Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.30 @ 18:27:21 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (32) 6400 Robots Destroyed (488) 2440 Value Destroyed (16836) 16836 Prototype IDs (61) 1220 Alien Tech Used (9) 1800 Bonus (15498) 15498 TOTAL SCORE: 48194 Bonus ------- High Alert Combat Kills 993 Follower Combat Kills 245 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 1000 Exposed GOLEM Chamber 6000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1218 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Friendly Fire -558 Cogmind --------- Core Integrity 1450/1450 Matter 300/300 Energy 2100/2100 System Corruption 0% Temperature Cool (0) Movement Walking (210) Ox3 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Assembled Alloy Leg > --- UTILITY (16) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Assembled Biocell Array Experimental Signal Interpreter Experimental Armor Integrity Analyzer Advanced Transmission Jammer Makeshift Hacking Suite Advanced System Shield Ghost Barrier GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon > --- INVENTORY (28) --- Myomer Leg Advanced Cooling System Experimental Sensor Array Long-range Terrain Scanner Surveybot 24 Chip Advanced Targeting Computer Improved Particle Charger Quantum Capacitor Improved Weapon Cycler Zionite Weapon Casing Advanced Force Field Integrity Redistributor Latent Energy Streamer Heavy Phase Cannon Heavy Proton Missile Launcher Heavy Proton Missile Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Myomer Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Assembled Biocell Array Experimental Sensor Array Experimental Signal Interpreter Experimental Armor Integrity Analyzer Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield Ghost Barrier GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Vortex Chain Reactor Advanced Cooling System Zionite Biocell Long-range Terrain Scanner Surveybot 24 Chip Advanced Targeting Computer Improved Particle Charger Quantum Capacitor Improved Weapon Cycler Advanced Transmission Jammer Zionite Weapon Casing Advanced Force Field System Backup Module GOLEM Unit Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator HERF Cannon Compact HERF Cannon Latent Energy Streamer Heavy Phase Cannon Heavy Proton Missile Launcher Heavy Proton Missile Launcher Plasma Cutter [Rating: 164] Favorites ----------- Power Assembled Flux Generator Engine Improved Deuterium Engine Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Leg Assembled Alloy Leg Utility High-capacity Storage Unit Device GOLEM Unit Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Force Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . . . . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . 2 . . . 1 2 . . . . 1 . . . . . 2 . . . . 2 . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 400 | 6 19 7 31 . . . 34 43 3 2 . 13 54 5 4 9 31 8 7 . . 9 3 26 4 16 5 6 6 20 29 . Power 20 | 1 1 1 4 . . . 1 1 . 1 . . 4 . 1 . 2 . . . . . . . . . 1 . . . 2 . Engine 15 | 1 1 1 4 . . . 1 1 . 1 . . 3 . 1 . 1 . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . 1 . . . 2 . Propulsion 34 | 2 1 . 7 . . . 7 4 1 . . 1 4 . . . . . 1 . . 2 . 1 . . . . . 2 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 34 | 2 1 . 7 . . . 7 4 1 . . 1 4 . . . . . 1 . . 2 . 1 . . . . . 2 1 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 187 | 1 4 . 6 . . . 9 9 1 . . 4 19 . . 2 16 8 6 . . 7 2 23 4 15 4 4 6 14 23 . Device 94 | . . . 1 . . . 2 4 1 . . 2 7 . . 1 5 4 2 . . 6 1 11 2 8 3 2 2 12 18 . Storage 20 | 1 4 . 3 . . . 3 . . . . . . . . . 1 . . . . . . 1 . . . . 3 1 3 . Processor 4 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . . 1 . . . . . . Hackware 11 | . . . . . . . . . . . . . 2 . . . . . 2 . . . . 3 . 1 . . 1 . 2 . Protection 58 | . . . 2 . . . 4 4 . . . 2 9 . . 1 10 4 1 . . 1 1 8 2 5 1 2 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 159 | 2 13 6 14 . . . 17 29 1 1 . 8 27 5 3 7 13 . . . . . 1 2 . 1 . 2 . 4 3 . Energy Gun 15 | 1 . . 2 . . . 1 8 . . . . 1 . . 1 1 . . . . . . . . . . . . . . . Energy Cannon 70 | . 3 . 2 . . . 10 8 . 1 . 6 20 1 1 3 8 . . . . . . 2 . . . . . 2 3 . Ballistic Gun 21 | 1 4 4 9 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 7 | . . . . . . . . 3 . . . 2 2 . . . . . . . . . . . . . . . . . . . Launcher 31 | . 2 2 1 . . . 6 5 1 . . . 2 2 1 1 2 . . . . . 1 . . 1 . 2 . 2 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . 3 . . . . . . 2 . . . . 2 2 1 2 2 . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . . . 4 . . . 2 3 . . . . 2 . . . 6 . . . . 3 . 1 . 1 4 2 . 2 . . Parts Lost 64 | . . . 5 . . . 7 4 1 . . 6 10 . 1 . 2 2 . . . . . 10 1 3 . . . 1 11 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Propulsion 15 | . . . 3 . . . . 2 1 . . 1 1 . . . . . . . . . . 3 . . . . . 1 3 . Utility 27 | . . . 1 . . . 3 1 . . . 3 4 . . . 2 1 . . . . . 5 1 3 . . . . 3 . Weapon 20 | . . . 1 . . . 4 1 . . . 2 4 . 1 . . 1 . . . . . 2 . . . . . . 4 . Highest Loss Streak 5 | . . . 2 . . . 3 1 1 . . 4 3 . 1 . 1 1 . . . . . 5 1 2 . . . 1 5 . Average Slot Usage (%) 94 | . 97 100 99 100 100 100 99 99 100 100 100 98 99 100 100 99 94 86 87 88 88 88 88 87 89 88 88 88 90 89 88 . Engine 4 | . 14 14 11 11 11 11 9 7 7 7 7 7 8 6 6 6 4 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . 3 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 . Leg 19 | . 28 28 21 22 22 22 27 23 23 23 23 22 20 20 20 20 19 20 16 17 17 17 17 14 15 14 15 15 14 13 12 . Device 11 | . . . 3 . . . 8 15 15 15 15 14 16 13 13 13 10 12 10 11 11 10 10 12 15 12 9 8 14 13 15 . Storage 22 | . 26 28 33 33 33 33 27 23 23 23 23 23 20 20 20 20 21 26 23 23 23 23 23 21 21 21 21 21 18 19 19 . Processor 6 | . . . . . . . . 7 7 7 7 7 10 13 13 13 7 6 5 5 5 5 5 5 5 8 10 10 9 9 9 . Hackware 6 | . . . . . . . . . . . . . . . . . . . 11 11 11 11 11 16 15 14 15 15 19 19 17 . Protection 3 | . . . 7 11 11 11 9 6 7 7 7 7 5 6 6 5 8 . . . . . . . . . . 