Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 01:56:46

Player: BrainTooSmol

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (75)      375
Value Destroyed (2173)     2173
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1070)               1070
              TOTAL SCORE: 6858

 Bonus
-------
High Alert Combat Kills    403
Follower Combat Kills      467
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     12/350
System Corruption          0%
Temperature                Cool (13)
Movement                   Treading (240) Ox1
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION (4) ---
     Light Treads
           Aluminum Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
           Force Field
>          --- WEAPON (2) -------
     Heavy Machine Gun
     Heavy Machine Gun
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           Seismic Detector
     Heavy Machine Gun
     Heavy Machine Gun
           Chainsword

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
      Improved VTOL Module
>              --- UTILITY ----------
         Small Storage Unit
      Improved Sensor Array
               Transmission Jammer
               Hacking Suite
               Hacking Suite
>              --- WEAPON -----------
               Chainsword
>              --- INVENTORY --------
      Improved VTOL Module
      Improved VTOL Module
      Advanced Weight Redist. System
  Experimental Sensor Array
      Improved Signal Interpreter
               Seismic Detector
               ECM Suite
               Scatter Rocket Array
[Rating: 40]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved VTOL Module
  Treads                   Improved Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Hacking Suite
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Scatter Rocket Array
  Special Weapon           Mining Laser
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   
  Utility                  3    | .   .   .   .   .   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             83   | .   14  2   .   3   14  15  13  22  
  Power                    12   | .   2   1   .   .   .   4   1   4   
    Engine                 6    | .   2   .   .   .   .   1   1   2   
    Core                   6    | .   .   1   .   .   .   3   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | .   6   .   .   .   4   5   3   7   
    Treads                 6    | .   2   .   .   .   .   .   .   4   
    Leg                    5    | .   4   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   .   .   .   .   4   5   3   2   
  Utility                  21   | .   2   .   .   1   7   2   5   4   
    Device                 15   | .   1   .   .   .   5   1   5   3   
    Storage                2    | .   1   .   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   1   1   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   25   | .   4   1   .   2   3   4   4   7   
    Energy Gun             1    | .   .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   1   .   .   .   .   .   .   4   
    Ballistic Cannon       5    | .   2   1   .   2   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   1   2   1   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          5    | .   1   .   .   .   2   2   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   2   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   4   1   .   
Parts Lost                 26   | .   1   .   .   3   1   2   2   17  
  Power                    3    | .   .   .   .   .   .   .   1   2   
  Propulsion               8    | .   .   .   .   .   1   .   .   7   
  Utility                  10   | .   .   .   .   1   .   2   1   6   
  Weapon                   5    | .   1   .   .   2   .   .   .   2   
  Highest Loss Streak      7    | .   1   .   .   3   1   1   1   7   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   
Average Slot Usage (%)     87   | .   90  100 100 97  76  87  82  60  
  Engine                   3    | .   14  .   .   .   .   .   1   3   
  Core                     7    | .   .   13  14  14  9   9   4   2   
  Treads                   12   | .   19  28  28  28  .   .   .   13  
  Leg                      2    | .   8   .   .   .   .   .   .   1   
  Flight                   14   | .   .   .   .   .   27  35  29  7   
  Device                   9    | .   5   14  14  12  8   8   14  7   
  Storage                  10   | .   14  14  14  14  9   9   7   2   
  Hackware                 7    | .   .   .   .   .   17  17  15  1   
  Ballistic Gun            2    | .   4   .   .   .   .   .   .   9   
  Ballistic Cannon         11   | .   20  27  28  27  .   .   .   .   
  Impact Weapon            3    | .   2   .   .   .   1   8   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             36   | 12  32  32  32  32  31  13  21  36  
  Greatest Support         60   | 20  46  46  46  46  46  20  20  60  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  8   8   8   
  Average Capacity         10   | 8   11  15  15  15  8   8   8   5   
  Most Carried             15   | 6   14  15  15  15  13  8   8   8   
  Average Carried          9    | 6   10  14  15  14  7   7   7   5   
  Final Capacity           15   | 8   15  15  15  15  8   8   8   5   
  Final Carried            15   | 6   14  15  15  12  8   8   8   5   

 Class Distribution 
--------------------
 49% | Mutant
 32% | Hacker-Sprinter
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -8/Storage
  Hacker-Sprinter | -7/Factory
 Scavenger-Mutant | -7/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Matter Collected           2224 | 200 422 100 .   193 .   280 43  986 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1794 | .   548 76  .   222 .   110 185 653 
  Parts                    136  | .   55  5   .   16  .   6   22  32  
Haulers Intercepted        1    | .   .   .   .   .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Combat Hostiles Destroyed  62   | .   20  4   .   9   .   1   5   23  
  Melee                    6    | .   .   .   .   .   .   .   .   6   
  Guns                     19   | .   10  .   .   .   .   .   .   9   
  Cannons                  23   | .   10  4   .   9   .   .   .   .   
