Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.09.23 @ 03:00:33 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (157) 785 Value Destroyed (4593) 4593 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1194) 1194 TOTAL SCORE: 10612 Bonus ------- High Alert Combat Kills 494 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 785/850 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (167) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Armored Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (3) ------- Cooled Particle Cannon Gauss Rifle Precision Assault Rifle > --- INVENTORY (18) --- High-capacity Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Weapon Cycler Transmission Jammer Improved Utility Shielding Improved Medium Armor Plating Medium Reactive Plating System Backup Module Long-range Tractor Beam Improved Field Recycling Unit (0) Flak Cannon Improved Grenade Launcher Long-range Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Layered Light Armor Plating > --- WEAPON ----------- Lightning Gun Enhanced Autogun Precision Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Light Treads Armored Treads Large Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scanner Weapon Cycler Transmission Jammer Improved Utility Shielding System Backup Module Long-range Tractor Beam Improved Field Recycling Unit Cooled Particle Cannon Gauss Rifle Flak Cannon Proton Missile Launcher Improved Grenade Launcher Scythe [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Lightning Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . . 1 1 . . 1 . . 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 215 | 7 10 37 48 29 10 31 7 5 31 Power 11 | 1 1 2 1 . 1 1 1 . 3 Engine 11 | 1 1 2 1 . 1 1 1 . 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 29 | 2 . 12 8 . 1 4 . . 2 Treads 29 | 2 . 12 8 . 1 4 . . 2 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 102 | 2 7 11 21 23 7 11 4 2 14 Device 47 | 1 1 3 10 15 3 3 3 1 7 Storage 15 | 1 2 3 1 . 2 4 . . 2 Processor 6 | . . 2 . . . 3 . . 1 Hackware 1 | . . . 1 . . . . . . Protection 33 | . 4 3 9 8 2 1 1 1 4 Artifact . | . . . . . . . . . . Weapon 73 | 2 2 12 18 6 1 15 2 3 12 Energy Gun 28 | 1 1 6 7 1 . 8 . 2 2 Energy Cannon 4 | . . . . . . 1 . . 3 Ballistic Gun 14 | 1 . 3 3 2 1 1 1 . 2 Ballistic Cannon 5 | . . . 3 . . 1 . . 1 Launcher 8 | . . . 1 2 . 2 1 1 1 Special Weapon 9 | . 1 3 4 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . . . 2 . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 2 1 . . 4 . . 1 Parts Lost 10 | . . . . 2 . . 1 . 7 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . . . . 2 Utility 2 | . . . . . . . . . 2 Weapon 5 | . . . . 2 . . 1 . 2 Highest Loss Streak 5 | . . . . 1 . . 1 . 5 Average Slot Usage (%) 99 | . 99 99 100 99 99 99 99 100 99 Engine 8 | . 14 11 9 9 9 7 7 7 6 Treads 28 | . 28 33 27 27 27 30 30 30 25 Device 8 | . 13 8 5 8 8 6 6 6 10 Storage 15 | . 14 12 18 18 18 15 15 15 13 Processor 11 | . . 8 9 9 9 14 15 15 20 Protection 1 | . . 2 3 . . . . . 2 Energy Gun 6 | . 13 8 6 5 . 4 5 6 2 Ballistic Gun 15 | . 14 10 18 20 25 15 14 15 12 Naked Turns . | . . . . . . . . . . Heaviest Build 96 | 12 28 50 73 73 71 85 96 93 95 Greatest Support 90 | 40 40 63 67 66 66 90 90 90 90 Greatest Overweight (x) 1 | . . . 1 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 6 10 18 18 18 18 20 20 20 20 Average Capacity 16 | 5 8 12 16 18 17 18 20 20 19 Most Carried 20 | 4 10 14 18 18 18 20 20 20 20 Average Carried 15 | 2 7 11 15 17 16 17 18 20 17 Final Capacity 20 | 6 10 16 18 18 18 20 20 20 18 Final Carried 20 | 4 10 14 18 16 18 19 20 20 15 Class Distribution -------------------- 27% | Skirmisher 20% | Hauler-Skirmisher 19% | Mutant 12% | Scavenger-Mutant 5% | Tank 4% | Hauler-Assassin 4% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Assassin | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Matter Collected 4262 | 300 121 593 1034 571 292 502 140 199 510 Remotely 312 | . . . . 286 . . 24 . 2 Salvage Created 6476 | 161 554 987 1837 858 254 665 324 139 697 Parts 367 | 14 40 77 106 32 16 38 16 8 20 Haulers Intercepted 8 | . 