1 . . . . Energy Cannon 9 | . 9 5 . . . . 16 9 14 10 15 13 8 5 6 5 10 13 11 11 11 11 10 9 10 9 10 9 9 8 8 . Ballistic Gun 2 | . 11 22 21 22 22 22 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 180 | 12 42 42 69 68 68 68 127 131 126 126 125 131 146 142 142 147 178 178 178 169 169 178 176 179 171 176 170 175 171 172 180 . Greatest Support 90 | 20 20 20 34 34 34 34 60 60 57 52 52 52 56 56 56 56 76 76 76 76 76 90 90 90 85 85 85 85 85 85 85 . Greatest Overweight (x) 6 | 2 2 2 6 1 1 1 3 2 2 2 2 3 2 2 2 2 2 3 2 2 2 2 1 5 2 3 1 2 3 5 3 . Average Overweight (x) 1 | . 1 2 2 1 1 1 1 1 2 2 2 2 2 2 2 2 1 2 2 2 2 1 1 1 2 1 1 1 1 1 1 . Largest Inventory Capacity 28 | 6 16 16 22 22 22 22 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 . Average Capacity 26 | 5 14 16 21 22 22 22 26 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 27 28 28 . Most Carried 28 | 1 16 16 22 22 22 22 28 28 28 27 27 27 28 28 28 28 28 28 28 28 28 28 28 27 27 28 28 28 28 28 28 . Average Carried 25 | . 11 15 19 21 22 22 25 27 27 27 27 24 26 27 27 27 26 27 27 28 28 27 27 26 25 27 27 27 26 27 23 . Final Capacity 28 | 6 16 16 22 22 22 22 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 1 16 16 22 22 22 22 28 28 27 27 27 25 28 28 28 26 28 27 28 28 28 28 28 26 27 27 28 28 28 27 18 18 Class Distribution -------------------- 40% | Hauler-Mutant 24% | Hacker-Golem 17% | Hauler-Golem 7% | Mutant 4% | Hacker-Mutant 3% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Hauler-Golem | -5/Proximity Caves Hauler-Golem | -5/Factory Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Upper Caves Hauler-Golem | -5/Warlord Hauler-Golem | -4/Proximity Caves Hacker-Golem | -4/Factory Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Upper Caves Hacker-Golem | -4/Zhirov Hacker-Golem | -3/Proximity Caves Hacker-Golem | -3/Research Hacker-Golem | -3/Quarantine Hacker-Mutant | -3/Section 7 Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Matter Collected 7060 | 205 196 579 739 98 . 156 384 715 104 57 . 286 721 163 237 38 541 93 89 . . 90 51 249 36 320 . 152 60 266 435 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20664 | 69 430 539 1362 124 . 199 1400 1841 93 61 . 391 1992 89 214 . 3056 877 443 . . 431 204 2258 141 1085 . 310 303 1482 1270 . Parts 925 | 2 27 29 90 11 . 9 86 86 9 1 . 6 91 3 10 . 38 27 32 . . 7 17 91 11 53 . 12 7 87 83 . Haulers Intercepted 16 | . . . 5 . . . 6 2 . . . . 2 . . . . . 1 . . . . . . . . . . . . . Recyclers Shooed 19 | . 3 4 1 . . . 3 1 . . . . 5 . . . . . . . . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 204 | . . . . . . . . . 9 1 . 3 . . 8 . . 22 . . . 66 17 . 14 34 . 30 . . . . Prevented 32 | . . . . . . . . . . . . 2 . 2 . . . . . . . 13 . . 3 12 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Combat Hostiles Destroyed 370 | . 12 16 23 6 . 3 36 31 4 2 . 8 25 5 4 . 65 15 2 . . 7 6 26 6 21 . 7 1 25 14 . Melee 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Guns 45 | . 1 8 18 6 . 3 . 7 . . . . 2 . . . . . . . . . . . . . . . . . . . Cannons 186 | . 6 1 . . . . 12 14 1 . . 6 16 . . . 18 15 2 . . 7 2 23 6 17 . 7 1 21 11 . AOE 111 | . 5 7 5 . . . 23 8 3 2 . . 3 5 4 . 39 . . . . . 4 1 . 1 . . . 1 . . Classes Destroyed 30 | 1 2 3 3 . . 1 3 1 . . . 1 1 1 . . 3 . 1 . . 3 . 2 . 1 . 1 . 1 1 . Worker 23 | . . 1 3 2 . . . 4 . . . . 8 . . . . . 3 . . . . . . . . . . . 2 . Builder 16 | . . . 4 . . . 5 2 . . . . 2 . . . . . 1 . . . . 1 . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 16 | . . . 5 . . . 6 2 . . . . 2 . . . . . 1 . . . . . . . . . . . . . Recycler 22 | 1 2 5 3 . . 1 2 4 . . . . . . . . . . . . . . . 3 . . . . 1 . . . Minesweeper 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 28 | . . . 3 . . . 3 1 . . . . 7 . . . . . 4 . . . . 3 . . . . 2 2 3 . Swarmer 100 | . 3 10 10 6 . . 16 4 3 . . . 1 3 4 . . 4 . . . 1 5 3 6 9 . . . 12 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Grunt 89 | . 9 . 9 . . 2 10 21 . 2 . 4 7 2 . . . 7 . . . 1 . 8 . 4 . . . 3 . . Brawler 7 | . . . . . . 1 1 . . . . 2 2 . . . . . . . . . . . . 1 . . . . . . Duelist 5 | . . . . . . . 2 . . . . 1 1 . . . . . . . . . . 1 . . . . . . . . Protector 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 27 | . . 1 4 . . . 6 2 1 . . 1 4 . . . . 1 . . . . . 3 . 1 . 1 1 . 1 . Demolisher 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Hunter 17 | . . . . . . . . . . . . . 3 . . . . . 1 . . . . 4 . 2 . . . 3 4 . Programmer 38 | . . . . . . . . 4 . . . . 7 . . . . 3 . . . . 1 6 . 3 . . . 6 8 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Z-Light 8 | . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Assembled 42 | . . 5 . . . . . . . . . . . . . . 37 . . . . . . . . . . . . . . . Golem 20 | . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Butcher 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 43 | 1 4 5 9 3 . 4 9 4 3 2 . 5 8 3 4 . 43 4 3 . . 3 5 8 4 5 . 3 1 5 6 . Combat Bots Only 41 | . 4 4 5 3 . 3 7 4 3 2 . 5 3 3 4 . 41 4 1 . . 3 5 5 4 5 . 3 1 5 4 . Max Kills in Single Turn 11 | 1 2 2 4 1 . 1 4 3 2 2 . 1 3 2 2 . 11 1 2 . . 1 2 2 1 1 . 1 1 1 2 . Gunslinging 1 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 11 | . 2 2 2 . . . 4 2 2 2 . . 2 2 2 . 11 . . . . . 2 1 . 1 . . . 1 . . Melee 1 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Damage Taken 23905 | . 310 335 1142 163 . 267 1396 1971 53 91 . 958 2229 92 119 . 1534 1641 251 . . 944 251 2920 253 1333 . 291 114 2088 3159 . Core 2516 | . 59 56 274 7 . 16 225 243 11 29 . 125 171 . 17 . 53 73 31 . . 112 30 217 43 155 . 2 . 246 321 . Absorbed by Shields 699 | . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . 12 . . 652 . Core Remaining (%) 60 | 100 . 54 . . . 25 59 . . . . 41 . . . . . 63 . . . . 82 . . . . 63 . . 53 . Volleys Fired 1319 | 2 33 58 91 16 . 11 97 123 7 7 . 31 116 14 3 . 142 60 26 3 2 25 15 94 18 70 . 44 9 112 90 . Largest 2 | 2 2 2 2 2 . 2 2 2 2 1 . 2 2 1 1 . 2 2 2 2 2 2 2 2 2 2 . 