Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.05 @ 18:03:29 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2492) 2492 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 5544 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 635/700 Matter 134/300 Energy 93/290 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON (3) ------- Pulse Rifle Autogun Autogun > --- INVENTORY (20) --- Light Nuclear Core Large Matter Pod (0) Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Melee Analysis Suite Armor Integrity Analyzer Kinecellerator Hardened Light Armor Plating Improved Medium Armor Plating Component Analysis Suite Gauss Rifle Shock Bomb Launcher Power Maul Katana Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Autogun Autogun > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Matter Pod Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Melee Analysis Suite Armor Integrity Analyzer Kinecellerator Hardened Light Armor Plating Improved Medium Armor Plating Medium Reactive Plating Component Analysis Suite Gauss Rifle Shock Bomb Launcher Power Maul Katana Spear [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 99 | 6 20 23 39 11 Power 16 | 1 2 4 6 3 Engine 10 | 1 2 3 2 2 Core 6 | . . 1 4 1 Reactor . | . . . . . Propulsion 38 | 2 11 7 14 4 Treads . | . . . . . Leg 36 | 2 9 7 14 4 Wheel . | . . . . . Hover . | . . . . . Flight 2 | . 2 . . . Utility 27 | 1 5 7 11 3 Device 11 | . 4 3 3 1 Storage 6 | 1 1 1 1 2 Processor 5 | . . 2 3 . Hackware . | . . . . . Protection 5 | . . 1 4 . Artifact . | . . . . . Weapon 18 | 2 2 5 8 1 Energy Gun 7 | 1 2 2 1 1 Energy Cannon . | . . . . . Ballistic Gun 11 | 1 . 3 7 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 1 . 1 . Parts Lost 14 | . 1 3 5 5 Power 4 | . 1 . 2 1 Propulsion 5 | . . 1 . 4 Utility 3 | . . . 3 . Weapon 2 | . . 2 . . Highest Loss Streak 3 | . 1 1 2 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 96 99 99 99 Engine 6 | . 14 3 6 . Core 4 | . . 7 2 7 Leg 32 | . 28 32 35 29 Device 10 | . 11 12 10 7 Storage 10 | . 14 11 9 7 Processor 8 | . . 9 5 23 Protection 3 | . . . 11 . Energy Gun 6 | . 14 3 4 7 Ballistic Gun 15 | . 14 18 12 15 Naked Turns . | . . . . . Heaviest Build 57 | 11 17 32 44 57 Greatest Support 60 | 20 20 33 60 60 Greatest Overweight (x) 2 | 2 1 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 10 15 15 20 Average Capacity 14 | 7 8 14 15 19 Most Carried 20 | 3 10 15 15 20 Average Carried 13 | 1 7 13 14 17 Final Capacity 20 | 8 10 15 15 20 Final Carried 16 | 3 10 15 14 16 Class Distribution -------------------- 47% | Scavenger-Mutant 36% | Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 2401 | 284 478 514 850 275 Remotely . | . . . . . Salvage Created 3437 | 146 611 907 1605 168 Parts 221 | 11 46 59 94 11 Haulers Intercepted 5 | . 2 2 1 . Recyclers Shooed 3 | 1 . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 71 | . 14 20 33 4 Guns 70 | . 14 20 32 4 Classes Destroyed 12 | 2 4 2 3 1 Worker 1 | . 1 . . . Tunneler 3 | 3 . . . . Hauler 5 | . 2 2 1 . Recycler 5 | 1 . 1 3 . Watcher 5 | . . 3 2 . Swarmer 22 | . 3 9 10 . Grunt 31 | . 11 6 12 2 Brawler 2 | . . . 2 . Duelist 1 | . . . 1 . Sentry 12 | . . 5 7 . Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 7 | 4 5 6 7 2 Combat Bots Only 7 | . 5 6 7 2 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 4035 | . 551 973 1845 666 Core 595 | . 62 260 208 65 Absorbed by Shields . | . . . . . Redirected to Shielding 111 | . . . 111 . Regen/Repaired (Parts) 142 | . . . 142 . Core Remaining (%) 68 | 100 75 35 62 . Volleys Fired 297 | 8 64 85 115 25 Largest 3 | 2 2 2 2 3 Hottest 109 | 60 60 76 81 109 Shots Fired 606 | 16 126 170 230 64 Gun 606 | 16 126 170 230 64 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 409 | 8 64 132 155 50 Thermal 197 | 8 62 38 75 14 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | 3 11 8 15 9 Robot Miss Streak 9 | 2 5 9 5 2 Penetration Max . | . . . . . Secondary Targets 9 | . 1 3 5 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 397 | 8 83 100 162 44 Core Hits 160 | 5 32 42 69 12 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 1 2 . Critical Strikes 10 | . . 4 6 . Burn 7 | . . 3 4 . Destroy 3 | . . 1 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5662 | 117 1000 1073 2721 751 Guns 5655 | 117 993 1073 2721 751 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 7 | . 7 . . . Kinetic 3789 | 62 592 759 1800 576 Thermal 1866 | 55 401 314 921 175 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 1 | . 1 . . . Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 337 | . 42 9 337 18 Average Temperature 51 | . 21 6 59 12 Received Heat Transfer 1215 | . 324 207 621 63 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 11 | . 1 3 6 1 Heat Transferred 4677 | 125 925 1000 2294 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 653 | 20 308 472 653 361 Initial 296 | . 