Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.23 @ 23:02:46 Player: S_ Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (928) 928 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3423 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 171/300 Energy 100/100 System Corruption 1% Temperature Warning (326) Movement Core (1450) Ox28 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (3) ------- Plasma Rifle Mini Grenade Launcher > --- INVENTORY (25) --- Improved Ion Engine Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Medium Matter Pod (100) Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Sensor Array Targeting Computer Core Shielding Makeshift Medium Armor Plating Storm Laser KE Penetrator Heavy Rocket Launcher Precision Grenade Launcher Datajack Datajack Signal Generator Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Experimental Sensor Array > --- WEAPON ----------- Plasma Rifle Proton Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Medium Matter Pod Advanced Weight Redist. System Advanced Visual Processing Unit Targeting Computer Core Shielding Medium Armor Plating Makeshift Medium Armor Plating Storm Laser KE Penetrator Mini Grenade Launcher Mini Grenade Launcher Precision Grenade Launcher Datajack Datajack Signal Generator Self-destruct Interrupter [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit Flight Unit Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Protection Core Shielding Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 40 | 7 1 9 13 . . 10 Power 5 | 1 . 2 1 . . 1 Engine 5 | 1 . 2 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . 2 2 . . 1 Treads 3 | . . . 2 . . 1 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 8 | 1 . 4 2 . . 1 Device 5 | 1 . 3 1 . . . Storage 1 | . . 1 . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 20 | 3 1 1 8 . . 7 Energy Gun 9 | 2 1 1 4 . . 1 Energy Cannon 5 | . . . 3 . . 2 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 4 | . . . . . . 4 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . . . . . 10 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . . 3 Utility 1 | . . . . . . 1 Weapon 4 | . . . . . . 4 Highest Loss Streak 7 | . . . . . . 7 To Critical Strikes . | . . . . . . . Average Backups 16 | 1 4 3 14 23 21 19 Power 1 | . . . 1 3 2 1 Propulsion . | 1 1 . 1 1 1 . Utility 7 | . . . 6 13 9 10 Weapon 4 | . 1 1 2 3 5 5 Tool/Special . | . . . . . . . Unused Backups 26 | . 3 1 3 . 6 13 Power 3 | . . . 2 . . 1 Propulsion 4 | . 3 . . . 1 . Utility 11 | . . . . . 4 7 Weapon 4 | . . . 1 . . 3 Tool/Special 4 | . . 1 . . 1 2 Average Slot Usage (%) 97 | . 85 92 99 100 100 96 Engine 20 | . 14 14 21 22 22 21 Treads 1 | . . . 4 . . 3 Wheel 20 | . 28 25 17 22 22 15 Device 11 | . 14 19 9 11 11 10 Storage 9 | . . 1 11 11 11 11 Energy Gun 23 | . 14 19 15 33 33 15 Energy Cannon 4 | . . . 13 . . 8 Ballistic Gun 1 | . 14 8 . . . . Launcher 2 | . . . . . . 8 Peak Build Rating 42 | 6 6 18 29 29 32 42 Average Rating 27 | 4 6 11 22 29 31 36 On Entrance 17 | . 6 6 17 29 29 32 Naked Turns . | . . . . . . . Heaviest Build 121 | 7 7 97 106 106 106 121 Greatest Support 53 | 20 20 20 20 20 20 53 Greatest Overweight (x) 30 | . . 4 10 5 5 30 Average Overweight (x) 3 | . . . 6 5 5 6 Largest Inventory Capacity 25 | 5 5 25 25 25 25 25 Average Capacity 21 | 5 5 6 25 25 25 25 Most Carried 25 | 4 5 8 24 24 25 25 Average Carried 19 | 2 3 4 15 24 24 24 Final Capacity 25 | 5 5 25 25 25 25 25 Final Carried 25 | 4 3 8 24 24 25 23 Class Distribution -------------------- 69% | Skirmisher 15% | Mutant 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1013 | 293 . 