Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 18:17:04

Player: Mr Goldstein

Result: Destroyed by G-67 Veteran with Field Laser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (18)       3600
Robots Destroyed (109)     545
Value Destroyed (4853)     4853
Prototype IDs (42)         840
Alien Tech Used (2)        400
Bonus (4280)               4280
              TOTAL SCORE: 17518

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1526
Follower Combat Kills      91
Aligned with FarCom        300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Zhirov                 300
Friendly Fire              -737

 Cogmind 
---------
Core Integrity             0/1150
Matter                     293/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (21)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (10) -----
      Advanced Signal Interpreter
  Experimental Power Shielding
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Antimatter Reactor
      Advanced Energy Well (500)
       Zionite Biocell (600)
               Field Lobotomy Kit (4)

 Peak State 
------------
>              --- POWER ------------
     Assembled Flux Generator
>              --- PROPULSION -------
     Assembled Alloy Leg
     Assembled Alloy Leg
>              --- UTILITY ----------
     Assembled Nanovents
     Assembled Nanovents
     Assembled Nanovents
     Assembled Biocell Array
     Assembled Suspension Frame
     Assembled Combat Suite
     Assembled Alloy Armor
     Assembled Alloy Armor
               GOLEM Unit
>              --- WEAPON -----------
     Assembled Focal Cannon
     Assembled Focal Cannon
     Assembled Focal Cannon
>              --- INVENTORY --------
      Advanced Energy Well
       Zionite Biocell
  Experimental Power Shielding
               Transdimensional Reconstructor
               Field Lobotomy Kit
[Rating: 154]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Power Core               Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Medium Treads
  Leg                      Assembled Alloy Leg
  Hover Unit               Backup Propulsion III
  Flight Unit              VTOL Module
Utility                    Assembled Nanovents
  Device                   Assembled Nanovents
  Storage                  Assembled Biocell Array
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Backup Laser III
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Autogun
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Molecular Scythe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   4   .   2   .   .   .   .   .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             68   | .   .   .   .   3   8   3   2   8   .   4   11  1   .   5   1   4   .   18  
  Power                    8    | .   .   .   .   .   1   .   .   2   .   .   2   .   .   .   .   .   .   3   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   1   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Propulsion               20   | .   .   .   .   2   3   .   1   3   .   1   2   1   .   .   1   .   .   6   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   2   3   .   .   3   .   .   .   .   .   .   .   .   .   5   
  Utility                  30   | .   .   .   .   1   4   2   1   1   .   1   4   .   .   4   .   4   .   8   
    Device                 7    | .   .   .   .   .   .   .   .   1   .   .   3   .   .   1   .   .   .   2   
    Storage                3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
    Processor              4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   
    Hackware               4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             12   | .   .   .   .   1   1   .   1   .   .   1   .   .   .   2   .   3   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | .   .   .   .   .   .   1   .   2   .   2   3   .   .   1   .   .   .   1   
    Energy Gun             2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   5   
Parts Lost                 43   | .   .   .   .   1   4   .   1   1   5   .   3   1   .   4   .   .   4   19  
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
  Propulsion               16   | .   .   .   .   1   3   .   1   .   2   .   3   .   .   1   .   .   1   4   
  Utility                  19   | .   .   .   .   .   1   .   .   1   2   .   .   1   .   3   .   .   3   8   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Highest Loss Streak      8    | .   .   .   .   1   3   .   1   1   3   .   3   1   .   4   .   .   3   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     69   | .   .   .   .   20  30  51  57  64  51  59  71  55  86  82  82  87  82  68  
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   5   5   4   
  Leg                      7    | .   .   .   .   .   .   .   .   .   .   2   1   11  11  11  11  11  11  9   
  Hover                    2    | .   .   .   .   .   .   .   5   5   .   11  17  .   .   .   .   .   .   .   
  Device                   20   | .   .   .   .   .   .   .   .   4   4   .   7   20  34  29  29  28  34  22  
  Storage                  3    | .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   5   5   5   4   
  Processor                3    | .   .   .   .   .   6   13  13  13  13  13  11  .   .   .   .   .   .   3   
  Hackware                 3    | .   .   .   .   .   7   22  20  20  18  13  10  .   .   .   .   .   .   .   
