Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 17:19:08 Player: Buffy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (70) 350 Value Destroyed (2897) 2897 Prototype IDs (55) 1100 Alien Tech Used (0) 0 Bonus (4276) 4276 TOTAL SCORE: 16723 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 136 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1531/1600 Matter 227/300 Energy 413/420 System Corruption 0% Temperature Cool (7) Movement Hovering (53) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Quantum Reactor > --- PROPULSION (5) --- Gravmag Array Antigrav System Improved Antigrav System Combat Antigrav System > --- UTILITY (14) ----- Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Transmission Jammer Advanced ECM Suite Layered Medium Armor Plating Advanced Hacking Suite System Shield > --- WEAPON (4) ------- Quantum Rifle Enhanced Quantum Rifle Linear Accelerator Plasma Sword > --- INVENTORY (12) --- Micro Fission Core Light Quantum Reactor Antigrav System Antigrav System Improved Antigrav System Improved Antigrav System Signal Interpreter Enhanced Quantum Rifle Long-range Proton Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Gravmag Array Antigrav System Improved Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Transmission Jammer Layered Medium Armor Plating Improved Focal Shield Improved Hacking Suite Advanced Hacking Suite System Shield Drone Bay > --- WEAPON ----------- Enhanced Quantum Rifle HERF Cannon Railgun Linear Accelerator > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Quantum Reactor Improved Antigrav System Signal Interpreter Quantum Rifle Enhanced Quantum Rifle Long-range Proton Cannon Enhanced Nova Cannon KE Penetrator KE Penetrator Plasma Sword [Rating: 146] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Flying Fortress v7 Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Plasma Sword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 . . . 4 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . 1 . . . 1 . . . . . . . 1 . Utility 12 | . . . . . 3 . . . 2 . . . . 1 2 2 1 1 Weapon 2 | . . . . . . . . . 1 . . . . . . . . 1 Parts Attached 150 | 7 1 3 2 4 11 17 7 . 14 1 6 . 7 11 9 23 15 12 Power 15 | 1 . . . . . . 1 . 1 . . . 1 2 3 3 1 2 Engine 4 | 1 . . . . . . . . 1 . . . . . 2 . . . Core 8 | . . . . . . . 1 . . . . . 1 2 1 2 . 1 Reactor 3 | . . . . . . . . . . . . . . . . 1 1 1 Propulsion 20 | 2 . . . . 4 5 . . 2 . . . . . . 2 3 2 Treads 2 | 2 . . . . . . . . . . . . . . . . . . Leg 9 | . . . . . 4 4 . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . 1 . . . . . . . . . . 3 2 Flight 3 | . . . . . . . . . 1 . . . . . . 2 . . Utility 55 | 2 1 2 2 . 5 1 . . 5 1 2 . 1 3 6 12 7 5 Device 25 | . . . . . 3 . . . 2 1 1 . 1 2 3 4 5 3 Storage 10 | 2 1 2 2 . . . . . . . . . . 1 1 1 . . Processor 11 | . . . . . . . . . 3 . . . . . 1 5 1 1 Hackware 3 | . . . . . 1 . . . . . . . . . . 1 1 . Protection 6 | . . . . . 1 1 . . . . 1 . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 . 1 . 4 2 11 6 . 6 . 4 . 5 6 . 6 4 3 Energy Gun 17 | 1 . . . . . 4 2 . 2 . 2 . . 1 . 3 . 2 Energy Cannon 8 | . . . . . . 3 1 . 1 . . . 2 . . . 1 . Ballistic Gun 12 | 1 . . . . . 3 1 . 2 . . . 2 2 . 1 . . Ballistic Cannon 5 | . . 1 . 2 1 . . . . . . . . . . . 1 . Launcher 10 | . . . . 2 1 1 2 . 1 . 2 . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . 2 . 1 1 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . 2 7 . . 2 . . . . 1 1 5 1 . Parts Lost 22 | . . . . . 1 . . . . . 4 . 4 . . 9 2 2 Power 2 | . . . . . . . . . . . . . 1 . . 1 . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . 1 . Utility 11 | . . . . . . . . . . . 2 . 1 . . 7 . 1 Weapon 7 | . . . . . . . . . . . 2 . 2 . . 1 1 1 Highest Loss Streak 4 | . . . . . 1 . . . . . 4 . 3 . . 3 2 1 Average Slot Usage (%) 92 | . 100 100 100 100 90 99 100 100 80 80 77 73 77 81 82 79 83 94 Engine 7 | . 14 14 14 14 9 9 3 . 2 6 6 6 4 . 4 2 . . Core 2 | . . . . . . . 5 9 4 . . . 1 10 5 4 4 4 Treads 9 | . 28 28 28 28 4 . . . . . . . . . . . . . Leg 6 | . . . . . 19 26 27 27 . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 3 16 Flight 1 | . . . . . . . . . 6 6 6 6 6 5 5 4 3 . Device 8 | . . . . . 6 9 9 9 13 13 10 6 13 17 17 14 14 20 Storage 17 | . 28 28 28 28 18 18 18 18 6 6 6 6 6 10 10 12 13 8 Processor 5 | . . . . . . . . . 13 13 13 13 13 11 14 12 14 11 Hackware 5 | . . . . . 6 9 9 9 6 6 6 6 6 5 5 7 12 12 Protection 3 | . . . . . 9 9 9 9 6 6 5 6 4 . 1 4 . 4 Energy Gun 8 | . 14 14 14 14 9 5 7 9 3 . 4 6 6 4 5 3 3 5 Ballistic Gun 4 | . 14 . . . . 7 8 9 13 13 7 6 8 6 5 3 4 . Ballistic Cannon 3 | . . 13 14 4 8 . . . . . . . . . . . . 4 Launcher 1 | . . . . 9 . . . . . . 4 6 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 16 20 26 74 74 85 86 86 80 65 65 65 61 64 75 80 71 86 90 Greatest Support 91 | 40 40 40 40 40 40 45 45 45 72 72 72 72 72 81 81 72 72 91 Greatest Overweight (x) 3 | . . . 1 1 3 2 1 1 . . . . . . 1 . 1 . Average Overweight (x) . | . . . . 1 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 12 20 20 20 20 20 20 20 12 12 12 12 18 18 18 18 18 Average Capacity 16 | 7 8 11 16 20 20 20 20 20 12 12 12 12 12 17 16 16 18 12 Most Carried 20 | 4 10 12 17 19 20 20 20 20 19 12 12 9 10 18 18 18 18 13 Average Carried 15 | 2 7 11 13 18 19 19 19 19 12 11 11 9 7 15 16 16 17 11 Final Capacity 20 | 8 10 12 20 20 20 20 20 20 12 12 12 12 12 18 14 18 18 12 Final Carried 20 | 4 10 12 17 19 20 20 20 20 12 12 9 9 10 18 14 18 14 12 Class Distribution -------------------- 41% | Hauler-Mutant 27% | Mutant 7% | Hacker-Mutant 5% | Scavenger-Ninja 4% | Ninja 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Recycling Scout | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Ninja | -5/Factory Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 2270 | 245 50 58 . 66 148 218 193 12 . 100 305 . 193 160 30 235 76 181 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 3197 | 56 206 48 . 12 216 292 549 20 . . 499 . 206 142 75 619 76 181 Parts 156 | 4 12 3 . 4 13 12 22 3 . . 17 . 11 5 4 32 1 13 Haulers Intercepted 2 | . . . . . . 1 . . . . . . . 1 . . . . Recyclers Shooed 4 | . . . . . 1 2 . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 5 . 5 . . . . . Prevented 12 | . . . . . . . . . . 2 6 . 4 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 66 | . 5 1 . 4 8 3 12 3 . . 11 . 4 1 1 7 1 5 Melee 13 | . . . . . . . . . . . . . . . 1 7 . 5 Guns 20 | . 4 . . 1 2 2 2 3 . . 3 . 2 1 . . . . Cannons 5 | . . 1 . . 2 1 . . . . . . . . . . 1 . AOE 25 | . 1 . . 3 4 . 8 . . . 7 . 2 . . . . . Classes Destroyed 9 | 1 1 . . 1 1 1 . 1 . . . . 1 1 . 1 . . Hauler 2 | . . . . . . 1 . . . . . . . 1 . . . . Recycler 2 | 1 . . . . . 1 . . . . . . . . . . . . Drone 3 | . . . . . . . . 3 . . . . . . . . . . Swarmer 18 | . . . . 4 4 . 2 . . . 3 . . . . . . 5 Grunt 27 | . 5 1 . . 2 . 9 . . . 7 . 