Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.01 @ 18:50:25 Player: Phosphophyllite Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (121) 605 Value Destroyed (3986) 3986 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (967) 967 TOTAL SCORE: 10998 Bonus ------- High Alert Combat Kills 34 Follower Combat Kills 633 Met Data Miner 300 Cogmind --------- Core Integrity 883/1000 Matter 284/300 Energy 200/200 System Corruption 7% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Micro Fission Core > --- PROPULSION (4) --- Thunder Leg Thunder Leg Gravmag Array > --- UTILITY (7) ------ Improved Trap Scanner Targeting Computer Core Analyzer Actuator Array Improved Weapon Shielding Hacking Suite > --- WEAPON (4) ------- Thermic Laser Thermic Laser Thermic Laser Phasing Sabre > --- INVENTORY (5) ---- Advanced Recoil Stabilizer Drone Bay (2/2) Thermic Laser Heavy Phase Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Thunder Leg Thunder Leg Gravmag Array > --- UTILITY ---------- Improved Trap Scanner Targeting Computer Core Analyzer Actuator Array Improved Weapon Shielding Hacking Suite > --- WEAPON ----------- Thermic Laser Thermic Laser Thermic Laser Phasing Sabre > --- INVENTORY -------- Advanced Recoil Stabilizer Drone Bay Thermic Laser Heavy Phase Cannon Neutron Cannon [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Heavy Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 . . 4 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . 1 . . . . . Utility 5 | . . . . . 2 . . 1 . . . . 2 Weapon 2 | . . . . . 1 . . 1 . . . . . Parts Attached 105 | 7 3 8 . 2 20 11 1 23 5 9 . 2 14 Power 15 | 1 . 2 . 1 3 2 . 2 1 1 . . 2 Engine 5 | 1 . 1 . . . 1 . 1 . . . . 1 Core 9 | . . 1 . 1 3 1 . . 1 1 . . 1 Reactor 1 | . . . . . . . . 1 . . . . . Propulsion 29 | 2 2 1 . . 5 2 1 10 2 1 . . 3 Treads 24 | 2 . 1 . . 5 2 1 10 2 1 . . . Leg 4 | . 2 . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 22 | 2 . 1 . . 5 . . 6 1 . . 1 6 Device 10 | 1 . . . . 2 . . 3 1 . . . 3 Storage 2 | 1 . 1 . . . . . . . . . . . Processor 4 | . . . . . 1 . . 1 . . . . 2 Hackware 1 | . . . . . . . . . . . . 1 . Protection 5 | . . . . . 2 . . 2 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 39 | 2 1 4 . 1 7 7 . 5 1 7 . 1 3 Energy Gun 6 | 2 . . . . . . . . . 1 . . 3 Energy Cannon 2 | . . . . . . . . . . 2 . . . Ballistic Gun 21 | . . 2 . 1 6 4 . 4 . 3 . 1 . Ballistic Cannon 1 | . . . . . . . . . 1 . . . . Launcher 3 | . . 2 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . 1 1 . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 4 . 1 . . . . . Parts Lost 22 | . . . . 2 . . . 1 2 13 . 4 . Power 3 | . . . . 1 . . . . . 2 . . . Propulsion 6 | . . . . . . . . . . 5 . 1 . Utility 6 | . . . . 1 . . . 1 1 1 . 2 . Weapon 7 | . . . . . . . . . 1 5 . 1 . Highest Loss Streak 11 | . . . . 2 . . . 1 1 11 . 2 . To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Backups 11 | 4 7 8 8 10 14 14 15 13 12 12 10 10 4 Power 1 | . 1 1 2 2 3 2 2 1 1 1 1 . . Propulsion 2 | 2 3 1 1 3 5 3 3 2 2 1 . . . Utility 5 | . 1 2 3 3 2 3 5 6 6 7 7 7 2 Weapon 3 | . 1 2 2 2 3 5 5 4 3 2 2 2 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 43 | . 4 3 . . 5 6 . 9 2 1 . 7 6 Power 8 | . 1 1 . . 2 . . 2 1 . . 1 . Propulsion 9 | . 2 . . . 3 2 . 1 1 . . . . Utility 16 | . . 1 . . . 1 . 5 . 1 . 5 3 Weapon 10 | . 