Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.30 @ 23:39:26 Player: Catalyst Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (150) 750 Value Destroyed (7464) 7464 Prototype IDs (40) 800 Alien Tech Used (7) 1400 Bonus (7993) 7993 TOTAL SCORE: 25307 Bonus ------- Follower Combat Kills 1395 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -102 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 353/420 System Corruption 11% Temperature Cool (137) Movement Hovering (96) Ox1 Location -3/Quarantine Parts ------- > --- POWER (2) -------- Particle Reactor Light Particle Reactor > --- PROPULSION (7) --- Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Heat Sink Medium Storage Unit Advanced Target Analyzer Advanced Target Analyzer Phase Armor > --- WEAPON (5) ------- Gamma Rifle Railgun Linear Accelerator Sigix Broadsword > --- INVENTORY (8) ---- Particle Reactor Gamma Rifle High-powered Shotgun Coil Gun Linear Accelerator Kinetic Spear Sigix Containment Pod Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Advanced Visual Processing Unit Advanced Target Analyzer Advanced Target Analyzer Phase Armor > --- WEAPON ----------- Gamma Rifle Railgun Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Particle Reactor Gamma Rifle High-powered Shotgun Coil Gun Linear Accelerator Kinetic Spear Sigix Containment Pod [Rating: 175] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Zionite Heavy DM Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Utility Advanced Visual Processing Unit Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Utility Shielding Artifact Phase Armor Weapon Ionic Axe Energy Gun Improved Medium Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Gauss Cannon Launcher Smartbomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Ionic Axe Piercing Weapon Kinetic Spear Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Slots Evolved 14 | . . 2 . . . 6 . . . 2 . . . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . Propulsion 5 | . . 1 . . . 2 . . . . . . . . 1 1 . Utility 5 | . . 1 . . . 2 . . . 1 . . . . 1 . . Weapon 3 | . . . . . . 1 . . . 1 . . . . . 1 . Parts Attached 251 | 6 3 15 8 4 6 10 7 . 8 29 12 5 7 8 30 66 27 Power 26 | 1 . 2 . . . . 1 . . 4 . . 2 . 5 9 2 Engine 4 | 1 . 2 . . . . 1 . . . . . . . . . . Core 6 | . . . . . . . . . . 2 . . . . 3 1 . Reactor 16 | . . . . . . . . . . 2 . . 2 . 2 8 2 Propulsion 63 | 2 . 5 2 . 3 2 1 . . 3 2 1 2 1 12 21 6 Treads 1 | . . . . . . . . . . . . . . . 1 . . Leg 43 | 2 . 5 2 . 3 2 1 . . 3 2 1 1 1 8 11 1 Wheel . | . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . . . . . . . . 1 . 2 10 5 Flight 1 | . . . . . . . . . . . . . . . 1 . . Utility 65 | 1 1 1 . 2 . 2 . . 3 6 3 4 3 4 7 16 12 Device 23 | . . . . 1 . . . . 1 3 2 1 . 2 3 6 4 Storage 9 | 1 1 . . 1 . . . . . . . . 1 . 2 2 1 Processor 5 | . . 1 . . . . . . . 1 . 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 24 | . . . . . . 2 . . 2 2 1 2 2 2 2 7 2 Artifact 4 | . . . . . . . . . . . . . . . . . 4 Weapon 97 | 2 2 7 6 2 3 6 5 . 5 16 7 . . 3 6 20 7 Energy Gun 22 | 2 . 1 1 1 1 . . . . 1 . . . . 1 11 3 Energy Cannon 3 | . . 2 . . . . . . . . . . . . 1 . . Ballistic Gun 24 | . 2 2 2 1 1 3 . . 1 5 1 . . . 1 4 1 Ballistic Cannon 13 | . . . . . . 1 1 . . 2 3 . . 3 . 2 1 Launcher 11 | . . 1 2 . 1 2 1 . 1 . 3 . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . . . 1 . 2 . . . . . . . . Slashing Weapon 19 | . . 1 1 . . . 2 . 1 8 . . . . 3 2 1 Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 2 . 1 . . . . . 7 . . 4 2 . 4 4 Parts Lost 54 | . 2 2 . . . . . . . 5 2 1 . 10 5 22 5 Power 7 | . . 1 . . . . . . . 1 . . . 2 1 2 . Propulsion 20 | . . 1 . . . . . . . 2 2 . . 4 2 8 1 Utility 10 | . . . . . . . . . . . . 1 . 1 1 4 3 Weapon 17 | . 2 . . . . . . . . 2 . . . 3 1 8 1 Highest Loss Streak 14 | . 2 1 . . . . . . . 3 2 1 . 