2 2 2 2 . Hottest 163 | 70 100 80 83 46 . 46 130 136 136 68 . 138 159 75 39 . 163 50 50 50 50 50 50 98 50 50 . 50 50 123 98 . Shots Fired 2239 | 4 56 108 179 32 . 22 174 235 12 7 . 60 181 14 3 . 164 114 52 6 4 45 22 166 36 125 . 83 18 173 144 . Gun 419 | 4 31 81 172 32 . 22 . 60 . . . . 9 . . . 8 . . . . . . . . . . . . . . . Cannon 1713 | . 15 19 4 . . . 156 167 10 4 . 60 164 3 . . 138 114 52 6 4 45 19 166 36 118 . 83 18 168 144 . Launcher 106 | . 9 8 3 . . . 18 8 2 3 . . 8 11 3 . 18 . . . . . 3 . . 7 . . . 5 . . Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 438 | 2 23 81 172 32 . 22 . 46 . . . 25 35 . . . . . . . . . . . . . . . . . . . Thermal 1528 | 2 24 19 4 . . . 156 161 10 4 . 25 65 . . . 116 114 52 6 4 45 19 158 36 118 . 83 18 156 133 . Explosive 77 | . 9 8 3 . . . 18 8 2 3 . . 2 11 3 . 10 . . . . . . . . . . . . . . . Electromagnetic 196 | . . . . . . . . 20 . . . 10 79 3 . . 38 . . . . . 3 8 . 7 . . . 17 11 . Robot Hit Streak 39 | 4 9 7 17 5 . 16 10 13 6 3 . 12 12 3 . . 32 39 14 . . 24 3 20 15 9 . 11 9 10 10 . Robot Miss Streak 6 | . 2 6 2 3 . 1 4 5 1 2 . 3 4 1 3 . 2 3 3 . . 2 3 2 2 2 . 2 1 4 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . 2 3 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1277 | 4 32 48 112 17 . 20 103 133 8 4 . 35 121 3 5 . 139 70 23 . . 29 4 98 9 60 . 48 12 69 71 . Core Hits 861 | 2 23 31 51 8 . 8 84 70 7 5 . 13 77 15 9 . 212 26 12 . . 9 8 58 6 29 . 24 7 38 29 . Critical Hits 23 | . . . 2 . . 1 . 15 1 . . . 1 . . . 1 . . . . . . 1 . . . . . 1 . . Critical Kills 9 | . . . 1 . . . . 6 . . . . 1 . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 13 | . . . 1 . . 1 . 8 1 . . . . . . . 1 . . . . . . . . . . . . 1 . . Melee Attacks 78 | . 7 . . . . . . 12 . . . . 6 7 13 18 15 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 78 | . 7 . . . . . . 12 . . . . 6 7 13 18 15 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 59107 | 38 897 1322 2451 245 . 324 5435 4111 335 440 . 1058 5353 793 845 . 9843 3501 1247 . . 1332 333 5292 454 3239 . 1950 590 3731 3948 . Guns 3961 | 38 187 458 1585 245 . 324 . 796 . . . . 186 . . . 142 . . . . . . . . . . . . . . . Cannons 38409 | . 192 212 35 . . . 2795 2075 146 61 . 1058 3440 53 . . 4902 3501 1247 . . 1332 132 4683 454 2790 . 1950 586 3292 3473 . Explosions 15620 | . 518 652 831 . . . 2607 1149 189 379 . . 1727 740 284 . 4369 . . . . . 201 607 . 449 . . 4 439 475 . Melee 1056 | . . . . . . . . 65 . . . . . . 561 . 430 . . . . . . . . . . . . . . . Ramming 61 | . . . . . . . 33 26 . . . . . . . . . . . . . . . 2 . . . . . . . . Kinetic 4447 | 13 110 458 1585 245 . 324 . 432 . . . 583 697 . . . . . . . . . . . . . . . . . . . Thermal 35061 | 25 269 212 35 . . . 2795 2300 146 61 . 205 1399 . . . 4747 3501 1247 . . 1332 132 4593 454 2790 . 1950 586 3061 3221 . Explosive 10878 | . 518 652 831 . . . 2607 955 189 379 . . 582 740 284 . 3137 . . . . . . . . . . . 4 . . . Electromagnetic 7604 | . . . . . . . . 333 . . . 270 2675 53 . . 1529 . . . . . 201 697 . 449 . . . 670 727 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1056 | . . . . . . . . 65 . . . . . . 561 . 430 . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 2 2 2 2 2 4 4 4 4 . 3 . . . 1 1 3 3 8 . . . 4 18 . Average Corruption 3 | . . . . . . . . 1 2 2 2 2 2 4 4 4 . 2 . . . 1 1 2 3 5 . . . 3 11 . Corruption Purged 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . 1 . . Effects 317 | . . . . . . . . 10 3 3 2 9 27 7 17 4 . 21 . . . . . 20 11 80 . . . 29 74 . Message Errors 87 | . . . . . . . . 5 . . 1 3 5 4 5 1 . 6 . . . . . 6 5 23 . . . 10 13 . Matter Fused 58 | . . . . . . . . . . . . . 6 1 4 1 . 4 . . . . . 5 1 20 . . . 7 9 . Heat Flow Errors 33 | . . . . . . . . . 1 1 . 2 6 . 2 . . 1 . . . . . 1 . 7 . . . 3 9 . Energy Discharges 34 | . . . . . . . . 1 1 . 1 2 2 . 4 . . 1 . . . . . 2 1 11 . . . 3 5 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 44 | . . . . . . . . 1 1 2 . 2 3 1 2 2 . 6 . . . . . 5 2 6 . . . 4 7 . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 1 . Misfires 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Targeting Errors 34 | . . . . . . . . 2 . . . . 3 1 . . . 2 . . . . . 1 2 5 . . . . 18 . Weapon Failures 8 | . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . 1 . . . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2901 | . 60 27 45 . . . 211 214 . 18 . 20 332 31 50 . 214 353 103 . . 51 15 260 4 237 . 60 73 188 335 . Projectiles 2167 | . . 19 . . . . 136 64 . 5 . 20 244 . . . 87 353 103 . . 51 13 260 4 231 . 60 73 169 275 . Explosions 731 | . 60 8 45 . . . 75 150 . 13 . . 88 31 50 . 124 . . . . . 2 . . 6 . . . 19 60 . Melee 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . . . . 5 9 . . . . . . . . . . 1 . . . . . . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kinetic 12 | . . . . . . . . . . . . 5 7 . . . . . . . . . . . . . . . . . . . Secondary 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 628 | . 46 27 105 . . . 31 142 . . . . 63 . 51 . . . . . . . 6 1 . . . . 85 . 71 . Shots 15 | . 2 1 1 . . . 2 4 . . . . 1 . 1 . . . . . . . 1 . . . . . 1 . 1 . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Targets Rammed 5 | . . . . . . . 3 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Kicked 4 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 369 | 40 132 74 5 . . 23 91 66 74 180 . 258 211 . 248 . 45 201 1 . . 369 . 220 . 221 . . . 178 236 . Average Temperature 42 | 20 50 27 2 . . 13 31 12 36 110 . 61 30 . 120 . 18 35 1 . . 198 . 44 . 94 . . . 38 80 . Received Heat Transfer 3858 | . 117 60 204 . . 90 549 726 12 54 . 282 423 . . . 273 408 36 . . 4 . 495 . 48 . . . 9 68 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 26 | . . . . . . . . 1 . . . 2 6 . . . 6 . . . . . . 1 . 3 . . . 3 4 . Combat Hostiles 23 | . . . . . . . . 1 . . . 2 4 . . . 6 . . . . . . 1 . 3 . . . 3 3 . Parts Fried 48 | . . . . . . . . 3 . . . 2 16 . . . 8 . . . . . 1 5 . 1 . . . 