1 1 . . . 3 . 1 . . . 1 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 100 100 85 99 99 100 99 99 88 66 55 58 Engine 4 | . 14 4 . . . 4 9 7 4 . . . 1 Core 4 | . . 9 14 13 9 4 . . 1 5 6 5 . Reactor 1 | . . . . . . . . 4 6 4 . . . Treads 21 | . 15 23 28 28 27 27 27 26 26 19 6 5 . Leg 1 | . 12 4 . . . . . . . . . . 9 Device 10 | . 14 14 14 . 8 9 9 12 13 11 6 2 9 Storage 8 | . 14 14 14 14 9 9 9 6 6 6 6 5 . Processor 5 | . . . . . 8 9 9 6 6 6 6 5 7 Protection 4 | . . . . . 8 8 9 6 5 6 6 1 1 Energy Gun 2 | . 19 2 . . . . . . . 1 6 2 13 Energy Cannon 1 | . . . . . . . . . . 2 13 12 . Ballistic Gun 17 | . . 20 14 28 26 25 27 25 19 14 . 2 . Ballistic Cannon 1 | . . . . . . . . . 4 4 . . . Slashing Weapon 1 | . . . . . . . . . . 1 6 5 4 Peak Build Rating 75 | 8 8 12 11 11 23 28 26 60 64 65 43 43 75 Average Rating 35 | 5 7 10 11 10 19 24 26 47 59 57 43 36 49 On Entrance 24 | . 8 8 12 11 11 21 26 26 60 64 43 43 5 Naked Turns 3 | . . . . . . . . . . . . 3 . Heaviest Build 69 | 13 14 33 31 29 43 41 41 68 68 69 61 61 40 Greatest Support 95 | 40 40 40 40 40 60 60 60 86 94 95 20 20 46 Greatest Overweight (x) 18 | . . . . . . . . . . 3 3 18 2 Average Overweight (x) . | . . . . . . . . . . . 3 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 6 8 9 15 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 8 8 8 8 15 15 15 15 15 15 15 11 12 5 Average Carried 12 | 4 7 7 8 10 14 14 15 14 13 13 11 11 4 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 8 8 8 8 15 15 15 15 15 15 11 11 4 5 Class Distribution -------------------- 31% | Scavenger-Gunner 24% | Gunner 15% | Commander-Gunner 14% | Scavenger-Mutant 8% | Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -8/Recycling Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Matter Collected 4228 | 270 36 164 . 172 793 218 46 1137 750 295 . 166 181 Remotely . | . . . . . . . . . . . . . . Salvage Created 4947 | 75 253 231 . 217 1154 247 125 1377 625 334 . 197 112 Parts 257 | 5 3 11 . 16 70 12 7 83 20 13 . 9 8 Haulers Intercepted 5 | . 1 . . . 1 1 . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . 12 11 . 10 . Prevented 7 | . . . . . . . . . 7 . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 95 | . 3 4 . 5 27 4 1 20 14 7 . 8 2 Melee 4 | . 1 . . . . . . . . 1 . . 2 Guns 72 | . 1 4 . 5 27 4 1 20 6 3 . 1 . Cannons 10 | . . . . . . . . . 1 3 . 6 . AOE 6 | . . . . . . . . . 6 . . . . Classes Destroyed 14 | 2 2 2 . . 4 1 . 1 2 . . . . Worker 5 | . . 2 . . 1 . . 2 . . . . . Builder 5 | . . . . . 1 . . 4 . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . Hauler 5 | . 1 . . . 1 1 . 2 . . . . . Recycler 5 | 1 1 1 . 1 1 . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . Watcher 3 | . . . . . 1 . . 2 . . . . . Swarmer 31 | . . 2 . . 11 . . 6 4 . . 8 . Grunt 40 | . 3 2 . 5 11 2 . 7 6 4 . . . Brawler 5 | . . . . . . 1 . 1 3 . . . . Sentry 11 | . . . . . 4 1 1 4 . 1 . . . Hunter 3 | . . . . . 1 . . . . 2 . . . Programmer 5 | . . . . . . . . 3 . . . . 2 Behemoth 1 | . . . . . . . . . 1 . . . . Best Kill Streak 7 | 2 3 2 . 3 7 3 1 6 6 3 . 5 2 Combat Bots Only 7 | . 2 2 . 3 7 3 1 4 6 3 . 5 2 Max Kills in Single Turn 4 | 1 1 2 . 1 1 2 1 2 4 1 . 1 1 Gunslinging 1 | . . 1 . . . 1 . 1 . . . . . Exploded 4 | . . . . . . . . . 4 . . . . Melee 1 | . 1 . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Hostile Shots Fired 737 | . 