  Protection               7    | .   .   .   .   6   7   7   11  11  6   6   11  3   5   9   11  10  5   8   
  Energy Cannon            10   | .   .   .   .   .   .   .   .   .   .   .   .   6   15  16  17  17  17  12  
Naked Turns                234  | .   25  63  109 3   .   .   .   .   .   .   .   .   .   .   .   .   .   34  
Heaviest Build             106  | .   .   .   .   3   7   2   10  18  10  16  32  80  97  103 103 103 103 106 
  Greatest Support         105  | 3   3   3   3   8   8   4   20  20  10  16  30  80  80  80  80  80  80  105 
  Greatest Overweight (x)  3    | .   .   .   .   .   .   .   2   .   .   1   1   1   1   1   1   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   1   1   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | .   .   .   .   1   2   5   4   4   5   4   4   5   5   3   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   1   1   5   5   4   5   5   5   5   5   5   5   5   5   5   4   

 Class Distribution 
--------------------
 64% | Golem
 18% | Hacker-Mutant
 10% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Zion
 Scavenger-Mutant | -6/Deep Caves
            Golem | -5/Proximity Caves
            Golem | -5/Factory
            Golem | -5/Upper Caves
            Golem | -5/Upper Caves
            Golem | -5/Zhirov
            Golem | -4/Proximity Caves
            Golem | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           952  | 200  .    .    .    15   55   .    .    130  1    30   191  10   .    56   18   .    48   198  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5053 | .    .    13   .    .    .    .    .    84   .    .    321  340  43   742  550  .    779  2181 
  Parts                    244  | .    .    2    .    .    .    .    .    6    .    .    12   12   4    28   21   .    40   119  
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      117  | .    .    .    .    .    .    .    .    6    .    .    .    18   .    30   20   .    43   .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  106  | .   .   1   .   .   .   .   .   3   .   .   8   7   .   15  9   .   15  48  
  Melee                    2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Guns                     8    | .   .   .   .   .   .   .   .   2   .   .   6   .   .   .   .   .   .   .   
  Cannons                  81   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   15  9   .   15  36  
  AOE                      14   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   12  
Classes Destroyed          17   | .   .   1   .   .   .   .   .   .   .   .   5   2   2   1   .   .   1   5   
  Worker                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Swarmer                  43   | .   .   1   .   .   .   .   .   3   .   .   .   2   .   7   .   .   5   25  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    26   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   8   .   6   8   
  Brawler                  7    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   1   1   
  Duelist                  5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   3   
  Sentry                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   3   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Assembled                6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   .   1   .   .   .   .   .   3   .   .   3   5   2   5   4   .   5   8   
  Combat Bots Only         8    | .   .   1   .   .   .   .   .   3   .   .   3   5   .   5   4   .   5   8   
Max Kills in Single Turn   8    | .   .   1   .   .   .   .   .   1   .   .   1   1   1   2   2   .   1   8   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 8    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   8   
  Melee                    1    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               10661 | .    69   123  .    62   407  133  131  409  227  .    965  286  .    1385 397  .    1483 4584 
  Core                     2842  | .    69   123  .    32   222  93   26   94   75   .    556  14   .    243  31   .    175  1089 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  145   | .    .    .    .    .    .    18   16   18   39   .    9    .    .    .    .    .    .    45   
  Regen/Repaired (Parts)   43    | .    .    .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    .    
Core Remaining (%)         53    | 100  .    .    .    10   59   86   .    .    .    .    .    10   .    .    .    .    55   .    
Volleys Fired              237   | .    .    .    .    .    .    .    .    6    .    .    36   19   2    39   16   .    39   80   
  Largest                  3     | .    .    .    .    .    .    .    .    1    .    .    2    2    2    3    3    .    3    3    
  Hottest                  75    | .    .    .    .    .    .    .    .    23   .    .    75   50   50   75   75   .    75   75   
Shots Fired                420   | .    .    .    .    .    .    .    .    6    .    .    39   31   4    71   35   .    78   156  
  Gun                      39    | .    .    .    .    .    .    .    .    6    .    .    33   .    .    .    .    .    .    .    
