Cogmind - Beta 14 X2 @@@ ROGUE MODE // 2024.07.27 @ 13:45:20 Player: Magi163 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (1252) 1252 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 4499 Bonus ------- High Alert Combat Kills 22 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 64/300 Energy 105/150 System Corruption 24% Temperature Critical (1638) Movement Treading (246) Ox1 Location -7/DSF Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (4) ------- Minigun Minigun Gauss Rifle > --- INVENTORY (25) --- Ion Engine Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Armored Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Large Matter Pod (0) Weight Redist. System Terrain Scan Processor Hardened Light Armor Plating Hardened Heavy Armor Plating Hardlight Generator Hardlight Generator Heavy Laser Heavy Assault Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Hardened Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Minigun Minigun Enhanced Autogun Advanced EMP Blaster > --- INVENTORY -------- Ion Engine Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Advanced Heat Sink Large Storage Unit Large Matter Pod Weight Redist. System Terrain Scan Processor Hardened Light Armor Plating Hardlight Generator Authchip [R/Combat] Heavy Laser Gauss Rifle Grenade Launcher Concussive RPG Concussive RPG [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon Minigun Energy Gun EM Shotgun Ballistic Gun Minigun Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 1 . . Parts Attached 58 | . 2 10 26 3 17 Power 5 | . . 2 . . 3 Engine 3 | . . 2 . . 1 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 10 | . . 2 5 2 1 Treads 10 | . . 2 5 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 2 2 7 1 4 Device 5 | . . 1 1 . 3 Storage 5 | . 1 1 2 1 . Processor 3 | . 1 . 2 . . Hackware . | . . . . . . Protection 3 | . . . 2 . 1 Artifact . | . . . . . . Weapon 27 | . . 4 14 . 9 Energy Gun 5 | . . 4 1 . . Energy Cannon . | . . . . . . Ballistic Gun 12 | . . . 9 . 3 Ballistic Cannon . | . . . . . . Launcher 10 | . . . 4 . 6 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 2 | . . . . . 2 System Corruption 14 | . . . . . 14 Parts Lost 13 | . . 2 2 . 9 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 3 | . . . 1 . 2 Weapon 7 | . . 2 1 . 4 Highest Loss Streak 6 | . . 2 2 . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 88 94 98 100 90 Engine 8 | . 14 11 9 7 2 Treads 18 | . . 20 18 30 25 Leg 3 | . 28 1 . . . Device 4 | . . 7 4 . 6 Storage 9 | . 14 11 9 7 7 Processor 10 | . 2 11 13 15 7 Protection 4 | . . . 7 7 4 Energy Gun 10 | . 28 31 3 . . Ballistic Gun 19 | . . . 29 23 23 Launcher 2 | . . . 2 7 4 Naked Turns . | . . . . . . Heaviest Build 117 | 12 17 36 46 106 117 Greatest Support 80 | 20 20 40 46 80 80 Greatest Overweight (x) 1 | . . . 1 1 1 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 25 | 8 10 15 25 25 25 Average Capacity 16 | 8 8 12 15 24 25 Most Carried 23 | 6 8 11 15 15 23 Average Carried 12 | 6 7 9 14 13 15 Final Capacity 25 | 8 10 15 15 25 25 Final Carried 22 | 6 8 11 15 15 22 Class Distribution -------------------- 52% | Gunner 25% | Tank 14% | Mutant 5% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1354 | 200 . 215 573 . 366 Remotely . | . . . . . . Salvage Created 1668 | . 38 286 692 . 652 Parts 107 | . 4 21 51 . 31 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 32 | . 1 6 16 . 9 Guns 27 | . 1 5 14 . 7 AOE 5 | . . 1 2 . 2 Classes Destroyed 10 | . 1 4 2 . 3 Hauler 2 | . . . 2 . . Operator 1 | . . 1 . . . Watcher 2 | . . 1 1 . . Swarmer 9 | . . 2 7 . . Grunt 13 | . 1 2 4 . 6 Sentry 6 | . . 2 4 . . Specialist 1 | . . . . . 1 Hunter 1 | . . . 1 . . Programmer 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 7 | . 1 6 7 . 3 Combat Bots Only 7 | . 1 6 7 . 3 Max Kills in Single Turn 1 | . 1 1 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 236 | . 10 43 104 . 79 Missed 58 | . 3 12 22 . 21 Damage Taken 3655 | . 76 367 1071 . 2141 Core 932 | . 10 32 107 . 783 Absorbed by Shields 160 | . . . . . 