Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.25 @ 22:05:30 Player: Mr Goldstein Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (4) 20 Value Destroyed (164) 164 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (5134) 5134 TOTAL SCORE: 16978 Bonus ------- Pacifist 834 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 0/1600 Matter 46/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Particle Reactor Advanced Signal Interpreter Lance Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Nuclear Pulse Array > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter System Mapper Improved System Shield > --- WEAPON ----------- Heavy Dispersion Rifle > --- INVENTORY -------- Light Particle Reactor Enhanced Optical Array Advanced Signal Interpreter Heavy Missile Launcher Lance [Rating: 57] Favorites ----------- Power Antimatter Reactor Engine Heavy Deuterium Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Cooled VTOL Module Treads Improved Treads Wheel Centrium Wheel Flight Unit Cooled VTOL Module Utility Improved Signal Interpreter Device Reaction Control System Processor Improved Signal Interpreter Hackware System Shield Protection Improved Core Shielding Weapon Spear Energy Gun Heavy Dispersion Rifle Launcher Heavy Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 Propulsion 7 | . . 2 1 1 . . . 1 . 1 . . 1 . Utility 10 | . . . 1 1 . . . 1 . 1 2 2 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 55 | 2 . 2 6 5 3 1 2 3 1 8 5 6 5 6 Power 5 | . . . . 1 1 . . . . 2 1 . . . Engine 2 | . . . . 1 1 . . . . . . . . . Core 2 | . . . . . . . . . . 2 . . . . Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 19 | 2 . 2 2 2 1 . . 1 . 1 . 1 3 4 Treads 7 | 2 . 2 2 . . . . . . . . 1 . . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . . Flight 11 | . . . . 2 1 . . 1 . 1 . . 3 3 Utility 17 | . . . 4 1 1 . 1 2 1 2 2 1 1 1 Device 5 | . . . 2 . 1 . . . . 1 . 1 . . Storage . | . . . . . . . . . . . . . . . Processor 4 | . . . . 1 . . 1 . 1 . . . 1 . Hackware 7 | . . . 2 . . . . 2 . 1 1 . . 1 Protection 1 | . . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 14 | . . . . 1 . 1 1 . . 3 2 4 1 1 Energy Gun 1 | . . . . . . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 . . 3 . 1 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 7 | . . . . 1 . 1 . . . . 2 2 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . 2 . . . 2 . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . 2 . Parts Lost 32 | . . 2 . 1 . 2 3 . 3 1 2 5 7 6 Power 2 | . . . . . . 1 . . . . . 1 . . Propulsion 15 | . . 2 . . . . 2 . 1 . . 2 4 4 Utility 12 | . . . . 1 . 1 1 . 1 1 2 1 2 2 Weapon 3 | . . . . . . . . . 1 . . 1 1 . Highest Loss Streak 7 | . . 2 . 1 . 2 4 . 3 1 1 5 7 5 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 31 | . 28 37 18 38 42 65 44 47 43 33 38 27 11 10 Treads 4 | . 28 37 11 . . . . . . . . . 1 . Flight 5 | . . . . 8 15 23 8 7 9 6 10 5 . 1 Device 2 | . . . 6 7 9 15 4 . . . 1 . . . Processor 8 | . . . . 6 7 7 13 13 13 11 10 9 9 8 Hackware 7 | . . . 1 13 7 7 7 20 16 12 10 7 . . Piercing Weapon 1 | . . . . 1 . 3 7 6 3 . . . . . Naked Turns 1 | . . . 1 . . . . . . . . . . . Heaviest Build 17 | . . . 1 3 12 14 2 2 2 15 17 16 . . Greatest Support 25 | 20 3 23 3 10 25 25 25 11 11 18 18 18 12 16 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 5 5 5 5 5 4 4 5 5 5 3 5 Average Carried 3 | . . . 3 4 4 4 4 3 3 4 4 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 3 5 4 5 5 3 4 3 5 4 3 3 Class Distribution -------------------- 45% | Mutant 44% | Hacker-Mutant 10% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Matter Collected 372 | 220 . . . 75 19 30 1 . . . . . 27 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 90 | . . . . . . 30 . . . . . 