Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 18:21:36 Player: HabNab Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (42) 210 Value Destroyed (1403) 1403 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 5924 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 98/100 System Corruption 0% Temperature Cool (30) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ System Shield Authchip [R/NC] Authchip [Processor] > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Heavy Pick Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Improved Signal Interpreter Reaction Control System System Shield > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Reinforced Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Minigun Minigun Minigun Grenade Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Minigun Energy Gun EM Shotgun Ballistic Gun Minigun Launcher Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Slots Evolved 8 | . . 2 . 2 2 . 2 . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . 2 . 1 1 . 2 . Weapon . | . . . . . . . . . Parts Attached 57 | 1 4 11 1 30 1 3 3 3 Power 10 | . 1 3 . 4 1 . . 1 Engine 7 | . 1 3 . 1 1 . . 1 Core 3 | . . . . 3 . . . . Reactor . | . . . . . . . . . Propulsion 10 | . . 2 . 8 . . . . Treads . | . . . . . . . . . Leg 10 | . . 2 . 8 . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | . 1 3 . 8 . 3 3 . Device 6 | . 1 1 . 3 . . 1 . Storage 1 | . . . . 1 . . . . Processor 3 | . . 1 . 2 . . . . Hackware 6 | . . . . 1 . 3 2 . Protection 2 | . . 1 . 1 . . . . Artifact . | . . . . . . . . . Weapon 19 | 1 2 3 1 10 . . . 2 Energy Gun 6 | 1 2 2 . 1 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | . . . . 7 . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . 2 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 41 | . . 5 7 22 . 2 . 5 Power 5 | . . 1 1 3 . . . . Propulsion 8 | . . . 1 6 . 1 . . Utility 13 | . . 2 2 5 . 1 . 3 Weapon 15 | . . 2 3 8 . . . 2 Highest Loss Streak 9 | . . 5 7 9 . 2 . 3 To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 76 | . 100 95 69 75 . 19 23 32 Engine 7 | . 14 10 7 5 . 2 . 1 Leg 20 | . 28 22 22 22 . 2 . . Device 11 | . 14 19 11 10 . . . . Storage 8 | . 14 11 11 8 . . . . Processor 5 | . . 7 . 7 . 7 6 6 Hackware 4 | . . . . 5 . 5 15 20 Energy Gun 8 | . 28 18 7 . . . . . Ballistic Gun 6 | . . . . 13 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 19 | 11 17 19 16 19 10 10 1 16 Greatest Support 42 | 20 20 20 20 42 12 12 3 3 Greatest Overweight (x) 5 | . . . . . . . . 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 5 5 5 5 Average Capacity 7 | 8 8 8 8 7 5 5 5 5 Most Carried 8 | 6 8 8 8 8 3 5 5 5 Average Carried 5 | 6 7 6 7 6 2 2 4 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 5 Final Carried 8 | 6 8 8 7 3 2 3 5 2 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Matter Collected 963 | 202 48 95 . 525 . 12 81 . Remotely . | . . . . . . . . . Salvage Created 1415 | . 184 344 18 812 . . . 57 Parts 91 | . 15 24 2 47 . . . 3 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Combat Hostiles Destroyed 33 | . 5 7 1 19 . . . 1 Melee 5 | . . 4 1 . . . . . Guns 21 | . 4 3 . 13 . . . 1 AOE 7 | . 1 . . 6 . . . . Classes Destroyed 8 | . 3 2 . 3 . . . . Builder 2 | . . . . 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 6 | . 2 . . 4 . . . . Swarmer 7 | . 3 . 1 3 . . . . Grunt 19 | . 2 5 . 11 . . . 1 Brawler 2 | . . 1 . 1 . . . . Sentry 3 | . . 1 . 2 . . . . Hunter 2 | . . . . 2 . . . . Best Kill Streak 8 | . 5 6 1 8 . . . 1 Combat Bots Only 6 | . 3 6 1 5 . . . 1 Max Kills in Single Turn 4 | . 1 1 1 4 . . . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . . 3 . . . . Melee 1 | . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Damage Taken 4986 | . 134 449 450 2400 . 386 35 1132 Core 1824 | . 11 45 95 524 . 296 18 835 Absorbed by Shields 42 | . . . . . . 42 . . Core Remaining (%) 64 | 100 95 . 65 4 . 57 . . Volleys Fired 111 | . 12 11 1 81 . . . 6 Largest 2 | . 2 2 2 2 . . . 1 Hottest 90 | . 90 90 80 88 . . . 30 Shots Fired 197 | . 24 18 2 147 . . . 6 Gun 184 | . 24 18 2 134 . . . 6 Cannon . | . . . . . . . . . Launcher 13 | . . . . 13 . . . . Special . | . . . . . . . . . Kinetic 134 | . . . . 128 . . . 6 Thermal 9 | . . 1 2 6 . . . . Explosive 13 | . . . . 13 . . . . Electromagnetic 41 | . 