7 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Combat Hostiles 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Parts Melted 40 | . 2 . . . . . 9 3 . . . . 4 . . . 2 3 . . . 3 . 5 . 1 . . 1 4 3 . Heat Transferred 25910 | 74 629 444 74 . . . 3811 3665 259 111 . 333 1495 . . . 3086 1825 625 . . 723 75 2549 250 1450 . 796 325 1650 1661 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . 2 . . . . 5 . . . 3 . . . . . . 1 . . . . . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 200 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 200 . LE Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Peak Influence 1240 | 5 304 100 395 218 . 75 782 814 . . . . 1240 . . . . . 423 . . . . 391 . . . . 451 335 497 . Average Influence 238 | 2 156 40 179 151 . 40 454 417 . . . . 444 . . . . . 76 . . . . 137 . . . . 347 113 249 . Maximum Alert Level 4 | . 1 . 1 1 . . 3 3 . . . . 4 . . . . . 2 . . . . 2 . . . . 2 1 2 . Low Security (%) 57 | 100 67 100 66 93 . 100 21 6 . . . . 48 . . . . . 88 . . . . 63 . . . . 14 85 44 . Level 1 18 | . 32 . 33 6 . . 15 28 . . . . 2 . . . . . . . . . . 36 . . . . 40 14 29 . Level 2 15 | . . . . . . . 39 57 . . . . 3 . . . . . 11 . . . . . . . . . 44 . 25 . Level 3 7 | . . . . . . . 23 7 . . . . 38 . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 3 . 3 . . . 8 7 . . . . 10 . . . . . 1 . . . . 8 . . . . 1 4 9 . Investigation 14 | . 3 . 2 . . . 3 3 . . . . 2 . . . . . . . . . . 1 . . . . . . . . Extermination 20 | . . . . . . . . 2 . . . . 6 . . . . . 1 . . . . 3 . . . . 1 4 3 . Reinforcement 8 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . . 3 . . . . . . 1 . Assault 7 | . . . . . . . 2 1 . . . . 1 . . . . . . . . . . 1 . . . . . . 2 . Garrison 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Construction Impeded 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Distress Signals 43 | . . . 3 . . . 3 1 . . . . 2 1 . . . . . . . . . 3 . . . 29 . . 1 . Communications Jammed 45 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 11 8 20 . Distress Signals 45 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 11 8 20 . Times Spotted 547 | . 16 24 42 6 . 3 60 43 2 3 . 9 43 3 4 . 60 20 8 . . 29 6 37 6 21 . 25 4 32 41 . Peak Tracking Total 37 | . 4 4 6 3 . 3 9 4 1 3 . 5 5 2 4 . 37 4 2 . . 11 5 6 4 4 . 5 1 5 8 . Tactical Retreats 52 | . 1 5 3 . . . 8 3 . 1 . 1 7 . . . 4 4 . . . 1 . 5 . 2 . 6 . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Traps Triggered 20 | . 1 . . . . . 2 3 . . . . 4 . . . 4 . . . . . . 1 . . . 1 . 4 . . Indirectly 10 | . . . . . . . . 1 . . . . 3 . . . 4 . . . . . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . . . . 1 . . . . . . . . . . . 7 . . 1 . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Machines Disabled 77 | . 2 . 2 . . . 3 11 . . . . 17 . . . 2 . 1 . . 1 . 12 . . . . 1 10 15 . Max in Single Turn 8 | . 1 . 1 . . . 1 8 . . . . 4 . . . 1 . 1 . . 1 . 7 . . . . 1 1 1 . Garrison Access 8 | . . . . . . . 1 2 . . . . . . . . . . 1 . . . . 3 . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Machines Accessed 101 | . 8 . 8 . 1 . 12 8 . 1 4 . 7 1 . . . . 12 . 1 1 . 10 2 . 4 . 4 13 4 . Terminals 58 | . 6 . 6 . . . 8 5 . . . . 3 . . . . . 7 . . . . 6 . . . . 2 11 4 . Fabricators 8 | . . . . . . . . 1 . . . . 3 . . . . . 2 . . . . 1 . . . . 1 . . . Repair Stations 5 | . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Garrison Access 7 | . . . . . . . 1 2 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . Total Hacks 334 | . 24 . 22 . 4 . 34 18 . 1 25 . 18 1 . . . . 35 . 5 5 . 42 7 . 16 . 23 40 14 . Successful 204 | . 17 . 13 . 4 . 20 3 . 1 25 . 7 1 . . . . 21 . 5 5 . 22 7 . 16 . 9 22 6 . Failed 130 | . 7 . 9 . . . 14 15 . . . . 11 . . . . . 14 . . . . 20 . . . . 14 18 8 . Catastrophic 18 | . 1 . . . . . 1 3 . . . . 1 . . . . . 4 . . . . 2 . . . . . 4 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 182 | . 19 . 22 . . . 25 4 . . . . 4 . . . . . 24 . . 1 . 32 . . . . 12 32 7 . Terminals 197 | . 22 . 19 . . . 25 10 . . . . 10 . . . . . 20 . . . . 31 . . . . 9 37 14 . Fabricators 32 | . . . . . . . . 3 . . . . 7 . . . . . 8 . . . . 7 . . . . 7 . . . Repair Stations 14 | . . . . . . . 2 . . . . . 1 . . . . . 2 . . . . 2 . . . . 7 . . . Recycling Units 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . . . 5 . . . . . . . . . . . 4 . . . . . . . . . . 1 . . Garrison Access 12 | . . . . . . . 2 5 . . . . . . . . . . 1 . . . . 2 . . . . . 2 . . Terminal Hacks 123 | . 8 . 5 . 4 . 6 . . 1 25 . 3 1 . . . . 7 . 5 5 . 12 7 . 16 . 1 13 4 . Record 32 | . . . . . 4 . . . . 1 11 . . . . . . . . . 5 . . . 6 . 5 . . . . . Part Schematic 12 | . . . . . . . . . . . 4 . . . . . . . 2 . . . . 2 . . 3 . . 1 . . Robot Schematic 8 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 12 | . . . . . . . . . . . 3 . . . . . . . . . . 5 . . . . 4 . . . . . Open Door 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . . . Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Terminal Index 8 | . 2 . 1 . . . 1 . . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . . Fabricator Index 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 8 | . 1 . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 4 . . Unreport Threat 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 . . Recall Extermination 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Zone Layout 15 | . 4 . 4 . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . Fabricator Hacks 12 | . . . . . . . . 1 . . . . 4 . . . . . 3 . . . . 2 . . . . 2 . . . Load Schematic 7 | . . . . . . . . 1 . . . . 3 . . . . . 1 . . . . 1 . . . . 1 . . . Build 5 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Repair Station Hacks 10 | . . . . . . . 2 . . . . . . . . . . . 2 . . . . 2 . . . . 4 . . . Scan Component 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . Repair 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . . 5 . . . . . . . . . . . 4 . . . . . . . . . . 