12 18 . 33 107 15 2 154 130 123 . 100 43 Missed 242 | . . 1 . 10 37 6 . 50 41 40 . 41 16 Hits 495 | . 12 17 . 23 70 9 2 104 89 83 . 59 27 Projectile 495 | . 12 17 . 23 70 9 2 104 89 83 . 59 27 Critical Strikes 12 | . . . . . 2 1 . 1 1 2 . 1 4 Actively Blocked 1 | . . . . . . . . . . . . . 1 Damage Taken 7107 | . 142 222 . 301 848 148 30 1204 1504 1338 . 821 549 Core 993 | . . 45 . 59 71 . . 127 140 153 . 281 117 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 97 | . . . . . . . . . . . . . 97 Regen/Repaired (Parts) 103 | . . . . . . 41 . 62 . . . . . Core Remaining (%) 65 | 100 . . . 58 . . 87 . . . . 17 . Volleys Fired 254 | 4 16 8 . 19 64 8 3 59 32 26 . 15 . Largest 4 | 2 2 2 . 2 3 3 3 4 4 4 . 2 . Hottest 153 | 80 80 80 . 43 69 75 75 115 127 132 . 153 . Shots Fired 734 | 8 28 17 . 28 192 22 9 235 95 73 2 25 . Gun 661 | 8 28 16 . 28 192 22 9 235 63 51 1 8 . Cannon 61 | . . . . . . . . . 21 22 1 17 . Launcher 12 | . . 1 . . . . . . 11 . . . . Special . | . . . . . . . . . . . . . . Kinetic 655 | . . 12 . 28 192 22 9 235 84 73 . . . Thermal 67 | 8 28 4 . . . . . . . . 2 25 . Explosive 1 | . . 1 . . . . . . . . . . . Electromagnetic 11 | . . . . . . . . . 11 . . . . Robot Hit Streak 33 | 2 6 5 . 7 33 6 7 26 14 9 . 9 . Robot Miss Streak 5 | 2 5 5 . 2 2 2 . 4 3 5 . 3 . Penetration Max 1 | . . . . . . . . 1 1 . . . . Secondary Targets 7 | . . 2 . . 2 2 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 . . . . . Shots Hit Robots 515 | 4 20 15 . 19 144 17 4 148 66 55 . 15 8 Core Hits 237 | 3 6 8 . 8 67 11 3 60 40 21 . 7 3 Critical Kills 5 | . 1 . . . . . . 2 1 . . 1 . Critical Parts Destroyed 10 | . 2 1 . . 1 . . 4 . 2 . . . Critical Strikes 18 | . 3 1 . . 1 . . 6 2 3 . 1 1 Meltdown 1 | . . . . . . . . . . . . 1 . Destroy 10 | . . . . . 1 . . 6 1 2 . . . Blast 2 | . . . . . . . . . 1 1 . . . Smash 4 | . 3 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 Melee Attacks 49 | . 14 5 . . . 4 . 3 4 3 . . 16 Impact 22 | . 14 5 . . . 3 . . . . . . . Slashing 27 | . . . . . . 1 . 3 4 3 . . 16 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . 3 3 . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10447 | 42 460 331 . 303 1998 388 143 2983 1817 1150 . 535 297 Guns 7697 | 42 90 138 . 286 1961 267 137 2969 1016 703 . 88 . Cannons 1197 | . . . . . . . . . 337 413 . 447 . Explosions 450 | . . . . . . . . . 450 . . . . Melee 1009 | . 370 193 . . . 115 . . . 34 . . 297 Ramming 94 | . . . . 17 37 6 6 14 14 . . . . Kinetic 8195 | . . 106 . 286 1961 267 137 2969 1353 1116 . . . Thermal 787 | 42 90 32 . . . . . . 88 . . 535 . Explosive . | . . . . . . . . . . . . . . Electromagnetic 362 | . . . . . . . . . 362 . . . . Impact 678 | . 370 193 . . . 115 . . . . . . . Slashing 331 | . . . . . . . . . . 34 . . 297 Piercing . | . . . . . . . . . . . . . . Highest Corruption 9 | . 9 9 9 9 . . . 3 4 4 4 4 7 Average Corruption 4 | . 4 9 9 9 . . . 1 3 4 4 4 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 221 | . 11 28 24 18 . . . 27 43 24 8 35 3 Message Errors 52 | . 5 7 4 3 . . . 4 10 10 . 8 1 Matter Fused 52 | . 3 4 5 4 . . . 6 12 6 2 9 1 Heat Flow Errors 27 | . 2 2 5 2 . . . 3 8 2 . 3 . Energy Discharges 26 | . . 4 5 1 . . . 3 4 2 2 5 . Parts Fused 5 | . . . 1 . . . . . 1 2 . 1 . Data Loss (minor) 25 | . 1 6 2 4 . . . 6 . 1 2 3 . Data Loss (major) 14 | . . 3 . 1 . . . 2 5 1 . 