8 2 14 3 Average Slot Usage (%) 94 | . 95 88 100 99 100 79 95 100 100 93 97 92 93 96 82 92 91 Engine 5 | . 14 6 11 11 11 6 8 13 13 3 . . . . . . . Reactor 4 | . . . . . . . . . . 1 11 11 11 10 3 6 9 Leg 25 | . 28 27 33 33 33 24 33 33 33 24 28 29 28 28 20 24 . Hover 4 | . . . . . . . . . . . . . . . 1 5 32 Device 6 | . . . . 7 11 6 6 6 3 4 7 8 5 5 11 11 3 Storage 8 | . 24 22 22 14 11 6 6 6 6 5 5 5 5 5 5 1 4 Processor 10 | . . 9 11 11 11 6 6 6 6 8 11 13 17 17 10 10 13 Protection 4 | . . . . . . 8 13 13 15 13 8 3 5 4 2 4 . Energy Gun 4 | . 16 . 9 10 10 2 . . . 1 . . . . . 4 4 Ballistic Gun 7 | . 11 14 10 11 11 10 11 . 1 6 9 11 11 10 . 1 5 Ballistic Cannon 1 | . . . . . . 3 3 . . 4 1 . . 8 . 2 2 Slashing Weapon 3 | . . 1 1 . . . 2 13 10 5 4 . . . 15 8 2 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 115 | 10 18 27 29 52 48 62 68 60 65 95 106 100 100 106 64 83 115 Greatest Support 184 | 20 20 30 30 30 51 81 81 81 81 108 108 107 107 107 129 184 102 Greatest Overweight (x) 10 | . . 1 . 1 1 1 . . . 1 1 . 1 1 2 10 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 16 12 12 12 12 12 12 12 12 12 12 12 8 8 Average Capacity 9 | 5 8 10 10 11 12 12 12 12 12 12 12 12 12 12 6 4 8 Most Carried 12 | 1 8 10 10 12 12 12 12 12 12 12 12 12 12 12 7 8 8 Average Carried 8 | . 2 9 10 11 12 11 12 12 11 11 11 9 11 8 4 4 7 Final Capacity 12 | 6 10 10 10 12 12 12 12 12 12 12 12 12 12 12 4 8 8 Final Carried 12 | 1 8 10 10 12 12 12 12 12 11 12 10 12 12 7 4 8 8 Class Distribution -------------------- 66% | Scavenger-Mutant 11% | Mutant 9% | Scavenger-Gunner 5% | Scavenger-Tank 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Matter Collected 4535 | 260 43 239 163 20 123 150 148 . 138 527 502 290 . 158 491 824 459 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7332 | 83 250 526 383 . 104 148 421 . 50 559 641 288 . 132 623 2126 998 Parts 362 | . 20 40 30 . 7 9 9 . 5 16 28 9 . 3 25 117 44 Haulers Intercepted 5 | . 2 1 . . . . . . . 2 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . 19 . . . 16 . 21 7 . 2 . . . Prevented 15 | . . . . . 6 . 4 . . . 1 4 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Combat Hostiles Destroyed 133 | . 8 13 13 . 2 4 7 . 4 6 14 6 . 5 10 30 11 Melee 44 | . . . . . . . . . . 3 . . . 1 9 22 9 Guns 41 | . 8 3 6 . 2 . 3 . . 2 9 3 . 3 . 1 1 Cannons 20 | . . 7 . . . 1 1 . . 1 2 . . 1 1 6 . AOE 25 | . . 3 6 . . 3 3 . 4 . 3 3 . . . . . Classes Destroyed 16 | 1 3 2 1 . 1 2 2 . . 1 . 1 . . . 1 1 Worker 2 | . . . . . . 1 . . . . . . . . . . 1 Builder 1 | . . . . . . 1 . . . . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . Hauler 5 | . 2 1 . . . . . . . 2 . . . . . . . Recycler 3 | 1 . . 1 . . . . . . . . . . . . . 1 Watcher 1 | . . . . . . . . . . . . . . . . 1 . Swarmer 28 | . 7 3 4 . . . . . 4 . 7 . . 1 2 . . Grunt 47 | . 1 5 9 . 1 4 . . . 1 3 4 . 3 . 14 2 Duelist 5 | . . 1 . . . . . . . . 1 1 . 1 1 . . Researcher 2 | . . . . . . . . . . . . . . . . . 2 Sentry 16 | . . 4 . . . . . . . 3 1 . . . 4 4 . Hunter 11 | . . . . . . . . . . 2 . . . . 3 3 3 Programmer 15 | . . . . . 1 . . . . . 2 . . . . 9 3 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . 3 Thug 5 | . . . . . . . 5 . . . . . . . . . . Savage 2 | . . . . . . . 2 . . . . . . . . . . Butcher 1 | . . . . . . . 1 . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . Best Kill Streak 6 | 1 5 5 5 . 1 4 6 . 4 1 5 3 . 4 4 6 5 Combat Bots Only 6 | . 4 5 4 . 1 2 6 . 4 1 5 3 . 4 4 6 5 Max Kills in Single Turn 4 | 1 2 3 4 . 1 3 3 . 2 1 2 2 . 1 1 1 2 Gunslinging 1 | . 1 . . . . . . . . . 1 . . . . . . Exploded 4 | . . 3 4 . . 2 2 . 2 . 2 2 . . . . . Melee 1 | . . . . . . . . . . 1 . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Damage Taken 12094 | . 296 292 146 . 192 126 204 . 72 821 557 353 95 1275 941 4033 2691 Core 2109 | . 54 10 33 . . 30 31 . 31 76 33 53 . 333 149 630 646 Absorbed by Shields 235 | . . . . . . . . . . . . . . . . 