36 24 . Parts 8 | . . . . . . 3 . . . . . 3 2 . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Combat Hostiles Destroyed 3 | . . . . . . . 1 . . . . 1 1 . Melee 1 | . . . . . . . . . . . . 1 . . AOE 2 | . . . . . . . 1 . . . . . 1 . Classes Destroyed 1 | . . . . . . . 1 . . . . . . . Swarmer 3 | . . . . . . . 1 . . . . 1 1 . Best Kill Streak 1 | . . . . . . 1 1 . . . . 1 1 . Combat Bots Only 1 | . . . . . . . 1 . . . . 1 1 . Max Kills in Single Turn 1 | . . . . . . 1 1 . . . . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . . . 1 . Melee 1 | . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Damage Taken 7170 | . 115 551 94 27 104 192 549 . 270 132 359 1068 1686 2023 Core 4953 | . 36 145 50 11 78 82 413 . 216 89 220 725 1271 1617 Absorbed by Shields 9 | . . . . . . . . . 9 . . . . . Core Remaining (%) 65 | 100 85 63 90 . . . 16 . 74 91 80 44 12 . Volleys Fired 6 | . . . . . . . 3 . . 2 . . 1 . Largest 1 | . . . . . . . 1 . . 1 . . 1 . Hottest 49 | . . . . . . . 39 . . 39 . . 49 . Shots Fired 6 | . . . . . . . 3 . . 2 . . 1 . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 3 . . 2 . . 1 . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 6 | . . . . . . . 3 . . 2 . . 1 . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . 1 . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 2 | . . . . . . 1 1 . . . . . . . Core Hits 11 | . . 1 . . . 1 3 . . . . 2 4 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks 14 | . . . . 1 . 1 . 3 . . 3 4 . 2 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 14 | . . . . 1 . 1 . 3 . . 3 4 . 2 Sneak Attacks 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 854 | . . 18 6 . . 75 258 . . . . 24 461 12 Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 686 | . . . . . . . 258 . . . . . 428 . Melee 75 | . . . . . . 75 . . . . . . . . Ramming 93 | . . 18 6 . . . . . . . . 24 33 12 Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive 686 | . . . . . . . 258 . . . . . 428 . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 75 | . . . . . . 75 . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . . . 9 . Average Corruption 6 | . . . . . . . . . . . . . 6 . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 59 | . . . . . . . 21 . . . . . 38 . Projectiles . | . . . . . . . . . . . . . . . Explosions 59 | . . . . . . . 21 . . . . . 38 . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 72 | . . 6 3 . . . . . . . . 11 46 6 Shots 1 | . . . . . . . . . . . . . 1 . Rammed 19 | . . 6 1 . . . . . . . . 3 8 1 Targets Rammed 19 | . . 6 1 . . . . . . . . 3 8 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . Received Heat Transfer 696 | . 30 156 54 12 21 . 75 . . 27 30 30 81 180 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Peak Influence 656 | . 45 107 55 60 . . . 136 95 535 330 441 386 656 Initial 261 | . . 18 40 24 . . . 128 95 33 261 168 247 231 Average 207 | . 15 63 48 34 . . . 130 78 308 282 254 298 357 Maximum Alert Level 2 | . . . . . . . . . . 2 1 2 1 2 Low Security (%) 49 | 100 100 100 100 100 . . . 100 100 35 . 35 . . Level 1 35 | . . . . . . . . . . 14 100 53 100 67 Level 2 15 | . . . . . . . . . . 50 . 10 . 32 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 19 | . 1 1 1 . . . . . 1 3 1 2 2 7 Investigation 7 | . 1 . 1 . . . . . . 1 . 1 1 2 Extermination . | . . . . . . . . . . . . . . . Reinforcement 9 | . . 1 . . . . . . 1 2 1 1 1 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Distress Signals 4 | . . . . . . . . . . 1 1 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 180 | . 6 11 5 5 8 4 15 . 5 24 14 30 22 31 Peak Tracking Total 22 | . 6 9 5 5 8 4 9 . 5 12 9 22 18 18 Tactical Retreats 23 | . 1 1 . . 1 . 4 . . 5 2 4 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Traps Triggered 4 | . . . 