Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.29 @ 06:49:53 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (1140) 1140 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3910 Bonus ------- None Cogmind --------- Core Integrity 679/700 Matter 500/500 Energy 500/500 System Corruption 0% Temperature Cool (0) Movement Walking (265) Ox2 Location -7/Waste Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (2) --- VSS Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Advanced Targeting Computer > --- WEAPON (4) ------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (20) --- Ion Engine Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Huge Storage Unit Medium Matter Pod (100) Sensor Array Targeting Computer EM Pulse Gun EM Pulse Gun Assault Rifle Assault Rifle Precision Assault Rifle Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Huge Storage Unit Medium Matter Pod Sensor Array Targeting Computer EM Pulse Gun EM Pulse Gun Assault Rifle Assault Rifle Precision Assault Rifle [Rating: 37] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 4 | . . 2 1 1 . Weapon 2 | . . . 1 1 . Parts Attached 36 | 7 5 7 7 10 . Power 10 | 1 2 3 2 2 . Engine 8 | 1 2 3 2 . . Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . 2 . Treads . | . . . . . . Leg 6 | 2 . 2 . 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 1 2 1 3 . Device 3 | 1 . 1 1 . . Storage 4 | 1 1 . . 2 . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 2 . 4 3 . Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | . 2 . 1 1 . Ballistic Cannon 5 | . . . 3 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 2 | . . 1 . 1 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon . | . . . . . . Highest Loss Streak 1 | . . 1 . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 99 99 98 92 Engine 13 | . 25 19 15 5 . Core 3 | . . . . 8 14 Leg 17 | . 25 20 16 14 14 Device 19 | . 12 20 25 19 14 Storage 11 | . 12 10 8 14 14 Processor 6 | . . 10 8 7 7 Energy Gun 3 | . 17 . . . . Ballistic Gun 5 | . 7 20 2 . . Ballistic Cannon 16 | . . . 22 28 28 Naked Turns . | . . . . . . Heaviest Build 79 | 18 33 36 45 79 78 Greatest Support 30 | 20 20 20 20 30 30 Greatest Overweight (x) 4 | 4 1 1 2 3 2 Average Overweight (x) 1 | . 1 1 1 2 2 Largest Inventory Capacity 20 | 10 15 15 15 20 20 Average Capacity 16 | 9 11 15 15 19 20 Most Carried 18 | 2 15 15 15 18 18 Average Carried 13 | . 8 13 14 15 18 Final Capacity 20 | 10 15 15 15 20 20 Final Carried 18 | 2 15 15 15 18 18 Class Distribution -------------------- 45% | Hacker-Skirmisher 35% | Hacker-Mutant 12% | Hacker-Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Matter Collected 1608 | 169 259 370 399 401 10 Remotely . | . . . . . . Salvage Created 1243 | . 226 358 328 331 . Parts 72 | . 14 21 27 10 . Haulers Intercepted 4 | . 1 . 2 1 . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Combat Hostiles Destroyed 27 | . 4 8 7 8 . Guns 12 | . 2 8 2 . . Cannons 13 | . . . 5 8 . AOE 2 | . 2 . . . . Classes Destroyed 9 | . 3 . 5 1 . Tunneler 1 | . . . 1 . . Hauler 4 | . 1 . 2 1 . Recycler 2 | . . . 1 1 . Watcher 4 | . 2 . 2 . . Swarmer 4 | . . . 4 . . Grunt 16 | . 4 8 . 4 . Sentry 3 | . . . 2 1 . Hunter 3 | . . . 1 2 . Programmer 1 | . . . . 1 . Best Kill Streak 5 | . 2 3 5 2 . Combat Bots Only 3 | . 2 3 3 2 . Max Kills in Single Turn 2 | . 2 2 1 1 . Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Damage Taken 739 | . 52 234 165 288 . Core 86 | . 18 18 29 21 . Absorbed by Shields . | . . . . . . Core Remaining (%) 95 | 100 92 95 94 . . Volleys Fired 84 | . 15 29 21 19 . Largest 4 | . 2 2 3 4 . Hottest 156 | . 90 40 117 156 . Shots Fired 226 | . 31 58 61 76 . Gun 110 | . 31 58 21 . . Cannon 116 | . . . 40 76 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 206 | . 11 58 61 76 . Thermal 10 | . 10 . . . . Explosive . | . . . . . . Electromagnetic 10 | . 10 . . . . Robot Hit Streak 41 | . 13 18 6 41 . Robot Miss Streak 3 | . 3 1 3 1 . Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 159 | . 20 53 32 54 . Core Hits 66 | . 11 17 18 20 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . 2 1 1 1 . Burn 2 | . 2 . . . . Destroy 1 | . . 1 . . . Blast 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2716 | . 419 677 559 1061 . Guns 1107 | . 254 677 176 . . Cannons 1444 | . . . 383 1061 . Explosions 161 | . 161 . . . . Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 2347 | . 50 677 559 1061 . Thermal 234 | . 234 . . . . Explosive . | . . . . . . Electromagnetic 131 | . 131 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . 3 . . . . Matter Fused 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Misfires 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 14 | . 4 . 4 6 . Projectiles 10 | . . . 4 6 . Explosions 4 | . 4 . . . . Melee . | . . . . . . Knockbacks 27 | . 1 . 