Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.12 @ 21:52:02 Player: vault Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (138) 690 Value Destroyed (4249) 4249 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 8477 Bonus ------- High Alert Combat Kills 238 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 100/100 System Corruption 3% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine ECM Suite Improved Light Armor Plating Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Fusion Compressor > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Large Storage Unit Signal Interpreter ECM Suite > --- WEAPON ----------- High-powered Shock Rifle Gatling Laser Plasma Rifle Minigun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Improved Sensor Array Advanced Signal Interpreter ECM Suite Hardened Medium Armor Plating Improved Light Armor Plating Improved Field Recycling Unit Heavy Rocket Launcher Mining Claw [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Electron Diverter Utility Signal Interpreter Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 1 1 . 1 Weapon 3 | . . 2 . . . 1 Parts Attached 119 | 8 1 20 41 26 8 15 Power 15 | 2 . 2 5 2 1 3 Engine 8 | 2 . 2 2 . 1 1 Core 7 | . . . 3 2 . 2 Reactor . | . . . . . . . Propulsion 39 | 2 . 8 16 7 4 2 Treads 8 | . . 1 4 3 . . Leg 30 | 2 . 7 12 4 4 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 15 | 2 . 2 5 3 . 3 Device 5 | . . . 2 1 . 2 Storage 4 | 2 . . 1 . . 1 Processor 2 | . . 2 . . . . Hackware . | . . . . . . . Protection 4 | . . . 2 2 . . Artifact . | . . . . . . . Weapon 50 | 2 1 8 15 14 3 7 Energy Gun 20 | 2 . 3 2 7 2 4 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 15 | . . . 10 4 1 . Ballistic Cannon 6 | . 1 3 2 . . . Launcher 4 | . . . 1 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . 2 . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 5 | . . . 1 1 . 3 Parts Lost 56 | . . 2 22 8 3 21 Power 6 | . . . 4 . . 2 Propulsion 18 | . . 1 7 4 . 6 Utility 8 | . . . 1 1 . 6 Weapon 24 | . . 1 10 3 3 7 Highest Loss Streak 20 | . . 1 7 2 2 20 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 96 | . 100 98 96 95 95 95 Engine 6 | . 14 10 7 . 6 1 Core 2 | . . . . 7 . 3 Treads 1 | . . . 1 3 7 . Leg 23 | . 28 21 24 24 19 25 Device 7 | . . . 6 8 15 12 Storage 10 | . 28 12 9 7 7 12 Processor 7 | . . 9 9 7 7 6 Protection 1 | . . . 1 3 . . Energy Gun 12 | . 15 32 2 17 8 17 Ballistic Gun 15 | . . . 24 11 21 11 Ballistic Cannon 5 | . 12 10 7 1 . . Peak Build Rating 49 | 7 7 12 20 35 41 49 Average Rating 24 | 5 7 10 18 31 36 44 On Entrance 16 | . 7 7 11 20 32 40 Naked Turns . | . . . . . . . Heaviest Build 58 | 19 20 24 44 50 48 58 Greatest Support 50 | 20 20 20 43 50 48 48 Greatest Overweight (x) 9 | 2 . 1 2 2 3 9 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 14 Most Carried 15 | 6 8 8 15 15 15 15 Average Carried 12 | 3 7 7 13 13 14 14 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 15 | 6 8 8 15 12 15 5 Class Distribution -------------------- 67% | Scavenger-Gunner 14% | Scavenger-Tank 11% | Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Matter Collected 3584 | 216 71 364 1588 673 348 324 Remotely . | . . . . . . . Salvage Created 4739 | 44 81 702 2249 822 393 448 Parts 287 | 3 9 43 118 48 27 39 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 6 | . 1 . 3 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Combat Hostiles Destroyed 95 | . 4 17 40 17 5 12 Guns 62 | . 2 8 29 12 5 6 Cannons 21 | . 2 8 10 1 . . AOE 10 | . . . . 4 . 6 Classes Destroyed 18 | 1 2 6 4 3 . 2 Worker 9 | . . 1 5 1 . 2 Builder 12 | . . 2 3 2 2 3 Tunneler 3 | . . 1 1 . . 1 Hauler 2 | . . . 2 . . . Recycler 10 | 1 . 1 3 3 2 . Mechanic 2 | . . . 1 . . 1 Operator 1 | . . . . 1 . . Watcher 4 | . . 1 1 . 