3 . . . . . Duelist 1 | . . . . . . . . . . . . . . 1 . . . . Sentry 15 | . . . . . 2 3 1 . . . 1 . . . 1 6 1 . Hunter 1 | . . . . . . . . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 8 | 1 2 1 . 4 6 1 8 2 . . 3 . 3 1 1 1 1 3 Combat Bots Only 8 | . 2 1 . 4 6 1 8 2 . . 3 . 3 1 1 1 1 3 Max Kills in Single Turn 3 | 1 1 1 . 2 2 1 3 1 . . 2 . 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 2 2 . 3 . . . 2 . 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 5076 | . 309 30 . 18 261 257 289 . 18 168 468 . 677 222 50 1571 478 260 Core 684 | . 53 . . 8 56 19 90 . . 6 28 . 38 14 50 208 45 69 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Core Remaining (%) 89 | 100 . . . 75 . . . 70 . . . . 91 98 95 84 96 95 Volleys Fired 166 | 1 14 2 1 3 15 42 15 4 4 16 26 . 10 7 . 1 5 . Largest 3 | 2 2 2 2 2 2 2 2 2 1 3 3 . 3 3 . 1 3 . Hottest 189 | 60 60 75 75 75 75 93 93 86 90 140 122 . 108 116 . 75 189 . Shots Fired 297 | 2 28 4 2 4 28 63 22 8 4 41 34 . 22 19 . 1 15 . Gun 186 | 2 28 2 1 1 13 26 13 8 . 32 16 . 19 19 . 1 5 . Cannon 80 | . . 2 1 1 13 37 3 . 3 9 . . 1 . . . 10 . Launcher 31 | . . . . 2 2 . 6 . 1 . 18 . 2 . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 138 | 1 14 2 1 1 13 21 9 4 . 32 5 . 13 12 . . 10 . Thermal 64 | . . . . . . 37 6 4 3 9 4 . 1 . . . . . Explosive 12 | . . . . 2 2 . . . 1 . 5 . 2 . . . . . Electromagnetic 83 | 1 14 2 1 1 13 5 7 . . . 20 . 6 7 . 1 5 . Robot Hit Streak 22 | 1 11 3 . 5 11 22 4 3 . 4 9 . 9 7 . . 10 . Robot Miss Streak 4 | . 1 1 . . 1 3 3 3 . 4 4 . 2 2 . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . 1 . . . . Shots Hit Robots 226 | 1 23 3 . 2 22 32 11 3 . 26 23 . 15 13 2 32 12 6 Core Hits 130 | 1 10 2 . 4 13 7 16 3 . 2 23 . 15 8 2 15 4 5 Critical Hits 2 | . . . . . . 1 . . . . . . . . 1 . . . Critical Kills 1 | . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . Melee Attacks 137 | . . . . . . . . . . . . . . 14 15 62 13 33 Impact 12 | . . . . . . . . . . . . . . 12 . . . . Slashing 90 | . . . . . . . . . . . . . . 2 15 27 13 33 Piercing 35 | . . . . . . . . . . . . . . . . 35 . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 8246 | 15 315 52 . 258 595 668 962 70 . 467 1879 . 453 248 99 1485 404 276 Guns 1928 | 15 222 15 . 10 145 380 144 70 . 285 134 . 156 248 . . 104 . Cannons 997 | . . 37 . . 168 288 22 . . 182 . . . . . . 300 . Explosions 3461 | . 93 . . 248 282 . 796 . . . 1745 . 297 . . . . . Melee 1860 | . . . . . . . . . . . . . . . 99 1485 . 276 Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 1554 | . 65 37 . . 168 266 87 18 . 285 54 . 106 194 . . 274 . Thermal 1065 | . 93 . . . 34 288 275 52 . 182 141 . . . . . . . Explosive 1716 | . . . . 248 248 . . . . . 923 . 297 . . . . . Electromagnetic 2051 | 15 157 15 . 10 145 114 600 . . . 761 . 50 54 . . 130 . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 1000 | . . . . . . . . . . . . . . . 99 625 . 276 Piercing 860 | . . . . . . . . . . . . . . . . 860 . . Highest Corruption 2 | . . . . . . . . . . . . . . . . 2 1 . Average Corruption 1 | . . . . . . . . . . . . . . . . 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 176 | . . . . 25 . . 9 . . 24 104 . . . . . . 14 Projectiles 24 | . . . . . . . . . . 24 . . . . . . . . Explosions 138 | . . . . 25 . . 9 . . . 104 . . . . . . . Melee 14 | . . . . . . . . . . . . . . . . . . 14 Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 138 | . 30 . . . 47 . 21 . . . 