Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.24 @ 21:48:38 Player: Vidali Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (32) 160 Value Destroyed (1122) 1122 Prototype IDs (21) 420 Alien Tech Used (3) 600 Bonus (8560) 8560 TOTAL SCORE: 17762 Bonus ------- Follower Combat Kills 60 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 165/300 Energy 97/100 System Corruption 10% Temperature Cool (0) Movement Flying (40) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- Biomechanical Wings > --- UTILITY (10) ----- Advanced Target Analyzer Graphene Brace Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Kinetic Spear > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Thermal Generator Advanced Coolant Injector Advanced Actuator Array Thermal Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Biomechanical Wings Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Phase Shifter Improved Phase Shifter Improved Phase Shifter Graphene Brace Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Kinetic Spear > --- INVENTORY -------- Light Quantum Reactor Advanced Thermal Generator Advanced Coolant Injector Advanced Actuator Array [Rating: 155] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Cesium-ion Thruster Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Improved System Shield Artifact Phase Redirector Weapon Kinetic Spear Ballistic Gun Autogun Impact Weapon Heavy Hammer Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Slots Evolved 18 | . . 2 2 2 2 2 2 2 . 2 2 . Power 2 | . . . . 1 . . . . . . 1 . Propulsion 8 | . . 1 2 1 1 1 . . . 2 . . Utility 8 | . . 1 . . 1 1 2 2 . . 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 90 | 5 9 4 7 8 9 3 5 4 5 3 4 24 Power 9 | 1 1 . 1 1 1 . 1 . 1 . . 2 Engine 3 | 1 1 . . . 1 . . . . . . . Core 2 | . . . 1 1 . . . . . . . . Reactor 4 | . . . . . . . 1 . 1 . . 2 Propulsion 32 | 2 4 2 4 2 4 1 1 . 1 2 1 8 Treads . | . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 1 Flight 29 | . 4 2 4 2 4 1 1 . 1 2 1 7 Utility 38 | . 2 1 1 3 2 1 3 4 3 1 3 14 Device 26 | . 2 . 1 2 2 . 2 3 1 1 2 10 Storage 1 | . . . . . . . . . . . 1 . Processor 7 | . . 1 . 1 . . 1 1 1 . . 2 Hackware 3 | . . . . . . 1 . . . . . 2 Protection . | . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . 1 . . . Weapon 11 | 2 2 1 1 2 2 1 . . . . . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 6 | 2 2 1 1 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon 2 | . . . . . 1 1 . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 2 1 1 1 . . . Parts Lost 40 | . . . 3 . 1 . . . 2 2 15 17 Power 4 | . . . . . . . . . . . 1 3 Propulsion 18 | . . . 2 . 1 . . . . . 7 8 Utility 17 | . . . 1 . . . . . 1 2 7 6 Weapon 1 | . . . . . . . . . 1 . . . Highest Loss Streak 15 | . . . 1 . 1 . . . 1 2 15 14 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 1 3 4 4 4 5 4 4 5 4 4 7 5 Power . | . . . . . . . 1 1 . . 1 1 Propulsion . | . 1 . . . . 1 1 1 2 1 . . Utility 2 | . 1 1 1 3 4 2 1 1 2 1 2 3 Weapon . | . . 1 2 1 . . 1 1 . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . 3 . 1 . 3 . 1 1 3 1 1 4 Power 2 | . . . . . . . . 1 . . . 1 Propulsion 4 | . 3 . . . . . . . . 1 . . Utility 11 | . . . . . 3 . 1 . 3 . 1 3 Weapon 1 | . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 74 90 84 89 82 98 98 97 99 92 85 52 Engine 3 | . 14 11 8 . 2 5 5 4 . . . . Core 2 | . . . . 11 10 5 . . . . . . Reactor 3 | . . . . . . . 4 4 8 8 7 4 Flight 33 | . 19 33 32 39 29 47 42 38 37 42 38 17 Device 20 | . 7 22 24 15 19 17 24 30 33 28 27 9 Processor 4 | . . 2 . 6 6 5 6 9 9 7 4 5 Hackware 1 | . . . . . . 3 3 . . . . 5 Ballistic Gun 5 | . 24 21 18 7 . . . . . . . . Piercing Weapon 2 | . . . . . . 1 5 4 4 4 3 4 Special Melee Weapon 2 | . . . . 