Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.04 @ 22:26:52 Player: AhngusBeaf Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (424) 2120 Value Destroyed (17480) 17480 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (1292) 1292 TOTAL SCORE: 30192 Bonus ------- High Alert Combat Kills 370 Follower Combat Kills 384 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -562 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 100/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Signal Interpreter Advanced Signal Interpreter Advanced Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Improved Reaction Control System Advanced Component Analysis Suite Improved Recalibrator Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg Potential Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Terrain Scanner Advanced Terrain Scan Processor Advanced Target Analyzer Core Analyzer Improved Particle Charger Advanced Reaction Control System Backup Plating III > --- WEAPON ----------- Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Micro Antimatter Reactor Flexi-carbon Leg Myomer Leg Advanced Heat Sink High-capacity Storage Unit Small Battery Advanced Gravity Neutralizer Improved Shock Absorption System Advanced Component Analysis Suite Improved Recalibrator Plasma Rifle HERF Cannon HERF Cannon Compact HERF Cannon Advanced Remote Datajack [Rating: 162] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Spiked Medium Treads Leg Potential Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Heavy Armor Plating Weapon Force Rifle Energy Gun Force Rifle Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . . . . . . 1 . . . . 1 . . 2 . 2 Utility 8 | . . . 2 . . . 2 2 . . . . . 1 1 . . . . Weapon 3 | . . . . . . . . . 1 . . . . . . . . 2 . Parts Attached 643 | 7 15 1 55 1 9 19 36 115 121 5 16 11 17 68 3 26 59 34 25 Power 49 | 1 3 . 2 . . 1 5 4 7 . 1 . . 4 1 3 10 6 1 Engine 20 | 1 3 . 1 . . . 3 4 4 . 1 . . 2 . . 1 . . Core 12 | . . . 1 . . 1 2 . 2 . . . . 2 1 2 1 . . Reactor 17 | . . . . . . . . . 1 . . . . . . 1 8 6 1 Propulsion 88 | 3 1 1 5 . 5 . 3 7 6 1 3 3 3 7 . 7 14 8 11 Treads 22 | 1 . . . . . . . 5 . . 3 . 3 1 . 1 2 2 4 Leg 30 | . . . . . 2 . . . 1 . . 3 . 6 . . 10 5 3 Wheel 31 | 2 1 1 5 . 3 . 3 2 5 1 . . . . . 6 2 . . Hover 3 | . . . . . . . . . . . . . . . . . . . 3 Flight 2 | . . . . . . . . . . . . . . . . . . 1 1 Utility 266 | 1 3 . 25 1 1 9 21 75 47 2 11 5 6 19 1 6 15 6 12 Device 175 | . 2 . 15 1 . 5 15 54 31 2 6 4 5 9 1 4 10 4 7 Storage 9 | 1 1 . . . 1 . 1 . 2 . . . . 1 . . 1 1 . Processor 19 | . . . 1 . . 2 3 1 2 . . . 1 2 . . 2 . 5 Hackware 6 | . . . . . . . 1 3 1 . . . . 1 . . . . . Protection 57 | . . . 9 . . 2 1 17 11 . 5 1 . 6 . 2 2 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 240 | 2 8 . 23 . 3 9 7 29 61 2 1 3 8 38 1 10 20 14 1 Energy Gun 64 | 1 . . 6 . 2 2 2 10 17 1 1 1 2 9 . 1 2 6 1 Energy Cannon 47 | . 2 . 2 . . 2 . . 10 1 . 1 2 8 1 2 11 5 . Ballistic Gun 26 | 1 3 . 6 . 1 1 . 1 1 . . . . 4 . 4 2 2 . Ballistic Cannon 16 | . . . 2 . . . 1 9 . . . . . 1 . . 3 . . Launcher 13 | . . . 1 . . . . 1 7 . . . . 3 . 1 . . . Special Weapon 13 | . 3 . . . . 1 2 . 4 . . . . 2 . . . 1 . Impact Weapon 12 | . . . 6 . . 3 1 . 2 . . . . . . . . . . Slashing Weapon 38 | . . . . . . . 1 2 20 . . 1 2 8 . 2 2 . . Piercing Weapon 6 | . . . . . . . . 6 . . . . . . . . . . . Special Melee Weapon 5 | . . . . . . . . . . . . . 2 3 . . . . . Unidentified Prototypes 11 | . . . . . 2 . 2 . 1 . 1 2 . . . . 1 1 1 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . 4 2 . System Corruption 14 | . . . . . . . . . . . . . . . . . 9 5 . Parts Lost 118 | . 1 . 4 . . 1 . 14 7 . . . . 2 . 20 24 35 10 Power 16 | . 1 . . . . . . 1 1 . . . . 1 . 2 6 4 . Propulsion 27 | . . . . . . . . 2 1 . . . . . . 2 4 11 7 Utility 44 | . . . 4 . . 1 . 9 3 . . . . . . 8 8 9 2 Weapon 31 | . . . . . . . . 2 2 . . . . 1 . 8 6 11 1 Highest Loss Streak 34 | . 1 . 2 . . 1 . 4 2 . . . . 1 . 14 9 34 7 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Average Slot Usage (%) 91 | . 99 100 99 100 99 99 91 97 85 85 83 92 98 96 100 79 88 83 28 Engine 4 | . 13 14 7 11 11 3 2 6 4 6 6 6 6 1 5 1 . . . Core 1 | . . . 3 . . 7 6 . . . . . . 3 5 4 4 . . Treads 3 | . . . . . . . . 6 . . 2 14 13 . . . 4 . 3 Leg 4 | . . . . . . . . . . . . 5 6 22 21 7 7 20 2 Wheel 9 | . 28 28 22 22 21 22 18 8 12 12 11 . . . . 11 13 . . Device 16 | . 13 14 14 22 22 22 24 17 10 10 15 12 20 13 21 18 21 16 7 Storage 6 | . 14 14 11 11 11 11 9 7 6 6 6 6 6 5 5 5 4 3 . Processor 12 | . . . 6 . . 8 16 14 13 13 13 13 16 17 10 10 8 12 14 Hackware 3 | . . . . . . . 2 13 7 6 1 . . . . . . . . Protection 6 | . . . 11 11 11 1 . 6 6 8 4 13 7 10 15 3 3 3 . Energy Gun 10 | . . . 6 11 10 14 1 6 12 14 17 14 11 9 10 3 1 9 . Energy Cannon 2 | . 4 . 4 . . 1 1 . 1 5 2 1 5 4 5 3 6 4 . Ballistic Gun 1 | . 14 28 8 11 10 . . 1 . . . . . . . 3 1 . . Slashing Weapon 1 | . . . . . . . . . 2 . . 3 1 1 . 3 . . . Peak Build Rating 162 | 6 8 9 21 18 34 24 36 52 73 69 79 83 83 96 105 107 131 162 85 Average Rating 63 | 4 7 8 17 18 18 22 31 44 65 68 74 75 75 92 104 89 121 127 48 On Entrance 48 | . 6 8 9 18 18 19 24 35 39 67 68 73 82 74 94 105 104 127 3 Naked Turns 48 | . . . . . . . . . . . . . . . . . . 9 39 Heaviest Build 123 | 12 29 27 42 39 39 39 47 58 81 78 75 75 75 93 109 114 123 111 9 Greatest Support 173 | 26 32 32 32 24 60 24 24 56 44 38 84 84 84 112 92 92 158 173 30 Greatest Overweight (x) 12 | 2 1 . 1 1 12 1 1 2 6 2 2 . . 1 1 4 1 6 2 Average Overweight (x) . | . . . . 1 1 1 1 . 1 1 . . . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 15 5 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 18 14 5 Most Carried 20 | 2 15 15 15 14 15 15 15 15 15 15 15 15 15 15 13 15 20 15 5 Average Carried 14 | 1 9 14 14 14 14 14 14 14 14 14 14 14 14 13 12 11 16 12 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 15 5 5 Final Carried 15 | 2 15 15 14 14 15 15 14 12 14 14 14 15 15 14 13 15 11 5 5 Class Distribution -------------------- 15% | Mutant 14% | Hacker-Mutant 12% | Hacker-Skirmisher 10% | Skirmisher 7% | Tank 6% | Derelict-Mutant 5% | Hacker-Gunner 4% | Gunner 4% | Derelict-Gunner 4% | Hacker-Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Mutant | -6/Factory Hacker-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Gunner | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/DSF Skirmisher | -3/Research Scavenger-Skirmisher | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Matter Collected 12269 | 220 254 54 845 10 . 263 744 2069 1924 136 2009 277 198 901 . 465 1434 336 130 Remotely 995 | . . . . . . . 183 812 . . . . . . . . . . . Salvage Created 20812 | . 386 . 1733 . . 456 672 3440 5041 291 609 . 889 3328 47 906 2000 969 45 Parts 1085 | . 35 . 124 . . 31 51 180 241 13 36 . 40 152 8 36 91 42 5 Haulers Intercepted 17 | . 1 . 3 . . . 2 3 5 . . . . 3 . . . . . Recyclers Shooed 10 | . 1 . 1 . . . . 2 3 . . . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . . . . . 7 37 . 50 . . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 339 | . 10 . 42 . . 10 17 67 69 4 9 . 14 46 . 12 25 13 1 Melee 8 | . . . 1 . . . . 1 3 . . . . . . 3 . . . Guns 175 | . 6 . 20 . . 10 3 41 40 4 6 . 10 15 . 6 10 4 . Cannons 104 | . 4 . 16 . . . 14 20 5 . 2 . 4 16 . . 15 8 . AOE 37 | . . . 4 . . . . 2 17 . . . . 11 . 2 . . 1 Classes Destroyed 21 | . 6 . 4 . . . . 4 4 1 1 . 1 . . . . . . Worker 13 | . . . 2 . . 1 . 2 6 . . . . . . . 2 . . Builder 19 | . . . 1 . . 2 2 2 6 . . . . 2 2 . 2 . . Tunneler 7 | . 2 . . . . 3 . . . . . . . . . . 2 . . Hauler 17 | . 1 . 3 . . . 2 3 5 . . . . 3 . . . . . Recycler 12 | . 1 . . . . . . 3 5 . . . . 1 . . 2 . . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . Operator 9 | . . . 3 . . . . 3 1 . . . . 1 . . 1 . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . Watcher 28 | . 2 . 4 . . . 4 5 7 . . . . 6 . . . . . Swarmer 55 | . 6 . 12 . . 4 3 9 11 1 3 . 3 . . . . 3 . Grunt 148 | . 4 . 20 . . 6 7 34 27 1 1 . 5 26 . 6 7 4 . Brawler 7 | . . . . . . . . 2 1 . . . 2 . . . 1 1 . Duelist 5 | . . . . . . . . 2 1 . . . . 1 . 1 . . . Sentry 40 | . . . 10 . . . 7 11 6 1 . . . 3 . 1 1 . . Specialist 9 | . . . . . . . . . 6 . . . . . . 3 . . . Hunter 20 | . . . . . . . . 2 1 . 2 . 2 5 . . 8 . . Programmer 44 | . . . . . . . . 7 12 . 2 . . 10 . . 8 4 1 Heavy 5 | . . . . . . . . . 3 . . . . . . 1 . 1 . Behemoth 3 | . . . . . . . . . 1 . 1 . . 1 . . . . . Decomposer 3 | . . . . . . . . . . 1 2 . . . . . . . . Thief 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 9 | . 4 . 6 . . 3 5 6 7 3 2 . 4 9 2 3 6 4 1 Combat Bots Only 8 | . 3 . 4 . . 3 4 6 6 3 2 . 4 8 . 3 6 4 1 Max Kills in Single Turn 4 | . 1 . 3 . . 2 2 2 2 1 1 . 2 4 2 1 2 1 1 Gunslinging 1 | . . . . . . 1 . . 1 . . . . . . . . . . Exploded 3 | . . . 2 . . . . 2 2 . . . . 3 . 1 . . 1 Melee 1 | . . . 1 . . . . 1 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Hostile Shots Fired 3445 | . 48 . 176 2 . 34 54 666 478 12 32 . 60 204 . 313 544 402 420 Missed 1136 | . 10 . 55 1 . 7 16 238 152 3 14 . 19 60 . 100 180 116 165 Damage Taken 31503 | . 277 . 1191 12 . 318 412 3498 3674 71 217 . 524 2258 30 3268 5300 5824 4629 Core 4964 | . 86 . 188 . . 73 59 390 313 8 39 . 25 165 12 340 226 1439 1601 Absorbed by Shields 1508 | . . . . . . . 16 806 440 . . . . . . . 246 . . Ignored by Resistances 9126 | . 90 . 351 3 . 92 122 1298 1209 21 63 . 146 634 9 935 1310 1591 1252 Regen/Repaired (Parts) 3661 | . . . 105 . . . 167 210 1690 63 86 58 . 1160 . . 122 . . Core Remaining (%) 62 | 100 . 65 . . . 34 89 44 . . . . 54 83 . 69 82 . . Volleys Fired 1419 | . 38 . 110 . . 60 74 236 259 73 25 12 265 102 5 29 92 38 1 Largest 5 | . 2 . 2 . . 2 2 2 3 3 3 3 3 3 1 3 3 5 1 Hottest 497 | . 120 . 124 . . 156 163 141 230 245 245 245 245 263 90 269 264 497 88 Shots Fired 2905 | . 67 . 212 . . 99 79 388 458 94 67 19 722 266 5 75 236 117 1 Gun 1796 | . 35 . 146 . . 64 9 282 322 32 53 8 457 162 . 57 98 70 1 Cannon 999 | . 17 . 60 . . 27 65 105 72 62 14 11 265 97 5 15 138 46 . Launcher 57 | . . . 6 . . . . 1 40 . . . . 7 . 3 . . . Special 53 | . 15 . . . . 8 5 . 24 . . . . . . . . 1 . Kinetic 540 | . 35 . 80 . . 2 62 149 5 . . . . 9 . 45 137 16 . Thermal 2170 | . 32 . 126 . . 97 17 238 378 94 67 19 722 250 5 26 41 57 1 Explosive 57 | . . . 6 . . . . 1 40 . . . . 7 . 3 . . . Electromagnetic 113 | . . . . . . . . . 11 . . . . . . 1 58 43 . Robot Hit Streak 38 | . 15 . 29 . . 37 23 35 35 8 26 27 28 29 . 38 25 16 . Robot Miss Streak 5 | . 2 . 4 . . 2 2 3 2 5 1 . 4 2 . 1 5 3 1 Penetration Max 2 | . . . . . . . 1 1 . . . . . . . 2 1 . . Secondary Targets 19 | . . . 3 . . 2 . 6 3 . . . . 1 . 3 1 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . 1 1 . . . . 1 . 1 1 . . Shots Hit Robots 1631 | . 41 . 166 . . 54 52 324 347 20 46 1 56 203 . 77 162 82 . Core Hits 812 | . 19 . 79 . . 23 24 160 178 8 21 . 24 112 3 43 70 33 15 Critical Kills 22 | . . . 2 . . . . 1 6 1 1 . 2 2 . 6 1 . . Critical Parts Destroyed 30 | . . . 1 . . 1 . . 11 1 4 . 1 2 . 9 . . . Critical Strikes 116 | . . . 7 . . 1 2 19 32 3 5 . 3 8 . 17 18 1 . Burn 37 | . . . 4 . . . . 14 8 1 . . . 3 . . 7 . . Meltdown 3 | . . . 1 . . . . . . . . . . 1 . 1 . . . Destroy 47 | . . . 