235 . Redirected to Core 480 | . . . . . . . . . . . . . . . . . 480 Core Remaining (%) 81 | 100 78 . . . 89 . . . 89 . . . . 46 87 . . Volleys Fired 222 | 6 23 27 17 . 14 5 10 . 5 8 21 23 1 10 3 34 15 Largest 4 | 2 2 2 2 . 2 3 3 . 1 4 4 2 1 4 1 4 3 Hottest 279 | 90 90 88 92 . 76 119 111 . 36 186 156 60 46 161 110 279 176 Shots Fired 466 | 12 41 50 33 . 24 15 30 . 5 32 59 30 1 22 3 81 28 Gun 307 | 12 41 31 30 . 21 6 20 . 2 20 34 14 . 11 . 45 20 Cannon 114 | . . 18 . . . 5 7 . . 12 19 . . 8 3 36 6 Launcher 43 | . . 1 3 . 3 4 3 . 3 . 6 16 1 3 . . . Special 2 | . . . . . . . . . . . . . . . . . 2 Kinetic 285 | . 27 31 16 . 14 11 27 . 2 28 53 14 . 19 . 31 12 Thermal 109 | 12 14 18 14 . 7 . . . . 4 . . . . 3 37 . Explosive 43 | . . 1 3 . 3 4 3 . 3 . 6 16 1 3 . . . Electromagnetic 27 | . . . . . . . . . . . . . . . . 13 14 Robot Hit Streak 38 | 6 19 14 10 . 8 9 18 . 2 20 22 32 . 38 3 19 10 Robot Miss Streak 3 | 1 3 2 2 . 1 3 1 . 1 1 1 . . 3 . 1 2 Penetration Max 1 | . . . . . . . . . . . . 1 . 1 . . 1 Secondary Targets 5 | . 3 . 1 . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . 1 . . . . . . Shots Hit Robots 532 | 10 30 36 23 . 14 7 24 . 4 58 41 14 . 14 43 158 56 Core Hits 281 | 2 14 19 18 . 8 13 20 . 5 17 27 16 . 23 19 58 22 Critical Hits 32 | . . 1 . . . . . . . 2 5 . . 3 1 8 12 Critical Kills 10 | . . . . . . . . . . 1 3 . . . . 2 4 Critical Parts Destroyed 22 | . . 1 . . . . . . . 1 2 . . 3 1 6 8 Melee Attacks 249 | . . . 10 . . . . . 1 35 . . . . 41 101 61 Impact 3 | . . . . . . . . . . 3 . . . . . . . Slashing 197 | . . . 10 . . . . . 1 32 . . . . 41 76 37 Piercing 49 | . . . . . . . . . . . . . . . . 25 24 Sneak Attacks 7 | . . . . . . . . . . 4 . . . . 1 . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 37 | . . . . . . . . . . 9 . . . . 10 18 . Damage Inflicted 23052 | 107 314 750 753 . 236 1134 1126 . 346 1974 1545 1751 . 1192 2165 6111 3548 Guns 4709 | 107 314 239 296 . 159 59 381 . 49 413 726 437 . 306 . 831 392 Cannons 2358 | . . 359 . . . 66 123 . . 183 148 . . 133 119 1098 129 Explosions 5301 | . . 152 457 . 77 997 622 . 267 . 671 1314 . 744 . . . Melee 10663 | . . . . . . . . . 30 1378 . . . . 2046 4182 3027 Ramming 21 | . . . . . . 12 . . . . . . . 9 . . . Kinetic 4404 | . 162 239 63 . 47 125 504 . 49 482 874 437 . 439 . 736 247 Thermal 2621 | 107 152 359 233 . 112 567 . . . 114 . . . . 119 858 . Explosive 4734 | . . 152 457 . 77 430 622 . 267 . 671 1314 . 744 . . . Electromagnetic 609 | . . . . . . . . . . . . . . . . 335 274 Impact 110 | . . . . . . . . . . 110 . . . . . . . Slashing 9238 | . . . . . . . . . 30 1268 . . . . 2046 3298 2596 Piercing 1315 | . . . . . . . . . . . . . . . . 884 431 Highest Corruption 15 | . . . . . . . . . . . . . . . 2 12 15 Average Corruption 7 | . . . . . . . . . . . . . . . 2 8 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 76 | . . . . . . . . . . . . . . . 5 32 39 Message Errors 15 | . . . . . . . . . . . . . . . 2 5 8 Matter Fused 13 | . . . . . . . . . . . . . . . . 5 8 Heat Flow Errors 4 | . . . . . . . . . . . . . . . 1 2 1 Energy Discharges 10 | . . . . . . . . . . . . . . . . 6 4 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . . . . . . . . . 1 1 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . 2 1 Misfires 1 | . . . . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . . . . 1 4 Targeting Errors 19 | . . . . . . . . . . . . . . . 1 9 9 Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 869 | . . . . . . 56 . . . 132 84 29 . 36 206 259 67 Projectiles 93 | . . . . . . . . . . . 33 . . . . 33 27 Explosions 172 | . . . . . . 56 . . . . 51 29 . 36 . . . Melee 604 | . . . . . . . . . . 132 . . . . 206 226 40 Knockbacks 15 | . . . . . . 1 1 . . 1 1 . . 3 . 7 1 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . . . 1 1 . . 1 1 . . 3 . 