Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.26 @ 12:11:58 Player: REtard.exe Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (61) 305 Value Destroyed (2539) 2539 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6804 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/1000 Matter 197/300 Energy 58/100 System Corruption 13% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Light Treads Improved Medium Treads Gravmag Array Gravmag Array Gravmag Array Improved Kinecellerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Coolant Injector High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Targeting Computer Improved Core Shielding Improved Hardlight Generator > --- WEAPON ----------- Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Light Treads Improved Medium Treads Gravmag Array Gravmag Array Gravmag Array Gravmag Array Improved Heat Sink Small Battery Focal Shield EM Disruption Field Hardlight Generator Heavy EM Pulse Gun Arc Projector [Rating: 71] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Hover Unit Gravmag Array Utility Advanced Visual Processing Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Core Shielding Weapon Enhanced Autogun Energy Gun Heavy EM Pulse Gun Ballistic Gun Enhanced Autogun Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 2 | . . 1 . 1 . . Propulsion . | . . . . . . . Utility 6 | . . 1 1 1 2 1 Weapon 2 | . . . 1 . . 1 Parts Attached 71 | 7 . 9 11 4 15 25 Power 21 | 2 . 5 3 1 4 6 Engine 15 | 2 . 5 2 1 3 2 Core 6 | . . . 1 . 1 4 Reactor . | . . . . . . . Propulsion 8 | 2 . . 2 . 2 2 Treads 7 | 2 . . 2 . 2 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 25 | 1 . 2 3 2 7 10 Device 15 | . . 1 2 . 5 7 Storage 4 | 1 . . . 1 1 1 Processor 4 | . . 1 1 1 1 . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 17 | 2 . 2 3 1 2 7 Energy Gun 9 | 1 . 2 . . 1 5 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 . . 3 1 1 1 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 28 | . . . . . . 28 Power 5 | . . . . . . 5 Propulsion 3 | . . . . . . 3 Utility 12 | . . . . . . 12 Weapon 8 | . . . . . . 8 Highest Loss Streak 14 | . . . . . . 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 85 96 98 100 99 91 Engine 13 | . 14 22 12 15 15 5 Core 4 | . . . 6 7 3 8 Treads 14 | . 28 22 18 15 13 9 Device 19 | . . 9 16 15 24 22 Storage 7 | . 14 11 9 7 6 5 Processor 11 | . . 9 9 15 14 10 Energy Gun 5 | . 14 11 9 . 2 4 Ballistic Gun 15 | . 14 11 17 21 17 14 Peak Build Rating 71 | 6 6 12 27 33 64 71 Average Rating 41 | 4 6 9 22 32 54 64 On Entrance 21 | . 6 6 12 27 33 64 Naked Turns . | . . . . . . . Heaviest Build 94 | 14 14 21 34 55 89 94 Greatest Support 69 | 40 40 40 40 40 69 69 Greatest Overweight (x) 17 | . . . . 1 1 17 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 8 15 20 20 Average Capacity 15 | 7 8 8 8 12 19 20 Most Carried 20 | 3 4 8 8 9 20 20 Average Carried 13 | 1 2 4 7 8 17 17 Final Capacity 20 | 8 8 8 8 15 20 20 Final Carried 20 | 1 4 8 8 9 20 9 Class Distribution -------------------- 26% | Gunner 22% | Mutant 20% | Scavenger-Skirmisher 16% | Scavenger-Tank 7% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1938 | 233 . 211 158 53 710 573 Remotely . | . . . . . . . Salvage Created 2676 | . . 375 163 53 1285 800 Parts 139 | . . 30 11 3 46 49 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 56 | . . 10 2 1 23 20 Melee 1 | . . . . . . 1 Guns 52 | . . 10 2 1 20 19 AOE 3 | . . . . . 3 . Classes Destroyed 8 | . . 3 2 1 2 . Worker 2 | . . . 1 . . 1 Watcher 3 | . . 1 1 . . 1 Swarmer 19 | . . 3 . . 3 13 Grunt 24 | . . 7 1 . 12 4 Duelist 1 | . . . . . 1 . Sentry 7 | . . . 1 . 4 2 Hunter 2 | . . . . 1 1 . Programmer 3 | . . . . . 2 1 Best Kill Streak 8 | . . 4 2 1 8 8 Combat Bots Only 8 | . . 4 1 1 8 7 Max Kills in Single Turn 3 | . . 1 1 1 3 2 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . . . . 3 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 643 | . . 48 10 4 165 416 Missed 209 | . . 12 5 . 73 119 Damage Taken 4393 | . . 263 64 34 719 3313 Core 1179 | . . 45 7 9 111 1007 Absorbed by Shields 1157 | . . . 20 16 344 777 Redirected to Shielding 100 | . . . . . . 100 Ignored by Resistances 1624 | . . 85 23 14 300 1202 Regen/Repaired (Parts) 22 | . . . . . 22 . Core Remaining (%) 95 | 100 100 88 98 98 86 . Volleys Fired 160 | . . 