Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.28 @ 17:39:36 Player: LegoMDS Result: Destroyed by exploding Nuclear Reactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (151) 755 Value Destroyed (4782) 4782 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8697 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 10% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Core Analyzer Microactuators Hardened Medium Armor Plating > --- WEAPON (3) ------- Scythe Scythe Great Axe > --- INVENTORY (5) ---- Improved Titanium Leg Microactuators Actuator Array Actuator Array Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Target Analyzer Microactuators System Shield > --- WEAPON ----------- Remote Datajack Scythe Scythe > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Cooling System Compact Battery Improved Melee Analysis Suite Target Analyzer Microactuators Microactuators Actuator Array Transmission Jammer Advanced ECM Suite Hacking Suite Hacking Suite [Rating: 49] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Shotgun Energy Gun Beamcaster Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 2 . . . 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 120 | 5 5 11 14 . 2 40 43 Power 16 | 1 1 1 3 . . 3 7 Engine 10 | 1 1 1 3 . . 1 3 Core 6 | . . . . . . 2 4 Reactor . | . . . . . . . . Propulsion 32 | 2 . 2 1 . 1 14 12 Treads 8 | . . 2 1 . 1 4 . Leg 20 | . . . . . . 8 12 Wheel 2 | 2 . . . . . . . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 40 | 1 2 5 4 . 1 15 12 Device 16 | . . 2 3 . . 8 3 Storage 6 | 1 1 2 . . . 2 . Processor 10 | . . . . . 1 3 6 Hackware 2 | . . . . . . 1 1 Protection 6 | . 1 1 1 . . 1 2 Artifact . | . . . . . . . . Weapon 32 | 1 2 3 6 . . 8 12 Energy Gun 6 | 1 . 2 3 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 1 1 1 . . 4 3 Ballistic Cannon 2 | . 1 . . . . 1 . Launcher 1 | . . . 1 . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . Slashing Weapon 6 | . . . . . . 1 5 Piercing Weapon 2 | . . . . . . 2 . Special Melee Weapon 3 | . . . . . . . 3 Unidentified Prototypes 2 | . . . . . . 1 1 Parts Lost 41 | . . 1 1 . . 15 24 Power 5 | . . . . . . 3 2 Propulsion 11 | . . . . . . 5 6 Utility 12 | . . . 1 . . 5 6 Weapon 13 | . . 1 . . . 2 10 Highest Loss Streak 7 | . . 1 1 . . 7 6 To Critical Strikes . | . . . . . . . . Average Backups 13 | 1 7 11 14 15 15 14 12 Power . | . . . . 1 1 . 1 Propulsion 2 | . . 3 4 4 3 1 . Utility 6 | . 2 3 4 4 4 9 8 Weapon 3 | 1 3 4 5 5 5 1 . Tool/Special . | . . . . . . . . Unused Backups 33 | . . 3 2 . 2 11 15 Power 2 | . . . 1 . . . 1 Propulsion 4 | . . . . . . 3 1 Utility 19 | . . 1 . . 1 5 12 Weapon 7 | . . 2 1 . . 3 1 Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 97 | . 95 97 100 100 100 96 95 Engine 8 | . 14 11 11 11 11 7 2 Core 1 | . . . . . . 1 4 Treads 15 | . . 20 22 22 22 17 . Leg 6 | . . . . . . 7 21 Wheel 1 | . 28 1 . . . . . Device 14 | . . 10 21 22 19 11 8 Storage 10 | . 14 21 11 11 11 9 6 Processor 7 | . . . . . 2 14 20 Hackware 1 | . . . . . . 1 6 Protection 8 | . 10 11 11 11 11 7 1 Energy Gun 6 | . 14 11 6 11 11 1 . Ballistic Gun 7 | . 3 5 10 . 10 10 2 Ballistic Cannon 1 | . 9 5 . . . 1 . Slashing Weapon 2 | . . . . . . . 10 Piercing Weapon 1 | . . . . . . 3 4 Peak Build Rating 49 | 5 7 20 29 27 28 39 49 Average Rating 29 | 3 6 16 22 27 27 34 40 On Entrance 18 | . 5 7 20 27 27 28 33 Naked Turns . | . . . . . . . . Heaviest Build 48 | 11 17 42 45 42 43 48 44 Greatest Support 62 | 26 26 40 40 40 40 62 60 Greatest Overweight (x) 13 | . . 1 1 1 1 5 13 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 12 15 15 15 15 13 Most Carried 15 | 5 8 15 15 15 15 15 15 Average Carried 13 | 2 7 11 14 15 14 14 12 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 3 8 15 15 15 15 13 5 Class Distribution -------------------- 73% | Mutant 15% | Hacker-Gladiator 7% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Hacker-Gladiator | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 3099 | 218 149 538 301 . 