Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 03:53:16 Player: Pitt Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (89) 445 Value Destroyed (2809) 2809 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 7488 Bonus ------- High Alert Combat Kills 134 Cogmind --------- Core Integrity 0/1000 Matter 256/300 Energy 84/100 System Corruption 14% Temperature Cool (106) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Seismic Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Medium Storage Unit KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Seismic Analyzer Improved Targeting Computer Core Analyzer Advanced Hacking Suite System Guard > --- WEAPON ----------- High-powered Shock Rifle Heavy Laser > --- INVENTORY -------- Backup Power III Light Angular Momentum Engine [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 1 . . . . 1 . Utility 5 | . . 1 2 . . . 1 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 108 | 7 2 25 26 14 . . 15 19 Power 13 | 1 . 3 3 2 . . 2 2 Engine 5 | 1 . 2 1 . . . 1 . Core 8 | . . 1 2 2 . . 1 2 Reactor . | . . . . . . . . . Propulsion 24 | 2 1 6 6 1 . . 3 5 Treads 6 | . . . 4 1 . . 1 . Leg 16 | 2 1 6 2 . . . . 5 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight . | . . . . . . . . . Utility 28 | 2 . 6 5 4 . . 6 5 Device 14 | 1 . 3 1 2 . . 4 3 Storage 7 | 1 . 3 1 . . . . 2 Processor 3 | . . . . 2 . . 1 . Hackware 2 | . . . 1 . . . 1 . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 43 | 2 1 10 12 7 . . 4 7 Energy Gun 10 | . . 1 1 3 . . 1 4 Energy Cannon 8 | . . 6 2 . . . . . Ballistic Gun 11 | 2 . . 3 3 . . 1 2 Ballistic Cannon 3 | . . . 3 . . . . . Launcher 9 | . 1 3 3 1 . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 54 | . . 1 7 14 . . 9 23 Power 10 | . . 1 1 3 . . 2 3 Propulsion 12 | . . . . 3 . . 2 7 Utility 13 | . . . 1 3 . . 2 7 Weapon 19 | . . . 5 5 . . 3 6 Highest Loss Streak 14 | . . 1 2 12 . . 6 14 Average Slot Usage (%) 73 | . 96 92 88 80 21 15 40 50 Engine 4 | . 14 3 6 . . . 2 1 Core 3 | . . 5 1 11 . . . 3 Treads 4 | . . . 6 18 . . . 3 Leg 14 | . 27 28 19 . . . . 5 Device 7 | . 14 10 2 5 5 . 7 5 Storage 13 | . 14 22 19 18 . . . 3 Processor 5 | . . . . . 15 15 17 16 Hackware 3 | . . . 9 5 . . 2 4 Protection 1 | . . . 6 . . . . . Energy Gun 1 | . . 1 . 8 . . . 2 Energy Cannon 3 | . . 16 2 . . . . . Ballistic Gun 5 | . 24 . 6 7 . . . . Ballistic Cannon 1 | . . . 5 . . . . . Launcher 1 | . . 3 . 1 . . 1 . Naked Turns 60 | . . . . 60 . . . . Heaviest Build 50 | 11 13 30 50 45 1 . 21 23 Greatest Support 65 | 20 20 51 60 60 3 3 28 65 Greatest Overweight (x) 6 | . . 2 2 . . . 4 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 4 4 4 8 Average Capacity 8 | 5 6 11 12 10 4 4 4 4 Most Carried 12 | 2 4 12 12 12 4 4 4 4 Average Carried 6 | . 3 10 11 9 3 3 3 1 Final Capacity 12 | 6 6 12 12 4 4 4 4 4 Final Carried 12 | 2 4 12 12 3 4 4 1 4 Class Distribution -------------------- 83% | Mutant 9% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 1878 | 282 131 276 543 98 . . 206 342 Remotely . | . . . . . . . . . Salvage Created 2788 | 29 167 726 826 199 . . 161 680 Parts 202 | 3 16 68 51 13 . . 10 41 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 69 | . 8 19 25 5 . . 4 8 Melee 3 | . . . 1 . . . . 2 Guns 19 | . 2 1 6 3 . . 2 5 Cannons 17 | . . 