  Cannon                   374   | .    .    .    .    .    .    .    .    .    .    .    .    31   4    70   35   .    78   156  
  Launcher                 6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Special                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Thermal                  407   | .    .    .    .    .    .    .    .    .    .    .    33   31   4    70   35   .    78   156  
  Explosive                6     | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30    | .    .    .    .    .    .    .    .    1    .    .    9    9    3    28   13   .    21   30   
  Robot Miss Streak        4     | .    .    .    .    .    .    .    .    3    .    .    3    2    .    4    1    .    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           271   | .    .    .    .    .    .    .    .    2    .    .    16   20   2    44   28   .    60   99   
  Core Hits                157   | .    .    1    .    .    1    .    .    4    .    .    17   8    2    17   14   .    23   70   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              5     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14831 | .    .    16   .    .    16   6    41   69   .    .    852  896  83   2186 1327 .    2830 6509 
  Guns                     492   | .    .    .    .    .    .    .    .    41   .    .    451  .    .    .    .    .    .    .    
  Cannons                  12068 | .    .    .    .    .    .    .    .    .    .    .    .    896  83   2186 1327 .    2830 4746 
  Explosions               2061  | .    .    .    .    .    .    .    .    .    .    .    401  .    .    .    .    .    .    1660 
  Melee                    103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  
  Ramming                  107   | .    .    16   .    .    16   6    41   28   .    .    .    .    .    .    .    .    .    .    
  Kinetic                  41    | .    .    .    .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    
  Thermal                  13180 | .    .    .    .    .    .    .    .    .    .    .    451  896  83   2186 1327 .    2830 5407 
  Explosive                1400  | .    .    .    .    .    .    .    .    .    .    .    401  .    .    .    .    .    .    999  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    .    1    1    1    .    2    .    1    1    1    1    2    
  Average Corruption       1     | .    .    .    .    .    .    .    .    1    1    1    .    2    .    1    1    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  42    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    11   4    3    7    14   
    Message Errors         16    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    5    2    1    2    4    
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    2    5    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    
    Data Loss (major)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            645   | .    .    .    .    .    .    .    .    .    .    .    9    97   .    44   63   .    52   380  
  Projectiles              410   | .    .    .    .    .    .    .    .    .    .    .    .    97   .    44   63   .    52   154  
  Explosions               235   | .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    226  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      256   | .    .    8    .    .    8    3    19   13   .    .    .    .    .    .    .    .    .    205  
  Shots                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   14    | .    .    1    .    .    1    1    5    6    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             14    | .    .    1    .    .    1    1    5    6    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        272   | .    .    .    .    .    .    .    .    .    .    .    272  .    .    210  .    .    206  12   
  Average Temperature      114   | .    .    .    .    .    .    .    .    .    .    .    115  .    .    104  .    .    116  12   
  Received Heat Transfer   1917  | .    36   .    .    .    144  18   .    .    .    .    76   .    .    342  249  .    449  603  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    7    
  Heat Transferred         7641  | .    .    .    .    .    .    .    .    .    .    .    629  500  50   1200 750  .    1525 2987 
Parts Sabotaged            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             2858 | .    .    81   .    35   123  161  85   .    .    .    .    .    245  .    .    .    .    2858 
  Initial                  538  | .    .    .    .    .    13   62   78   .    .    .    .    .    231  .    .    .    .    538  
  Average                  812  | .    .    32   .    29   65   87   77   .    .    .    .    .    238  .    .    .    .    1116 
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    
  Low Security (%)         25   | 100  100  100  .    100  100  100  100  .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    
  Level 2                  31   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Level 4                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            18   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          26   | .    1    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    22   
  Investigation            1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Reinforcement            4    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Assault                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Distress Signals           5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              310  | .   3   6   .   4   14  8   3   6   7   .   46  12  .   21  9   .   17  154 
  Peak Tracking Total      48   | .   2   3   .   4   13  8   3   4   7   .   39  6   .   9   4   .   5   48  
  Tactical Retreats        29   | .   .   .   .   1   2   .   .   1   2   .   .   1   .   2   .   .   .   20  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Machines Disabled          33   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   30  
  Max in Single Turn       14   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   14  
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Machines Accessed          9    | .   .   .   1   .   1   2   2   .   .   .   .   .   .   .   .   2   .   1   
  Terminals                6    | .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                37   | .   .   .   1   .   2   15  8   .   .   .   .   .   .   .   .   9   .   2   
  Successful               17   | .   .   .   1   .   1   5   1   .   .   .   .   .   .   .   .   9   .   .   
