Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 13:32:54

Player: Fangrelle

Result: Destroyed by X-62 Marksman with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (1809)     1809
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4939

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     50/300
Energy                     81/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (1400) Ox27
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
                Huge Storage Unit
       Improved Targeting Computer
       Advanced Targeting Computer
                Armor Integrity Analyzer
       Improved Utility Shielding
                Dynamic Insulation System
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
     Reinforced Deuterium Engine
                Cryofiber Web
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
                Salvage Targeting Computer
       Improved Melee Analysis Suite
       Improved Melee Analysis Suite
       Advanced ECM Suite
                Cloak of Protection
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
                Graphene Brace
                System Shield
   High-powered Tractor Beam
      Precision Beam Rifle
       Improved Grenade Launcher
                Datajack
                Plasma Cutter
          Heavy Flail
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Targeting Computer
       Advanced Targeting Computer
                Armor Integrity Analyzer
       Hardened Medium Armor Plating
                Dynamic Insulation System
>               --- WEAPON -----------
          Heavy Assault Cannon
>               --- INVENTORY --------
                Nuclear Core
     Reinforced Deuterium Engine
     Reinforced Deuterium Engine
          Light Fission Core
                Airjet
                Cryofiber Web
  High-capacity Storage Unit
       Improved Signal Interpreter
       Improved Signal Interpreter
                Salvage Targeting Computer
                Cloak of Protection
       Improved Utility Shielding
       Hardened Heavy Armor Plating
                Graphene Brace
   High-powered Tractor Beam
          Heavy EM Pulse Gun
      Precision Beam Rifle
      Precision Beam Rifle
      Makeshift Shrapnel Gun
       Improved Grenade Launcher
                Datajack
                Plasma Cutter
          Heavy Flail
                Katana
[Rating: 41]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Improved Targeting Computer
  Device                   Dynamic Insulation System
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             67   | .   17  10  1   1   38  
  Power                    8    | .   1   1   .   .   6   
    Engine                 6    | .   1   1   .   .   4   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | .   4   4   .   .   10  
    Treads                 7    | .   .   .   .   .   7   
    Leg                    5    | .   .   3   .   .   2   
    Wheel                  2    | .   1   1   .   .   .   
    Hover                  3    | .   2   .   .   .   1   
    Flight                 1    | .   1   .   .   .   .   
  Utility                  19   | .   4   2   1   .   12  
    Device                 1    | .   .   .   .   .   1   
    Storage                3    | .   1   .   1   .   1   
    Processor              9    | .   3   1   .   .   5   
    Hackware               1    | .   .   .   .   .   1   
    Protection             5    | .   .   1   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | .   8   3   .   1   10  
    Energy Gun             10   | .   5   1   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          2    | .   1   .   .   1   .   
    Ballistic Cannon       5    | .   .   1   .   .   4   
    Launcher               3    | .   2   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 25   | .   2   6   .   .   17  
  Power                    4    | .   .   1   .   .   3   
  Propulsion               10   | .   1   2   .   .   7   
  Utility                  5    | .   .   1   .   .   4   
  Weapon                   6    | .   1   2   .   .   3   
  Highest Loss Streak      4    | .   1   3   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   74  82  100 100 93  
  Engine                   7    | .   7   4   14  14  6   
  Core                     1    | .   .   .   .   .   1   
  Treads                   7    | .   .   .   .   .   12  
  Leg                      6    | .   .   4   28  28  2   
  Wheel                    3    | .   4   18  .   .   .   
  Hover                    1    | .   3   .   .   .   2   
  Device                   1    | .   .   .   .   .   3   
  Storage                  7    | .   5   .   12  14  9   
  Processor                26   | .   17  25  14  14  31  
  Hackware                 3    | .   .   .   .   .   5   
  Protection               3    | .   .   2   1   .   4   
  Energy Gun               11   | .   19  14  14  14  8   
  Ballistic Gun            1    | .   8   .   .   8   .   
