Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.21 @ 00:06:20 Player: Gokudera ElPsyCongroo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (209) 1045 Value Destroyed (6282) 6282 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2020) 2020 TOTAL SCORE: 12227 Bonus ------- High Alert Combat Kills 2020 Cogmind --------- Core Integrity 145/700 Matter 221/300 Energy 270/280 System Corruption 17% Temperature Warm (123) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Improved Treads Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Sensor Array Target Analyzer Reaction Control System Hacking Suite > --- WEAPON (2) ------- Flak Cannon Gauss Cannon > --- INVENTORY (20) --- Light Ion Engine Micro Nuclear Core Coolant Injector Compact Battery (200) Hardened Heavy Armor Plating EM Shotgun Improved EM Shotgun Improved Medium Laser Heavy Battle Rifle Advanced Assault Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Machine Analyzer Target Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Improved Treads Titanium Leg Cooling System Coolant Injector High-capacity Storage Unit Compact Battery Improved Sensor Array Hardened Heavy Armor Plating Improved Light Armor Plating Heavy EM Pulse Gun EM Shotgun Improved EM Shotgun Improved Medium Laser Advanced Beam Rifle Heavy Battle Rifle Flak Cannon Advanced Assault Cannon Gauss Cannon Rocket Launcher [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 4 | . . . 2 . 1 1 Weapon . | . . . . . . . Parts Attached 264 | 6 20 18 54 8 63 95 Power 17 | 1 3 2 3 1 2 5 Engine 17 | 1 3 2 3 1 2 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 74 | 2 6 4 12 . 25 25 Treads 37 | 2 2 2 7 . 15 9 Leg 11 | . . . . . . 11 Wheel 26 | . 4 2 5 . 10 5 Hover . | . . . . . . . Flight . | . . . . . . . Utility 52 | 1 4 3 12 2 12 18 Device 18 | . 2 1 3 . 5 7 Storage 7 | 1 2 1 . . . 3 Processor 4 | . . . 1 . . 3 Hackware 1 | . . . . . 1 . Protection 22 | . . 1 8 2 6 5 Artifact . | . . . . . . . Weapon 121 | 2 7 9 27 5 24 47 Energy Gun 54 | . 3 1 16 1 13 20 Energy Cannon 17 | . 1 5 . 2 2 7 Ballistic Gun 7 | 2 1 . 3 1 . . Ballistic Cannon 9 | . . . . . . 9 Launcher 27 | . 2 3 7 . 6 9 Special Weapon 7 | . . . 1 1 3 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . 2 . Corrupted Parts 2 | . . . . . . 2 System Corruption 10 | . . . . . . 10 Parts Lost 42 | . . 3 3 4 6 26 Power 3 | . . 1 . . . 2 Propulsion 14 | . . 1 . . 4 9 Utility 13 | . . 1 2 1 1 8 Weapon 12 | . . . 1 3 1 7 Highest Loss Streak 6 | . . 2 1 4 1 6 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 97 | . 95 100 99 98 99 94 Engine 10 | . 14 14 11 11 8 6 Treads 13 | . 16 18 10 11 13 13 Leg 2 | . . . . . . 8 Wheel 9 | . 11 9 10 11 13 4 Device 9 | . 10 11 10 11 9 7 Storage 10 | . 14 14 11 11 9 7 Processor 8 | . . . 11 11 9 14 Hackware 3 | . . . . . 8 7 Protection 7 | . . 2 11 11 8 6 Energy Gun 13 | . 11 11 20 4 14 10 Energy Cannon 4 | . 9 15 . 10 3 2 Naked Turns . | . . . . . . . Heaviest Build 69 | 12 17 56 62 61 69 67 Greatest Support 80 | 40 40 40 16 16 60 80 Greatest Overweight (x) 5 | . 1 5 3 3 3 5 Average Overweight (x) 1 | . . 2 3 3 1 1 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 Average Capacity 18 | 7 8 15 20 20 20 20 Most Carried 20 | 6 9 20 20 20 20 20 Average Carried 17 | 4 7 11 19 18 19 18 Final Capacity 20 | 8 8 20 20 20 20 20 Final Carried 20 | 6 8 20 20 17 19 12 Class Distribution -------------------- 61% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 3775 | 268 416 230 643 38 837 1343 Remotely . | . . . . . . . Salvage Created 10371 | 96 598 576 2215 118 3044 3724 Parts 479 | 2 39 30 139 3 141 125 Haulers Intercepted 13 | . 