40 . . . . . . . Shots 5 | . 1 . . . 1 . 1 . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 331 | 20 100 30 15 15 69 208 138 48 99 331 77 . 147 206 . 32 192 . Average Temperature 64 | 10 39 16 10 10 32 55 49 28 56 174 25 . 68 97 . 19 98 . Received Heat Transfer 945 | . 84 15 . . 81 54 144 . 6 . 174 . 78 12 9 252 36 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 . . . 1 . . . . . . . Combat Hostiles 3 | . . . . . . . 2 . . . 1 . . . . . . . Parts Fried 8 | . . . . . . . 3 . . . 3 . 1 . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . . . Heat Transferred 1586 | . 100 . . . 50 481 411 111 . 222 211 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 2 . . . 1 . 3 . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 943 | 5 150 110 . 90 300 199 511 325 943 . . . . 240 99 230 110 248 Initial 902 | . 3 58 . . 35 42 23 229 902 . . . . 44 21 51 28 12 Average 115 | 3 54 48 . 22 177 59 298 220 919 . . . . 79 84 89 56 93 Maximum Alert Level 3 | . . . . . 1 . 2 1 3 . . . . 1 . 1 . 1 Low Security (%) 84 | 100 100 100 . 100 55 100 35 33 . . . . . 92 100 97 100 94 Level 1 11 | . . . . . 44 . 40 66 . . . . . 7 . 2 . 5 Level 2 1 | . . . . . . . 23 . . . . . . . . . . . Level 3 2 | . . . . . . . . . 100 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 3 . . . . . . . . . . . . . . 2 1 3 Investigation 2 | . . . . . . . . . . . . . . . . . . 2 Extermination 3 | . . . . . . . . . . . . . . . . 1 1 1 Reinforcement 4 | . 3 . . . . . . . . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 6 | . 3 . . . . 1 . . 1 . . . . . . 1 . . Communications Jammed 32 | . . . . . . 1 . 11 . . . . . 11 . 6 3 . Distress Signals 21 | . . . . . . 1 . . . . . . . 11 . 6 3 . Times Spotted 159 | . 19 2 . 2 8 11 14 24 1 3 14 2 5 13 2 18 6 15 Peak Tracking Total 7 | . 4 2 . 3 3 3 7 6 3 2 4 2 4 6 1 5 4 6 Tactical Retreats 15 | . 1 . . . . 1 5 . . 1 3 . . . . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 7 | . 1 . . . . 1 2 . . . . . . 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 8 | . . 1 . . 2 1 . . . . . . . 4 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . . . 1 . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 1 1 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 49 | . 4 1 2 1 2 8 . 5 1 . . . . 4 5 6 2 8 Terminals 33 | . 4 1 . . 2 7 . 4 1 . . . . 3 3 2 . 6 Fabricators 2 | . . . . . . . . . . . . . . . . 1 1 . Repair Stations 2 | . . . . . . . . . . . . . . . 1 1 . . Recycling Units 3 | . . . . . . . . 1 . . . . . 1 . 1 . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Access 5 | . . . . . . 1 . . . . . . . . . 1 1 2 Total Hacks 136 | . 9 2 2 1 9 34 . 8 2 . . . . 13 21 12 4 19 Successful 75 | . 6 2 2 1 5 25 . 4 1 . . . . 4 9 5 3 8 Failed 61 | . 3 . . . 4 9 . 4 1 . . . . 9 12 7 1 11 Catastrophic 7 | . . . . . 1 1 . 2 . . . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 66 | . 7 . 1 . 6 16 . 5 2 . . . . 6 11 3 . 9 Terminals 111 | . 9 2 . . 9 32 . 7 2 . . . . 12 17 4 . 17 Fabricators 5 | . . . . . . . . . . . . . . . . 2 3 . Repair Stations 5 | . . . . . . . . . . . . . . . 2 3 . . Recycling Units 4 | . . . . . . . . 1 . . . . . 1 . 2 . . Scanalyzers 2 | . . . . . . . . . . . . . . . 2 . . . Garrison Access 6 | . . . . . . 2 . . . . . . . . . 1 1 2 Terminal Hacks 42 | . 4 2 2 1 3 20 . 2 . . . . . 2 4 . . 2 Record 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematic 4 | . . . . . . 4 . . . . . . . . . . . . Robot Analysis 2 | . . . . . . 