Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.15 @ 23:28:39 Player: Jezoensis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (342) 1710 Value Destroyed (18031) 18031 Prototype IDs (52) 1040 Alien Tech Used (8) 1600 Bonus (8760) 8760 TOTAL SCORE: 41041 Bonus ------- High Alert Combat Kills 1216 Follower Combat Kills 262 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -18 Cogmind --------- Core Integrity 1580/1600 Matter 144/300 Energy 336/350 System Corruption 0% Temperature Cool (7) Movement Treading (157) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY (14) ----- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Advanced Weapon Cycler > --- WEAPON (6) ------- Heavy Quantum Rifle Helical Railgun Helical Railgun Helical Railgun Helical Railgun Multirail > --- INVENTORY (28) --- Reinforced Quantum Reactor Improved Heavy Treads Improved Heavy Treads Armored Heavy Treads Matter Compressor (250) Matter Compressor (250) Matter Compressor (250) Advanced Sensor Array Improved Terrain Scanner Improved Kinecellerator Thermal Barrier EM Dispersion Field Advanced Dynamic Insulation System Makeshift System Restoration Module Long-range Tractor Beam Improved Integration Mediator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Railgun Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Advanced Weapon Cycler Thermal Barrier > --- WEAPON ----------- Heavy Quantum Rifle Helical Railgun Helical Railgun Helical Railgun Helical Railgun Multirail > --- INVENTORY -------- Reinforced Quantum Reactor Improved Heavy Treads Improved Heavy Treads Armored Heavy Treads Matter Compressor Matter Compressor Matter Compressor Advanced Sensor Array Experimental Sensor Array Improved Terrain Scanner Improved Kinecellerator EM Dispersion Field Advanced Dynamic Insulation System Makeshift System Restoration Module Long-range Tractor Beam Improved Integration Mediator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Railgun Railgun Railgun [Rating: 196] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Experimental Biometal Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Quantum Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Graviton Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . . . 4 . . 2 2 . . . . 2 . . 2 . . . . 2 . 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Utility 12 | . . . . . 2 . . 2 1 . . . . 2 . . 1 . . . . 2 . 1 . . 1 Weapon 4 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . 1 Parts Attached 920 | 5 23 . 2 3 30 11 11 50 21 12 9 . 13 68 8 18 103 7 . 9 9 29 30 56 135 161 97 Power 27 | 1 . . 1 . 2 . . 3 . . . . . 2 . . 5 . . 1 . . 1 1 4 4 2 Engine 7 | 1 . . 1 . 1 . . 3 . . . . . 1 . . . . . . . . . . . . . Core 5 | . . . . . 1 . . . . . . . . 1 . . 3 . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . 2 . . 1 . . 1 1 4 4 2 Propulsion 58 | 1 2 . . . 2 1 1 4 5 1 1 . 1 5 1 1 11 . . 1 . 2 3 3 6 4 2 Treads 57 | 1 2 . . . 2 1 1 4 5 1 1 . 1 5 1 1 11 . . 1 . 2 2 3 6 4 2 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 568 | 1 5 . . 1 7 4 5 27 6 7 4 . 5 43 4 11 70 6 . 7 5 24 17 36 87 115 71 Device 484 | . . . . . 3 4 3 25 3 7 4 . 5 34 3 7 65 6 . 4 3 17 14 32 72 103 70 Storage 22 | 1 4 . . 1 2 . . 1 . . . . . 2 . . . . . . 2 4 1 1 1 1 1 Processor 22 | . 1 . . . 1 . 1 1 2 . . . . 1 . . 2 . . . . 1 . 1 2 9 . Hackware 8 | . . . . . 1 . 1 . 1 . . . . 2 . . 1 . . . . 1 . 1 . . . Protection 32 | . . . . . . . . . . . . . . 4 1 4 2 . . 3 . 1 2 1 12 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 267 | 2 16 . 1 2 19 6 5 16 10 4 4 . 7 18 3 6 17 1 . . 4 3 9 16 38 38 22 Energy Gun 66 | 1 6 . 1 . 7 3 3 6 5 1 . . 2 4 . . . . . . . . 1 4 10 5 7 Energy Cannon 45 | . . . . . . . . . . . . . . 3 2 2 7 1 . . 1 . 7 2 10 10 . Ballistic Gun 105 | 1 3 . . 1 6 . . 4 2 1 . . . 7 . 3 8 . . . 3 3 1 10 17 20 15 Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Launcher 19 | . 2 . . 1 2 3 . 2 . 1 2 . 2 . 1 1 2 . . . . . . . . . . Special Weapon 9 | . 5 . . . 4 . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . 2 4 3 1 2 . 3 4 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . . 3 . 1 2 . . . . . 1 . . 1 . . 4 . . 5 . 13 7 1 Parts Lost 42 | . . . . . . 1 . . . 1 . . 2 4 . 1 7 . . . . 1 . 1 14 9 1 Power 3 | . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 1 . . Propulsion 8 | . . . . . . 1 . . . . . . 1 3 . . 1 . . . . . . . 2 . . Utility 12 | . . . . . . . . . . . . . 1 . . 1 2 . . . . . . . 1 6 1 Weapon 19 | . . . . . . . . . . 1 . . . . . . 3 . . . . 1 . 1 10 3 . Highest Loss Streak 6 | . . . . . . 1 . . . 1 . . 1 3 . 1 2 . . . . 1 . 1 6 4 1 Average Slot Usage (%) 95 | . 97 100 99 100 99 99 100 99 99 100 99 100 100 98 94 94 94 100 100 94 99 93 89 90 90 90 91 Engine 2 | . 14 14 13 14 4 9 9 6 6 6 6 6 6 2 . . . . . . . . . . . . . Core 1 | . . . . . 4 . . . . . . . . 2 5 5 3 5 5 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 1 . . 2 5 4 4 4 4 3 4 Treads 17 | . 27 28 28 28 27 26 27 23 25 26 26 26 26 21 17 17 15 21 21 21 21 12 9 7 8 8 8 Device 10 | . . . . . 1 9 6 14 12 13 12 13 13 13 11 11 13 11 15 7 9 9 13 11 11 9 11 Storage 17 | . 26 28 28 28 18 18 18 15 20 20 20 20 20 17 17 17 15 15 15 15 16 19 19 17 17 17 16 Processor 18 | . . . . . 