Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.12 @ 18:57:45 Player: ChromeKnight Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (33) 165 Value Destroyed (970) 970 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1775) 1775 TOTAL SCORE: 4790 Bonus ------- Follower Combat Kills 175 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 75/125 System Corruption 0% Temperature Cool (110) Movement Walking (110) Location -6/Proximity Caves Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (2) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (2) ------ Large Storage Unit Layered Medium Armor Plating > --- WEAPON (2) ------- Zionite Laser-S Zionite Laser-S > --- INVENTORY (10) --- Zionite Composite Leg I Zionite Composite Leg I Experimental Heat Sink Zionite Biocell (1000) Experimental Signal Interpreter Zionite Heavy Carapace Zionite Phaser-S Zionite Phaser-S Zionite Phaser-S Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit Zionite Light Carapace > --- WEAPON ----------- Zionite Phaser-S Zionite Phaser-S > --- INVENTORY -------- Zionite Composite Leg I Zionite Composite Leg I Experimental Heat Sink Zionite Biocell Experimental Signal Interpreter Zionite Heavy Carapace Zionite Laser-S Zionite Laser-S Zionite Phaser-S [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Compact Wheel Leg Zionite Composite Leg I Wheel Compact Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Zionite Laser-S Energy Gun Zionite Laser-S Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Mat Min Zio Dee Pro Slots Evolved 2 | . . 2 . . . . Power 2 | . . 2 . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 55 | 7 2 9 9 5 18 5 Power 8 | 1 . 2 4 . 1 . Engine 8 | 1 . 2 4 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 1 3 2 . 5 . Treads . | . . . . . . . Leg 6 | 2 1 1 . . 2 . Wheel 4 | . . 2 2 . . . Hover 3 | . . . . . 3 . Flight . | . . . . . . . Utility 15 | 1 1 . 1 2 9 1 Device 4 | . . . . 1 3 . Storage 4 | 1 . . 1 . 2 . Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 6 | . 1 . . . 4 1 Artifact . | . . . . . . . Weapon 19 | 3 . 4 2 3 3 4 Energy Gun 9 | . . 2 . . 3 4 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 3 . 1 . . . . Ballistic Cannon 1 | . . . 1 . . . Launcher 4 | . . 1 1 2 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 9 | . . . . . 9 . Parts Lost 17 | . . 7 4 . 6 . Power 7 | . . 1 3 . 3 . Propulsion 4 | . . 2 . . 2 . Utility 1 | . . . . . 1 . Weapon 5 | . . 4 1 . . . Highest Loss Streak 6 | . . 6 3 . 5 . Average Slot Usage (%) 83 | . 98 70 88 98 71 77 Engine 19 | . 14 14 27 33 9 11 Leg 8 | . 28 13 . . 11 22 Wheel 11 | . . 4 22 22 4 . Hover 1 | . . . . . 3 . Device 3 | . . . . 5 5 . Storage 11 | . 14 11 11 11 11 11 Processor 1 | . . . . 4 . . Protection 5 | . 13 11 11 1 3 11 Energy Gun 6 | . . 4 7 . 8 22 Ballistic Gun 2 | . 28 11 . . . . Ballistic Cannon 2 | . . . 8 4 . . Launcher 4 | . . . 1 9 5 . Piercing Weapon 4 | . . . . 6 6 . Naked Turns . | . . . . . . . Heaviest Build 36 | 13 14 23 29 36 36 35 Greatest Support 48 | 20 20 32 32 26 48 48 Greatest Overweight (x) 8 | 3 . 1 1 1 8 . Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 Average Capacity 9 | 5 6 6 6 10 9 10 Most Carried 10 | 1 6 6 9 10 10 10 Average Carried 8 | . 4 5 6 9 9 10 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 10 | 1 6 6 9 10 10 10 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -7 -6 ----------- Run | Scr Mat Mat Min Zio Dee Pro Matter Collected 1502 | 206 103 153 460 100 273 207 Remotely . | . . . . . . . Salvage Created 1009 | . 179 264 318 . 248 . Parts 73 | . 10 18 30 . 15 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Mat Min Zio Dee Pro Combat Hostiles Destroyed 27 | . 