Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.24 @ 00:00:05 Player: Flerik Result: Destroyed by MAIN.C with Heavy Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (195) 975 Value Destroyed (5347) 5347 Prototype IDs (74) 1480 Alien Tech Used (9) 1800 Bonus (15392) 15392 TOTAL SCORE: 36294 Bonus ------- High Alert Combat Kills 236 Follower Combat Kills 256 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Acquired SGEMP 2000 Met Sigix 2000 Delivered SGEMP 2000 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 107/300 Energy 350/350 System Corruption 23% Temperature Cool (21) Movement Flying (35) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Q-thruster > --- UTILITY (13) ----- Transport Network Coupler Improved Hacking Suite System Shield Experimental System Shield > --- WEAPON (2) ------- Compact HERF Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Improved Diametric Drive Improved Q-thruster Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Transport Network Coupler Experimental Propulsion Shielding Layered Heavy Armor Plating Experimental Shock Absorption System Improved Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Mapper System Shield Experimental System Shield > --- WEAPON ----------- Tachyon Dispersion Ray Plasma Sword > --- INVENTORY -------- Micro Antimatter Reactor Q-thruster Impulse Thruster Array Impulse Thruster Array Transdimensional Reconstructor Transdimensional Reconstructor Micro-nuke Launcher Ragnarok Missile Launcher [Rating: 189] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Matter Drive Propulsion Light Treads Treads Light Treads Flight Unit Improved Diametric Drive Utility Hacking Suite Device Advanced Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Slots Evolved 18 | . . 2 . 2 . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Utility 11 | . . 1 . 1 . 1 . . . . 2 . . . . . . 1 . . . . 2 . . . . 1 . . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 261 | 6 9 56 1 16 21 15 . 2 3 6 8 5 3 2 . . 1 7 4 1 6 3 6 2 3 9 1 7 8 9 19 8 5 9 Power 33 | 1 1 9 . 2 2 1 . 1 1 . 1 1 . . . . . 3 3 . . . 1 . . 1 . 3 1 1 . . . . Engine 17 | 1 1 9 . . 2 . . 1 . . 1 . . . . . . 1 1 . . . . . . . . . . . . . . . Core 11 | . . . . 2 . 1 . . 1 . . 1 . . . . . 2 2 . . . . . . 1 . 1 . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 1 . . . . Propulsion 75 | 2 4 18 1 7 6 5 . 1 . . 3 2 2 . . . 1 3 . . 3 2 . . . . . 1 2 2 5 1 2 2 Treads 38 | 2 4 18 1 7 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 37 | . . . . . . 5 . 1 . . 3 2 2 . . . 1 3 . . 3 2 . . . . . 1 2 2 5 1 2 2 Utility 89 | 1 2 10 . 3 4 7 . . 1 5 2 2 . 2 . . . 1 . 1 3 1 5 . 3 8 1 3 5 4 7 3 3 2 Device 24 | . . 1 . . 1 1 . . . 2 1 . . . . . . . . . 1 . 2 . 2 6 . . 3 1 1 1 . 1 Storage 12 | 1 . 2 . . . 4 . . . 1 . . . 1 . . . . . . . . . . . 1 . 2 . . . . . . Processor 9 | . . . . 1 2 . . . 1 . 1 1 . . . . . . . . 1 . . . . . . . . . 1 . 1 . Hackware 15 | . 1 . . . . . . . . 2 . . . . . . . 1 . . . . 2 . . . . 1 . 2 3 2 . 1 Protection 29 | . 1 7 . 2 1 2 . . . . . 1 . 1 . . . . . 1 1 1 1 . 1 1 1 . 2 1 2 . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 2 19 . 4 9 2 . . 1 1 2 . 1 . . . . . 1 . . . . 2 . . . . . 2 7 4 . 5 Energy Gun 9 | . 2 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Energy Cannon 3 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Gun 28 | 2 . 15 . 3 6 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Ballistic Cannon 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Launcher 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Slashing Weapon 11 | . . . . . 1 1 . . . . 2 . 1 . . . . . 1 . . . . . . . . . . . 4 1 . . Piercing Weapon 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 3 . . 1 2 . . . 1 . 1 . . . . . . . . 2 . . . . 4 . . 4 5 6 5 . 1 Corrupted Parts 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 10 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Parts Lost 65 | . 2 5 . 5 3 . . 3 . 4 3 . 1 . . . 2 . . . . 3 1 . . . 1 . 1 8 . 3 . 20 Power 4 | . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Propulsion 22 | . 1 . . 2 1 . . 1 . 2 1 . 1 . . . 2 . . . . 2 . . . . . . . 2 . . . 7 Utility 31 | . 1 2 . 1 2 . . 1 . 2 2 . . . . . . . . . . . . . . . 1 . 1 6 . 3 . 9 Weapon 8 | . . 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 3 Highest Loss Streak 20 | . 1 1 . 2 1 . . 3 . 4 3 . 1 . . . 2 . . . . 3 1 . . . 1 . 1 5 . 2 . 20 To Critical Strikes 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 83 93 100 97 89 98 100 98 100 74 71 92 90 93 93 93 92 83 88 88 91 93 86 84 84 84 83 84 79 73 77 80 78 69 Engine 4 | . 9 9 11 2 8 . . 2 . . 4 . . . . . . . 1 . . . . . . . . . . . . . . . Core 2 | . . . . 6 . 6 7 4 7 7 1 6 6 6 6 6 6 6 9 11 11 10 2 . . 3 5 . . . . . . . Treads 16 | . 23 30 33 35 34 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . 35 38 37 38 24 22 33 25 26 26 26 25 17 17 17 20 23 21 21 21 21 21 19 18 18 19 20 23 20 Device 2 | . . 2 . . 1 7 7 6 . . . . . . . . . . . . 1 4 4 5 9 7 7 4 8 9 9 7 8 8 Storage 7 | . 14 10 11 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 2 Processor 8 | . . . . 7 6 7 7 7 15 15 13 20 26 26 26 26 26 23 23 23 23 23 21 21 21 21 21 19 19 13 2 3 3 4 Hackware 11 | . 4 11 11 9 9 7 7 7 7 7 12 6 6 6 6 6 6 10 11 11 11 11 15 15 15 15 15 18 14 12 25 28 24 24 Protection 5 | . 4 7 11 9 1 6 7 7 7 . . 5 6 6 6 6 6 5 5 5 3 . 5 5 . 1 2 4 4 1 3 1 3 2 Energy Gun 1 | . 7 2 . . . 7 7 7 6 . . . . . . . . . . . . . . . . . . . . . . 1 4 2 Ballistic Gun 8 | . 18 18 22 12 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . 1 6 4 6 6 6 6 5 5 5 5 5 5 4 . . . . . . 2 2 4 2 Piercing Weapon 1 | . . . . . . . . . . 7 6 6 6 6 6 6 6 5 5 5 5 5 3 . . . . . . 7 4 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 12 15 59 59 67 61 59 23 23 23 23 17 19 19 25 25 25 25 33 31 31 30 30 31 28 28 27 25 31 36 39 47 47 44 45 Greatest Support 82 | 40 40 60 60 82 82 80 24 24 23 23 24 24 30 30 30 30 30 34 32 32 35 31 31 31 31 31 31 42 42 42 50 50 57 57 Greatest Overweight (x) 2 | . 