1 6 5 5 4 3 . . . Peak Build Rating 155 | 5 9 16 24 37 59 73 96 110 124 136 151 155 Average Rating 70 | 3 5 14 17 31 38 69 92 106 122 132 137 94 On Entrance 55 | . 5 9 14 24 35 59 73 96 110 116 125 57 Avg Prop Armor Cover (%) 4 | . . . 7 4 3 3 3 . . 5 2 10 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 52 | 7 8 11 14 20 23 23 29 35 45 44 52 47 Greatest Support 73 | 20 20 12 29 23 42 42 49 49 51 66 63 73 Greatest Overweight (x) 2 | . . . . . . . . . . . 1 2 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 10 10 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 9 9 Most Carried 10 | 4 5 5 5 5 5 5 5 5 5 5 9 10 Average Carried 5 | 1 3 4 4 4 4 4 4 4 4 4 7 5 Final Capacity 10 | 5 5 5 5 5 5 5 5 5 5 5 10 5 Final Carried 6 | 1 5 5 5 5 5 5 5 5 5 4 6 5 Class Distribution -------------------- 27% | Ninja 18% | Sprinter 17% | Scout 8% | Mutant 7% | Scientist-Scout 6% | Hacker-Sprinter 5% | Hacker-Ninja 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Scout | -7/Factory Scout | -6/Factory Scientist-Scout | -5/Factory Hacker-Ninja | -4/Factory Ninja | -3/Research Ninja | -3/Quarantine Ninja | -2/Research Ninja | -1/Access Hacker-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Matter Collected 1264 | 250 127 246 56 115 105 . 95 . . 82 88 100 Remotely . | . . . . . . . . . . . . . Salvage Created 1152 | . 210 348 56 . . . 95 . . 139 165 139 Parts 61 | . 18 18 2 . . . 6 . . 8 3 6 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Combat Hostiles Destroyed 25 | . 9 7 1 . . . 1 . . 4 . 3 Melee 8 | . . . . . . . 1 . . 4 . 3 Guns 17 | . 9 7 1 . . . . . . . . . Classes Destroyed 5 | . 3 1 . . . . 1 . . . . . Watcher 7 | . 1 . . . . . 1 . . . 4 1 Swarmer 15 | . 8 . . . . . . . . 4 . 3 Grunt 4 | . 1 3 . . . . . . . . . . Sentry 5 | . . 4 1 . . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . Best Kill Streak 4 | . 4 3 1 . . . 1 . . 4 2 1 Combat Bots Only 4 | . 4 3 1 . . . 1 . . 4 . 1 Max Kills in Single Turn 1 | . 1 1 1 . . . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Hostile Shots Fired 527 | . 29 45 33 22 26 4 4 11 29 24 172 128 Missed 248 | . 7 31 17 13 15 3 3 7 15 13 79 45 Hits 279 | . 22 14 16 9 11 1 1 4 14 11 93 83 Projectile 279 | . 22 14 16 9 11 1 1 4 14 11 93 83 AOE 4 | . . . . . . . . . . . . 4 Critical Strikes 19 | . . . 1 . 1 . . 1 2 1 4 9 Actively Blocked 9 | . . . . . . . . . . . . 9 Part Disruptions 2 | . . . . . . . . . . . . 2 Damage Taken 4821 | . 154 144 188 66 139 15 20 44 203 245 1191 2412 Core 1795 | . 44 51 50 28 15 . . . 35 36 387 1149 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 1313 | . 47 42 54 21 40 4 5 12 58 67 325 638 Core Remaining (%) 94 | 100 82 87 90 96 98 100 100 . 97 97 . . Volleys Fired 61 | . 32 22 7 . . . . . . . . . Largest 2 | . 2 2 2 . . . . . . . . . Hottest 46 | . 40 46 46 . . . . . . . . . Shots Fired 115 | . 57 44 14 . . . . . . . . . Gun 115 | . 57 44 14 . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 115 | . 57 44 14 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 34 | . 14 34 9 . . . . . . . . . Robot Miss Streak 3 | . 3 1 2 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 122 | . 39 39 11 . 1 . 2 . 1 5 9 15 Core Hits 42 | . 14 13 2 . . . 2 . . 4 2 5 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 3 1 1 . . . . . . . . . Critical Strikes 10 | . 3 1 1 . . . . . . 2 1 2 Destroy 5 | . 3 1 1 . . . . . . . . . Impale 5 | . . . . . . . . . . 2 1 2 Melee Attacks 93 | . . . . 4 1 1 3 1 6 16 39 22 Impact 4 | . . . . 4 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 88 | . . . . . . 1 3 1 6 16 39 22 Sneak Attacks 3 | . . . . . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2957 | . 312 622 181 . . . 150 . 