  AOE                      13   | .   .   .   .   .   .   .   5   8   
Classes Destroyed          12   | .   4   .   .   2   .   2   3   1   
  Worker                   3    | .   .   .   .   .   .   .   3   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   1   .   .   .   1   .   .   .   
  Watcher                  4    | .   3   .   .   .   .   .   1   .   
  Swarmer                  29   | .   9   2   .   7   .   .   5   6   
  Grunt                    23   | .   11  2   .   1   .   .   .   9   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   .   1   .   5   
  Programmer               3    | .   .   .   .   .   .   .   .   3   
Best Kill Streak           6    | .   4   2   .   5   1   1   6   4   
  Combat Bots Only         4    | .   4   2   .   4   .   1   3   4   
Max Kills in Single Turn   6    | .   1   1   .   1   1   1   6   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   3   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Hostile Shots Fired        565  | .    117  23   .    38   7    15   48   317  
  Missed                   180  | .    27   10   .    7    4    7    25   100  
Damage Taken               4096 | .    921  130  .    354  48   145  289  2209 
  Core                     986  | .    143  .    .    94   17   23   83   626  
  Absorbed by Shields      345  | .    .    .    .    .    .    .    .    345  
Core Remaining (%)         65   | 100  .    .    .    5    .    92   .    .    
Volleys Fired              142  | .    60   7    .    24   7    .    2    42   
  Largest                  2    | .    2    2    .    2    1    .    1    2    
  Hottest                  100  | .    70   70   .    70   100  .    50   60   
Shots Fired                243  | .    120  14   .    47   7    .    2    53   
  Gun                      108  | .    64   .    .    .    .    .    .    44   
  Cannon                   117  | .    56   14   .    47   .    .    .    .    
  Launcher                 11   | .    .    .    .    .    .    .    2    9    
  Special                  7    | .    .    .    .    .    7    .    .    .    
  Kinetic                  225  | .    120  14   .    47   .    .    .    44   
  Thermal                  7    | .    .    .    .    .    7    .    .    .    
  Explosive                11   | .    .    .    .    .    .    .    2    9    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    12   10   .    4    3    .    .    6    
  Robot Miss Streak        11   | .    5    2    .    3    2    .    10   11   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           166  | .    71   9    .    26   4    8    1    47   
  Core Hits                138  | .    37   4    .    11   2    1    13   70   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    1    1    .    
  Critical Strikes         7    | .    1    1    .    .    .    1    1    3    
    Destroy                1    | .    .    .    .    .    .    .    .    1    
    Blast                  2    | .    1    1    .    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    .    1    1    .    
    Sever                  2    | .    .    .    .    .    .    .    .    2    
Melee Attacks              83   | .    1    1    .    .    3    49   10   19   
  Impact                   55   | .    1    1    .    .    3    49   1    .    
  Slashing                 28   | .    .    .    .    .    .    .    9    19   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    1    .    3    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4561 | .    883  155  .    472  96   266  386  2303 
  Guns                     1111 | .    384  .    .    .    .    .    .    727  
  Cannons                  1096 | .    499  125  .    472  .    .    .    .    
  Explosions               1341 | .    .    .    .    .    .    .    351  990  
  Melee                    917  | .    .    30   .    .    .    266  35   586  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  2207 | .    883  125  .    472  .    .    .    727  
  Thermal                  96   | .    .    .    .    .    96   .    .    .    
  Explosive                1341 | .    .    .    .    .    .    .    351  990  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   331  | .    .    30   .    .    .    266  35   .    
  Slashing                 586  | .    .    .    .    .    .    .    .    586  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            156  | .    .    11   .    .    4    60   35   46   
  Projectiles              15   | .    .    11   .    .    4    .    .    .    
  Explosions               12   | .    .    .    .    .    .    .    .    12   
  Melee                    129  | .    .    .    .    .    .    60   35   34   
Knockbacks                 21   | .    6    3    .    10   .    1    1    .    
  Impact                   3    | .    .    1    .    .    .    1    1    .    
  Kinetic                  14   | .    6    2    .    6    .    .    .    .    
  Secondary                4    | .    .    .    .    4    .    .    .    .    