4 6 6 . 11 . Guns 13 | . 4 5 2 . 2 . Cannons 2 | . . . 2 . . . AOE 12 | . . 1 2 . 9 . Classes Destroyed 12 | . 2 2 6 . 2 . Worker 1 | . . . 1 . . . Builder 3 | . . . 3 . . . Tunneler 1 | . . . 1 . . . Recycler 2 | . . . 2 . . . Watcher 1 | . 1 . . . . . Swarmer 4 | . . . 4 . . . Grunt 8 | . 4 3 1 . . . Brawler 1 | . . . 1 . . . Duelist 1 | . . 1 . . . . Sentry 2 | . . 2 . . . . Z-Light 8 | . . . . . 8 . Assembled 2 | . . . . . 2 . Best Kill Streak 4 | . 2 4 4 . 4 . Combat Bots Only 4 | . 2 4 4 . 4 . Max Kills in Single Turn 2 | . 1 1 1 . 2 . Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Mat Min Zio Dee Pro Damage Taken 1882 | . 257 602 222 . 675 126 Core 447 | . 32 71 31 . 251 62 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 87 . . . . . Volleys Fired 117 | . 22 25 43 . 25 2 Largest 2 | . 2 2 2 . 2 2 Hottest 120 | . 40 112 95 . 120 120 Shots Fired 173 | . 44 42 52 . 31 4 Gun 118 | . 44 41 17 . 12 4 Cannon 24 | . . . 24 . . . Launcher 31 | . . 1 11 . 19 . Special . | . . . . . . . Kinetic 103 | . 44 35 24 . . . Thermal 39 | . . 6 17 . 12 4 Explosive 31 | . . 1 11 . 19 . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | . 13 8 8 . 6 1 Robot Miss Streak 4 | . 4 3 3 . 4 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 111 | . 30 30 32 . 17 2 Core Hits 69 | . 11 13 15 . 30 . Critical Hits 1 | . 1 . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Melee Attacks 1 | . . . . . 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1 | . . . . . 1 . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3717 | . 319 350 922 . 2069 57 Guns 952 | . 319 330 160 . 86 57 Cannons 246 | . . . 246 . . . Explosions 2471 | . . 20 516 . 1935 . Melee 48 | . . . . . 48 . Ramming . | . . . . . . . Kinetic 822 | . 319 257 246 . . . Thermal 376 | . . 73 160 . 86 57 Explosive 2471 | . . 20 516 . 1935 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 48 | . . . . . 48 . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 74 | . . . 8 . 66 . Projectiles 1 | . . . 1 . . . Explosions 73 | . . . 7 . 66 . Melee . | . . . . . . . Knockbacks 5 | . . . 5 . . . Impact . | . . . . . . . Kinetic 5 | . . . 5 . . . Secondary . | . . . . . . . Self-Inflicted Damage 116 | . . 37 79 . . . Shots 5 | . . 1 4 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 176 | . 5 110 176 . 159 110 Average Temperature 48 | . 2 47 49 . 56 66 Received Heat Transfer 453 | . 147 138 . . 168 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 777 | . . 185 407 . 111 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Mat Min Zio Dee Pro Peak Influence 197 | . 197 193 185 . . . Initial 83 | . . 83 75 . . . Average 111 | . 93 126 122 . . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 3 . . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 3 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Mat Min Zio Dee Pro Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 8 10 6 . 17 5 Peak Tracking Total 6 | . 3 5 4 . 6 3 Tactical Retreats 3 | . 2 . . . . 1 Traps | -11 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Mat Min Zio Dee Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -7 -6 ---------- Run | Scr Mat Mat Min Zio Dee Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Mat Min Zio Dee Pro Machines Accessed 2 | . 2 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 3 | . 3 . . . . . Successful 1 | . 1 . . . . . Failed 2 | . 2 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 3 . . 5 . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 -6 ------------ Run | Scr Mat Mat Min Zio Dee Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -7 -6 -------- Run | Scr Mat Mat Min Zio Dee Pro Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 3 2 Highest-Rated Group 337 | . . . . 