7 | . . . 2 . . . . . 1 . 2 2 Swap 1 | . . . . . . . . . 1 . . . Drop 57 | . 2 . 4 2 6 . 8 . 9 7 9 10 Fire 265 | 4 6 2 19 . 29 28 24 3 62 9 31 48 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 5 | . . 1 . 1 . . . . 2 . 1 . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 10 . . . 6 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -5/Factory -4/Factory (discovered 1 exit: *Arm) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Identified exit to Materials 66 | -11/Scrapyard | Discovered exit to Materials (range 8) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Power x1 298 | -10/Materials | Repaired EM Pulse Gun 315 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Discovered exit to Mines (range 8) 324 | -10/Materials | Build established: Hacker-Mutant 325 | -10/Materials | Entered Mines 392 | -10/Mines | Identified exit to Materials 392 | -10/Mines | Discovered exit to Materials (range 8) 402 | -10/Mines | Entered Materials 402 | -9/Materials | Evolved 2 slots: Utility x2 834 | -9/Materials | Identified exit to Mines 834 | -9/Materials | Discovered exit to Mines (range 11) 855 | -9/Materials | Entered Mines 899 | -9/Mines | Identified exit to Materials 899 | -9/Mines | Discovered exit to Materials (range 8) 910 | -9/Mines | Entered Materials 910 | -8/Materials | Evolved 2 slots: Utility x2 1419 | -8/Materials | Identified exit to Garrison 1420 | -8/Materials | Entered Garrison 1446 | -8/Garrison | Triggered checkpoint 1558 | -8/Garrison | Triggered checkpoint 1571 | -8/Garrison | Lost 4 parts (2u2w) 1572 | -8/Garrison | Destroyed 7 combat bots 1596 | -8/Garrison | Identified exit to Materials 1596 | -8/Garrison | Discovered exit to Materials (range 12) 1613 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1672 | -8/Garrison | Triggered checkpoint 1754 | -8/Garrison | Triggered checkpoint 1838 | -8/Garrison | Triggered checkpoint 1921 | -8/Garrison | Discovered exit to Materials (range 8) 1929 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2048 | -8/Garrison | Triggered checkpoint 2101 | -8/Garrison | Discovered exit to Materials (range 9) 2111 | -8/Garrison | Entered Materials 2410 | -8/Materials | Identified exit to Factory 2410 | -8/Materials | Discovered exit to Factory (range 9) 2423 | -8/Materials | Entered Factory 2423 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2597 | -7/Factory | Identified exit to Storage 2597 | -7/Factory | Discovered exit to Storage (range 16) 2616 | -7/Factory | Entered Storage 2779 | -7/Storage | Lost 3 parts (1u2w) 2884 | -7/Storage | Identified exit to Recycling 2884 | -7/Storage | Discovered exit to Recycling (range 14) 3073 | -7/Storage | Garrison activated, responded to threat 3183 | -7/Storage | Garrison activated, responded to threat 3279 | -7/Storage | Destroyed 10 combat bots 3293 | -7/Storage | Lost 13 parts (3p3n3u4w) 3369 | -7/Storage | Core integrity fell below 50% 3398 | -7/Storage | Identified exit to Factory 3398 | -7/Storage | Discovered exit to Factory (range 6) 3401 | -7/Storage | Entered Factory 3401 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3424 | -6/Factory | Lost 5 parts (1n2u2w) 3648 | -6/Factory | Repaired Power Shielding 3883 | -6/Factory | Found Prototype Launcher 3946 | -6/Factory | Identified exit to Factory 3946 | -6/Factory | Discovered exit to Factory (range 15) 4018 | -6/Factory | Entered another Factory area 4018 | -5/Factory | Evolved 2 slots: Utility x2 4070 | -5/Factory | Build established: Hacker-Gunner 4107 | -5/Factory | Identified Rocket Array 4523 | -5/Factory | Spotted B-75 Beast 4557 | -5/Factory | Destroyed B-75 Beast 4585 | -5/Factory | Lost 4 parts (1u3w) 5037 | -5/Factory | Repaired Broken Flexi-carbon Leg? 5385 | -5/Factory | Identified exit to Factory 5385 | -5/Factory | Discovered exit to Factory (range 13) 5404 | -5/Factory | Entered another Factory area 5404 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5579 | -4/Factory | Found Quantum Capacitor 5689 | -4/Factory | Spotted B-86 Titan 5775 | -4/Factory | Lost 4 parts (1u3w) 5904 | -4/Factory | First assault squad dispatched 6073 | -4/Factory | Lost 5 parts (2n3w) 6122 | -4/Factory | Identified exit to Armory 6122 | -4/Factory | Discovered exit to Armory (range 11) 6187 | -4/Factory | Core integrity fell below 50% 6195 | -4/Factory | Core integrity fell below 20% 6200 | -4/Factory | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- Penetrated by Slug. Slug penetrates Machine. 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""" | | ?????????????????????????# !!! + %!* | | ?????????????????????????# !! !%= ! | | ?????????????????????????# = | | ?????????????????????????# #% | | ?????????????????????????# ! #* # ## #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 48 Energy Capacity 955 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 50 Matter Filtering 30 Offensive Hacking 32 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Shopping List Significant Disruption Use The Force Challenges ------------ None Game ------ Seed FusionCoolingShield Manual? 0 Play Time 02:04:41 Cumulative 11.8 hours Start 2021.02.08 @ 05:02:44 End 2021.02.09 @ 00:37:19 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c699723-6575-4b76-9bfd-af1dbcc61ac1