9 9 10 15 13 13 13 13 13 17 17 17 21 21 21 21 21 23 23 21 25 27 28 Protection 1 | . . . . . . . . . . . . . . 3 4 4 . 3 . 2 3 . . 4 1 . . Energy Gun 2 | . 10 14 14 14 6 6 6 2 1 1 . . 2 1 . . . . . . . . 1 1 2 1 1 Ballistic Gun 16 | . 13 14 14 14 16 18 18 16 13 13 13 13 13 12 11 14 18 19 15 15 20 16 12 18 17 18 22 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 130 | 13 35 34 34 42 50 51 51 69 72 72 70 70 71 100 101 101 105 103 97 105 104 104 127 119 129 130 127 Greatest Support 155 | 20 40 40 40 40 62 62 62 62 80 82 82 82 82 113 116 116 116 102 102 109 109 150 150 150 150 140 155 Greatest Overweight (x) 1 | . . . . 1 . . . 1 1 . . . . 1 . . 1 1 . . . . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 6 14 14 14 16 16 16 16 22 22 22 22 22 22 24 24 24 24 24 24 24 30 28 28 28 28 28 28 Average Capacity 23 | 5 12 14 14 14 16 16 16 16 22 22 22 22 22 22 24 24 24 24 24 24 25 28 28 28 28 28 28 Most Carried 28 | 4 14 13 14 14 16 16 16 21 22 22 22 22 22 23 24 24 24 24 24 24 24 28 28 28 28 28 28 Average Carried 22 | 2 8 13 13 13 15 15 15 16 20 21 21 22 21 21 23 23 23 24 24 23 23 25 27 27 26 26 27 Final Capacity 28 | 6 14 14 14 16 16 16 16 22 22 22 22 22 22 24 24 24 24 24 24 24 28 28 28 28 28 28 28 Final Carried 28 | 4 13 13 14 14 16 16 16 21 22 21 22 22 21 23 24 24 24 24 24 23 24 28 28 28 24 28 26 Class Distribution -------------------- 29% | Scavenger-Skirmisher 17% | Scavenger-Mutant 9% | Mutant 7% | Hauler-Mutant 7% | Hauler-Skirmisher 7% | Scavenger-Assassin 6% | Hauler-Assassin 4% | Scavenger-Executioner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Gunner | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Scavenger-Assassin | -6/Lower Caves Hauler-Assassin | -6/Lower Caves Hauler-Assassin | -6/Data Miner Hauler-Assassin | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Skirmisher | -3/Proximity Caves Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/Testing Scavenger-Skirmisher | -2/Research Scavenger-Mutant | -2/Quarantine Scavenger-Skirmisher | -2/Section 7 Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 19427 | 280 297 . 71 120 370 389 143 983 172 311 196 . 118 1078 636 382 2326 258 . . 190 480 314 1439 3131 3206 2537 Remotely 8421 | . . . . . . . . . . . . . . 141 . 133 1215 228 . . . 150 . 777 1889 2181 1707 Salvage Created 22690 | 202 601 97 . 138 717 334 252 868 172 381 223 . 68 936 53 229 2599 421 . . 105 774 294 1670 3541 4302 3713 Parts 1339 | 12 37 4 . 7 30 14 17 40 8 18 1 . 5 52 6 14 153 16 . . 7 43 20 115 202 284 234 Haulers Intercepted 14 | . 2 . . . 2 . 1 2 1 . . . . . . . 3 . . . . 1 . . 1 . 1 Recyclers Shooed 10 | 1 1 . . . . . . 1 . . . . . 1 . . 2 . . . . 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . . 6 . . 4 . 11 9 . 17 . . 6 . . . . . . Prevented 4 | . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 242 | . 9 2 . 3 10 7 2 11 . 9 4 . 1 7 5 6 27 4 . . 1 4 1 12 32 44 41 Guns 206 | . 6 2 . 1 8 3 2 10 . 7 1 . 1 7 . 3 23 4 . . 1 4 . 10 29 44 40 Cannons 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . AOE 30 | . 3 . . 2 2 4 . 1 . 2 3 . . . 5 3 4 . . . . . . . . . 1 Classes Destroyed 23 | 2 5 . . 1 3 1 . 1 . 1 1 . 1 . . . . . . . . . 1 1 2 3 . Worker 14 | . . . . . 1 . . . . . . . . 1 . . 3 . . . . . . 2 3 . 4 Builder 11 | . 1 . . . . . . . . . . . . 1 . . 2 . . . . 1 . 2 1 3 . Tunneler 9 | 5 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 Hauler 14 | . 2 . . . 2 . 1 2 1 . . . . . . . 3 . . . . 1 . . 1 . 1 Recycler 18 | 1 2 . . . 1 . . 2 . . . . . 3 . . 1 . . . . 1 1 1 1 . 4 Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watcher 26 | . 3 . . . . . 3 1 2 . . . . 2 . . 3 . . . . 2 . 3 3 2 2 Swarmer 44 | . 3 . . . . 2 . . . 4 . . . . 5 5 . . . . . . . . 5 4 16 Grunt 70 | . 6 2 . 2 6 3 1 5 . . 4 . . . . . 9 4 . . . . . 3 8 12 5 Brawler 3 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . Duelist 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Researcher 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 4 . Sentry 30 | . . . . . 3 1 . 2 . . . . . 2 . 1 5 . . . 1 3 . 4 . 3 5 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Hunter 14 | . . . . . . 1 . 2 . . . . . . . . 2 . . . . . . . 3 3 3 Programmer 56 | . . . . . . . . 2 . . . . . 5 . . 9 . . . . 1 . 3 11 13 12 Behemoth 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Samaritan 3 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Thug 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 4 3 2 . 3 6 4 3 3 1 5 4 . 1 6 5 5 11 4 . . 1 5 2 7 6 9 9 Combat Bots Only 7 | . 3 2 . 3 5 4 2 3 . 5 4 . 1 2 5 5 7 4 . . 1 2 1 4 4 7 7 Max Kills in Single Turn 3 | 1 2 1 . 2 2 2 2 1 1 2 1 . 1 2 2 3 3 1 . . 1 1 1 2 2 2 3 Gunslinging 1 | . 1 . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 1 1 Exploded 3 | . 2 . . 2 2 2 . 1 . 1 1 . . . 2 3 2 . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Damage Taken 18054 | . 193 67 . 17 364 164 64 428 . 427 208 . 265 407 46 201 2281 562 . . 141 232 310 1299 5383 3658 1337 Core 1497 | . 41 11 . 17 13 10 . 61 . 45 57 . 37 . . 43 245 14 . . . . 20 77 425 361 20 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 1204 | . . . . . . . . . . . . . . . . . 