Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 18:17:17 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (132) 660 Value Destroyed (3304) 3304 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (-5) -5 TOTAL SCORE: 6879 Bonus ------- High Alert Combat Kills 169 Friendly Fire -174 Cogmind --------- Core Integrity 339/700 Matter 300/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Hovering (72) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Combat Airjet Combat Airjet Combat Airjet Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Signal Interpreter Improved Medium Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (5) ---- Xenon Bombardment Thruster Improved Sensor Array Improved Propulsion Shielding Authchip [Processor] Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Combat Airjet Combat Airjet Combat Airjet Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Signal Interpreter Improved Medium Armor Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Datajack Powered Hammer > --- INVENTORY -------- Xenon Bombardment Thruster Improved Sensor Array Improved Propulsion Shielding Authchip [Processor] Mini Grenade Launcher [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved VTOL Module Utility Improved Hacking Suite Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 2 . . Weapon . | . . . . . . . Parts Attached 125 | . 19 23 29 43 . 11 Power 8 | . 2 2 1 2 . 1 Engine 5 | . 2 2 1 . . . Core 3 | . . . . 2 . 1 Reactor . | . . . . . . . Propulsion 42 | . 4 8 17 8 . 5 Treads 26 | . 2 8 16 . . . Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover 3 | . . . . . . 3 Flight 11 | . . . 1 8 . 2 Utility 51 | . 6 7 8 27 . 3 Device 19 | . 2 2 4 10 . 1 Storage 4 | . 3 1 . . . . Processor 1 | . . . . 1 . . Hackware 12 | . . . . 12 . . Protection 15 | . 1 4 4 4 . 2 Artifact . | . . . . . . . Weapon 24 | . 7 6 3 6 . 2 Energy Gun . | . . . . . . . Energy Cannon 3 | . 3 . . . . . Ballistic Gun 10 | . 3 5 2 . . . Ballistic Cannon 2 | . 1 . 1 . . . Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 2 . 1 Slashing Weapon 2 | . . . . 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 Unidentified Prototypes 6 | . . 2 2 1 . 1 Parts Lost 11 | . 1 4 2 3 . 1 Power 1 | . 1 . . . . . Propulsion 3 | . . 1 . 2 . . Utility 4 | . . 2 2 . . . Weapon 3 | . . 1 . 1 . 1 Highest Loss Streak 3 | . 1 3 1 2 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 99 98 99 97 96 94 Engine 7 | . 14 11 9 . . . Core 2 | . . . . 6 7 7 Treads 19 | . 8 32 36 . . . Leg 3 | . 19 . . . . . Flight 8 | . . . . 28 30 25 Device 10 | . 11 11 12 6 7 6 Storage 7 | . 14 11 9 . . . Processor 2 | . . . . 6 7 7 Hackware 8 | . . . . 27 30 30 Protection 6 | . 2 8 14 2 . . Energy Cannon 2 | . 10 . . . . . Ballistic Gun 11 | . 11 20 15 . . . Ballistic Cannon 1 | . 3 . 2 . . . Impact Weapon 1 | . . . . 4 . 4 Special Melee Weapon 1 | . . . . 6 . 2 Naked Turns . | . . . . . . . Heaviest Build 107 | 12 33 98 107 102 11 17 Greatest Support 83 | 20 40 60 83 80 21 36 Greatest Overweight (x) 2 | . 1 2 1 1 . . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 25 | . 15 25 25 25 5 5 Average Capacity 15 | . 10 20 25 5 5 5 Most Carried 25 | . 11 25 25 25 5 5 Average Carried 14 | . 9 16 24 4 4 4 Final Capacity 25 | 8 15 25 25 5 5 5 Final Carried 25 | 6 11 25 25 4 5 5 Class Distribution -------------------- 39% | Mutant 30% | Scavenger-Mutant 23% | Hacker-Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 3229 | 200 272 916 1260 384 92 105 Remotely . | . . . . . . . Salvage Created 5017 | . 978 1545 1735 514 . 245 Parts 245 | . 