2 4 1 . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 7 6 . Prevented 11 | . . . . . . . 8 3 . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Combat Hostiles Destroyed 109 | . 11 13 35 18 9 7 6 4 6 Guns 86 | . 9 10 28 15 9 5 4 2 4 Cannons 4 | . . . 4 . . . . . . AOE 18 | . 2 3 3 3 . 2 2 2 1 Classes Destroyed 14 | 2 5 2 4 . . 1 . . . Worker 3 | . 2 1 . . . . . . . Builder 6 | . . 5 . . . 1 . . . Tunneler 8 | 5 . . 3 . . . . . . Hauler 8 | . 2 4 1 . . 1 . . . Recycler 9 | 1 . 2 2 . . 2 . . 2 Operator 2 | . . . 1 . . 1 . . . Watcher 12 | . 3 3 3 . 1 1 . . 1 Swarmer 31 | . 6 7 8 . 6 . 1 3 . Grunt 50 | . 5 1 17 14 2 3 2 1 5 Brawler 1 | . . . 1 . . . . . . Duelist 1 | . . . 1 . . . . . . Sentry 17 | . . 5 7 1 . 2 1 . 1 Hunter 7 | . . . 1 3 1 1 1 . . Programmer 2 | . . . . . . 1 1 . . Best Kill Streak 7 | 3 6 6 7 4 5 5 3 2 5 Combat Bots Only 6 | . 3 4 6 4 4 3 3 2 5 Max Kills in Single Turn 5 | 1 2 3 5 1 2 4 1 1 1 Gunslinging 1 | . 1 . 1 . 1 . . . . Exploded 3 | . 1 3 3 1 . 2 1 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Damage Taken 4020 | 14 248 267 926 531 261 284 292 194 1003 Core 314 | . 8 31 105 . 66 30 9 . 65 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 90 | 100 96 92 . . 68 . . 94 . Volleys Fired 341 | 10 37 64 86 39 20 24 20 12 29 Largest 3 | 2 2 2 3 3 3 3 3 3 3 Hottest 123 | 60 100 123 100 100 78 105 108 108 108 Shots Fired 832 | 20 73 118 233 110 53 65 57 28 75 Gun 761 | 20 72 109 211 105 53 58 53 25 55 Cannon 31 | . . . 14 . . 3 . . 14 Launcher 23 | . . . 1 5 . 4 4 3 6 Special 17 | . 1 9 7 . . . . . . Kinetic 557 | 10 36 56 162 84 53 47 39 17 53 Thermal 27 | . 1 9 7 . . . . . 10 Explosive 8 | . . . 1 5 . 2 . . . Electromagnetic 240 | 10 36 53 63 21 . 16 18 11 12 Robot Hit Streak 62 | 7 11 24 49 62 20 19 16 20 24 Robot Miss Streak 3 | 1 2 3 2 1 1 1 1 1 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 12 | . 2 . 4 4 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . Shots Hit Robots 635 | 16 55 80 170 89 42 51 46 19 67 Core Hits 278 | 6 26 33 86 37 14 28 12 7 29 Critical Hits 11 | . . . 5 3 1 . 1 . 1 Critical Kills 5 | . . . 2 2 1 . . . . Critical Parts Destroyed 6 | . . . 3 1 . . 1 . 1 Melee Attacks 8 | . . . . . . 7 . . 1 Impact . | . . . . . . . . . . Slashing 8 | . . . . . . 7 . . 1 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12543 | 301 916 1359 3321 1842 707 990 849 426 1832 Guns 9259 | 185 773 1115 2515 1330 707 744 691 236 963 Cannons 802 | . . . 376 . . 65 . . 361 Explosions 2440 | 116 143 214 430 512 . 181 158 190 496 Melee . | . . . . . . . . . . Ramming 18 | . . 6 . . . . . . 12 Kinetic 6541 | 82 323 433 1871 968 707 524 537 131 965 Thermal 1014 | 116 143 238 129 42 . . . 60 286 Explosive 771 | . . . 301 470 . . . . . Electromagnetic 4199 | 103 450 682 1020 362 . 466 312 235 569 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . 2 2 . Average Corruption 1 | . . . . . . . 1 2 . Corruption Purged . | . . . . . . . . . . Effects 12 | . . . . . . . 3 9 . Message Errors 5 | . . . . . . . 1 4 . Heat Flow Errors 3 | . . . . . . . . 3 . Data Loss (minor) 3 | . . . . . . . 1 2 . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 101 | 22 . 7 7 11 . . 22 . 32 Projectiles 18 | . . 7 . . . . . . 11 Explosions 83 | 22 . . 7 11 . . 22 . 21 Melee . | . . . . . . . . . . Knockbacks 12 | . . . 7 . . 2 . . 3 Impact . | . . . . . . . . . . Kinetic 12 | . . . 7 . . 2 . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 171 | 14 16 32 . 20 . . . . 89 Shots 11 | 1 1 1 . 2 . . . . 6 Rammed 4 | . . 2 . . . . . . 2 Targets Rammed 4 | . . 2 . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 361 | 12 132 96 361 349 94 191 245 226 177 Average Temperature 80 | 12 41 20 106 118 35 69 99 79 64 Received Heat Transfer 1659 | . 132 72 549 252 63 96 57 . 438 Effects 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 14 | 1 1 3 1 1 . 5 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . Heat Transferred 1233 | 100 150 350 150 50 . . . 50 383 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 14 | 2 3 3 2 1 . . . 