2 . . . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Machines Disabled 5 | . . . . . . . . . . 5 . . . . Max in Single Turn 5 | . . . . . . . . . . 5 . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Machines Accessed 21 | . 1 1 1 . . 4 . 3 . 3 2 3 1 2 Terminals 15 | . 1 1 1 . . . . 3 . 2 2 3 1 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . 1 Total Hacks 71 | . 3 3 3 . . 32 . 7 . 8 4 5 3 3 Successful 47 | . . 1 . . . 32 . 4 . 3 2 2 1 2 Failed 24 | . 3 2 3 . . . . 3 . 5 2 3 2 1 Catastrophic 9 | . 2 . 2 . . . . . . 1 1 2 . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 3 3 3 . . . . 5 . 7 2 . . 3 Terminals 37 | . 3 3 3 . . . . 7 . 7 4 5 3 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . 1 Terminal Hacks 41 | . . 1 . . . 32 . 3 . 1 1 2 1 . Record 11 | . . . . . . 11 . . . . . . . . Part Schematic 11 | . . . . . . 11 . . . . . . . . Robot Schematic 7 | . . . . . . 7 . . . . . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . . . . . Open DSF 2 | . . . . . . . . 1 . . . 1 . . Level Access Points 5 | . . 1 . . . . . 1 . 1 1 1 . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . Zone Layout 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 5 | . . . . . . . . 1 . 1 1 . . 2 Terminals 4 | . . . . . . . . 1 . 1 1 . . 1 Botnet 3 | . . . . . . . . 1 . 1 1 . . . Sabotage 1 | . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 1 1 . . . . 1 . 2 2 2 1 1 Full Trace Events 5 | . 1 . 1 . . . . . . 1 . 1 1 . Feedback Events 1 | . . . . . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 7 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 11 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Robot Analysis Total 131 | . . . . . . 131 . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Turns Passed 1507 | 19 35 121 93 134 96 37 134 60 28 222 111 129 95 193 Spaces Moved 3368 | 27 69 219 160 339 287 92 358 138 72 591 213 277 159 367 Core 999 | 25 69 218 160 . . . . . . . . 71 148 308 Treads 3 | 2 . 1 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 2366 | . . . . 339 287 92 358 138 72 591 213 206 11 59 Fastest Speed 30 | 50 50 50 50 32 30 30 30 32 32 34 34 34 37 37 Average Speed 38 | 58 50 50 50 34 31 30 34 34 33 34 34 38 49 47 Slowest Speed 160 | 160 50 160 50 35 32 30 35 35 35 35 34 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 49 | . . . . 10 2 3 2 1 3 8 8 10 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 24 27 19 10 57 78 62 6 88 17 11 13 8 16 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 29 | . . . . . 1 28 . . . . . . . . Known Exits Taken 10 | . . 1 . 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . Scrap Searched 7 | . . . . . 3 . 4 . . . . . . . Spaces Dug 60 | . . . . 1 . . . 2 . 53 2 2 . . Terrain Destroyed 103 | . . . . 1 . . 33 2 . 53 2 2 10 . Melee 7 | . . . . 1 . . . 2 . . 2 2 . . Projectile . | . . . . . . . . . . . . . . . AOE 96 | . . . . . . . 33 . . 53 . . 10 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Dat Pro Fac DSF Fac Fac Res Res Acc Total 3467 | 28 68 227 170 346 287 96 361 143 71 595 240 285 170 380 Wait 5 | . . . . . . 4 . 1 . . . . . . Move 3263 | 26 68 218 159 320 282 85 353 135 65 574 197 258 156 367 Hop 43 | . . . . 8 2 3 2 1 3 8 7 8 1 . Pick Up 21 | . . 1 4 6 . 2 . . 1 . 3 1 . 3 Fast Attach 30 | 2 . 2 4 3 2 . 1 1 . 4 2 3 4 2 Attach 23 | . . . 2 2 1 1 1 2 . 4 2 3 1 4 Detach 11 | . . . . 1 . . 1 . . 3 3 2 . 1 Swap 2 | . . . . . . . . . 1 . 1 . . . Drop 12 | . . . . 5 . . . . . . 4 3 . . Fire 6 | . . . . . . . 3 . . 2 . . 1 . Melee 14 | . . . . 1 . 1 . 3 . . 3 4 . 2 Ram 18 | . . 6 1 . . . . . . . . 3 7 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . 1 . 