Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.14 @ 16:35:25 Player: Minty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (98) 490 Value Destroyed (3357) 3357 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1066) 1066 TOTAL SCORE: 7893 Bonus ------- High Alert Combat Kills 306 Follower Combat Kills 60 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Target Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Medium Matter Pod (100) Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Hacking Suite > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Cooling System Medium Matter Pod Advanced ECM Suite Flak Gun [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Hardened Medium Armor Plating Device Improved Heat Sink Storage Small Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 1 | . . . . . 1 . . Utility 5 | . . 2 . 2 1 . . Weapon . | . . . . . . . . Parts Attached 102 | . 13 14 3 33 2 23 14 Power 19 | . 4 4 1 4 . 2 4 Engine 11 | . 4 3 1 2 . 1 . Core 8 | . . 1 . 2 . 1 4 Reactor . | . . . . . . . . Propulsion 28 | . 5 4 . 7 . 7 5 Treads 7 | . . 2 . 5 . . . Leg 1 | . 1 . . . . . . Wheel 7 | . 2 . . 2 . 3 . Hover 2 | . 2 . . . . . . Flight 11 | . . 2 . . . 4 5 Utility 35 | . 2 4 . 17 2 8 2 Device 5 | . 1 . . 3 . . 1 Storage 1 | . . . . . 1 . . Processor 13 | . 1 1 . 3 . 7 1 Hackware 2 | . . 1 . . . 1 . Protection 14 | . . 2 . 11 1 . . Artifact . | . . . . . . . . Weapon 20 | . 2 2 2 5 . 6 3 Energy Gun 5 | . 2 . 2 1 . . . Energy Cannon 1 | . . . . 1 . . . Ballistic Gun 8 | . . . . . . 5 3 Ballistic Cannon 3 | . . . . 2 . 1 . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . 2 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Corrupted Parts 1 | . . . . 1 . . . System Corruption 2 | . . . . 2 . . . Parts Lost 39 | . 3 1 . 7 . 12 16 Power 5 | . . 1 . 1 . 1 2 Propulsion 14 | . 1 . . 2 . 3 8 Utility 10 | . . . . 3 . 6 1 Weapon 10 | . 2 . . 1 . 2 5 Highest Loss Streak 8 | . 3 1 . 3 . 5 8 To Critical Strikes 1 | . . . . . . . 1 Average Backups 8 | . 7 7 8 7 10 15 4 Power . | . 1 . . . . . . Propulsion . | . 1 . 1 . . . . Utility 6 | . 4 6 7 7 6 5 3 Weapon 1 | . . . . . 3 8 . Tool/Special . | . . . . . . . . Unused Backups 30 | . 3 4 . 4 2 13 4 Power 2 | . 2 . . . . . . Propulsion . | . . . . . . . . Utility 17 | . 1 4 . 4 2 2 4 Weapon 11 | . . . . . . 11 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 81 89 89 93 92 62 89 Engine 7 | . 13 6 11 8 7 3 . Core 1 | . . 4 . . . . 6 Treads 10 | . . 12 . 14 15 4 . Wheel 2 | . 11 . . 1 . 7 . Hover 1 | . 8 1 . . . . . Flight 4 | . . 7 22 2 . 5 18 Device 6 | . 1 6 11 9 7 1 . Storage 8 | . 14 11 11 9 7 6 . Processor 6 | . 9 2 11 2 . 2 46 Hackware 2 | . . 10 11 1 . 3 1 Protection 19 | . . 11 . 26 38 13 . Energy Gun 2 | . 13 . 1 1 . . . Energy Cannon 1 | . . . . 4 . . . Ballistic Gun 2 | . 2 . . . . 9 14 Ballistic Cannon 6 | . . . . 10 15 1 . Slashing Weapon 2 | . . 16 11 . . . . Peak Build Rating 51 | . 9 23 17 29 33 51 51 Average Rating 25 | . 6 17 15 25 32 26 39 On Entrance 20 | 6 6 6 15 17 29 33 51 Naked Turns . | . . . . . . . . Heaviest Build 81 | 13 13 18 14 53 81 81 13 Greatest Support 50 | 20 32 50 14 40 40 48 18 Greatest Overweight (x) 13 | . 1 3 . 5 2 13 4 Average Overweight (x) . | . . . . 1 1 . . Largest Inventory Capacity 20 | . 8 8 8 8 20 20 5 Average Capacity 10 | . 8 8 8 8 17 17 5 Most Carried 20 | . 8 8 8 8 12 20 5 Average Carried 8 | . 7 7 8 7 10 15 4 Final Capacity 20 | 8 8 8 8 8 20 5 5 Final Carried 12 | 6 8 8 8 8 12 5 3 Class Distribution -------------------- 59% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Matter Collected 2987 | 200 199 155 30 1444 . 356 603 Remotely . | . . . . . . . . Salvage Created 3323 | . 