Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.03 @ 16:46:54

Player: Minty

Result: Destroyed by G-47 Trooper with Backup Laser I

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (39)      195
Value Destroyed (1307)     1307
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (36)                 36
              TOTAL SCORE: 3358

 Bonus
-------
High Alert Combat Kills    36

 Cogmind 
---------
Core Integrity             0/550
Matter                     224/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (23)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Heat Sink
           System Shield
           System Shield

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
           System Shield
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
           Shock Rifle
           Assault Cannon
>          --- INVENTORY --------
  Improved Heat Sink
  Advanced Signal Interpreter
           System Shield
           System Shield
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   2    | .   .   1   .   1   
Parts Attached             45   | .   5   10  .   30  
  Power                    3    | .   1   .   .   2   
    Engine                 2    | .   1   .   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | .   1   1   .   6   
    Treads                 .    | .   .   .   .   .   
    Leg                    8    | .   1   1   .   6   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | .   1   4   .   8   
    Device                 8    | .   .   3   .   5   
    Storage                2    | .   1   1   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   21   | .   2   5   .   14  
    Energy Gun             12   | .   .   4   .   8   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          1    | .   .   1   .   .   
    Ballistic Cannon       3    | .   2   .   .   1   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 29   | .   .   .   .   29  
  Power                    3    | .   .   .   .   3   
  Propulsion               6    | .   .   .   .   6   
  Utility                  5    | .   .   .   .   5   
  Weapon                   15   | .   .   .   .   15  
  Highest Loss Streak      15   | .   .   .   .   15  
Average Slot Usage (%)     91   | .   88  93  100 88  
  Engine                   8    | .   14  11  11  5   
  Core                     1    | .   .   .   .   3   
  Leg                      25   | .   28  27  33  21  
  Device                   11   | .   .   6   22  14  
  Storage                  6    | .   17  15  .   .   
  Hackware                 3    | .   .   .   .   7   
  Protection               2    | .   .   .   .   4   
  Energy Gun               22   | .   8   26  33  19  
  Energy Cannon            1    | .   .   .   .   2   
  Ballistic Gun            1    | .   8   2   .   .   
  Ballistic Cannon         2    | .   12  4   .   .   
  Slashing Weapon          3    | .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 11  23  26  19  28  
  Greatest Support         30   | 20  20  30  30  30  
  Greatest Overweight (x)  3    | .   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   4   4   
  Average Capacity         5    | 6   6   6   4   4   
  Most Carried             8    | 6   6   8   4   4   
  Average Carried          4    | 5   4   6   4   3   
  Final Capacity           8    | 6   8   4   4   4   
  Final Carried            6    | 4   6   4   4   3   