59 319 670 644 Guns 1115 | . 312 622 181 . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1838 | . . . . . . . 146 . 59 319 670 644 Ramming 4 | . . . . . . . 4 . . . . . Kinetic 1115 | . 312 622 181 . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 1838 | . . . . . . . 146 . 59 319 670 644 Highest Corruption 10 | . . . . 4 1 . . 1 1 . 3 10 Average Corruption 1 | . . . . 2 1 . . 1 1 . 2 3 Corruption Purged 12 | . . . . 4 1 . . . 3 . 1 3 Corruption Blocked . | . . . . . . . . . . . . . Effects 8 | . . . . 3 1 . . 1 . . 1 2 Message Errors 2 | . . . . . 1 . . 1 . . . . Matter Fused 4 | . . . . 2 . . . . . . 1 1 Energy Discharges 1 | . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 373 | . . . . . . . . . 4 . 345 24 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 373 | . . . . . . . . . 4 . 345 24 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . 2 . . . . . Shots . | . . . . . . . . . . . . . Rammed 1 | . . . . . . . 1 . . . . . Targets Rammed 1 | . . . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 460 | . 12 21 13 40 460 7 314 431 . 294 129 207 Average Temperature 72 | . 4 7 8 9 173 1 116 98 . 68 29 78 Received Heat Transfer 540 | . 30 66 90 39 69 9 9 . 21 18 . 189 Effects 5 | . . . . . 2 . 1 2 . . . . Shutdowns 2 | . . . . . 1 . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Maximum Alert Level 1 | . . 1 1 . . . . . . . . . Low Security (%) 96 | 100 100 90 44 100 100 100 100 100 100 100 100 100 Level 1 3 | . . 9 55 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 291 | . 145 241 291 142 175 73 70 52 50 84 60 75 Initial 105 | . . 43 86 105 22 56 . 22 20 19 31 . Average 49 | . 77 94 186 84 58 28 29 14 7 48 6 20 Influence Increases 2833 | . 317 558 345 168 365 49 207 137 126 162 151 248 Destroy 0b10 Robot/C 520 | . 180 140 20 . . . 20 . . 80 . 80 Destroy 0b10 Robot/NC 35 | . 5 . . . . . 5 . . . 20 5 Destroy Leader 144 | . 32 60 10 . . . 12 . . 10 8 12 Allied During Kill 7 | . . . . . . . . . . . . 7 Successful Hack 125 | . 10 27 29 . 20 32 3 . 4 . . . Disable Machine 27 | . . . . . . . . . 9 . 9 9 Destroy Structure 85 | . . 1 1 3 . 2 2 2 8 27 39 . Partial Spotted 705 | . 30 135 75 . 90 15 120 105 60 15 15 45 Lose Combat Pursuer 1185 | . 60 195 210 165 255 . 45 30 45 30 60 90 Influence Decreases 2833 | . 195 439 315 386 283 184 157 145 128 141 212 248 Entered New Map 611 | . . 79 155 166 31 79 . 28 22 21 30 . Time Decay 1841 | . 195 200 130 220 252 105 157 117 86 100 115 164 Lost Part 201 | . . . 30 . . . . . 20 20 67 64 Lost Ally 30 | . . 10 . . . . . . . . . 20 Purge Threat 150 | . . 150 . . . . . . . . . . Squads Dispatched 29 | . . 3 2 1 5 1 2 1 3 3 5 3 Investigation 6 | . . 2 1 . . . . . 1 . 1 1 Extermination 17 | . . . . 1 3 1 2 1 1 2 4 2 Reinforcement 6 | . . 1 1 . 2 . . . 1 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Distress Signals 12 | . 4 1 3 . 1 . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 201 | . 20 33 23 14 18 6 10 11 19 7 20 20 Peak Tracking Total 20 | . 5 20 10 6 9 4 6 7 14 5 7 7 Tactical Retreats 31 | . 2 2 6 5 7 . 1 1 1 2 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Traps Triggered 5 | . . . . 1 2 . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Machines Disabled 3 | . . . . . . . . . 1 . 1 1 Max in Single Turn 1 | . . . . . . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Machines Accessed 45 | . 8 10 7 . 5 4 1 2 5 . 1 2 Terminals 34 | . 6 9 6 . 3 3 1 . 4 . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 9 | . . 1 1 . 2 1 . 2 1 . 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 146 | . 25 40 30 . 13 15 4 4 9 . 3 3 Successful 96 | . 9 29 23 . 8 13 3 2 6 . 2 1 Failed 48 | . 16 10 6 . 5 2 1 2 3 . 1 2 Catastrophic 3 | . 