  Failed                   20   | .   .   .   .   .   1   10  7   .   .   .   .   .   .   .   .   .   .   2   
    Catastrophic           4    | .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   .   .   1   .   2   15  8   .   .   5   .   .   .   .   .   .   .   1   
  Terminals                27   | .   .   .   .   .   2   15  8   .   .   .   .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   .   .   1   .   1   4   1   .   .   .   .   .   .   .   .   9   .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Total Allies               11   | .   .   3   .   .   .   .   .   .   .   5   .   .   .   3   .   .   .   .   
  Largest Group            5    | .   .   3   .   .   .   .   .   .   .   5   5   .   .   2   1   .   .   .   
  Highest-Rated Group      124  | .   .   40  .   .   .   .   .   .   .   124 124 .   .   58  24  .   .   .   
  Highest-Rated Ally       58   | .   .   16  .   .   .   .   .   .   .   31  31  .   .   58  24  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               34   | .   .   4   .   .   .   .   .   .   .   .   19  .   .   9   2   .   .   .   
  Total Damage             622  | .   .   44  .   .   .   .   .   .   .   .   401 .   .   159 18  .   .   .   
  Kills                    9    | .   .   2   .   .   .   .   .   .   .   .   5   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    11   | .   .   2   .   1   .   .   .   2   2   2   .   .   .   1   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               9850 | 13   25   63   109  78   146  234  93   323  169  715  879  1006 119  2020 389  435  1199 1835 
Spaces Moved               6968 | 26   49   123  215  184  341  469  142  405  401  871  747  230  43   680  177  142  291  1432 
  Core                     1133 | 26   49   123  215  4    59   .    16   .    203  145  157  23   .    .    .    .    .    113  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2291 | .    .    .    .    .    .    .    .    .    .    .    .    207  43   680  177  142  291  751  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1809 | .    .    .    .    .    .    .    125  368  .    726  590  .    .    .    .    .    .    .    
  Flight                   1735 | .    .    .    .    180  282  469  1    37   198  .    .    .    .    .    .    .    .    568  
  Fastest Speed            25   | 50   50   50   50   37   32   35   50   34   34   50   50   50   150  150  180  180  180  25   
  Average Speed            92   | 50   50   50   50   40   37   35   59   57   42   75   67   140  175  179  180  180  180  104  
  Slowest Speed            200  | 50   50   50   50   50   50   35   195  60   50   100  166  180  180  180  180  180  180  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            16   | .    .    .    .    1    8    6    .    .    1    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       43   | 2    18   32   61   58   31   18   4    61   67   86   77   48   2    68   40   60   40   48   
  Regions Visited          18
    Branch Regions         12
  Pre-discovered Areas     6    | .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
  Known Exits Taken        6    | .    .    .    .    1    .    1    1    .    .    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      12   | 1    1    1    1    .    1    .    .    1    1    1    1    .    .    1    1    1    .    .    
Scrap Searched             18   | .    .    .    .    1    .    .    .    7    3    3    .    1    .    2    1    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
Terrain Destroyed          289  | .    .    .    .    .    .    .    .    .    .    .    53   11   2    21   5    .    14   183  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               96   | .    .    .    .    .    .    .    .    .    .    .    6    11   2    21   5    .    14   37   
  AOE                      193  | .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    146  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      9952 | 25   48   123  215  185  346  531  148  490  399  924  1080 883  83   1416 215  326  905  1610 
  Wait                     2579 | .    .    .    .    .    .    64   .    58   .    45   263  632  39   673  20   165  558  62   
  Move                     6920 | 25   48   122  214  181  325  457  141  404  398  870  746  229  42   679  176  141  290  1432 
  Hop                      15   | .    .    .    .    1    7    6    .    .    1    .    .    .    .    .    .    .    .    .    