2 . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . . 1 2 . . . . . . . 1 2 . . . Open Door 5 | . . . . 1 . 3 . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . . . Patrol Status 3 | . . 1 . . . 2 . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . 1 . . . . . . . 1 . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . . . Zone Layout 8 | . 2 1 . . 1 2 . 1 . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . 1 2 . Load Schematic 2 | . . . . . . . . . . . . . . . . 1 1 . Build 1 | . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 4 | . . . . . . . . 1 . . . . . 1 . 2 . . Report Inventory 3 | . . . . . . . . 1 . . . . . 1 . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer 2 | . . . . . . . . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 5 | . . . . . . 1 . . . . . . . . . 1 1 2 Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . . . . . . . . 1 1 2 Unauthorized Hacks 18 | . 2 . . . 2 4 . 1 1 . . . . 1 3 . . 4 Terminals 18 | . 2 . . . 2 4 . 1 1 . . . . 1 3 . . 4 Assimilate 4 | . 1 . . . . . . . . . . . . . 1 . . 2 Botnet 14 | . 1 . . . 2 4 . 1 1 . . . . 1 2 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . 4 1 . . 2 5 . 4 1 . . . . 3 5 5 . 6 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 4 . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 . Matter 102 | . . . . . . . . . . . . . . . . . 102 . Time 25 | . . . . . . . . . . . . . . . . . 25 . Total Part Build Rating 2 | . . . . . . . . . . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . . 2 . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 8 | . 1 3 . . . . . . . . . . . 3 . . . 1 Largest Group 3 | . 1 3 . . . . . . . . . . . 3 . . . 1 Highest-Rated Group 93 | . 10 40 . . . . . . . . . . . 93 . . . 26 Highest-Rated Ally 31 | . 10 16 . . . . . . . . . . . 31 . . . 26 Total Orders 6 | . . . . . 2 . . . . . . . . . . . . 4 EXPLORE 3 | . . . . . 1 . . . . . . . . . . . . 2 RETURN 3 | . . . . . 1 . . . . . . . . . . . . 2 Ally Attacks 31 | . . 9 . . . . . . . . . . . 22 . . . . Total Damage 791 | . . 89 . . . . . . . . . . . 702 . . . . Kills 5 | . . 1 . . . . . . . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . 2 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . . . . . 1 . 2 . . . . . Drone Launches 4 | . . . . . 1 . . . . . . . . . . . . 3 Drone Recoveries 3 | . . . . . 1 . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 10315 | 127 672 799 657 1088 597 1051 479 600 216 246 256 404 227 471 396 847 418 764 Spaces Moved 8894 | 70 351 468 378 542 266 452 282 376 359 376 338 257 369 742 609 1116 521 1022 Core 1 | 1 . . . . . . . . . . . . . . . . . . Treads 1873 | 69 351 468 378 542 65 . . . . . . . . . . . . . Legs 1311 | . . . . . 201 452 282 376 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 1027 | . . . . . . . . . . . . . . . . . 5 1022 Flight 4682 | . . . . . . . . . 359 376 338 257 369 742 609 1116 516 . Fastest Speed 50 | 50 160 160 160 180 180 150 150 150 50 50 50 50 50 50 50 50 50 53 Average Speed 92 | 158 160 160 171 180 180 170 150 150 50 50 50 50 50 50 53 50 50 53 Slowest Speed 220 | 160 160 160 180 180 220 180 150 150 50 50 50 50 50 50 150 50 150 53 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 1 . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 5 69 79 70 92 22 51 49 76 11 68 58 14 65 15 15 38 14 26 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 3 | . . 