Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.14 @ 19:29:44

Player: muesli

Result: Destroyed by 14-16I(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (21)      105
Value Destroyed (565)      565
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1270

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     205/300
Energy                     199/200
System Corruption          12%
Temperature                Cool (0)
Movement                   Rolling (95) Ox1
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
  Subdweller Power Source
>            --- PROPULSION (2) ---
             Wheel
>            --- UTILITY (2) ------
       Small Storage Unit
             Signal Interpreter
>            --- WEAPON (2) -------
             Riot Gun
>            --- INVENTORY (8) ----
  Subdweller Power Source
             Aluminum Leg
             Sensor Array
             Propulsion Shielding
       Light Assault Rifle
             Mining Laser

 Peak State 
------------
>            --- POWER ------------
             Ion Engine
>            --- PROPULSION -------
     Compact Wheel
  Subdweller Monowheel
>            --- UTILITY ----------
       Small Storage Unit
             Signal Interpreter
>            --- WEAPON -----------
             EM Pulse Gun
             Mining Laser
>            --- INVENTORY --------
  Subdweller Power Source
             Aluminum Leg
             Wheel
             Sensor Array
             Propulsion Shielding
             Riot Gun
       Light Assault Rifle
             Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             25   | .   9   3   13  
  Power                    8    | .   4   2   2   
    Engine                 8    | .   4   2   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  5    | .   2   .   3   
    Device                 2    | .   .   .   2   
    Storage                1    | .   .   .   1   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | .   3   1   5   
    Energy Gun             2    | .   .   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   .   1   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   1   3   5   
  Power                    3    | .   1   1   1   
  Propulsion               3    | .   .   1   2   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   1   2   
  Highest Loss Streak      3    | .   1   3   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     94   | .   99  88  88  
  Engine                   13   | .   14  11  13  
  Leg                      20   | .   28  23  9   
  Wheel                    3    | .   .   .   7   
  Storage                  13   | .   14  14  13  
  Processor                12   | .   11  14  14  
  Protection               1    | .   2   .   .   
  Energy Gun               12   | .   13  .   12  
  Ballistic Gun            11   | .   13  9   8   
  Launcher                 1    | .   1   4   1   
  Special Weapon           2    | .   .   9   5   
Peak Build Rating          9    | 6   7   7   9   
  Average Rating           6    | 6   6   6   6   
  On Entrance              6    | 6   6   7   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             15   | 11  14  14  15  
  Greatest Support         36   | 20  20  20  36  
  Greatest Overweight (x)  1    | .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 8   8   8   7   
  Most Carried             8    | 6   8   8   8   
  Average Carried          7    | 6   7   7   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 6   8   7   6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           490  | 192 160 .   138 
  Remotely                 .    | .   .   .   .   
Salvage Created            675  | .   627 .   48  
  Parts                    50   | .   46  .   4   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  17   | .   15  .   2   
  Guns                     10   | .   10  .   .   
  AOE                      7    | .   5   .   2   
Classes Destroyed          7    | .   6   .   1   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  4    | .   4   .   .   
  Grunt                    11   | .   11  .   .   
  Subdweller               2    | .   .   .   2   
Best Kill Streak           7    | .   7   .   2   
  Combat Bots Only         5    | .   5   .   2   
Max Kills in Single Turn   3    | .   3   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        94   | .   78  .   16  
  Missed                   28   | .   24  .   4   
Damage Taken               1013 | .   553 178 282 
  Core                     265  | .   149 47  69  
  Absorbed by Shields      .    | .   .   .   .   
  Redirected to Shielding  6    | .   6   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              89   | .   45  14  30  
  Largest                  2    | .   2   1   2   
  Hottest                  100  | .   70  100 100 
Shots Fired                116  | .   71  14  31  
  Gun                      71   | .   67  .   4   
  Cannon                   .    | .   .   .   .   
  Launcher                 10   | .   4   .   6   
  Special                  35   | .   .   14  21  
  Kinetic                  35   | .   33  .   2   
  Thermal                  35   | .   .   14  21  
  Explosive                10   | .   4   .   6   
  Electromagnetic          36   | .   34  .   2   
  Robot Hit Streak         17   | .   9   .   17  
  Robot Miss Streak        2    | .   2   .   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           54   | .   46  .   8   
  Core Hits                41   | .   37  .   4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | .   3   .   .   
    Corrupt                3    | .   3   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1087 | .   829 .   258 
  Guns                     471  | .   459 .   12  
  Cannons                  .    | .   .   .   .   
  Explosions               608  | .   362 .   246 
  Melee                    .    | .   .   .   .   
  Ramming                  8    | .   8   .   .   
  Kinetic                  181  | .   181 .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                608  | .   362 .   246 
  Electromagnetic          290  | .   278 .   12  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         12   | .   .   12  12  
  Average Corruption       12   | .   .   12  12  
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  33   | .   .   2   31  
    Message Errors         8    | .   .   .   8   
    Matter Fused           7    | .   .   1   6   
    Heat Flow Errors       2    | .   .   .   2   
    Energy Discharges      5    | .   .   .   5   
    Data Loss (minor)      7    | .   .   .   7   
    Data Loss (major)      1    | .   .   1   .   
    Misfires               1    | .   .   .   1   
    Alerts                 1    | .   .   .   1   
    Weapon Failures        1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      47   | .   4   .   43  
  Shots                    3    | .   1   .   2   
  Rammed                   .    | .   .   .   .   
Targets Rammed             3    | .   3   .   .   
  Kicked                   3    | .   3   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        226  | .   62  44  226 
  Average Temperature      26   | .   20  19  114 
  Received Heat Transfer   186  | .   180 .   6   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             290  | .   290 76  .   
  Initial                  75   | .   .   75  .   
  Average                  108  | .   117 65  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         85   | 100 83  100 .   
  Level 1                  14   | .   16  .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            4    | .   4   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   24  .   5   
  Peak Tracking Total      5    | .   5   .   3   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            2    | .   2   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   3   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   4   .   .   
  Successful               2    | .   2   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Alert Level              1    | .   1   .   .   
  Reinforcement Status     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               2215 | 41   1188 137  849  
Spaces Moved               1088 | 35   505  61   487  
  Core                     .    | .    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     862  | 35   505  61   261  
  Wheels                   226  | .    .    .    226  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            90   | 120  120  120  90   
  Average Speed            133  | 120  120  126  148  
  Slowest Speed            190  | 120  120  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       20   | 3    51   10   19   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             6    | .    .    .    6    
Spaces Dug                 10   | .    .    7    3    
Terrain Destroyed          36   | .    23   7    6    
  Melee                    .    | .    .    .    .    
  Projectile               12   | .    .    7    5    
  AOE                      24   | .    23   .    1    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      1668 | 34   1020 79   535  
  Wait                     453  | .    453  .    .    
  Move                     1085 | 34   504  60   487  
  Hop                      .    | .    .    .    .    
  Pick Up                  7    | .    3    1    3    
  Fast Attach              6    | .    1    .    5    
  Attach                   4    | .    1    1    2    
  Detach                   .    | .    .    .    .    
  Swap                     15   | .    7    2    6    
  Drop                     6    | .    3    1    2    
  Fire                     89   | .    45   14   30   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     3    | .    3    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   42 | -11/Scrapyard | Entered Materials
  180 | -10/Materials | Discovered new exit (range 12)
  189 | -10/Materials | Discovered new exit (range 10)
  318 | -10/Materials | Build established: Mutant
  693 | -10/Materials | Identified exit to Materials
  724 | -10/Materials | Identified exit to Mines
 1124 | -10/Materials | Discovered exit to Materials (range 15)
 1173 | -10/Materials | Core integrity fell below 50%
 1230 | -10/Materials | Entered Mines
 1234 | -10/Mines     | Assembled infested the area
 1255 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1323 | -10/Mines     | Crushed by falling debris
 1323 | -10/Mines     | System corruption reached 10%
 1354 | -10/Mines     | Lost 3 parts (1p1n1w)
 1362 | -10/Mines     | Discovered new exit (range 3)
 1366 | -10/Mines     | Identified exit to Subcaves
 1367 | -10/Mines     | Entered Subcaves
 1367 | -10/Subcaves  | Accompanied by 1 ally
 2085 | -10/Subcaves  | Disturbed a concealed Subdweller
 2088 | -10/Subcaves  | Core integrity fell below 20%
 2089 | -10/Subcaves  | Disturbed a concealed Subdweller
 2216 | -10/Subcaves  | Destroyed by 14-16I(R) with Subdweller Machine Gun

