Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:48:29 Player: Cinnaquill Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (29) 145 Value Destroyed (1013) 1013 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5118 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 501/850 Matter 19/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Walking (200) Ox1 Location -6/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (15) --- Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Reflective Plating > --- WEAPON ----------- Enhanced Autogun Heavy Battle Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Enhanced Autogun Enhanced Autogun [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Shield Generator Device Shield Generator Storage Large Storage Unit Processor Targeting Computer Protection Reflective Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . 1 . . . 1 . Propulsion 2 | . . . . . . 2 . Utility 2 | . . 1 . . . 1 . Weapon 2 | . . . . . . 2 . Parts Attached 51 | 6 9 13 6 6 4 2 5 Power 8 | 1 1 3 1 2 . . . Engine 5 | 1 1 3 . . . . . Core 3 | . . . 1 2 . . . Reactor . | . . . . . . . . Propulsion 14 | 2 2 3 . 2 3 . 2 Treads 2 | . 2 . . . . . . Leg 8 | . . 3 . . 3 . 2 Wheel 2 | 2 . . . . . . . Hover 2 | . . . . 2 . . . Flight . | . . . . . . . . Utility 16 | 1 3 5 4 1 1 . 1 Device 6 | . 1 2 3 . . . . Storage 4 | 1 1 1 . . 1 . . Processor 2 | . 1 . . . . . 1 Hackware . | . . . . . . . . Protection 4 | . . 2 1 1 . . . Artifact . | . . . . . . . . Weapon 13 | 2 3 2 1 1 . 2 2 Energy Gun 2 | 1 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 2 2 1 1 . 2 . Ballistic Cannon 2 | . . . . . . . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 1 . . . . Parts Lost 13 | . 4 . . . 1 . 8 Power 2 | . . . . . . . 2 Propulsion 5 | . 1 . . . 1 . 3 Utility 1 | . . . . . . . 1 Weapon 5 | . 3 . . . . . 2 Highest Loss Streak 8 | . 3 . . . 1 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 97 96 98 87 87 66 66 Engine 11 | . 14 21 14 9 . . . Core 9 | . . . 7 12 22 13 10 Treads 3 | . 14 6 . . . . . Leg 15 | . . 14 22 19 20 13 15 Wheel 1 | . 12 . . . . . . Device 10 | . 3 5 11 20 9 . . Storage 7 | . 17 11 10 . 2 6 6 Processor 2 | . 6 5 . . . . 2 Protection 5 | . . 8 9 1 11 6 4 Energy Gun 1 | . 8 . . . . . . Ballistic Gun 21 | . 19 21 22 22 22 26 18 Naked Turns . | . . . . . . . . Heaviest Build 60 | 14 15 44 48 34 46 52 60 Greatest Support 70 | 20 40 40 20 20 30 30 70 Greatest Overweight (x) 4 | . 1 2 2 2 4 1 1 Average Overweight (x) . | . . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 5 15 15 15 Average Capacity 8 | 7 8 10 14 5 6 15 15 Most Carried 10 | 5 7 8 10 5 5 2 4 Average Carried 4 | 3 3 6 6 4 3 1 2 Final Capacity 15 | 8 8 15 5 5 15 15 15 Final Carried 6 | 4 4 6 5 5 3 1 2 Class Distribution -------------------- 52% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Matter Collected 1094 | 226 245 330 184 13 80 . 16 Remotely . | . . . . . . . . Salvage Created 1152 | . 344 488 220 . 53 . 47 Parts 70 | . 20 36 11 . 2 . 1 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 26 | . 8 10 5 . 2 . 1 Guns 26 | . 8 10 5 . 2 . 1 Classes Destroyed 8 | . 3 3 . . 1 . 1 Builder 1 | . . 1 . . . . . Recycler 1 | . 1 . . . . . . Watcher 1 | . . 1 . . . . . Swarmer 3 | . 3 . . . . . . Grunt 16 | . 5 7 3 . 1 . . Sentry 5 | . . 3 2 . . . . Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . . 1 . . Best Kill Streak 3 | . 3 3 3 . 1 . 1 Combat Bots Only 3 | . 3 3 3 . 1 . 1 Max Kills in Single Turn 2 | . 1 2 1 . 1 . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Hostile Shots Fired 289 | . 105 41 24 . 20 . 99 Missed 100 | . 35 17 10 . 4 . 34 Damage Taken 3042 | 1 621 270 146 . 568 . 1436 Core 619 | . 114 50 24 . 82 . 349 Absorbed by Shields 94 | . . 39 55 . . . . Ignored by Resistances 15 | . . . . . 13 . 2 Regen/Repaired (Parts) 75 | . . 75 . . . . . Core Remaining (%) 71 | 100 54 . . . 