103 . . . . . 32 118 517 359 75 Core Remaining (%) 83 | 100 . . . 72 . . 95 91 . . . . 83 . . 95 . . . . 77 . 98 . . 29 98 Volleys Fired 773 | 10 44 4 . 4 39 18 9 33 4 13 9 . 8 49 11 20 88 11 7 . 8 16 8 50 122 115 73 Largest 6 | 2 2 2 . 2 3 3 3 3 3 3 3 . 3 3 1 3 4 4 2 . 4 4 4 5 5 5 6 Hottest 378 | 70 100 65 . 75 110 96 96 96 113 113 83 . 103 118 98 118 192 126 131 . 126 191 264 240 291 378 275 Shots Fired 2446 | 19 68 8 . 8 89 31 26 98 10 33 12 . 18 124 11 39 305 35 8 . 17 53 22 197 434 459 322 Gun 2265 | 19 50 8 . 7 77 26 26 98 10 30 4 . 15 114 . 28 276 32 1 . 12 50 13 184 420 443 322 Cannon 123 | . . . . . . . . . . . . . . 10 8 10 25 3 7 . 5 3 9 13 14 16 . Launcher 37 | . 4 . . 1 5 5 . . . 3 8 . 3 . 3 1 4 . . . . . . . . . . Special 21 | . 14 . . . 7 . . . . . . . . . . . . . . . . . . . . . . Kinetic 1994 | 10 22 4 . 3 48 15 18 72 6 23 4 . 10 98 . 28 276 32 1 . 12 50 12 170 378 402 300 Thermal 233 | 9 24 . . . 7 . . . . . . . . 10 8 10 22 3 7 . 5 3 3 14 42 44 22 Explosive 37 | . 4 . . 1 5 5 . . . 3 8 . 3 . 3 1 4 . . . . . . . . . . Electromagnetic 182 | . 18 4 . 4 29 11 8 26 4 7 . . 5 16 . . 3 . . . . . 7 13 14 13 . Robot Hit Streak 64 | 8 24 17 . 27 38 24 25 44 5 10 17 . 16 13 2 14 64 51 . . 54 36 37 39 44 30 27 Robot Miss Streak 3 | 1 1 . . . 2 1 1 2 1 1 1 . . 2 . 1 2 . . . 1 . 1 1 2 3 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . 1 . . . . 1 . 1 1 1 1 Secondary Targets 55 | . 1 . . . . . 1 2 . 4 . . . . . . 2 3 . . . . . 3 15 11 13 Max Gunslinging Chain 2 | . 1 . . . . . 1 1 . 2 . . . . . . 1 1 . . . . . 1 2 1 2 Shots Hit Robots 1776 | 13 44 8 . 6 61 23 19 79 5 29 15 . 11 83 1 22 244 33 . . 11 28 15 144 352 323 207 Core Hits 916 | 7 30 5 . 6 35 23 11 36 4 18 11 . 4 31 4 12 98 14 . . 3 22 6 46 148 192 150 Critical Hits 123 | . . . . . . 2 . . . . 1 . . . . . 19 1 . . 1 4 . 6 21 33 35 Critical Kills 37 | . . . . . . . . . . . . . . . . . 4 . . . . 3 . 4 2 12 12 Critical Parts Destroyed 67 | . . . . . . 1 . . . . 1 . . . . . 14 1 . . 1 1 . 1 12 16 19 Melee Attacks 49 | . . . . . . . 3 14 7 3 10 . 6 6 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 49 | . . . . . . . 3 14 7 3 10 . 6 6 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . 2 3 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51445 | 154 860 127 . 188 1143 1264 384 1589 191 1110 1411 . 204 1962 402 653 7022 796 . . 265 1017 398 4303 9851 9673 6478 Guns 44020 | 154 564 127 . 83 844 413 307 1432 191 547 45 . 204 1880 . 394 5880 762 . . 265 974 188 3895 9402 9195 6274 Cannons 1838 | . . . . . . . . . . . . . . . . . 328 34 . . . 36 210 326 426 478 . Explosions 4506 | . 296 . . 105 299 851 77 157 . 351 714 . . 51 402 259 761 . . . . . . . . . 183 Melee 895 | . . . . . . . . . . 212 652 . . 31 . . . . . . . . . . . . . Ramming 186 | . . . . . . . . . . . . . . . . . 53 . . . . 7 . 82 23 . 21 Kinetic 40025 | 43 150 51 . 14 434 144 112 808 47 440 45 . 138 1493 . 394 5880 762 . . 265 974 188 3854 9016 8577 6196 Thermal 2336 | 111 292 . . . . 97 77 157 . . . . . 51 . . 240 34 . . . 36 . 41 386 736 78 Explosive 3961 | . 133 . . 105 299 754 . . . 351 714 . . . 402 259 761 . . . . . . . . . 183 Electromagnetic 4042 | . 285 76 . 69 410 269 195 624 144 107 . . 66 387 . . 88 . . . . . 210 326 426 360 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 895 | . . . . . . . . . . 212 652 . . 31 . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 5 5 5 2 . . . . . . . . 2 . . . . 1 1 2 4 1 1 Average Corruption 2 | . . . . . 5 5 5 1 . . . . . . . . 1 . . . . 1 1 1 1 1 1 Corruption Purged 14 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . 9 1 1 Effects 56 | . . . . . 22 12 14 1 . . . . . . . . 1 . . . . . . 2 3 . 1 Message Errors 11 | . . . . . 5 . 3 1 . . . . . . . . . . . . . . . 1 1 . . Matter Fused 12 | . . . . . 4 4 4 . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 6 | . . . . . 2 1 2 . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 10 | . . . . . 5 2 1 . . . . . . . . . . . . . . . . 1 1 . . Data Loss (minor) 5 | . . . . . 1 2 1 . . . . . . . . . 1 . . . . . . . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 7 | . . . . . 3 1 2 . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 499 | . . . . . 9 . . . . 144 218 . . 15 27 10 17 . . . . . . 4 . 55 . Projectiles 58 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . 55 . Explosions 88 | . . . . . 9 . . . . 13 . . . 15 27 10 14 . . . . . . . . . . Melee 353 | . . . . . . . . . . 131 218 . . . . . . . . . . . . 4 . . . Knockbacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . 78 . . . . 30 20 8 . 12 18 . 12 . . . . . . . . . . . . . . Shots 9 | . 3 . . . . 1 1 1 . 1 1 . 1 . . . . . . . . . . . . . . Rammed 13 | . . . . . . . . . . . . . . . . . 5 . . . . 1 . 3 2 1 1 Targets Rammed 15 | . . . . . . . . . . . . . . . . . 7 . . . . 1 . 3 2 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Highest Temperature 342 | 63 60 60 . 27 246 210 245 46 21 28 4 . 12 202 127 120 342 64 . . 39 36 167 231 67 229 . Average Temperature 46 | 31 12 34 . 10 41 50 69 12 14 16 4 . 5 46 47 45 60 27 . . 11 22 86 72 38 82 . Received Heat Transfer 2670 | . 