  Pick Up                  27   | .    .    .    1    .    4    .    .    2    .    2    4    .    .    4    1    2    4    3    
  Fast Attach              55   | .    .    .    .    3    7    3    1    6    .    3    7    1    .    2    1    5    .    16   
  Attach                   14   | .    .    .    .    .    1    .    1    1    .    1    3    .    .    3    .    .    .    4    
  Detach                   5    | .    .    .    .    .    1    .    .    1    .    .    1    .    .    1    .    1    .    .    
  Swap                     2    | .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    
  Drop                     76   | .    .    .    .    .    .    1    .    5    .    3    17   2    .    11   1    12   14   10   
  Fire                     237  | .    .    .    .    .    .    .    .    6    .    .    36   19   2    39   16   .    39   80   
  Melee                    5    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    3    
  Ram                      13   | .    .    1    .    .    1    .    5    6    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 1 exit: *Res)

 History 
---------
 Turn | Location           | Event
    4 | -11/Junkyard       | Discovered new exit (range 15)
   14 | -11/Junkyard       | Entered Materials
   31 | -10/Materials      | Discovered new exit (range 14)
   39 | -10/Materials      | Entered Mines
   42 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   62 | -10/Mines          | Learned location of Zion (-6)
   91 | -10/Mines          | Core integrity fell below 50%
  100 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  100 | -10/Mines          | Discovered new exit (range 5)
  102 | -10/Mines          | Entered Exiles
  115 | -10/Exiles         | Met 8R-AWN
  124 | -10/Exiles         | Met EX-HEX
  139 | -10/Exiles         | Met EX-BIN
  145 | -10/Exiles         | Aligned with FarCom system
  146 | -10/Exiles         | Given EX-Vault access code
  158 | -10/Exiles         | Opened EX-Vault
  162 | -10/Exiles         | Found Field Lobotomy Kit
  173 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  187 | -10/Exiles         | Met EX-DEC
  204 | -10/Exiles         | Discovered new exit (range 15)
  211 | -10/Exiles         | Left Exiles lab with Field Lobotomy Kit
  211 | -10/Exiles         | Entered Mines
  213 | -9/Mines           | Core integrity fell below 20%
  277 | -9/Mines           | Found a hidden stash of uninstalled traps
  287 | -9/Mines           | Identified exit to Materials
  287 | -9/Mines           | Discovered exit to Materials (range 7)
  289 | -9/Mines           | Entered Materials
  289 | -8/Materials       | Evolved 4 slots: Utility x4
  317 | -8/Materials       | Build established: Mutant
  426 | -8/Materials       | Discovered new exit (range 17)
  435 | -8/Materials       | Entered Factory
  435 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  447 | -7/Factory         | Lost 3 parts (2n1u)
  521 | -7/Factory         | Identified exit to Lower Caves
  521 | -7/Factory         | Identified exit to Factory
  669 | -7/Factory         | Entered another Factory area
  669 | -6/Factory         | Evolved 2 slots: Utility x2
  710 | -6/Factory         | Build established: Hacker-Mutant
  727 | -6/Factory         | Discovered new exit (range 8)
  751 | -6/Factory         | Identified exit to Lower Caves
  762 | -6/Factory         | Entered Lower Caves
  769 | -6/Lower Caves     | Learned 4 Factory zone layouts
  802 | -6/Lower Caves     | Learned location of 1 exit from Factory
  967 | -6/Lower Caves     | Encountered a Warlord checkpoint
 1077 | -6/Lower Caves     | Discovered new exit (range 10)
 1085 | -6/Lower Caves     | Entered another Lower Caves area
 1142 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 1143 | -6/Lower Caves     | Identified exit to Factory
 1167 | -6/Lower Caves     | Learned Factory terminal intel
 1184 | -6/Lower Caves     | Lost 3 parts (1p2n)
 1250 | -6/Lower Caves     | Discovered new exit (range 9)