  Ballistic Cannon         6    | .   .   9   14  5   4   
Peak Build Rating          41   | .   11  20  21  24  41  
  Average Rating           26   | .   7   10  19  22  35  
  On Entrance              14   | 6   6   10  20  21  24  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             112  | 10  29  23  55  55  112 
  Greatest Support         42   | 20  10  35  35  35  42  
  Greatest Overweight (x)  31   | .   7   4   1   1   31  
  Average Overweight (x)   1    | .   .   .   .   1   2   
Largest Inventory Capacity 25   | .   15  5   20  20  25  
  Average Capacity         19   | .   8   5   18  20  24  
  Most Carried             25   | .   9   5   8   8   25  
  Average Carried          14   | .   4   4   6   8   19  
  Final Capacity           25   | 8   5   5   20  20  25  
  Final Carried            22   | 6   4   3   8   8   22  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1266 | 200  162  201  .    .    703  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2074 | .    306  237  .    .    1531 
  Parts                    134  | .    34   18   .    .    82   
Haulers Intercepted        3    | .    1    .    .    .    2    
Recyclers Shooed           2    | .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  46   | .   9   11  .   .   26  
  Guns                     21   | .   4   7   .   .   10  
  Cannons                  14   | .   .   .   .   .   14  
  AOE                      9    | .   5   4   .   .   .   
Classes Destroyed          13   | .   7   1   .   .   5   
  Worker                   7    | .   1   .   .   .   6   
  Builder                  4    | .   1   .   .   .   3   
  Tunneler                 2    | .   1   .   .   .   1   
  Hauler                   3    | .   1   .   .   .   2   
  Recycler                 3    | .   .   .   .   .   3   
  Watcher                  5    | .   1   .   .   .   4   
  Swarmer                  15   | .   6   6   .   .   3   
  Grunt                    21   | .   3   4   .   .   14  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   .   4   
  Demolisher               1    | .   .   1   .   .   .   
  Specialist               2    | .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   2   
Best Kill Streak           7    | .   6   4   .   .   7   
  Combat Bots Only         5    | .   5   4   .   .   5   
Max Kills in Single Turn   4    | .   4   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        297  | .    34   22   .    .    241  
  Missed                   83   | .    7    7    .    .    69   
Damage Taken               3831 | .    322  448  .    .    3061 
  Core                     723  | .    87   76   .    .    560  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  68   | .    .    .    .    .    68   
Core Remaining (%)         67   | 100  .    .    .    34   .    
Volleys Fired              169  | .    26   25   .    .    118  
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  122  | .    90   90   .    .    122  
Shots Fired                295  | .    50   43   .    .    202  
  Gun                      186  | .    47   28   .    .    111  
  Cannon                   100  | .    .    9    .    .    91   
  Launcher                 9    | .    3    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  128  | .    10   9    .    .    109  
  Thermal                  91   | .    .    .    .    .    91   
  Explosive                9    | .    3    6    .    .    .    
  Electromagnetic          67   | .    37   28   .    .    2    
  Robot Hit Streak         38   | .    9    14   .    .    38   
  Robot Miss Streak        7    | .    4    2    .    .    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           214  | .    26   24   .    .    164  
  Core Hits                105  | .    17   16   .    .    72   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         13   | .    .    1    .    .    12   
    Burn                   7    | .    .    .    .    .    7    
    Blast                  5    | .    .    .    .    .    5    
    Corrupt                1    | .    .    1    .    .    .    
Melee Attacks              8    | .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5119 | .    671  522  .    .    3926 
  Guns                     2342 | .    365  272  .    .    1705 
  Cannons                  2165 | .    .    56   .    .    2109 
  Explosions               487  | .    293  194  .    .    .    
  Melee                    112  | .    .    .    .    .    112  
  Ramming                  13   | .    13   .    .    .    .    
  Kinetic                  2472 | .    17   56   .    .    2399 
  Thermal                  1435 | .    20   .    .    .    1415 
  Explosive                467  | .    273  194  .    .    .    
  Electromagnetic          620  | .    348  272  .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 112  | .    .    .    .    .    112  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    
    Message Errors         1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Misfires               3    | .    .    .    .    .    3    
    Alerts                 1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            79   | .    .    6    .    .    73   
  Projectiles              65   | .    .    .    .    .    65   
  Explosions               6    | .    .    6    .    .    .    
  Melee                    8    | .    .    .    .    .    8    
Knockbacks                 17   | .    .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    .    16   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      59   | .    32   27   .    .    .    