28 9 2 55 66 Largest 4 | . . 2 3 3 3 4 Hottest 153 | . . 70 95 95 130 153 Shots Fired 428 | . . 56 27 6 165 174 Gun 426 | . . 56 27 6 165 172 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 2 | . . . . . . 2 Kinetic 325 | . . 28 18 4 142 133 Thermal 49 | . . 26 . . 23 . Explosive . | . . . . . . . Electromagnetic 52 | . . 2 9 2 . 39 Robot Hit Streak 38 | . . 9 8 5 38 19 Robot Miss Streak 5 | . . 2 2 . 5 3 Penetration Max 1 | . . . . . 1 1 Secondary Targets 11 | . . 1 . . 5 5 Max Gunslinging Chain 1 | . . 1 . . 1 1 Shots Hit Robots 337 | . . 42 14 4 141 136 Core Hits 161 | . . 17 12 2 73 57 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . . . . . 1 1 Critical Strikes 5 | . . . 1 . 2 2 Destroy 3 | . . . . . 2 1 Corrupt 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5930 | . . 540 241 59 2869 2221 Guns 5651 | . . 540 220 59 2632 2200 Cannons . | . . . . . . . Explosions 243 | . . . 21 . 222 . Melee . | . . . . . . . Ramming 36 | . . . . . 15 21 Kinetic 4383 | . . 258 124 27 2089 1885 Thermal 1016 | . . 251 . . 765 . Explosive . | . . . . . . . Electromagnetic 495 | . . 31 117 32 . 315 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . . 13 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 94 | . . . 28 . 66 . Shots 2 | . . . 1 . 1 . Rammed 7 | . . . . . 1 6 Targets Rammed 7 | . . . . . 1 6 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 197 | . . 120 129 124 197 98 Average Temperature 58 | . . 42 55 63 85 27 Received Heat Transfer 666 | . . 126 46 . 316 178 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 1 . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 2 . . 2 . Heat Transferred 2115 | . . 740 . . 1375 . Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 249 | . 1 228 121 49 249 230 Initial 54 | . . . 54 3 20 33 Average 89 | . . 110 54 46 92 126 Maximum Alert Level 1 | . . 1 . . 1 1 Low Security (%) 81 | 100 100 79 100 100 82 58 Level 1 18 | . . 20 . . 17 41 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . 4 . 1 12 3 Investigation 3 | . . 2 . . 1 . Extermination 6 | . . . . 1 3 2 Reinforcement 4 | . . 2 . . 1 1 Assault 1 | . . . . . 1 . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . . 1 . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 83 | . 1 14 5 1 23 39 Peak Tracking Total 8 | . 1 6 2 1 4 8 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 1 | . . 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . 1 . 4 . Max in Single Turn 4 | . . . 1 . 4 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 17 | . 2 5 4 . 5 1 Terminals 14 | . 2 4 4 . 3 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 41 | . 9 10 7 . 14 1 Successful 30 | . 8 7 6 . 9 . Failed 11 | . 1 3 1 . 5 1 Catastrophic 3 | . . . 1 . 2 . Database Lockouts . | . . . . . . . Manual 6 | . . . . . 6 . Terminals 36 | . 9 9 7 . 10 1 Fabricators . | . . . . . . . Repair Stations 3 | . . 1 . . 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 28 | . 8 7 6 . 7 . Record 16 | . 6 5 . . 5 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Branch Access Points 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . 1 . . . . Recall Investigation 1 | . . . 1 . . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 4 2 . 4 1 Full Trace Events 2 | . . 1 . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5017 | 119 155 747 629 309 1959 1099 Spaces Moved 2031 | 70 96 276 361 140 729 359 Core 9 | 6 . . . . . 3 Treads 2015 | 64 96 276 361 140 729 349 Legs . | . . . . . . . Wheels . | . . . . . . . Hover 7 | . . . . . . 7 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 110 Average Speed 206 | 150 160 160 160 212 240 241 Slowest Speed 900 | 160 160 160 160 240 240 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 5 23 24 23 4 15 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 4 | . . . . . 3 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 3 | . . . . . 3 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2594 | 83 98 525 399 150 860 479 Wait 237 | . . 196 4 . 26 11 Move 2025 | 69 95 275 360 139 728 359 Hop . | . . . . . . . Pick Up 66 | 7 3 12 8 4 21 11 Fast Attach . | . . . . . . . Attach 39 | 6 . 3 3 2 5 20 Detach . | . . . . . . . Swap 32 | 1 . 6 8 2 10 5 Drop 28 | . . 5 7 1 14 1 Fire 160 | . . 