1 1 Swarmer 28 | . 3 4 7 9 . 5 Saboteur 1 | . . . . . . 1 Grunt 31 | . 1 8 20 . 2 . Brawler 3 | . . . 3 . . . Duelist 2 | . . 1 1 . . . Protector 1 | . . . . . . 1 Sentry 15 | . . 4 7 4 . . Specialist 3 | . . . 2 . . 1 Hunter 6 | . . . . 2 2 2 Programmer 5 | . . . . 2 1 2 Best Kill Streak 12 | 1 3 5 7 6 4 12 Combat Bots Only 6 | . 3 5 5 4 3 6 Max Kills in Single Turn 5 | 1 1 2 2 1 2 5 Gunslinging . | . . . . . . . Exploded 4 | . . . . 1 . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Hostile Shots Fired 848 | . 16 64 293 213 31 231 Missed 262 | . 4 13 80 72 13 80 Damage Taken 8504 | . 105 774 3189 1732 291 2413 Core 1776 | . 26 213 452 175 53 857 Absorbed by Shields . | . . . . . . . Ignored by Resistances 10 | . . . . . . 10 Core Remaining (%) 63 | 100 89 46 17 . 67 . Volleys Fired 268 | 2 12 40 120 54 18 22 Largest 4 | 2 2 4 4 3 4 4 Hottest 193 | 90 75 181 169 147 183 193 Shots Fired 817 | 4 24 129 404 142 63 51 Gun 697 | 4 12 90 361 123 63 44 Cannon 104 | . 12 39 43 10 . . Launcher 16 | . . . . 9 . 7 Special . | . . . . . . . Kinetic 593 | . 12 39 393 84 45 20 Thermal 138 | 2 . 86 11 14 13 12 Explosive 16 | . . . . 9 . 7 Electromagnetic 70 | 2 12 4 . 35 5 12 Robot Hit Streak 20 | 1 2 20 18 17 6 6 Robot Miss Streak 9 | 1 7 3 6 8 9 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 3 | . . . 1 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 478 | 2 7 81 242 85 37 24 Core Hits 252 | 2 4 36 102 44 28 36 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 13 | . . 7 4 1 1 . Burn 5 | . . 5 . . . . Destroy 3 | . . . 2 . 1 . Blast 4 | . . 2 2 . . . Corrupt 1 | . . . . 1 . . Melee Attacks 26 | . . 6 . . . 20 Impact . | . . . . . . . Slashing 26 | . . 6 . . . 20 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10440 | 42 130 1319 3900 2132 687 2230 Guns 6417 | 25 40 805 3216 1222 682 427 Cannons 1271 | . 85 399 621 166 . . Explosions 2591 | . . 72 . 725 . 1794 Melee . | . . . . . . . Ramming 161 | 17 5 43 63 19 5 9 Kinetic 5668 | . 85 399 3749 830 417 188 Thermal 1509 | 25 . 830 88 210 227 129 Explosive 2519 | . . . . 725 . 1794 Electromagnetic 583 | . 40 47 . 348 38 110 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 5 3 Average Corruption 3 | . . . . 1 5 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . . . 16 19 . Message Errors 10 | . . . . 3 7 . Matter Fused 9 | . . . . 3 6 . Heat Flow Errors 8 | . . . . 3 5 . Energy Discharges 2 | . . . . 2 . . Parts Rejected 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 2 1 . Data Loss (major) 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 83 | . . . 8 . . 75 Projectiles 8 | . . . 8 . . . Explosions 75 | . . . . . . 75 Melee . | . . . . . . . Knockbacks 14 | . 4 2 8 . . . Impact . | . . . . . . . Kinetic 12 | . 3 2 7 . . . Secondary 2 | . 1 . 1 . . . Self-Inflicted Damage 412 | . . 44 . 205 . 163 Shots 8 | . . 1 . 4 . 3 Rammed 1 | . . . . . . 1 Targets Rammed 38 | 4 3 10 13 2 2 4 Kicked 37 | 4 3 10 13 2 2 3 Crushed . | . . . . . . . Highest Temperature 710 | 60 45 710 296 380 251 136 Average Temperature 109 | 31 17 199 67 124 78 60 Received Heat Transfer 1590 | . 12 207 1026 174 18 153 Effects 21 | . . 16 1 4 . . Shutdowns 6 | . . 5 . 1 . . Energy Bleed 4 | . . 1 1 2 . . Interference 4 | . . 4 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 2 | . . 1 . 1 . . Damage (minor) 2 | . . 2 . . . . Damage (core) 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . 1 1 . . . Combat Hostiles 2 | . . 1 1 . . . Parts Melted 9 | . . 7 2 . . . Heat Transferred 4135 | 74 . 2508 309 444 525 275 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Peak Influence 786 | 5 210 384 709 786 379 288 Initial 349 | . 3 88 157 322 349 136 Average 228 | 2 63 247 216 396 308 76 Maximum Alert Level 3 | . 1 1 3 3 1 1 Low Security (%) 46 | 100 86 33 55 . 