5 21 . Impact 1 | . 1 . . . . Kinetic 24 | . . . 5 19 . Secondary 2 | . . . . 2 . Self-Inflicted Damage 14 | . 14 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 252 | . 252 . 36 144 . Average Temperature 59 | . 89 . 12 57 . Received Heat Transfer 426 | . 33 234 9 150 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 570 | . 570 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Peak Influence 222 | . 126 174 222 142 15 Initial 52 | . . 15 52 37 . Average 60 | . 38 53 105 59 1 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 97 | 100 100 100 85 100 100 Level 1 2 | . . . 14 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 1 3 1 5 . Investigation 5 | . 1 2 1 1 . Extermination 1 | . . . . 1 . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 11 10 11 12 2 Peak Tracking Total 3 | . 3 3 2 3 2 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Traps Triggered 2 | . . . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Machines Accessed 12 | . 4 2 3 3 . Terminals 10 | . 4 2 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Total Hacks 41 | . 17 7 10 7 . Successful 28 | . 14 3 8 3 . Failed 13 | . 3 4 2 4 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 5 | . 2 . 2 1 . Terminals 36 | . 17 7 10 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 22 | . 12 3 6 1 . Record 8 | . 5 . 3 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Repair Station Index 1 | . . 1 . . . Locate Traps 3 | . 2 1 . . . Maintenance Status 1 | . . . 1 . . Surveillance Status 1 | . 1 . . . . Zone Layout 5 | . 3 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 5 | . 2 . 2 1 . Terminals 5 | . 2 . 2 1 . Track 5 | . 2 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 2 2 2 . Full Trace Events 7 | . 3 2 1 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Turns Passed 3839 | 82 643 701 695 1625 93 Spaces Moved 1269 | 51 303 224 241 415 35 Core 20 | 20 . . . . . Treads . | . . . . . . Legs 1249 | 31 303 224 241 415 35 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 190 190 190 260 265 Average Speed 239 | 112 190 190 253 307 265 Slowest Speed 345 | 250 190 190 260 345 265 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 51 17 29 11 41 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . 5 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . 5 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Total 1885 | 72 341 441 280 716 35 Wait 461 | 13 . 178 4 266 . Move 1265 | 50 302 223 240 415 35 Hop . | . . . . . . Pick Up 20 | 2 13 2 1 2 . Fast Attach 15 | 7 2 . 4 2 . Attach 9 | . 1 3 2 3 . Detach 7 | . 2 . 3 2 . Swap 12 | . 2 4 1 5 . Drop 11 | . 3 2 4 2 . Fire 84 | . 15 29 21 19 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 8 | -11/Junkyard | Identified exit to Materials 8 | -11/Junkyard | Discovered exit to Materials (range 15) 83 | -11/Junkyard | Entered Materials 83 | -10/Materials | Evolved 1 slot: Power x1 311 | -10/Materials | Build established: Hacker-Mutant 368 | -10/Materials | Identified exit to Mines 368 | -10/Materials | Discovered exit to Mines (range 11) 499 | -10/Materials | Identified exit to Materials 499 | -10/Materials | Discovered exit to Materials (range 17) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Utility x2 755 | -9/Materials | Identified exit to Mines 755 | -9/Materials | Discovered exit to Mines (range 12) 1377 | -9/Materials | Identified exit to Materials 1377 | -9/Materials | Discovered exit to Materials (range 8) 1427 | -9/Materials | Entered another Materials area 1427 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1927 | -8/Materials | Build established: Hacker-Skirmisher 1977 | -8/Materials | Identified exit to Factory 1977 | -8/Materials | Discovered exit to Factory (range 14) 2122 | -8/Materials | Entered Factory 2122 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3005 | -7/Factory | Garrison activated, responded to threat 3653 | -7/Factory | Build established: Hacker-Gunner 3747 | -7/Factory | Sucked down chute 3747 | -7/Factory | Entered Waste 3814 | -7/Waste | Spotted C-40 Crusher 3830 | -7/Waste | Spotted C-40 Crusher 3838 | -7/Waste | Spotted C-40 Crusher 3840 | -7/Waste | Self-destructed Last Messages --------------- 03352_ Penetrated by Slug. 03352_ Terrain Scanner destroyed. 03353_ H-55 Commando knocked back. 03353_ Destroyed Targeting Computer. 03353_ H-55 Commando knocked back. 03355_ Slug penetrates Wall. 03357_ H-55 Commando destroyed. 03368_ Acquired 6 matter. 03374_ Acquired 22 matter. 03376_ Acquired 1 matter. 03379_ Acquired 8 matter. 03387_ Acquired Carbon-fiber Leg. 03473_ Connecting with Garrison Access... >>Seal Access door sealed. 03747_ Triggered Chute Trap. 03747_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03750_ Acquired 10 matter. 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