129 194 . 55 342 Remotely . | . . . . . . . Salvage Created 766 | 47 . 107 199 . . 413 Parts 38 | 2 . 4 16 . . 16 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 5 8 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 26 | 1 . 4 6 . . 15 Guns 9 | 1 . 4 2 . . 2 Cannons 5 | . . . 4 . . 1 AOE 11 | . . . . . . 11 Classes Destroyed 9 | 1 . 1 3 . . 4 Drone 2 | . . . . . . 2 Watcher 1 | . . . 1 . . . Swarmer 8 | . . 3 3 . . 2 Grunt 6 | 1 . 1 1 . . 3 Brawler 2 | . . . . . . 2 Duelist 4 | . . . 1 . . 3 Protector 1 | . . . . . . 1 Sentry 2 | . . . 1 . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | 1 . 3 2 . . 9 Combat Bots Only 9 | 1 . 3 2 . . 9 Max Kills in Single Turn 3 | 1 . 2 1 . . 3 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 142 | 10 . 15 42 . . 75 Missed 37 | 2 . 4 11 . . 20 Hits 105 | 8 . 11 31 . . 55 Melee 3 | . . . 2 . . 1 Projectile 102 | 8 . 11 29 . . 54 Critical Strikes 3 | . . . 1 . . 2 Damage Taken 1987 | 87 . 110 357 . . 1433 Core 465 | 22 . 32 67 . . 344 Absorbed by Shields . | . . . . . . . Redirected to Shielding 5 | . . . 5 . . . Regen/Repaired (Parts) 76 | . . . 59 . 17 . Core Remaining (%) 84 | 91 . 78 . . . . Volleys Fired 56 | 8 . 9 19 . . 20 Largest 3 | 2 . 2 3 . . 3 Hottest 195 | 60 . 60 176 . . 195 Shots Fired 141 | 16 . 18 53 . . 54 Gun 77 | 16 . 18 18 . . 25 Cannon 48 | . . . 35 . . 13 Launcher 16 | . . . . . . 16 Special . | . . . . . . . Kinetic 26 | 8 . 9 9 . . . Thermal 58 | 8 . . 41 . . 9 Explosive 16 | . . . . . . 16 Electromagnetic 41 | . . 9 3 . . 29 Robot Hit Streak 14 | 12 . 14 4 . . 5 Robot Miss Streak 6 | 1 . 3 6 . . 5 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 66 | 15 . 10 17 . . 24 Core Hits 49 | 2 . 8 9 . . 30 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2862 | 148 . 102 315 . . 2297 Guns 575 | 148 . 102 135 . . 190 Cannons 380 | . . . 180 . . 200 Explosions 1907 | . . . . . . 1907 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 178 | 60 . 43 75 . . . Thermal 440 | 88 . . 240 . . 112 Explosive 1846 | . . . . . . 1846 Electromagnetic 398 | . . 59 . . . 339 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . . . 8 Projectiles . | . . . . . . . Explosions 8 | . . . . . . 8 Melee . | . . . . . . . Knockbacks 1 | . . . 1 . . . Impact . | . . . . . . . Kinetic 1 | . . . 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 287 | . . . . . . 287 Shots 8 | . . . . . . 8 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 629 | 88 . 9 583 . . 629 Average Temperature 220 | 48 . 9 259 . . 222 Received Heat Transfer 456 | 48 . 27 90 . . 291 Effects 39 | . . . 21 . . 18 Shutdowns 16 | . . . 11 . . 5 Energy Bleed 3 | . . . 3 . . . Interference 2 | . . . 2 . . . Matter Decay 1 | . . . . . . 1 Short Circuit 3 | . . . 2 . . 1 Damage (minor) 3 | . . . . . . 3 Damage (major) 9 | . . . 3 . . 6 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 931 | 200 . . 481 . . 250 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 70 | 20 6 70 55 . . . Initial 6 | . 6 . . . . . Average 11 | 2 1 12 14 . . . Influence Increases 602 | 20 3 115 189 . . 275 Destroy 0b10 Robot/C 460 | 20 . 80 120 . . 240 Destroy 0b10 Robot/NC 20 | . . . 5 . . 15 Destroy Leader 72 | . . 20 32 . . 20 Successful Hack 20 | . 3 . 17 . . . Disable Machine 15 | . . . 15 . . . Lose Combat Pursuer 15 | . . 15 . . . . Influence Decreases 483 | 10 13 115 189 . . 156 Entered New Map 4 | . 4 . . . . . Time Decay 399 | 10 9 115 189 . . 76 Lost Part 80 | . . . . . . 80 Squads Dispatched 2 | . . . 1 . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 33 | 1 . 