47 84 92 12 . 10 Haulers Intercepted 10 | . 2 2 5 . . 1 Recyclers Shooed 11 | . 3 6 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 74 | . 13 27 28 5 . 1 Melee 3 | . . . . 2 . 1 Guns 59 | . 8 25 26 . . . Cannons 9 | . 5 2 2 . . . AOE 3 | . . . . 3 . . Classes Destroyed 14 | . 6 5 2 1 . . Worker 6 | . 1 1 1 3 . . Builder 5 | . . 1 1 3 . . Tunneler 1 | . . . 1 . . . Hauler 10 | . 2 2 5 . . 1 Recycler 14 | . 3 4 4 2 . 1 Mechanic 3 | . . 1 1 . . 1 Operator 7 | . 2 2 2 1 . . Watcher 11 | . 1 3 1 5 . 1 Swarmer 18 | . . 7 8 3 . . Grunt 42 | . 13 15 14 . . . Brawler 2 | . . 1 1 . . . Sentry 8 | . . 4 4 . . . Programmer 3 | . . . . 2 . 1 Heavy 1 | . . . 1 . . . Wasp 1 | . . . . . . 1 Best Kill Streak 11 | . 5 11 6 6 . 1 Combat Bots Only 10 | . 4 10 6 3 . 1 Max Kills in Single Turn 2 | . 1 2 2 2 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 3899 | . 553 1177 1347 481 . 341 Core 648 | . 49 140 98 259 . 102 Absorbed by Shields 204 | . . . 204 . . . Redirected to Shielding 109 | . . 109 . . . . Regen/Repaired (Parts) 209 | . 23 . . 70 . 116 Core Remaining (%) 81 | 100 80 65 82 . . . Volleys Fired 311 | . 75 103 129 4 . . Largest 2 | . 2 2 2 1 . . Hottest 95 | . 80 95 69 30 . . Shots Fired 615 | . 150 203 258 4 . . Gun 511 | . 103 191 217 . . . Cannon 98 | . 47 10 41 . . . Launcher 6 | . . 2 . 4 . . Special . | . . . . . . . Kinetic 539 | . 85 196 258 . . . Thermal 70 | . 65 5 . . . . Explosive 6 | . . 2 . 4 . . Electromagnetic . | . . . . . . . Robot Hit Streak 34 | . 8 34 17 2 . . Robot Miss Streak 7 | . 7 4 3 1 . . Penetration Max . | . . . . . . . Secondary Targets 8 | . . 4 4 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 447 | . 88 136 176 31 . 16 Core Hits 191 | . 44 57 72 15 . 3 Critical Kills 2 | . . 1 . . . 1 Critical Parts Destroyed 7 | . . 1 3 2 . 1 Critical Strikes 11 | . . 3 4 2 . 2 Destroy 5 | . . 2 3 . . . Blast 2 | . . 1 1 . . . Smash 4 | . . . . 2 . 2 Melee Attacks 127 | . . . . 77 . 50 Impact 77 | . . . . 46 . 31 Slashing 50 | . . . . 31 . 19 Piercing . | . . . . . . . Sneak Attacks 11 | . . . . 7 . 4 Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9297 | . 1147 2321 3287 1698 . 844 Guns 5259 | . 585 2060 2614 . . . Cannons 1336 | . 553 172 611 . . . Explosions 443 | . . 37 . 406 . . Melee 2136 | . . . . 1292 . 844 Ramming 123 | . 9 52 62 . . . Kinetic 5819 | . 437 2157 3225 . . . Thermal 971 | . 701 75 . 195 . . Explosive 248 | . . 37 . 211 . . Electromagnetic . | . . . . . . . Impact 1561 | . . . . 823 . 738 Slashing 575 | . . . . 469 . 106 Piercing . | . . . . . . . Highest Corruption 6 | . . 6 . 1 1 5 Average Corruption 2 | . . 6 . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . 22 . 5 . 6 Message Errors 13 | . . 7 . 3 . 3 Matter Fused 5 | . . 4 . 1 . . Heat Flow Errors 6 | . . 4 . 1 . 1 Energy Discharges 2 | . . 2 . . . . Data Loss (minor) 4 | . . 3 . . . 1 Data Loss (major) 1 | . . 1 . . . . Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 783 | . . . 9 501 . 273 Projectiles 9 | . . . 9 . . . Explosions 75 | . . . . 75 . . Melee 699 | . . . . 426 . 273 Knockbacks 8 | . . 2 1 3 . 2 Impact 5 | . . . . 3 . 2 Kinetic 3 | . . 2 1 . . . Secondary . | . . . . . . . Self-Inflicted Damage 46 | . . . . 46 . . Shots 1 | . . . . 1 . . Rammed 19 | . 1 10 8 . . . Targets Rammed 23 | . 3 11 9 . . . Kicked 2 | . 2 . . . . . Crushed 2 | . . 1 1 . . . Highest Temperature 381 | . 195 268 381 230 . 109 Average Temperature 59 | . 47 90 61 105 . 54 Received Heat Transfer 1097 | . 312 342 413 18 . 12 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 15 | . . . . 11 . 