Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.27 @ 23:32:06 Player: zidji Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (80) 400 Value Destroyed (1885) 1885 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 5184 Bonus ------- Follower Combat Kills 39 Aligned with FarCom 300 Cogmind --------- Core Integrity 247/550 Matter 27/300 Energy 160/160 System Corruption 7% Temperature Cool (21) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Heavy Assault Rifle Shotgun Rocket Launcher Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit 0b10 Alert Chip Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Storage Unit High-capacity Storage Unit Hardened Light Armor Plating Heavy EM Pulse Gun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Shotgun Rocket Launcher Rocket Launcher Mining Claw [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 1 . . . 2 Weapon . | . . . . . . . . Parts Attached 87 | . 9 5 36 2 4 . 31 Power 8 | . 1 1 2 1 . . 3 Engine 6 | . . 1 2 1 . . 2 Core 2 | . 1 . . . . . 1 Reactor . | . . . . . . . . Propulsion 24 | . 1 2 11 . . . 10 Treads 3 | . . . 3 . . . . Leg 21 | . 1 2 8 . . . 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | . 3 . 5 . 2 . 5 Device 3 | . . . 1 . 1 . 1 Storage 3 | . 2 . 1 . . . . Processor 2 | . 1 . . . 1 . . Hackware 1 | . . . 1 . . . . Protection 6 | . . . 2 . . . 4 Artifact . | . . . . . . . . Weapon 40 | . 4 2 18 1 2 . 13 Energy Gun 5 | . . . 2 . . . 3 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 23 | . 3 1 11 1 2 . 5 Ballistic Cannon 2 | . 1 . . . . . 1 Launcher 7 | . . 1 4 . . . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 2 . 1 Parts Lost 28 | . 5 . 9 . . . 14 Power 3 | . 1 . . . . . 2 Propulsion 10 | . . . 5 . . . 5 Utility 6 | . . . 1 . . . 5 Weapon 9 | . 4 . 3 . . . 2 Highest Loss Streak 8 | . 2 . 5 . . . 8 Average Slot Usage (%) 97 | . 95 100 96 99 98 100 95 Engine 10 | . 5 14 10 10 11 11 6 Core 1 | . 4 . . . . . 2 Leg 29 | . 28 28 28 33 33 33 26 Storage 17 | . 14 14 15 22 22 22 18 Processor 8 | . 13 14 5 . 7 11 6 Hackware 1 | . . . 8 . . . . Protection 3 | . . . 1 11 3 . 17 Ballistic Gun 21 | . 24 27 20 17 20 22 11 Naked Turns . | . . . . . . . . Heaviest Build 90 | 10 39 41 86 86 80 75 90 Greatest Support 60 | 20 20 20 60 30 30 30 42 Greatest Overweight (x) 7 | . 1 2 7 2 2 2 4 Average Overweight (x) 1 | . . 1 1 2 2 2 1 Largest Inventory Capacity 20 | . 12 12 20 20 20 20 20 Average Capacity 15 | . 8 12 15 20 20 20 20 Most Carried 20 | . 12 12 20 20 20 20 20 Average Carried 14 | . 7 11 13 19 19 20 17 Final Capacity 20 | 6 12 12 20 20 20 20 20 Final Carried 20 | 6 12 12 19 19 20 20 16 Class Distribution -------------------- 74% | Scavenger-Mutant 22% | Mutant 3% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1492 | 174 294 80 596 92 . 40 216 Remotely . | . . . . . . . . Salvage Created 2145 | . 522 175 859 83 . . 506 Parts 170 | . 36 11 78 9 . . 36 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 66 | . 16 6 27 2 . . 15 Guns 40 | . 12 3 18 2 . . 5 Cannons 4 | . 4 . . . . . . AOE 22 | . . 3 9 . . . 10 Classes Destroyed 10 | . 4 . 5 . . . 1 Worker 2 | . . . 1 . . . 1 Builder 1 | . . . . . . . 1 Hauler 2 | . . . 2 . . . . Recycler 3 | . 1 . . 1 . . 1 Operator 2 | . 1 . . . . . 1 Watcher 4 | . . . 4 . . . . Swarmer 31 | . 8 3 14 2 . . 4 Grunt 28 | . 8 3 8 . . . 9 Brawler 1 | . . . 1 . . . . Sentry 6 | . . . 4 . . . 2 Best Kill Streak 10 | . 3 3 6 2 . . 10 Combat Bots Only 6 | . 3 3 4 2 . . 