9 8 . . . . . AOE 29 | . 6 9 10 2 . . 2 . Classes Destroyed 12 | 1 3 4 2 2 . . . . Worker 5 | . . 2 1 1 . . 1 . Builder 4 | . . . . 2 . . . 2 Tunneler 3 | 1 . 1 . . . . 1 . Recycler 2 | . 1 . . . . . . 1 Operator 1 | . . 1 . . . . . . Watcher 5 | . . 2 3 . . . . . Swarmer 21 | . 3 7 8 . . . 3 . Grunt 27 | . 5 5 9 4 . . . 4 Brawler 1 | . . . 1 . . . . . Sentry 12 | . . 7 4 . . . 1 . Hunter 4 | . . . 3 . . . . 1 Programmer 4 | . . . . 1 . . . 3 Best Kill Streak 7 | 1 7 4 6 4 . . 4 3 Combat Bots Only 6 | . 6 4 6 2 . . 4 2 Max Kills in Single Turn 4 | 1 3 4 3 2 . . 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 3 3 1 . . 2 . Melee 1 | . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 8782 | . 211 415 2374 1719 . 86 1272 2705 Core 2474 | . 29 107 319 393 . 86 532 1008 Absorbed by Shields 122 | . . . 111 6 . 5 . . Core Remaining (%) 61 | 100 88 73 42 . . 31 37 . Volleys Fired 255 | 3 17 45 106 43 . . 9 32 Largest 3 | 2 2 2 2 3 . . 1 2 Hottest 159 | 40 40 136 93 159 . . 80 129 Shots Fired 353 | 6 25 69 136 58 . . 9 50 Gun 214 | 6 16 4 79 53 . . 6 50 Cannon 105 | . . 57 48 . . . . . Launcher 34 | . 9 8 9 5 . . 3 . Special . | . . . . . . . . . Kinetic 160 | 6 16 . 107 20 . . 5 6 Thermal 113 | . . 48 20 33 . . 1 11 Explosive 34 | . 9 8 9 5 . . 3 . Electromagnetic 46 | . . 13 . . . . . 33 Robot Hit Streak 17 | 3 4 10 17 7 . . 4 7 Robot Miss Streak 4 | 2 3 4 4 3 . . 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 228 | 3 9 38 96 38 . . 7 37 Core Hits 164 | 1 16 30 51 21 . . 13 32 Critical Hits 4 | . . . 1 2 . . . 1 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . 1 1 . . . . Melee Attacks 11 | . . . . . . . 4 7 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 11 | . . . . . . . 4 7 Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6772 | 34 575 1225 2439 953 . . 439 1107 Guns 2512 | 34 87 45 892 622 . . 100 732 Cannons 1332 | . . 605 727 . . . . . Explosions 2474 | . 488 575 760 319 . . 156 176 Melee 317 | . . . . . . . 159 158 Ramming 137 | . . . 60 12 . . 24 41 Kinetic 1867 | 34 87 . 1325 203 . . 100 118 Thermal 1514 | . . 534 294 419 . . . 267 Explosive 2298 | . 488 575 760 319 . . 156 . Electromagnetic 639 | . . 116 . . . . . 523 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 317 | . . . . . . . 159 158 Highest Corruption 14 | . . . 1 1 10 10 1 14 Average Corruption 3 | . . . 1 1 8 10 1 4 Corruption Purged . | . . . . . . . . . Effects 27 | . . . 3 . 5 11 2 6 Message Errors 10 | . . . 3 . . 4 1 2 Matter Fused 2 | . . . . . 2 . . . Heat Flow Errors 3 | . . . . . . 2 . 1 Energy Discharges 3 | . . . . . . 2 1 . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . 1 . 1 Misdirections 4 | . . . . . 2 2 . . Targeting Errors 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 92 | . 14 . 36 15 . . 27 . Projectiles 6 | . . . 6 . . . . . Explosions 86 | . 14 . 30 15 . . 27 . Melee . | . . . . . . . . . Knockbacks 3 | . . . 3 . . . . . Impact . | . . . . . . . . . Kinetic 3 | . . . 3 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 92 | . . . 18 36 . . 8 30 Shots 4 | . . . 1 2 . . . 1 Rammed 42 | . . . 15 5 . . 9 13 Targets Rammed 52 | . . . 16 5 . . 9 22 Kicked 9 | . . . . . . . . 9 Crushed 1 | . . . 1 . . . . . Highest Temperature 485 | . 10 353 452 434 . 145 12 485 Average Temperature 112 | . 5 81 92 131 . 