  Shots                    3    | .    2    1    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    
Targets Rammed             2    | .    1    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        488  | .    120  86   .    .    488  
  Average Temperature      87   | .    34   22   .    .    106  
  Received Heat Transfer   1014 | .    66   48   .    .    900  
  Effects                  5    | .    .    .    .    .    5    
    Shutdowns              2    | .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    1    2    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             9    | .    .    .    .    .    9    
  Heat Transferred         3639 | .    50   .    .    .    3589 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             286  | .   187 286 .   .   265 
  Initial                  48   | .   .   48  .   .   .   
  Average                  128  | .   110 137 .   .   134 
Maximum Alert Level        1    | .   .   1   .   .   1   
  Low Security (%)         88   | .   100 73  .   100 89  
  Level 1                  11   | .   .   26  .   .   10  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   .   .   6   
  Investigation            3    | .   .   1   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   13  17  .   .   43  
  Peak Tracking Total      12   | .   4   12  .   .   5   
  Tactical Retreats        4    | .   .   1   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          5    | .   1   2   .   .   2   
  Max in Single Turn       2    | .   1   2   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          15   | .   6   1   2   .   6   
  Terminals                9    | .   5   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                54   | .   15  1   5   .   33  
  Successful               34   | .   6   1   5   .   22  
  Failed                   20   | .   9   .   .   .   11  
    Catastrophic           3    | .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   35   | .   13  .   1   .   21  
  Terminals                36   | .   12  .   .   .   24  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          3    | .   3   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   8   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   .   1   5   .   6   
  Record                   5    | .   .   .   4   .   1   
  Robot Analysis           4    | .   .   .   .   .   4   
  Open Door                1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   6   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  4    | .   .   .   .   .   4   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         15   | .   5   .   .   .   10  
  Terminals                15   | .   5   .   .   .   10  
    Assimilate             2    | .   .   .   .   .   2   
    Botnet                 8    | .   4   .   .   .   4   
    Disrupt                1    | .   .   .   .   .   1   
    Operators              2    | .   1   .   .   .   1   
    Skim                   2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   6   .   .   .   5   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   .   2   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            5    | .   .   5   .   .   .   
  Highest-Rated Group      82   | .   .   82  .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   
Total Orders               2    | .   .   2   .   .   .   
  STAY                     1    | .   .   1   .   .   .   
  FOLLOW                   1    | .   .   1   .   .   .   
Ally Attacks               25   | .   .   25  .   .   .   
  Total Damage             307  | .   .   307 .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       4    | .   .   .   .   .   4   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               5920 | .    473  932  794  194  3527 
Spaces Moved               2738 | 1    396  967  421  97   856  
  Core                     102  | .    95   6    .    .    1    
  Treads                   704  | .    .    .    .    .    704  
  Legs                     770  | 1    .    100  421  97   151  
  Wheels                   1009 | .    148  861  .    .    .    
  Hover                    11   | .    11   .    .    .    .    
  Flight                   142  | .    142  .    .    .    .    