 1254 | -6/Lower Caves     | Entered Zion
 1273 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 1275 | -6/Zion            | Discovered new exit (range 9)
 1308 | -6/Zion            | System corruption cleaned by Quarantine Array
 1570 | -6/Zion            | Found CR-A16's Pointy Stick
 1615 | -6/Zion            | Learned Factory stockpile data
 1641 | -6/Zion            | Learned Factory security intel
 1651 | -6/Zion            | Learned Factory emergency access door positions
 1762 | -6/Zion            | Rebuked by Imprinter
 1793 | -6/Zion            | Gained Derelict followers
 1828 | -6/Zion            | Opened final containment barrier to the Deep Caves
 1926 | -6/Zion            | Discovered new exit (range 5)
 1927 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 1969 | -6/Zion            | Entered Deep Caves
 1969 | -6/Deep Caves      | Accompanied by 5 allies
 2175 | -6/Deep Caves      | Attacked by Z-Imprinter
 2182 | -6/Deep Caves      | Destroyed Z-Imprinter
 2304 | -6/Deep Caves      | Z-Facility disabled
 2515 | -6/Deep Caves      | Build established: Scavenger-Mutant
 2633 | -6/Deep Caves      | Discovered new exit (range 7)
 2683 | -6/Deep Caves      | Spotted as-94605
 2815 | -6/Deep Caves      | Triggered Deep Caves wall
 2816 | -6/Deep Caves      | Exposed GOLEM chamber
 2819 | -6/Deep Caves      | Found GOLEM Unit
 2825 | -6/Deep Caves      | Found GOLEM Unit
 2828 | -6/Deep Caves      | Spotted AS-93659
 2830 | -6/Deep Caves      | Core integrity fell below 50%
 2837 | -6/Deep Caves      | Core integrity fell below 20%
 2848 | -6/Deep Caves      | Entered Proximity Caves
 2858 | -5/Proximity Caves | Lost 3 parts (3n)
 3281 | -5/Proximity Caves | Build established: Golem
 3656 | -5/Proximity Caves | Spotter reported a threat
 3748 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 3854 | -5/Proximity Caves | Entered Factory
 3854 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3855 | -5/Factory         | Identified exit to Upper Caves
 3856 | -5/Factory         | Identified exit to Factory
 3860 | -5/Factory         | Loaded intel: 27 terminal locations
 3973 | -5/Factory         | Entered Upper Caves
 4056 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4195 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 4275 | -5/Upper Caves     | Assimilated Y-72 Warden with FLK Orb
 4304 | -5/Upper Caves     | Lost 4 parts (1n3u)
 4647 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5987 | -5/Upper Caves     | Discovered new exit (range 3)
 5993 | -5/Upper Caves     | Entered another Upper Caves area
 5993 | -5/Upper Caves     | Accompanied by 1 ally
 6320 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6357 | -5/Upper Caves     | Discovered new exit (range 12)
 6382 | -5/Upper Caves     | Entered Zhirov
 6382 | -5/Zhirov          | Discovered new exit (range 3)
 6415 | -5/Zhirov          | Met Zhirov
 6451 | -5/Zhirov          | Learned location of Quarantine (-3)
 6451 | -5/Zhirov          | Learned location of Testing (-2)
 6451 | -5/Zhirov          | Learned location of Command (-1)
 6463 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6492 | -5/Zhirov          | Found Alien Artifact
 6492 | -5/Zhirov          | Identified Integrated Dissipator
 6492 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6621 | -5/Zhirov          | Found Alien Artifact
 6817 | -5/Zhirov          | Entered Proximity Caves
 6893 | -4/Proximity Caves | Spotter reported a threat
 6915 | -4/Proximity Caves | Lost 3 parts (1n2u)
 7019 | -4/Proximity Caves | Spotter reported a threat
 7353 | -4/Proximity Caves | Spotter reported a threat
 7714 | -4/Proximity Caves | Spotted B-86 Titan
 7722 | -4/Proximity Caves | Destroyed B-86 Titan
 7734 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 7758 | -4/Proximity Caves | Learned Research trap positions
 8016 | -4/Proximity Caves | Entered Factory
 8016 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 8111 | -4/Factory         | Discovered new exit (range 16)