1 1 . . . . . . . . . 1 Database Lockouts 2 | . . 1 1 . . . . . . . . . Manual 76 | . 19 26 18 . 7 3 . . 3 . . . Terminals 112 | . 20 35 29 . 6 8 4 . 7 . . 3 Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . 4 . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers 29 | . . 5 1 . 7 7 . 4 2 . 3 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 49 | . 3 17 18 . . 4 3 . 3 . . 1 Record 4 | . 1 . . . . . . . 3 . . . Robot Analysis 13 | . 2 8 3 . . . . . . . . . Prototype ID Bank 3 | . . 1 2 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . Scanalyzer Index 2 | . . . 1 . . 1 . . . . . . Alert Level 5 | . . 2 1 . . 1 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 4 | . . 2 1 . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . Zone Layout 4 | . . 1 2 . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . Scanalyzer 23 | . . 4 . . 7 6 . 2 2 . 2 . Insert Component 9 | . . 2 . . . 3 . 1 1 . 2 . Analyze 5 | . . 2 . . . 3 . . . . . . Retrieve Study 9 | . . . . . 7 . . 1 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 22 | . 4 8 5 . 1 3 . . 1 . . . Terminals 22 | . 4 8 5 . 1 3 . . 1 . . . Assimilate 8 | . 4 3 . . . 1 . . . . . . Botnet 14 | . . 5 5 . 1 2 . . 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 38 | . 7 8 5 . 5 3 1 2 5 . 1 1 Full Trace Events 8 | . 1 2 2 . . . . . 1 . 1 1 Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 9 | . . . . . 7 . . 1 1 . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . 2 . . . 3 . 1 . . . . Part Schematics Acquired 5 | . . 2 . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Total Allies 8 | . . 1 . . . 1 . . . . . 6 Largest Group 6 | . . 1 . . . 1 . . . . . 6 Highest-Rated Group 85 | . . 10 . . . 26 . . . . . 85 Highest-Rated Ally 26 | . . 10 . . . 26 . . . . . 15 Total Orders . | . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . . 17 Total Damage 508 | . . . . . . . . . . . . 508 Kills 1 | . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Active Infowar (turns) 4355 | . 159 417 263 442 731 301 407 265 376 200 645 149 Optics 879 | . . . . . . . 90 251 376 162 . . Sensors 4128 | . 42 417 217 418 731 301 407 265 375 171 635 149 Structural 4001 | . 159 417 263 242 726 301 407 265 376 200 645 . Cloaking 1103 | . . . . . . . 12 24 274 193 600 . Robot Analysis Total 12 | . 2 7 3 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Turns Passed 5095 | 45 435 417 263 442 731 301 407 265 376 200 670 543 Spaces Moved 11875 | 34 634 896 675 1040 1795 1041 1269 1034 809 526 1137 985 Core 9 | 9 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 91 | 25 66 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 11775 | . 568 896 675 1040 1795 1041 1269 1034 809 526 1137 985 Fastest Speed 10 | 50 32 29 23 23 19 19 15 15 15 10 13 24 Average Speed 23 | 101 45 29 29 26 25 19 17 15 15 14 14 36 Slowest Speed 170 | 120 120 29 35 29 26 19 19 15 15 19 97 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 82 | . 4 8 12 2 12 6 8 5 11 4 1 9 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 4 91 82 72 35 55 29 38 31 93 21 43 39 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 8 | . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 32 | . . . . 3 . 1 1 1 4 9 13 . Terrain Destroyed 32 | . . . . 3 . 1 1 1 4 9 13 . Melee 32 | . . . . 3 . 1 1 1 4 9 13 . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Acc Com Total 13837 | 44 735 1009 714 1193 2050 1135 1443 1136 1045 621 1584 1128 Wait 1620 | . 40 90 33 135 209 95 168 98 220 77 392 63 Move 11708 | 33 625 880 651 1035 1772 1028 1254 1023 788 517 1134 968 Hop 74 | . 4 7 11 2 10 6 7 5 9 4 1 8 Pick Up 86 | 6 11 4 3 4 7 2 2 2 9 3 10 23 Fast Attach 22 | . 4 . 3 2 7 . 3 3 . . . . Attach 63 | 5 3 3 2 3 2 2 1 1 3 3 7 28 Detach 10 | . . . . . 