1 . . Insert Component 5 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Analyze 5 | . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 2 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . Seal Access 7 | . . . . . . . 1 2 . . . . . . . . . . 1 . . . . 2 . . . . . 1 . . Unauthorized Hacks 42 | . 9 . 8 . . . 6 . . . . . . . . . . . 4 . . . . 4 . . . . 2 7 2 . Terminals 35 | . 7 . 6 . . . 6 . . . . . . . . . . . 3 . . . . 3 . . . . 1 7 2 . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 1 . Botnet 26 | . 5 . 5 . . . 6 . . . . . . . . . . . 2 . . . . 3 . . . . 1 3 1 . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siphon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 69 | . 5 . 6 . . . 11 8 . . . . 6 . . . . . 9 . . . . 7 . . . . 4 10 3 . Full Trace Events 5 | . . . . . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 1 . . . 4 . . . . . . . 3 . . . . 2 . . 3 . . 1 . . Parts Built 5 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Matter 1301 | . . . . . . . . . . . . . 285 . . . . . 519 . . . . 212 . . . . 285 . . . Time 550 | . . . . . . . . . . . . . 152 . . . . . 269 . . . . 53 . . . . 76 . . . Total Part Build Rating 28 | . . . . . . . . . . . . . 5 . . . . . 12 . . . . 6 . . . . 5 . . . Parts Repaired 5 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . Time 163 | . . . . . . . 32 . . . . . . . . . . . 25 . . . . 80 . . . . 26 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robots Rewired 8 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . 4 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Total Allies 19 | . . . . . . . . . . . . 1 . . . 6 . . 1 . . 4 . . . 4 . . . 2 1 . Largest Group 6 | . . . . . . . . . . . . 1 . . . 6 6 . 1 1 1 4 . . . 4 4 4 . 2 1 . Highest-Rated Group 188 | . . . . . . . . . . . . 94 . . . 151 151 . 26 26 26 188 . . . 184 184 184 . 70 26 . Highest-Rated Ally 94 | . . . . . . . . . . . . 94 . . . 42 42 . 26 26 26 60 . . . 46 46 46 . 44 26 . Total Orders 19 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 2 3 . 11 . . STAY 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . GOTO 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . . FOLLOW 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 4 . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Ally Attacks 102 | . . . . . . . . . . . . 5 . . . . 46 . . . . 19 . . . . . 32 . . . . Total Damage 2042 | . . . . . . . . . . . . 145 . . . . 521 . . . . 618 . . . . . 758 . . . . Kills 8 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . 5 . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 15 | . . 2 . 2 . . . . 1 1 . . . 1 1 2 . 1 . . 1 . . . 2 1 . . . . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . 4 . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Turns Passed 37492 | 58 869 1792 1350 488 503 65 1590 2924 604 593 144 814 2456 653 687 2022 2647 1235 1918 447 497 1046 430 2330 633 2894 318 874 673 2680 1258 . Spaces Moved 15164 | 37 420 895 476 274 315 21 664 1203 310 309 78 362 1039 319 347 1061 822 258 797 234 261 494 180 718 274 579 147 381 231 1198 460 . Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 15151 | 24 420 895 476 274 315 21 664 1203 310 309 78 362 1039 319 347 1061 822 258 797 234 261 494 180 718 274 579 147 381 231 1198 460 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 180 160 160 160 160 160 160 186 186 186 183 183 183 183 183 163 186 186 186 186 142 142 142 186 163 163 163 163 163 163 . Average Speed 178 | 112 161 180 193 160 160 160 179 189 186 186 186 185 183 183 183 183 181 188 186 186 186 169 142 169 186 180 163 167 169 165 177 . Slowest Speed 300 | 150 180 180 300 160 160 160 220 190 190 186 186 215 183 183 183 183 186 210 186 186 186 186 142 250 186 210 163 186 210 250 210 . Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Exploration Rate (%) 52 | 4 72 98 50 46 78 10 60 29 60 60 68 59 39 49 56 85 76 44 23 49 50 76 31 24 46 80 61 77 5 89 18 . Regions Visited 32 Branch Regions 23 Pre-discovered Areas 16 | . 2 1 2 2 1 . . . . . 1 . . . . 1 . 1 . . 1 . . . 1 . 3 . . . . . Known Exits Taken 25 | . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 1 . . . . . . 3 2 . 2 . 4 2 1 . . . 3 2 . . . 1 4 . 1 . . . . Spaces Dug 383 | . 43 30 9 . . . 26 22 . . . 6 12 7 8 3 3 14 10 6 4 6 12 29 16 22 . 12 38 30 15 . Terrain Destroyed 1246 | . 74 75 59 . . . 162 109 28 42 . 9 47 98 54 3 45 41 23 6 4 8 16 60 26 60 . 14 39 70 74 . Melee 39 | . 5 . . . . . . 10 . . . . 4 7 8 3 2 . . . . . . . . . . . . . . . Projectile 434 | . 1 . . . . . 46 12 . . . 9 18 . . . 1 41 23 6 4 8 16 52 26 60 . 14 4 65 28 . AOE 773 | . 68 75 59 . . . 116 87 28 42 . . 25 91 46 . 42 . . . . . . 8 . . . . 35 5 46 . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Total 23245 | 46 540 971 729 292 314 31 888 1599 322 320 77 440 1385 363 374 1104 1783 892 1182 240 270 661 332 1658 361 2306 226 536 496 1736 771 . Wait 5791 | 1 33 1 85 1 . . 45 163 2 2 . 32 137 6 4 11 729 559 340 4 4 106 133 807 63 1599 65 94 230 373 162 . Move 15130 | 36 419 894 475 273 314 20 663 1202 309 308 77 361 1038 318 346 1058 821 257 796 233 260 493 179 717 273 578 146 380 230 1197 459 . Hop 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Pick Up 213 | 1 20 5 23 1 . . 23 28 . . . 3 22 6 2 3 12 1 8 . 2 4 . 5 2 5 2 4 15 8 8 . Fast Attach 59 | 6 1 1 4 . . . 5 7 . 1 . 1 5 . . . 4 . 1 . . 6 . 1 . . 6 2 2 3 3 . Attach 83 | . . . 7 . . . 6 10 1 . . 5 12 . 1 3 4 . 2 . . . . 9 1 3 . . 2 4 13 . Detach 16 | . . . . . . . . . . . . . . . . . 5 . . . . . 1 3 . 1 . . . 2 4 . Swap 271 | . 18 6 20 . . . 23 26 2 1 . 7 37 5 3 6 23 8 4 . . 3 3 16 3 13 . 4 2 17 21 . Drop 232 | . 9 6 24 1 . . 23 26 . 1 . . 12 7 2 4 24 7 5 . 2 12 1 4 1 11 7 8 6 18 11 . Fire 1319 | 2 33 58 91 16 . 11 97 123 7 7 . 31 116 14 3 . 142 60 26 3 2 25 15 94 18 70 . 44 9 112 90 . Melee 78 | . 7 . . . . . . 12 . . . . 6 7 13 18 15 . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . 3 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 39 | . . . . . . . . 1 1 . . . . . . . . . . . . 12 . . . 25 . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 218 | -10/Materials | Identified exit to Materials 332 | -10/Materials | Build established: Mutant 928 | -10/Materials | Entered Mines 1099 | -10/Mines | Learned Materials stockpile data 1282 | -10/Mines | Assembled infested the area 1287 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1598 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1960 | -10/Mines | Discovered exit to Materials (range 13) 2367 | -10/Mines | Learned location of Storage (-7) 2720 | -10/Mines | Entered Materials 2720 | -9/Materials | Evolved 2 slots: Utility x2 3437 | -9/Materials | Build established: Hauler-Mutant 3464 | -9/Materials | Discovered new exit (range 12) 3764 | -9/Materials | Core integrity fell below 50% 4070 | -9/Materials | Entered Mines 4140 | -9/Mines | Discovered new exit (range 15) 4328 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4337 | -9/Mines | Found Prototype Device 4500 | -9/Mines | Learned location of Zion (-6) 4551 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4551 | -9/Mines | Discovered new exit (range 5) 4558 | -9/Mines | Entered Exiles 4595 | -9/Exiles | Met 8R-AWN 4624 | -9/Exiles | Met EX-HEX 4690 | -9/Exiles | Met EX-DEC 4820 | -9/Exiles | Visited The Gauntlet 5048 | -9/Exiles | Discovered new exit (range 10) 5061 | -9/Exiles | Entered Mines 5107 | -8/Mines | Discovered new exit (range 13) 5126 | -8/Mines | Entered Materials 5126 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5689 | -8/Materials | Garrison activated, responded to threat 5785 | -8/Materials | Repaired Cooling System 6201 | -8/Materials | Discovered new exit (range 11) 6326 | -8/Materials | First assault squad dispatched 6375 | -8/Materials | Destroyed 7 combat bots 6540 | -8/Materials | Identified Exp. Sensor Array 6716 | -8/Materials | Entered Factory 6716 | -7/Factory | Evolved 2 slots: Utility x2 6743 | -7/Factory | Lost 3 parts (1u2w) 7576 | -7/Factory | Discovered new exit (range 5) 7582 | -7/Factory | Identified exit to Factory 8615 | -7/Factory | Discovered new exit (range 5) 8621 | -7/Factory | Identified exit to Storage 8655 | -7/Factory | Found Prototype Launcher 8655 | -7/Factory | Identified Rocket Array 8853 | -7/Factory | Discovered exit to Factory (range 8) 9516 | -7/Factory | First assault squad dispatched 9539 | -7/Factory | Discovered new exit (range 24) 9638 | -7/Factory | Identified exit to Lower Caves 9640 | -7/Factory | Entered Lower Caves 9651 | -7/Lower Caves | Encountered a Warlord checkpoint 9676 | -7/Lower Caves | Learned Factory stockpile data 9763 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10219 | -7/Lower Caves | Discovered new exit (range 14) 10242 | -7/Lower Caves | Identified exit to Lower Caves 10244 | -7/Lower Caves | Entered another Lower Caves area 10645 | -7/Lower Caves | Learned Factory stockpile data 10829 | -7/Lower Caves | Discovered new exit (range 5) 10835 | -7/Lower Caves | Identified exit to Data Miner 10837 | -7/Lower Caves | Entered Data Miner 10837 | -7/Data Miner | Discovered new exit (range 6) 10873 | -7/Data Miner | Met Data Miner 10912 | -7/Data Miner | Learned location of Section 7 (-3) 10912 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10938 | -7/Data Miner | Received God Mode back door access code from Data Miner 10977 | -7/Data Miner | Identified exit to Proximity Caves 10981 | -7/Data Miner | Entered Proximity Caves 11020 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11044 | -6/Proximity Caves | Core integrity fell below 50% 11053 | -6/Proximity Caves | Lost 4 parts (2u2w) 11777 | -6/Proximity Caves | Discovered exit to Factory (range 10) 11795 | -6/Proximity Caves | Entered Factory 11795 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12081 | -6/Factory | Build established: Hauler-Skirmisher 12657 | -6/Factory | Spotted B-75 Beast 12874 | -6/Factory | Lost 3 parts (1p2u) 13098 | -6/Factory | Identified exit to Lower Caves 13098 | -6/Factory | Identified exit to Extension 13195 | -6/Factory | First assault squad dispatched 13225 | -6/Factory | Incoming assault squad redirected 13335 | -6/Factory | Build established: Hauler-Mutant 13881 | -6/Factory | Discovered new exit (range 16) 13997 | -6/Factory | Identified exit to Factory 14017 | -6/Factory | Fabricated Exp. Sensor Array? 14072 | -6/Factory | Local fabrication network quarantined 14251 | -6/Factory | Entered Lower Caves 14778 | -6/Lower Caves | Learned Factory stockpile data 14882 | -6/Lower Caves | Discovered new exit (range 15) 14902 | -6/Lower Caves | Identified exit to Lower Caves 14904 | -6/Lower Caves | Entered another Lower Caves area 15325 | -6/Lower Caves | Spotted B-75 Beast 15507 | -6/Lower Caves | Discovered new exit (range 10) 15544 | -6/Lower Caves | Identified exit to Zion 15591 | -6/Lower Caves | Entered Zion 15665 | -6/Zion | System corruption cleaned by Quarantine Array 15816 | -6/Zion | Visited the Megawrench Repair Shop 15816 | -6/Zion | Megawrench repaired 13 parts 16019 | -6/Zion | Learned Factory emergency access door positions 16235 | -6/Zion | Learned location of Quarantine (-3) 16594 | -6/Zion | Learned location of 1 exit from Factory 16728 | -6/Zion | Given A8's code to call for help 16851 | -6/Zion | Gained Derelict followers 17003 | -6/Zion | Gained Derelict followers 17596 | -6/Zion | Discovered new exit (range 4) 17599 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 17601 | -6/Zion | Identified exit to Deep Caves 17613 | -6/Zion | Entered Deep Caves 17613 | -6/Deep Caves | Accompanied by 6 allies 17820 | -6/Deep Caves | Found Surveybot 24 Chip 17886 | -6/Deep Caves | Attacked by Z-Imprinter 17911 | -6/Deep Caves | Allies destroyed Z-Imprinter 18110 | -6/Deep Caves | Z-Facility disabled 18184 | -6/Deep Caves | Found Prototype Protection 18191 | -6/Deep