 Last Messages 
---------------
Acquired Unknown Device.
Identified Disposable Heat Sink.
Dropped Disposable Heat Sink.
Acquired Sensor Array.
Subatomizers dissect the Humpback.
Extracted 1 energy. <x3>
Acquired Sml. Storage Unit.
Extracted 16 energy.
Extracted 1 energy.
System corrupted: Energy discharge (-64).
Subatomizers dissect the Humpback.
Acquired Wheel.
Acquired Sensor Array.
Subatomizers dissect the Humpback.
Subatomizers dissect the Humpback, destroying it.
System corrupted: Matter fused (-7).
Grenade Launcher destroyed.
Com. Wheel destroyed.
System corrupted: Component data lost.
EM Pulse Gun destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????#???????????????????????????????????????????? |
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|                    ??????????????????????????????? |
|                 #????????????????????????????????? |
|                #?????????????????????????????????? |
|               ####???????????????????????????????? |
|          #   ##  #???????????????????????????????? |
|              ##  ##??????????????????????????????? |
|     #####   ####  #######????????????????????????? |
|    #######  ## #        ##???????????????????????? |
|    # #   #      R        #???????????????????????? |
|                    R  & ##?????#????  ???????????? |
|   #      #### ##       R<#?### ##   #????????????? |
|  ###   ###??####    <  < ##         #????????????? |
|     ####???????####                 #????????????? |
|        #??????????#< <<  @##         #???????????? |
|       ##??????????#RR& #  #    ##     #??????????? |
|       ##??????????##"###      #??????? #?????????? |
|    !   #???????????????### #  #??????????????????? |
|   !    #??????????????????##? #??????????????????? |
|   !    #?????????????????????? #?????????????????? |
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|       ##?????????????????????????????????????????? |
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|  #???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Coolant Potential          50
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              BiometalDecoderSystem
  Manual?         0
Play Time         00:28:35
  Cumulative      7.0 hours
  Start           2025.01.14 @ 19:03:36
  End             2025.01.14 @ 19:29:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           10
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f8015c87-97cc-49de-ada0-19e9f967d3fd