106 1060 727 Remotely . | . . . . . . . . Salvage Created 5565 | . 239 977 391 . 95 1920 1943 Parts 346 | . 23 62 27 . 4 118 112 Haulers Intercepted 14 | . 1 5 . . . 6 2 Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 117 | . 8 23 13 . 5 29 39 Melee 41 | . . . . . . 8 33 Guns 60 | . 6 13 13 . 4 18 6 Cannons 14 | . 2 9 . . . 3 . Classes Destroyed 13 | . 5 2 3 . 1 1 1 Worker 3 | . 1 . . . . 2 . Tunneler 1 | . . . . . . 1 . Hauler 14 | . 1 5 . . . 6 2 Recycler 2 | . . . 1 . . 1 . Operator 4 | . . 1 . . . 2 1 Watcher 10 | . 2 1 . . . 5 2 Swarmer 33 | . 6 9 6 . 4 . 8 Grunt 49 | . 2 7 3 . . 19 18 Brawler 2 | . . . 1 . . . 1 Sentry 22 | . . 7 1 . . 8 6 Demolisher 2 | . . . 2 . . . . Hunter 4 | . . . . . 1 2 1 Programmer 5 | . . . . . . . 5 Best Kill Streak 8 | . 3 8 4 . 4 6 5 Combat Bots Only 6 | . 3 5 4 . 4 6 5 Max Kills in Single Turn 2 | . 1 2 1 . 2 2 2 Gunslinging 1 | . . 1 . . 1 . . Exploded . | . . . . . . . . Melee 2 | . . . . . . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 1043 | . 36 139 50 . 20 266 532 Missed 356 | . 19 47 13 . 7 71 199 Hits 687 | . 17 92 37 . 13 195 333 Melee 10 | . . . 3 . . . 7 Projectile 677 | . 17 92 34 . 13 195 326 AOE 3 | . . . 3 . . . . Critical Strikes 21 | . . 4 1 . 2 8 6 Damage Taken 7163 | . 115 820 362 . 106 2743 3017 Core 1446 | . 27 157 12 . 8 532 710 Absorbed by Shields 162 | . . . 80 . 11 71 . Ignored by Resistances 2081 | . 35 243 132 . 36 715 920 Regen/Repaired (Parts) 223 | . . 18 . . . 30 175 Core Remaining (%) 61 | 100 89 . . . 55 3 . Volleys Fired 252 | . 30 60 33 . 13 86 30 Largest 2 | . 2 2 2 . 2 2 1 Hottest 98 | . 70 86 79 . 98 98 28 Shots Fired 443 | . 57 120 57 . 17 161 31 Gun 361 | . 43 89 51 . 14 136 28 Cannon 70 | . 14 31 . . . 25 . Launcher 9 | . . . 6 . 3 . . Special 3 | . . . . . . . 3 Kinetic 290 | . 30 60 28 . 4 140 28 Thermal 141 | . 27 60 23 . 10 21 . Explosive 9 | . . . 6 . 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 7 22 18 . 20 17 22 Robot Miss Streak 5 | . 4 4 2 . 2 5 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 7 | . . 2 1 . 1 3 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 445 | . 36 84 42 . 12 137 134 Core Hits 225 | . 14 37 20 . 5 78 71 Critical Kills 5 | . . . . . . 5 . Critical Parts Destroyed 8 | . . . 2 . . 6 . Critical Strikes 37 | . . 7 4 . 1 12 13 Burn 9 | . . 6 2 . 1 . . Destroy 13 | . . . 2 . . 11 . Blast 1 | . . 1 . . . . . Sever 8 | . . . . . . . 8 Impale 6 | . . . . . . 1 5 Melee Attacks 153 | . . . 2 . . 29 122 Impact 2 | . . . 2 . . . . Slashing 89 | . . . . . . 1 88 Piercing 61 | . . . . . . 28 33 Sneak Attacks 4 | . . . . . . 1 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks 21 | . . . . . . . 21 Damage Inflicted 9986 | . 526 1363 702 . 259 2994 4142 Guns 4679 | . 325 949 701 . 259 1992 453 Cannons 937 | . 201 414 . . . 322 . Explosions 159 | . . . . . . 159 . Melee 4210 | . . . . . . 521 3689 Ramming 1 | . . . 1 . . . . Kinetic 3966 | . 364 701 421 . 68 1959 453 Thermal 1809 | . 162 662 280 . 191 514 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 2759 | . . . . . . . 2759 Piercing 1451 | . . . . . . 521 930 Highest Corruption 10 | . . . . . . 2 10 Average Corruption 5 | . . . . . . 1 6 Corruption Purged 2 | . . . . . . . 2 Corruption Blocked . | . . . . . . . . Effects 67 | . . . . . . 9 58 Message Errors 14 | . . . . . . 3 11 Matter Fused 20 | . . . . . . 3 17 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 11 | . . . . . . 2 9 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 14 | . . . . . . . 14 Data Loss (major) 2 | . . . . . . 1 1 Misfires 1 | . . . . . . . 1 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 180 | . . . . . . 