7 1 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 124 | . . . 12 . . 67 . . 36 . 9 . . . . . . Shots 5 | . . . 1 . . 2 . . 1 . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . 1 . . . . . . . 1 . . . Kicked 2 | . . . . . . 1 . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 686 | 120 102 192 79 . 27 51 100 . 3 228 352 . 28 686 197 562 137 Average Temperature 136 | 64 54 55 33 . 13 22 34 . 3 94 135 . 18 310 126 205 62 Received Heat Transfer 1065 | . 6 90 87 . . 36 72 . . 69 108 60 18 144 45 330 . Effects 29 | . . . . . . . . . . . 1 . . 20 . 8 . Energy Bleed 3 | . . . . . . . . . . . . . . . . 3 . Interference 9 | . . . . . . . . . . . . . . 6 . 3 . Matter Decay 4 | . . . . . . . . . . . 1 . . 2 . 1 . Short Circuit 3 | . . . . . . . . . . . . . . 3 . . . Damage (minor) 5 | . . . . . . . . . . . . . . 5 . . . Damage (major) 2 | . . . . . . . . . . . . . . 2 . . . Damage (core) 3 | . . . . . . . . . . . . . . 2 . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . 2 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 1 Parts Fried 3 | . . . . . . . . . . . . . . . . 2 1 Impact Corruptions 1 | . . . . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 5 | 1 2 1 . . . . . . . 1 . . . . . . . Heat Transferred 3595 | 285 409 629 481 . 222 500 . . . 148 . . . . 75 846 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Peak Influence 476 | 5 276 397 322 . . 476 . . . 222 . . . . 252 328 316 Initial 67 | . 2 27 67 . . 55 . . . 36 . . . . 2 57 56 Average 136 | 1 104 163 185 . . 199 . . . 79 . . . . 116 167 112 Maximum Alert Level 2 | . 1 1 1 . . 2 . . . 1 . . . . 1 1 1 Low Security (%) 75 | 100 79 52 71 . . 53 . . . 97 . . . . 75 68 79 Level 1 23 | . 20 47 28 . . 19 . . . 2 . . . . 24 31 20 Level 2 1 | . . . . . . 26 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . 2 . . . 2 . . . 3 . . . . 4 7 5 Investigation 6 | . . 1 . . . 1 . . . 1 . . . . 1 1 1 Extermination 6 | . . . . . . . . . . . . . . . . 5 1 Reinforcement 9 | . . 1 . . . 1 . . . 2 . . . . 1 1 3 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Distress Signals 7 | . 2 . . . . 1 . . . 1 . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 232 | . 17 15 14 . 7 13 7 . 10 16 15 7 3 15 15 48 30 Peak Tracking Total 8 | . 7 4 4 . 3 4 4 . 5 4 4 2 3 6 3 8 5 Tactical Retreats 18 | . 1 . 1 . . 2 . . . . 1 3 . 1 1 7 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Traps Triggered 6 | . . . . . . 1 . . . . . . . . 1 4 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . . . 1 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Machines Disabled 19 | . . . . . . 7 . . . 1 . . 1 . . 2 8 Max in Single Turn 5 | . . . . . . 5 . . . . . . 1 . . 1 1 Garrison Access 3 | . . . . . . . . . . 1 . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Machines Accessed 28 | . 6 3 . . . 1 . 4 . 1 . . 6 . 4 1 2 Terminals 8 | . 5 3 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 1 . 1 Recycling Units 4 | . 1 . . . . . . . . . . . . . 2 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . . . 1 . 1 Total Hacks 83 | . 10 9 . . . 1 . 28 . 3 . . 23 . 6 1 2 Successful 67 | . 7 3 . . . 1 . 28 . 1 . . 23 . 2 . 2 Failed 16 | . 3 6 . . . . . . . 2 . . . . 4 1 . Catastrophic 4 | . 1 2 . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 72 | . 6 . . 2 . 3 . . . 6 . . . . 2 13 40 Terminals 18 | . 9 9 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 1 . 1 Recycling Units 4 | . 1 . . . . . . . . . . . . . 2 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . 3 . . . . 3 . 1 Terminal Hacks 58 | . 4 3 . . . . . 28 . . . . 23 . . . . Record 23 | . 1 . . . . . . 11 . . . . 11 . . . . Part Schematic 12 | . . . . . . . . 8 . . . . 4 . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . Robot Analysis 5 | . . 1 . . . . . . . . . . 4 . . . . Prototype ID Bank 7 | . . . . . . . . 3 . . . . 4 . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . . . 1 . 1 Seal Access 3 | . . . . . . . . . . 1 . . . . 1 . 1 Unauthorized Hacks 4 | . 3 . . . . . . . . . . . . . 1 . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . Disrupt 2 | . 2 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . Recyclers 2 | . 1 . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 3 . . . 1 . . . 1 . . . . 3 1 . Full Trace Events 2 | . 1 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 8 . . . . 4 . . . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . Matter 234 | . . . . . . 234 . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . . . . . . . . Total Part Build Rating 7 | . . . . . . 7 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . 2 Non-combat 1 | . . . . . . . . . . . . . . . . . 1 Combat 1 | . . . . . . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . 2 parse_system 1 | . . . . . . . . . . . . . . . . . 1 check_alert 1 | . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Total Allies 22 | . . . . 4 . . . . 1 3 . . . . . 8 6 Largest Group 6 | . . . . 4 4 2 2 1 2 2 . . . . . 5 6 Highest-Rated Group 354 | . . . . 149 149 76 73 39 133 170 . . . . . 354 85 Highest-Rated Ally 96 | . . . . 39 39 39 39 39 94 94 . . . . . 96 15 Zionite Dispatches 6 | . . . . . . . . . . 2 . . . . . 4 . Heavy 1 | . . . . . . . . . . 1 . . . . . . . Light 1 | . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . 1 . Melee Resupply 2 | . . . . . . . . . . 1 . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 36 | . . . . 2 2 . 1 . 5 . 12 5 . 1 . 8 . FOLLOW 1 | . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . 1 . PICKUP 1 | . . . . . . . . . . . . . . . . 1 . COLLECT 2 | . . . . . . . . . . . . . . . . 2 . EXPLORE 23 | . . . . 2 2 . 1 . 4 . 7 3 . 1 . 3 . RETURN 8 | . . . . . . . . . 1 . 5 2 . . . . . Ally Attacks 209 | . . . . . 37 18 4 . 16 17 . . . . . 36 81 Total Damage 5304 | . . . . . 557 539 31 . 431 862 . . . . . 1285 1599 Kills 38 | . . . . . 9 4 . . 7 4 . . . . . 6 8 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Robot Analysis Total 5 | . . 1 . . . . . . . . . . 4 . . . . Derelict Logs Recovered 9 | . . . 1 1 1 . . . 2 . 2 1 . 1 . . . Drone Launches 29 | . . . . 1 1 . 1 . 4 . 9 5 . 1 . 7 . Drone Recoveries 21 | . . . . . 2 . 1 . 3 . 9 3 . . . 3 . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . 5 Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Turns Passed 11789 | 78 533 450 678 1648 732 291 227 127 433 942 865 513 212 470 549 1807 1234 Spaces Moved 7806 | 46 368 272 452 1132 473 188 144 98 327 564 583 361 168 274 315 1090 951 Core 10 | 7 . . . . . . . . . . . . . . . 3 . Treads 6 | . . . . . . . . . . . . . . . 6 . . Legs 6480 | 39 368 272 452 1132 473 188 144 98 327 564 583 361 168 274 309 728 . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1310 | . . . . . . . . . . . . . . . . 359 951 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 43 | 50 120 120 120 120 120 120 120 120 120 114 114 114 112 110 110 48 43 Average Speed 121 | 109 120 120 120 140 141 132 120 120 120 130 115 114 114 148 128 107 94 Slowest Speed 550 | 120 120 150 120 150 150 150 120 120 120 154 170 114 164 170 200 550 112 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 55 | 4 64 30 82 93 86 8 31 79 90 19 98 93 62 65 7 31 58 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 6 | . . . . 2 . . . 1 . . . . 3 . . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 12 | . . . 1 1 1 . . . . . 5 4 . . . . . Spaces Dug 10 | . . . . . . . . . . 2 . . . . . . 8 Terrain Destroyed 484 | . . 9 46 . 36 71 21 . 23 4 127 80 10 44 . 3 10 Melee 10 | . . . . . . . . . . 2 . . . . . . 8 Projectile 72 | . . . . . . 2 2 . . 2 46 7 . 8 . 3 2 AOE 402 | . . 9 46 . 36 69 19 . 23 . 81 73 10 36 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua Total 9431 | 58 421 346 543 1189 514 214 176 107 358 728 726 429 187 320 415 1534 1166 Wait 728 | . 