6 Max Kills in Single Turn 3 | . 2 3 3 1 . . 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 3 2 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 4068 | . 770 68 1267 32 . . 1931 Core 654 | . 136 7 194 14 . . 303 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 63 | 100 . 42 . . . 48 . Volleys Fired 177 | . 56 11 73 4 . . 33 Largest 2 | . 2 2 2 2 . . 2 Hottest 89 | . 55 40 56 46 . . 89 Shots Fired 315 | . 102 21 137 5 . . 50 Gun 258 | . 77 20 129 5 . . 27 Cannon 37 | . 25 . . . . . 12 Launcher 20 | . . 1 8 . . . 11 Special . | . . . . . . . . Kinetic 285 | . 102 20 129 5 . . 29 Thermal . | . . . . . . . . Explosive 20 | . . 1 8 . . . 11 Electromagnetic 10 | . . . . . . . 10 Robot Hit Streak 31 | . 11 6 31 4 . . 9 Robot Miss Streak 7 | . 7 2 4 1 . . 6 Penetration Max . | . . . . . . . . Secondary Targets 5 | . 2 . 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . Shots Hit Robots 203 | . 59 13 99 4 . . 28 Core Hits 142 | . 33 12 52 5 . . 40 Critical Hits 1 | . 1 . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing 3 | . . . . . . . 3 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4627 | . 598 201 1963 64 . . 1801 Guns 1971 | . 429 108 1083 49 . . 302 Cannons 366 | . 169 . . . . . 197 Explosions 2275 | . . 93 880 . . . 1302 Melee . | . . . . . . . . Ramming 15 | . . . . 15 . . . Kinetic 2209 | . 598 108 1083 49 . . 371 Thermal . | . . . . . . . . Explosive 2275 | . . 93 880 . . . 1302 Electromagnetic 128 | . . . . . . . 128 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . 1 1 1 1 7 Average Corruption 1 | . . . 1 1 1 1 7 Corruption Purged . | . . . . . . . . Effects 12 | . . . . 3 5 . 4 Message Errors 2 | . . . . . 1 . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 4 | . . . . 2 1 . 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . 1 3 . . Overload Shots . | . . . . . . . . Overflow Damage 108 | . . . 68 . . . 40 Projectiles . | . . . . . . . . Explosions 108 | . . . 68 . . . 40 Melee . | . . . . . . . . Knockbacks 10 | . 3 . . . . . 7 Impact . | . . . . . . . . Kinetic 10 | . 3 . . . . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 43 | . . . 43 . . . . Shots 1 | . . . 1 . . . . Rammed . | . . . . . . . . Targets Rammed 2 | . . . . 2 . . . Kicked 2 | . . . . 2 . . . Crushed . | . . . . . . . . Highest Temperature 616 | . 75 9 18 . . . 616 Average Temperature 118 | . 17 8 6 . . . 228 Received Heat Transfer 1320 | . 171 39 327 . . . 783 Effects 15 | . . . . . . . 15 Shutdowns 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 4 | . . . . . . . 4 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 276 | . 200 148 276 190 . . 233 Average Influence 79 | . 67 39 117 76 . . 107 Maximum Alert Level 1 | . 1 . 1 . . . 1 Low Security (%) 92 | . 96 100 84 100 . 100 84 Level 1 7 | . 3 . 15 . . . 15 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 . 2 1 . . 2 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 7 | . 3 . 2 . . . 2 Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 2 . 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 32 6 42 4 . . 21 Peak Tracking Total 7 | . 6 3 7 4 . . 5 Tactical Retreats 7 | . 1 . 5 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . 6 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . . 1 1 . . . 1 Max in Single Turn 1 | . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 6 | . 4 . 2 . . . . Terminals 6 | . 4 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 15 . 6 . . . . Successful 15 | . 9 . 