1 . 1 . . . . 8 Swap 16 | . 3 1 2 4 1 1 1 . 2 . . 1 Drop 54 | . 13 2 2 4 10 . 3 3 8 1 1 7 Fire 61 | . 32 22 7 . . . . . . . . . Melee 93 | . . . . 4 1 1 3 1 6 16 39 22 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 30 | . . . . . 30 . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 3 exits: *Res / *Upp x2) -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 46 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 12) 237 | -10/Materials | Discovered new exit (range 5) 312 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 12) 453 | -10/Materials | Discovered new exit (range 8) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 586 | -9/Materials | Discovered new exit (range 10) 687 | -9/Materials | Central database locked down 706 | -9/Materials | Discovered new exit (range 4) 755 | -9/Materials | Discovered new exit (range 7) 762 | -9/Materials | Build established: Sprinter 850 | -9/Materials | Discovered new exit (range 16) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Propulsion x2 941 | -8/Materials | Discovered new exit (range 2) 964 | -8/Materials | Discovered new exit (range 14) 965 | -8/Materials | Identified exit to Storage 1050 | -8/Materials | Discovered new exit (range 16) 1147 | -8/Materials | Discovered new exit (range 10) 1151 | -8/Materials | Central database locked down 1161 | -8/Materials | Entered Factory 1161 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1385 | -7/Factory | Discovered new exit (range 8) 1387 | -7/Factory | Identified exit to Factory 1495 | -7/Factory | Discovered new exit (range 13) 1504 | -7/Factory | Identified exit to Lower Caves 1601 | -7/Factory | Discovered exit to Factory (range 6) 1602 | -7/Factory | Discovered exit to Lower Caves (range 15) 1603 | -7/Factory | Entered another Factory area 1603 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1900 | -6/Factory | Build established: Scout 1965 | -6/Factory | Discovered new exit (range 13) 1968 | -6/Factory | Identified exit to Lower Caves 1977 | -6/Factory | Spotted B-75 Beast 1996 | -6/Factory | Discovered exit to Lower Caves (range 5) 2326 | -6/Factory | Discovered new exit (range 15) 2333 | -6/Factory | Identified exit to Factory 2334 | -6/Factory | Entered another Factory area 2334 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2395 | -5/Factory | Identified exit to Upper Caves 2395 | -5/Factory | Identified exit to Extension 2548 | -5/Factory | Build established: Scientist-Scout 2605 | -5/Factory | Discovered new exit (range 3) 2605 | -5/Factory | Identified exit to Factory 2635 | -5/Factory | Entered another Factory area 2635 | -4/Factory | Evolved 2 slots: Utility x2 2670 | -4/Factory | Discovered new exit (range 5) 2671 | -4/Factory | Identified exit to Upper Caves 2882 | -4/Factory | Discovered exit to Upper Caves (range 8) 3038 | -4/Factory | Discovered new exit (range 19) 3041 | -4/Factory | Identified exit to Research 3042 | -4/Factory | Entered Research 3042 | -3/Research | Evolved 2 slots: Utility x2 3044 | -3/Research | Found Prototype Device 3044 | -3/Research | Identified Exp. ECM Suite 3059 | -3/Research | Found Exp. ECM Suite 3099 | -3/Research | Discovered new exit (range 19) 3116 | -3/Research | Identified exit to Research 3178 | -3/Research | Spotted B-86 Titan 3235 | -3/Research | Spotted B-86 Titan 3252 | -3/Research | Discovered new exit (range 5) 3252 | -3/Research | Identified exit to Quarantine 3307 | -3/Research | Entered Quarantine 3310 | -3/Quarantine | Found Prototype Processor 3311 | -3/Quarantine | Identified Exp. Signal Interpreter 3332 | -3/Quarantine | Found Alien Artifact 3348 | -3/Quarantine | Identified Phase Redirector 