6 10 . . 16 Peak Tracking Total 7 | 1 . 3 3 . . 7 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 1 . . 2 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 2 . 4 . . . Terminals 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 10 . 15 . . . Successful 18 | . 8 . 10 . . . Failed 7 | . 2 . 5 . . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts . | . . . . . . . Manual 6 | . . . . . 6 . Terminals 14 | . 4 . 10 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units 6 | . 6 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 3 . 6 . . . Record 6 | . 3 . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 5 | . 5 . . . . . Recycle Component 3 | . 3 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 1 | . . . 1 . . . Insert Component 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 50 | . . . 50 . . . Parts Recycled 3 | . 3 . . . . . Recycled Matter 129 | . 129 . . . . . Retrieved Matter 129 | . 129 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 150 | . . . . . 150 . Highest-Rated Ally 38 | . . . . . 38 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 3201 | . . 40 416 73 1638 1034 Sensors 3129 | . . . 384 73 1638 1034 Terrain 72 | . . 40 32 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 2 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4247 | 117 143 539 642 73 1638 1095 Spaces Moved 2710 | 96 166 560 266 47 1043 532 Core 19 | 18 . . . . . 1 Treads 23 | . . . 2 . . 21 Legs . | . . . . . . . Wheels 2639 | 78 166 531 264 47 1043 510 Hover . | . . . . . . . Flight 29 | . . 29 . . . . Fastest Speed 50 | 50 80 80 140 155 155 155 Average Speed 141 | 74 80 85 181 155 155 185 Slowest Speed 1550 | 80 80 280 560 155 155 1550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 9 22 84 28 13 89 46 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 1 4 Spaces Dug . | . . . . . . . Terrain Destroyed 141 | . . . . . . 141 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 139 | . . . . . . 139 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2996 | 124 176 602 382 47 1068 597 Wait 69 | . 2 5 35 1 12 14 Move 2704 | 95 165 559 265 46 1042 532 Hop . | . . . . . . . Pick Up 66 | 10 5 8 30 . 6 7 Fast Attach 8 | . . 6 . . . 2 Attach 15 | 6 . . 4 . . 5 Detach 1 | . . . . . . 1 Swap 39 | 5 1 6 17 . . 10 Drop 38 | . 3 9 12 . 8 6 Fire 56 | 8 . 9 19 . . 20 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 118 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 6) 175 | -10/Materials | Discovered new exit (range 11) 261 | -10/Materials | Entered Mines 262 | -10/Mines | Met a Derelict testing a Signal Generator 263 | -10/Mines | Found Signal Generator 274 | -10/Mines | Discovered new exit (range 11) 302 | -10/Mines | Learned location of Storage (-8) 316 | -10/Mines | Build established: Mutant 368 | -10/Mines | Learned location of Zion (-7) 432 | -10/Mines | Learned Materials emergency access door positions 683 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 685 | -10/Mines | Found Prototype Device 800 | -10/Mines | Entered Materials 800 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 832 | -9/Materials | Identified Exp. Sensor Array 1166 | -9/Materials | Repaired Lgt. Angular Momentum Engine 1296 | -9/Materials | Discovered new exit (range 12) 1390 | -9/Materials | Discovered new exit (range 10) 1442 | -9/Materials | Entered Mines 1443 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1465 | -9/Mines | Met a Derelict bent on vengeance 1515 | -9/Mines | Entered Zion 1549 | -7/Zion | Build established: Skirmisher 1570 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1633 | -7/Zion | Discovered new exit (range 14) 1668 | -7/Zion | Received a visual enhancement algorithm 1670 | -7/Zion | Ran a visual enhancement algorithm 1673 | -7/Zion | Ran a visual enhancement algorithm 1873 | -7/Zion | Found Prototype Energy Gun 2459 | -7/Zion | Learned 4 Factory zone layouts 2751 | -7/Zion | Met Imprinter 2781 | -7/Zion | Imprinted 2784 | -7/Zion | Declared Zion's savior 3153 | -7/Zion | Entered Proximity Caves 3155 | -6/Proximity Caves | Spotter reported a threat 3156 | -6/Proximity Caves | Spotter reported a threat 3202 | -6/Proximity Caves | Learned Factory terminal intel 4123 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4163 | -6/Proximity Caves | Destroyed 9 combat bots 4229 | -6/Proximity Caves | Core integrity fell below 50% 4231 | -6/Proximity Caves | Core integrity fell below 20% 4248 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04232_ Overheating: Imp. Ion Engine damaged (-3). 04232_ Overheating: Huge Storage Unit damaged (-167). 04232_ Overheating: Imp. Ion Engine damaged (-7). 04232_ Hvy. Laser fries itself beyond repair. 04232_ Imp. Ion Engine destroyed. 04234_ Broken Imp. Medium Treads destroyed. 04235_ Overheating: Imp. Ion Engine damaged (-6). 04236_ Overheating: Huge Storage Unit damaged (-91). 04237_ Overheating: Matter decay (-28). 04237_ The unstable cave ceiling collapses. 04243_ Imp. Ion Engine destroyed. 04244_ Critical hit (Burn: +37). 04245_ The unstable cave ceiling collapses. 04245_ Mni. Grenade Launcher destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????####???????????????????########?###?????????? | | ????## ##??????##??????????# ### #?????????? | | ????# ##????## ???????## ##????????? | | ????# #???## ####### ##???????? | | #???## #???# #? ####????? | | ##???## ###??# #????# ###??? | | #????# ##### ##### #????# ##?? | | #????# ##??#????# %#????# #?? | | #????## # #????# [#????# ##? | | #????## #????# #???## #### ## | | ##??## #??## #??## ##?### | | #### ### ####?## #### #?# ## | | #??###????# ## ## ##### | | ####??????# #???# | | ## ##???#### ## #??## | | ### ##?## ### # # #?## ## | | #?## ### ### ## ### ### ### | | #??###?##### ## ##?? | | ##?????????## ## ### ##?? | | ##?????????#### ##### # ## ####?## ##? | | #####????????# #?## # #????## #? | | ## ##???????# #?# # ##????## ## | | #???????# #?# @ ###????# | | ######### #?## #??### | | #??# # ##?## | | ############??## g # ##??# | | ###?????????????# g% #???# | | ##???????????????# # %% #??### ## | | ####????????????????## # #???### ##? | | ##????????????????????## # # #????####?? | | ???????????????????????## ## #????????? | | ???????????????????????? #?? #???????? | | ??????????????????????? ## ?? #???????? | | ??????????????????????# ###? ?? #???????? | | ??????????????????????## #???? ? ???????? | | ????????????????????????# ?????????? ????????? | | ????????????????????????# ## ???????????????????? | | ???????????????????????? ?? ???????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Angular Momentum Engine | 1% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Let's See Who's Tougher Maybe Next Time I'll Detach My Launcher Part-time Mechanic Power Corrupts Robot Respite Safety First Shopping List Storm Trooper The One Tourist Uninvited Guest Challenges ------------ None Game ------ Seed PiercingDecoyDetector Manual? 0 Play Time 01:43:33 Cumulative 1.7 hours Start 2025.07.23 @ 21:05:50 End 2025.07.23 @ 23:02:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 2 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4907baf1-02d2-4689-a332-0fd5f2bd2f23