2 . Misfires 12 | . . 1 . 2 . . . 2 2 . 2 3 . Alerts 6 | . . 1 2 1 . . . . . . . 1 1 Weapon Failures 2 | . . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 315 | . 117 107 . . . . . . 31 . . 37 23 Projectiles 49 | . . . . . . . . . 12 . . 37 . Explosions 19 | . . . . . . . . . 19 . . . . Melee 247 | . 117 107 . . . . . . . . . . 23 Knockbacks 10 | . 3 1 . . . . . 1 . 5 . . . Impact 4 | . 2 1 . . . . . 1 . . . . . Kinetic 5 | . . . . . . . . . . 5 . . . Secondary 1 | . 1 . . . . . . . . . . . . Self-Inflicted Damage 82 | . . 47 . . . . . . 35 . . . . Shots 4 | . . 1 . . . . . . 3 . . . . Rammed 14 | . . . . 2 5 2 2 2 1 . . . . Targets Rammed 19 | . . . . 3 7 2 2 3 2 . . . . Kicked . | . . . . . . . . . . . . . . Crushed 5 | . . . . 1 2 . . 1 1 . . . . Highest Temperature 288 | 72 232 252 250 288 20 12 29 151 230 206 . 256 . Average Temperature 61 | 38 67 57 116 84 4 7 16 36 60 38 . 79 . Received Heat Transfer 1704 | . 78 60 . 165 351 72 9 258 318 369 . 24 . Effects 1 | . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 5 | . 2 2 . . . . . . 1 . . . . Combat Hostiles 2 | . 1 . . . . . . . 1 . . . . Parts Fried 6 | . 4 1 . . . . . . 1 . . . . Impact Corruptions 9 | . 5 4 . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Melted 5 | . 1 . . . . . . 2 . . . 2 . Heat Transferred 1104 | 100 200 75 . . . . . . 100 . . 629 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . . . . 2 1 . 1 . . . . . Low Security (%) 92 | 100 100 100 . 100 75 86 100 87 . . . . 100 Level 1 6 | . . . . . 18 13 . 12 . . . . . Level 2 . | . . . . . 6 . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 454 | 10 50 65 . 143 454 253 50 280 . . . . 42 Initial 187 | . . . . . 45 187 . 50 . . . . . Average 62 | . 5 7 . 50 133 102 3 126 . . . . 5 Influence Increases 3535 | 10 99 133 . 343 805 161 138 1026 385 175 . 180 80 Destroy 0b10 Robot/C 2400 | . 60 80 . 260 600 80 60 620 300 140 . 160 40 Destroy 0b10 Robot/NC 135 | 10 10 15 . 5 25 5 10 50 5 . . . . Destroy Leader 424 | . 22 20 . 20 124 22 . 136 30 20 . 20 10 Allied During Kill 204 | . . . . 22 6 . 48 123 5 . . . . Successful Hack 114 | . 7 . . 6 . 39 19 36 . . . . 7 Disable Machine 15 | . . . . . . 15 . . . . . . . Destroy Structure 28 | . . 3 . . 5 . 1 11 . . . . 8 Advance Influence 50 | . . . . . . . . 50 . . . . . Partial Spotted 30 | . . . . . 15 . . . . . . . 15 Lose Combat Pursuer 135 | . . 15 . 30 30 . . . 45 15 . . . Influence Decreases 3517 | 10 99 130 3 226 478 605 138 768 643 175 . 180 62 Entered New Map 428 | . . . 3 . 72 257 . . 96 . . . . Time Decay 2730 | 10 99 130 . 166 386 337 138 594 527 111 . 170 62 Lost Part 124 | . . . . 20 . . . 10 20 64 . 10 . Lost Ally 224 | . . . . 40 20 . . 164 . . . . . Purge Threat 11 | . . . . . . 11 . . . . . . . Squads Dispatched 13 | . 1 . . . 3 . . 8 . . . . 1 Investigation 5 | . . . . . 1 . . 4 . . . . . Extermination 4 | . . . . . . . . 3 . . . . 1 Reinforcement 3 | . 1 . . . 2 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Distress Signals 6 | . 1 . . 1 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 181 | . 14 8 . 13 47 19 4 30 16 9 . 11 10 Peak Tracking Total 9 | . 4 3 . 4 9 3 3 4 7 4 . 5 5 Tactical Retreats 7 | . . 1 . 1 2 . . . 2 1 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Traps Triggered 6 | . 5 . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Machines Disabled 1 | . . . . . . 