42 48 . 12 234 63 36 111 . 117 96 . . 18 . 18 429 186 . . 27 27 . 252 666 198 90 Siege Activations 50 | . . . . . . . . . . . . . . . . . 9 . . . . . 1 5 12 15 8 Total Turns 746 | . . . . . . . . . . . . . . . . . 103 . . . . . 11 74 261 232 65 Longest Duration 80 | . . . . . . . . . . . . . . . . . 28 . . . . . 11 24 80 25 16 Robots Corrupted 6 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 3 1 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . Parts Fried 16 | . 1 . . . . 1 . 4 2 . . . . 2 . . . . . . . . 2 1 2 1 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . Heat Transferred 2833 | 333 620 . . . . 150 50 150 . . . . . 50 . . 259 37 . . . 37 . 37 370 666 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 4 . . . . 1 1 3 . . . . . 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 1131 | 30 211 50 . 75 290 296 293 287 209 . . . . 189 . . 498 . . . . 200 60 291 391 513 1131 Initial 214 | . 16 . . . 24 . 124 57 120 . . . . . . . . . . . . . . 29 44 116 214 Average 218 | 15 54 8 . 67 117 126 191 113 136 . . . . 59 . . 191 . . . . 72 27 86 207 333 659 Maximum Alert Level 4 | . 1 . . . 1 1 1 1 1 . . . . . . . 2 . . . . 1 . 1 1 2 4 Low Security (%) 57 | 100 94 100 . 100 85 82 49 83 91 . . . . 100 . . 54 . . . . 96 100 92 48 10 . Level 1 26 | . 5 . . . 14 17 50 16 8 . . . . . . . 39 . . . . 3 . 7 51 63 6 Level 2 11 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . 26 61 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 1 . . . . . 1 5 3 . . . . 5 . . 7 . . . . . 2 2 8 12 10 Investigation 13 | . 1 . . . . . 1 3 2 . . . . 3 . . 1 . . . . . . . 1 1 . Extermination 21 | . . . . . . . . 2 . . . . . 2 . . 3 . . . . . . 1 4 6 3 Reinforcement 16 | . . . . . . . . . 1 . . . . . . . 3 . . . . . 1 1 3 5 2 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 12 | . . . . . 1 . . . . . . . . 2 . . 3 . . . . . . 1 5 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 325 | . 12 2 . 3 12 8 6 16 4 10 4 . 1 13 4 7 39 4 . . 3 4 2 19 45 59 48 Peak Tracking Total 10 | . 3 2 . 3 4 4 2 3 1 5 4 . 1 3 5 6 10 4 . . 3 1 1 4 7 5 8 Tactical Retreats 7 | . . . . . . . . . . 1 . . . 1 . 1 1 . . . . . . . 1 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 14 | . 4 . . . . . . 1 2 . . . . 2 . . . . . . . . . . 3 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 2 . . . . . . 1 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 39 | . 2 . . . 2 . 1 . . . 1 . . . . . 4 . . . . . 3 3 5 14 4 Max in Single Turn 2 | . 1 . . . 1 . 1 . . . 1 . . . . . 1 . . . . . 1 1 1 1 2 Garrison Access 7 | . . . . . . . . 1 1 . . . . 1 . . 1 . . . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 86 | . 9 1 . . 7 . 4 5 5 . . 2 . 5 1 1 6 . 1 4 . 3 3 5 7 9 8 Terminals 51 | . 8 1 . . 6 . 3 2 2 . . . . 4 . . 2 . . . . 2 2 4 5 8 2 Fabricators 3 | . . . . . . . . . 1 . . . . . . . 2 . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 Recycling Units 6 | . 1 . . . . . 1 2 1 . . . . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Garrison Access 11 | . . . . . 1 . . 1 1 . . . . 1 . . 1 . . . . . . 1 1 . 4 Total Hacks 225 | . 32 3 . . 29 . 17 8 10 . . 12 . 13 1 1 14 . 1 17 . 8 4 9 18 17 11 Successful 141 | . 23 3 . . 17 . 9 6 5 . . 12 . 6 1 1 7 . 1 17 . 2 2 6 12 9 2 Failed 83 | . 9 . . . 11 . 8 2 5 . . . . 7 . . 7 . . . . 6 2 3 6 8 9 Catastrophic 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 127 | . 26 4 . . 21 . 14 6 7 . . . . 6 . . 6 . . . . 5 1 5 13 10 3 Terminals 155 | . 31 3 . . 28 . 16 4 5 . . . . 12 . . 4 . . . . 6 3 8 16 15 4 Fabricators 8 | . . . . . . . . . 2 . . . . . . . 6 . . . . . . . . . . Repair Stations 6 | . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . 1 Recycling Units 8 | . 1 . . . . . 1 3 2 . . . . . . . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 2 . Garrison Access 12 | . . . . . 1 . . 1 1 . . . . 1 . . 1 . . . . . . 1 1 . 5 Terminal Hacks 77 | . 15 2 . . 10 . 5 . 1 . . 12 . 2 1 1 . . 1 17 . . 1 2 3 3 1 Record 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Part Schematic 9 | . 1 . . . . . . . . . . 4 . . . . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 14 | . 5 . . . 3 . 1 . . . . . . . . . . . . 4 . . . . 1 . . Prototype ID Bank 8 | . . . . . 1 . . . . . . 3 . . . . . . . 4 . . . . . . . Open Door 7 | . . . . . . . . . . . . . . . 1 1 . . 1 . . . 1 . . 3 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Terminal Index 5 | . 1 . . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 2 1 . . 2 . 1 . . . . . . . . . . . . . . . . 1 . . . Locate Traps 7 | . 4 . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . . 1 . . 1 1 . . . . 1 . . 1 . . . . . . 1 1 . 1 Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 7 | . . . . . . . . 1 1 . . . . 1 . . 1 . . . . . . 1 1 . 1 Unauthorized Hacks 52 | . 8 1 . . 6 . 4 5 3 . . . . 3 . . 2 . . . . 2 1 3 8 6 . Terminals 43 | . 7 1 . . 6 . 3 3 2 . . . . 3 . . 1 . . . . 2 . 3 7 5 . Track 19 | . 4 1 . . 3 . 2 . . . . . . . . . 1 . . . . . . 1 5 2 . Assimilate 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Botnet 19 | . 3 . . . 2 . 1 2 2 . . . . 2 . . . . . . . 2 . 1 2 2 . Operators 3 | . . . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . Tunnel 5 | . 1 . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Researchers 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 8 . . . 6 . 3 2 3 . . . . 4 . . 5 . . . . 3 1 4 5 8 7 Full Trace Events 4 | . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . . . . . . 4 . . . . . . . 4 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Matter 285 | . . . . . . . . . . . . . . . . . 285 . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . 152 . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Time 44 | . . . . . . . . . . . . . . . . . 44 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 8 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 7 . Largest Group 7 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . 7 . Highest-Rated Group 100 | . . . . . . . . . . . . . 94 . . . . . . . . . . . . 100 . Highest-Rated Ally 94 | . . . . . . . . . . . . . 94 . . . . . . . . . . . . 15 . Total Orders 8 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . EXPLORE 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . RETURN 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . 64 . Total Damage 1927 | . . . . . . . . . . . . . 507 . . . . . . . . . . . . 1420 . Kills 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 14 | . 5 . . . 3 . 1 . . . . . . . . . . . . 4 . . . . 1 . . Derelict Logs Recovered 11 | . . . . 1 . . . . . 1 2 . 2 . 1 2 . 1 1 . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 20446 | 116 1090 49 368 88 677 332 324 1146 520 467 579 114 1072 1218 611 1015 1380 503 363 209 555 417 354 838 1911 2563 1567 Spaces Moved 10101 | 48 555 24 227 44 302 178 170 579 278 262 332 74 621 586 355 576 568 287 218 121 331 198 173 378 745 1131 740 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10100 | 47 555 24 227 44 302 178 170 579 278 262 332 74 621 586 355 576 568 287 218 121 331 198 173 378 745 1131 740 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 155 155 155 155 160 156 156 156 156 156 160 160 160 160 160 156 156 155 160 145 152 165 152 Average Speed 158 | 157 160 160 160 162 159 155 155 158 160 156 156 156 156 159 160 160 161 161 160 157 156 158 160 153 155 165 156 Slowest Speed 190 | 160 160 160 160 180 160 155 155 180 180 160 156 156 156 175 160 160 180 180 160 160 156 160 160 160 165 165 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 95 11 54 14 33 37 30 16 10 58 57 68 66 29 57 87 19 57 56 61 66 7 22 16 77 65 33 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 10 | . 1 . . 1 . . 1 2 1 . 1 . . . . . . . . 3 . . . . . . . Known Exits Taken 22 | . 1 . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . . . . . . . 1 1 . 1 . 1 4 . 2 . . 1 . . . . . . Spaces Dug 186 | . 14 . . . 7 . 3 14 7 1 3 . 6 14 7 9 16 2 5 . 4 2 2 10 24 18 18 Terrain Destroyed 654 | . 54 . . 10 13 23 6 32 7 6 28 . 40 27 44 29 72 4 8 . 12 7 5 17 66 28 116 Melee 39 | . . . . . . . 3 14 7 1 3 . 6 5 . . . . . . . . . . . . . Projectile 361 | . 14 . . . 7 . . . . . . . . 13 8 13 47 4 8 . 12 7 5 17 66 28 112 AOE 254 | . 40 . . 10 6 23 3 18 . 5 25 . 34 9 36 16 25 . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Upp Upp Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 12733 | 67 654 27 233 52 416 208 204 714 330 291 364 73 698 764 387 637 836 307 224 139 357 263 235 513 1240 1531 969 Wait 383 | . 11 . . . 9 . 3 10 . 1 . . 48 14 5 15 11 1 . . 5 1 2 3 162 59 23 Move 10072 | 47 554 23 226 43 301 176 169 578 277 261 331 73 620 585 354 575 567 286 217 120 330 197 172 377 744 1130 739 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 201 | 5 16 . 3 1 15 2 4 13 12 . 3 . 2 20 4 4 28 1 . 1 1 9 5 11 16 17 8 Fast Attach 138 | 4 2 . . . 6 . 2 7 4 . . . . 7 1 . 7 . . 6 1 2 8 4 35 27 15 Attach 142 | 1 3 . 2 . 8 1 1 6 5 1 1 . 2 14 2 2 19 . . 2 1 4 6 6 26 19 10 Detach 66 | . . . . . 3 . . . . . . . . 3 1 . 5 . . 1 2 . 6 1 20 22 2 Swap 651 | . 18 . . 3 16 10 8 37 12 11 8 . 11 47 5 16 77 7 . 2 7 23 16 46 76 122 73 Drop 243 | . 6 . 2 1 19 1 5 16 9 1 2 . 1 19 4 5 27 1 . 7 2 10 12 12 37 19 25 Fire 773 | 10 44 4 . 4 39 18 9 33 4 13 9 . 8 49 11 20 88 11 7 . 8 16 8 50 122 115 73 Melee 49 | . . . . . . . 3 14 7 3 10 . 6 6 . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . . . . . . . . . . . . . . . . . 7 . . . . 1 . 3 2 1 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 2 exits: *Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: *Sur / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 15) 437 | -10/Materials | Identified exit to Materials 487 | -10/Materials | Discovered new exit (range 6) 665 | -10/Materials | Discovered exit to Materials (range 6) 755 | -10/Materials | Identified exit to Mines 975 | -10/Materials | Discovered exit to Materials (range 8) 1207 | -10/Materials | Entered Mines 1223 | -10/Mines | Discovered new exit (range 11) 1242 | -10/Mines | Discovered exit to Materials (range 14) 1250 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1256 | -10/Mines | Entered Exiles 1295 | -10/Exiles | Met 8R-AWN 1319 | -10/Exiles | Met EX-HEX 1380 | -10/Exiles | Met EX-DEC 1611 | -10/Exiles | Discovered new exit (range 10) 1624 | -10/Exiles | Entered Mines 