1 . . . . 1 16 2 5 . 3 3 . 15 1 . . Blast 14 | . . . . . . . 2 3 . . . . . . . . 8 1 . Corrupt 2 | . . . . . . . . . . . . . . . . . 2 . . Smash 4 | . . . 1 . . 1 . . 2 . . . . . . . . . . Sever 9 | . . . . . . . . 1 6 . . . . 1 . 1 . . . Melee Attacks 261 | . . . 11 . . 14 1 15 87 . . 23 59 25 . 14 12 . . Impact 30 | . . . 11 . . 14 1 . 4 . . . . . . . . . . Slashing 215 | . . . . . . . . 8 83 . . 23 53 22 . 14 12 . . Piercing 7 | . . . . . . . . 7 . . . . . . . . . . . Sneak Attacks 20 | . . . . . . 1 . 2 6 . . . 6 4 . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . 3 . . . . . . . . . . Damage Inflicted 49308 | . 681 . 3161 . . 984 2454 8595 12467 478 1301 27 1430 7537 90 2095 5196 2536 276 Guns 23293 | . 322 . 1550 . . 714 84 5479 5904 446 1055 . 768 3197 . 593 1992 1189 . Cannons 15050 | . 263 . 1058 . . 125 2346 2552 911 32 228 27 364 2386 . 344 3106 1308 . Explosions 7792 | . . . 414 . . . . 190 4380 . . . . 1746 90 785 . . 187 Melee 2710 | . . . 119 . . 121 . 298 1272 . . . 298 154 . 373 75 . . Ramming 319 | . . . 20 . . . . 76 . . 18 . . 54 . . 23 39 89 Kinetic 10866 | . 322 . 796 . . 16 2306 3255 83 . . . . 105 . 384 3275 324 . Thermal 26560 | . 359 . 1812 . . 847 148 4776 7263 478 1283 27 1132 5478 . 553 771 1633 . Explosive 6978 | . . . 414 . . . . 190 3656 . . . . 1746 . 785 . . 187 Electromagnetic 1875 | . . . . . . . . . 193 . . . . . 90 . 1052 540 . Impact 342 | . . . 119 . . 121 . . 102 . . . . . . . . . . Slashing 2340 | . . . . . . . . 270 1170 . . . 298 154 . 373 75 . . Piercing 28 | . . . . . . . . 28 . . . . . . . . . . . Highest Corruption 39 | . . . . . . . 6 8 7 . 1 1 . 4 . . 39 12 23 Average Corruption 4 | . . . . . . . 1 6 4 . 1 1 . 1 . . 21 7 14 Corruption Purged 16 | . . . . . . . . 4 8 . . . . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 217 | . . . . . . . 2 9 68 . 21 . . 33 . . 41 20 23 Message Errors 56 | . . . . . . . . 4 16 . 10 . . 10 . . 9 5 2 Matter Fused 46 | . . . . . . . . 2 15 . 4 . . 11 . . 7 4 3 Heat Flow Errors 26 | . . . . . . . 1 1 12 . . . . 1 . . 5 3 3 Energy Discharges 15 | . . . . . . . 1 . 3 . 1 . . 5 . . 3 2 . Parts Rejected 7 | . . . . . . . . . 1 . . . . . . . 1 . 5 Parts Fused 2 | . . . . . . . . . 2 . . . . . . . . . . Data Loss (minor) 20 | . . . . . . . . . 7 . 2 . . 5 . . 4 1 1 Data Loss (major) 9 | . . . . . . . . 1 5 . . . . . . . . 2 1 Misfires 8 | . . . . . . . . 1 3 . 2 . . . . . 2 . . Alerts 7 | . . . . . . . . . 2 . 2 . . 1 . . 1 . 1 Misdirections 12 | . . . . . . . . . . . . . . . . . 2 3 7 Weapon Failures 9 | . . . . . . . . . 2 . . . . . . . 7 . . Overload Shots 39 | . . . . . . . . 7 27 . 5 . . . . . . . . Effects 3 | . . . . . . . . 1 2 . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . . . Overflow Damage 1612 | . 4 . 44 . . 130 181 244 497 . 7 . 49 240 . 34 96 85 1 Projectiles 775 | . 4 . 6 . . 9 181 243 34 . . . . 152 . . 61 85 . Explosions 384 | . . . 38 . . . . 1 295 . . . . 42 . 7 . . 1 Melee 453 | . . . . . . 121 . . 168 . 7 . 49 46 . 27 35 . . Knockbacks 54 | . . . . . . . 7 24 . . 1 . . 2 . . 17 1 2 Impact 7 | . . . . . . . . 2 . . 1 . . 2 . . . . 2 Kinetic 43 | . . . . . . . 6 20 . . . . . . . . 16 1 . Secondary 4 | . . . . . . . 1 2 . . . . . . . . 1 . . Self-Inflicted Damage 590 | . . . 9 . . . . 152 203 . . . . 28 34 22 11 . 131 Shots 11 | . . . . . . . . 2 4 . . . . 2 1 1 . . 1 Rammed 40 | . 1 . 3 . . . . 7 . . 3 . . . . . 1 2 23 Targets Rammed 55 | . 1 . 3 . . . . 7 . . 3 . . 4 . . 2 12 23 Kicked 15 | . . . . . . . . . . . . . . 4 . . 1 10 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 737 | . 192 . 562 . . 350 220 294 397 366 288 206 308 463 . 737 264 613 190 Average Temperature 96 | . 45 . 97 . . 86 35 58 100 118 118 102 78 142 . 241 58 183 83 Received Heat Transfer 7391 | . 102 . 642 9 . 207 219 1488 1015 45 21 . 153 784 . 1193 352 900 261 Effects 26 | . . . 3 . . . . . 2 . 1 . 1 4 . 7 . 8 . Shutdowns 7 | . . . 2 . . . . . 1 . . . . . . . . 4 . Energy Bleed 5 | . . . . . . . . . 1 . 1 . 1 1 . . . 1 . Interference 5 | . . . . . . . . . . . . . . 2 . 2 . 1 . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 1 . 1 . . . Damage (major) 5 | . . . . . . . . . . . . . . . . 3 . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 1 . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . . . 1 . Parts Fried 13 | . . . . . . 4 . . . . . . . . 1 . 8 . . Impact Corruptions 5 | . . . . . . 1 1 1 1 . 1 . . . . . . . . Robots Melted 13 | . . . 1 . . . . 2 4 . 1 . . 4 . 1 . . . Combat Hostiles 13 | . . . 1 . . . . 2 4 . 1 . . 4 . 1 . . . Parts Melted 145 | . 1 . 7 . . 3 1 21 53 . 11 . 2 32 . 4 7 3 . Heat Transferred 46419 | . 755 . 4218 . . 1900 309 9929 12016 814 1778 9 1628 8650 . 781 2250 1382 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Peak Influence 988 | . 225 8 988 310 . 175 230 463 359 . . . . 636 185 260 379 352 450 Initial 600 | . . 8 2 265 . . . 43 85 . . . . 600 128 114 127 91 42 Average 168 | . 88 8 532 293 . 25 87 184 152 . . . . 183 137 195 164 109 100 Maximum Alert Level 3 | . 1 . 3 1 . . 1 2 1 . . . . 2 . 1 1 1 2 Low Security (%) 66 | 100 95 100 20 . . 100 93 50 65 . . . . 58 100 42 71 93 83 Level 1 27 | . 4 . 16 100 . . 6 48 34 . . . . 32 . 57 28 6 11 Level 2 3 | . . . 22 . . . . 1 . . . . . 9 . . . . 5 Level 3 2 | . . . 40 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 111 | . 1 . 8 . . . 4 20 36 . . . 1 12 1 2 12 6 8 Investigation 27 | . 1 . 3 . . . 4 8 4 . . . . 3 . . 2 1 1 Extermination 32 | . . . . . . . . 6 11 . . . . 7 1 . 3 2 2 Reinforcement 39 | . . . 4 . . . . 4 20 . . . . 2 . 2 4 1 2 Assault 3 | . . . 