1 . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Machines Accessed 48 | . 5 . 4 1 1 11 7 11 1 1 4 . 2 Terminals 29 | . 5 . . 1 1 8 6 6 . . . . 2 Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . 1 . 1 . . . . . Recycling Units 3 | . . . . . . 1 1 1 . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . Total Hacks 143 | . 15 . 4 5 4 24 25 28 1 1 32 . 4 Successful 75 | . 5 . 4 1 1 12 6 9 1 1 32 . 3 Failed 68 | . 10 . . 4 3 12 19 19 . . . . 1 Catastrophic 13 | . 3 . . . 1 1 4 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 54 | . 9 . . 5 4 10 13 11 . . . . 2 Terminals 87 | . 15 . . 5 4 20 22 17 . . . . 4 Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 6 | . . . . . . 2 . 4 . . . . . Recycling Units 6 | . . . . . . 1 3 2 . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . . . Terminal Hacks 57 | . 3 . 4 1 1 5 5 2 1 1 32 . 2 Record 18 | . 1 . 4 . . . . 1 . . 11 . 1 Part Schematic 12 | . . . . . . . 1 . . . 11 . . Robot Schematic 8 | . . . . . . 1 . . . . 7 . . Robot Analysis 4 | . . . . 1 . 2 1 . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . 3 . . Open Door 3 | . . . . . . 1 . . 1 1 . . . Open DSF 1 | . . . . . . . . . . . . . 1 Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . Unreport Threat 3 | . 1 . . . 1 1 . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . . . . 2 . 2 . . . . . Scan Component 2 | . . . . . . 1 . 1 . . . . . Repair 2 | . . . . . . 1 . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . . . Seal Access 2 | . . . . . . 1 . 1 . . . . . Unauthorized Hacks 8 | . 2 . . . . 3 1 1 . . . . 1 Terminals 8 | . 2 . . . . 3 1 1 . . . . 1 Assimilate 1 | . . . . . . . . 1 . . . . . Botnet 6 | . 2 . . . . 2 1 . . . . . 1 Operators 1 | . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 32 | . 5 . . 1 1 7 7 10 . . . . 1 Full Trace Events 7 | . 1 . . . 1 . 1 4 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . 1 . . . . 7 . . Robots Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 99 | . . . . . . . . 99 . . . . . Total Robot Build Rating 4 | . . . . . . . . 4 . . . . . Part Schematics Acquired 12 | . . . . . . . 1 . . . 11 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . 1 . . . . . Time 45 | . . . . . . 26 . 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 1 . 2 . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Total Allies 20 | . . . . 3 . 10 1 3 2 . . 1 . Largest Group 11 | . . . . 3 1 10 11 11 2 1 . 1 . Highest-Rated Group 185 | . . . . 40 16 173 185 185 58 29 . 96 . Highest-Rated Ally 96 | . . . . 16 16 29 29 29 29 29 . 96 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 211 | . . . . 34 15 . 21 105 23 4 . 9 . Total Damage 3033 | . . . . 319 170 . 260 1402 399 77 . 406 . Kills 25 | . . . . 8 3 . 2 11 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Active Infowar (turns) 5939 | 36 802 888 746 10 6 . . 231 2142 980 . . 98 Sensors 3353 | . . . . . . . . 231 2142 980 . . . Traps 104 | . . . . . 6 . . . . . . . 98 Seismic 2482 | 36 802 888 746 10 . . . . . . . . . Robot Analysis Total 4 | . . . . 1 . 2 1 . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . 2 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Turns Passed 15091 | 120 802 888 746 537 983 942 1838 2153 2142 1348 320 1731 541 Spaces Moved 8104 | 57 503 513 466 279 417 494 1084 1151 1349 648 81 617 445 Core 283 | 1 . . . . . . . . . . . 