317 447 233 1466 . 408 452 Parts 213 | . 21 40 11 84 . 23 34 Haulers Intercepted 2 | . 1 1 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Combat Hostiles Destroyed 75 | . 4 7 . 43 . 10 11 Melee 11 | . . 7 . 4 . . . Guns 18 | . 3 . . 1 . 3 11 Cannons 40 | . . . . 37 . 3 . AOE 6 | . 1 . . 1 . 4 . Classes Destroyed 18 | . 5 4 2 3 . 3 1 Worker 3 | . 1 . 1 1 . . . Builder 4 | . . 1 1 2 . . . Tunneler 2 | . . . 1 1 . . . Hauler 2 | . 1 1 . . . . . Recycler 4 | . . . 2 2 . . . Mechanic 2 | . . 1 . 1 . . . Operator 5 | . 2 2 . 1 . . . Watcher 3 | . 1 1 . 1 . . . Swarmer 18 | . . 1 . 11 . . 6 Grunt 39 | . 4 3 . 24 . 6 2 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . 1 . Protector 1 | . . . . 1 . . . Sentry 9 | . . 3 . 5 . . 1 Specialist 2 | . . . . . . 2 . Hunter 2 | . . . . 1 . . 1 Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 7 | . 3 2 4 7 . 6 5 Combat Bots Only 7 | . 2 2 . 7 . 6 5 Max Kills in Single Turn 3 | . 1 1 1 2 . 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 . . 1 . 3 . Melee 1 | . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Hostile Shots Fired 629 | . 33 54 . 285 . 64 193 Missed 221 | . 5 18 . 101 . 23 74 Damage Taken 6007 | . 268 452 . 2602 . 1129 1556 Core 1160 | . 51 161 . 243 . 233 472 Absorbed by Shields 196 | . . . . . . . 196 Redirected to Shielding 451 | . . 27 . 292 . 132 . Regen/Repaired (Parts) 172 | . 15 . . 157 . . . Core Remaining (%) 73 | 100 79 . 59 55 . . . Volleys Fired 256 | . 31 . . 152 . 26 47 Largest 2 | . 2 . . 2 . 2 2 Hottest 125 | . 80 . . 125 . 56 53 Shots Fired 443 | . 42 . . 267 . 45 89 Gun 202 | . 42 . . 36 . 35 89 Cannon 233 | . . . . 229 . 4 . Launcher 8 | . . . . 2 . 6 . Special . | . . . . . . . . Kinetic 302 | . 9 . . 165 . 39 89 Thermal 81 | . . . . 81 . . . Explosive 8 | . . . . 2 . 6 . Electromagnetic 52 | . 33 . . 19 . . . Robot Hit Streak 7 | . 7 . . 7 . 6 7 Robot Miss Streak 11 | . 6 . . 11 . 7 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 333 | . 21 24 6 188 . 40 54 Core Hits 262 | . 13 11 3 147 . 43 45 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 6 | . . 1 . 4 . 1 . Destroy 1 | . . . . . . 1 . Blast 4 | . . . . 4 . . . Sever 1 | . . 1 . . . . . Melee Attacks 53 | . . 35 7 11 . . . Impact . | . . . . . . . . Slashing 53 | . . 35 7 11 . . . Piercing . | . . . . . . . . Sneak Attacks 11 | . . 5 6 . . . . Combat Hostiles 1 | . . 1 . . . . . Follow-up Attacks 2 | . . 2 . . . . . Damage Inflicted 8115 | . 317 1070 435 3907 . 1465 921 Guns 1978 | . 280 . . 288 . 489 921 Cannons 3271 | . . . . 3049 . 222 . Explosions 1023 | . 37 . . 232 . 754 . Melee 1818 | . . 1070 435 313 . . . Ramming 25 | . . . . 25 . . . Kinetic 4019 | . 32 . . 2355 . 711 921 Thermal 854 | . 37 . . 817 . . . Explosive 986 | . . . . 232 . 754 . Electromagnetic 413 | . 248 . . 165 . . . Impact . | . . . . . . . . Slashing 1818 | . . 1070 435 313 . . . Piercing . | . . . . . . . . Highest Corruption 9 | . 1 . . 9 . . 3 Average Corruption 7 | . 1 . . 8 . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . . . . 63 . . 1 Message Errors 14 | . . . . 14 . . . Matter Fused 11 | . . . . 11 . . . Heat Flow Errors 10 | . . . . 9 . . 1 Energy Discharges 5 | . . . . 5 . . . Parts Rejected 2 | . . . . 2 . . . Data Loss (minor) 5 | . . . . 5 . . . Data Loss (major) 2 | . . . . 2 . . . Misfires 4 | . . . . 4 . . . Alerts 4 | . . . . 4 . . . Weapon Failures 7 | . . . . 7 . . . Overload Shots . | . . . . . . . . Overflow Damage 265 | . . 100 89 11 . 65 . Projectiles 72 | . . . . 11 . 61 . Explosions 4 | . . . . . . 4 . Melee 189 | . . 100 89 . . . . Knockbacks 41 | . . . . 40 . 1 . Impact . | . . . . . . . . Kinetic 40 | . . . . 