28 9 2 55 66 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 6 | . . . . . 1 5 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 7) 248 | -10/Materials | Discovered new exit (range 14) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 315 | -9/Materials | Build established: Mutant 964 | -9/Materials | Discovered new exit (range 3) 1022 | -9/Materials | Entered another Materials area 1022 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1414 | -8/Materials | Identified exit to Storage 1635 | -8/Materials | Discovered new exit (range 9) 1637 | -8/Materials | Build established: Scavenger-Skirmisher 1649 | -8/Materials | Identified exit to Factory 1651 | -8/Materials | Entered Factory 1651 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1912 | -7/Factory | Discovered new exit (range 17) 1958 | -7/Factory | Identified exit to Factory 1960 | -7/Factory | Entered another Factory area 1960 | -6/Factory | Evolved 2 slots: Utility x2 2371 | -6/Factory | Garrison activated, responded to threat 2543 | -6/Factory | Build established: Scavenger-Gunner 2937 | -6/Factory | Build established: Gunner 3368 | -6/Factory | Destroyed 8 combat bots 3587 | -6/Factory | Repaired Hardlight Generator 3866 | -6/Factory | Discovered new exit (range 16) 3919 | -6/Factory | Entered another Factory area 3919 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4210 | -5/Factory | Build established: Scavenger-Tank 4427 | -5/Factory | Destroyed 7 combat bots 4932 | -5/Factory | Lost 14 parts (4p1n4u5w) 4967 | -5/Factory | Cargo convoy interrupted 4986 | -5/Factory | Core integrity fell below 50% 5005 | -5/Factory | System corruption reached 10% 5010 | -5/Factory | Core integrity fell below 20% 5018 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04996_ Gravmag Array destroyed. 05002_ Slug penetrates Wall. 05006_ Imp. Heat Sink destroyed. 05007_ Slammed into P-70 Sage. 05007_ Slug penetrates Wall. 05009_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05011_ Slug penetrates Wall. 05011_ Adv. Shield Generator destroyed. 05011_ Slug penetrates Wall. 05011_ Penetrated by Slug. 05011_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05012_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05013_ Lgt. Ion Engine destroyed. 05014_ Slug penetrates Wall. 05016_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05017_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????##############????????# "" | | ????????????????????????# !!#????????# "" | | ????????????????????????# !!#????????# "" | | ????????????????????????# !!#????????# "" | | ????????????????????????# """" #????????? | | ????????????????????????# """" #??????????? | | ????????????????????????# """" #????######## | | ????????????????????????# """" #????# | | ????????????????????????# """" #????# | | ????????????????????????# """ #????# | | ????????????????????????# "" " %! #????# | | ????????????????????????# pph h! #????# | | ????????????????????????#@ p =! #????# | | ??????????????# ###############+########### | | ??????????????# !| = | | ??????????????# ! %!* | | ??????????? + !!*%= =!%! * | | ???????????? # !! = *!=^ | | ??????????????# " "%" " " | | ??????????????# " "=" " ##### "%" | | ??????????????# " " " " #???# " | | ??????????????# ! " " " " #???# | | ??????????????# " " " " #???# | | ??????????????# H" " " " #???# | | ??????????????# " " " " #???# | | ??????????????? " " "^" #???# | | ???????????????????? "?" " " #???############### | | ??????????????????????? ?????????????????# | | ???????????????????????? ?????????????????# | | ???????????????????????? ?????????????????# | | ????????????????????????? ????????????????# | | ?????????????????????????### ????????????????# | | ???????????????????????????# ????????????????# | | ???????????????????????????# ???????????????# | | ???????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 39 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed ArmoredDrainedSaw Manual? 0 Play Time 00:56:06 Cumulative 24.9 hours Start 2025.02.26 @ 11:15:51 End 2025.02.26 @ 12:11:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 12 Adventurer 27 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 23 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 58490106-7a6c-432d-b216-0188f349fb51