3411 | -3/Quarantine | Discovered exit to Research (range 19) 3448 | -3/Quarantine | Found Alien Artifact 3602 | -3/Quarantine | Build established: Ninja 3641 | -3/Quarantine | Found Alien Artifact 3643 | -3/Quarantine | Scanned by Researcher 3683 | -3/Quarantine | Entered Research 3683 | -2/Research | Evolved 2 slots: Propulsion x2 3699 | -2/Research | Discovered new exit (range 5) 3882 | -2/Research | Discovered new exit (range 4) 3882 | -2/Research | Identified exit to Access 3883 | -2/Research | Entered Access 3883 | -1/Access | Evolved 2 slots: Power x1, Utility x1 4087 | -1/Access | Identified Core Reset Matrix 4087 | -1/Access | Identified Transdimensional Reconstructor 4388 | -1/Access | Spotted B-99 Colossus 4490 | -1/Access | Spotted B-99 Colossus 4492 | -1/Access | Spotted B-99 Colossus 4501 | -1/Access | Used Core Reset Matrix 4502 | -1/Access | Warped through subspace 4551 | -1/Access | Discovered new exit (range 4) 4552 | -1/Access | Identified exit to Command 4553 | -1/Access | Entered Command 4583 | -1/Command | Lost 15 parts (1p7n7u) 5034 | -1/Command | Build established: Hacker-Sprinter 5042 | -1/Command | Spotted M Guard 5042 | -1/Command | Spotted M Guard 5043 | -1/Command | Spotted Combat Programmer 5043 | -1/Command | Spotted Combat Programmer 5053 | -1/Command | Met MAIN.C 5057 | -1/Command | 0b10 Conduit disabled 5072 | -1/Command | Core integrity fell below 50% 5085 | -1/Command | Emitted hypermatrix ping 5089 | -1/Command | Core integrity fell below 20% 5090 | -1/Command | Assembled emerged from beneath the floor 5096 | -1/Command | System corruption reached 10% 5096 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 05073_ Penetrated by EMDS Slug. 05081_ EMDS Slug penetrates 0b10 Conduit. 05081_ Impulse Thruster Array destroyed. 05083_ Penetrated by EMDS Slug. 05085_ Emitted hypermatrix ping. 05085_ Penetrated by EMDS Slug. 05088_ Lrn. Sensor Array destroyed. 05090_ Assembled emerge from beneath the floor. 05090_ as-68694 sneak attacks. 05091_ Penetrated by EMDS Slug. 05091_ Combat Programmer knocked back. 05091_ Slug penetrates Combat Programmer. 05091_ P-80 Master destroyed. 05091_ Slug penetrates Combat Programmer. 05092_ as-99687 destroyed. 05093_ System corrupted: IFF burst signal emitted. 05093_ Penetrated by EMDS Slug. 05095_ Slug penetrates Combat Programmer. 05096_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#############??????????? | | ????????????????????????? """" #??????????? | | ????????????????#"??????? "" #??????????? | | ????????????????# """" ? 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" " " ?????????????? | | ????????????????# """ """""" " ?????????????? | | ????????????????# " """ " """"""?????????????? | | ????????????????# """ " " " ?????????????? | | ????????????????##################???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 42 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 110 Cloak Strength 4 Additional Mass Support 6 Base Temperature (-) 200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 75 Target Analysis 8 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Transdimensional Reconstructor Achievements -------------- Ew, Corruption For Emergencies Only Heavy Suspicion I Laugh At Your Crits Item+ Spot Them First Challenges ------------ None Game ------ Seed FieldZipBooster Manual? 0 Play Time 02:36:35 Cumulative 269.1 hours Start 2025.10.24 @ 19:03:32 End 2025.10.24 @ 21:48:38 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 159 Rogue 94 Adventurer 65 Explorer 0 Win Type - Total 13 Types 10/0/0/3/0/0/0/0/0/0 Lore% 68 Gallery% 67 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 55755a1b-52d7-44d7-a2a6-b6cac2707d0e