337 226 188 Highest-Rated Ally 94 | . . . . 94 94 94 Total Orders . | . . . . . . . Ally Attacks 84 | . . . . . 70 14 Total Damage 2466 | . . . . . 1917 549 Kills 13 | . . . . . 11 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -7 -6 ------- Run | Scr Mat Mat Min Zio Dee Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 2 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -7 -6 ------------- Run | Scr Mat Mat Min Zio Dee Pro Turns Passed 4806 | 58 284 279 671 1319 1876 319 Spaces Moved 3840 | 43 174 148 588 1277 1342 268 Core 47 | 18 . 1 . . 28 . Treads . | . . . . . . . Legs 1331 | 25 174 107 . . 757 268 Wheels 2287 | . . 40 588 1277 382 . Hover 175 | . . . . . 175 . Flight . | . . . . . . . Fastest Speed 50 | 50 120 100 90 100 56 110 Average Speed 109 | 111 120 122 94 100 122 110 Slowest Speed 450 | 200 120 150 100 100 450 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 48 | 4 27 16 98 90 80 26 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . 1 . . 3 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . 2 2 . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 214 | . . 5 71 . 138 . Melee . | . . . . . . . Projectile 6 | . . . 1 . 5 . AOE 208 | . . 5 70 . 133 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -7 -6 --------- Run | Scr Mat Mat Min Zio Dee Pro Total 4257 | 49 204 204 650 1324 1539 287 Wait 176 | . 1 16 4 23 121 11 Move 3834 | 42 173 147 587 1276 1341 268 Hop . | . . . . . . . Pick Up 32 | . 5 3 3 9 12 . Fast Attach 34 | 6 1 7 5 . 15 . Attach 8 | . . 2 1 4 1 . Detach 5 | . . 1 1 . 3 . Swap 13 | 1 1 . 3 1 2 5 Drop 37 | . 1 3 3 11 18 1 Fire 117 | . 22 25 43 . 25 2 Melee 1 | . . . . . 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / *Pro) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 343 | -10/Materials | Entered another Materials area 343 | -9/Materials | Evolved 2 slots: Power x2 523 | -9/Materials | Lost 6 parts (1p2n3w) 602 | -9/Materials | Discovered new exit (range 9) 622 | -9/Materials | Entered Mines 701 | -9/Mines | Learned Materials security intel 704 | -9/Mines | Discovered new exit (range 7) 791 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 891 | -9/Mines | Learned 2 Materials zone layouts 929 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1005 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1065 | -9/Mines | Build established: Scavenger-Mutant 1114 | -9/Mines | Lost 3 parts (2p1w) 1121 | -9/Mines | Found a hidden stash of uninstalled traps 1159 | -9/Mines | Discovered new exit (range 5) 1293 | -9/Mines | Entered Zion 1409 | -7/Zion | Given A8's code to call for help 1455 | -7/Zion | Learned location of Data Miner (-6) 1461 | -7/Zion | Found Prototype Energy Gun 1589 | -7/Zion | Identified exit to Proximity Caves 1649 | -7/Zion | Received a hallucinogenic algorithm 1753 | -7/Zion | Found CR-A16's Pointy Stick 1874 | -7/Zion | Learned Factory garrison access intel 1880 | -7/Zion | Learned location of Armory (-4) 1947 | -7/Zion | Given the Hacking Drone Bay 1949 | -7/Zion | Found Prototype Device 2147 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2188 | -7/Zion | Found Prototype Device 2211 | -7/Zion | Found Prototype Processor 2435 | -7/Zion | Imprinted 2437 | -7/Zion | Declared Zion's savior 2536 | -7/Zion | Opened final containment barrier to the Deep Caves 2552 | -7/Zion | Discovered new exit (range 5) 2554 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2576 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2580 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2612 | -7/Zion | Entered Deep Caves 2612 | -7/Deep Caves | Accompanied by 6 allies 2934 | -7/Deep Caves | Attacked by Z-Imprinter 2954 | -7/Deep Caves | Destroyed Z-Imprinter 2973 | -7/Deep Caves | Found Prototype Protection 2973 | -7/Deep Caves | Identified Zio. Weapon Casing 3032 | -7/Deep Caves | Z-Facility disabled 3067 | -7/Deep Caves | Lost 5 parts (2p2n1u) 3322 | -7/Deep Caves | Build established: Mutant 3405 | -7/Deep Caves | Core integrity fell below 50% 3412 | -7/Deep Caves | Core integrity fell below 20% 3962 | -7/Deep Caves | Found Prototype Protection 3962 | -7/Deep Caves | Identified Zio. Heavy Carapace 4471 | -7/Deep Caves | Discovered new exit (range 6) 4488 | -7/Deep Caves | Entered Proximity Caves 4488 | -6/Proximity Caves | Accompanied by 2 allies 4564 | -6/Proximity Caves | Spotted B-75 Beast 4684 | -6/Proximity Caves | Allies destroyed B-75 Beast 4807 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04139_ as-69247 destroyed. 04142_ Acquired 17 matter. 04150_ as-67141 destroyed. 04153_ Acquired 11 matter. 04471_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 04684_ B-75 Beast destroyed. 04689_ Acquired 76 matter. 04691_ Dropped Zio. Light Carapace. 04698_ Imp. Cooling System fries itself beyond repair. 04706_ Acquired 40 matter. 04762_ Gravmag System fries itself beyond repair. 04767_ Acquired 82 matter. 04768_ Acquired 9 matter. 04783_ Searching scrap... 04783_ Found Flak Gun. 04783_ Found 18 Matter. 04799_ Enhanced Grunt destroyed. 04802_ Destroyed VTOL Module. Map ----- +----------------------------------------------------+ | #???# ##????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ???## ##?????????????????????????????????????????? | | #### #??????????????????????????????????????????? | | ## #????????????????? ???????????????????????? | | #????????????????? ??????????????????????? | | #????????????????? ??????????????????????? | | ##????????????????? ??????????????????????? | | ####?????????????????? ??????????????????????? | | ####??????????????????? #??????????????????????? | | ###########????????? #??????????????????????? | | # #????????# #??????????????????????? | | #???????## #??????????????????????? | | ### #??????## #??????????????????????? | | # ##?# #?????## ???????????????????????? | | # % ##?# #?????? #???????????????????????? | | ### " "### #??????? #???????????????????????? | | #### " #???##### #?####??????????????????? | | #?# ##??# ### ## ##????????????? | | ## ### #### ## %= #??????? | | ## #?### ####%s ### #???????? | | ## ???# #### %##?# s##?????? #????????? | | ??# ##?# [ ## s#???????????##????????? | | ## #??# #?????????????????????? | | # ??# #?????????????????????? | | ### ###### ??# @##?????????????????????? | | ??###?????# ??# ## ##??????????????????????? | | ??????????## ??## #####???????????????????????? | | ???????????# ???# #???????????????????????????? | | ???????????# ??? #???????????????????????????? | | ???????????### ?? ##???????????????????????????? | | ??????????????# ?? ?????????????????????????????? | | ??????????????? ?? #?????????????????????????????? | | ??????????????? ?? ??????????????????????????????? | | ??????????????? ? ??????????????????????????????? | | ????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 22 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Core Shielding 20 Weapon Shielding 100 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeDimensionalCharger Manual? 0 Play Time 00:30:30 Cumulative 139.1 hours Start 2021.04.12 @ 14:05:56 End 2021.04.12 @ 18:57:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 313 Rogue 160 Adventurer 148 Explorer 5 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 66 Gallery% 74 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 29c09a57-f084-42ca-bef1-a84d286ac281