  Fastest Speed            40   | 120  40   80   130  200  190  
  Average Speed            191  | 120  84   86   187  200  359  
  Slowest Speed            1600 | 120  600  250  200  200  1600 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 2    64   99   70   34   67   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 17   | .    .    16   .    .    1    
Terrain Destroyed          89   | .    26   47   .    .    16   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               17   | .    .    1    .    .    16   
  AOE                      72   | .    26   46   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3130 | .    490  1018 427  98   1097 
  Wait                     46   | .    18   9    .    .    19   
  Move                     2733 | .    395  966  420  96   856  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  50   | .    13   2    5    .    30   
  Fast Attach              29   | .    7    6    1    1    14   
  Attach                   20   | .    5    3    .    .    12   
  Detach                   5    | .    .    1    .    .    4    
  Swap                     18   | .    5    1    .    .    12   
  Drop                     47   | .    20   2    1    1    23   
  Fire                     169  | .    26   25   .    .    118  
  Melee                    8    | .    .    .    .    .    8    
  Ram                      1    | .    1    .    .    .    .    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     3    | .    .    3    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: [*Fac x2] / [*Sto])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Discovered new exit (range 14)
  335 | -10/Materials | Build established: Mutant
  358 | -10/Materials | Discovered new exit (range 12)
  397 | -10/Materials | Discovered new exit (range 6)
  454 | -10/Materials | Discovered new exit (range 16)
  474 | -10/Materials | Entered Mines
  488 | -10/Mines     | Assembled infested the area
  718 | -10/Mines     | Learned Materials terminal intel
  769 | -10/Mines     | Discovered new exit (range 9)
  812 | -10/Mines     | Discovered new exit (range 5)
  817 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  872 | -10/Mines     | Met a Derelict shopkeep closing up shop
  916 | -10/Mines     | Found a hidden stash of uninstalled traps
  996 | -10/Mines     | Discovered new exit (range 5)
 1125 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1127 | -10/Mines     | Core integrity fell below 50%
 1205 | -10/Mines     | Discovered new exit (range 6)
 1283 | -10/Mines     | Lost 5 allies
 1289 | -10/Mines     | Lost 3 parts (2n1u)
 1406 | -10/Mines     | Entered Exiles
 1445 | -10/Exiles    | Met 8R-AWN
 1464 | -10/Exiles    | Met EX-HEX
 1540 | -10/Exiles    | Met EX-DEC
 1588 | -10/Exiles    | Learned location of Zion (-6)
 1744 | -10/Exiles    | Met EX-BIN
 1772 | -10/Exiles    | Aligned with FarCom system
 1774 | -10/Exiles    | Given EX-Vault access code
 1820 | -10/Exiles    | Opened EX-Vault
 1834 | -10/Exiles    | Found Cloak of Protection
 1875 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2178 | -10/Exiles    | Discovered new exit (range 10)
 2200 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 2200 | -10/Exiles    | Entered Mines
 2274 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2358 | -9/Mines      | Discovered new exit (range 14)
 2394 | -9/Mines      | Entered Materials
 2394 | -8/Materials  | Evolved 4 slots: Utility x4
 2395 | -8/Materials  | Loaded intel: 12 terminal locations
 2589 | -8/Materials  | Lost 3 parts (1p1n1u)
 2727 | -8/Materials  | Discovered new exit (range 10)
 3695 | -8/Materials  | Discovered new exit (range 11)
 4514 | -8/Materials  | Discovered new exit (range 3)
 4568 | -8/Materials  | Lost 4 parts (1n2u1w)
 4634 | -8/Materials  | Lost 3 parts (1n1u1w)
 4920 | -8/Materials  | Build established: Scavenger-Mutant
 5895 | -8/Materials  | Core integrity fell below 50%
 5913 | -8/Materials  | Core integrity fell below 20%
 5921 | -8/Materials  | Destroyed by X-62 Marksman with Gauss Rifle

 Last Messages 
---------------
05902_ K-01 Serf destroyed.
05902_ Dropped Rigged Lgt. Fission Core.
05903_ Slug penetrates Wall.
05906_ Penetrated by Slug.
05906_ Imp. Deuterium Engine destroyed.
05908_ Rigged Nuclear Core explodes.
05908_ Penetrated by Slug. <x3>
05911_ Arm. Treads destroyed.
05912_ Penetrated by Slug.
05913_ Airjet destroyed.
05915_ Destroyed Aluminum Leg.
05915_ Penetrated by Slug.
05915_ R-06 Scavenger collects Rigged Lgt. Fission Core.
05917_ G-47 Trooper destroyed.
05919_ Acquired 44 matter.
05919_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006.
05919_ R-06 Scavenger collects Mak. Shrapnel Gun.
05920_ U-05 Engineer lays Concrete.
05921_ Penetrated by Slug.
05921_ Hvy. Assault Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
EM Shielding               2
Armor Coverage             375
Utility Shielding          66
Evasion (%)                62
Targeting Accuracy         28
Armor Integrity Analysis   30
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Rnf. Deuterium Engine | -8/Materials | Scanalyzed
       Prc. Beam Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileThiefFlightbrick
  Manual?         0
Play Time         00:33:12
  Cumulative      101.4 hours
  Start           2024.11.17 @ 13:02:08
  End             2024.11.17 @ 13:32:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          182
  Rogue           182
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          39
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Cog
Map View          91x25
Zoom Use          94%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc0a79ce-7099-4070-b9d6-a1b7f777e514