99 81 Projectiles . | . . . . . . . . Explosions 99 | . . . . . . 99 . Melee 81 | . . . . . . . 81 Knockbacks 5 | . 2 1 . . . 2 . Impact . | . . . . . . . . Kinetic 5 | . 2 1 . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 179 | . . . 40 . . 139 . Shots 5 | . . . 3 . . 2 . Rammed . | . . . . . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 270 | . 132 73 63 . 60 270 152 Average Temperature 40 | . 38 25 18 . 32 53 38 Received Heat Transfer 3252 | . 24 273 70 . . 1688 1197 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . 1 . . 1 . . Combat Hostiles 2 | . . 1 . . 1 . . Parts Melted 7 | . . 2 1 . 2 2 . Heat Transferred 4448 | . 375 2123 814 . 407 729 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . 1 . . . 1 . Low Security (%) 97 | 100 100 72 100 . 100 99 100 Level 1 2 | . . 27 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 239 | . 87 239 155 . 80 200 110 Initial 55 | . . 6 55 . . . 3 Average 32 | . 37 151 18 . 2 52 20 Influence Increases 3513 | . 247 679 327 . 133 999 1128 Destroy 0b10 Robot/C 2340 | . 160 460 260 . 100 580 780 Destroy 0b10 Robot/NC 170 | . 20 35 5 . . 85 25 Destroy Leader 658 | . 36 142 40 . 20 192 228 Successful Hack 104 | . 31 12 . . . 27 34 Disable Machine 45 | . . . . . . 45 . Destroy Structure 76 | . . . 22 . 13 40 1 Partial Spotted 15 | . . 15 . . . . . Lose Combat Pursuer 105 | . . 15 . . . 30 60 Influence Decreases 3413 | . 230 527 496 . 133 989 1038 Entered New Map 132 | . . 11 114 . . . 7 Time Decay 3072 | . 230 506 372 . 133 917 914 Lost Part 209 | . . 10 10 . . 72 117 Squads Dispatched 28 | . 2 4 1 . . 5 16 Investigation 16 | . 2 3 1 . . 3 7 Extermination 5 | . . . . . . . 5 Reinforcement 5 | . . 1 . . . 2 2 Assault . | . . . . . . . . Garrison 2 | . . . . . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 9 | . 1 4 . . . 2 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 168 | . 12 31 16 . 5 45 59 Peak Tracking Total 6 | . 4 5 4 . 4 6 5 Tactical Retreats 7 | . . 1 . . . 2 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 5 | . 1 1 . . . 1 2 Indirectly . | . . . . . . . . Trap Hack Attempts 10 | . . . . . . . 10 Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 7 | . . . . . . 6 1 Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 5 | . . . . . . 5 . Max in Single Turn 4 | . . . . . . 4 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 39 | . 6 5 1 . . 13 14 Terminals 25 | . 6 4 1 . . 9 5 Fabricators 2 | . . . . . . . 2 Repair Stations 6 | . . 1 . . . 2 3 Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . . . . . 1 1 Garrison Access 3 | . . . . . . 1 2 Total Hacks 110 | . 15 12 2 . . 33 48 Successful 61 | . 10 7 2 . . 18 24 Failed 49 | . 5 5 . . . 15 24 Catastrophic 6 | . . 1 . . . . 5 Database Lockouts . | . . . . . . . . Manual 19 | . 6 4 1 . . 4 4 Terminals 63 | . 15 10 2 . . 25 11 Fabricators 6 | . . . . . . . 6 Repair Stations 14 | . . 2 . . . 3 9 Recycling Units 3 | . . . . . . . 3 Scanalyzers 16 | . . . . . . 2 14 Garrison Access 8 | . . . . . . 3 5 Terminal Hacks 26 | . 4 6 1 . . 14 1 Part Schematic 2 | . . . . . . 1 1 Prototype ID Bank 5 | . 1 1 . . . 3 . Branch Access Points 2 | . 1 . . . . 1 . Alert Level 2 | . . . . . . 2 . Reprogram Traps 1 | . . . . . . 1 . Hauler Manifests 5 | . 1 2 . . . 2 . Registered Components 2 | . 1 . . . . 1 . Zone Layout 7 | . . 3 1 . . 3 . Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks 6 | . . . . . . 1 5 Scan Component 4 | . . . . . . 1 3 Repair 2 | . . . . . . . 2 Recycling Unit Hacks 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer 13 | . . . . . . 1 12 Insert Component 6 | . . . . . . 1 5 Analyze 7 | . . . . . . . 7 Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 10 | . 6 1 1 . . 1 1 Terminals 7 | . 6 . 1 . . . . Botnet 6 | . 6 . . . . . . Search 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 . . . 1 1 Patch 3 | . . 1 . . . 