39 . 1 . Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 130 | . . . . 32 . 98 . Shots 3 | . . . . 1 . 2 . Rammed 4 | . . . . 4 . . . Targets Rammed 5 | . . . . 5 . . . Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 335 | . 61 10 . 335 . 249 168 Average Temperature 85 | . 22 8 . 102 . 82 27 Received Heat Transfer 1761 | . 57 183 . 1242 . 189 90 Effects 3 | . . . . 3 . . . Shutdowns 1 | . . . . 1 . . . Interference 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1406 | . . . . 1406 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Maximum Alert Level 3 | . . 1 . 3 2 1 2 Low Security (%) 45 | . 100 92 100 30 25 60 . Level 1 33 | . . 7 . 30 68 39 57 Level 2 13 | . . . . 20 6 . 42 Level 3 8 | . . . . 18 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Peak Influence 916 | . 115 309 62 916 416 280 525 Initial 416 | . . . 57 20 416 100 210 Average 253 | . 45 89 55 345 271 171 359 Influence Increases 2920 | . 177 480 25 1478 5 300 455 Destroy 0b10 Robot/C 1540 | . 80 140 . 840 . 200 280 Destroy 0b10 Robot/NC 155 | . 25 30 25 60 . 15 . Destroy Leader 310 | . 34 54 . 162 . 30 30 Allied During Kill 14 | . . . . . . . 14 Trap Triggered on 0b10 20 | . . 20 . . . . . Successful Hack 50 | . 5 11 . 23 5 . 6 Select Force Hacks 80 | . . . . 80 . . . Disable Machine 60 | . 30 . . 30 . . . Anti-Garrison Action 50 | . . . . . . . 50 Destroy Structure 56 | . 3 . . 28 . 25 . Partial Spotted 45 | . . 30 . 15 . . . Lose Combat Pursuer 540 | . . 195 . 240 . 30 75 Influence Decreases 1719 | . 177 332 30 582 278 120 200 Time Decay 1179 | . 177 172 30 522 278 . . Lost Part 350 | . . 10 . 60 . 120 160 Lost Ally 40 | . . . . . . . 40 Purge Threat 150 | . . 150 . . . . . Squads Dispatched 22 | . 2 6 . 12 . 2 . Investigation 10 | . . 4 . 6 . . . Extermination . | . . . . . . . . Reinforcement 10 | . 2 2 . 4 . 2 . Assault 2 | . . . . 2 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . 3 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Distress Signals 5 | . . 2 . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 150 | . 13 24 . 77 . 12 24 Peak Tracking Total 9 | . 4 9 . 7 . 7 6 Tactical Retreats 21 | . . 5 . 12 . 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Traps Triggered 9 | . 3 . . . . 1 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 4 | . . 4 . . . . . Reused 2 | . . 2 . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Machines Disabled 5 | . 2 . . 2 . . 1 Max in Single Turn 1 | . 1 . . 1 . . 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged 1 | . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Machines Accessed 20 | . 3 8 . 7 1 . 1 Terminals 15 | . 1 7 . 5 1 . 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . 1 . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 67 | . 8 31 . 25 2 . 1 Successful 34 | . 5 16 . 11 1 . 1 Failed 33 | . 3 15 . 14 1 . . Catastrophic 4 | . 1 2 . 1 . . . Database Lockouts . | . . . . . . . . Manual 30 | . 2 20 . 8 . . . Terminals 51 | . 2 28 . 18 2 . 1 Fabricators . | . . . . . . . . Repair Stations 7 | . 3 . . 4 . . . Recycling Units 3 | . 3 . . . . . . Scanalyzers 6 | . . 3 . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . . 9 . 6 1 . 1 Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 2 | . . 1 . 1 . . . Open Door 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . Terminal Index 1 | . . 1 . . . . . Scanalyzer Index 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 2 | . . 2 . . . . . Reprogram Traps 1 | . . 1 . . . . . Dispatch Records 2 | . . 1 . 1 . . . Investigation Status 1 | . . 1 . . . . . Reinforcement Status 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . . Scan Component 2 | . 