1 . 6 . 6 . Recyclers Shooed 5 | . . 1 2 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 187 | . 13 10 38 9 53 64 Guns 88 | . 11 3 18 . 28 28 Cannons 22 | . 2 4 1 1 7 7 AOE 61 | . . 3 15 8 13 22 Classes Destroyed 16 | 1 4 2 3 2 1 3 Worker 8 | . . 2 2 . 1 3 Builder 5 | . . . 1 . . 4 Hauler 13 | . 1 . 6 . 6 . Recycler 21 | 1 . 3 5 1 3 8 Mechanic 3 | . . . 1 . . 2 Operator 2 | . . . 2 . . . Watcher 12 | . 2 . 5 . 4 1 Swarmer 29 | . 1 4 13 . 7 4 Grunt 116 | . 12 4 16 . 35 49 Brawler 3 | . . . . . . 3 Duelist 3 | . . . . . 2 1 Sentry 21 | . . 2 9 . 9 1 Demolisher 1 | . . . . 1 . . Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . . 4 Assembled 8 | . . . . 8 . . Best Kill Streak 15 | 1 4 3 6 8 9 15 Combat Bots Only 11 | . 4 3 4 8 8 11 Max Kills in Single Turn 4 | 1 1 2 4 4 3 2 Gunslinging 1 | . . . . . . 1 Exploded 4 | . . 1 3 4 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 9002 | . 492 544 992 543 1952 4479 Core 1336 | . 85 51 237 74 334 555 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 590 | . 31 . . . 114 445 Core Remaining (%) 51 | 100 . 45 . 22 39 . Volleys Fired 581 | 2 60 27 99 10 144 239 Largest 2 | 2 2 2 2 2 2 2 Hottest 141 | 40 125 125 125 136 136 141 Shots Fired 1039 | 4 117 50 175 12 271 410 Gun 740 | 4 105 18 152 . 186 275 Cannon 227 | . 11 28 10 4 64 110 Launcher 65 | . 1 4 12 8 17 23 Special 7 | . . . 1 . 4 2 Kinetic 137 | 4 74 . . . . 59 Thermal 663 | . 42 46 15 4 254 302 Explosive 40 | . 1 4 12 8 3 12 Electromagnetic 199 | . . . 148 . 14 37 Robot Hit Streak 34 | 4 16 10 14 7 34 19 Robot Miss Streak 7 | . 3 2 4 2 5 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 10 | . . . 1 . 2 7 Max Gunslinging Chain 1 | . . . 1 . 1 1 Shots Hit Robots 731 | 4 72 35 126 8 207 279 Core Hits 408 | 2 26 19 76 17 105 163 Critical Kills 4 | . 1 . . . 2 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 47 | . 1 1 1 . 13 31 Burn 40 | . . 1 . . 11 28 Meltdown 3 | . . . . . 2 1 Destroy 1 | . 1 . . . . . Blast 1 | . . . . . . 1 Corrupt 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 20401 | 44 945 715 3417 738 5789 8753 Guns 10214 | 44 842 224 2140 . 3074 3890 Cannons 3057 | . 103 361 110 61 907 1515 Explosions 7116 | . . 130 1167 677 1808 3334 Melee . | . . . . . . . Ramming 14 | . . . . . . 14 Kinetic 1316 | 44 580 . . . . 692 Thermal 10373 | . 365 585 527 61 4140 4695 Explosive 4266 | . . 130 806 677 548 2105 Electromagnetic 4432 | . . . 2084 . 1101 1247 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | . . . . . 2 17 Average Corruption 7 | . . . . . 1 9 Corruption Purged 5 | . . . . . 3 2 Corruption Blocked . | . . . . . . . Effects 61 | . . . . . 8 53 Message Errors 12 | . . . . . 2 10 Matter Fused 8 | . . . . . 1 7 Heat Flow Errors 5 | . . . . . 3 2 Energy Discharges 14 | . . . . . 2 12 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 8 | . . . . . . 8 Data Loss (major) 4 | . . . . . . 4 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 351 | . 14 2 73 17 122 123 Projectiles 29 | . 14 . . . . 15 Explosions 322 | . . 2 73 17 122 108 Melee . | . . . . . . . Knockbacks 21 | . . . . . . 21 Impact . | . . . . . . . Kinetic 16 | . . . . . . 16 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 755 | . . 70 145 69 284 187 Shots 28 | . . 2 4 2 13 7 Rammed 2 | . . . . . 1 1 Targets Rammed 3 | . . . . . 1 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 363 | . 