Self-Inflicted Damage      191  | .    .    .    .    .    .    .    38   153  
  Shots                    9    | .    .    .    .    .    .    .    2    7    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        219  | .    63   60   .    219  35   11   2    12   
  Average Temperature      36   | .    20   29   .    76   13   5    1    6    
  Received Heat Transfer   1281 | .    348  45   .    12   9    81   51   735  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    2    2    .    
  Impact Corruptions       6    | .    .    .    .    .    .    4    2    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    .    200  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Peak Influence             1062 | .    282  130  .    120  183  442  504  1062 
  Initial                  352  | .    .    15   .    .    40   .    119  352  
  Average                  169  | .    86   19   .    37   82   87   227  853  
Maximum Alert Level        3    | .    1    .    .    .    .    2    2    3    
  Low Security (%)         77   | 100  94   100  .    100  100  75   63   .    
  Level 1                  9    | .    5    .    .    .    .    23   14   4    
  Level 2                  3    | .    .    .    .    .    .    .    21   15   
  Level 3                  8    | .    .    .    .    .    .    .    .    79   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    3    .    .    .    .    2    4    .    
  Investigation            4    | .    1    .    .    .    .    1    2    .    
  Extermination            1    | .    .    .    .    .    .    .    1    .    
  Reinforcement            4    | .    2    .    .    .    .    1    1    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Distress Signals           7    | .   2   .   .   .   .   2   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              142  | .   29  5   .   11  8   29  28  32  
  Peak Tracking Total      8    | .   5   3   .   4   5   7   6   8   
  Tactical Retreats        18   | .   2   .   .   1   3   3   7   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Traps Triggered            3    | .   1   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Machines Disabled          8    | .   .   .   .   .   1   5   2   .   
  Max in Single Turn       2    | .   .   .   .   .   1   1   2   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Machines Accessed          50   | .   8   .   1   1   5   18  14  3   
  Terminals                38   | .   6   .   .   1   5   16  7   3   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          5    | .   2   .   .   .   .   1   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   .   
Total Hacks                127  | .   19  .   4   2   18  48  29  7   
  Successful               73   | .   7   .   4   1   13  35  12  1   
  Failed                   54   | .   12  .   .   1   5   13  17  6   
    Catastrophic           6    | .   2   .   .   1   .   1   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   15  .   .   2   8   22  14  .   
  Terminals                104  | .   17  .   .   2   18  43  17  7   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   
  Repair Stations          5    | .   .   .   .   .   .   .   5   .   
  Recycling Units          9    | .   2   .   .   .   .   4   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   .   
Terminal Hacks             45   | .   1   .   4   1   10  25  3   1   
  Record                   4    | .   .   .   4   .   .   .   .   .   
  Part Schematic           8    | .   1   .   .   1   1   5   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Open Door                8    | .   .   .   .   .   .   8   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   2   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   2   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   2   .   .   
  Locate Traps             2    | .   .   .   .   .   .   1   1   .   
  Dispatch Records         2    | .   .   .   .   .   1   1   .   .   
  Surveillance Status      1    | .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              4    | .   .   .   .   .   1   3   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   2   .   .   .   .   1   1   .   
  Report Inventory         4    | .   2   .   .   .   .   1   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   2   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         20   | .   4   .   .   .   3   8   5   .   
  Terminals                15   | .   4   .   .   .   3   5   3   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   
    Botnet                 11   | .   4   .   .   .   2   3   2   .   
    Detonate               1    | .   .   .   .   .   .   1   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   
    Operators              1    | .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   3   2   .   
    Monitor                1    | .   .   .   .   .   .   1   .   .   
    Reject                 2    | .   .   .   .   .   .   1   1   .   
    Mask                   2    | .   .   .   .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   7   .   .   1   4   12  11  3   
  Full Trace Events        7    | .   1   .   .   1   .   1   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   1   .   .   1   1   5   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   2   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Total Allies               13   | .    .    1    .    .    .    10   .    2    
  Largest Group            10   | .    .    1    .    .    .    10   .    1    
  Highest-Rated Group      173  | .    .    31   .    .    .    173  .    43   
  Highest-Rated Ally       43   | .    .    31   .    .    .    29   .    43   
Total Orders               2    | .    .    .    .    .    .    2    .    .    
  STAY                     1    | .    .    .    .    .    .    1    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    1    .    .    
Ally Attacks               111  | .    .    .    .    .    .    106  .    5    
  Total Damage             1580 | .    .    .    .    .    .    1410 .    170  
  Kills                    21   | .    .    .    .    .    .    21   .    .    