Caves | Found Prototype Protection 18192 | -6/Deep Caves | Identified Zio. Weapon Casing (x2) 18658 | -6/Deep Caves | Discovered new exit (range 7) 18669 | -6/Deep Caves | Identified exit to Proximity Caves 18863 | -6/Deep Caves | Destroyed as-79995 18962 | -6/Deep Caves | Found GOLEM Unit 18974 | -6/Deep Caves | Exposed GOLEM chamber 18978 | -6/Deep Caves | Found GOLEM Unit 18985 | -6/Deep Caves | Found GOLEM Unit 19022 | -6/Deep Caves | Found GOLEM Unit 19314 | -6/Deep Caves | Build established: Hauler-Golem 19409 | -6/Deep Caves | Spotted as-55437 19432 | -6/Deep Caves | Destroyed as-55437 19774 | -6/Deep Caves | Triggered Deep Caves wall 19783 | -6/Deep Caves | Spotted AS-75081 19785 | -6/Deep Caves | Spotted AS-54351 19791 | -6/Deep Caves | Destroyed AS-75081 19793 | -6/Deep Caves | Destroyed AS-54351 19806 | -6/Deep Caves | Found Prototype Energy Cannon 19807 | -6/Deep Caves | Identified Latent Energy Streamer 19882 | -6/Deep Caves | Destroyed 41 combat bots 20065 | -6/Deep Caves | Triggered Deep Caves wall 20260 | -6/Deep Caves | Entered Proximity Caves 20532 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21061 | -5/Proximity Caves | Discovered exit to Factory (range 15) 21495 | -5/Proximity Caves | Entered Factory 21495 | -5/Factory | Evolved 2 slots: Utility x2 21496 | -5/Factory | Identified exit to Factory 21726 | -5/Factory | Fabricated Adv. Armor Integrity Analyzer (x1) 21862 | -5/Factory | Repaired Arm. Leg 22612 | -5/Factory | Identified exit to Upper Caves 22887 | -5/Factory | Spotted B-75 Beast 22905 | -5/Factory | Destroyed B-75 Beast 22951 | -5/Factory | Found Powered Armor 23011 | -5/Factory | Discovered exit to Factory (range 11) 23197 | -5/Factory | Local fabrication network quarantined 23245 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 23413 | -5/Factory | Entered Upper Caves 23413 | -5/Upper Caves | Accompanied by 1 ally 23845 | -5/Upper Caves | Discovered new exit (range 10) 23856 | -5/Upper Caves | Identified exit to Upper Caves 23860 | -5/Upper Caves | Entered another Upper Caves area 23860 | -5/Upper Caves | Accompanied by 1 ally 23876 | -5/Upper Caves | Discovered exit to Factory (range 5) 24132 | -5/Upper Caves | Learned location of 1 exit from Factory 24132 | -5/Upper Caves | Learned Armory trap positions 24132 | -5/Upper Caves | Learned Factory stockpile data 24132 | -5/Upper Caves | Learned Extension stockpile data 24319 | -5/Upper Caves | Discovered new exit (range 10) 24352 | -5/Upper Caves | Identified exit to Warlord 24357 | -5/Upper Caves | Entered Warlord 24357 | -5/Warlord | Accompanied by 1 ally 24409 | -5/Warlord | System corruption cleaned by Quarantine Array 24909 | -5/Warlord | Met Warlord 24910 | -5/Warlord | Warlord's base attacked by MAIN.C 24931 | -5/Warlord | Opened Warlord's prototype stash 24938 | -5/Warlord | Found Prototype Reactor 24952 | -5/Warlord | Found Prototype Device 24952 | -5/Warlord | Identified Exp. Focal Shield 24966 | -5/Warlord | Found Prototype Hackware 24981 | -5/Warlord | Found Prototype Processor 25178 | -5/Warlord | Warlord forces counterattacked 25241 | -5/Warlord | Destroyed Striker 25257 | -5/Warlord | Spotted Striker 25266 | -5/Warlord | Destroyed Striker 25296 | -5/Warlord | Discovered new exit (range 15) 25310 | -5/Warlord | Spotted B-86 Titan 25310 | -5/Warlord | Spotted Striker 25310 | -5/Warlord | Spotted Executioner 25310 | -5/Warlord | Spotted Striker 25322 | -5/Warlord | Destroyed Executioner 25329 | -5/Warlord | Destroyed Striker 25361 | -5/Warlord | Identified exit to Proximity Caves 25403 | -5/Warlord | Entered Proximity Caves 25715 | -4/Proximity Caves | Discovered exit to Factory (range 10) 25833 | -4/Proximity Caves | Entered Factory 25833 | -4/Factory | Evolved 2 slots: Utility x2 25833 | -4/Factory | Identified Ghost Barrier 25834 | -4/Factory | Identified exit to Research 25903 | -4/Factory | Incoming assault squad redirected 26037 | -4/Factory | Repaired Exp. Sensor Array? 26108 | -4/Factory | Identified exit to Upper Caves 26130 | -4/Factory | Build established: Hacker-Golem 26394 | -4/Factory | Found Quantum Capacitor 26425 | -4/Factory | Fabricated Adv. Hacking Suite (x1) 26600 | -4/Factory | Incoming assault squad redirected 26676 | -4/Factory | Lost 5 parts (1n2u2w) 28163 | -4/Factory | Entered Upper Caves 28163 | -4/Upper Caves | Accompanied by 1 ally 28196 | -4/Upper Caves | Identified exit to Upper Caves 28572 | -4/Upper Caves | Learned Armory emergency access door positions 28572 | -4/Upper Caves | Learned Research stockpile data 28572 | -4/Upper Caves | Learned Extension security intel 28796 | -4/Upper Caves | Entered another Upper Caves area 28993 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 29697 | -4/Upper Caves | Identified Exp. Armor Integrity Analyzer 29802 | -4/Upper Caves | Spotted B-86 Titan 30589 | -4/Upper Caves | Build established: Hacker-Skirmisher 30776 | -4/Upper Caves | Discovered new exit (range 8) 30788 | -4/Upper Caves | Identified exit to Zhirov 30817 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 30923 | -4/Upper Caves | Learned Research terminal intel 31102 | -4/Upper Caves | Build established: Hacker-Golem 31690 | -4/Upper Caves | Entered Zhirov 31690 | -4/Zhirov | Accompanied by 6 allies 31690 | -4/Zhirov | Discovered new exit (range 4) 31749 | -4/Zhirov | Learned location of Testing (-2) 31749 | -4/Zhirov | Learned location of Command (-1) 31802 | -4/Zhirov | Found Alien Artifact 31802 | -4/Zhirov | Identified Integrated Dissipator 31802 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 31824 | -4/Zhirov | Found Alien Artifact 31945 | -4/Zhirov | Identified exit to Proximity Caves 32008 | -4/Zhirov | Entered Proximity Caves 32008 | -3/Proximity Caves | Accompanied by 6 allies 32767 | -3/Proximity Caves | Found Prototype Launcher 32767 | -3/Proximity Caves | Identified Mni. Smartbomb Launcher 32851 | -3/Proximity Caves | Discovered