24 17 . . . . . . Robot Hit Streak 17 | . 5 13 . 17 . . . 5 Robot Miss Streak 5 | . 5 2 2 4 . . . 1 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 2 | . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 142 | . 19 21 2 95 . . . 5 Core Hits 81 | . 11 13 1 52 . . . 4 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . . . . 1 Destroy 1 | . . . . . . . . 1 Melee Attacks 15 | . . 11 4 . . . . . Impact . | . . . . . . . . . Slashing 15 | . . 11 4 . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3592 | . 406 372 73 2502 . . . 239 Guns 2236 | . 287 238 23 1449 . . . 239 Cannons . | . . . . . . . . . Explosions 1118 | . 115 . . 1003 . . . . Melee 184 | . . 134 50 . . . . . Ramming 54 | . 4 . . 50 . . . . Kinetic 1621 | . . . . 1382 . . . 239 Thermal 435 | . 115 11 23 286 . . . . Explosive 784 | . . . . 784 . . . . Electromagnetic 514 | . 287 227 . . . . . . Impact . | . . . . . . . . . Slashing 184 | . . 134 50 . . . . . Piercing . | . . . . . . . . . Highest Corruption 18 | . . 4 4 18 . . . . Average Corruption 6 | . . 3 4 7 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . 1 17 . . . . Message Errors 2 | . . . 1 1 . . . . Matter Fused 5 | . . . . 5 . . . . Energy Discharges 2 | . . . . 2 . . . . Parts Rejected 2 | . . . . 2 . . . . Data Loss (minor) 2 | . . . . 2 . . . . Misfires 2 | . . . . 2 . . . . Misdirections 2 | . . . . 2 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 125 | . . . . 125 . . . . Projectiles . | . . . . . . . . . Explosions 125 | . . . . 125 . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 155 | . 36 . . 119 . . . . Shots 8 | . 2 . . 6 . . . . Rammed . | . . . . . . . . . Targets Rammed 20 | . 1 . . 19 . . . . Kicked 20 | . 1 . . 19 . . . . Crushed . | . . . . . . . . . Highest Temperature 234 | . 234 165 18 44 . . . 31 Average Temperature 47 | . 91 81 12 10 . . . 11 Received Heat Transfer 1738 | . 12 201 . 1011 . . . 514 Effects 3 | . 3 . . . . . . . Interference 3 | . 3 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . 5 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 623 | . 200 25 50 348 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Peak Influence 431 | . 164 313 141 431 191 133 63 343 Initial 191 | . . 68 121 31 191 133 58 53 Average 132 | . 65 174 115 144 191 124 62 175 Maximum Alert Level 2 | . . 1 . 2 . . . 1 Low Security (%) 79 | 100 100 57 100 79 100 100 100 54 Level 1 16 | . . 42 . 12 . . . 45 Level 2 3 | . . . . 7 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . . 8 . . . . Investigation 2 | . 1 . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . . . 4 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Distress Signals 7 | . 2 . . 5 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 8 12 6 43 . 1 2 21 Peak Tracking Total 18 | . 4 6 6 14 . 1 3 18 Tactical Retreats 9 | . . 3 . 3 . . . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Traps Triggered 6 | . 1 . . 2 . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Machines Disabled 4 | . . . . 4 . . . . Max in Single Turn 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Machines Accessed 9 | . 2 2 . 2 1 . 2 . Terminals 7 | . 2 2 . 1 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 20 | . 6 8 . 2 1 . 3 . Successful 12 | . 4 4 . 1 1 . 2 . Failed 8 | . 2 4 . 1 . . 1 . Catastrophic 3 | . 1 . . 1 . . 1 . Database Lockouts . | . . . . . . . . . Manual 5 | . 2 3 . . . . . . Terminals 17 | . 6 8 . 1 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 9 | . 4 3 . . 1 . 1 . Open DSF 2 | . . . . . 1 . 1 . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . . . . Terminals 1 | . . 1 . . . . . . Botnet 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 2 . 2 . . 1 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Turns Passed 1533 | 9 248 294 34 735 3 49 87 74 Spaces Moved 1008 | 7 142 152 16 368 3 56 156 108 Core 329 | . . . . 29 . 36 156 108 Treads . | . . . . . . . . . Legs 679 | 7 142 152 16 339 3 20 . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 120 120 50 90 50 50 50 Average Speed 96 | 120 120 120 120 113 90 64 50 54 Slowest Speed 300 | 120 120 120 120 125 90 90 50 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 2 31 10 5 50 . 81 4 36 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 70 | . 11 . . 