3 97 Level 1 38 | . 13 66 19 67 96 2 Level 2 11 | . . . 21 20 . . Level 3 3 | . . . 3 12 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . 1 1 7 7 3 2 Investigation 3 | . . . 2 1 . . Extermination 3 | . . . . 1 1 1 Reinforcement 7 | . 1 1 2 1 1 1 Assault 2 | . . . . 2 . . Garrison 6 | . . . 3 2 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . 1 . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Distress Signals 13 | . 2 2 7 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 163 | . 12 26 64 24 9 28 Peak Tracking Total 11 | . 5 5 6 4 3 11 Tactical Retreats 15 | . 1 3 6 2 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Traps Triggered 7 | . . . 3 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Disabled 17 | . . 2 1 12 . 2 Max in Single Turn 2 | . . 1 1 2 . 1 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Machines Accessed 7 | . . . 1 4 . 2 Terminals 4 | . . . 1 1 . 2 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 11 | . . . 2 5 . 4 Successful 5 | . . . 2 1 . 2 Failed 6 | . . . . 4 . 2 Catastrophic 2 | . . . . 1 . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . . . 2 2 . 4 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . 2 . . 2 Record 2 | . . . . . . 2 Alert Level 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 5 | . . . . 3 . 2 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . 4 . . Machine Destruction 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Turns Passed 7671 | 121 292 1086 3022 1258 723 1169 Spaces Moved 3327 | 77 154 619 889 752 314 522 Core 12 | 10 . . . . . 2 Treads 309 | . . . 26 137 146 . Legs 3003 | 67 154 619 863 615 168 517 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Fastest Speed 50 | 50 120 120 120 122 90 105 Average Speed 159 | 121 120 135 184 133 195 180 Slowest Speed 500 | 150 120 190 260 260 360 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 32 52 56 17 40 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . . 6 . 12 . . Terrain Destroyed 183 | . . 12 6 100 . 65 Melee 6 | . . 6 . . . . Projectile 7 | . . . 6 1 . . AOE 170 | . . 6 . 99 . 65 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Total 5080 | 96 237 768 2028 912 378 661 Wait 1182 | . 64 48 920 47 30 73 Move 3321 | 76 153 618 888 751 313 522 Hop . | . . . . . . . Pick Up 77 | 6 3 13 35 15 4 1 Fast Attach 30 | 7 . 3 5 3 5 7 Attach 53 | . . 8 21 18 2 4 Detach 4 | . . . . 4 . . Swap 36 | 1 1 9 15 5 1 4 Drop 45 | . 1 13 11 13 3 4 Fire 268 | 2 12 40 120 54 18 22 Melee 26 | . . 6 . . . 20 Ram 1 | . . . . . . 1 Kick 37 | 4 3 10 13 2 2 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 12) 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Weapon x2 761 | -9/Materials | Build established: Gunner 974 | -9/Materials | Discovered new exit (range 7) 1285 | -9/Materials | Discovered new exit (range 15) 1342 | -9/Materials | Core integrity fell below 50% 1392 | -9/Materials | Identified exit to Mines 1460 | -9/Materials | Build established: Scavenger-Gunner 1470 | -9/Materials | Discovered new exit (range 16) 1497 | -9/Materials | Identified exit to Materials 1500 | -9/Materials | Entered another Materials area 1500 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3101 | -8/Materials | Lost 5 parts (1p1n3w) 3208 | -8/Materials | Lost 7 parts (1p2n4w) 3462 | -8/Materials | Core integrity fell below 50% 3547 | -8/Materials | Build established: Scavenger-Tank 4028 | -8/Materials | Garrison activated, responded to threat 4075 | -8/Materials | Build established: Scavenger-Gunner 4288 | -8/Materials | Core integrity fell below 20% 4294 | -8/Materials | Lost 4 parts (2n2w) 4452 | -8/Materials | Discovered new exit (range 16) 4519 | -8/Materials | Identified exit to Factory 4522 | -8/Materials | Entered Factory 