1 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 28 | . 3 3 . . . 10 12 Full Trace Events 11 | . 2 1 . . . 2 6 Feedback Events 2 | . . . . . . 1 1 Corruption 2 | . . . . . . 1 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . . . . . . 1 6 Parts Built 4 | . . . . . . . 4 Authchips . | . . . . . . . . Time 109 | . . . . . . . 109 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired 2 | . . . . . . . 2 Time 88 | . . . . . . . 88 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . . 2 Parts Scanalyzed 5 | . . . . . . . 5 Part Schematics Acquired 5 | . . . . . . . 5 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Active Infowar (turns) 1909 | . . . . . . 1909 . Terrain 1909 | . . . . . . 1909 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 13506 | 40 537 1035 2782 73 3421 2576 3042 Spaces Moved 5843 | 33 452 436 1007 30 1212 1175 1498 Core 26 | 7 . . . . . . 19 Treads 3451 | . . 388 1007 30 1212 814 . Legs 1834 | . . . . . . 355 1479 Wheels 526 | 26 452 48 . . . . . Hover 6 | . . . . . . 6 . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 170 250 250 110 100 Average Speed 192 | 81 90 186 249 250 250 170 157 Slowest Speed 700 | 90 90 250 250 250 250 360 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 3 | . . . 3 . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 57 | 3 63 48 100 8 105 95 41 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . . 2 . 2 . . Spaces Dug 83 | . . . 55 . 22 6 . Terrain Destroyed 116 | . . . 55 . 22 39 . Melee 8 | . . . 2 . . 6 . Projectile 12 | . . . . . . 12 . AOE 96 | . . . 53 . 22 21 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 7561 | 45 524 555 1218 29 1589 1574 2027 Wait 977 | . 28 18 145 . 352 162 272 Move 5836 | 32 451 435 1006 29 1211 1174 1498 Hop . | . . . . . . . . Pick Up 117 | 8 8 17 5 . 4 40 35 Fast Attach 22 | . 1 2 1 . . 6 12 Attach 56 | 5 1 3 1 . . 23 23 Detach 2 | . . . . . . 2 . Swap 64 | . 3 7 12 . 5 18 19 Drop 99 | . 2 13 12 . 4 36 32 Fire 252 | . 30 60 33 . 13 86 30 Melee 125 | . . . 2 . . 27 96 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 10 | . . . . . . . 10 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / [*Low]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 41 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 553 | -10/Materials | Discovered new exit (range 16) 578 | -10/Materials | Entered another Materials area 578 | -9/Materials | Evolved 2 slots: Utility x2 850 | -9/Materials | Discovered new exit (range 14) 1613 | -9/Materials | Entered Mines 1733 | -9/Mines | Assembled infested the area 1738 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2089 | -9/Mines | Learned 8 Materials zone layouts 3136 | -9/Mines | Discovered new exit (range 4) 3681 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3823 | -9/Mines | Discovered new exit (range 6) 4385 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4385 | -9/Mines | Discovered new exit (range 5) 4395 | -9/Mines | Entered Exiles 4433 | -9/Exiles | Discovered new exit (range 15) 4468 | -9/Exiles | Entered Mines 4572 | -8/Mines | Discovered new exit (range 8) 5622 | -8/Mines | Discovered new exit (range 7) 7127 | -8/Mines | Identified exit to Materials 7889 | -8/Mines | Entered Materials 7889 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7890 | -8/Materials | Identified exit to Factory 8717 | -8/Materials | Discovered exit to Factory (range 15) 9959 | -8/Materials | Crushed by falling debris 10038 | -8/Materials | Core integrity fell below 50% 10084 | -8/Materials | Lost 7 parts (1p2n2u2w) 10330 | -8/Materials | Core integrity fell below 20% 10379 | -8/Materials | Lost 5 parts (1p3n1u) 10465 | -8/Materials | Entered Factory 10465 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10530 | -7/Factory | Repaired Microactuators 10576 | -7/Factory | Repaired Spear 