141 141 Treads 7137 | 56 225 411 466 279 417 494 1084 1151 1349 648 81 476 . Legs 676 | . 278 102 . . . . . . . . . . 296 Wheels . | . . . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . 8 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 148 148 148 400 50 50 Average Speed 165 | 158 137 152 160 160 160 160 160 159 148 179 400 273 98 Slowest Speed 950 | 160 160 160 160 160 160 160 160 160 148 400 400 950 150 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 65 | 5 79 90 91 60 38 71 96 35 98 82 70 81 14 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 . 1 . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 . 1 1 1 1 1 . Scrap Searched 5 | . . 1 . . . . . . 2 2 . . . Spaces Dug 12 | . . . . . . . . 3 5 . . . 4 Terrain Destroyed 43 | . . 8 . . . . . 7 17 4 . 3 4 Melee 11 | . . . . . . . . 3 4 . . . 4 Projectile 20 | . . . . . . . . 4 9 4 . 3 . AOE 12 | . . 8 . . . . . . 4 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Total 9278 | 76 559 601 466 342 597 626 1184 1385 1433 776 80 636 517 Wait 548 | 1 16 46 . 33 52 85 84 100 13 84 . . 34 Move 8091 | 56 502 512 465 278 416 493 1083 1150 1348 647 80 616 445 Hop . | . . . . . . . . . . . . . . Pick Up 77 | 8 4 8 . 6 13 8 . 16 6 2 . 2 4 Fast Attach 29 | 7 . . . 1 . 1 . . . 4 . 2 14 Attach 17 | . . . . . 5 . . 5 2 4 . . 1 Detach . | . . . . . . . . . . . . . . Swap 83 | . 3 11 1 2 20 12 1 23 8 2 . . . Drop 90 | . 4 11 . . 20 13 1 26 7 4 . 1 3 Fire 254 | 4 16 8 . 19 64 8 3 59 32 26 . 15 . Melee 49 | . 14 5 . . . 4 . 3 4 3 . . 16 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 19 | . . . . 3 7 2 2 3 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 21 | . . . . . . . 10 . 11 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 121 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 6) 542 | -10/Materials | Discovered new exit (range 13) 851 | -10/Materials | Discovered new exit (range 12) 878 | -10/Materials | Discovered new exit (range 13) 923 | -10/Materials | Entered Mines 978 | -10/Mines | Met a Derelict bent on vengeance 986 | -10/Mines | Discovered new exit (range 9) 1062 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1141 | -10/Mines | Found a hidden stash of uninstalled traps 1160 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1354 | -10/Mines | Discovered new exit (range 9) 1379 | -10/Mines | Build established: Scavenger-Mutant 1394 | -10/Mines | Discovered new exit (range 11) 1496 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1707 | -10/Mines | Learned location of Zion (-7) 1803 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1805 | -10/Mines | Discovered new exit (range 5) 1811 | -10/Mines | Entered Exiles 1811 | -10/Exiles | Found Exiles lab abandoned 2544 | -10/Exiles | Discovered new exit (range 10) 2557 | -10/Exiles | Entered Mines 2650 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2696 | -9/Mines | Excavation squad dispatched 2696 | -9/Mines | A large section of the Mines collapsed 2872 | -9/Mines | Learned location of 2 exits from Materials 2946 | -9/Mines | Excavation squad dispatched 3072 | -9/Mines | Discovered new exit (range 8) 3094 | -9/Mines | Entered Materials 3094 | -8/Materials | Accompanied by 1 ally 3094 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3095 | -8/Materials | Identified exit to Storage 3096 | -8/Materials | Identified exit to Factory 3397 | -8/Materials | Discovered exit to Factory (range 16) 3410 | -8/Materials | Build established: Scavenger-Gunner 4046 | -8/Materials | Destroyed 7 combat bots 4077 | -8/Materials | Entered Storage 4211 | -8/Storage | Met 01-MTF 4402 | -8/Storage | Repaired Lgt. Armor Plating 4832 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4954 | -8/Storage | Discovered new exit (range 7) 5019 | -8/Storage | Entered Recycling 5019 | -8/Recycling | Accompanied by 12 allies (01-MTF) 5020 | -8/Recycling | Met a Zionite searching for Scraptown 5144 | -8/Recycling | Build established: Commander-Gunner 5187 | -8/Recycling | Discovered new exit (range 5) 6436 | -8/Recycling | Identified exit to Factory 6857 | -8/Recycling | Entered Factory 6857 | -6/Factory | Accompanied by 11 allies 6857 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6908 | -6/Factory | Discovered new exit (range 14) 7009 | -6/Factory | Allied Derelicts emerged from ambush trap array 7169 | -6/Factory | Spotted B-75 Beast 7192 | -6/Factory | Allies destroyed B-75 Beast 7420 | -6/Factory | Build established: Scavenger-Gunner 7644 | -6/Factory | Fabricated Y-45 Defender (x2) 7667 | -6/Factory | Lost 4 allies 7822 | -6/Factory | Repaired Imp. Light Armor Plating 8441 | -6/Factory | Garrison activated, responded to threat 8464 | -6/Factory | Discovered new exit (range 7) 9000 | -6/Factory | Discovered new exit (range 7) 9010 | -6/Factory | Entered Lower Caves 9115 | -6/Lower Caves | Spotted B-75 Beast 9209 | -6/Lower Caves | Build established: Gunner 9567 | -6/Lower Caves | Build established: Scavenger-Gunner 9866 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10101 | -6/Lower Caves | Discovered new exit (range 4) 10502 | -6/Lower Caves | Found DCF Scrap (11 items) 10577 | -6/Lower Caves | Learned Factory stockpile data 10730 | -6/Lower Caves | Destroyed B-75 Beast 10822 | -6/Lower Caves | Build established: Gunner 10899 | -6/Lower Caves | Learned Factory trap positions 11152 | -6/Lower Caves | Entered another Lower Caves area 11152 | -6/Lower Caves | Accompanied by 1 ally 11271 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11463 | -6/Lower Caves | Build established: Derelict-Gunner 11550 | -6/Lower Caves | Learned Factory terminal intel 11596 | -6/Lower Caves | Encountered a Warlord checkpoint 11694 | -6/Lower Caves | Spotted B-75 Beast 12193 | -6/Lower Caves | Lost 11 parts (2p4n1u4w) 12272 | -6/Lower Caves | Discovered new exit (range 4) 12494 | -6/Lower Caves | Build established: Gunner 12500 | -6/Lower Caves | Entered Data Miner 12500 | -6/Data Miner | Discovered new exit (range 6) 12576 | -6/Data Miner | Met Data Miner 12664 | -6/Data Miner | Learned location of Section 7 (-2) 12664 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12728 | -6/Data Miner | Received God Mode back door access code from Data Miner 12820 | -6/Data Miner | Entered Proximity Caves 13250 | -5/Proximity Caves | Core integrity fell below 50% 14005 | -5/Proximity Caves | Learned Factory terminal intel 14389 | -5/Proximity Caves | Spotted B-75 Beast 14478 | -5/Proximity Caves | Released all parts (7) 14538 | -5/Proximity Caves | Core integrity fell below 20% 14543 | -5/Proximity Caves | Discovered new exit (range 15) 14551 | -5/Proximity Caves | Entered Factory 14551 | -5/Factory | Evolved 2 slots: Utility x2 14552 | -5/Factory | Loaded intel: 104 trap records 14554 | -5/Factory | Loaded intel: 28 terminal locations 15092 | -5/Factory | Self-destructed Last Messages --------------- 14890_ ALERT: Security rotation in progress. 