81 156 135 24 240 363 Average Temperature 47 | . 20 63 30 14 36 67 Received Heat Transfer 3639 | . 252 207 279 . 1017 1884 Siege Activations . | . . . . . . . Robots Corrupted 9 | . . . 5 . 2 2 Combat Hostiles 8 | . . . 4 . 2 2 Parts Fried 27 | . . . 15 . 5 7 Impact Corruptions . | . . . . . . . Robots Melted 10 | . . . . . 4 6 Combat Hostiles 8 | . . . . . 3 5 Parts Melted 47 | . 1 4 2 . 16 24 Heat Transferred 21755 | . 888 1332 870 111 8303 10251 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 14 | . . . 7 . 4 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 1434 | 5 276 209 763 306 1102 1434 Initial 501 | . 3 75 1 242 117 501 Average 412 | 1 158 67 276 277 706 593 Maximum Alert Level 4 | . 1 1 3 1 4 4 Low Security (%) 43 | 100 75 88 58 . 7 30 Level 1 13 | . 24 11 11 100 8 4 Level 2 21 | . . . 27 . 36 27 Level 3 13 | . . . 3 . 37 19 Level 4 6 | . . . . . 9 18 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 39 | . 3 . 4 . 10 22 Investigation 14 | . 2 . 1 . 4 7 Extermination 4 | . . . . . . 4 Reinforcement 13 | . 1 . 2 . 4 6 Assault 8 | . . . 1 . 2 5 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 5 | . . . . . 1 4 Haulers Reinforced 2 | . . . . . . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 11 | . 2 . 3 . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 262 | . 18 10 47 14 74 99 Peak Tracking Total 10 | . 4 3 6 8 6 10 Tactical Retreats 26 | . 1 1 4 . 4 16 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 9 | . 1 . 2 . 2 4 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 21 | . 3 . 2 1 4 11 Max in Single Turn 2 | . 1 . 1 1 2 2 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 52 | . 9 . 14 . 13 16 Terminals 32 | . 6 . 10 . 7 9 Fabricators 2 | . . . . . . 2 Repair Stations 7 | . 1 . 1 . 2 3 Recycling Units 7 | . 2 . 2 . 2 1 Scanalyzers 2 | . . . 1 . 1 . Garrison Access 2 | . . . . . 1 1 Total Hacks 155 | . 28 . 34 . 46 47 Successful 93 | . 20 . 18 . 29 26 Failed 62 | . 8 . 16 . 17 21 Catastrophic 16 | . 2 . 1 . 5 8 Database Lockouts . | . . . . . . . Manual 52 | . 13 . 16 . 14 9 Terminals 86 | . 21 . 26 . 14 25 Fabricators 4 | . . . . . . 4 Repair Stations 30 | . 2 . 2 . 10 16 Recycling Units 14 | . 5 . 4 . 4 1 Scanalyzers 18 | . . . 2 . 16 . Garrison Access 3 | . . . . . 2 1 Terminal Hacks 27 | . 11 . 9 . 2 5 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 3 | . 3 . . . . . Branch Access Points 2 | . 1 . 1 . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 4 | . . . 2 . 1 1 Unreport Threat 5 | . . . 1 . 1 3 Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Recall Investigation 1 | . . . 1 . . . Hauler Manifests 4 | . 1 . 2 . . 1 Zone Layout 1 | . 1 . . . . . Fabricator Hacks 4 | . . . . . . 4 Load Schematic 2 | . . . . . . 2 Build 2 | . . . . . . 2 Repair Station Hacks 24 | . 2 . 1 . 7 14 Scan Component 14 | . 1 . 1 . 4 8 Repair 10 | . 1 . . . 3 6 Recycling Unit Hacks 9 | . 3 . 3 . 2 1 Report Inventory 7 | . 2 . 2 . 2 1 Retrieve Components 2 | . 1 . 1 . . . Scanalyzer 17 | . . . 1 . 16 . Insert Component 9 | . . . 1 . 8 . Analyze 8 | . . . . . 8 . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 10 | . 4 . 4 . 1 1 Terminals 6 | . 2 . 3 . . 1 Botnet 6 | . 2 . 3 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 1 . 1 . Tunnel 4 | . 2 . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 46 | . 8 . 12 . 11 15 Full Trace Events 10 | . . . 1 . 2 7 Feedback Events 4 | . . . . . 1 3 Corruption 4 | . . . . . 1 3 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . . 7 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 135 | . . . . . . 135 Total Part Build Rating 5 | . . . . . . 5 Parts Repaired 10 | . 1 . . . 3 6 Time 418 | . 32 . . . 153 233 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 9 . 10 . . . Parts Scanalyzed 8 | . . . 1 . 7 . Part Schematics Acquired 7 | . . . . . 7 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 10845 | 93 1177 1244 2777 397 2297 2860 Spaces Moved 5758 | 48 739 688 1543 243 1159 1338 Core 3 | 3 . . . . . . Treads 968 | 45 269 285 . . 112 257 Legs 314 | . . . . . . 314 Wheels 4473 | . 470 403 1543 243 1047 767 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 145 145 145 115 101 Average Speed 139 | 153 118 156 145 145 132 140 Slowest Speed 240 | 160 160 240 145 145 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 68 | 5 97 99 93 65 90 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 5 | . 2 1 1 . 1 . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 23 | . . . 1 . 4 18 Terrain Destroyed 374 | . 7 21 109 71 51 115 Melee . | . . . . . . . Projectile 26 | . . . 1 . 4 21 AOE 348 | . 7 21 108 71 47 94 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 7512 | 61 926 801 1934 275 1639 1876 Wait 663 | . 73 47 149 11 216 167 Move 5752 | 47 738 687 1542 242 1158 1338 Hop . | . . . . . . . Pick Up 114 | 6 15 15 34 2 28 14 Fast Attach 48 | 6 4 2 10 . 5 21 Attach 44 | . 1 3 4 4 10 22 Detach 7 | . 1 2 1 . . 3 Swap 172 | . 15 13 40 4 48 52 Drop 128 | . 19 5 55 2 29 18 Fire 581 | 2 60 27 99 10 144 239 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush 2 | . . . . . 1 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 16) 94 | -11/Junkyard | Entered Materials 315 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 12) 565 | -10/Materials | Discovered new exit (range 14) 700 | -10/Materials | Repaired Particle Gun 788 | -10/Materials | Discovered new exit (range 5) 868 | -10/Materials | Discovered new exit (range 8) 1118 | -10/Materials | Identified exit to Mines 1271 | -10/Materials | Entered Mines 1567 | -10/Mines | Discovered new exit (range 13) 1694 | -10/Mines | Build established: Scavenger-Mutant 1881 | -10/Mines | Discovered new exit (range 9) 2013 | -10/Mines | Learned location of Mines (-9) 2103 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2103 | -10/Mines | Discovered new exit (range 5) 2291 | -10/Mines | Core integrity fell below 50% 2515 | -10/Mines | Entered Materials 2515 | -9/Materials | Evolved 2 slots: Utility x2 3117 | -9/Materials | Discovered new exit (range 13) 3126 | -9/Materials | Build established: Mutant 3214 | -9/Materials | Identified exit to Mines 3278 | -9/Materials | Discovered new exit (range 8) 3454 | -9/Materials | Build established: Scavenger-Mutant 3870 | -9/Materials | Build established: Mutant 4382 | -9/Materials | Discovered new exit (range 5) 4518 | -9/Materials | Core integrity fell below 50% 4749 | -9/Materials | Discovered new exit (range 13) 4915 | -9/Materials | First assault squad dispatched 5292 | -9/Materials | Entered Mines 5303 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5327 | -9/Mines | Learned Materials terminal intel 5438 | -9/Mines | Assembled infested the area 5443 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5456 | -9/Mines | Met a Derelict bent on vengeance 5480 | -9/Mines | Destroyed 8 combat bots 5506 | -9/Mines | Lost 4 parts (1u3w) 5682 | -9/Mines | Discovered new exit (range 5) 5689 | -9/Mines | Entered Materials 5689 