1 . . . . . . . . . 1 . . . . 1 . Garrison 10 | . . . . . . . . 2 1 . . . . . . . 3 1 3 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Construction Impeded 9 | . . . . . . . . 2 5 . . . . . . . 2 . . Haulers Reinforced 4 | . . . . . . . . . 4 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Distress Signals 19 | . 2 . 4 . . . 1 1 1 . . . 1 1 . . 1 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 523 | . 15 . 69 3 . 12 23 92 82 6 12 . 23 65 . 14 31 30 46 Peak Tracking Total 16 | . 4 . 6 3 . 3 4 8 4 3 3 . 7 8 1 6 6 8 16 Tactical Retreats 52 | . 2 . 9 1 . 2 2 7 1 1 2 . . 4 . 1 3 7 10 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Traps Triggered 18 | . 3 . 2 . . . 2 2 4 . . . . . . 1 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 31 | . . . . . . . . . . . . . . 31 . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . 2 . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 1 1 1 . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Machines Disabled 45 | . 2 . 5 . . 1 1 7 18 . . . . 4 3 . 2 1 1 Max in Single Turn 4 | . 1 . 1 . . 1 1 3 4 . . . . 1 2 . 1 1 1 Garrison Access 10 | . . . . . . . 1 2 3 . . . . 3 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Machines Accessed 129 | . 8 . 8 . 5 . 16 23 25 1 2 . . 28 2 . 3 4 4 Terminals 73 | . 8 . 5 . . . 10 12 14 . . . . 15 2 . 1 2 4 Fabricators 7 | . . . . . . . . 2 2 . . . . 3 . . . . . Repair Stations 12 | . . . 1 . . . 2 2 4 . . . . 2 . . 1 . . Recycling Units 8 | . . . 1 . . . 1 2 1 . . . . 3 . . . . . Scanalyzers 10 | . . . 1 . . . 2 3 1 . . . . 2 . . 1 . . Garrison Access 11 | . . . . . . . 1 2 3 . . . . 3 . . . 2 . Total Hacks 441 | . 23 . 39 . 50 . 53 87 90 4 2 . . 66 3 . 7 12 5 Successful 301 | . 14 . 35 . 50 . 40 53 57 4 2 . . 37 2 . 2 5 . Failed 139 | . 9 . 4 . . . 13 33 33 . . . . 29 1 . 5 7 5 Catastrophic 21 | . 1 . 1 . . . 3 1 6 . . . . 4 . . . 2 3 Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . . . Manual 189 | . 22 . 19 . 1 . 33 48 26 . . . . 29 2 . 4 5 . Terminals 233 | . 23 . 15 . . . 33 57 50 . . . . 36 3 . 2 9 5 Fabricators 16 | . . . . . . . . 4 6 . . . . 6 . . . . . Repair Stations 44 | . . . 3 . . . 8 7 18 . . . . 6 . . 2 . . Recycling Units 28 | . . . 3 . . . 4 6 3 . . . . 12 . . . . . Scanalyzers 48 | . . . 18 . . . 7 9 9 . . . . 2 . . 3 . . Garrison Access 16 | . . . . . . . 1 4 4 . . . . 4 . . . 3 . Terminal Hacks 135 | . 6 . 3 . 50 . 12 24 15 4 2 . . 14 1 . 1 3 . Record 68 | . . . . . 49 . 1 5 5 4 . . . 4 . . . . . Part Schematic 2 | . . . . . . . 1 . . . . . . 1 . . . . . Robot Schematic 2 | . . . . . . . . 2 . . . . . . . . . . . Robot Analysis 6 | . . . . . . . 2 4 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . 1 1 . . . . . . . . . 1 . Open Door 3 | . . . . . . . . . . . 2 . . 1 . . . . . Open DSF 5 | . . . . . . . . 1 1 . . . . 1 1 . 1 . . Level Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . Terminal Index 4 | . . . 1 . . . 1 1 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . . . . . Alert Level 6 | . 1 . . . . . 1 2 1 . . . . 1 . . . . . Unreport Threat 6 | . . . . . . . 1 1 1 . . . . 2 . . . 1 . Locate Traps 2 | . 1 . . . . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . . 1 . . . . . Security Status 1 | . . . . . . . . . . . . . . 1 . . . . . Surveillance Status 2 | . . . . . . . 1 . . . . . . 1 . . . . . Patrol Status 1 | . . . . . . . . . 1 . . . . . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . 1 . . . . . 1 . 1 . . . . . . . . . . Registered Components 2 | . . . . . . . . 1 1 . . . . . . . . . . Zone Layout 3 | . 1 . . . . . 1 1 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . 2 4 . . . . 5 . . . . . Network Status 2 | . . . . . . . . . 1 . . . . 1 . . . . . Load Schematic 4 | . . . . . . . . 1 1 . . . . 2 . . . . . Build 5 | . . . . . . . . 1 2 . . . . 2 . . . . . Repair Station Hacks 32 | . . . 2 . . . 6 5 14 . . . . 5 . . . . . Scan Component 19 | . . . 1 . . . 4 3 8 . . . . 3 . . . . . Repair 13 | . . . 1 . . . 2 2 6 . . . . 2 . . . . . Recycling Unit Hacks 5 | . . . 1 . . . 2 1 1 . . . . . . . . . . Report Inventory 4 | . . . 1 . . . 1 1 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . Scanalyzer 34 | . . . 17 . . . 5 2 9 . . . . 1 . . . . . Insert Component 19 | . . . 8 . . . 2 2 6 . . . . 1 . . . . . Analyze 15 | . . . 9 . . . 3 . 3 . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . . 1 2 3 . . . . 3 . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . Seal Access 9 | . . . . . . . 1 2 3 . . . . 3 . . . . . Unauthorized Hacks 74 | . 8 . 12 . . . 14 17 11 . . . . 9 1 . 1 1 . Terminals 52 | . 8 . 8 . . . 9 10 11 . . . . 4 1 . . 1 . Assimilate 2 | . . . . . . . . . 1 . . . . 1 . . . . . Botnet 22 | . 3 . 3 . . . 3 5 4 . . . . 2 1 . . 1 . Skim 28 | . 5 . 5 . . . 6 5 6 . . . . 1 . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . Download 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Stations 4 | . . . 1 . . . 1 1 . . . . . . . . 1 . . Patch 4 | . . . 1 . . . 1 1 . . . . . . . . 1 . . Recycling Units 13 | . . . 2 . . . 2 4 . . . . . 5 . . . . . Monitor 2 | . . . . . . . . . . . . . . 2 . . . . . Reject 5 | . . . 1 . . . 1 2 . . . . . 1 . . . . . Mask 6 | . . . 1 . . . 1 2 . . . . . 2 . . . . . Scanalyzers 4 | . . . 1 . . . 2 1 . . . . . . . . . . . Extract 4 | . . . 1 . . . 2 1 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . . . . . Hacking Detections 109 | . 8 . 7 . . . 15 20 22 . . . . 25 1 . 3 4 4 Full Trace Events 17 | . 1 . 1 . . . 1 4 4 . . . . 3 . . 1 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked 1 | . . . . . . . . . 1 . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 2 . . . 3 . . . . . . . Robots Built 3 | . . . . . . . . . 1 . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 166 | . . . . . . . . . 116 . . . . 50 . . . . . Total Robot Build Rating 13 | . . . . . . . . . 3 . . . . 10 . . . . . Part Schematics Acquired 37 | . . . 10 . . . 7 2 3 . . 14 . 1 . . . . . Parts Built 5 | . . . . . . . . 2 2 . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 295 | . . . . . . . . 62 64 . . . . 169 . . . . . Total Part Build Rating 26 | . . . . . . . . 4 16 . . . . 6 . . . . . Parts Repaired 13 | . . . 1 . . . 2 2 6 . . . . 2 . . . . . Time 552 | . . . 26 . . . 95 58 298 . . . . 75 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . 8 . . . . . . . . . . . . Parts Scanalyzed 14 | . . . 7 . . . 2 2 3 . . . . . . . . . . Part Schematics Acquired 12 | . . . 7 . . . 2 . 3 . . . . . . . . . . Parts Damaged 1 | . . . . . . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 13 | . . . . . . . . . 8 . . . 1 3 . . . 1 . Non-combat 12 | . . . . . . . . . 8 . . . 1 3 . . . . . Combat 1 | . . . . . . . . . . . . . . . . . . 1 . Robot Hacks Applied 28 | . . . . . . . . . 20 . . . 4 3 . . . 1 . parse_system 6 | . . . . . . . . . 3 . . . 2 . . . . 1 . no_distress 14 | . . . . . . . . . 10 . . . 2 2 . . . . . find_chute 4 | . . . . . . . . . 3 . . . . 1 . . . . . find_fabricator 2 | . . . . . . . . . 2 . . . . . . . . . . find_dsf 1 | . . . . . . . . . 1 . . . . . . . . . . find_station 1 | . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Total Allies 7 | . . . . . . . . . 1 . 1 . 2 3 . . . . . Largest Group 3 | . . . . . . . . . 1 1 1 1 3 2 . . . . . Highest-Rated Group 157 | . . . . . . . . . 23 23 99 99 157 43 . . . . . Highest-Rated Ally 99 | . . . . . . . . . 23 23 99 99 99 26 . . . . . Total Orders 6 | . . . . . . . . . 1 1 1 . . 3 . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . AID 3 | . . . . . . . . . 1 1 1 . . . . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . COLLECT 1 | . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 28 | . . . . . . . . . . . . . 28 . . . . . . Total Damage 1227 | . . . . . . . . . . . . . 1227 . . . . . . Kills 8 | . . . . . . . . . . . . . 8 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Robot Analysis Total 5 | . . . . . . . 2 3 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . 2 1 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 50 | . . . . . . . . . . . . . . 10 7 14 19 . . Traps 4 | . . . . . . . . . . . . . . . 1 1 2 . . Emergency Access 7 | . . . . . . . . . . . . . . 1 3 2 1 . . Items 32 | . . . . . . . . . . . . . . 7 2 11 12 . . Machines 5 | . . . . . . . . . . . . . . 2 . . 3 . . Patrols 1 | . . . . . . . . . . . . . . . . . 1 . . Guards 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Turns Passed 39817 | 46 823 205 1787 102 821 2334 1893 4933 6786 1489 3293 2943 4426 4330 276 458 1282 874 716 Spaces Moved 26119 | 36 570 199 1114 96 759 1011 1337 2744 4246 1174 2720 1986 2506 2884 145 225 761 571 1035 Core 952 | 5 . . . . 1 . . . . . . . . . . . . 33 913 Treads 3803 | 3 . . . . . . . 851 . . 239 1232 1411 30 . 1 . 36 . Legs 5632 | . . . . . 2 . . . . . . 754 1095 2854 145 66 210 500 6 Wheels 15614 | 28 570 199 1114 96 756 1011 1337 1893 4246 1174 2481 . . . . 158 551 . . Hover 97 | . . . . . . . . . . . . . . . . . . . 97 Flight 21 | . . . . . . . . . . . . . . . . . . 2 19 Fastest Speed 40 | 50 90 100 95 105 90 105 105 105 110 105 105 100 100 100 180 90 86 50 40 Average Speed 114 | 95 100 100 104 105 105 105 105 126 112 109 112 137 133 110 180 127 109 112 60 Slowest Speed 650 | 160 105 100 105 105 650 105 105 240 180 130 360 160 160 180 180 330 110 460 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . 4 . . Exploration Rate (%) 63 | 3 97 51 90 31 94 93 83 61 75 88 98 86 99 61 2 94 14 12 31 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 8 | . . . . . 1 . 3 2 1 . . . 1 . . . . . . Known Exits Taken 11 | . . 1 1 . . 1 1 1 1 1 1 . 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 . . . . . . 1 . . . . 1 1 . Scrap Searched 13 | . . 1 . 1 . 1 . . . 3 4 2 1 . . . . . . Spaces Dug 214 | . 3 . 8 . . 17 10 10 64 7 1 3 57 20 1 2 7 4 . Terrain Destroyed 1425 | . 6 . 40 . . 35 32 73 474 60 9 10 501 98 4 31 36 16 . Melee 108 | . . . 8 . . 13 1 7 50 . . . 1 19 . 2 7 . . Projectile 781 | . 6 . . . . 22 31 12 53 60 9 10 500 29 4 . 29 16 . AOE 533 | . . . 32 . . . . 54 371 . . . . 50 . 26 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac DSF Res Res Acc Total 32929 | 44 718 205 1498 96 776 2133 1704 3754 5711 1288 2899 2147 2919 3755 155 312 990 709 1116 Wait 3983 | . 81 . 158 . . 1026 209 582 941 32 106 107 46 603 2 6 32 41 11 Move 26095 | 35 569 198 1113 95 758 1010 1336 2743 4245 1173 2719 1985 2505 2883 144 224 759 570 1031 Hop 2 | . . . . . . . . . . . . . . . . . . . 2 Pick Up 184 | 2 11 3 20 . 1 2 22 26 25 2 13 3 7 17 1 7 14 6 2 Fast Attach 128 | 6 8 . 2 . 5 . 2 6 16 1 3 5 2 4 . 16 19 12 21 Attach 103 | . . . 5 . 1 1 3 19 12 1 8 . 2 12 2 7 14 12 4 Detach 35 | . 2 . . . 1 . 1 4 5 1 3 . . 4 . 3 4 3 4 Swap 415 | 1 7 1 48 1 3 18 31 90 93 3 5 9 13 52 1 3 26 10 . Drop 192 | . 1 3 28 . 6 2 25 25 32 1 13 3 9 18 . 4 15 5 2 Fire 1419 | . 38 . 110 . . 60 74 236 259 73 25 12 265 102 5 29 92 38 1 Melee 256 | . . . 11 . . 14 1 15 83 . . 23 59 25 . 13 12 . . Ram 36 | . 1 . 3 . . . . 7 . . . . . . . . 1 1 23 Kick 15 | . . . . . . . . . . . . . . 4 . . 1 10 . Crush 4 | . . . . . . . . . . . 3 . . . . . . 1 . Escape Stasis 16 | . . . . . . . . . . . . . . . . . 1 . 15 Rewire 15 | . . . . . 