2 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Peak Influence 884 | 30 357 348 631 884 613 212 . . 262 Initial 370 | . 16 74 75 359 370 166 . . 27 Average 267 | 17 167 220 327 674 489 130 . . 81 Maximum Alert Level 3 | . 1 1 2 3 2 1 . . 1 Low Security (%) 50 | 100 62 40 25 . . 89 . . 94 Level 1 27 | . 37 59 43 13 12 10 . . 5 Level 2 15 | . . . 31 22 87 . . . . Level 3 7 | . . . . 64 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . . 7 . 2 5 . . 2 Investigation 4 | . . . 1 . 1 . . . 2 Extermination 1 | . . . . . . 1 . . . Reinforcement 7 | . . . 3 . . 4 . . . Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Distress Signals 6 | . 2 1 2 . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 167 | . 15 20 45 19 19 11 6 10 22 Peak Tracking Total 7 | . 4 4 6 3 6 3 3 3 7 Tactical Retreats 15 | . . 1 1 2 . . . 2 9 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Traps Triggered 4 | . . . . . 1 . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Machines Disabled 5 | . 1 1 1 . . . . . 2 Max in Single Turn 1 | . 1 1 1 . . . . . 1 Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Machines Accessed 30 | . 5 5 7 . 2 8 . . 3 Terminals 24 | . 4 5 5 . 2 6 . . 2 Fabricators 2 | . . . . . . 1 . . 1 Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 99 | . 29 13 26 . 8 17 . . 6 Successful 57 | . 19 5 16 . 4 10 . . 3 Failed 41 | . 9 8 10 . 4 7 . . 3 Catastrophic 4 | . 1 . 2 . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . Manual 74 | . 22 11 19 . 6 10 . . 6 Terminals 89 | . 27 13 22 . 8 15 . . 4 Fabricators 3 | . . . . . . 1 . . 2 Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . Terminal Hacks 30 | . 13 2 8 . 1 5 . . 1 Part Schematic 2 | . 1 . 1 . . . . . . Robot Analysis 4 | . 3 . 1 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . Branch Access Points 2 | . . 1 . . . 1 . . . Emergency Access Points 1 | . 1 . . . . . . . . Machine Index 1 | . . . . . . 1 . . . Terminal Index 3 | . 1 . 1 . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 4 | . 3 . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 8 | . 3 1 3 . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 25 | . 6 3 7 . 3 4 . . 2 Terminals 19 | . 4 3 4 . 3 3 . . 2 Track 6 | . 2 1 2 . 1 . . . . Botnet 12 | . 2 2 2 . 1 3 . . 2 Operators 1 | . . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . . Haulers 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 5 | . 2 . 3 . . . . . . Reject 2 | . 1 . 1 . . . . . . Recyclers 2 | . 1 . 1 . . . . . . Mask 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 4 5 6 . 2 7 . . 3 Full Trace Events 3 | . . . 1 . . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Robot Analysis Total 4 | . 3 . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Turns Passed 6941 | 186 683 972 1006 652 458 1086 519 731 648 Spaces Moved 3524 | 95 341 434 413 358 264 609 281 430 299 Core 10 | 10 . . . . . . . . . Treads 3514 | 85 341 434 413 358 264 609 281 430 299 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 151 161 161 161 Average Speed 157 | 148 160 160 158 145 146 155 161 161 165 Slowest Speed 190 | 160 160 160 165 165 165 161 181 181 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 5 70 47 50 59 34 22 60 61 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 5 | . . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . . . . 2 . Spaces Dug 44 | . 1 8 7 . . 27 . . 1 Terrain Destroyed 124 | 6 8 14 25 22 . 27 . 11 11 Melee 8 | . . . . . . 7 . . 1 Projectile 16 | . 1 8 7 . . . . . . AOE 100 | 6 7 6 18 22 . 20 . 11 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Low Fac Total 4268 | 119 404 584 593 424 306 702 310 446 380 Wait 19 | . . 3 10 . 1 . . . 5 Move 3514 | 94 340 433 412 356 263 608 280 429 299 Hop . | . . . . . . . . . . Pick Up 73 | 8 9 16 16 . 4 12 2 . 6 Fast Attach 25 | 3 2 4 3 . 2 9 . . 2 Attach 35 | 4 1 6 5 2 1 5 1 . 10 Detach 9 | . . 2 1 . 2 3 . . 1 Swap 155 | . 7 27 40 27 7 17 6 5 19 Drop 85 | . 8 27 20 . 6 17 1 . 6 Fire 341 | 10 37 64 86 39 20 24 20 12 29 Melee 8 | . . . . . . 7 . . 1 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 4 | . . 