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5690 | -8/Materials | Loaded intel: 11 terminal locations 6204 | -8/Materials | Repaired Hvy. Ion Engine 6243 | -8/Materials | Repaired Hrd. Medium Armor Plating 6581 | -8/Materials | Build established: Scavenger-Mutant 7121 | -8/Materials | Destroyed 8 combat bots 7185 | -8/Materials | Repaired Broken Hvy. Ion Engine 7275 | -8/Materials | Discovered new exit (range 10) 7289 | -8/Materials | First assault squad dispatched 7306 | -8/Materials | Core integrity fell below 50% 7784 | -8/Materials | Sterilization system engaged 7784 | -8/Materials | Non-combat units ordered to evacuate 7884 | -8/Materials | Combat units ordered to evacuate 7986 | -8/Materials | Entered Factory 7986 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8077 | -7/Factory | Repaired Lgt. Treads 8117 | -7/Factory | Repaired Hrd. Medium Armor Plating 8150 | -7/Factory | Repaired Cooling System 8664 | -7/Factory | Discovered new exit (range 6) 8862 | -7/Factory | Repaired Hvy. Ion Engine? 8872 | -7/Factory | Build established: Mutant 8949 | -7/Factory | Repaired Adv. Beam Rifle 8979 | -7/Factory | Repaired Lgt. Treads 9650 | -7/Factory | Fabricated Hrd. Medium Armor Plating? 9723 | -7/Factory | Lost 3 parts (1p1u1w) 9767 | -7/Factory | System corruption reached 10% 9778 | -7/Factory | Lost 6 parts (1p3n1u1w) 9781 | -7/Factory | Destroyed 11 combat bots 9941 | -7/Factory | Fabricated Hvy. Ion Engine (x1) 9986 | -7/Factory | First assault squad dispatched 10522 | -7/Factory | Core integrity fell below 50% 10593 | -7/Factory | Lost 3 parts (2u1w) 10606 | -7/Factory | Destroyed 7 combat bots 10639 | -7/Factory | Lost 3 parts (1n1u1w) 10722 | -7/Factory | Lost 4 parts (2n1u1w) 10846 | -7/Factory | Self-destructed Last Messages --------------- 10773_ Acquired 4 matter. 10773_ R-06 Scavenger collects Machine Analyzer. 10786_ ALERT: Significant disruption in Zone 6A, multiple assault carriers dispatched. 10797_ MH997A XAE#1F=:GP8,JDZCRXPG0FM,E4=U 10814_ C-30 ARC bursts open, deploying its payload. 10814_ G-50 Soldier unfolds itself. 10814_ G-47 Trooper unfolds itself. 10814_ I-36 Angel unfolds itself. 10817_ G-47 Trooper destroyed. 10818_ System corrupted: Cooling System rejected. 10820_ Critical hit (Burn: +37). 10822_ K-01 Serf collects debris. 10834_ G-47 Trooper knocked back. 10837_ Slug penetrates G-47 Trooper. 10837_ G-47 Trooper suffers critical hit (Blast). 10837_ G-47 Trooper knocked back. 10841_ System corrupted: Energy discharge (-58). 10843_ G-50 Soldier knocked back. 10843_ Critical hit (Burn: +37). 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[ #????????????????????? | | ########## #??? ? #????????????????????? | | ?????????# #?????? *#????????????????????? | | ?????????+ #?????? #????????????????????? | | ?????????# #?????? = #????????????????????? | | ?????????# #?????? #????????????????????? | | ?????????# #??????#######????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????? #?????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 16 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Mining Laser | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x1 | -7/Factory Hvy. Ion Engine | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed IntegrityCannonUnit Manual? 0 Play Time 02:18:54 Cumulative 44.3 hours Start 2023.06.20 @ 21:32:53 End 2023.06.21 @ 00:06:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 41 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebc9a7c1-bf54-45da-ac62-b3e8afc25306