Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 23:22:58 Player: PieTheDye Result: Destroyed by EMP Trap Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (431) 431 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2501 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/550 Matter 156/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Heavy Armor Plating > --- WEAPON ----------- Rocket Launcher Missile Launcher > --- INVENTORY -------- Compact Wheel Beamcaster Flak Cannon Flak Cannon [Rating: 21] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Heavy Armor Plating Processor Advanced Visual Processing Unit Protection Heavy Armor Plating Weapon Rocket Launcher Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 19 | . . 6 1 12 Power 2 | . . 1 . 1 Engine 2 | . . 1 . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 5 | . . 3 . 2 Treads 1 | . . . . 1 Leg 2 | . . 2 . . Wheel 1 | . . . . 1 Hover 1 | . . 1 . . Flight . | . . . . . Utility 2 | . . . 1 1 Device . | . . . . . Storage . | . . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 10 | . . 2 . 8 Energy Gun 5 | . . . . 5 Energy Cannon 1 | . . . . 1 Ballistic Gun . | . . . . . Ballistic Cannon 2 | . . . . 2 Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 13 | . . . . 13 Power 2 | . . . . 2 Propulsion 4 | . . . . 4 Utility . | . . . . . Weapon 7 | . . . . 7 Highest Loss Streak 4 | . . . . 4 To Critical Strikes . | . . . . . Average Backups 1 | . . . 3 2 Power . | . . . . . Propulsion . | . . . 1 . Utility . | . . . . . Weapon . | . . . 2 . Tool/Special . | . . . . . Unused Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 34 | . . 18 63 37 Engine 3 | . . 1 11 3 Leg 9 | . . 3 22 10 Protection 1 | . . . 8 . Energy Gun 2 | . . . . 5 Energy Cannon 1 | . . . . 3 Ballistic Cannon 3 | . . . . 6 Launcher 9 | . . 11 22 5 Peak Build Rating 21 | . . 14 21 21 Average Rating 10 | . . 2 19 12 On Entrance 7 | . . . 14 21 Naked Turns 123 | . 21 78 . 24 Heaviest Build 30 | . . 15 30 27 Greatest Support 32 | 3 3 32 32 32 Greatest Overweight (x) 4 | . . 1 . 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 4 | . . 2 4 4 Average Carried 2 | . . . 3 3 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | . . 2 4 2 Class Distribution -------------------- 77% | Mutant 15% | Bomber 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 416 | 108 . 112 17 179 Remotely . | . . . . . Salvage Created 278 | . . . 46 232 Parts 20 | . . . 3 17 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 6 | . . . . 6 Guns 1 | . . . . 1 Cannons 4 | . . . . 4 AOE 1 | . . . . 1 Classes Destroyed 7 | . . . 2 5 Worker 2 | . . . 2 . Builder 2 | . . . . 2 Operator 1 | . . . . 1 Watcher 3 | . . . 2 1 Grunt 3 | . . . . 3 Sentry 2 | . . . . 2 Hunter 1 | . . . . 1 Best Kill Streak 4 | . . . 3 4 Combat Bots Only 2 | . . . . 2 Max Kills in Single Turn 3 | . . . 2 3 Gunslinging . | . . . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 181 | . . 9 11 161 Missed 56 | . . 5 3 48 Hits 125 | . . 4 8 113 Melee 1 | . . . . 1 Projectile 124 | . . 4 8 112 Critical Strikes 4 | . . . . 4 Damage Taken 2006 | . . 67 161 1778 Core 627 | . . 67 . 560 Absorbed by Shields . | . . . . . Core Remaining (%) 91 | 100 . 73 100 . Volleys Fired 24 | . . . 3 21 Largest 4 | . . . 2 4 Hottest 320 | . . . 69 320 Shots Fired 48 | . . . 6 42 Gun 12 | . . . . 12 Cannon 22 | . . . . 22 Launcher 14 | . . . 6 8 Special . | . . . . . Kinetic 14 | . . . . 14 Thermal 12 | . . . . 12 Explosive 14 | . . . 6 8 Electromagnetic 8 | . . . . 8 Robot Hit Streak 15 | . . . 1 15 Robot Miss Streak 12 | . . . 3 12 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 30 | . . . 1 29 Core Hits 34 | . . . 6 28 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1191 | . . . 214 977 Guns 194 | . . . . 194 Cannons 344 | . . . . 344 Explosions 636 | . . . 214 422 Melee . | . . . . . Ramming 17 | . . . . 17 Kinetic 196 | . . . . 196 Thermal 194 | . . . . 194 Explosive 636 | . . . 214 422 Electromagnetic 148 | . . . . 148 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles . | . . . . . Explosions 6 | . . . . 6 Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 109 | . . . 36 73 Shots 3 | . . . 1 2 Rammed 6 | . . 1 . 5 Targets Rammed 11 | . . 1 . 10 Kicked 5 | . . . . 5 Crushed . | . . . . . Highest Temperature 246 | . . . 21 246 Average Temperature 58 | . . . 9 65 Received Heat Transfer 759 | . . 27 66 666 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 424 | . . . . 424 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 157 | . . 30 62 157 Initial 17 | . . . . 17 Average 51 | . . 6 21 85 Influence Increases 584 | . . 60 97 427 Destroy 0b10 Robot/C 120 | . . . . 120 Destroy 0b10 Robot/NC 40 | . . . 20 20 Destroy Leader 36 | . . . 4 32 Successful Hack 13 | . . . . 13 Disable Machine 90 | . . . 30 60 Destroy Structure 120 | . . . 43 77 Lose Combat Pursuer 165 | . . 60 . 105 Influence Decreases 515 | . . 60 55 400 Entered New Map 25 | . . . . 25 Time Decay 365 | . . 60 55 250 Lost Part 125 | . . . . 125 Squads Dispatched 5 | . . . 1 4 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 3 | . . . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 6 | . . . . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . . 4 6 37 Peak Tracking Total 17 | . . 2 2 17 Tactical Retreats 6 | . . 2 . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . . . 2 4 Max in Single Turn 3 | . . . 2 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . . 1 . 4 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 13 | . . 1 . 12 Successful 5 | . . 1 . 4 Failed 8 | . . . . 8 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . . . . 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 3 | . . 1 . 2 Open Door 1 | . . 1 . . Dispatch Records 1 | . . . . 1 Registered Prototypes 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . . 4 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 49 | . . . . 49 Optics 49 | . . . . 49 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1036 | 9 21 300 141 565 Spaces Moved 883 | 18 42 354 102 367 Core 389 | 18 42 276 . 53 Treads 18 | . . . . 18 Legs 336 | . . 21 102 213 Wheels 83 | . . . . 83 Hover 57 | . . 57 . . Flight . | . . . . . Fastest Speed 50 | 50 50 50 125 50 Average Speed 95 | 50 50 76 125 112 Slowest Speed 250 | 50 50 125 125 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 11 57 19 43 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 136 | . . . 50 86 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 135 | . . . 50 85 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1025 | 17 41 379 108 480 Wait 79 | . . 16 1 62 Move 879 | 17 41 353 101 367 Hop . | . . . . . Pick Up 6 | . . 2 2 2 Fast Attach 14 | . . 6 1 7 Attach 6 | . . . . 6 Detach 1 | . . . . 1 Swap . | . . . . . Drop 5 | . . 1 . 4 Fire 24 | . . . 3 21 Melee . | . . . . . Ram 4 | . . 1 . 3 Kick 5 | . . . . 5 Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 10 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Discovered new exit (range 14) 31 | -10/Materials | Entered Mines 49 | -10/Mines | Learned location of Zion (-6) 105 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 279 | -10/Mines | Discovered new exit (range 10) 292 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 330 | -10/Mines | Build established: Mutant 331 | -10/Mines | Entered Materials 331 | -9/Materials | Evolved 2 slots: Utility x2 461 | -9/Materials | Discovered new exit (range 10) 472 | -9/Materials | Entered another Materials area 472 | -8/Materials | Evolved 2 slots: Weapon x2 916 | -8/Materials | Core integrity fell below 50% 934 | -8/Materials | Lost 4 parts (1p2n1w) 998 | -8/Materials | Core integrity fell below 20% 1037 | -8/Materials | Destroyed by EMP Trap Last Messages --------------- 00988_ Acquired Adv. Visual Processing Unit. 00989_ Critical hit (Burn: +37). 00990_ Slug penetrates Wall. 00993_ Slammed into Y-45 Defender. 00993_ Destabilizing: Core damaged (-27). 00994_ Slammed into Y-45 Defender. 00994_ W-25 Informer sends out distress signal. 00994_ Slug penetrates W-25 Informer. 00995_ Slammed into Y-45 Defender. 00995_ Penetrated by Slug. 00998_ Gatling Laser destroyed. 01000_ Slug penetrates Wall. 01003_ W-25 Informer sends out distress signal. 01009_ System corrupted: Energy discharge (-26). 01030_ W-25 Informer sends out distress signal. 01031_ Gatling Laser destroyed. 01032_ Com. Wheel destroyed. 01034_ Gatling Laser destroyed. 01037_ Triggered EMP Trap. 01037_ A bubble of electromagnetic force engulfs the area. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????H??????????????????????? | | ??##+#???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ??! ???????????????????????????????????????????? | | ?? ???????????????????????????????????????????? | | ?? ???????????#+#?????????????????????????????? | | ??# #??????????## ###???????????????????????????? | | ??# #??????????# ???????????????????????????? | | ??# #??????????/ ????????????????????????????? | | ??# #??????????# ????????????????????????????? | | ?## ##?????????# #????????????????????????????? | | ?# #?????????# #????????????????????????????? | | ?# #?????????# #????????????????????????????? | | ?# !########### #????????????????????????????? | | ?? # ## #????????????????????????????? | | ??# ## ]! ## #????????????????????????????? | | ??# ## !! ## w######+########??????????????? | | ### ## ! # gg #??????????????? | | ## Y /l b #??????????????? | | " """ # @ #??????????????? | | ####### """ ### #######+### #??????????????? | | ??????# """ #?# #??????????????#??????????????? | | ??????# #?# #?????????????????????????????? | | ??????##########?# #?????????????????????????????? | | #####????????????# #?????????????????????????????? | | +??????????# #?????????????????????????????? | | #####????????????# #?????????????????????????????? | | ?????????????????# #?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????[???? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 1 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed TrapUtilityThruster Manual? 0 Play Time 00:16:22 Cumulative 23.9 hours Start 2025.05.18 @ 23:07:01 End 2025.05.18 @ 23:22:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7af4a738-7a70-4edd-8fb0-da0d8a1937e2