4 Impact Corruptions 26 | . . . . 17 . 9 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 3 . . . . . Heat Transferred 1795 | . 1497 148 . 150 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 816 | . 184 512 587 816 285 308 Initial 285 | . . 5 88 240 285 199 Average 283 | . 67 324 380 372 285 158 Maximum Alert Level 3 | . . 2 2 3 1 1 Low Security (%) 31 | . 100 13 7 . . 68 Level 1 42 | . . 59 49 56 100 31 Level 2 26 | . . 26 42 43 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 3 3 5 10 . 1 Investigation 10 | . 1 . 2 6 . 1 Extermination 3 | . . . . 3 . . Reinforcement 9 | . 2 3 3 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . 1 . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 10 | . 1 4 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 176 | . 25 48 58 33 . 12 Peak Tracking Total 7 | . 4 7 7 6 . 3 Tactical Retreats 23 | . . 1 8 12 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 6 | . 1 . 2 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 17 | . . 1 1 15 . . Max in Single Turn 15 | . . 1 1 15 . . Garrison Access 3 | . . . 1 . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 52 | . 5 6 5 22 . 14 Terminals 31 | . 4 5 3 11 . 8 Fabricators 8 | . . . . 6 . 2 Repair Stations 6 | . 1 . . 4 . 1 Recycling Units 1 | . . . . 1 . . Scanalyzers 3 | . . 1 1 . . 1 Garrison Access 3 | . . . 1 . . 2 Total Hacks 144 | . 14 18 10 68 . 34 Successful 101 | . 8 8 5 52 . 28 Failed 43 | . 6 10 5 16 . 6 Catastrophic 6 | . 2 1 1 2 . . Database Lockouts . | . . . . . . . Manual 75 | . 12 9 6 33 . 15 Terminals 83 | . 12 14 6 31 . 20 Fabricators 29 | . . . . 25 . 4 Repair Stations 16 | . 2 . . 10 . 4 Recycling Units 2 | . . . . 2 . . Scanalyzers 9 | . . 4 2 . . 3 Garrison Access 5 | . . . 2 . . 3 Terminal Hacks 31 | . 4 5 1 11 . 10 Part Schematic 9 | . 2 . 1 5 . 1 Robot Analysis 3 | . 2 1 . . . . Prototype ID Bank 3 | . . 1 . 2 . . Level Access Points 1 | . . . . . . 1 Branch Access Points 1 | . . . . . . 1 Machine Index 1 | . . . . 1 . . Terminal Index 2 | . . . . 1 . 1 Fabricator Index 1 | . . . . . . 1 Scanalyzer Index 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Unreport Threat 3 | . . 2 . . . 1 Locate Traps 3 | . . 1 . . . 2 Recall Investigation 1 | . . . . 1 . . Recall Extermination 1 | . . . . 1 . . Fabricator Hacks 19 | . . . . 16 . 3 Network Status 1 | . . . . . . 1 Load Schematic 12 | . . . . 11 . 1 Build 6 | . . . . 5 . 1 Repair Station Hacks 13 | . 2 . . 7 . 4 Scan Component 7 | . 1 . . 4 . 2 Repair 6 | . 1 . . 3 . 2 Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . 2 2 . . 2 Insert Component 3 | . . 1 1 . . 1 Analyze 3 | . . 1 1 . . 1 Garrison Access Hacks 3 | . . . 1 . . 2 Seal Access 3 | . . . 1 . . 2 Unauthorized Hacks 29 | . 2 1 1 18 . 7 Terminals 18 | . 2 1 1 8 . 6 Assimilate 1 | . . . . . . 1 Botnet 13 | . 1 . 1 7 . 4 Operators 4 | . 1 1 . 1 . 1 Fabricators 9 | . . . . 8 . 1 Prioritize 4 | . . . . 3 . 1 Recompile 5 | . . . . 5 . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 2 . . Recyclers 1 | . . . . 1 . . Mask 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 43 | . 5 5 4 19 . 10 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . 2 1 2 5 . 2 Parts Built 7 | . . . . 5 . 2 Authchips 4 | . . . . 4 . . Time 215 | . . . . 168 . 47 Total Part Build Rating 33 | . . . . 23 . 10 Parts Repaired 6 | . 1 . . 3 . 2 Time 125 | . 26 . . 61 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 1 1 . . 1 Part Schematics Acquired 3 | . . 1 1 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies 21 | . . . . . 20 1 Largest Group 20 | . . . . . 