160 Ignored by Resistances 16 | . . . 16 . . Core Remaining (%) 92 | 100 96 92 80 . . Volleys Fired 80 | . 4 22 29 . 25 Largest 4 | . 2 3 4 . 4 Hottest 205 | . 90 140 205 . 111 Shots Fired 241 | . 8 46 116 . 71 Gun 231 | . 8 46 113 . 64 Cannon . | . . . . . . Launcher 10 | . . . 3 . 7 Special . | . . . . . . Kinetic 165 | . . . 101 . 64 Thermal 21 | . 4 9 8 . . Explosive 5 | . . . 1 . 4 Electromagnetic 50 | . 4 37 6 . 3 Robot Hit Streak 18 | . 3 9 14 . 18 Robot Miss Streak 5 | . 3 3 5 . 1 Penetration Max . | . . . . . . Secondary Targets 6 | . . 2 3 . 1 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 164 | . 4 31 76 . 53 Core Hits 75 | . 3 18 31 . 23 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 1 | . . . . . 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3272 | . 55 463 1264 . 1490 Guns 2563 | . 51 400 1161 . 951 Cannons 10 | . . . . . 10 Explosions 679 | . . 63 103 . 513 Melee . | . . . . . . Ramming 20 | . 4 . . . 16 Kinetic 2030 | . . . 1079 . 951 Thermal 182 | . 36 101 45 . . Explosive 155 | . . . 65 . 90 Electromagnetic 875 | . 15 362 75 . 423 Impact 10 | . . . . . 10 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . 2 . . . 24 Average Corruption 7 | . 1 . . . 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . 2 . . . 6 Message Errors 2 | . . . . . 2 Matter Fused 3 | . 1 . . . 2 Data Loss (minor) 2 | . 1 . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 51 | . . 34 17 . . Shots 2 | . . 1 1 . . Rammed 1 | . . . . . 1 Targets Rammed 2 | . 1 . . . 1 Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 1638 | . 72 334 174 . 1638 Average Temperature 225 | . 36 126 66 . 514 Received Heat Transfer 599 | . 42 123 216 . 218 Effects 34 | . . . . . 34 Shutdowns 7 | . . . . . 7 Energy Bleed 2 | . . . . . 2 Interference 3 | . . . . . 3 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 4 | . . . . . 4 Damage (major) 6 | . . . . . 6 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 2 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 433 | . 111 211 111 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 1 . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Peak Influence 487 | . 50 272 487 153 328 Initial 153 | . . 20 114 153 107 Average 227 | . 20 200 302 153 219 Maximum Alert Level 2 | . . 1 2 . 1 Low Security (%) 45 | 100 100 32 32 100 41 Level 1 43 | . . 67 41 . 58 Level 2 11 | . . . 25 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 8 | . 2 2 3 . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 2 . . 1 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 4 | . . 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 7 12 25 . 10 Peak Tracking Total 7 | . 3 7 6 . 4 Tactical Retreats 5 | . . 1 2 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 4 | . 3 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 6 | . 1 1 3 1 . Terminals 5 | . 1 . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 22 | . 3 1 16 2 . Successful 10 | . 2 . 7 1 . Failed 12 | . 1 1 9 1 . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 4 | . . . 4 . . Terminals 21 | . 3 . 16 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 2 . 7 1 . Record 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . . . 2 . . Dispatch Records 1 | . . . 1 . . Reinforcement Status 1 | . . . 1 . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 1 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 1905 | 3 202 374 846 109 371 Spaces Moved 799 | 3 154 184 313 43 102 Core . | . . . . . . Treads 629 | . . 171 313 43 102 Legs 170 | 3 154 13 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 160 245 245 Average Speed 185 | 120 120 157 207 245 245 Slowest Speed 250 | 120 120 160 250 245 247 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 23 | 1 30 22 27 2 60 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . 5 13 . 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . 5 13 . 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 1085 | 2 162 228 462 47 184 Wait 63 | . . 1 43 . 19 Move 794 | 2 153 183 312 42 102 Hop . | . . . . . . Pick Up 52 | . 