 Class Distribution 
--------------------
 43% | Gunner
 17% | Mutant
 16% | Tank
 15% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials
 Gunner | -9/Mines
   Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           647  | 200 76  161 .   210 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1396 | .   124 289 82  901 
  Parts                    82   | .   7   25  3   47  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  28   | .   5   4   2   17  
  Melee                    4    | .   .   .   .   4   
  Guns                     19   | .   4   3   2   10  
  Cannons                  4    | .   1   1   .   2   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          9    | .   2   5   .   2   
  Worker                   2    | .   .   1   .   1   
  Builder                  3    | .   .   2   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Watcher                  3    | .   .   3   .   .   
  Swarmer                  4    | .   3   .   .   1   
  Grunt                    20   | .   2   3   2   13  
  Sentry                   4    | .   .   1   .   3   
Best Kill Streak           4    | .   4   3   2   4   
  Combat Bots Only         4    | .   4   1   2   3   
Max Kills in Single Turn   2    | .   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2859 | .    110  153  105  2491 
  Core                     598  | .    17   28   .    553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         95   | 100  93   .    93   .    
Volleys Fired              91   | .    10   25   5    51   
  Largest                  4    | .    2    3    3    4    
  Hottest                  223  | .    78   195  186  223  
Shots Fired                245  | .    20   75   15   135  
  Gun                      209  | .    12   67   15   115  
  Cannon                   28   | .    8    8    .    12   
  Launcher                 8    | .    .    .    .    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  30   | .    14   12   .    4    
  Thermal                  192  | .    .    63   15   114  
  Explosive                8    | .    .    .    .    8    
  Electromagnetic          15   | .    6    .    .    9    
  Robot Hit Streak         9    | .    3    9    4    8    
  Robot Miss Streak        7    | .    7    4    3    5    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    .    .    1    4    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           151  | .    6    36   8    101  
  Core Hits                68   | .    6    14   3    45   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              13   | .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    
  Slashing                 13   | .    .    .    .    13   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2881 | .    133  514  123  2111 
  Guns                     1742 | .    72   448  115  1107 
  Cannons                  263  | .    61   64   .    138  
  Explosions               437  | .    .    .    .    437  
  Melee                    425  | .    .    .    .    425  
  Ramming                  14   | .    .    2    8    4    
  Kinetic                  165  | .    88   77   .    .    
  Thermal                  1693 | .    .    435  115  1143 
  Explosive                437  | .    .    .    .    437  
  Electromagnetic          147  | .    45   .    .    102  
  Impact                   .    | .    .    .    .    .    
  Slashing                 425  | .    .    .    .    425  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            62   | .    .    .    .    62   
  Projectiles              .    | .    .    .    .    .    
  Explosions               20   | .    .    .    .    20   
  Melee                    42   | .    .    .    .    42   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      106  | .    .    .    .    106  
  Shots                    3    | .    .    .    .    3    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             5    | .    .    2    2    1    
  Kicked                   4    | .    .    2    2    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        346  | .    75   346  66   238  
  Average Temperature      72   | .    33   90   29   62   
  Received Heat Transfer   1332 | .    12   60   63   1197 
  Effects                  3    | .    .    2    .    1    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           2    | .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             5    | .    .    2    .    3    
  Heat Transferred         3959 | .    .    999  259  2701 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             491  | .   165 256 109 491 
  Initial                  69   | .   .   69  44  42  
  Average                  181  | .   87  146 52  257 
Maximum Alert Level        2    | .   .   1   .   2   
  Low Security (%)         62   | 100 100 74  100 37  
  Level 1                  30   | .   .   25  .   47  
  Level 2                  7    | .   .   .   .   15  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   1   3   .   10  
  Investigation            4    | .   .   1   .   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   1   2   .   3   
  Assault                  1    | .   .   .   .   1   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           5    | .   1   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              57   | .   7   9   2   39  
  Peak Tracking Total      14   | .   3   2   1   14  
  Tactical Retreats        3    | .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          4    | .   1   1   1   1   
  Max in Single Turn       1    | .   1   1   1   1   
  Garrison Access          1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          7    | .   .   2   .   5   
  Terminals                5    | .   .   2   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                28   | .   .   8   .   20  
  Successful               12   | .   .   4   .   8   
  Failed                   16   | .   .   4   .   12  
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   23   | .   .   7   .   16  
  Terminals                23   | .   .   8   .   15  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   
Terminal Hacks             4    | .   .   2   .   2   
  Branch Access Points     2    | .   .   1   .   1   
  Alert Level              2    | .   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         7    | .   .   2   .   5   
  Terminals                6    | .   .   2   .   4   
    Botnet                 5    | .   .   2   .   3   
    Disrupt                1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   .   2   .   4   
  Full Trace Events        3    | .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   
  Machine Destruction      1    | .   .   .   .   1   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1459 | 17  139 468 151 684 
Spaces Moved               817  | 14  81  271 111 340 
  Core                     4    | .   .   .   .   4   
  Treads                   .    | .   .   .   .   .   
  Legs                     813  | 14  81  271 111 336 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 120 50  
  Average Speed            129  | 120 124 132 120 130 
  Slowest Speed            200  | 120 150 150 120 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 2   20  21  31  28  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   .   1   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          77   | .   1   .   .   76  
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   1   .   .   4   
  AOE                      72   | .   .   .   .   72  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1006 | 15  99  325 117 450 
  Wait                     6    | .   .   .   .   6   
  Move                     813  | 13  80  270 110 340 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  10   | .   .   7   .   3   
  Fast Attach              26   | .   3   6   .   17  
  Attach                   6    | .   .   1   .   5   
  Detach                   2    | .   2   .   .   .   
  Swap                     13   | .   2   3   .   8   
  Drop                     21   | 2   2   11  .   6   
  Fire                     91   | .   10  25  5   51  
  Melee                    13   | .   .   .   .   13  
  Ram                      1    | .   .   .   .   1   
  Kick                     4    | .   .   2   2   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   18 | -11/Scrapyard | Entered Materials
   76 | -10/Materials | Discovered new exit (range 15)
  157 | -10/Materials | Entered another Materials area
  157 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  450 | -9/Materials  | Build established: Gunner
  497 | -9/Materials  | Identified exit to Mines
  625 | -9/Materials  | Entered Mines
  743 | -9/Mines      | Discovered new exit (range 8)
  776 | -9/Mines      | Entered Materials
  776 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  932 | -8/Materials  | Garrison activated, responded to threat
 1077 | -8/Materials  | Identified exit to Storage
 1226 | -8/Materials  | Lost 6 parts (1n2u3w)
 1395 | -8/Materials  | Lost 4 parts (1p2n1w)
 1454 | -8/Materials  | Core integrity fell below 50%
 1460 | -8/Materials  | Core integrity fell below 20%
 1460 | -8/Materials  | Destroyed by G-47 Trooper with Backup Laser I

 Last Messages 
---------------
01447_ Shock Rifle destroyed.
01447_ Imp. Ion Engine destroyed.
01447_ K-01 Serf collects debris.
01448_ R-06 Scavenger collects Wheel.
01449_ Shock Rifle destroyed.
01450_ Acquired Rocket Launcher.
01450_ K-01 Serf collects debris.
01451_ System Shield destroyed.
01453_ Acquired Rocket Launcher.
01453_ Knocked back.
01453_ K-01 Serf collects debris.
01455_ Adv. Heat Sink destroyed.
01455_ Rocket Launcher destroyed.
01456_ R-06 Scavenger collects Terrain Scanner.
01456_ Imp. Heat Sink destroyed.
01456_ Rocket Launcher destroyed.
01458_ Slammed into G-50 Soldier.
01458_ K-01 Serf collects debris.
01459_ U-05 Engineer lays Concrete.
01459_ R-06 Scavenger collects Imp. Heat Sink.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingSpectralRedirector
  Manual?         0
Play Time         00:13:32
  Cumulative      341.0 hours
  Start           2021.10.03 @ 16:33:47
  End             2021.10.03 @ 16:46:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          231
  Rogue           60
  Adventurer      61
  Explorer        110
Win Type          -
  Total           19
  Types           17/0/1/0/0/0/0/1/0
Lore%             63
Gallery%          86
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e91f2984-b12d-46a1-bb9f-5f29a0522521