59 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 70 | . 11 . . 59 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac DSF Fac Gar Total 1352 | 7 197 221 21 554 3 68 164 117 Wait 95 | . 25 27 . 43 . . . . Move 1000 | 6 141 151 15 367 2 55 156 107 Hop . | . . . . . . . . . Pick Up 28 | . 7 7 . 7 . 3 4 . Fast Attach 24 | . 3 2 . 16 . 1 2 . Attach 24 | . . 4 1 12 1 2 1 3 Detach 2 | . . . . 2 . . . . Swap 9 | 1 1 5 . 2 . . . . Drop 18 | . 7 3 . 5 . 1 1 1 Fire 111 | . 12 11 1 81 . . . 6 Melee 15 | . . 11 4 . . . . . Ram . | . . . . . . . . . Kick 20 | . 1 . . 19 . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 16) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Utility x2 318 | -9/Materials | Build established: Mutant 335 | -9/Materials | Discovered new exit (range 15) 505 | -9/Materials | Lost 5 parts (1p2u2w) 552 | -9/Materials | Entered Mines 556 | -9/Mines | Discovered new exit (range 11) 586 | -9/Mines | Entered Materials 586 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 612 | -8/Materials | Lost 7 parts (1p1n2u3w) 892 | -8/Materials | Build established: Scavenger-Mutant 1020 | -8/Materials | Garrison activated, responded to threat 1146 | -8/Materials | System corruption reached 10% 1184 | -8/Materials | Lost 9 parts (3p1n2u3w) 1219 | -8/Materials | Lost 3 parts (1n2w) 1256 | -8/Materials | Core integrity fell below 50% 1274 | -8/Materials | Core integrity fell below 20% 1306 | -8/Materials | Lost 8 parts (3n2u3w) 1313 | -8/Materials | Discovered new exit (range 10) 1320 | -8/Materials | Identified exit to Factory 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1323 | -7/Factory | Identified exit to DSF 1324 | -7/Factory | Entered DSF 1352 | -7/DSF | Additional patrols routed to DSF 1366 | -7/DSF | Discovered new exit (range 14) 1372 | -7/DSF | Identified exit to Factory 1373 | -7/DSF | Entered Factory 1373 | -6/Factory | Evolved 2 slots: Utility x2 1460 | -6/Factory | Identified exit to Garrison 1460 | -6/Factory | Entered Garrison 1477 | -6/Garrison | Spotted B-75 Beast 1481 | -6/Garrison | Triggered checkpoint 1499 | -6/Garrison | Discovered new exit (range 15) 1500 | -6/Garrison | Triggered checkpoint 1505 | -6/Garrison | Identified exit to Factory 1506 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1519 | -6/Garrison | Core integrity fell below 50% 1532 | -6/Garrison | Core integrity fell below 20% 1534 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01470_ Critical hit (Burn: +50). 01478_ Authchip [R/Combat] destroyed. 01481_ Beams of light sweep through the air. An alarm sounds. 01499_ EXIT=FOUND 01500_ Beams of light sweep through the air. An alarm sounds. 01500_ ALERT: Garrison interior compromised. 01505_ EXIT=IDENTIFIED: FACTORY 01506_ Attempting to access garrison exit controls... 01506_ Remote lockdown engaged. 01514_ Grenade Launcher destroyed. 01514_ Critical hit (Burn: +37). 01517_ Slug penetrates G-50 Soldier. 01523_ G-50 Soldier suffers critical hit (Destroy). 01523_ G-50 Soldier destroyed. 01525_ Slug penetrates G-50 Soldier. 01525_ Slug penetrates G-67 Veteran. 01526_ Coil Gun destroyed. 01526_ Critical hit (Burn: +37). 01527_ Dropped Angular Momentum Engine. 01530_ Imp. Signal Interpreter destroyed. 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BB#?????????????????# | | ?????????????# ######### BB#?????????????????# # | | ????????????????????????# #?????????????????# # | | ????????????????????????# #?????????????????# # | | ????????????????????????# #?????????????????# # | | ????????????????????????# #???????????####### # | | ????????????????????????# #???????????# % ## # | | ????????????????????????# ############# #" # | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????############ ## ## | | ???????????????????????????????????# ## ## | | ?????????????????????????????????? | | ?????????????????????????????????# | | ?????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 59 Targeting Accuracy 5 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed CompactBladeProtection Manual? 0 Play Time 00:38:02 Cumulative 22.3 hours Start 2022.03.20 @ 17:45:55 End 2022.03.20 @ 18:21:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 40 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60214f0d-c07f-4f07-bbfa-cb84ba83c342