1 . . 1 . 1 1 . 11 . . . . . . Trap 31 | . . . . . . . . . . . . . . 31 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / *Ext x2) -4/Factory -4/DSF -3/Research -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 10) 687 | -10/Materials | Discovered new exit (range 11) 701 | -10/Materials | Identified exit to Materials 840 | -10/Materials | Discovered new exit (range 9) 870 | -10/Materials | Entered Mines 1000 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1067 | -10/Mines | Discovered exit to Materials (range 8) 1075 | -10/Mines | Entered Materials 1075 | -9/Materials | Evolved 2 slots: Utility x2 1339 | -9/Materials | Discovered new exit (range 9) 1435 | -9/Materials | Identified exit to Mines 1625 | -9/Materials | Discovered new exit (range 11) 1635 | -9/Materials | Identified exit to Materials 2007 | -9/Materials | Discovered exit to Mines (range 14) 2067 | -9/Materials | Repaired Lgt. Armor Plating 2675 | -9/Materials | First assault squad dispatched 2862 | -9/Materials | Entered Mines 2905 | -9/Mines | Met a Derelict bent on vengeance 2958 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2958 | -9/Mines | Discovered new exit (range 5) 2964 | -9/Mines | Entered Exiles 2990 | -9/Exiles | Met 8R-AWN 3010 | -9/Exiles | Met EX-HEX 3039 | -9/Exiles | Met EX-BIN 3053 | -9/Exiles | Aligned with FarCom system 3054 | -9/Exiles | Given EX-Vault access code 3078 | -9/Exiles | Opened EX-Vault 3116 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3188 | -9/Exiles | Found Prototype Leg 3188 | -9/Exiles | Identified Potential Leg 3191 | -9/Exiles | Found Potential Leg 3212 | -9/Exiles | Found Prototype Energy Gun 3212 | -9/Exiles | Identified AWS/Thermal 3291 | -9/Exiles | Met EX-DEC 3327 | -9/Exiles | Visited The Gauntlet 3546 | -9/Exiles | Discovered new exit (range 14) 3700 | -9/Exiles | Learned location of Zion (-6) 3773 | -9/Exiles | Discovered new exit (range 11) 3785 | -9/Exiles | Left Exiles lab with Potential Leg 3785 | -9/Exiles | Entered Mines 3903 | -8/Mines | Discovered exit to Materials (range 8) 4593 | -8/Mines | Discovered exit to Materials (range 4) 4644 | -8/Mines | Core integrity fell below 50% 5057 | -8/Mines | Build established: Skirmisher 6119 | -8/Mines | Entered Materials 6119 | -8/Materials | Evolved 2 slots: Utility x2 6354 | -8/Materials | Discovered new exit (range 6) 6621 | -8/Materials | Repaired Adv. Beam Cannon 6708 | -8/Materials | Identified exit to Factory 7043 | -8/Materials | Repaired Broken Arm. Wheel? 7047 | -8/Materials | Learned location of 1 exit from Recycling 7176 | -8/Materials | Learned Factory scanalyzer intel 7223 | -8/Materials | Learned location of Extension (-5) 7287 | -8/Materials | Learned Storage security intel 7303 | -8/Materials | Learned 4 Factory zone layouts 7331 | -8/Materials | Learned 2 Lower Caves zone layouts 7420 | -8/Materials | Learned location of 2 exits from Lower Caves 7739 | -8/Materials | Build established: Hacker-Skirmisher 8012 | -8/Materials | Entered Factory 8012 | -7/Factory | Evolved 2 slots: Utility x2 8013 | -7/Factory | Identified exit to Storage 8013 | -7/Factory | Identified exit to Lower Caves 8015 | -7/Factory | Loaded intel: 4 scanalyzer locations 8569 | -7/Factory | Repaired Broken Arm. Wheel 10355 | -7/Factory | Identified exit to Factory 10436 | -7/Factory | Learned location of 3 exits from Factory 10494 | -7/Factory | Learned Extension stockpile data 10582 | -7/Factory | Learned location of 2 exits from Lower Caves 10613 | -7/Factory | Learned 4 Upper Caves zone layouts 10636 | -7/Factory | Learned 4 Extension zone layouts 10716 | -7/Factory | Learned location of Upper Caves (-4) 10853 | -7/Factory | Build established: Hacker-Mutant 11622 | -7/Factory | Build established: Hacker-Skirmisher 11945 | -7/Factory | Garrison activated, responded to threat 12257 | -7/Factory | Build established: Hacker-Mutant 12386 | -7/Factory | Repaired Med. Treads 12457 | -7/Factory | Central database locked down 12463 | -7/Factory | Fabricated Field Recycling Unit? 12627 | -7/Factory | Core integrity fell below 50% 12674 | -7/Factory | Lost 4 parts (4u) 12945 | -7/Factory | Entered another Factory area 12945 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 12946 | -6/Factory | Identified exit to Factory 12946 | -6/Factory | Identified exit to Lower Caves 13114 | -6/Factory | Discovered exit to Factory (range 15) 13254 | -6/Factory | Repaired Hrd. Heavy Armor Plating 13373 | -6/Factory | Garrison activated, responded to threat 13644 | -6/Factory | Spotted B-75 Beast 13674 | -6/Factory | Destroyed B-75 Beast 14018 | -6/Factory | Cargo convoy interrupted 14146 | -6/Factory | Build established: Hacker-Skirmisher 14525 | -6/Factory | Build established: Hacker-Mutant 15095 | -6/Factory | Repaired Cld. Pulse Rifle 15135 | -6/Factory | Build established: Hacker-Skirmisher 15140 | -6/Factory | Repaired Arm. Huge Wheel 15193 | -6/Factory | Repaired Imp. Heavy Armor Plating 16702 | -6/Factory | Discovered exit to Factory (range 10) 16985 | -6/Factory | Build established: Hacker-Tank 17464 | -6/Factory | Fabricated Lgt. Particle Reactor? 17492 | -6/Factory | Build established: Hacker-Mutant 17588 | -6/Factory | Repaired Imp. Heavy Armor Plating? 17696 | -6/Factory | Repaired Cld. Pulse Rifle? 18341 | -6/Factory | Build established: Hacker-Tank 18849 | -6/Factory | Learned 2 Extension zone layouts 18931 | -6/Factory | Fabricated M-28 Smith? 