61 . . Volleys Fired 94 | . 32 32 10 . 11 . 9 Largest 4 | . 2 2 2 . 2 . 4 Hottest 154 | . 70 50 50 . 58 . 154 Shots Fired 196 | . 58 64 20 . 22 . 32 Gun 178 | . 58 64 20 . 22 . 14 Cannon 18 | . . . . . . . 18 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 193 | . 55 64 20 . 22 . 32 Thermal 1 | . 1 . . . . . . Explosive . | . . . . . . . . Electromagnetic 2 | . 2 . . . . . . Robot Hit Streak 10 | . 10 8 7 . 3 . 6 Robot Miss Streak 5 | . 4 3 3 . 4 . 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 113 | . 37 38 13 . 10 . 15 Core Hits 52 | . 15 19 8 . 5 . 5 Critical Kills 2 | . . 1 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 5 | . . 2 1 . . . 2 Destroy 3 | . . 2 1 . . . . Blast 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1994 | 3 482 637 228 . 166 . 478 Guns 1635 | . 482 625 222 . 166 . 140 Cannons 338 | . . . . . . . 338 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 21 | 3 . 12 6 . . . . Kinetic 1953 | . 462 625 222 . 166 . 478 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic 20 | . 20 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . 1 1 1 . . 3 Average Corruption 1 | . . 1 1 1 . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . 1 5 2 . . 1 Message Errors 2 | . . . 1 1 . . . Matter Fused 1 | . . . 1 . . . . Heat Flow Errors 2 | . . 1 1 . . . . Energy Discharges 2 | . . . 1 1 . . . Data Loss (minor) 2 | . . . 1 . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage 1 | 1 . . . . . . . Shots . | . . . . . . . . Rammed 3 | 1 1 1 . . . . . Targets Rammed 6 | 1 1 2 2 . . . . Kicked 3 | . . 1 2 . . . . Crushed . | . . . . . . . . Highest Temperature 175 | . 9 175 172 . 169 . 96 Average Temperature 59 | . 5 52 68 . 75 . 39 Received Heat Transfer 494 | . 132 119 54 . 36 . 153 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Peak Influence 300 | . 226 281 181 . . 300 248 Initial 300 | . . 15 31 . . 300 213 Average 98 | . 70 148 45 . . 300 222 Maximum Alert Level 1 | . 1 1 . . . 1 1 Low Security (%) 83 | 100 86 79 100 . . . 6 Level 1 16 | . 13 20 . . . 100 93 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 3 4 . . . . 1 Investigation 4 | . 1 3 . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 2 1 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Distress Signals 3 | . 2 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 54 | . 17 16 5 . 9 . 7 Peak Tracking Total 7 | . 6 3 3 . 3 . 7 Tactical Retreats 4 | . 1 1 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Traps Triggered 1 | . . 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . 1 . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Disabled 2 | . 1 . 1 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Accessed 10 | . 3 5 1 . . 1 . Terminals 6 | . 3 2 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . 2 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 9 15 1 . . 1 . Successful 21 | . 7 12 1 . . 1 . Failed 5 | . 2 3 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . 9 8 . . . 1 . Fabricators . | . . . . . . . . Repair Stations 6 | . . 6 . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 7 5 1 . . 1 . Record 4 | . 3 1 . . . . . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Alert Level 2 | . 1 1 . . . . . Locate Traps 2 | . 2 . . . . . . Dispatch Records 1 | . . 1 . . . . . Transport Status 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . . 6 . . . . . Scan Component 3 | . . 3 . . . . . Repair 3 | . . 3 . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 3 3 . . . . . Full Trace Events 4 | . 2 2 . . . . . Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . 3 . . . . . Time 84 | . . 84 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . 9 . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . Drone Launches 17 | . . . 16 . 1 . . Drone Recoveries 1 | . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Turns Passed 4614 | 55 719 907 733 1159 882 12 147 Spaces Moved 2253 | 54 462 352 274 609 434 6 62 Core 18 | 18 . . . . . . . Treads 369 | . 235 134 . . . . . Legs 1502 | . . 218 274 528 414 6 62 Wheels 263 | 36 227 . . . . . . Hover 101 | . . . . 81 20 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 160 190 116 190 190 123 Average Speed 181 | 70 120 200 251 187 195 190 174 Slowest Speed 300 | 80 160 260 260 190 300 190 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 62 40 44 70 65 1 43 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . . . 2 . . Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total 2630 | 70 566 518 307 628 452 7 82 Wait 130 | . 45 84 . . 1 . . Move 2246 | 53 461 351 273 608 433 5 62 Hop . | . . . . . . . . Pick Up 61 | 10 11 22 6 6 1 . 5 Fast Attach 1 | . . . . 1 . . . Attach 28 | 6 5 7 2 1 2 2 3 Detach 2 | . . . 2 . . . . Swap 22 | . 4 6 4 4 2 . 2 Drop 40 | . 7 14 8 8 2 . 1 Fire 94 | . 32 32 10 . 11 . 9 Melee . | . . . . . . . . Ram 2 | 1 1 . . . . . . Kick 3 | . . 1 2 . . . . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 403 | -10/Materials | Lost 3 parts (1n2w) 482 | -10/Materials | Discovered new exit (range 11) 678 | -10/Materials | Discovered new exit (range 15) 775 | -10/Materials | Entered another Materials area 775 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1242 | -9/Materials | Repaired Lgt. Armor Plating 1495 | -9/Materials | Repaired Shield Generator 1523 | -9/Materials | Repaired Aluminum Leg 1651 | -9/Materials | Discovered new exit (range 10) 1682 | -9/Materials | Entered Mines 1830 | -9/Mines | Build established: Scavenger-Mutant 1997 | -9/Mines | Learned 2 Materials zone layouts 2210 | -9/Mines | Received a Mining Laser from a helpful Derelict 2321 | -9/Mines | Found the Drone Emporium 2343 | -9/Mines | Found Prototype Device 2348 | -9/Mines | Identified Bomb Drone Bay 2372 | -9/Mines | Build established: Mutant 2403 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2404 | -9/Mines | Discovered new exit (range 16) 2415 | -9/Mines | Entered Zion 2415 | -7/Zion | Accompanied by 11 allies 2497 | -7/Zion | Discovered new exit (range 15) 2655 | -7/Zion | System corruption cleaned by Quarantine Array 2714 | -7/Zion | Learned location of Warlord (-5) 3495 | -7/Zion | Given A8's code to call for help 3574 | -7/Zion | Entered Proximity Caves 3574 | -6/Proximity Caves | Accompanied by 11 allies 3607 | -6/Proximity Caves | Lost 4 allies 3687 | -6/Proximity Caves | Spotter reported a threat 3711 | -6/Proximity Caves | Lost 6 allies 3715 | -6/Proximity Caves | Build established: Scavenger-Mutant 3851 | -6/Proximity Caves | Spotter reported a threat 4024 | -6/Proximity Caves | Learned Factory emergency access door positions 4431 | -6/Proximity Caves | Discovered new exit (range 14) 4456 | -6/Proximity Caves | Entered Factory 4456 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 4468 | -6/Factory | Identified exit to DSF 4468 | -6/Factory | Entered DSF 4490 | -6/DSF | Additional patrols routed to DSF 4583 | -6/DSF | Discovered new exit (range 12) 4615 | -6/DSF | Self-destructed Last Messages --------------- 04589_ Knocked back. 04589_ Reflective Plating destroyed. 04599_ Knocked back. 04601_ Hvy. Battle Rifle destroyed. 04601_ X-72 Disruptor knocked back. 04602_ Flexi-carbon Leg destroyed. 04603_ Lgt. Nuclear Core destroyed. 04604_ Knocked back. 04605_ Critical hit (Burn: +37). 04605_ Imp. Titanium Leg destroyed. 04606_ Acquired 8 matter. 04608_ Slug penetrates Wall. 04608_ Enh. Autogun destroyed. 04609_ System corrupted: Component data lost. 04609_ Aluminum Leg destroyed. 04609_ Critical hit (Blast). 04609_ Knocked back. 04612_ Slug penetrates Wall. 04612_ Slug penetrates X-67 Chaingunner. 04612_ X-67 Chaingunner Adv. Heat Sink blasted off. 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