14909_ Acquired Hvy. Phase Cannon. 14924_ Acquired Unknown Hover Unit. 14924_ Identified Gravmag Array. 14932_ Acquired Lgt. Angular Momentum Engine. 14938_ Acquired Imp. Weapon Shielding. 14952_ U-05 Engineer builds a Wall. 14977_ Emergency Access malfunctions. 14999_ Destroyed Antigrav System. 15011_ P-70 Sage destroyed. 15016_ Acquired Unknown Power Core. 15016_ Identified Mic. Fission Core. 15021_ P-70 Sage Hpw. Shock Rifle severed. 15030_ Destroyed Imp. Heat Sink. 15030_ P-70 Sage destroyed. 15034_ Acquired 55 matter. 15040_ Acquired 57 matter. 15041_ System corrupted: IFF burst signal emitted. 15062_ < #VK:MBA= =L:&%V,KI&EM 5 15086_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????[?? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????? ?????????? | | #????????#####????????????????? ????????? | | #???????? #????????????????? ######### | | #???????? #????????????????? | | #???????? [ #?????????????????? | | #???????" #????????????????? | | #???????" #?????? ????? ^ | | #?????""" #?????? ??? " | | #????? ??????? ????? ^ " | | #?????""" ??????? ????? " | | #??????"" ????????# ######+####### | | #??????"" ????????# # # | | #??????? ?????????# # ! + | | #??????? ?????????# # ####+# | | #########+########### # #?# | | + # # #?# ] | | ######## # # #?# | | #??????# """"""" # # #?# = | | #??????# """"""" #g # #?# | | T### #??????# """"""" # # #?# | | ##?# #??????# """"""" @ # #?# | | ???# #??????# # + #?# ! | | ???# #??????# """"""" # # #?# | | ???# #??????# """"""" # sss ################### | | #### #??????# """"""" # s# #???? | | #??????# """"""" # # [ #???? | | #??????# # s # ##### | | #??????###########+## + + | | ###########??????# # ##### | | [[[ # = ######## # #???? | | [ # + ###############???? | | [ + !! !! / ########+####+#########??????????? | | # #???# #?????????# | | ########+###### #?????????# | | #### + #?????????# | | ???################# #?????????# | | ???????????????????# #?????????# | | ???????????????????# #?????????#! | | ???????????????????# #?????????? | | ???????????????????##################????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 70 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 8 Offensive Hacking 10 Item Schematics ----------------- Microactuators | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Imp. Thunder Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Robot Schematics ------------------ Y-45 Defender | -8/Storage | Hacked G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Y-45 Defender | x2 | -6/Factory Repaired ---------- Lgt. Armor Plating | 54% | -8/Storage Imp. Light Armor Plating | 65% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher My Command Is Your Wish \\IAMDERELICT Challenges ------------ None Game ------ Seed StealthBombardmentJetlance Manual? 0 Play Time 02:02:12 Cumulative 46.9 hours Start 2025.07.26 @ 18:57:56 End 2025.08.01 @ 18:50:25 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 43 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66db55f6-e426-42a0-bafd-cff88ee930a4