1 . . 1 . . . Repair 2 | . 1 . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 2 | . . 2 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 1 4 . 3 . . . Terminals 7 | . 1 4 . 2 . . . Assimilate 2 | . . 2 . . . . . Botnet 4 | . 1 2 . 1 . . . Sabotage 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Extract 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 2 8 . 7 . . . Full Trace Events 9 | . . 5 . 4 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 . . 1 . . . Time 64 | . 26 . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . 3 . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . . 2 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Total Allies 2 | . . . . . . . 2 Largest Group 2 | . . . . . . . 2 Highest-Rated Group 56 | . . . . . . . 56 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . . 9 Total Damage 226 | . . . . . . . 226 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Active Infowar (turns) 1095 | . 267 95 67 360 . 7 299 Optics 827 | . . 95 67 359 . 7 299 Terrain 205 | . . . . 205 . . . T.N.C. 267 | . 267 . . . . . . Machine Analysis 1 | . . . . 1 . . . Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Turns Passed 3876 | . 415 421 67 1696 614 364 299 Spaces Moved 2058 | 1 356 383 114 565 199 191 249 Core 13 | . . . . 5 . 5 3 Treads 729 | . . 118 . 386 199 26 . Legs 48 | 1 47 . . . . . . Wheels 278 | . 111 . . 107 . 60 . Hover 235 | . 198 37 . . . . . Flight 755 | . . 228 114 67 . 100 246 Fastest Speed 29 | 120 56 37 37 37 245 34 29 Average Speed 128 | 120 79 74 37 193 305 118 37 Slowest Speed 700 | 120 125 280 37 245 325 700 275 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . 2 . 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 56 44 44 49 6 83 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 66 | . 3 . . 34 . 29 . Melee . | . . . . . . . . Projectile 13 | . . . . 12 . 1 . AOE 53 | . 3 . . 22 . 28 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac DSF Gar Total 2781 | . 448 460 125 873 208 292 375 Wait 96 | . 26 13 1 54 . 2 . Move 2045 | . 355 378 113 562 198 190 249 Hop 3 | . . 2 . 1 . . . Pick Up 61 | . 10 8 . 15 6 20 2 Fast Attach 50 | . 8 8 1 14 . 11 8 Attach 28 | . 3 2 . 9 1 9 4 Detach 8 | . 1 1 . 3 . 2 1 Swap 47 | . 5 5 2 22 1 6 6 Drop 78 | . 9 12 1 25 2 26 3 Fire 256 | . 31 . . 152 . 26 47 Melee 49 | . . 31 7 11 . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 5 | . . . . 5 . . . Escape Stasis 42 | . . . . . . . 42 Rewire 13 | . . . . . . . 13 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Repaired EM Pulse Gun 252 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Discovered new exit (range 13) 366 | -10/Materials | Discovered new exit (range 15) 416 | -10/Materials | Entered another Materials area 416 | -9/Materials | Evolved 2 slots: Utility x2 443 | -9/Materials | Lost 3 parts (1n2w) 685 | -9/Materials | Build established: Mutant 820 | -9/Materials | Discovered new exit (range 15) 837 | -9/Materials | Entered Mines 839 | -9/Mines | Learned 4 Materials zone layouts 876 | -9/Mines | Discovered new exit (range 7) 879 | -9/Mines | Identified exit to Materials 904 | -9/Mines | Entered Materials 904 | -8/Materials | Evolved 2 slots: Utility x2 905 | -8/Materials | Identified exit to Factory 1022 | -8/Materials | Lost 3 parts (1n1u1w) 1077 | -8/Materials | Lost 3 parts (1p1n1u) 1366 | -8/Materials | Build established: Scavenger-Mutant 1396 | -8/Materials | Destroyed 7 combat bots 1654 | -8/Materials | Repaired Hvy. Armor Plating 2104 | -8/Materials | First assault squad dispatched 2327 | -8/Materials | Build established: Mutant 2578 | -8/Materials | Discovered exit to Factory (range 10) 2600 | -8/Materials | Entered Factory 2600 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3211 | -7/Factory | Identified exit to DSF 3214 | -7/Factory | Entered DSF 3313 | -7/DSF | Additional patrols routed to DSF 3347 | -7/DSF | Lost 4 parts (4u) 3408 | -7/DSF | Lost 3 parts (1p2u) 3464 | -7/DSF | Lost 5 parts (3n2w) 3502 | -7/DSF | Sterilization system engaged 3522 | -7/DSF | Ambient heat levels rising (+10) 3537 | -7/DSF | Ambient heat levels rising (+10) 3552 | -7/DSF | Ambient heat levels rising (+10) 3558 | -7/DSF | Discovered new exit (range 14) 3567 | -7/DSF | Ambient heat levels rising (+10) 3578 | -7/DSF | Entered Garrison 3675 | -7/Garrison | Core integrity fell below 50% 3705 | -7/Garrison | Lost 3 parts (2n1w) 3750 | -7/Garrison | Garrison Relay disabled 3787 | -7/Garrison | Triggered checkpoint 3841 | -7/Garrison | Lost 3 parts (1p2w) 3848 | -7/Garrison | Triggered checkpoint 3853 | -7/Garrison | Core integrity fell below 20% 3874 | -7/Garrison | Discovered new exit (range 19) 3877 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03850_ Acquired Mic. Nuclear Core. 03857_ Triggered Stasis Trap. 03857_ A bubble of rippling energy engulfs the area. 03857_ Field strength at 95. 03857_ Field strength at 90. 03858_ Field strength at 85. 03859_ S-27 Virus destroyed. 03866_ Autogun destroyed. 03867_ VTOL Module destroyed. 03867_ Field strength at 25. 03869_ Field strength at 2. 03869_ Stasis field depleted. 03874_ EXIT=FOUND 03875_ Triggered Stasis Trap. 03875_ A bubble of rippling energy engulfs the area. 03875_ Field strength at 94. 03875_ VTOL Module destroyed. 03875_ Field strength at 81. 03876_ Field strength at 76. 03876_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ??????? ????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ??????? #???????????????????????????????????????? | | #""""## ##??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | # ## #??????????????????????????????????????? | | # ## #??????????????????????????????????????? | | "??????????????????????????????????????? | | "??????????????????????????????????????? | | "??????????????????????????????????????? | | "??????????????????????????????????????? | | # ## #??????????????????????????????????????? | | # ## #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | = #??????????????????????????????????????? | | # *[##%[ #??????????????????????????????????????? | | # [%## #??????????????????????????????????????? | | ####### #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????# #??????????????????????????????????????? | | ??????#^ #??????????????????????????????????????? | | ??????# ###+######################?????????????? | | ??????# s @ #????? | | ??????# s s s #????? | | ??????# s #????? | | ??????##################### ############ < ?????? | | ??????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 900 Resistance: EM 15 Power Shielding 33 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 64 Melee Accuracy 5 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 2 Salvage Targeting 8 Offensive Hacking 10 Item Schematics ----------------- Recalibrator | -9/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- EM Pulse Gun | 66% | -10/Materials Hvy. Armor Plating | 47% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictPrecisionPower Manual? 0 Play Time 00:35:44 Cumulative 966.4 hours Start 2024.11.26 @ 18:17:51 End 2024.12.14 @ 16:35:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1183 Rogue 903 Adventurer 124 Explorer 156 Win Type - Total 42 Types 29/0/8/3/1/0/0/1/0 Lore% 85 Gallery% 90 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5831d90f-ba69-4679-94d8-a5ce24972a86