20 1 Highest-Rated Group 530 | . . . . . 530 26 Highest-Rated Ally 35 | . . . . . 35 26 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 7483 | . 1461 1499 2243 1469 77 734 Spaces Moved 6726 | 1 872 540 729 2786 274 1524 Core . | . . . . . . . Treads 1510 | . 229 540 729 12 . . Legs 644 | 1 643 . . . . . Wheels . | . . . . . . . Hover 142 | . . . . . . 142 Flight 4430 | . . . . 2774 274 1382 Fastest Speed 27 | 120 120 160 240 27 27 27 Average Speed 79 | 120 131 203 241 28 27 31 Slowest Speed 320 | 120 240 320 242 242 27 76 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 16 | . . . . 11 2 3 Cave-ins Triggered 1 | . . 1 . . . . Exploration Rate (%) 57 | 2 95 49 55 58 95 47 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 62 | . . 8 . 32 . 22 Terrain Destroyed 117 | . . 11 6 78 . 22 Melee 54 | . . . . 32 . 22 Projectile 6 | . . . 6 . . . AOE 57 | . . 11 . 46 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 8116 | . 1063 750 1011 3321 274 1697 Wait 637 | . 58 35 66 385 . 93 Move 6693 | . 871 539 728 2767 270 1518 Hop 12 | . . . . 8 1 3 Pick Up 71 | . 16 22 18 8 2 5 Fast Attach 30 | . 6 6 6 8 . 4 Attach 31 | . 2 5 6 17 . 1 Detach 1 | . . . . 1 . . Swap 65 | . 11 12 17 19 . 6 Drop 107 | . 21 17 32 27 1 9 Fire 311 | . 75 103 129 4 . . Melee 127 | . . . . 77 . 50 Ram . | . . . . . . . Kick 2 | . 2 . . . . . Crush 21 | . 1 11 9 . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 3) 327 | -10/Materials | Build established: Mutant 509 | -10/Materials | Discovered new exit (range 15) 837 | -10/Materials | Discovered new exit (range 15) 894 | -10/Materials | Discovered new exit (range 10) 1153 | -10/Materials | Discovered new exit (range 8) 1431 | -10/Materials | Repaired Beam Cannon 1462 | -10/Materials | Entered another Materials area 1462 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1592 | -9/Materials | Discovered new exit (range 12) 1736 | -9/Materials | Destroyed 10 combat bots 2056 | -9/Materials | Discovered new exit (range 12) 2408 | -9/Materials | Crushed by falling debris 2439 | -9/Materials | Lost 3 parts (1n1u1w) 2509 | -9/Materials | Discovered new exit (range 16) 2710 | -9/Materials | Build established: Scavenger-Mutant 2961 | -9/Materials | Entered another Materials area 2961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4013 | -8/Materials | Discovered new exit (range 15) 5204 | -8/Materials | Entered Factory 5204 | -7/Factory | Evolved 2 slots: Utility x2 5364 | -7/Factory | Discovered new exit (range 3) 5365 | -7/Factory | Identified exit to Lower Caves 5530 | -7/Factory | Build established: Scavenger-Sprinter 5551 | -7/Factory | Fabricated System Shield (x1) 5631 | -7/Factory | Repaired Lgt. Nuclear Core 5633 | -7/Factory | Discovered new exit (range 6) 5635 | -7/Factory | Identified exit to Factory 5757 | -7/Factory | Discovered exit to Factory (range 8) 5829 | -7/Factory | Fabricated Imp. System Shield? 5903 | -7/Factory | Build established: Hacker-Sprinter 5962 | -7/Factory | Repaired Imp. Sensor Array 6133 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6329 | -7/Factory | Discovered exit to Factory (range 12) 6367 | -7/Factory | Fabricated Imp. Hacking Suite? 