2 1 . 1 . . . . . 1 2 . . . . . 1 1 . . 1 . . . . . . . 1 . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 10 10 10 10 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | 6 8 10 20 20 20 10 10 10 10 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Most Carried 20 | 2 8 20 20 20 20 20 10 10 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 11 | 1 6 9 19 19 19 10 10 9 7 7 7 7 6 8 10 10 9 9 9 10 9 9 8 9 10 9 9 9 9 8 8 9 8 7 Final Capacity 20 | 8 8 20 20 20 20 10 10 10 10 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 2 8 20 20 19 20 10 10 9 8 8 8 8 8 10 10 10 9 10 10 10 10 8 10 10 10 10 9 10 10 7 10 9 10 . Class Distribution -------------------- 27% | Scavenger-Mutant 24% | Mutant 13% | Hacker-Sprinter 10% | Sprinter 7% | Wizard-Sprinter 6% | Hacker-Ninja 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Scavenger-Sprinter | -6/Waste Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -3/Section 7 Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Matter Collected 5619 | 217 166 1315 272 930 1279 92 66 15 20 60 54 51 5 50 . . . 70 50 15 . 75 50 25 . 120 . 85 . 8 453 43 24 9 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8808 | . 508 2175 278 1423 1574 108 40 22 22 98 239 253 150 101 40 . . 387 119 45 . . 25 . . 213 . 255 . . 413 181 139 . Parts 447 | . 27 140 18 70 87 7 . 2 . 5 11 2 4 2 1 . . 20 6 2 . . 3 . . . . 10 . . 18 6 6 . Haulers Intercepted 22 | . 1 6 . 4 6 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Recyclers Shooed 6 | . 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . 3 . 5 . . . 2 5 . 2 . 4 . . . . . 3 . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 113 | . 11 39 3 23 24 . . 1 . 4 2 . 1 . . . . . 1 . . . . . . . . 1 . . 1 2 . . Melee 12 | . . . . . . . . 1 . 4 2 . 1 . . . . . 1 . . . . . . . . . . . 1 2 . . Guns 83 | . 11 37 3 11 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 15 | . . . . 12 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 18 | . 4 9 . 2 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Worker 18 | . 1 2 1 1 5 1 . . . . 4 . . . . . . 1 . . . . . . . . . . . . 2 . . . Builder 12 | . . 3 1 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . 1 . . Tunneler 6 | . . 1 . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Hauler 22 | . 1 6 . 4 6 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Recycler 11 | . . 2 2 2 1 . . . . . . . . . . . . 2 . . . . . . . . . 1 . . 1 . . . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Watcher 7 | . . 5 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 23 | . . 10 3 . 3 . . 1 . 4 2 . . . . . . . . . . . . . . . . . . . . . . . Grunt 59 | . 11 15 . 18 11 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 2 . . Brawler 4 | . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 21 | . . 9 . 4 7 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 6 | . 3 5 5 6 6 1 . 1 . 4 3 . 2 1 . . . 5 1 . . . 1 . . . . 1 . . 3 2 1 . Combat Bots Only 6 | . 3 4 3 6 6 . . 1 . 4 2 . 1 . . . . . 1 . . . . . . . . 1 . . 1 1 . . Max Kills in Single Turn 2 | . 1 2 1 2 1 1 . 1 . 1 1 . 1 1 1 . . 1 1 1 . . 1 . . . . 1 . . 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . 1 1 . 1 . . . . . 1 . . . . . . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Damage Taken 15591 | . 760 2183 50 1905 1328 46 . 461 . 382 324 . 57 . . . 590 197 167 54 25 463 487 31 24 . 96 63 137 2100 95 448 49 3069 Core 3388 | . 138 217 . 139 182 29 . 132 . 125 75 . . . . . 146 67 . . 6 59 181 4 12 . 15 19 63 299 . 122 . 1358 Absorbed by Shields 22 | . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . Redirected to Shielding 562 | . . . . . . . . 35 . 18 . . . . . . . . . . . . 74 10 . . . 18 54 185 . . 25 143 Regen/Repaired (Parts) 1258 | . . 174 . . 299 7 . . . . 23 . 121 . . . . . . . . . 140 . . . . . 78 199 108 85 24 . Core Remaining (%) 66 | 100 44 . 45 . 41 . . . . 59 . . . . . . 74 . . . . 86 . . . . 81 . . 42 . 91 . . Volleys Fired 499 | . 61 159 10 120 133 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 Largest 2 | . 2 2 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Hottest 115 | . 115 115 46 67 79 56 . . . . . . . . . . . . . . . . . . . . . . . . . . 80 94 Shots Fired 947 | . 122 313 20 220 256 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 Gun 850 | . 122 313 20 142 242 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Cannon 92 | . . . . 78 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 872 | . 102 282 20 220 248 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 41 | . 20 8 . . 6 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Electromagnetic 29 | . . 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Robot Hit Streak 25 | . 12 15 7 25 13 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 Robot Miss Streak 4 | . 3 4 2 3 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 4 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 708 | . 85 206 14 170 142 7 2 2 1 5 10 9 4 2 2 . . 7 6 2 . 2 1 . . 3 . 3 . 2 7 5 6 3 Core Hits 305 | . 31 87 8 69 60 4 . 1 . 4 7 2 3 1 . . . 6 2 1 . 1 . . . . . 2 . 1 6 4 2 3 Critical Kills 7 | . . 3 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 11 | . . 1 . 5 . 1 2 . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Critical Strikes 25 | . . 5 . 8 . 1 2 1 . . 1 . 1 . . . . . 1 . . . . . . 1 . 2 . . 1 1 . . Destroy 11 | . . 4 . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 7 | . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . Sever 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Impale 3 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . 1 . . . Melee Attacks 338 | . . . . . 2 30 11 19 11 18 24 9 10 4 4 . 7 31 9 15 . 31 30 5 6 3 4 16 4 8 9 10 4 4 Impact 99 | . . . . . . 24 11 19 11 1 . . . . . . . . . . . . . . 6 3 4 16 4 . . . . . Slashing 142 | . . . . . 2 6 . . . . 6 8 9 4 3 . 5 7 6 12 . 25 27 5 . . . . . . 2 7 4 4 Piercing 97 | . . . . . . . . . . 17 18 1 1 . 1 . 