72 7 247 Received Heat Transfer 2469 | . 102 132 760 875 . 42 216 342 Effects 10 | . . . 2 2 . . . 6 Shutdowns 5 | . . . . 1 . . . 4 Energy Bleed 1 | . . . . 1 . . . . Interference 4 | . . . 2 . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . 1 . 1 . . . . Heat Transferred 2843 | . . 962 592 954 . . . 335 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 530 | 5 179 332 530 255 55 134 173 134 Initial 235 | . 3 75 80 235 55 24 65 70 Average 148 | 3 38 146 360 152 49 48 85 68 Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 71 | 100 100 76 14 53 100 100 100 100 Level 1 19 | . . 23 42 46 . . . . Level 2 8 | . . . 42 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . 1 2 4 9 . . 4 5 Investigation 9 | . . . 1 5 . . 2 1 Extermination 4 | . . . . 2 . . . 2 Reinforcement 12 | . 1 2 3 2 . . 2 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 4 | . . 2 1 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | . 14 28 42 20 6 7 9 18 Peak Tracking Total 9 | . 7 4 7 9 6 6 6 8 Tactical Retreats 9 | . 2 . . 3 . 3 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 5 | . 1 1 . 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 10 | . . 4 1 1 . . 1 3 Max in Single Turn 2 | . . 1 1 1 . . 1 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 24 | . 2 5 2 5 . 4 4 2 Terminals 20 | . 2 5 1 5 . 3 3 1 Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . 1 . . . . 1 Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 88 | . 7 17 8 22 . 12 15 7 Successful 50 | . 5 10 5 10 . 7 10 3 Failed 38 | . 2 7 3 12 . 5 5 4 Catastrophic 6 | . . . 1 3 . 1 1 . Database Lockouts . | . . . . . . . . . Manual 43 | . 3 11 . 16 . 5 6 2 Terminals 67 | . 7 17 4 22 . 6 7 4 Fabricators 6 | . . . . . . 6 . . Repair Stations 7 | . . . 4 . . . . 3 Recycling Units 8 | . . . . . . . 8 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . 3 8 1 8 . 3 2 1 Record 1 | . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . Terminal Index 4 | . . 2 . 1 . . 1 . Alert Level 4 | . . 1 . 1 . 1 . 1 Unreport Threat 3 | . . 2 . 1 . . . . Locate Traps 4 | . 1 1 . 1 . 1 . . Dispatch Records 1 | . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . . 1 . . . . . . Recall Investigation 2 | . . 1 . 1 . . . . Recall Reinforcements 1 | . . . 1 . . . . . Zone Layout 3 | . 1 . . 1 . 1 . . Fabricator Hacks 2 | . . . . . . 2 . . Network Status 2 | . . . . . . 2 . . Repair Station Hacks 5 | . . . 4 . . . . 1 Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Refit 1 | . . . . . . . . 1 Recycling Unit Hacks 8 | . . . . . . . 8 . Recycle Component 1 | . . . . . . . 1 . Process 2 | . . . . . . . 2 . Report Inventory 2 | . . . . . . . 2 . Retrieve Matter 3 | . . . . . . . 3 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 2 2 . 2 . 2 . 1 Terminals 7 | . 2 2 . 2 . . . 1 Track 2 | . 1 . . 1 . . . . Assimilate 1 | . . 1 . . . . . . Botnet 4 | . 1 1 . 1 . . . 1 Fabricators 2 | . . . . . . 2 . . Report 1 | . . . . . . 1 . . Siphon 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 2 5 2 5 . 1 3 2 Full Trace Events 10 | . 1 . 1 5 . . 2 1 Feedback Events 3 | . . . 1 1 . . 1 . Corruption 3 | . . . 1 1 . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 64 | . . . 64 . . . . . Parts Recycled 1 | . . . . . . . 1 . Recycled Matter 48 | . . . . . . . 48 . Retrieved Matter 6 | . . . . . . . 