6404 | -7/Factory | Search patrols dispatched 6460 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 6550 | -7/Factory | Repaired Imp. VTOL Module 6673 | -7/Factory | Sucked down chute 6673 | -7/Factory | Entered Waste 6674 | -7/Waste | Joined by Warlord forces that had cleared the area 6730 | -7/Waste | Discovered new exit (range 12) 6749 | -7/Waste | Identified exit to Factory 6750 | -7/Waste | Entered Factory 6750 | -7/Factory | Accompanied by 1 ally 6825 | -7/Factory | Discovered exit to Factory (range 11) 7153 | -7/Factory | Repaired Imp. Propulsion Shielding 7174 | -7/Factory | Repaired Hrd. Medium Armor Plating 7329 | -7/Factory | Fabricated Cmb. Airjet (x2) 7480 | -7/Factory | Core integrity fell below 50% 7484 | -7/Factory | Self-destructed Last Messages --------------- 07451_ Datajack destroyed. 07452_ U-05 Engineer repairs door. 07458_ System corrupted: Heat flow error (+131). 07466_ Destroyed Gravmag System. 07466_ P-60 Hacker system corrupted by crushing effect. 07467_ P-60 Hacker heat damages Remote Datajack. 07469_ Destroyed Remote Datajack. 07469_ P-60 Hacker system corrupted by crushing effect. 07470_ P-60 Hacker heat spikes uncontrollably. 07471_ Destroyed Target Analyzer. 07471_ P-60 Hacker system corrupted by crushing effect. 07473_ P-60 Hacker heat short circuits Shock Rifle. 07474_ P-60 Hacker heat damages core (-11). 07476_ P-60 Hacker heat short circuits Imp. Heat Sink. 07480_ P-60 Hacker heat damages core (-7). 07480_ Destroyed Broken Shock Rifle. 07480_ Destroyed Gravmag System. 07480_ P-60 Hacker system corrupted by crushing effect. 07480_ P-60 Hacker destroyed. 07482_ Acquired 5 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? ?????????????????????????????????????????? | | ??????? #????????????????????????????????????????? | | #??? #????????????????????????????????????????? | | #??? #??????????????##+###########????????????? | | ![#??# #??????????????# #????????????? | | ! #??# #??????????????# #????????????? | | #??# #??????????????# ###+#######/## | | #### #??????????????# # | | ? / #??????????????# # | | ???# #??????????????# + | | #### ###+###????????#%m * # | | ########## @ # | | %^^ + # #####+## | | = ####### # #????? | | ###########+#+##+#?????# # #????? | | ?????????# #?????# # #????? | | ?????????# [ #?????############## # ???"" | | ?????????#! #??????????????????# # """" | | ##???????# ! #??????????????????# # """" | | #???????# #??????????????????# # """" | | #???? # """" #??????????????????# # | | ### ?# """" #????#+#+#?????????# # | | + + ????# """" #???? #?????????# # | | ###?????# """" #???? #?????????# # | | #???????###########+## #?????????# # | | #???????# # #?????????# ######## | | #???????# ! # #?????????# # | | #?###+### # ###???????# # | | ##?# # * # +???????# # | | ?### # # #???????+ + | | ?+ T + + #???????# # "" | | ?### # # #???????# # "" | | #?# # # #???????# # F" | | #?### ### ] # #???????# # "" | | ????# #?# # ######### # | | ????# ### # ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -10/Materials | Hacked Hacking Suite | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Scanalyzed Katana | -7/Factory | Hacked Powered Armor | -7/Factory | Hacked Imp. Hacking Suite | -7/Factory | Hacked Imp. System Shield | -7/Factory | Hacked Nuclear Pulse Array | -7/Factory | Hacked Nuclear Pulse Thruster | -7/Factory | Hacked Cmb. Airjet | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Imp. System Shield | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Imp. Hacking Suite | x1 | -7/Factory | Authchip Cmb. Airjet | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileComponentCompressor Manual? 0 Play Time 00:58:08 Cumulative 792.5 hours Start 2023.02.23 @ 17:18:45 End 2023.02.23 @ 18:17:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1215 Rogue 1215 Adventurer 0 Explorer 0 Win Type - Total 75 Types 45/1/12/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8ac7589-2c10-4e23-aded-57d5eaa06e98