1668 | -9/Mines | Learned location of Zion (-7) 1681 | -9/Mines | Discovered new exit (range 3) 1712 | -9/Mines | Entered Materials 1712 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2263 | -8/Materials | Discovered new exit (range 16) 2277 | -8/Materials | Central database locked down 2388 | -8/Materials | Identified exit to Garrison 2389 | -8/Materials | Entered Garrison 2458 | -8/Garrison | Triggered checkpoint 2541 | -8/Garrison | Discovered new exit (range 13) 2588 | -8/Garrison | Triggered checkpoint 2690 | -8/Garrison | Discovered new exit (range 10) 2714 | -8/Garrison | Installed Relay Interface Framework 2721 | -8/Garrison | Entered Materials 2959 | -8/Materials | Discovered new exit (range 14) 2978 | -8/Materials | Identified exit to Factory 3045 | -8/Materials | Entered Factory 3045 | -7/Factory | Evolved 2 slots: Utility x2 3218 | -7/Factory | Found Prototype Launcher 3218 | -7/Factory | Identified Rocket Array 3292 | -7/Factory | Discovered new exit (range 8) 3363 | -7/Factory | Identified exit to Lower Caves 4051 | -7/Factory | Discovered new exit (range 15) 4074 | -7/Factory | Identified exit to Factory 4179 | -7/Factory | Build established: Scavenger-Skirmisher 4191 | -7/Factory | Entered another Factory area 4191 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4285 | -6/Factory | Identified exit to Lower Caves 4479 | -6/Factory | Build established: Scavenger-Assassin 4711 | -6/Factory | Entered Lower Caves 4852 | -6/Lower Caves | Attacked by a faux Warlord 5122 | -6/Lower Caves | Discovered new exit (range 16) 5154 | -6/Lower Caves | Identified exit to Lower Caves 5159 | -6/Lower Caves | Learned location of 1 exit from Factory 5168 | -6/Lower Caves | Encountered a Warlord checkpoint 5178 | -6/Lower Caves | Entered another Lower Caves area 5244 | -6/Lower Caves | Discovered new exit (range 11) 5259 | -6/Lower Caves | Identified exit to Factory 5556 | -6/Lower Caves | Learned 8 Factory zone layouts 5710 | -6/Lower Caves | Discovered new exit (range 6) 5716 | -6/Lower Caves | Identified exit to Data Miner 5757 | -6/Lower Caves | Entered Data Miner 5757 | -6/Data Miner | Discovered new exit (range 7) 5773 | -6/Data Miner | Build established: Hauler-Assassin 5787 | -6/Data Miner | Met Data Miner 5835 | -6/Data Miner | Received God Mode back door access code from Data Miner 5870 | -6/Data Miner | Identified exit to Proximity Caves 5871 | -6/Data Miner | Entered Proximity Caves 5875 | -5/Proximity Caves | Learned Factory stockpile data 5893 | -5/Proximity Caves | Learned Factory emergency access door positions 6104 | -5/Proximity Caves | Spotted B-75 Beast 6106 | -5/Proximity Caves | Escorted by Enhanced Grunt 6181 | -5/Proximity Caves | Destroyed B-75 Beast 6756 | -5/Proximity Caves | Discovered exit to Factory (range 20) 6810 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6943 | -5/Proximity Caves | Entered Factory 6943 | -5/Factory | Evolved 2 slots: Utility x2 6944 | -5/Factory | Identified exit to Upper Caves 6976 | -5/Factory | Discovered new exit (range 60) 7002 | -5/Factory | Lost 3 parts (1p2n) 7184 | -5/Factory | Identified exit to Factory 7559 | -5/Factory | Identified exit to Extension 7891 | -5/Factory | Discovered exit to Factory (range 10) 8161 | -5/Factory | Entered Upper Caves 8299 | -5/Upper Caves | Build established: Hauler-Mutant 8529 | -5/Upper Caves | Encountered a Warlord checkpoint 8679 | -5/Upper Caves | Learned Factory stockpile data 8729 | -5/Upper Caves | Discovered new exit (range 19) 8769 | -5/Upper Caves | Identified exit to Upper Caves 8772 | -5/Upper Caves | Entered another Upper Caves area 8941 | -5/Upper Caves | Spotted B-75 Beast 9197 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9494 | -5/Upper Caves | Discovered new exit (range 10) 9503 | -5/Upper Caves | Identified exit to Warlord 9505 | -5/Upper Caves | Build established: Hauler-Skirmisher 9524 | -5/Upper Caves | Encountered a Warlord checkpoint 9787 | -5/Upper Caves | Entered Factory 9787 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9788 | -4/Factory | Identified exit to Upper Caves 9874 | -4/Factory | Incoming investigation squad redirected 9900 | -4/Factory | Repaired Dynamic Insulation System? 10231 | -4/Factory | Found Prototype Processor 10231 | -4/Factory | Identified Exp. Targeting Computer 10380 | -4/Factory | Fabricated Exp. Sensor Array? 