6 . . . . Failed 6 | . 6 . . . . . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 10 . 3 . 1 . . Terminals 21 | . 15 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 4 . 3 . . . . Prototype ID Bank 1 | . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Disarm Traps 1 | . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 18 | . 12 . 6 . . . . Terminals 8 | . 5 . 3 . . . . Track 3 | . 2 . 1 . . . . Botnet 5 | . 3 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 4 . 2 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 5 | . . 4 . 1 . . . Largest Group 3 | . . 3 1 1 1 1 1 Highest-Rated Group 40 | . . 40 31 31 31 31 31 Highest-Rated Ally 31 | . . 31 31 31 31 31 31 Total Orders 3 | . . . . . 2 1 . STAY 1 | . . . . . . 1 . RETURN 2 | . . . . . 2 . . Ally Attacks 20 | . . 11 2 5 . . 2 Total Damage 274 | . . 104 41 108 . . 21 Kills 5 | . . 1 1 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches 1 | . . . . . 1 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 5905 | . 1042 1069 1383 646 1001 177 587 Spaces Moved 3132 | 1 587 669 647 340 551 99 238 Core . | . . . . . . . . Treads 60 | . . . 60 . . . . Legs 3072 | 1 587 669 587 340 551 99 238 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 150 150 180 180 180 150 Average Speed 161 | 120 130 150 166 180 180 180 179 Slowest Speed 330 | 120 150 180 330 180 180 180 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 53 | 2 66 99 63 65 94 22 14 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . 1 . . . . . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . Scrap Searched 3 | . . 1 . 1 . 1 . Spaces Dug 10 | . . . 7 . . . 3 Terrain Destroyed 143 | . . 5 54 . . . 84 Melee 3 | . . . . . . . 3 Projectile . | . . . . . . . . AOE 140 | . . 5 54 . . . 81 Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3679 | . 774 712 829 368 561 98 337 Wait 195 | . 101 22 34 18 1 . 19 Move 3125 | . 586 668 646 339 550 98 238 Hop . | . . . . . . . . Pick Up 34 | . 13 2 15 1 1 . 2 Fast Attach 31 | . 4 . 15 . 4 . 8 Attach 25 | . 2 1 9 1 . . 12 Detach 19 | . . . 11 1 1 . 6 Swap 31 | . 3 4 12 1 . . 11 Drop 36 | . 9 3 14 1 4 . 5 Fire 177 | . 56 11 73 4 . . 33 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick 2 | . . . . 2 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . 1 . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Materials 331 | -10/Materials | Build established: Mutant 852 | -10/Materials | Core integrity fell below 50% 988 | -10/Materials | Discovered new exit (range 8) 1043 | -10/Materials | Entered Mines 1085 | -10/Mines | Learned location of Zion (-7) 1190 | -10/Mines | Discovered exit to Materials (range 8) 1335 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1366 | -10/Mines | Learned Materials emergency access door positions 1556 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1729 | -10/Mines | Discovered exit to Materials (range 8) 1925 | -10/Mines | Received a Mining Laser from a helpful Derelict 2071 | -10/Mines | Build established: Scavenger-Mutant 2112 | -10/Mines | Entered Materials 2112 | -9/Materials | Accompanied by 1 ally 2112 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2340 | -9/Materials | Discovered new exit (range 10) 2854 | -9/Materials | Lost 5 parts (2n1u2w) 2869 | -9/Materials | Discovered new exit (range 15) 3390 | -9/Materials | Discovered new exit (range 10) 3495 | -9/Materials | Entered Mines 3693 | -9/Mines | Met a Derelict testing a Signal Generator 3748 | -9/Mines | Core