10883 | -7/Factory | Build established: Scavenger-Gladiator 11415 | -7/Factory | Discovered new exit (range 15) 11493 | -7/Factory | Lost 6 parts (1p3n1u1w) 11692 | -7/Factory | Lost 3 parts (2u1w) 11974 | -7/Factory | Build established: Hacker-Gladiator 11992 | -7/Factory | Discovered new exit (range 13) 11995 | -7/Factory | Lost 6 parts (1p2n1u2w) 12005 | -7/Factory | Core integrity fell below 50% 12121 | -7/Factory | Fabricated VSS Leg (x2) 13018 | -7/Factory | Core integrity fell below 20% 13216 | -7/Factory | System corruption reached 10% 13361 | -7/Factory | Garrison activated, responded to threat 13405 | -7/Factory | Fabricated Actuator Array (x2) 13507 | -7/Factory | Destroyed by exploding Nuclear Reactor Last Messages --------------- S-27 Virus destroyed. Fabricator completes Actuator Array. JD25V2YNE:#>JST92C7HBSI#3O4#C3Z Dropped Broken Actuator Array. Acquired Actuator Array. Dropped Imp. Titanium Leg. Acquired Actuator Array. R-06 Scavenger collects VTOL Module. System corrupted: Component data lost. Acquired Scythe. Acquired 10 matter. Scythe follow-up attack on Y-54 Guardian. Y-54 Guardian destroyed. System corrupted: Energy discharge (-115). Y-54 Guardian destroyed. >VIEV>QRG|I>SDMI2PEYFKLLECQ%BF Connecting with Garrison Access... ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. Nuclear Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????# | | ?????????????????????????????????###########?# | | ?????????????????????????????????# """T""" #?# # | | ?????????????????????????????????# """ """ ### # | | ???????????????????????????? ????# !* + # | | ????????????????????????????# ???#!! !! # # | | ????????????????????????????# ???# !!!= # % # | | ????????????????????????????# ???########+##= # | | ????????????????????????????# ?????# # | | ????????????????????????????# ???# + | | ????????????????????????????# ???# !! # | | ????????????????????????????# ???# """ !! # | | ????????????????????????????# #??# """ !! ## | | ????????????????????????????# #??#^ """ ^ ## | | ????????????????????????????# #??# + | | ????????????????????????????# #??# """ """ # | | ???????????????????????????## #### """^""" # | | ???????????????????????????# """ """ # | | ???????????????????????????#T ^ # | | ???????????????????????????## "" # | | ????????????????????????????# !!!*=F" # | | ????????????????????????????# !!!%! " # | | ???????????????????########### =*! !!!= "" # | | ???????????????????# """G""" # [=%* # | | ???????????????????# """ """ + =%=%! + | | ???????????????????# *[ @ # #### # | | ???????????????????# !%[ + #??#%* ## | | ???????????????????# !!! ########+###########? | | ???????????????????# !!! #??# =! [ #??????? | | ??????????????????# !!! #??# """"" #??????? | | ??????????????????## / ! #??# ""T"" #??????? | | ???????????????????###########??# #??????? | | ????????????????????????????????###########??????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 58 Melee Accuracy 12 Target Analysis 5 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- VSS Leg | -8/Materials | Hacked Actuator Array | -7/Factory | Scanalyzed Microactuators | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Target Analyzer | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Imp. Melee Analysis Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ VSS Leg | x2 | -7/Factory Actuator Array | x2 | -7/Factory Repaired ---------- Microactuators | 37% | -7/Factory Spear | 42% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Challenges ------------ None Game ------ Seed GrenadeMultireflexShield Manual? 0 Play Time 01:09:06 Cumulative 85.9 hours Start 2025.07.28 @ 16:31:22 End 2025.07.28 @ 17:39:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 114 Rogue 13 Adventurer 101 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 22d45488-a744-4f85-95fb-ca0da0c4c9c5