10500 | -4/Factory | Build established: Scavenger-Skirmisher 10676 | -4/Factory | Spotted B-86 Titan 10818 | -4/Factory | Destroyed 7 combat bots 11055 | -4/Factory | Discovered new exit (range 10) 11110 | -4/Factory | Identified exit to Research 11167 | -4/Factory | Entered Upper Caves 11276 | -4/Upper Caves | Learned Research emergency access door positions 11643 | -4/Upper Caves | Discovered new exit (range 14) 11664 | -4/Upper Caves | Identified exit to Upper Caves 11670 | -4/Upper Caves | Entered another Upper Caves area 11730 | -4/Upper Caves | Spotted B-86 Titan 11747 | -4/Upper Caves | Encountered a Warlord checkpoint 11816 | -4/Upper Caves | Build established: Scavenger-Mutant 11950 | -4/Upper Caves | Learned Research trap positions 12015 | -4/Upper Caves | Discovered new exit (range 8) 12031 | -4/Upper Caves | Identified exit to Zhirov 12033 | -4/Upper Caves | Entered Zhirov 12033 | -4/Zhirov | Discovered new exit (range 3) 12037 | -4/Zhirov | Identified exit to Proximity Caves 12063 | -4/Zhirov | Met Zhirov 12098 | -4/Zhirov | Found Alien Artifact 12098 | -4/Zhirov | Identified Integrated Dissipator 12098 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12191 | -4/Zhirov | Learned location of Quarantine (-2) 12191 | -4/Zhirov | Learned location of Testing (-3) 12191 | -4/Zhirov | Learned location of Command (-1) 12198 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12242 | -4/Zhirov | Entered Proximity Caves 12263 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12599 | -3/Proximity Caves | Build established: Scavenger-Skirmisher 12776 | -3/Proximity Caves | Discovered exit to Research (range 10) 12797 | -3/Proximity Caves | Entered Research 12797 | -3/Research | Evolved 2 slots: Utility x2 12798 | -3/Research | Loaded intel: 62 trap records 13143 | -3/Research | Discovered new exit (range 18) 13202 | -3/Research | Identified exit to Testing 13214 | -3/Research | Entered Testing 13223 | -3/Testing | Protovariant out of control (PH-30G4MEKVZI) 13235 | -3/Testing | Spotted PH-30G4MEKVZI 13241 | -3/Testing | Incoming assault squad redirected 13261 | -3/Testing | Destroyed PH-30G4MEKVZI 13278 | -3/Testing | Found Prototype Reactor 13278 | -3/Testing | Identified Zero-point Reactor 13282 | -3/Testing | Found Zero-point Reactor 13433 | -3/Testing | Discovered new exit (range 22) 13541 | -3/Testing | Found Prototype Protection 13541 | -3/Testing | Identified SHELL Armor 13554 | -3/Testing | Found Lgt. Regenerative Plating 13567 | -3/Testing | Identified exit to Research 13568 | -3/Testing | Entered Research 13568 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 13794 | -2/Research | Spotted B-90 Cyclops 13824 | -2/Research | Destroyed B-90 Cyclops 13894 | -2/Research | Identified exit to Quarantine 14340 | -2/Research | Spotted B-90 Cyclops 14360 | -2/Research | Destroyed B-90 Cyclops 14406 | -2/Research | Entered Quarantine 14708 | -2/Quarantine | Found Alien Energy Cannon 14708 | -2/Quarantine | Identified Core Cannon 14943 | -2/Quarantine | Found Alien Artifact 14943 | -2/Quarantine | Identified Core Reset Matrix 14943 | -2/Quarantine | Used Core Reset Matrix 14947 | -2/Quarantine | Detected hypermatrix surge 14947 | -2/Quarantine | Sensed 4 artifacts in vicinity 14999 | -2/Quarantine | Discovered new exit (range 19) 15193 | -2/Quarantine | Incoming investigation squad redirected 15331 | -2/Quarantine | Found Subatomic Replicator 15335 | -2/Quarantine | Used Subatomic Replicator to replicate Matter Compressor 15360 | -2/Quarantine | Build established: Scavenger-Mutant 15672 | -2/Quarantine | Spotted Fortress 15761 | -2/Quarantine | Lost 6 parts (1n1u4w) 15807 | -2/Quarantine | Lost 3 parts (1p2w) 15901 | -2/Quarantine | Destroyed Fortress 15938 | -2/Quarantine | Found Unknown Device 15938 | -2/Quarantine | Identified Antimissile System 15941 | -2/Quarantine | Found Prototype Device 15941 | -2/Quarantine | Identified Thermal Barrier 15957 | -2/Quarantine | Found Prototype Device 15957 | -2/Quarantine | Identified Exp. Force Field 15966 | -2/Quarantine | Found Prototype Device 15966 | -2/Quarantine | Identified EM Dispersion Field 15975 | -2/Quarantine | Found Unknown Protection 15975 | -2/Quarantine | Identified Hvy. Insulated Plating 15988 | -2/Quarantine | Found Prototype Protection 15988 | -2/Quarantine | Identified Centrium Heavy Armor Plating 16178 | -2/Quarantine | Discovered new exit (range 5) 16183 | -2/Quarantine | Identified exit to Section 7 16184 | -2/Quarantine | Build established: Scavenger-Skirmisher 16317 | -2/Quarantine | Entered Section 7 16318 | -2/Section 7 | Sensed 21 artifacts in vicinity 16382 | -2/Section 7 | Found Prototype Device 16382 | -2/Section 7 | Identified Adv. Kinecellerator 16413 | -2/Section 7 | Found Integrity Redistributor 16413 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-161) 16803 | -2/Section 7 | Spotted S7 Guard 16858 | -2/Section 7 | Core integrity fell below 50% 16866 | -2/Section 7 | Destroyed S7 Guard 16929 | -2/Section 7 | Destroyed 7 combat bots 16975 | -2/Section 7 | Found Integrated Singularity Reactor 16975 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 17054 | -2/Section 7 | Found Integrated Dissipator 17054 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17138 | -2/Section 7 | Discovered new exit (range 3) 17141 | -2/Section 7 | Identified exit to Access 17281 | -2/Section 7 | Spotted Executioner 17283 | -2/Section 7 | Spotted Executioner 17305 | -2/Section 7 | Incoming investigation squad redirected 17309 | -2/Section 7 | Destroyed Executioner 17318 | -2/Section 7 | Destroyed Executioner 17391 | -2/Section 7 | Found Adv. Kinecellerator 17397 | -2/Section 7 | Found Prototype Processor 17397 | -2/Section 7 | Identified Exp. Core Analyzer 17400 | -2/Section 7 | Found Prototype Processor 17400 | -2/Section 7 | Identified Exp. Targeting Computer 17499 | -2/Section 7 | Found