18 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / DSF) -6/DSF -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 13) 20 | -11/Junkyard | Entered Materials 47 | -10/Materials | Discovered new exit (range 16) 55 | -10/Materials | Entered another Materials area 55 | -9/Materials | Evolved 2 slots: Propulsion x2 78 | -9/Materials | Identified exit to Materials 176 | -9/Materials | Entered another Materials area 176 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 267 | -8/Materials | Discovered new exit (range 6) 269 | -8/Materials | Entered Factory 269 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 282 | -7/Factory | Discovered new exit (range 3) 282 | -7/Factory | Identified exit to Factory 392 | -7/Factory | Discovered new exit (range 7) 393 | -7/Factory | Identified exit to Lower Caves 403 | -7/Factory | Entered Lower Caves 433 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 481 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 496 | -7/Lower Caves | Learned location of Zion (-6) 497 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 498 | -7/Lower Caves | Discovered new exit (range 8) 499 | -7/Lower Caves | Identified exit to Data Miner 499 | -7/Lower Caves | Entered Data Miner 499 | -7/Data Miner | Discovered new exit (range 7) 501 | -7/Data Miner | Identified exit to Proximity Caves 505 | -7/Data Miner | Met Data Miner 510 | -7/Data Miner | Learned location of Section 7 (-2) 510 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 516 | -7/Data Miner | Received God Mode back door access code from Data Miner 523 | -7/Data Miner | Destroyed Data Miner 526 | -7/Data Miner | Found Prototype Hackware 527 | -7/Data Miner | Found Prototype Hackware 528 | -7/Data Miner | Interfaced with the Data Conduit 536 | -7/Data Miner | Entered Proximity Caves 562 | -6/Proximity Caves | Core integrity fell below 50% 594 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 615 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 633 | -6/Proximity Caves | Core integrity fell below 20% 667 | -6/Proximity Caves | Discovered exit to Factory (range 9) 670 | -6/Proximity Caves | Entered Factory 670 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 670 | -6/Factory | Identified Ghost Barrier 671 | -6/Factory | Loaded intel: 285 machine locations 671 | -6/Factory | Identified System Mapper 713 | -6/Factory | Identified exit to Factory 730 | -6/Factory | Identified exit to DSF 730 | -6/Factory | Entered DSF 731 | -6/DSF | Loaded intel: 2 machine locations 753 | -6/DSF | Discovered exit to Factory (range 14) 758 | -6/DSF | Additional patrols routed to DSF 758 | -6/DSF | Entered Factory 758 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 759 | -5/Factory | Identified exit to Upper Caves 760 | -5/Factory | Loaded intel: 267 machine locations 760 | -5/Factory | Spotted B-75 Beast 775 | -5/Factory | Lost 3 parts (1n1u1w) 919 | -5/Factory | Identified exit to Factory 965 | -5/Factory | Build established: Hacker-Mutant 980 | -5/Factory | Entered another Factory area 980 | -4/Factory | Evolved 2 slots: Utility x2 981 | -4/Factory | Loaded intel: 291 machine locations 995 | -4/Factory | Identified exit to Research 1091 | -4/Factory | Entered Research 1091 | -3/Research | Evolved 2 slots: Utility x2 1092 | -3/Research | Loaded intel: 110 machine locations 1122 | -3/Research | Identified exit to Research 1204 | -3/Research | Core integrity fell below 50% 1212 | -3/Research | Lost 5 parts (1p2n1u1w) 1220 | -3/Research | Entered another Research area 1220 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1221 | -2/Research | Loaded intel: 113 machine locations 1238 | -2/Research | Identified exit to Testing 1238 | -2/Research | System Mapper fried by hacking feedback 1277 | -2/Research | Core integrity fell below 50% 1305 | -2/Research | Discovered new exit (range 20) 1310 | -2/Research | Lost 7 parts (4n2u1w) 1310 | -2/Research | Core integrity fell below 20% 1314 | -2/Research | Identified exit to Access 1315 | -2/Research | Entered Access 1315 | -1/Access | Evolved 2 slots: Power x1, Utility x1 1316 | -1/Access | Loaded intel: 115 machine locations 1452 | -1/Access | Spotted B-99 Colossus 1481 | -1/Access | Intercept squad dispatched 1494 | -1/Access | Spotted Tracker 1494 | -1/Access | Spotted Tracker 1495 | -1/Access | Core integrity fell below 50% 1505 | -1/Access | Core integrity fell below 20% 1508 | -1/Access | Destroyed by Tracker with Linked Autogun Last Messages --------------- 01470_ Slug penetrates Wall. 01472_ H-88 Terminator retrieves Drone. 01481_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 01492_ Connecting with Garrison Access... >>Force(Jam) ACCESS_DOOR_JAMMED 01492_ ALERT: Suspicious activity at Garrison Access A004. Dispatching Investigation squad. 01494_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01497_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A021. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 01498_ Q-thruster destroyed. Tracker: "THREAT CONFIRMED. DEPLOY COMBAT PROGRAMMER." 01499_ Q-thruster temporarily disabled. 01500_ Critical hit (Burn: +37). 01501_ Q-thruster destroyed. 01501_ Tracker Prototype Flight Unit temporarily disabled. 01504_ Imp. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?######??"""""??????????????????# + | | ?????????"""""??????????????????# ####### #### | | ?????????"""""???????????????####/####??# #??# | | ?"???????"""""???????????????# #??# #??# | | """??????????????????????????# #??# #??# | | ?"""?????????????????????????# #??# #??# | | ??"??????????????????????????# #### ######## | | ?????????????????????????????# # ???? | | ?????????????????????????????# # ??? | | ?????????????????????????????# # | | ?????????????????????????????# # """""" | | "????????????????????????????#"" # """""" | | "????????????????????????????#"" # """""" | | ?????????????????????????????#"" ===# """""" | | ?????????????????????????????#G ===# """""" | | ?????????????????????????????#"" == # ^ | | ?????????????????????????????#"" # | | ?????????????????????????????#"" # | | ?????????????????????????????# # """""" | | ?????????????????????????????# # """""" | | ?????????#+##+#############+######+### """""" | | """S"""??# sss """""" | | """?"""??# ss """""" | | ?????????# | | ?????????+ g | | ?????????# @ | | ?????????# l | | ?????????# g | | ?????????####### ############ g ########## " | | ???????????????# ?????????????# #?????????"" | | ??????????????????????????????# #??????????# | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ????????????????????????????""# #??????????? | | ????????????????????????????""# #??????????? | | ????????????????????????????""# #??????????? | | ?????????????????????????????S# #??"???????? | | ????????????????????????????""# #?"""??????? | | ????????????????????????????""# #??"""?????? | | ????????????????????????????""# #???"??????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ?????????""????????????????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 9 Phase Shifting 5 Evasion (%) 72 Recoil Reduction 1 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Coil Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-57 Shotgunner | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectMiniKatana Manual? 0 Play Time 00:35:08 Cumulative 146.5 hours Start 2023.04.25 @ 21:31:25 End 2023.04.25 @ 22:05:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 424 Rogue 424 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 64 Gallery% 70 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a04126dc-2de6-41f1-ba43-966e38d883af