19 15 51 41 18 8 13 10 17 72 108 39 . 21 16 208 72 Move 7789 | 45 367 271 451 1131 472 187 143 97 326 563 582 360 167 273 314 1089 951 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 65 | 1 9 6 2 5 . 1 1 . . 8 . 2 2 1 3 16 8 Fast Attach 120 | 6 1 7 . 3 . 6 1 . . 17 3 . 7 . 19 33 17 Attach 35 | . 2 . . . . . . . 1 2 1 1 . 9 6 8 5 Detach 14 | . . . . 1 . . . . . 1 . . . 3 4 3 2 Swap 101 | . . 8 8 1 6 4 6 . 7 10 8 4 . 1 5 25 8 Drop 144 | . . 12 4 7 4 2 2 . 1 22 3 . 9 1 15 37 25 Fire 222 | 6 23 27 17 . 14 5 10 . 5 8 21 23 1 10 3 34 15 Melee 208 | . . . 10 . . . . . 1 25 . . . . 30 81 61 Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . 1 . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . 2 Rewire 1 | . . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 8) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1026 | -9/Materials | Discovered new exit (range 14) 1062 | -9/Materials | Entered Mines 1085 | -9/Mines | Met a Derelict bent on vengeance 1274 | -9/Mines | Excavation squad dispatched 1274 | -9/Mines | A large section of the Mines collapsed 1446 | -9/Mines | Build established: Scavenger-Mutant 1510 | -9/Mines | Learned Materials security intel 1522 | -9/Mines | Discovered new exit (range 13) 1553 | -9/Mines | Discovered new exit (range 11) 1636 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1658 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1740 | -9/Mines | Entered Zion 1845 | -7/Zion | Discovered new exit (range 10) 1846 | -7/Zion | Learned Factory garrison access intel 1925 | -7/Zion | Learned Factory emergency access door positions 1968 | -7/Zion | Learned location of Warlord (-4) 2051 | -7/Zion | Received a hallucinogenic algorithm 2097 | -7/Zion | Learned location of Quarantine (-3) 2211 | -7/Zion | Learned Factory garrison access intel 2313 | -7/Zion | Given the Hacking Drone Bay 2317 | -7/Zion | Found Prototype Device 2317 | -7/Zion | Identified Hacking Drone Bay 2864 | -7/Zion | Imprinted 2866 | -7/Zion | Declared Zion's savior 3388 | -7/Zion | Entered Proximity Caves 3388 | -6/Proximity Caves | Accompanied by 5 allies 3588 | -6/Proximity Caves | Learned location of 1 exit from Factory 3885 | -6/Proximity Caves | Discovered new exit (range 14) 4120 | -6/Proximity Caves | Entered Factory 4120 | -6/Factory | Accompanied by 2 allies 4120 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 4121 | -6/Factory | Identified exit to Lower Caves 4123 | -6/Factory | Loaded intel: 4 garrison access locations 4293 | -6/Factory | Spotted B-75 Beast 4319 | -6/Factory | Fabricated Reaction Control System? 4411 | -6/Factory | Entered Lower Caves 4411 | -6/Lower Caves | Accompanied by 2 allies 4507 | -6/Lower Caves | Attacked by a faux Warlord 4618 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4638 | -6/Lower Caves | Entered Data Miner 4638 | -6/Data Miner | Accompanied by 1 ally 4638 | -6/Data Miner | Discovered new exit (range 6) 4656 | -6/Data Miner | Met Data Miner 4698 | -6/Data Miner | Learned location of Section 7 (-2) 4698 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4725 | -6/Data Miner | Received God Mode back door access code from Data Miner 4765 | -6/Data Miner | Entered Proximity Caves 4765 | -5/Proximity Caves | Accompanied by 1 ally 4798 | -5/Proximity Caves | Escorted by Enhanced Grunt 4921 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5006 | -5/Proximity Caves | Learned Factory trap positions 5159 | -5/Proximity Caves | Discovered new exit (range 17) 5198 | -5/Proximity Caves | Entered Factory 5198 | -5/Factory | Accompanied by 2 allies 5198 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5199 | -5/Factory | Identified exit to Upper Caves 5200 | -5/Factory | Loaded intel: 90 trap records 5201 | -5/Factory | Loaded intel: 4 garrison access locations 5492 | -5/Factory | Lost 