6 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies 2 | . . 1 . . 1 . . . Largest Group 1 | . . 1 1 . 1 . . . Highest-Rated Group 31 | . . 10 10 . 31 . . . Highest-Rated Ally 31 | . . 10 10 . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 14 | . . . . . 14 . . . Total Damage 229 | . . . . . 229 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 4891 | 179 600 996 984 627 101 302 488 614 Spaces Moved 2893 | 93 271 534 374 438 162 331 528 162 Core 1055 | 3 . . . 216 162 331 305 38 Treads 357 | . . . 100 222 . . 6 29 Legs 1237 | 90 271 534 274 . . . . 68 Wheels . | . . . . . . . . . Hover 244 | . . . . . . . 217 27 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 126 50 50 50 50 50 Average Speed 102 | 117 120 133 142 110 50 50 63 129 Slowest Speed 350 | 120 120 180 210 170 50 50 250 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 41 46 44 20 87 13 15 7 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 18 | . . . . . . . 17 1 Terrain Destroyed 209 | . 2 35 67 28 . . 71 6 Melee 1 | . . . . . . . . 1 Projectile 4 | . . . 4 . . . . . AOE 204 | . 2 35 63 28 . . 71 5 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 4428 | 153 521 744 688 523 182 467 660 490 Wait 1015 | 49 230 115 142 15 14 121 90 239 Move 2887 | 92 270 533 373 438 161 330 528 162 Hop . | . . . . . . . . . Pick Up 42 | 2 2 13 10 3 4 1 4 3 Fast Attach 57 | 7 1 10 10 4 . . 8 17 Attach 24 | . . 1 7 7 . . 7 2 Detach 11 | . . 1 4 1 . . 1 4 Swap 27 | . 1 14 9 3 . . . . Drop 34 | . . 12 11 4 3 1 1 2 Fire 255 | 3 17 45 106 43 . . 9 32 Melee 11 | . . . . . . . 4 7 Ram 12 | . . . . 2 . . 6 4 Kick 18 | . . . . . . . . 18 Crush 21 | . . . 16 3 . . 2 . Escape Stasis 14 | . . . . . . 14 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 180 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 685 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Discovered new exit (range 8) 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1706 | -9/Materials | Discovered new exit (range 8) 1776 | -9/Materials | Entered another Materials area 1776 | -8/Materials | Accompanied by 1 ally 1776 | -8/Materials | Evolved 2 slots: Utility x2 1968 | -8/Materials | Discovered new exit (range 15) 2255 | -8/Materials | Repaired Minigun 2615 | -8/Materials | Core integrity fell below 50% 2746 | -8/Materials | Discovered new exit (range 9) 2760 | -8/Materials | Entered Factory 2760 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3065 | -7/Factory | Build established: Scavenger-Tank 3329 | -7/Factory | Lost 12 parts (2p3n2u5w) 3351 | -7/Factory | Core integrity fell below 50% 3380 | -7/Factory | Identified exit to Lower Caves 3387 | -7/Factory | Sucked down chute 3387 | -7/Factory | Entered Waste 3388 | -7/Waste | Met a frightened Derelict 3402 | -7/Waste | EMP discharged 3402 | -7/Waste | System corruption reached 10% 3427 | -7/Waste | Spotted C-40 Crusher 3429 | -7/Waste | Spotted C-40 Crusher 3455 | -7/Waste | Spotted C-40 Crusher 3456 | -7/Waste | Spotted C-40 Crusher 3456 | -7/Waste | Spotted C-40 Crusher 3457 | -7/Waste | Spotted C-40 Crusher 3477 | -7/Waste | Discovered new exit (range 11) 3488 | -7/Waste | Entered Factory 3538 | -7/Factory | Build established: Mutant 3783 | -7/Factory | Discovered new exit (range 16) 3790 | -7/Factory | Entered