13 74 111 296 Average 270 | 7 166 255 386 265 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 30 | 100 69 23 16 8 Level 1 51 | . 30 72 27 91 Level 2 17 | . . 4 56 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 2 7 3 Investigation 6 | . 2 1 2 1 Extermination 2 | . . . . 2 Reinforcement 3 | . 1 1 1 . Assault 1 | . . . 1 . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 7 | . 1 3 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 122 | . 32 30 51 9 Peak Tracking Total 10 | . 7 5 10 4 Tactical Retreats 8 | . 2 . 6 . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 8 | . 1 1 5 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 21 | . 6 4 7 4 Terminals 15 | . 6 2 5 2 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . 1 . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 61 | . 14 13 24 10 Successful 23 | . 5 4 10 4 Failed 38 | . 9 9 14 6 Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 12 | . 4 2 6 . Terminals 43 | . 14 5 17 7 Fabricators 2 | . . . . 2 Repair Stations 7 | . . . 6 1 Recycling Units 3 | . . 3 . . Scanalyzers 6 | . . 5 1 . Garrison Access . | . . . . . Terminal Hacks 13 | . 4 1 5 3 Part Schematic 1 | . . . . 1 Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . . . 1 . Terminal Index 2 | . . . 1 1 Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Registered Components 2 | . 1 . . 1 Zone Layout 3 | . 1 1 1 . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 1 | . . 1 . . Retrieve Components 1 | . . 1 . . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 1 1 . Terminals 2 | . 1 . 1 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Reject 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 19 | . 6 3 7 3 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 70 | . . . 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 4707 | 108 1027 1453 1386 733 Spaces Moved 2594 | 63 634 826 640 431 Core 11 | 11 . . . . Treads . | . . . . . Legs 2583 | 52 634 826 640 431 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 122 Average Speed 124 | 115 120 121 121 141 Slowest Speed 190 | 150 190 190 123 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 4 87 58 68 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 3568 | 79 785 1122 1070 512 Wait 443 | . 32 159 228 24 Move 2591 | 62 634 825 639 431 Hop . | . . . . . Pick Up 66 | 3 13 14 22 14 Fast Attach 21 | 6 3 2 10 . Attach 25 | . 2 5 11 7 Detach 2 | . . . 2 . Swap 53 | . 15 16 18 4 Drop 70 | . 22 16 25 7 Fire 297 | 8 64 85 115 25 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Sto x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 15) 109 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 3) 939 | -10/Materials | Build established: Scavenger-Mutant 1080 | -10/Materials | Discovered new exit (range 16) 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1459 | -9/Materials | Discovered new exit (range 12) 1717 | -9/Materials | Identified exit to Storage 1997 | -9/Materials | Discovered exit to Storage (range 8) 2170 | -9/Materials | Core integrity fell below 50% 2552 | -9/Materials | Discovered new exit (range 3) 2553 | -9/Materials | Identified exit to Materials 2589 | -9/Materials | Entered another Materials area 2589 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2853 | -8/Materials | Destroyed 7 combat bots 2907 | -8/Materials | Discovered new exit (range 13) 3005 | -8/Materials | Build established: Mutant 3253 | -8/Materials | Repaired Imp. Aluminum Leg 3293 | -8/Materials | Repaired Titanium Leg 3622 | -8/Materials | Garrison activated, responded to threat 3789 | -8/Materials | First assault squad dispatched 3945 | -8/Materials | Discovered new exit (range 19) 3975 | -8/Materials | Entered Factory 3975 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4274 | -7/Factory | Build established: Scavenger-Gunner 4708 | -7/Factory | Self-destructed Last Messages --------------- 04418_ ALERT: Cargo convoy en route, clear transfer corridor. 04425_ G-47 Trooper destroyed. 04429_ Titanium Leg destroyed. 04432_ G-47 Trooper destroyed. 04456_ Acquired 38 matter. 04460_ Acquired Aluminum Leg. 04462_ Dropped Med. Reactive Plating. 04463_ Acquired Lgt. Nuclear Core. 04475_ ALERT: Rogue bot located, Programmers report to Factory Zone 8S. 04515_ >> Machine Analyzer network decryption results: 04515_ Terminal x1 04527_ >> Machine Analyzer network decryption results: 04527_ Terminal x1 04555_ Dropped Hcp. Storage Unit. 04577_ Carbon-fiber Leg destroyed. 04583_ P-60 Hacker destroyed. 04586_ Acquired 44 matter. 04703_ Carbon-fiber Leg destroyed. 04703_ Imp. Aluminum Leg destroyed. 04707_ Mic. Nuclear Core destroyed. 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Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerPointReactor Manual? 0 Play Time 01:07:36 Cumulative 75.0 hours Start 2023.05.05 @ 16:05:48 End 2023.05.05 @ 18:03:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe7640a3-c55f-4bc5-9ffe-e16992eee697