Allies Corrupted           2    | .    .    .    .    .    .    2    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Turns Passed               8811 | 5    1885 1376 216  639  549  2433 755  953  
Spaces Moved               6304 | 5    1030 780  136  333  715  1196 1367 742  
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   2281 | .    684  780  136  333  14   .    .    334  
  Legs                     351  | 5    346  .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   3672 | .    .    .    .    .    701  1196 1367 408  
  Fastest Speed            26   | 120  120  160  160  160  31   26   26   26   
  Average Speed            81   | 120  146  160  160  160  35   28   26   87   
  Slowest Speed            240  | 120  160  160  160  160  160  114  96   240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    .    .    4    4    7    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62   | 2    99   98   50   67   43   94   40   66   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    1    1    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    .    
Scrap Searched             5    | .    .    3    .    2    .    .    .    .    
Spaces Dug                 57   | .    1    .    .    .    1    3    26   26   
Terrain Destroyed          231  | .    1    .    .    .    1    3    52   174  
  Melee                    10   | .    1    .    .    .    1    3    4    1    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      221  | .    .    .    .    .    .    .    48   173  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Total                      9581 | 4    1300 893  135  393  978  3199 1731 948  
  Wait                     2845 | .    158  98   .    32   233  1916 341  67   
  Move                     6267 | 4    1029 779  135  332  706  1187 1353 742  
  Hop                      14   | .    .    .    .    .    4    4    6    .    
  Pick Up                  35   | .    18   3    .    1    3    7    .    3    
  Fast Attach              35   | .    6    .    .    .    .    6    5    18   
  Attach                   18   | .    1    .    .    3    8    3    1    2    
  Detach                   7    | .    .    .    .    .    3    2    1    1    
  Swap                     30   | .    7    2    .    .    6    6    7    2    
  Drop                     56   | .    20   3    .    1    5    14   5    8    
  Fire                     142  | .    60   7    .    24   7    .    2    42   
  Melee                    83   | .    1    1    .    .    3    49   10   19   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            21   | .    .    .    .    .    .    .    .    21   
  Rewire                   28   | .    .    .    .    .    .    5    .    23   
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 3 exits: [*Fac x2] / Gar)
-7/Garrison (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 2)
    6 | -11/Scrapyard | Entered Materials
  258 | -10/Materials | Discovered new exit (range 16)
  303 | -10/Materials | Build established: Mutant
  447 | -10/Materials | Discovered new exit (range 6)
  666 | -10/Materials | Discovered new exit (range 10)
  700 | -10/Materials | Derelicts attacked the area
  926 | -10/Materials | Discovered new exit (range 13)
 1095 | -10/Materials | Discovered new exit (range 7)
 1183 | -10/Materials | Core integrity fell below 50%
 1530 | -10/Materials | Discovered new exit (range 16)
 1891 | -10/Materials | Entered Mines
 1978 | -10/Mines     | Discovered new exit (range 3)
 1985 | -10/Mines     | Assembled infested the area
 2042 | -10/Mines     | Met a Derelict bent on vengeance
 2195 | -10/Mines     | Discovered new exit (range 14)
 2340 | -10/Mines     | Learned Materials trap positions
 2442 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2646 | -10/Mines     | Discovered new exit (range 5)
 2681 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2766 | -10/Mines     | Identified exit to Subcaves
 3267 | -10/Mines     | Entered Exiles
 3306 | -10/Exiles    | Met 8R-AWN
 3330 | -10/Exiles    | Met EX-HEX
 3379 | -10/Exiles    | Met EX-BIN
 3403 | -10/Exiles    | Met EX-DEC
 3407 | -10/Exiles    | Learned location of Zion (-7)
 3467 | -10/Exiles    | Discovered new exit (range 10)
 3483 | -10/Exiles    | Entered Mines
 3568 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3595 | -9/Mines      | Found a hidden stash of uninstalled traps
 3622 | -9/Mines      | Learned location of Storage (-8)
 3747 | -9/Mines      | Core integrity fell below 20%
 3967 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3971 | -9/Mines      | Found Prototype Device
 4090 | -9/Mines      | Lost 3 parts (1u2w)
 4102 | -9/Mines      | Discovered new exit (range 9)
 4122 | -9/Mines      | Entered Materials
 4122 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4123 | -8/Materials  | Identified exit to Storage
 4124 | -8/Materials  | Loaded intel: 23 trap records
 4398 | -8/Materials  | Discovered new exit (range 15)