3 parts (2n1w) 5519 | -5/Factory | Found Prototype Processor 5519 | -5/Factory | Identified Exp. Targeting Computer 5649 | -5/Factory | Zion Melee Resupply teleported in 5805 | -5/Factory | Zion Heavy squad teleported in 5840 | -5/Factory | Found Prototype Protection 5840 | -5/Factory | Identified Zio. Weapon Casing 5938 | -5/Factory | Discovered exit to Upper Caves (range 15) 6140 | -5/Factory | Entered Upper Caves 6348 | -5/Upper Caves | Learned Factory stockpile data 6638 | -5/Upper Caves | Discovered new exit (range 14) 6640 | -5/Upper Caves | Learned Factory stockpile data 6656 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7005 | -5/Upper Caves | Entered another Upper Caves area 7014 | -5/Upper Caves | Discovered new exit (range 17) 7116 | -5/Upper Caves | Spotted B-75 Beast 7167 | -5/Upper Caves | Destroyed B-75 Beast 7339 | -5/Upper Caves | Learned Factory emergency access door positions 7462 | -5/Upper Caves | Discovered new exit (range 12) 7518 | -5/Upper Caves | Entered Zhirov 7518 | -5/Zhirov | Discovered new exit (range 3) 7539 | -5/Zhirov | Met Zhirov 7560 | -5/Zhirov | Learned location of Command (-1) 7560 | -5/Zhirov | Learned location of Testing (-2) 7583 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7667 | -5/Zhirov | Found Alien Artifact 7681 | -5/Zhirov | Found Alien Artifact 7720 | -5/Zhirov | Cloak Generator disabled 7720 | -5/Zhirov | Attacked by Zhirov 7730 | -5/Zhirov | Entered Proximity Caves 8083 | -4/Proximity Caves | Build established: Scavenger-Gunner 8170 | -4/Proximity Caves | Identified Integrated Reactor 8170 | -4/Proximity Caves | Installed Integrated Reactor, increased core energy generation (+10) 8171 | -4/Proximity Caves | Identified Transdimensional Reconstructor 8171 | -4/Proximity Caves | Warped through subspace 8177 | -4/Proximity Caves | Discovered new exit (range 15) 8197 | -4/Proximity Caves | Core integrity fell below 50% 8200 | -4/Proximity Caves | Entered Factory 8200 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8230 | -4/Factory | Lost 8 parts (2p3n1u2w) 8348 | -4/Factory | Garrison activated, responded to threat 8613 | -4/Factory | Discovered new exit (range 3) 8675 | -4/Factory | Build established: Scavenger-Mutant 8749 | -4/Factory | Entered Research 8749 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9095 | -3/Research | Zion Hacker squad teleported in 9102 | -3/Research | Incoming investigation squad redirected 9296 | -3/Research | Zion Hover Resupply teleported in 9466 | -3/Research | Zion Light squad teleported in 9479 | -3/Research | Spotted B-86 Titan 9489 | -3/Research | Allies destroyed B-86 Titan 9536 | -3/Research | Zion Melee Resupply teleported in 9784 | -3/Research | Spotted B-86 Titan 9842 | -3/Research | Lost 4 parts (1n2u1w) 10003 | -3/Research | Lost 14 parts (2p7n5w) 10330 | -3/Research | Build established: Scavenger-Gunner 10359 | -3/Research | Terminal network hard line cut 10486 | -3/Research | System corruption reached 10% 10552 | -3/Research | Discovered new exit (range 9) 10556 | -3/Research | Entered Quarantine 10589 | -3/Quarantine | Core integrity fell below 50% 10643 | -3/Quarantine | Lost 3 parts (1n1u1w) 10667 | -3/Quarantine | Found Transdimensional Reconstructor 10685 | -3/Quarantine | Found Prototype Device 10685 | -3/Quarantine | Identified EM Disruption Field 10705 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 10715 | -3/Quarantine | Found Alien Artifact 10723 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 10728 | -3/Quarantine | Identified Subatomic Replicator 10728 | -3/Quarantine | Used Subatomic Replicator to replicate Imp. Power Shielding 10735 | -3/Quarantine | Found Alien Artifact 10738 | -3/Quarantine | Identified Phase Armor 10797 | -3/Quarantine | Build established: Scavenger-Mutant 10879 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 