 8266 | -4/Factory         | Search patrols dispatched
 8934 | -4/Factory         | Identified exit to Research
 9046 | -4/Factory         | Cargo convoy interrupted
 9066 | -4/Factory         | First assault squad dispatched
 9066 | -4/Factory         | Garrison activated, responded to threat
 9362 | -4/Factory         | High security lockdown imminent
 9442 | -4/Factory         | High security lockdown engaged
 9444 | -4/Factory         | Destroyed 7 combat bots
 9444 | -4/Factory         | Identified Transdimensional Reconstructor
 9444 | -4/Factory         | Warped through subspace
 9474 | -4/Factory         | Lost 8 parts (1p5u2w)
 9606 | -4/Factory         | Released all parts (7)
 9652 | -4/Factory         | Found Prototype Slashing Weapon
 9652 | -4/Factory         | Identified Molecular Scythe
 9661 | -4/Factory         | Lost 3 parts (1p2w)
 9713 | -4/Factory         | Spotted B-86 Titan
 9765 | -4/Factory         | Spotted Executioner
 9802 | -4/Factory         | Spotted B-86 Titan
 9815 | -4/Factory         | Core integrity fell below 50%
 9835 | -4/Factory         | Destroyed 8 combat bots
 9843 | -4/Factory         | Core integrity fell below 20%
 9848 | -4/Factory         | Lost 7 parts (4n2u1w)
 9851 | -4/Factory         | Destroyed by G-67 Veteran with Field Laser

 Last Messages 
---------------
09814_ S-27 Virus destroyed.
09814_ Destroyed Segregator.
09814_ E-15 Imp destroyed.
09814_ Nuclear Reactor explodes.
09814_ Destroyed VTOL Module.
09814_ Nuclear Reactor explodes.
09814_ S-27 Virus destroyed.
09814_ Nuclear Reactor explodes.
09814_ Destroyed VTOL Module.
09814_ S-27 Virus destroyed.
09814_ Scanalyzer disabled.
09814_ Nuclear Reactor explodes.
09814_ S-27 Virus destroyed. <x4>
09814_ Penetrated by Slug.
09814_ Diametric Drive destroyed.
09817_ Molecular Scythe destroyed.
09818_ Dropped Mic. Fission Core.
09821_ The unstable cave ceiling collapses.
09823_ Knocked back.
09840_ System corrupted: Matter fused (-7).

 Map 
-----
+----------------------------------------------------+
|    #??????# #?######????????????????????#          |
|    #??????# # / = !#????????????????????#          |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           108
Energy Generation          45
Energy Capacity            1240
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       10
Additional Mass Support    20
Armor Coverage             325
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Power Shielding            90
Utility Shielding          66
Phase Shifting             8
Evasion (%)                67
Targeting Accuracy         8
Core Analysis              8
Energy Filtering           45
Offensive Hacking          14
Defensive Hacking          20

 Item Schematics 
-----------------
            Proton Cannon | -6/Zion | Archive
       Adv. System Shield | -6/Zion | Archive
   Nuclear Pulse Thruster | -6/Zion | Archive
              Tesla Rifle | -6/Zion | Archive
       Enh. Optical Array | -6/Zion | Archive
       Imp. Arc Projector | -6/Zion | Archive
       Hvy. Plasma Cannon | -6/Zion | Archive
       Matter Neutralizer | -6/Zion | Archive
     Mak. Terrain Scanner | -6/Zion | Archive
     Adv. Terrain Scanner | -6/Zion | Archive
 Lyr. Heavy Armor Plating | -6/Zion | Archive
            Phase Shifter | -6/Zion | Archive
        Imp. Focal Shield | -6/Zion | Archive
 Mak. Transmission Jammer | -6/Zion | Archive

 Robot Schematics 
------------------
    S-27 Virus | -6/Zion | Archive
 A-15 Conveyor | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainLongswordAmplifier
  Manual?         0
Play Time         01:04:41
  Cumulative      206.1 hours
  Start           2023.05.13 @ 16:45:16
  End             2023.05.13 @ 18:17:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          578
  Rogue           578
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           7/0/1/1/0/0/0/0/0
Lore%             80
Gallery%          78
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 716cae48-9f80-4b35-8d84-596dfbc512a2