 4566 | -8/Materials  | Build established: Scavenger-Mutant
 4671 | -8/Materials  | Entered Storage
 5178 | -8/Storage    | Build established: Hacker-Sprinter
 6442 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 6489 | -8/Storage    | Lost 3 allies
 6510 | -8/Storage    | Found Prototype Launcher
 6510 | -8/Storage    | Identified Scatter Rocket Array
 7058 | -8/Storage    | Discovered new exit (range 14)
 7086 | -8/Storage    | Lost 4 allies
 7104 | -8/Storage    | Entered Factory
 7104 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 7545 | -7/Factory    | Discovered new exit (range 5)
 7845 | -7/Factory    | Discovered new exit (range 15)
 7858 | -7/Factory    | Identified exit to Garrison
 7859 | -7/Factory    | Entered Garrison
 7870 | -7/Garrison   | Triggered checkpoint
 7895 | -7/Garrison   | Triggered checkpoint
 7937 | -7/Garrison   | Lost 3 parts (1p1n1u)
 7990 | -7/Garrison   | Core integrity fell below 50%
 7990 | -7/Garrison   | Triggered checkpoint
 7990 | -7/Garrison   | Triggered checkpoint
 8068 | -7/Garrison   | Triggered checkpoint
 8076 | -7/Garrison   | Lost 3 parts (1n1u1w)
 8144 | -7/Garrison   | Core integrity fell below 20%
 8196 | -7/Garrison   | Lost 7 parts (1p2n3u1w)
 8219 | -7/Garrison   | Discovered new exit (range 15)
 8303 | -7/Garrison   | Build established: Scavenger-Mutant
 8576 | -7/Garrison   | Triggered checkpoint
 8609 | -7/Garrison   | Discovered new exit (range 13)
 8716 | -7/Garrison   | Triggered checkpoint
 8812 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08796_ X-67 Chaingunner rewired.
08797_ Penetrated by Slug.
08799_ Attempting to rewire X-67 Chaingunner.
08799_ Penetrated by Slug.
08800_ G-47 Trooper suffers critical hit (Destroy).
08800_ Destroyed Aluminum Leg.
08800_ Attempting to rewire X-67 Chaingunner.
08800_ Slug penetrates Chaingunner 4a.
08801_ Attempting to rewire X-67 Chaingunner. <x2>
08802_ Penetrated by Slug.
08802_ Lgt. Treads destroyed.
08803_ Attempting to rewire X-67 Chaingunner. <x3>
08805_ Penetrated by Slug.
08806_ Attempting to rewire X-67 Chaingunner. <x3>
08808_ Penetrated by Slug.
08809_ Chaingunner 4a destroyed.
08809_ Attempting to rewire X-67 Chaingunner. <x3>
08811_ Slug penetrates G-47 Trooper.
08812_ Attempting to rewire X-67 Chaingunner.
08812_ X-67 Chaingunner rewired.

 Map 
-----
+----------------------------------------------------+
| ??#  #????????????????????????????????             |
| ??#  #????????????????????????????????             |
| ??#  #????????????????????????????????             |
| ??#  #????????????????????????????????             |
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| ###  #???????#####????????????????????             |
|  ##  #???????#   #????????????????????             |
|  ##! ######### < ###########??????????             |
|   *%[                      #??????????             |
|                            #??????????             |
| #########################  #??????????             |
| ????????????????????????#  #?#######??             |
| ??????????????????????###[ ###     #??             |
| ??????????????????????# *[ ##      #??             |
| ??????????????????????#===^     #  #??             |
| ??????????????????????#%*^ ##   ## #??             |
| ??????????????????????###% ######?##??             |
| ????????????????????????#  #??????????             |
| ????????????????????????#  #??????????             |
| ????????????????????????#  #???####???             |
| ????????????????????????#  #??""""#???             |
| ????????????????????????#  ###   ###??             |
| ????????????????????????#          #??             |
| ????????????????????????# ![       #??             |
| ???????????????????????###h###"""###??             |
| ???????????????????????#x@g[#?????????             |
| ???????????????????????#xxgh#?????????             |
| ???????????????????????###g##?????????             |
| ?????????????????????????#  ??????????             |
| ??????????????????????????###?????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Armor Coverage             150
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
                  ECM Suite | -10/Materials | Hacked
      Mni. Grenade Launcher | -9/Mines      | Hacked
                VTOL Module | -8/Materials  | Hacked
              Hacking Suite | -8/Storage    | Hacked
              System Shield | -8/Storage    | Hacked
 Xenon Bombardment Thruster | -8/Storage    | Hacked
            Launcher Loader | -8/Storage    | Hacked
       Hvy. Rocket Launcher | -8/Storage    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovOmegaShredder
  Manual?         0
Play Time         01:23:45
  Cumulative      58.3 hours
  Start           2024.04.21 @ 00:33:38
  End             2024.04.21 @ 01:56:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          38
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee55bf6e-bf86-48ae-8428-73b8c567c6c3