4522 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5246 | -7/Factory | Build established: Scavenger-Tank 5397 | -7/Factory | Garrison activated, responded to threat 5722 | -7/Factory | First assault squad dispatched 5754 | -7/Factory | Discovered new exit (range 12) 5776 | -7/Factory | Identified exit to Storage 5780 | -7/Factory | Entered Storage 5800 | -7/Storage | Build established: Scavenger-Gunner 6347 | -7/Storage | Garrison activated, responded to threat 6475 | -7/Storage | Discovered new exit (range 16) 6500 | -7/Storage | Identified exit to Factory 6503 | -7/Storage | Entered Factory 6503 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7617 | -6/Factory | Cargo convoy interrupted 7651 | -6/Factory | Found Prototype Device 7651 | -6/Factory | Identified Exp. Thermal Shield 7660 | -6/Factory | Core integrity fell below 50% 7668 | -6/Factory | Core integrity fell below 20% 7672 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 07662_ K-01 Serf collects debris. 07663_ U-05 Engineer lays Concrete. 07664_ Electron Diverter destroyed. 07664_ Penetrated by Slug. 07665_ Acquired Shock Rifle. 07665_ Shock Rifle destroyed. 07665_ U-05 Engineer builds a Wall. 07666_ Acquired 22 matter. 07666_ K-01 Serf collects debris. 07667_ The unstable cave ceiling collapses. 07667_ Electron Diverter crushed. 07667_ Penetrated by Slug. 07668_ Lrg. Storage Unit destroyed. 07669_ U-05 Engineer lays Concrete. 07670_ Slammed into H-66 Slayer. 07670_ Slug penetrates Wall. 07670_ U-05 Engineer lays Concrete. 07670_ Penetrated by Slug. 07671_ K-01 Serf collects debris. 07672_ H-66 Slayer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????# ?###???????????????????? | | ??????????????????????# ? ????????????????????? | | ???????????????????#??# ? ???????????????????? | | ???????????????????# #u p#k "???????????????????? | | ???????????????????# Yx ""? #???????????????? | | ???????????????????? # % """?!#???????????????? | | ???????????????????## # "" #????????######## | | ???????????????????# # "" #????????# # | | ???????????????????# % "" #????????# "" # | | ????????????????????# #????????# """ # | | ?????????????????????# #????????# S" # | | ??????????????????#### #????????# """ # | | ??????????????????# # *!* #????????# """ # | | ????????????####### # %=!*! #????????# # | | ????????????# *!%@!/############??# "" # | | ????????????# "" [=%!=! #??# "" # | | ????????????#!!! """ [#*** #??# """ # | | ????????????#!! "" *!!%* #??# """ # | | ????????????#!! """ [# !# #??# """ # | | ????????????# !!!# #??# # | | ????????????# ! ############??# = # | | ????????????# #################+###### | | ????????????########### |=!= | | ??????????????????????# === | | ??????????????????????# = = | | ??????????????????????######+#########/########### | | ???????????????????????# == ## #?????# | | ???????????????????????# *%! ## #?????# | | ???????????????????????# = ## #?????# | | ???????????????????????# """"" ## """" #?????# | | ???????????????????????# """"" ## """" #?????# | | ???????????????????????# """ ## """" !#?????# | | ???????????????????????# ## """" #?????# | | ???????????????????????# ## """" #?????# | | ????????????????????????###########??""" #????### | | ??????????????????????????????????????"" ###### | | ???????????????????????????????????????? / | | ???????????????????????????????????######## | | ??????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 57 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Significant Disruption Challenges ------------ None Game ------ Seed MassPersonalTerminator Manual? 0 Play Time 01:04:40 Cumulative 10.9 hours Start 2024.09.12 @ 20:24:47 End 2024.09.12 @ 21:52:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18604158-903e-4f2f-86d1-47bd706379a0