another Factory area 3790 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4073 | -6/Factory | Lost 3 parts (1p1n1u) 4241 | -6/Factory | Discovered new exit (range 14) 4260 | -6/Factory | Core integrity fell below 50% 4278 | -6/Factory | Entered another Factory area 4278 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4306 | -5/Factory | Lost 6 parts (1p1n1u3w) 4656 | -5/Factory | Lost 4 parts (1p1n1u1w) 4707 | -5/Factory | Lost 5 parts (1n1u3w) 4841 | -5/Factory | System corruption reached 10% 4859 | -5/Factory | Core integrity fell below 50% 4887 | -5/Factory | Core integrity fell below 20% 4892 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04885_ Slug penetrates Matter Pump. 04885_ Matter Pump disabled. 04885_ K-01 Serf collects debris. 04885_ H-66 Slayer misfires. 04885_ Slug penetrates Matter Pump. 04886_ Penetrated by Slug. 04887_ System corrupted: Heat flow error (+266). 04887_ Penetrated by Slug. 04887_ Slug penetrates Wall. 04888_ K-01 Serf collects debris. 04889_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 04889_ Slug penetrates Wall. 04889_ Penetrated by Slug. 04889_ R-10 Processor collects Tesla Rifle. 04889_ Penetrated by Slug. 04890_ Dropped Backup Power III. 04890_ Dropped Hpw. Tractor Beam. 04890_ Penetrated by Slug. 04891_ K-01 Serf collects debris. 04892_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#?? ??????????????????????? | | ???????????????????? #?? ?????????????????????? | | ?????????###+######+#### ????????????????????? | | ????????# #???????????????????? | | ?######## #???????????????????? | | ?#"""""## h#???????????????????? | | ## "T""## %#???????????????????? | | %%%% #???????????????????? | | %% h#???????????????????? | | ""%"%% %"" """ """ """ """ #???????????????????? | | ""%""% """ """ """ """ """ #???????????????????? | | ""%""" """ """ """ """ """g #???????????????????? | | %%% +???????????????????? | | ""%%"" """ """ """R""" ""% #???????????????????? | | "%%""" """ """ """ """ "%% #???????????????????? | | ""%""" """ """ """[""" "%% #???????????????????? | | %%%% !=%h!g ######## ????????? | | %"%""" """ """ %%%k"h% *! ; ????????? | | "" """ """ ""% ""%p%%% [@ #????????????? | | "" """ """ """ """ """ [[ +????????????? | | ? #????????????? | | ! ? #????????????? | | ### ###??###################+####????????????? | | # #????????????????????????????????????????? | | # #????????????????????????????????????????? | | + #????????????????????????????????????????? | | " # +????????????????????????????????????????? | | " # #????????????????????????????????????????? | | " # ???????????????????????????????????????????? | | " ?##????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?#?#?#???????????????????????????????????????????? | | #?#??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 31 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 60 Corruption Prevention 12 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LongswordQuantumMinigun Manual? 0 Play Time 01:22:14 Cumulative 87.2 hours Start 2021.03.01 @ 02:25:35 End 2021.03.01 @ 03:53:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 145 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 10/Smallcaps Map View 72x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91f075ee-a77a-4aac-b239-31fa03d78ce2