18988 | -6/Factory | Learned Hub_04(d) terminal intel 19042 | -6/Factory | Learned 4 Hub_04(d) zone layouts 19085 | -6/Factory | Learned location of 1 exit from Lower Caves 19136 | -6/Factory | Learned location of Proximity Caves (-3) 19196 | -6/Factory | Loaded intel: 224 machine locations 19373 | -6/Factory | Build established: Hacker-Mutant 19706 | -6/Factory | Found Launcher Loader 19731 | -6/Factory | Entered Lower Caves 19731 | -6/Lower Caves | Accompanied by 1 ally 19732 | -6/Lower Caves | Identified exit to Lower Caves 19896 | -6/Lower Caves | Build established: Hacker-Tank 19929 | -6/Lower Caves | Learned 8 Factory zone layouts 19929 | -6/Lower Caves | Learned Factory stockpile data 19929 | -6/Lower Caves | Learned Factory security intel 19979 | -6/Lower Caves | Learned Factory stockpile data 20100 | -6/Lower Caves | Encountered a Warlord checkpoint 20447 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 20515 | -6/Lower Caves | Build established: Hacker-Gunner 21220 | -6/Lower Caves | Entered another Lower Caves area 21220 | -6/Lower Caves | Accompanied by 1 ally 21221 | -6/Lower Caves | Identified exit to Zion 21561 | -6/Lower Caves | Learned 4 Factory zone layouts 21933 | -6/Lower Caves | Found Prototype Device 21933 | -6/Lower Caves | Identified Heart of Steel 22028 | -6/Lower Caves | Spotted B-75 Beast 22425 | -6/Lower Caves | Destroyed B-75 Beast 22768 | -6/Lower Caves | Build established: Gunner 23523 | -6/Lower Caves | Murdered Warlord Statue 23845 | -6/Lower Caves | Heart of Steel transformed into Warbot 24156 | -6/Lower Caves | Build established: Tank 24513 | -6/Lower Caves | Entered Zion 24513 | -6/Zion | Accompanied by 1 ally (Warbot) 24535 | -6/Zion | Build established: Derelict-Tank 24569 | -6/Zion | System corruption cleaned by Quarantine Array 24744 | -6/Zion | Found Prototype Device 24744 | -6/Zion | Identified Bomb Factory No. 2 25020 | -6/Zion | Rebuked by Imprinter 25301 | -6/Zion | Learned Factory trap positions 25351 | -6/Zion | Found Prototype Device 25351 | -6/Zion | Identified Phasing AFG 25487 | -6/Zion | Build established: Derelict-Mutant 25701 | -6/Zion | Found Relay Coupler [Programmer] 25711 | -6/Zion | Found Relay Coupler [Programmer] 25719 | -6/Zion | Found Relay Coupler [Programmer] 26885 | -6/Zion | Build established: Mutant 26930 | -6/Zion | Given A8's code to call for help 26965 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 26968 | -6/Zion | Discovered new exit (range 10) 27209 | -6/Zion | Build established: Tank 27456 | -6/Zion | Entered Proximity Caves 27456 | -5/Proximity Caves | Accompanied by 1 ally (Warbot) 27592 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 27601 | -5/Proximity Caves | Spotter reported a threat 27654 | -5/Proximity Caves | Spotter reported a threat 27829 | -5/Proximity Caves | Spotter reported a threat 28053 | -5/Proximity Caves | Discovered exit to Factory (range 9) 28611 | -5/Proximity Caves | Build established: Gunner 28793 | -5/Proximity Caves | Spotter reported a threat 29376 | -5/Proximity Caves | Build established: Derelict-Gunner 31121 | -5/Proximity Caves | Build established: Derelict-Mutant 31882 | -5/Proximity Caves | Entered Factory 31882 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 31883 | -5/Factory | Identified exit to Upper Caves 31883 | -5/Factory | Identified exit to Extension 31884 | -5/Factory | Identified exit to Factory 31885 | -5/Factory | Loaded intel: 94 trap records 32107 | -5/Factory | Repaired Imp. Heavy Armor Plating 32182 | -5/Factory | Search patrols dispatched 32521 | -5/Factory | Build established: Skirmisher 32623 | -5/Factory | Fabricated R-10 Processor (x2) 32970 | -5/Factory | Destroyed 8 combat bots 33188 | -5/Factory | Discovered exit to Extension (range 6) 33421 | -5/Factory | Build established: Assassin 33633 | -5/Factory | Discovered exit to Upper Caves (range 9) 34236 | -5/Factory | Destroyed 7 combat bots 34700 | -5/Factory | Build established: Scavenger-Tank 35444 | -5/Factory | Repaired Imp. Heavy Armor Plating 35453 | -5/Factory | Spotted B-75 Beast 35800 | -5/Factory | Fabricated Exp. Heat Sink? 36053 | -5/Factory | Destroyed 7 combat bots 36117 | -5/Factory | Destroyed B-75 Beast 36212 | -5/Factory | Entered another Factory area 36212 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 36488 | -4/Factory | Identified exit to DSF 36488 | -4/Factory | Entered DSF 36535 | -4/DSF | Additional patrols routed to DSF 36652 | -4/DSF | Lost 14 parts (2p2n5u5w) 36688 | -4/DSF | Sterilization system engaged 36708 | -4/DSF | Ambient heat levels rising (+10) 36723 | -4/DSF | Ambient heat levels rising (+10) 36738 | -4/DSF | Ambient heat levels rising (+10) 36753 | -4/DSF | Ambient heat levels rising (+10) 36755 | -4/DSF | Lost 6 parts (3u3w) 36768 | -4/DSF | Ambient heat levels rising (+10) 36783 | -4/DSF | Ambient heat levels rising (+10) 36798 | -4/DSF | Ambient heat levels rising (+10) 36813 | -4/DSF | Ambient heat levels rising (+10) 36825 | -4/DSF | Discovered new exit (range 15) 36828 | -4/DSF | Ambient heat levels rising (+10) 36843 | -4/DSF | Ambient heat levels rising (+10) 36858 | -4/DSF | Ambient heat levels rising (+10) 36873 | -4/DSF | Ambient heat levels rising (+10) 36888 | -4/DSF | Ambient heat levels rising (+10) 36903 | -4/DSF | Ambient heat levels rising (+10) 36918 | -4/DSF | Ambient heat levels rising (+10) 36933 | -4/DSF | Ambient heat levels rising (+10) 36946 | -4/DSF | Entered Research 36946 | -3/Research | Evolved 2 slots: Propulsion x2 37299 | -3/Research | Discovered new exit (range 15) 37419 | -3/Research | Garrison activated, responded to threat 37589 | -3/Research | Crushed by falling debris 37730 | -3/Research | Crushed