2 24 3 3 . 6 3 . . . . . . 8 7 3 . . Sneak Attacks 34 | . . . . . 1 3 . . . . 6 . 1 2 2 . . 7 1 1 . . 1 . . . . 1 . 1 4 1 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . 1 1 1 1 . . . . . 1 . . 1 . . . . . . . . . . . . Damage Inflicted 16033 | . 796 3323 228 3448 2636 409 234 96 109 166 608 321 188 129 165 . . 523 271 178 . 57 90 . . 296 . 122 . 210 616 261 274 279 Guns 8475 | . 781 3112 195 1940 2377 50 . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Cannons 1512 | . . . . 1388 124 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 450 | . . 171 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 Melee 5314 | . . . . . 61 359 234 96 109 166 608 321 188 129 165 . . 523 271 178 . 57 90 . . 296 . 122 . 210 616 261 254 . Ramming 282 | . 15 40 33 120 74 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9430 | . 624 2815 195 3328 2468 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 395 | . 157 155 . . 33 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 393 | . . 114 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 Electromagnetic 219 | . . 199 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Impact 1136 | . . . . . . 246 234 96 109 33 . . . . . . . . . . . . . . . 296 . 122 . . . . . . Slashing 2248 | . . . . . 61 113 . . . . 211 286 153 129 165 . . . 154 178 . 34 90 . . . . . . . 159 261 254 . Piercing 1930 | . . . . . . . . . . 133 397 35 35 . . . . 523 117 . . 23 . . . . . . . 210 457 . . . Highest Corruption 22 | . 3 5 5 1 8 . . . . . . . . . . . 2 . 1 1 1 1 1 1 1 1 1 . . 11 7 11 . 22 Average Corruption 3 | . 3 4 5 1 4 . . . . . . . . . . . 1 . 1 1 1 1 1 1 1 1 1 . . 10 7 7 . 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Effects 139 | . 5 61 15 5 23 . . . . . . . . . . . . . 1 2 . . 2 1 . . . . . 4 7 8 . 5 Message Errors 39 | . 3 19 5 1 3 . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 3 . 2 Matter Fused 37 | . 1 15 5 . 9 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 3 1 . 1 Heat Flow Errors 12 | . . 4 . 1 3 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 . . Energy Discharges 12 | . . 3 2 2 4 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Rejected 4 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 16 | . 1 7 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 Data Loss (major) 5 | . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Misfires 7 | . . 5 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . 3 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1291 | . . 76 . 18 3 95 234 . 97 . . . . 38 143 . . 30 33 76 . . 50 . . 270 . 31 . . . . 97 . Projectiles 18 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 76 | . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1197 | . . . . . 3 95 234 . 97 . . . . 38 143 . . 30 33 76 . . 50 . . 270 . 31 . . . . 97 . Knockbacks 33 | . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 34 | . 4 9 3 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 36 | . 4 9 3 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 324 | . 270 267 . 324 255 72 2 7 2 . . 50 5 . . . 2 . 247 5 199 92 27 . . . . . . 254 230 142 . 17 Average Temperature 49 | . 43 65 . 73 33 14 2 3 2 . . 20 5 . . . 2 . 87 5 92 27 9 . . . . . . 133 122 68 . 12 Received Heat Transfer 3152 | . 399 678 . 1008 558 27 . 36 . . 24 . 27 . . . . . 12 9 9 45 75 20 . . . . 9 . 18 18 . 180 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Impact Corruptions 20 | . . . . . 1 1 6 . 1 . . . . . . . . . . . . . . . . 10 . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 988 | . 444 359 . . 74 111 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Peak Influence 884 | . 282 884 424 319 697 450 . . . . 162 53 134 . . . . 349 . . . . 511 . . . . 256 377 400 159 266 182 379 Initial 330 | . . 59 330 87 134 268 . . . . 75 53 37 . . . . 88 . . . . 103 . . . . . 144 211 60 83 93 116 Average 252 | . 112 349 395 145 434 306 . . . . 97 53 85 . . . . 204 . . . . 242 . . . . 46 252 282 110 154 141 208 Maximum Alert Level 3 | . 1 3 2 1 2 2 . . . . . . . . . . . 1 . . . . 2 . . . . 1 1 2 . 1 . 1 Low Security (%) 51 | 100 79 40 . 84 14 . . . . . 100 100 100 . . . . 45 . . . . 47 . . . . 93 23 12 100 72 100 57 Level 1 25 | . 20 21 17 15 15 87 . . . . . . . . . . . 54 . . . . 44 . . . . 6 76 86 . 28 . 42 Level 2 18 | . . 25 82 . 70 12 . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Level 3 3 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 3 6 . 3 4 4 . . . . 3 . 1 . . . . 4 . . . 1 4 . . . . 1 1 2 1 . 2 . Investigation 15 | . 2 2 . 1 1 2 . . . . 1 . . . . . . 1 . . . . 2 . . . . . . 1 1 . 1 . Extermination 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Reinforcement 14 | . 1 1 . 2 . 1 . . . . 2 . . . . . . 3 . . . . 1 . . . . 1 1 . . . 1 . Assault 7 | . . 3 . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Construction Impeded 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Distress Signals 15 | . 2 1 . 3 3 . . . . . . . . . . . . 1 . . . . . . . . . . . 4 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 370 | . 20 55 3 30 34 10 . 5 . 8 12 . 2 . . . 17 8 3 3 4 18 25 1 10 . 3 13 8 44 6 13 2 13 Peak Tracking Total 14 | . 4 5 3 6 7 2 . 4 . 4 7 . 2 . . . 8 6 2 4 4 14 12 1 9 . 3 8 4 13 2 5 1 9 Tactical Retreats 41 | . 3 4 . . . 1 . . . 2 3 . . . . . 3 1 . . . 4 6 . 2 . . 1 2 6 1 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Traps Triggered 15 | . 3 5 . 2 3 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . . . . . . . . . . . 2 . 8 3 . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Disabled 29 | . . 5 . 1 6 . . . . . . . . . . . . 2 . 1 . . . 1 . . . . 3 4 . 4 . 2 Max in Single Turn 2 | . . 2 . 1 1 . . . . . . . . . . . . . . 1 . . . 1 . . . . 1 1 . 1 . 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Machines Accessed 139 | . 4 14 1 3 9 14 . . . . 11 . 5 2 . 4 . 4 . . 4 . 13 . . 4 . 5 9 11 4 11 4 3 Terminals 80 | . 4 11 1 2 7 5 . . . . 6 . 3 1 . . . . . . . . 10 . . . . 