2 . . . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 187 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Central database locked down 590 | -10/Materials | Discovered new exit (range 16) 870 | -10/Materials | Entered another Materials area 870 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1268 | -9/Materials | Build established: Scavenger-Mutant 1329 | -9/Materials | Discovered new exit (range 11) 1510 | -9/Materials | Discovered new exit (range 6) 1534 | -9/Materials | Identified exit to Mines 1842 | -9/Materials | Entered another Materials area 1842 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2262 | -8/Materials | Discovered new exit (range 17) 2558 | -8/Materials | Garrison activated, responded to threat 2846 | -8/Materials | Identified exit to Garrison 2848 | -8/Materials | Entered Garrison 2892 | -8/Garrison | Triggered checkpoint 2988 | -8/Garrison | Discovered new exit (range 8) 3062 | -8/Garrison | Triggered checkpoint 3106 | -8/Garrison | Build established: Skirmisher 3112 | -8/Garrison | Triggered checkpoint 3162 | -8/Garrison | Discovered new exit (range 10) 3312 | -8/Garrison | Triggered checkpoint 3420 | -8/Garrison | Triggered checkpoint 3434 | -8/Garrison | Discovered new exit (range 10) 3436 | -8/Garrison | Triggered checkpoint 3493 | -8/Garrison | Installed Relay Interface Framework 3500 | -8/Garrison | Entered Materials 3900 | -8/Materials | First assault squad dispatched 3940 | -8/Materials | Identified exit to Factory 3958 | -8/Materials | Entered Factory 3958 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4806 | -7/Factory | Identified exit to Storage 4806 | -7/Factory | Identified exit to Lower Caves 5044 | -7/Factory | Entered Lower Caves 5311 | -7/Lower Caves | Build established: Hauler-Skirmisher 5474 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5541 | -7/Lower Caves | Discovered new exit (range 15) 5562 | -7/Lower Caves | Identified exit to Lower Caves 5563 | -7/Lower Caves | Entered another Lower Caves area 5563 | -7/Lower Caves | Spotted B-75 Beast 5601 | -7/Lower Caves | Learned Factory stockpile data 5627 | -7/Lower Caves | Encountered a Warlord checkpoint 5961 | -7/Lower Caves | Discovered new exit (range 10) 5974 | -7/Lower Caves | Identified exit to Zion 6282 | -7/Lower Caves | Discovered new exit (range 11) 6293 | -7/Lower Caves | Identified exit to Factory 6294 | -7/Lower Caves | Entered Factory 6294 | -6/Factory | Evolved 2 slots: Utility x2 6679 | -6/Factory | Discovered new exit (range 15) 6679 | -6/Factory | Lost 5 parts (1p1n1u2w) 6939 | -6/Factory | Spotted B-75 Beast 6942 | -6/Factory | Self-destructed Last Messages --------------- 06889_ W-25 Informer destroyed. 06894_ R-10 Processor collects Imp. Hover Unit. 06897_ Slug penetrates R-10 Processor. 06897_ R-10 Processor destroyed. 06900_ R-10 Processor collects Imp. Hover Unit. 06900_ Acquired 24 matter. 06902_ R-10 Processor collects Gravity Neutralizing Apparatus. 06902_ Acquired 133 matter. 06904_ R-10 Processor collects Imp. Signal Interpreter. 06904_ Slug penetrates R-10 Processor. 06904_ Matter Pump disabled. 06904_ R-10 Processor destroyed. 06906_ R-10 Processor collects Com. Wheel. 06907_ Acquired 22 matter. 06909_ R-10 Processor collects Hpw. Tractor Beam. 06913_ R-10 Processor collects Field Recycling Unit. 06917_ R-10 Processor collects Hpw. Tractor Beam. 06920_ R-10 Processor collects Imp. Hover Unit. 06925_ Detecting nearby Garrison Access. 06942_ Connecting with Garrison Access... 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"####### ## # | | # "" ##### ##?## / # | | ? # #""" #""##### # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisSignalShield Manual? 0 Play Time 01:16:34 Cumulative 300.5 hours Start 2021.09.23 @ 01:41:47 End 2021.09.23 @ 03:00:33 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 128 Rogue 23 Adventurer 103 Explorer 2 Win Type - Total 21 Types 18/2/0/0/0/0/0/0/1 Lore% 49 Gallery% 78 Achievement% 53 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01cc4cbf-3ed1-4793-8655-090db22267a8