by falling debris 37730 | -3/Research | System corruption reached 10% 37752 | -3/Research | Crushed by falling debris 37762 | -3/Research | Crushed by falling debris 37793 | -3/Research | Lost 9 parts (2p1n4u2w) 37914 | -3/Research | System corruption reached 30% 37919 | -3/Research | Lost 9 parts (2p3n2u2w) 38013 | -3/Research | Lost 4 parts (2p2w) 38228 | -3/Research | Entered another Research area 38228 | -2/Research | Evolved 2 slots: Weapon x2 38288 | -2/Research | Build established: Scavenger-Skirmisher 38904 | -2/Research | System corruption reached 10% 38953 | -2/Research | Garrison activated, responded to threat 38972 | -2/Research | Identified exit to Garrison 39006 | -2/Research | Core integrity fell below 50% 39042 | -2/Research | Core integrity fell below 20% 39093 | -2/Research | Released all parts (4) 39095 | -2/Research | Discovered new exit (range 14) 39102 | -2/Research | Entered Access 39102 | -1/Access | Evolved 2 slots: Propulsion x2 39122 | -1/Access | Lost 34 parts (4p10n9u11w) 39129 | -1/Access | Found Prototype Processor 39129 | -1/Access | Identified Exp. Targeting Computer 39286 | -1/Access | Build established: Mutant 39531 | -1/Access | System corruption reached 10% 39561 | -1/Access | Lost 7 parts (5n1u1w) 39706 | -1/Access | Core integrity fell below 50% 39767 | -1/Access | Spotted B-99 Colossus 39791 | -1/Access | Core integrity fell below 20% 39818 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 39782_ Triggered Shock Trap. 39782_ The floor emits a surge of raw power. 39790_ System corrupted: Adv. Coolant Injector rejected. 39791_ U-05 Engineer builds a Wall. 39796_ Biometal Medium Treads destroyed. 39801_ Acquired Q-thruster. 39810_ System corrupted: Q-thruster rejected. 39811_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 39812_ O-32 Director distress signal alerts nearby ally. 39816_ O-32 Director uses terminal to summon reinforcements. 39816_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. 39816_ O-32 Director locks terminal. [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????? ########### ?????????????????? | | ?????????????????? ?????????????????? | | ?????????????????# ??????????????????? | | ?????????????????# ????????g??????????? | | ?????????????????# ""p t ????????g???????????? | | ?????????????????#""" #?????????g??????????? | | ?????????????????#"To #?????????g??????????? | | ?????????????????#""" #????????????????????? | | ?????????????????# "" #????????????????????? | | ?????????????????# #????????????????????? | | ??????##########?# g #????????????????????? | | ??????# #?# g #????????????????????? | | ??????# #?# bgp @ +????????????????????? | | ??????# " #####/###### #????????????????????? | | ??????# """ # p #??#????????????????????? | | ??????# """ # ! ] #???????????????????????? | | ??????# " # #???????????????????????? | | ??????# # p =#???????????????????????? | | ??????# # ""Y"" #???????????????????????? | | ??????# # """"" #???????????????????????? | | ###########/#### #???????????????????????? | | # p += #???????????????????????? | | / ##############???????????????????????? | | # #????????????????????????????????????? | | / #????????????????????????????????????? | | # ###########??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | # # #??????????????????????????? | | ########## # #??????????????????????????? | | ?????????#! # #??????????????????????????? | | ########## ######+####??????????????????????????? | | # ^ #?????????????????????????????? | | # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 171 Coolant Potential 100 Energy Generation 45 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Additional Mass Support 16 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 40 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 50 Particle Charging 20 Salvage Targeting 3 Offensive Hacking 24 Defensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Extracted Imp. EM Shotgun | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Hvy. Assault Cannon | -8/Materials | Hacked Hvy. EM Shotgun | -8/Materials | Scanalyzed Propulsion Shielding | -8/Materials | Extracted Prc. Beam Rifle | -8/Materials | Extracted System Shield | -8/Materials | Extracted Plasma Cutter | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Extracted Force Booster | -7/Factory | Extracted Adv. Treads | -7/Factory | Extracted Imp. Heavy Armor Plating | -6/Factory | Scanalyzed Arm. Leg | -6/Factory | Scanalyzed Force Field | -6/Factory | Scanalyzed Point Defense System | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. KE Penetrator | -6/Zion | Archive Exp. Heat Sink | -5/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked M-28 Smith | -7/Factory | Hacked A-15 Conveyor | -6/Zion | Archive S-27 Virus | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Fabricated ------------ Field Recycling Unit | x2 | -7/Factory Lgt. Particle Reactor | x2 | -6/Factory | Preloaded M-28 Smith | x1 | -6/Factory R-10 Processor | x2 | -5/Factory | Preloaded Exp. Heat Sink | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club A New Friend Achiever Armchair Analyst Can't Touch This Close Call Decoder Ring Denied? Dramatic Entrance Dynamic Key Hehehe My Command Is Your Wish Overkill Respectable Loadout Rockin' Loadout Use The Force Challenges ------------ None Game ------ Seed ResetCatalystExpander Manual? 0 Play Time 10:46:06 Cumulative 19.5 hours Start 2025.01.30 @ 17:12:11 End 2025.02.04 @ 22:26:52 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad0fbab5-7ce6-4685-abe4-d2fbe1bb68cc