Terrabomb 17571 | -2/Section 7 | Spotted B-99 Colossus 17632 | -2/Section 7 | Spotted Executioner 17794 | -2/Section 7 | Destroyed B-99 Colossus 17827 | -2/Section 7 | Found Prototype Ballistic Gun 17827 | -2/Section 7 | Identified Multirail 17832 | -2/Section 7 | Found Multirail 17940 | -2/Section 7 | Found Integrated Dissipator 17940 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17943 | -2/Section 7 | Found Integrated Dissipator 17943 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 17946 | -2/Section 7 | Found Integrated Dissipator 17946 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 18009 | -2/Section 7 | Found LRC Insulator 18009 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 18264 | -2/Section 7 | Spotted Striker 18268 | -2/Section 7 | Spotted Striker 18294 | -2/Section 7 | Spotted Executioner 18307 | -2/Section 7 | Destroyed Executioner 18316 | -2/Section 7 | Destroyed Executioner 18320 | -2/Section 7 | Emitted hypermatrix ping 18323 | -2/Section 7 | Destroyed Striker 18325 | -2/Section 7 | Assembled emerged from beneath the floor 18326 | -2/Section 7 | Allies destroyed Striker 18341 | -2/Section 7 | Lost 4 parts (2u2w) 18880 | -2/Section 7 | Entered Access 18880 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19130 | -1/Access | First assault squad dispatched 19150 | -1/Access | Incoming assault squad redirected 19396 | -1/Access | Discovered new exit (range 14) 19479 | -1/Access | Found Unknown Device 19479 | -1/Access | Identified Adv. Force Booster 19898 | -1/Access | Build established: Scavenger-Executioner 19936 | -1/Access | Garrison activated, responded to threat 20223 | -1/Access | Destroyed 7 combat bots 20387 | -1/Access | Identified exit to Surface 20423 | -1/Access | Used Terrabomb 20423 | -1/Access | Spotted B-99 Colossus 20447 | *** | Heading to fleet! Last Messages --------------- 20301_ Slug penetrates W-44 Eye. 20301_ W-44 Eye suffers critical hit. 20301_ Destroyed Unknown Hover Unit. 20301_ Slug penetrates W-44 Eye. 20301_ Destroyed Adv. Visual Processing Unit. 20301_ Slug penetrates Wall. 20304_ Slug penetrates W-44 Eye. 20304_ W-44 Eye destroyed. 20304_ Slug penetrates Wall. 20356_ Connecting with Garrison Access... 20380_ ALERT: Significant disruption in Zone 9O, assault force dispatched. 20387_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (59,66) Map updated. 20387_ Connecting with Terminal... 20423_ Terrabomb activated. 20441_ Main Access Shell breached. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????w????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????BB???????? ???????????????????????? | | ???????????????BB?????????? ?????????????????????? | | ???????????????????????????? ????????????????????? | | ??????????????????? ????? ? ?? ????????????????? | | ?????????????????????????"??"??"?????????????????? | | ???????????????????????? ??? ???? ???????????????? | | ???????????? ????????????""?#?"????"?????????????? | | ?????????????"???"""????????? ???? ? ???????????? | | ?????????????????""??? ?????????"?BB ??????????? | | ????????????????? ?? ?"""""" ?""??BB????????????? | | ?????????????? ? ? "??" "?"??"?? ??????? ???? | | ???????????????? ?? "??" "" " "????? ????? ??? | | ??????????? ?????" " @" " "?"?? ? ?? ??? | | ??????????? ? ??? " " " "??? ? ? ?? | | ???????#? " ? ? ?" "" """ "?""?BB """ ?? | | ???????# " ? ? " "?"??BB " " ?? | | ???????# " ??" """" " " #? | | ???????# " k""""""""""";;;""""""""""""""" " #? | | ??????##" " " """ " #? | | ???? " " """""""""";;;;;"""""""""""""""" #? | | ???? " " " """"""""""" "" """T""" #u ?? | | ????? " " " """"T"""" "" """ """ # ?? | | ??? ? " " " "" ??????? | | ?????###"""k " "" # ????? | | ????? ?? " "" " / ???? | | ????? ?? " "" """" " ?? | | # ?? ? ?? ? " "" """"" ] " ?? | | w ? ?? ? " ;" """"" " ?? | | ? " ! ;" """" u ?""????? | | " ;" " ???????????? | | """+""""""";;;;;;" ???????????? | | ??????????# " ; ???????????? | | ????? ?? ## " ;""""""""??????????? | | ???? ?? ###"""""" " ??????????? | | ????? ? #?## " " ?????????? | | ?????? ?????## " " #?#?????? | | ???#???##?##### " " #????#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Energy Generation 49 Energy Capacity 350 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 EM Shielding 4 Armor Coverage 300 Resistance: KI 20 Resistance: TH 70 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 90 Weapon Cycling 30 Evasion (%) 40 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 50 Force Boost 5 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Cannon Core Reset Matrix Subatomic Replicator Integrity Redistributor Integrated Singularity Reactor LRC Insulator Terrabomb Achievements -------------- Home At Last? Superinsulated Challenges ------------ None Game ------ Seed AssembledBladeAxe Manual? 0 Play Time 05:49:03 Cumulative 419.3 hours Start 2021.12.13 @ 23:06:27 End 2021.12.15 @ 23:28:39 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 201 Rogue 81 Adventurer 118 Explorer 2 Win Type 2 Total 34 Types 30/2/1/0/0/0/0/0/1 Lore% 56 Gallery% 83 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ae99010-bb9e-4c0f-bb70-308c12859e9e