3 5 9 1 8 1 3 Fabricators 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . Repair Stations 13 | . . 1 . . 1 1 . . . . 2 . 1 . . . . . . . . . 1 . . . . 1 1 1 1 1 1 . Recycling Units 12 | . . 1 . 1 1 3 . . . . 2 . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . Scanalyzers 8 | . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 2 1 1 . . . Garrison Access 9 | . . . . . . 3 . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . 1 1 1 . Total Hacks 473 | . 15 49 3 7 22 38 . . . . 39 . 16 2 . 29 . 10 . . 7 . 47 . . 17 . 9 25 27 12 68 17 14 Successful 314 | . 5 34 1 1 12 23 . . . . 14 . 10 2 . 29 . 4 . . 7 . 28 . . 17 . 3 13 18 9 59 13 12 Failed 159 | . 10 15 2 6 10 15 . . . . 25 . 6 . . . . 6 . . . . 19 . . . . 6 12 9 3 9 4 2 Catastrophic 26 | . 1 2 1 . 2 2 . . . . 6 . 1 . . . . 1 . . . . 3 . . . . 2 1 3 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 180 | . . 22 2 . 7 16 . . . . 24 . 7 . . . . 2 . . 1 . 26 . . . . 3 11 9 4 29 7 10 Terminals 274 | . 15 33 3 5 14 17 . . . . 23 . 7 1 . . . . . . . . 34 . . . . 7 15 23 2 56 5 14 Fabricators 16 | . . . . . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . 4 6 . Repair Stations 45 | . . 7 . . 3 2 . . . . 7 . 6 . . . . . . . . . 6 . . . . 1 2 3 3 2 3 . Recycling Units 38 | . . 7 . 2 5 9 . . . . 7 . 3 . . . . 1 . . . . 3 . . . . 1 . . . . . . Scanalyzers 21 | . . 2 . . . 5 . . . . . . . . . . . 5 . . . . . . . . . . 5 1 3 . . . Garrison Access 25 | . . . . . . 5 . . . . 2 . . . . . . 2 . . . . . . . . . . 3 . 4 6 3 . Terminal Hacks 170 | . 5 11 1 . 6 6 . . . . 5 . . 2 . 29 . . . . 7 . 10 . . 17 . 2 4 12 1 38 4 10 Record 43 | . 1 5 . . . . . . . . . . . 1 . 11 . . . . 6 . . . . 5 . 1 3 3 . 6 1 . Part Schematic 17 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . 4 . . . . . 4 . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 6 . . . . . . 1 . . . . . . . . . . . Robot Analysis 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . 3 . . Prototype ID Bank 20 | . 1 2 . . 1 2 . . . . . . . . . 3 . . . . . . 3 . . 4 . . . 1 . 2 1 . Open Door 9 | . . . . . 3 . . . . . . . . 1 . . . . . . 1 . . . . . . . . 3 . . . 1 Level Access Points 5 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 Branch Access Points 8 | . . 1 . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machine Index 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 6 | . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Unreport Threat 8 | . . 2 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 . 1 . 1 Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assault Status 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler Manifests 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Zone Layout 17 | . . . 1 . 1 1 . . . . 1 . . . . . . . . . . . 2 . . . . . 1 2 . 6 . 2 Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 1 . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . Repair Station Hacks 34 | . . 6 . . 2 2 . . . . 3 . 6 . . . . . . . . . 5 . . . . . 2 2 2 2 2 . Scan Component 18 | . . 3 . . 1 1 . . . . 2 . 3 . . . . . . . . . 3 . . . . . 1 1 1 1 1 . Repair 16 | . . 3 . . 1 1 . . . . 1 . 3 . . . . . . . . . 2 . . . . . 1 1 1 1 1 . Recycling Unit Hacks 10 | . . 3 . 1 1 3 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 8 | . . 1 . 1 1 3 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Scanalyzer 15 | . . 2 . . . 5 . . . . . . . . . . . 2 . . . . . . . . . . 3 . 3 . . . Insert Component 6 | . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . Analyze 9 | . . 1 . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . 2 . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 81 | . . 12 . . 3 7 . . . . 6 . 3 . . . . 1 . . . . 12 . . . . . 4 4 3 18 6 2 Terminals 44 | . . 8 . . . 4 . . . . 4 . 3 . . . . . . . . . 9 . . . . . 2 3 . 9 . 2 Track 3 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Assimilate 10 | . . . . . . 2 . . . . . . . . . . . . . . . . 5 . . . . . . . . 1 . 2 Botnet 25 | . . 3 . . . 2 . . . . 3 . 3 . . . . . . . . . 3 . . . . . 2 3 . 6 . . Detonate 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Sabotage 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 3 3 . Report 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Liberate 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Fabnet 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . . 4 . . 3 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Monitor 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Mask 4 | . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 15 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 3 6 3 . Broadcast 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Decoy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Redirect 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . Reprogram 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 1 . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 105 | . 4 11 1 3 6 13 . . . . 11 . 5 . . . . 3 . . . . 10 . . . . 5 8 7 4 9 3 2 Full Trace Events 12 | . 3 1 . . 2 2 . . . . 1 . . . . . . . . . . . 2 . . . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . 4 . . . . . . 6 . . . . . . 1 . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 165 | . . . . . . . . . . . . . . . . . . 84 . . . . . . . . . . . . . 81 . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . 1 . . . 2 . . 13 . . . . . . 9 . 1 . . . . . . . 4 . . 1 . 1 4 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Parts Repaired 16 | . . 3 . . 1 1 . . . . 1 . 3 . . . . . . . . . 2 . . . . . 1 1 1 1 1 . Time 564 | . . 78 . . 19 22 . . . . 16 . 180 . . . . . . . . . 112 . . . . . 18 40 31 28 20 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 117 | . . 117 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 33 | . . 10 . 9 . 9 . . . . . . 2 . . . . . . . . . . . . . . 3 . . . . . . Parts Scanalyzed 6 | . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . Part Schematics Acquired 6 | . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 3 1 1 3 3 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total Allies 25 | . . . . . 2 2 . . . . . . . . . . 1 6 . . . . 3 . . . . . . . 2 1 6 2 Largest Group 6 | . . . . . 2 2 . . . . . . . . . . 1 6 . . . . 1 1 1 . . . . . 2 1 6 4 Highest-Rated Group 552 | . . . . . 62 20 . . . . . . . . . . 96 216 . . . . 45 45 40 . . . . . 96 27 552 252 Highest-Rated Ally 131 | . . . . . 31 10 . . . . . . . . . . 96 42 . . . . 45 45 40 . . . . . 69 27 131 69 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 70 | . . . . . 35 . . . . . . . . . . . 11 8 . . . . . . . . . . . . 2 . 14 . Total Damage 1972 | . . . . . 526 . . . . . . . . . . . 502 529 . . . . . . . . . . . . 72 . 343 . Kills 13 | . . . . . 3 . . . . . . . . . . . 1 6 . . . . . . . . . . . . 1 . 2 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Robot Analysis Total 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 . . . . . 3 . . Derelict Logs Recovered 12 | . . . . . . . 1 1 1 2 . . . 1 . . 2 . 1 . . 1 . 2 . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Turns Passed 13321 | 86 613 2843 422 1590 1244 585 131 163 298 191 221 100 262 172 88 25 184 314 125 182 186 213 400 100 101 110 76 322 242 422 667 250 154 239 Spaces Moved 18033 | 50 247 1272 239 715 517 1383 409 425 1060 413 419 297 186 563 282 89 595 412 288 486 575 576 761 291 335 200 276 596 521 855 1270 516 230 684 Core 6 | 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3049 | 46 245 1272 239 715 517 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 14978 | . . . . . . 1368 409 425 1060 413 419 297 186 563 282 89 595 412 288 486 575 576 761 291 335 200 276 596 521 855 1270 516 230 684 Fastest Speed 19 | 50 100 160 160 156 158 24 24 24 24 24 25 23 23 28 28 28 28 29 30 30 23 23 23 23 23 23 23 23 26 26 22 23 19 19 Average Speed 48 | 151 159 167 160 159 164 25 24 24 24 30 29 23 27 28 28 28 28 31 30 30 26 23 23 23 23 23 23 25 26 26 24 23 19 22 Slowest Speed 240 | 160 160 240 160 240 166 165 24 24 24 98 200 25 30 28 28 28 109 96 30 30 100 23 23 23 23 23 23 26 100 30 97 23 19 37 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 52 | . . . . . . 2 . . . . 2 4 . . . . 4 5 . . . 1 12 . . . . 5 . . 8 1 . 8 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . Exploration Rate (%) 52 | 4 55 86 36 49 80 35 58 56 86 67 15 82 5 80 51 76 83 11 56 71 69 82 37 49 69 61 61 22 68 71 24 60 8 25 Regions Visited 34 Branch Regions 22 Pre-discovered Areas 8 | . . . . . . . . . 2 . . . . . . 1 1 . . . . 1 . . . 3 . . . . . . . . Known Exits Taken 14 | . . 1 . . 1 1 . . . 1 . . 1 . . . 1 1 . . . . 1 1 . . 1 1 . . 1 1 1 . Unknown Exits Taken 18 | 1 1 . 1 1 . . 1 1 1 . . . . 1 1 1 . . 1 1 1 1 . . 1 1 . . 1 1 . . . . Scrap Searched 33 | . . . 1 . . . 8 1 3 2 . . . 3 2 . 1 . 1 1 . 4 . 4 2 . . . . . . . . . Spaces Dug 174 | . . . . . . 23 9 12 2 1 10 . 5 2 . . 5 17 2 9 . 23 26 4 6 . 4 13 1 . . . . . Terrain Destroyed 321 | . . 48 . 10 19 23 9 12 2 1 10 . 5 2 . . 5 17 2 9 . 23 26 4 6 . 4 13 1 . . . . 70 Melee 174 | . . . . . . 23 9 12 2 1 10 . 5 2 . . 5 17 2 9 . 23 26 4 6 . 4 13 1 . . . . . Projectile 11 | . . . . 10 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 136 | . . 48 . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Total 21076 | 58 361 1680 257 942 739 1557 419 447 1080 443 472 309 380 573 286 88 596 547 311 499 607 607 924 315 346 257 280 733 617 1032 1604 633 330 747 Wait 1626 | . 27 104 2 57 31 95 . 1 5 3 21 . 180 . . . . 87 6 . 20 4 117 13 3 33 . 104 65 142 287 88 84 47 Move 17908 | 49 246 1271 238 715 516 1378 408 424 1059 412 415 290 185 562 281 88 587 403 287 485 574 573 739 290 334 199 275 586 520 852 1256 512 229 670 Hop 38 | . . . . . . 2 . . . . 2 2 . . . . 3 3 . . . 1 9 . . . . 4 . . 5 1 . 6 Pick Up 152 | 3 10 35 2 9 9 13 . . 1 1 3 2 2 3 1 . . 9 2 . 1 1 6 2 . 3 . 8 3 4 10 4 4 1 Fast Attach 144 | 5 5 26 . 5 12 6 . 1 1 2 5 1 3 . . . . 3 2 . 5 . 3 1 . 7 . 2 7 11 18 7 3 3 Attach 68 | 1 2 7 1 4 1 6 . 1 2 3 2 2 . . . . 1 2 2 . . 2 2 1 . 1 1 3 5 7 1 1 2 5 Detach 17 | . . . . . 1 . . . . 2 . . . . . . . 2 . . . . 1 . . . . . 6 2 3 . . . Swap 66 | . 2 23 . 7 8 3 . . . 1 1 2 . 2 . . . 2 . 1 1 1 1 . 3 2 . 2 1 . . . . 3 Drop 197 | . 4 46 1 15 17 17 . 1 1 2 2 2 1 2 1 . . 12 4 1 6 . 4 3 . 9 . 8 6 4 15 10 2 1 Fire 499 | . 61 159 10 120 133 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 Melee 308 | . . . . . 2 30 11 19 11 17 21 8 9 4 3 . 5 24 8 12 . 25 27 5 6 3 4 16 4 8 9 9 4 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 35 | . 4 9 3 10 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . 2 . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: Fac x4 / Low x2 / Ext x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: Acc / *Tes x2) -2/Testing -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 7) 551 | -10/Materials | Core integrity fell below 50% 667 | -10/Materials | Discovered new exit (range 3) 700 | -10/Materials | Entered another Materials area 700 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1143 | -9/Materials | Build established: Scavenger-Mutant 1390 | -9/Materials | Repaired Lgt. Armor Plating 1418 | -9/Materials | Repaired Sml. Storage Unit 1452 | -9/Materials | Repaired Lgt. Treads 1476 | -9/Materials | Discovered new exit (range 8) 1668 | -9/Materials | Identified exit to Mines 1817 | -9/Materials | Build established: Mutant 1837 | -9/Materials | Discovered new exit (range 3) 2149 | -9/Materials | Discovered new exit (range 8) 2892 | -9/Materials | Build established: Scavenger-Mutant 3100 | -9/Materials | First assault squad dispatched 3283 | -9/Materials | Build established: Mutant 3543 | -9/Materials | Core integrity fell below 50% 3543 | -9/Materials | Entered Mines 3624 | -9/Mines | Discovered new exit (range 7) 3805 | -9/Mines | Found a hidden stash of uninstalled traps 3821 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3849 | -9/Mines | Build established: Scavenger-Mutant 3965 | -9/Mines | Entered Materials 3965 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5055 | -8/Materials | Discovered new exit (range 15) 5218 | -8/Materials | Discovered new exit (range 11) 5555 | -8/Materials | Entered Storage 5676 | -8/Storage | Met a pair of Derelict thieves 5840 | -8/Storage | Build established: Mutant 5904 | -8/Storage | Repaired Arm. Treads 6008 | -8/Storage | Identified exit to Factory 6403 | -8/Storage | Core integrity fell below 50% 6479 | -8/Storage | Build established: Scavenger-Mutant 6755 | -8/Storage | First assault squad dispatched 6799 | -8/Storage | Entered Factory 6799 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7108 | -7/Factory | Repaired Transmission Jammer 7172 | -7/Factory | Identified exit to Lower Caves 7193 | -7/Factory | Identified exit to Factory 7299 | -7/Factory | Build established: Sprinter 7384 | -7/Factory | Entered Lower Caves 7400 | -7/Lower Caves | Spotted B-75 Beast 7468 | -7/Lower Caves | Encountered a Warlord checkpoint 7483 | -7/Lower Caves | Discovered new exit (range 9) 7515 | -7/Lower Caves | Entered another Lower Caves area 7517 | -7/Lower Caves | Learned Factory emergency access door positions 7625 | -7/Lower Caves | Spotted B-75 Beast 7677 | -7/Lower Caves | Discovered new exit (range 6) 7678 | -7/Lower Caves | Entered Zion 7692 | -7/Zion | Learned Factory garrison access intel 7702 | -7/Zion | Lost 3 parts (1p1n1u) 7736 | -7/Zion | Learned location of Data Miner (-6) 7812 | -7/Zion | Given the Hacking Drone Bay 7812 | -7/Zion | Found Prototype Device 7835 | -7/Zion | Learned location of Warlord (-5) 7843 | -7/Zion | Learned Factory emergency access door positions 7944 | -7/Zion | Discovered new exit (range 12) 7963 | -7/Zion | Found CR-A16's Pointy Stick 7976 | -7/Zion | Entered Proximity Caves 8035 | -6/Proximity Caves | Identified Hacking Drone Bay 8054 | -6/Proximity Caves | Lost 4 parts (2n2u) 8089 | -6/Proximity Caves | Learned Factory interactive machine intel 8153 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8155 | -6/Proximity Caves | Learned Factory garrison access intel 8167 | -6/Proximity Caves | Entered Factory 8167 | -6/Factory | Evolved 2 slots: Utility x2 8169 | -6/Factory | Loaded intel: 52 interactive machine locations 8170 | -6/Factory | Loaded intel: 3 garrison access locations 8238 | -6/Factory | Repaired VTOL Module 8256 | -6/Factory | Identified exit to Lower Caves 8256 | -6/Factory | Identified exit to Extension 8319 | -6/Factory | Identified exit to Factory 8388 | -6/Factory | Sucked down chute 8388 | -6/Factory | Entered Waste 8388 | -6/Waste | The area was eerily silent 8403 | -6/Waste | Discovered new exit (range 15) 8410 | -6/Waste | Lost 3 parts (1n2u) 8488 | -6/Waste | Entered Factory 8490 | -6/Factory | Loaded intel: 4 garrison access locations 8624 | -6/Factory | Repaired Broken Field Propulsion Array 8645 | -6/Factory | Build established: Scavenger-Sprinter 8676 | -6/Factory | Repaired Nuclear Pulse Thruster 8722 | -6/Factory | Repaired Chainsword 8738 | -6/Factory | Discovered exit to Lower Caves (range 12) 8750 | -6/Factory | Entered Lower Caves 8753 | -6/Lower Caves | Learned 4 Factory zone layouts 8798 | -6/Lower Caves | Spotted B-75 Beast 8907 | -6/Lower Caves | Discovered new exit (range 13) 8922 | -6/Lower Caves | Entered another Lower Caves area 8923 | -6/Lower Caves | Discovered exit to Factory (range 12) 9005 | -6/Lower Caves | Discovered new exit (range 14) 9010 | -6/Lower Caves | Entered Data Miner 9010 | -6/Data Miner | Discovered new exit (range 6) 9014 | -6/Data Miner | Met Data Miner 9023 | -6/Data Miner | Learned location of Section 7 (-3) 9023 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9027 | -6/Data Miner | Received God Mode back door access code from Data Miner 9035 | -6/Data Miner | Entered Proximity Caves 9078 | -5/Proximity Caves | Escorted by Enhanced Grunt 9089 | -5/Proximity Caves | Spotted B-75 Beast 9143 | -5/Proximity Caves | Build established: Sprinter 9174 | -5/Proximity Caves | Learned Factory terminal intel 9214 | -5/Proximity Caves | Discovered exit to Factory (range 12) 9219 | -5/Proximity Caves | Entered Factory 9219 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9220 | -5/Factory | Identified exit to Upper Caves 9222 | -5/Factory | Loaded intel: 26 terminal locations 9311 | -5/Factory | Fabricated B-60 Warrior? 9347 | -5/Factory | Incoming investigation squad redirected 9465 | -5/Factory | Discovered exit to Upper Caves (range 3) 9533 | -5/Factory | Entered Upper Caves 9604 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9615 | -5/Upper Caves | Learned location of 1 exit from Factory 9653 | -5/Upper Caves | Discovered new exit (range 17) 9655 | -5/Upper Caves | Spotted B-75 Beast 9658 | -5/Upper Caves | Entered another Upper Caves area 9658 | -5/Upper Caves | Discovered new exit (range 13) 9687 | -5/Upper Caves | Build established: Hacker-Sprinter 9810 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 9819 | -5/Upper Caves | Discovered new exit (range 15) 9837 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9840 | -5/Upper Caves | Entered Warlord 9851 | -5/Warlord | System corruption cleaned by Quarantine Array 9897 | -5/Warlord | Learned Armory trap positions 9897 | -5/Warlord | Learned Quarantine emergency access door positions 9898 | -5/Warlord | Learned Factory terminal intel 9898 | -5/Warlord | Learned Armory scanalyzer intel 9898 | -5/Warlord | Learned Armory garrison access intel 9915 | -5/Warlord | Met Warlord 9919 | -5/Warlord | Opened Warlord's prototype stash 9933 | -5/Warlord | Found Prototype Processor 9933 | -5/Warlord | Identified Exp. Target Analyzer 9936 | -5/Warlord | Warlord's base attacked by MAIN.C 9981 | -5/Warlord | Opened side exit 9982 | -5/Warlord | Spotted B-75 Beast 10022 | -5/Warlord | Discovered new exit (range 18) 10026 | -5/Warlord | Entered Proximity Caves 10037 | -4/Proximity Caves | Learned location of Quarantine (-3) 10134 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10150 | -4/Proximity Caves | Spotted B-86 Titan 10235 | -4/Proximity Caves | Discovered new exit (range 9) 10238 | -4/Proximity Caves | Lost 3 parts (1p2n) 10239 | -4/Proximity Caves | Entered Factory 10239 | -4/Factory | Evolved 2 slots: Utility x2 10240 | -4/Factory | Identified exit to Research 10241 | -4/Factory | Loaded intel: 26 terminal locations 10248 | -4/Factory | Identified exit to Upper Caves 10281 | -4/Factory | Incoming investigation squad redirected 10282 | -4/Factory | Spotted B-86 Titan 10349 | -4/Factory | Repaired Cloaking Device 10412 | -4/Factory | Repaired Field Propulsion Array 10551 | -4/Factory | Discovered exit to Research (range 10) 10571 | -4/Factory | Spotted B-86 Titan 10639 | -4/Factory | Entered Upper Caves 10639 | -4/Upper Caves | Accompanied by 1 ally 10674 | -4/Upper Caves | Identified exit to Upper Caves 10697 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10716 | -4/Upper Caves | Learned Research trap positions 10739 | -4/Upper Caves | Entered another Upper Caves area 10739 | -4/Upper Caves | Accompanied by 1 ally 10761 | -4/Upper Caves | Discovered exit to Research (range 8) 10839 | -4/Upper Caves | Discovered new exit (range 7) 10840 | -4/Upper Caves | Entered Zhirov 10840 | -4/Zhirov | Discovered new exit (range 3) 10845 | -4/Zhirov | Met Zhirov 10850 | -4/Zhirov | Learned location of Testing (-2) 10850 | -4/Zhirov | Learned location of Command (-1) 10851 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10855 | -4/Zhirov | Found Alien Artifact 10855 | -4/Zhirov | Identified Integrated Dissipator 10855 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10861 | -4/Zhirov | Found Alien Artifact 10950 | -4/Zhirov | Entered Proximity Caves 10988 | -3/Proximity Caves | Spotted B-86 Titan 11024 | -3/Proximity Caves | Discovered exit to Research (range 7) 11026 | -3/Proximity Caves | Entered Research 11026 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11027 | -3/Research | Loaded intel: 85 trap records 11243 | -3/Research | Discovered new exit (range 4) 11282 | -3/Research | Build established: Hacker-Scout 11312 | -3/Research | Identified exit to Armory 11312 | -3/Research | Identified exit to Quarantine 11348 | -3/Research | Entered Quarantine 11355 | -3/Quarantine | Found Alien Artifact 11355 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 11355 | -3/Quarantine | Warped through subspace 11368 | -3/Quarantine | Found Alien Artifact 11368 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 11368 | -3/Quarantine | Warped through subspace 11379 | -3/Quarantine | Found Alien Reactor 11379 | -3/Quarantine | Identified Matter Drive 11444 | -3/Quarantine | Repaired Nuclear Pulse Array 11460 | -3/Quarantine | Met incapacitated Sigix Warrior 11460 | -3/Quarantine | Lockdown squad dispatched 11505 | -3/Quarantine | Discovered new exit (range 19) 11514 | -3/Quarantine | Found Alien Artifact 11514 | -3/Quarantine | Identified Subatomic Replicator 11568 | -3/Quarantine | Spotted Fortress 11589 | -3/Quarantine | Discovered new exit (range 7) 11590 | -3/Quarantine | Entered Section 7 11708 | -3/Section 7 | Repaired Exp. Propulsion Shielding 11748 | -3/Section 7 | Found Alien Artifact 11748 | -3/Section 7 | Identified Integrity Redistributor 11748 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-25) 11767 | -3/Section 7 | Warped through subspace 11767 | -3/Section 7 | Discovered new exit (range 13) 11788 | -3/Section 7 | Build established: Hacker-Ninja 11789 | -3/Section 7 | Spotted Executioner 11789 | -3/Section 7 | Spotted Executioner 11800 | -3/Section 7 | Spotted B-99 Colossus 11812 | -3/Section 7 | Found Alien Artifact 11812 | -3/Section 7 | Identified Integrated Reactor 11812 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11823 | -3/Section 7 | Found Alien Artifact 11823 | -3/Section 7 | Identified LRC Energy Well 11823 | -3/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 11836 | -3/Section 7 | Found Integrated Reactor 11836 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11838 | -3/Section 7 | Found Integrated Reactor 11838 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11840 | -3/Section 7 | Found Integrated Reactor 11840 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11886 | -3/Section 7 | Crushed by falling debris 11887 | -3/Section 7 | System corruption reached 10% 11896 | -3/Section 7 | Crushed by falling debris 11921 | -3/Section 7 | Spotted Executioner 11922 | -3/Section 7 | Spotted Executioner 11925 | -3/Section 7 | Spotted Striker 11925 | -3/Section 7 | Spotted Striker 11938 | -3/Section 7 | Found Matter Drive 11939 | -3/Section 7 | Lost 5 parts (1n4u) 11950 | -3/Section 7 | Found Transdimensional Reconstructor 11951 | -3/Section 7 | Found Transdimensional Reconstructor 11953 | -3/Section 7 | Found Transdimensional Reconstructor 11957 | -3/Section 7 | Found Alien Artifact 11957 | -3/Section 7 | Identified Terrabomb 11957 | -3/Section 7 | Used Terrabomb 11976 | -3/Section 7 | Spotted Alpha 7 11977 | -3/Section 7 | Spotted Alpha 7 11979 | -3/Section 7 | Core integrity fell below 50% 11988 | -3/Section 7 | Warped through subspace 12012 | -3/Section 7 | Entered Research 12012 | -2/Research | Warlord forces began assault on 0b10 12012 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12013 | -2/Research | Identified exit to Access 12019 | -2/Research | Identified exit to Testing 12082 | -2/Research | Repaired Field Propulsion Array 12120 | -2/Research | Met up with Warlord 12122 | -2/Research | Research machine network offline 12438 | -2/Research | Borebot progress halted 12457 | -2/Research | Borebot progress halted 12479 | -2/Research | Build established: Wizard-Sprinter 12522 | -2/Research | Borebot progress halted 12679 | -2/Research | Entered Testing 12679 | -2/Testing | Accompanied by 1 ally 12702 | -2/Testing | Found Prototype Hackware 12702 | -2/Testing | Identified System Mapper 12719 | -2/Testing | Found Prototype Hackware 