exit to Research (range 15) 32882 | -3/Proximity Caves | Entered Research 32882 | -3/Research | Evolved 2 slots: Utility x2 32884 | -3/Research | Loaded intel: 20 terminal locations 32976 | -3/Research | Identified exit to Armory 32976 | -3/Research | Identified exit to Quarantine 32981 | -3/Research | Local fabrication network quarantined 33022 | -3/Research | Fabricated Exp. Sensor Array (x1) 33121 | -3/Research | Repaired Hcp. Storage Unit 33206 | -3/Research | Repaired Hcp. Storage Unit 33555 | -3/Research | Entered Quarantine 33702 | -3/Quarantine | Cryocooling Duct disabled 33717 | -3/Quarantine | Ambient heat levels rising (+20) 33717 | -3/Quarantine | Non-combat units ordered to evacuate 33846 | -3/Quarantine | Found Alien Artifact 33847 | -3/Quarantine | Identified Dimensional Node Initializer 33847 | -3/Quarantine | Initialized slip node 33851 | -3/Quarantine | Found Dimensional Node Initializer 33862 | -3/Quarantine | Found Alien Artifact 34148 | -3/Quarantine | Build established: Hacker-Mutant 34328 | -3/Quarantine | Found Alien Artifact 34328 | -3/Quarantine | Identified Core Reset Matrix 34328 | -3/Quarantine | Identified Transdimensional Reconstructor (x2) 34328 | -3/Quarantine | Used Core Reset Matrix 34332 | -3/Quarantine | Detected hypermatrix surge 34332 | -3/Quarantine | Sensed 10 artifacts in vicinity 34732 | -3/Quarantine | Build established: Hacker-Golem 35158 | -3/Quarantine | Found Subatomic Replicator 35256 | -3/Quarantine | Identified Vortex Chain Reactor 35410 | -3/Quarantine | Discovered new exit (range 3) 35412 | -3/Quarantine | Identified exit to Research 35616 | -3/Quarantine | Warped through subspace to slip node 35629 | -3/Quarantine | Found Transdimensional Reconstructor 35632 | -3/Quarantine | Found Transdimensional Reconstructor 36113 | -3/Quarantine | Spotted Fortress 36117 | -3/Quarantine | Warped through subspace 36169 | -3/Quarantine | Discovered new exit (range 6) 36175 | -3/Quarantine | Identified exit to Section 7 36235 | -3/Quarantine | Entered Section 7 36236 | -3/Section 7 | Sensed 20 artifacts in vicinity 36251 | -3/Section 7 | Found Integrity Redistributor 36540 | -3/Section 7 | System corruption reached 10% 36708 | -3/Section 7 | Discovered exit to Research (range 15) 36814 | -3/Section 7 | Lost 3 parts (1u2w) 36848 | -3/Section 7 | Found Integrated Reactor 36849 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 36910 | -3/Section 7 | Initialized slip node 37059 | -3/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 37080 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-138) 37081 | -3/Section 7 | Core integrity fell below 50% 37103 | -3/Section 7 | Build established: Hacker-Mutant 37142 | -3/Section 7 | Spotted S7 Guard 37171 | -3/Section 7 | Found Core Membrane 37189 | -3/Section 7 | Installed Core Membrane, gained immunity to corruption 37227 | -3/Section 7 | Spotted S7 Guard 37249 | -3/Section 7 | Found Core Regenerator 37249 | -3/Section 7 | Used Core Regenerator, restored core integrity (+325) 37273 | -3/Section 7 | First assault squad dispatched 37288 | -3/Section 7 | Scanned by Researcher 37322 | -3/Section 7 | Warped through subspace to slip node 37333 | -3/Section 7 | Incoming assault squad redirected 37458 | -3/Section 7 | Intercept squad dispatched 37463 | -3/Section 7 | Spotted Tracker 37464 | -3/Section 7 | Spotted Tracker 37473 | -3/Section 7 | Destroyed Tracker 37487 | -3/Section 7 | Spotted Combat Programmer 37488 | -3/Section 7 | Spotted Combat Programmer 37490 | -3/Section 7 | Warped through subspace to slip node 37493 | -3/Section 7 | Entered Research 37493 | -2/Research | Warlord forces began assault on 0b10 37493 | -2/Research | Evolved 2 slots: Utility x2 37493 | -2/Research | Self-destructed Last Messages --------------- 37485_ ALERT: Significant disruption in Zone 4O, assault force dispatched. 37486_ Destroyed Prototype Energy Gun. 37490_ EMDS Slug penetrates Cell Assembler. 37490_ Warped through subspace, drawn to slip node. 37490_ C-30 ARC bursts open, deploying its payload. 37490_ G-73 Enforcer unfolds itself. 37490_ B-74 Champion unfolds itself. 37490_ G-67 Veteran unfolds itself. 37490_ E-15 Imp unfolds itself. 37490_ Dimensional Slip Node implodes. 37490_ Myomer Leg destroyed. 37490_ Asb. Focal Cannon destroyed. 37490_ Asb. Alloy Leg destroyed. 37490_ Vortex Chain Reactor destroyed. 37490_ Biostim Tank disabled. 37490_ G-67 Veteran destroyed. 37491_ The unstable cave ceiling collapses. PARAMETERS=UTILITY_2 LOCATION=RESEARCH GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????+ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# +?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 65 Energy Capacity 2700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 625 Resistance: KI 20 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 40 Armor Integrity Analysis 90 Offensive Hacking 38 Defensive Hacking 44 Item Schematics ----------------- Exp. Sensor Array | -3/Quarantine | Hacked Robot Schematics ------------------ A-15 Conveyor | -3/Section 7 | Hacked Fabricated ------------ Exp. Sensor Array | x1 | -6/Factory Adv. Armor Integrity Analyzer | x1 | -5/Factory | Preloaded Exp. Signal Interpreter | x1 | -5/Factory Adv. Hacking Suite | x1 | -4/Factory Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Integrated Dissipator Dimensional Node Initializer Core Reset Matrix Transdimensional Reconstructor Integrated Reactor Subatomic Replicator Integrity Redistributor Core Membrane Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionLargeSpear Manual? 0 Play Time 03:41:03 Cumulative 1039.2 hours Start 2020.05.29 @ 17:05:18 End 2020.05.30 @ 18:27:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 338 Adventurer 0 Explorer 0 Win Type - Total 76 Types 14/8/34/5/1/2/12 Lore% 97 Gallery% 96 Achievement% 85 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92129306-c952-4e39-9011-71b98dc2c233