10977 | -3/Quarantine | Found Alien Artifact 10978 | -3/Quarantine | Identified Core Reset Matrix 10978 | -3/Quarantine | Used Core Reset Matrix 10982 | -3/Quarantine | Detected hypermatrix surge 10982 | -3/Quarantine | Sensed 10 artifacts in vicinity 11025 | -3/Quarantine | Warped through subspace 11043 | -3/Quarantine | Found Sigix Broadsword 11169 | -3/Quarantine | Met incapacitated Sigix Warrior 11169 | -3/Quarantine | Lockdown squad dispatched 11172 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 11427 | -3/Quarantine | Emitted hypermatrix ping 11432 | -3/Quarantine | Assembled emerged from beneath the floor 11482 | -3/Quarantine | Found Phase Redirector 11569 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 11687 | -3/Quarantine | Spotted Lightning 11690 | -3/Quarantine | Spotted Lightning 11691 | -3/Quarantine | Spotted Lightning 11721 | -3/Quarantine | Cryocooling Duct disabled 11727 | -3/Quarantine | Destroyed Lightning 11736 | -3/Quarantine | Ambient heat levels rising (+20) 11736 | -3/Quarantine | Non-combat units ordered to evacuate 11748 | -3/Quarantine | Core integrity fell below 20% 11748 | -3/Quarantine | Destroyed Lightning 11765 | -3/Quarantine | Scanned by Researcher 11774 | -3/Quarantine | Destroyed Lightning 11790 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11778_ Penetrated by Slug. 11778_ Slug penetrates Wall. 11779_ System corrupted: FCS attempts to trigger Gamma Rifle. 11779_ System corrupted: Gamma Rifle misfires. 11779_ C-55 Analyst suffers critical hit. 11779_ Destroyed Unknown Hover Unit. 11780_ H-77 Assassin suffers critical hit. 11780_ Destroyed Unknown Reactor. 11781_ Penetrated by Slug. 11781_ Slug penetrates Wall. 11781_ H-77 Assassin IFF system glitched. 11781_ Slug penetrates H-77 Assassin. 11782_ H-77 Assassin held in stasis. 11784_ Penetrated by Slug. 11785_ H-77 Assassin system terminally corrupted. 11785_ Unknown Device fried. 11786_ Held in stasis. 11787_ Slug penetrates Wall. 11790_ Held in stasis. 11790_ C-55 Analyst is analyzing... 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[## "" """ """ [ | | ####????????????# #!!! ## """ """ | | + #????????????# # ## | | ## #????????????# ##################+####### | | ## #????????????# ## + ![%!* | | ######## #????????????# ## # =![[= | | ???????# #????????????# ## """"""""" # == | | ???????# #????????????# ## """ """ # | | ????####+###########??# ## # ### | | ???? # #??# ?# # ^ #?? | | ???# # """" """" #??# ############/### #??? | | #### #! """" """" #### #??? | | ## # """" """" + = #???? | | " + # """" """" ####### =% =[!=%! #????? | | ## # #?????# =% *%! % ! ##???? | | ## # """" """" #??#######+######+###### ##???? | | %## # """" """" #??# ! # ! ## ##???? | | ## # """" """" #??# %%= # %= ## #????? | | ## # """" """" #??# """* # ## #????? | | ## # #??# !" # "" ## #????? | | ## # ! | =#??# """ + """ ## #????? | | #### ####+#+##########=""""""" # T" ## ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 65 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 70 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 90 Weapon Shielding 100 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Reaction Control System | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Subatomic Replicator Phase Armor Core Reset Matrix Sigix Broadsword Phase Redirector Achievements -------------- Alien Roots Exposed False Reunion Ooh, Shiny! Challenges ------------ None Game ------ Seed GravmagReclamationEdition Manual? 0 Play Time 03:06:09 Cumulative 37.5 hours Start 2021.04.30 @ 20:02:42 End 2021.04.30 @ 23:39:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 1 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 41 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Dina Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c370fca-11fe-41c6-a229-9dce57cab7a2