12719 | -2/Testing | Identified Exp. System Shield 12802 | -2/Testing | Found Prototype Energy Gun 12802 | -2/Testing | Identified Tachyon Dispersion Ray 12817 | -2/Testing | Found Prototype Device 12817 | -2/Testing | Identified Exp. Shock Absorption System 12827 | -2/Testing | Found Prototype Launcher 12827 | -2/Testing | Identified Z-bomb Delivery System 12834 | -2/Testing | Spotted Striker 12867 | -2/Testing | Repaired Nuclear Pulse Array 12881 | -2/Testing | Spotted Alpha 7 12883 | -2/Testing | Spotted Striker 12883 | -2/Testing | Stole the SGEMP Prototype 12889 | -2/Testing | Crushed by falling debris 12890 | -2/Testing | System corruption reached 10% 12929 | -2/Testing | Entered Access 12929 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12930 | -1/Access | Loaded intel: 117 machine locations 12930 | -1/Access | Loaded intel: 101 trap records 12930 | -1/Access | Identified exit to Surface 12930 | -1/Access | Discovered exit to Surface (range 112) 12930 | -1/Access | Identified exit to Command 12930 | -1/Access | Discovered exit to Command (range 105) 12930 | -1/Access | Delivered the SGEMP Prototype to Zhirov 12930 | -1/Access | Zhirov transferred Access data 12957 | -1/Access | Repaired Field Propulsion Array 12966 | -1/Access | Found Prototype Launcher 12967 | -1/Access | Found Prototype Launcher 13042 | -1/Access | Fabricated Enh. Nova Cannon (x1) 13083 | -1/Access | Entered Command 13083 | -1/Command | Accompanied by 6 allies (incl. Zhirov, Perun, Svarog) 13084 | -1/Command | Zhirov warped through subspace 13154 | -1/Command | Identified Ragnarok Missile Launcher 13162 | -1/Command | Phase Generator disabled 13219 | -1/Command | Spotted M Guard 13219 | -1/Command | Spotted M Guard 13219 | -1/Command | Spotted Combat Programmer 13219 | -1/Command | Spotted Combat Programmer 13227 | -1/Command | 0b10 Conduit disabled 13227 | -1/Command | Met MAIN.C 13252 | -1/Command | Failed to warp due to unstable space 13258 | -1/Command | System corruption reached 10% 13258 | -1/Command | Failed to warp due to unstable space 13265 | -1/Command | Core integrity fell below 50% 13317 | -1/Command | Core integrity fell below 20% 13322 | -1/Command | Destroyed by MAIN.C with Heavy Quantum Rifle Last Messages --------------- 13289_ System corrupted: Matter fused (-7). 13290_ EMDS Slug penetrates Combat Programmer. 13290_ K-01 Serf collects debris. 13291_ Connecting with Door Terminal... 13293_ EMDS Slug penetrates K-01 Serf. 13293_ K-01 Serf destroyed. 13293_ Acquired 5 matter. 13294_ Penetrated by EMDS Slug. 13295_ Acquired 4 matter. 13296_ EMDS Slug penetrates Wall. 13298_ Penetrated by EMDS Slug. 13300_ Cld. Q-thruster destroyed. 13304_ UJB3QUDB#|UJAQZHSJJNXRO=VU:NWCL 8KX| 13304_ Penetrated by EMDS Slug. 13304_ Impulse Thruster Array destroyed. 13314_ EMDS Slug penetrates 0b10 Conduit. 13315_ Acquired Com. HERF Cannon. 13316_ Penetrated by EMDS Slug. 13322_ EMDS Slug penetrates 0b10 Conduit. 13322_ Adv. Hacking Suite destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????/??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####################???? | | ???????????????????????????"""" """" #???? | | ????????????????????????"" "" #???? | | ???????????????????????#""""" "" ##### | | ???????????????????????#""""""" """ %/ %% | | ???????????????????????#" " """ / | | ???????????????????????#"" """ "" / | | ???????????????????????#"" """ ##### | | ???????????????????????# " " " #???? | | ???????????????????????# " #???? | | ???????????????????????# " #???? | | ???????????????????????#""""" % """#???? | | ???????????????????????# " """""#???? | | ???????????????????????# """""#???? | | ???????????????????????# " #???? | | ???????????????????????# @ " #???? | | ???????????????????????"= """" " #???? | | ???????????????????????" " """" #???? | | ???????????????????????" " " " " #???? | | ???????????????????????# """"" """ " #???? | | ???????????????????????# " "" """"""""#???? | | ???????????????????????# """ " " " #???? | | ???????????????????????#######################???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Armor Coverage 375 Resistance: EX 75 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 70 Defensive Hacking 38 Item Schematics ----------------- Assault Rifle | -9/Materials | Scanalyzed VTOL Module | -7/Factory | Scanalyzed Transmission Jammer | -7/Factory | Scanalyzed Enh. Optical Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Coil Gun | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Arc Projector | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Adv. Concussive RPG | -6/Data Miner | Free Disruptor Cannon | -6/Data Miner | Free Sml. Storage Unit | -5/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Nuclear Pulse Array | -3/Quarantine | Scanalyzed Mic. Antimatter Reactor | -2/Research | Scanalyzed Biometal Heavy Treads | -2/Testing | Hacked Lgt. Quantum Reactor | -2/Testing | Hacked Cld. Linear Gravjet | -2/Testing | Hacked Enh. Nova Cannon | -2/Testing | Hacked Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive H-55 Commando | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free X-67 Chaingunner | -4/Factory | Hacked Fabricated ------------ B-60 Warrior | x3 | -5/Factory | Preloaded Enh. Nova Cannon | x1 | -1/Access | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor High-powered Transdimensional Reconstructor Matter Drive Subatomic Replicator Integrity Redistributor Integrated Reactor LRC Energy Well Terrabomb Achievements -------------- Meet Your Maker Treasure Hunter Challenges ------------ None Game ------ Seed PhysicsImpulseUnit Manual? 0 Play Time 03:09:38 Cumulative 80.2 hours Start 2022.10.23 @ 19:17:45 End 2022.10.24 @ 00:00:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 111 Adventurer 1 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0 Lore% 65 Gallery% 55 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 24e2566a-95c7-49a3-be30-cac8e0533b56