integrity fell below 50% 3807 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3838 | -9/Mines | Learned Materials stockpile data 3877 | -9/Mines | Learned 4 Materials zone layouts 4132 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4132 | -9/Mines | Discovered new exit (range 5) 4141 | -9/Mines | Entered Exiles 4141 | -9/Exiles | Accompanied by 1 ally 4165 | -9/Exiles | Discovered new exit (range 15) 4242 | -9/Exiles | Met 8R-AWN 4276 | -9/Exiles | Met EX-HEX 4330 | -9/Exiles | Met EX-BIN 4363 | -9/Exiles | Aligned with FarCom system 4365 | -9/Exiles | Given EX-Vault access code 4424 | -9/Exiles | Opened EX-Vault 4434 | -9/Exiles | Found Prototype Device 4434 | -9/Exiles | Identified Supersonic Drone Bay 4458 | -9/Exiles | Found Prototype Processor 4458 | -9/Exiles | Identified 0b10 Alert Chip 4628 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4805 | -9/Exiles | Met EX-DEC 4862 | -9/Exiles | Visited The Gauntlet 5120 | -9/Exiles | Discovered new exit (range 14) 5142 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, Supersonic Drone Bay 5142 | -9/Exiles | Entered Mines 5142 | -8/Mines | Accompanied by 2 allies 5238 | -8/Mines | Discovered new exit (range 5) 5277 | -8/Mines | Discovered new exit (range 9) 5319 | -8/Mines | Entered Materials 5319 | -8/Materials | Accompanied by 1 ally 5319 | -8/Materials | Evolved 2 slots: Utility x2 5756 | -8/Materials | Lost 8 parts (2p2n2u2w) 5818 | -8/Materials | Crushed by falling debris 5818 | -8/Materials | Core integrity fell below 50% 5849 | -8/Materials | Lost 3 parts (2n1u) 5906 | -8/Materials | Self-destructed Last Messages --------------- 05820_ The unstable cave ceiling collapses. 05822_ System corrupted: Energy discharge (-54). 05828_ Acquired Hvy. Assault Rifle. 05831_ K-01 Serf collects debris. 05835_ Acquired 1 matter. 05837_ K-01 Serf collects debris. 05838_ The unstable cave ceiling collapses. 05840_ U-05 Engineer builds a Wall. 05841_ K-01 Serf collects debris. 05842_ The unstable cave ceiling collapses. 05845_ 05900_ Lgt. Armor Plating destroyed. 05900_ Hrd. Light Armor Plating destroyed. 05902_ System corrupted: Aluminum Leg rejected. 05902_ K-01 Serf collects debris. 05904_ T-07 Excavator destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# #????????? | | ????????????????????# #????????? | | ????????????????????# #????????? | | ????????????????????# #????????? | | ?????????????#####??# #????????? | | ?????????????? ?# #????????? | | ??????????? 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T" #! #??#@ """ # | | ???????? #??# # | | ???????? = # #??#g # | | ???????? #?##;####### | | ???????#####%[## ### ######? | | ???????# ## = #? | | ???????# * #? | | ????????## =! #? | | ?????????# % # #? | | ?????????## # = ! #? | | ??????????# ### % ! #? | | ??????????##????# # # #? | | ????????????????### # [ #? | | ????????#######???# ## #? | | ???????? #???###?##########? | | ???????? #?????????????????? | | ???????? #?????????????????? | | ????????""" #?????????????????? | | ????????""" #?????????????????? | | ????????""" #?????????????????? | | ???????? #?????????????????? | | ????????#######?????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeScanSpear Manual? 0 Play Time 00:50:39 Cumulative 114.3 hours Start 2019.11.27 @ 20:53:01 End 2019.11.27 @ 23:32:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 39 Gallery% 44 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3eb6afd-1fb8-45a9-bbaa-8d380a8c7e0c