2 8 25 2 15 Fast Attach 6 | . . 1 3 . 2 Attach 17 | . 1 3 2 2 9 Detach 1 | . . . . . 1 Swap 35 | . 1 6 21 1 6 Drop 34 | . . 4 27 . 3 Fire 80 | . 4 22 29 . 25 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 1 | . . . . . 1 Escape Stasis 1 | . . . . . 1 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 4 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 11) 162 | -10/Materials | Identified exit to Materials 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 540 | -9/Materials | Discovered new exit (range 16) 578 | -9/Materials | Identified exit to Materials 580 | -9/Materials | Entered another Materials area 580 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 625 | -8/Materials | Build established: Gunner 780 | -8/Materials | Garrison activated, responded to threat 1047 | -8/Materials | Destroyed 7 combat bots 1371 | -8/Materials | Discovered new exit (range 5) 1379 | -8/Materials | Identified exit to Factory 1426 | -8/Materials | Entered Factory 1426 | -7/Factory | Evolved 2 slots: Propulsion x2 1535 | -7/Factory | Identified exit to DSF 1535 | -7/Factory | Entered DSF 1586 | -7/DSF | Additional patrols routed to DSF 1647 | -7/DSF | Lost 6 parts (1p1n2u2w) 1770 | -7/DSF | Sterilization system engaged 1790 | -7/DSF | Ambient heat levels rising (+10) 1805 | -7/DSF | Ambient heat levels rising (+10) 1820 | -7/DSF | Ambient heat levels rising (+10) 1834 | -7/DSF | Crushed by falling debris 1834 | -7/DSF | System corruption reached 10% 1835 | -7/DSF | Ambient heat levels rising (+10) 1850 | -7/DSF | Ambient heat levels rising (+10) 1865 | -7/DSF | Ambient heat levels rising (+10) 1865 | -7/DSF | Lost 3 parts (1p2w) 1880 | -7/DSF | Ambient heat levels rising (+10) 1891 | -7/DSF | Core integrity fell below 50% 1895 | -7/DSF | Ambient heat levels rising (+10) 1897 | -7/DSF | Core integrity fell below 20% 1907 | -7/DSF | Core destroyed Last Messages --------------- 01892_ Adv. Heat Sink broken. 01892_ Overheating: Short circuit. 01892_ A-02 Transporter heat damages Lgt. Treads, Med. Storage Unit, Transport Network Coupler. 01893_ Overheating: Arm. Treads damaged (-45). 01895_ ALERT: Ambient heat levels +10. 01896_ Overheating: Gauss Rifle damaged (-79). 01896_ A-02 Transporter heat damages core (-5). 01897_ Power failure, Mic. Nuclear Core shutdown. 01897_ Overheating: Core damaged (-119). 01897_ A-02 Transporter heat damages Transport Network Coupler. 01898_ Arm. Treads broken. 01898_ Overheating: Short circuit. 01899_ Overheating: Arm. Treads damaged (-5). 01902_ A-02 Transporter heat damages Med. Storage Unit. 01905_ Overheating: Core damaged (-98). 01905_ A-02 Transporter heat spikes uncontrollably. 01906_ Power failure, Mic. Nuclear Core shutdown. 01906_ Overheating: Matter decay (-7). 01907_ Overheating: Core damaged (-119). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????!!!???????????"" | | ?????????????????????? ??????????? | | ?????????????????????? ?????????? | | ??????????????????????# #?????????? | | ?????????????????????## ##?????????# | | ?????????????????????!! ?????????# | | ??????????????????????! ?????????? | | ??????????????????????! ?????????? | | ????????????????????### ###???????## | | ????????????????????#** !!#??????? | | ????????????????????#** !!#???????? | | ?????????????????????** !!????????? | | ??????###???#########?# #?########## | | ??????#!! ??#!!!#!!!###% ###!!!"***## | | ??????#!! ##!!!#!!!##%! a##!!! *## | | ??????# !*! 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[ | | ?????????????????????? | | ???????????????????????!!!==#&&&#&&##"" | | ????????????????????????????##??###?#"" | | ????????????????????????????????????##" | | ?????????????????????????????????????#" | | ?????????????????????????????????????#" | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetWeaponTelecube Manual? 0 Play Time 00:36:59 Cumulative 49.3 hours Start 2024.07.27 @ 13:06:47 End 2024.07.27 @ 13:45:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3116ffd-4470-4b7a-a325-d918aefe8f6c