1 1 . . . . . . . . . 1 . . . . . Known Exits Taken 6 | . . . . . 1 1 . . 1 . . . . 1 . 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 . . . 1 . 1 1 1 1 . 1 . . . Scrap Searched 6 | . . 1 . 2 . . . . . 1 1 . 1 . . . . . Spaces Dug 114 | . . . . . . 6 . . 16 . . . 1 13 13 28 13 24 Terrain Destroyed 198 | . 7 . . 19 11 7 10 . 16 3 23 . 11 13 13 28 13 24 Melee 91 | . . . . . . . . . . . . . . 13 13 28 13 24 Projectile 14 | . . . . . . 7 . . 3 3 . . 1 . . . . . AOE 93 | . 7 . . 19 11 . 10 . 13 . 23 . 10 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Fac Res Res Acc Total 10551 | 81 438 517 384 649 358 682 317 407 392 408 394 531 391 810 657 1297 643 1195 Wait 953 | . 62 35 . 100 46 144 . 24 1 14 20 275 2 1 6 31 77 115 Move 8872 | 69 350 467 377 541 265 452 281 375 356 375 337 256 366 741 608 1115 520 1021 Hop 2 | . . . . . . . . . 1 . . . 1 . . . . . Pick Up 114 | 4 8 5 2 1 11 6 2 2 5 1 2 . 5 21 7 22 4 6 Fast Attach 51 | 7 . . 1 . 2 10 . . 1 . . . . 3 3 12 9 3 Attach 46 | . . 1 . . 6 . . . 7 . 3 . 4 4 4 6 5 6 Detach 11 | . . . . . 3 4 . . . . . . . 2 1 1 . . Swap 53 | . 1 2 1 4 3 7 7 . 6 1 3 . 3 4 2 5 1 3 Drop 118 | . 3 5 2 . 7 17 2 2 11 1 3 . . 13 11 24 9 8 Fire 166 | 1 14 2 1 3 15 42 15 4 4 16 26 . 10 7 . 1 5 . Melee 137 | . . . . . . . . . . . . . . 14 15 62 13 33 Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . 10 . . . . . . . . 18 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory -3/Research (discovered 3 exits: *Res x2 / *Tes) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 13) 739 | -10/Materials | Discovered new exit (range 8) 800 | -10/Materials | Entered Mines 808 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 821 | -10/Mines | Discovered new exit (range 9) 914 | -10/Mines | Discovered new exit (range 8) 1108 | -10/Mines | Learned location of Storage (-8) 1310 | -10/Mines | Discovered new exit (range 10) 1343 | -10/Mines | Found a hidden stash of uninstalled traps 1506 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1509 | -10/Mines | Assembled infested the area 1510 | -10/Mines | Found Prototype Device 1593 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1599 | -10/Mines | Entered Exiles 1641 | -10/Exiles | Met 8R-AWN 1667 | -10/Exiles | Met EX-HEX 1739 | -10/Exiles | Met EX-DEC 1795 | -10/Exiles | Learned location of Zion (-6) 1934 | -10/Exiles | Met EX-BIN 1961 | -10/Exiles | Aligned with FarCom system 1963 | -10/Exiles | Given EX-Vault access code 2006 | -10/Exiles | Opened EX-Vault 2024 | -10/Exiles | Found Flying Fortress v7 2064 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2135 | -10/Exiles | Build established: Hauler-Mutant 2240 | -10/Exiles | Discovered new exit (range 10) 2256 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2256 | -10/Exiles | Entered Mines 2635 | -9/Mines | Found the Drone Emporium 2641 | -9/Mines | Found Prototype Device 3288 | -9/Mines | Discovered new exit (range 10) 3344 | -9/Mines | Entered Materials 3344 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3344 | -8/Materials | Identified Exp. Sensor Array 3346 | -8/Materials | Identified Bomb Drone Bay 3474 | -8/Materials | Discovered new exit (range 13) 3662 | -8/Materials | Identified exit to Storage 3941 | -8/Materials | Entered Storage 4480 | -8/Storage | Discovered new exit (range 14) 4992 | -8/Storage | Identified exit to Garrison 4992 | -8/Storage | Entered Garrison 5144 | -8/Garrison | Triggered checkpoint 5200 | -8/Garrison | Destroyed 8 combat bots 5259 | -8/Garrison | Discovered new exit (range 15) 5435 | -8/Garrison | Discovered new exit (range 15) 5465 | -8/Garrison | Installed Relay Interface Framework 5471 | -8/Garrison | Entered Recycling 5477 | -8/Recycling | Spotter reported a threat 5497 | -8/Recycling | Spotter reported a threat 5522 | -8/Recycling | Spotter reported a threat 5530 | -8/Recycling | Spotter reported a threat 5584 | -8/Recycling | Spotter reported a threat 5623 | -8/Recycling | Spotter reported a threat 5630 | -8/Recycling | Spotter reported a threat 5638 | -8/Recycling | Spotter reported a threat 5640 | -8/Recycling | Spotter reported a threat 5642 | -8/Recycling | Spotter reported a threat 5655 | -8/Recycling | Spotter reported a threat 5676 | -8/Recycling | Spotter reported a threat 5807 | -8/Recycling | Spotter reported a threat 5835 | -8/Recycling | Spotter reported a threat 5836 | -8/Recycling | Spotter reported a threat 5839 | -8/Recycling | Spotter reported a threat 5860 | -8/Recycling | Spotter reported a threat 5924 | -8/Recycling | Spotter reported a threat 5943 | -8/Recycling | Spotter reported a threat 5943 | -8/Recycling | Spotter reported a threat 5945 | -8/Recycling | Spotter reported a threat 5977 | -8/Recycling | Spotter reported a threat 5989 | -8/Recycling | Spotter reported a threat 5996 | -8/Recycling | Spotter reported a threat 6030 | -8/Recycling | Spotter reported a threat 6056 | -8/Recycling | Discovered new exit (range 4) 6071 | -8/Recycling | Entered Factory 6071 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6072 | -6/Factory | Identified exit to Lower Caves 6287 | -6/Factory | Entered Lower Caves 6356 | -6/Lower Caves | Encountered a Warlord checkpoint 6472 | -6/Lower Caves | Discovered new exit (range 19) 6533 | -6/Lower Caves | Entered another Lower Caves area 6544 | -6/Lower Caves | Learned Factory terminal intel 6662 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6742 | -6/Lower Caves | Lost 4 parts (2u2w) 6784 | -6/Lower Caves | Discovered new exit (range 15) 6789 | -6/Lower Caves | Entered Zion 6811 | -6/Zion | Discovered new exit (range 16) 7003 | -6/Zion | Build established: Mutant 7177 | -6/Zion | RIF detected upon attempting to enter Zion 7177 | -6/Zion | Attacked by Zionites 7177 | -6/Zion | Spotted 5X-6E8(B) 7177 | -6/Zion | Spotted HQ-REH(B) 7193 | -6/Zion | Entered Proximity Caves 7336 | -5/Proximity Caves | Spotted B-75 Beast 7392 | -5/Proximity Caves | Learned 4 Factory zone layouts 7395 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 7415 | -5/Proximity Caves | Discovered new exit (range 10) 7420 | -5/Proximity Caves | Entered Factory 7420 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7421 | -5/Factory | Identified exit to Factory 7421 | -5/Factory | Identified exit to Upper Caves 7422 | -5/Factory | Loaded intel: 20 terminal locations 7698 | -5/Factory | Allied Derelicts emerged from ambush trap array 7891 | -5/Factory | Entered another Factory area 7891 | -4/Factory | Evolved 2 slots: Utility x2 8272 | -4/Factory | Discovered new exit (range 8) 8287 | -4/Factory | Entered Research 8287 | -3/Research | Evolved 2 slots: Utility x2 8373 | -3/Research | Build established: Ninja 8850 | -3/Research | Discovered new exit (range 3) 8879 | -3/Research | Identified exit to Testing 8904 | -3/Research | Lost 3 parts (1p2u) 8975 | -3/Research | Discovered new exit (range 8) 8987 | -3/Research | Spotted B-86 Titan 9000 | -3/Research | Identified exit to Research 9104 | -3/Research | Found Prototype Processor 9104 | -3/Research | Identified Exp. Target Analyzer 9113 | -3/Research | Discovered exit to Research (range 4) 9134 | -3/Research | Entered another Research area 9134 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9283 | -2/Research | Fabricated Signal Interpreter (x2) 9427 | -2/Research | Build established: Hacker-Mutant 9516 | -2/Research | Found Prototype Device 9516 | -2/Research | Identified Exp. Thermal Defense Suite 9527 | -2/Research | Discovered new exit (range 4) 9550 | -2/Research | Identified exit to Access 9552 | -2/Research | Entered Access 9552 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 10245 | -1/Access | Identified exit to Surface 10311 | -1/Access | Imp. Hacking Suite fried by hacking feedback 10316 | *** | Escaped! Last Messages --------------- 10233_ Connecting with Garrison Access... >>Seal Access door sealed. 10235_ Dropped Imp. Focal Shield. 10236_ Acquired Adv. Terrain Scan Processor. 10245_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (85,143) Map updated. 10291_ Connecting with Terminal... 10307_ K-01 Serf cleans the Terminal. 10311_ Connecting with Terminal... >>Open Sealed Barrier opened. Feedback: Imp. Hacking Suite fried. 10311_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 10313_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???????????????####+### #######+###?# #####?## | | ????????????????? ? # #?# ####### | | ????????????? ? #? # ### | | #???????????? ! # # ### | | ??????????? # ? # # # ####### | | ????????? #? # ### ###?#?## | | ??????? #?? + ### ######## | | ????? #?? ?# ### # | | ??????? #? ??# ### # | | ??#????################? ?############# # "" | | ?????????#??#??#??## ? ? ? ?####??### # "" F" | | ?????????????#####?#? ? ? ##?#?#?### # """"" | | ?????????????##?#?## ? ?########## + """" | | ??????????? ? #?#?#? ? ? ### # # | | ??????????? #?#### BB?? BB ### # # | | ????? ??? ???###?? 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"" ### ? | | ???? ????????########################## ### | | ? ??? ?#?????#???#?###?#??#??################# | | ????? ?###???## ???? ??? ?###??##??###?##??####?? | | ???????#??? ??? ? ? #?##?##?#######???##?#? | | ???#??#???#???# ? ? ? ? #?#???####?###?##??#### | | ?????????????## ? ? ? #?###?###??#?#?###????? | | ????? ??? ? ??? ??? ??#?#?#####??####???##??# | | ??????????? ?#??? ? ?? ??####?#??#######?#???? | | ????????????????"? ? ? ???#????####?#?##?????##? | | ??????##?#?? ##?"""?? ??? ?#??####??##?###????#??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 60 Targeting Accuracy 8 Melee Accuracy 16 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Shock Bomb Launcher | -8/Storage | Hacked Lrg. Storage Unit | -8/Storage | Hacked Hcp. Storage Unit | -8/Storage | Hacked Signal Interpreter | -8/Storage | Hacked Imp. Hacking Suite | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Signal Interpreter | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed SensorMiningNanovents Manual? 0 Play Time 04:43:01 Cumulative 140.6 hours Start 2020.12.31 @ 17:19:07 End 2021.01.01 @ 17:19:08 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 41 Adventurer 1 Explorer 2 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 81c50df8-fadf-4261-99d5-610fcdcf6c67