Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.30 @ 23:39:26

Player: Catalyst

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (150)     750
Value Destroyed (7464)     7464
Prototype IDs (40)         800
Alien Tech Used (7)        1400
Bonus (7993)               7993
              TOTAL SCORE: 25307

 Bonus
-------
Follower Combat Kills      1395
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Friendly Fire              -102

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     353/420
System Corruption          11%
Temperature                Cool (137)
Movement                   Hovering (96) Ox1
Location                   -3/Quarantine

 Parts 
-------
>              --- POWER (2) --------
               Particle Reactor
         Light Particle Reactor
>              --- PROPULSION (7) ---
        Combat Gravmag System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
>              --- UTILITY (7) ------
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Target Analyzer
      Advanced Target Analyzer
               Phase Armor
>              --- WEAPON (5) -------
               Gamma Rifle
               Railgun
               Linear Accelerator
               Sigix Broadsword
>              --- INVENTORY (8) ----
               Particle Reactor
               Gamma Rifle
  High-powered Shotgun
               Coil Gun
               Linear Accelerator
               Kinetic Spear
               Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Light Particle Reactor
>              --- PROPULSION -------
        Combat Gravmag System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
>              --- UTILITY ----------
      Advanced Cryofiber Web
        Medium Storage Unit
      Advanced Visual Processing Unit
      Advanced Target Analyzer
      Advanced Target Analyzer
               Phase Armor
>              --- WEAPON -----------
               Gamma Rifle
               Railgun
               Linear Accelerator
               Sigix Broadsword
>              --- INVENTORY --------
               Particle Reactor
               Gamma Rifle
  High-powered Shotgun
               Coil Gun
               Linear Accelerator
               Kinetic Spear
               Sigix Containment Pod
[Rating: 175]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Impulse Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Utility Shielding
  Artifact                 Phase Armor
Weapon                     Ionic Axe
  Energy Gun               Improved Medium Laser
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Enhanced Coil Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ionic Axe
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua 
Slots Evolved              14   | .   .   2   .   .   .   6   .   .   .   2   .   .   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  5    | .   .   1   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   
Parts Attached             251  | 6   3   15  8   4   6   10  7   .   8   29  12  5   7   8   30  66  27  
  Power                    26   | 1   .   2   .   .   .   .   1   .   .   4   .   .   2   .   5   9   2   
    Engine                 4    | 1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   1   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   2   8   2   
  Propulsion               63   | 2   .   5   2   .   3   2   1   .   .   3   2   1   2   1   12  21  6   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Leg                    43   | 2   .   5   2   .   3   2   1   .   .   3   2   1   1   1   8   11  1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   10  5   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  65   | 1   1   1   .   2   .   2   .   .   3   6   3   4   3   4   7   16  12  
    Device                 23   | .   .   .   .   1   .   .   .   .   1   3   2   1   .   2   3   6   4   
    Storage                9    | 1   1   .   .   1   .   .   .   .   .   .   .   .   1   .   2   2   1   
    Processor              5    | .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             24   | .   .   .   .   .   .   2   .   .   2   2   1   2   2   2   2   7   2   
    Artifact               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Weapon                   97   | 2   2   7   6   2   3   6   5   .   5   16  7   .   .   3   6   20  7   
    Energy Gun             22   | 2   .   1   1   1   1   .   .   .   .   1   .   .   .   .   1   11  3   
    Energy Cannon          3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          24   | .   2   2   2   1   1   3   .   .   1   5   1   .   .   .   1   4   1   
    Ballistic Cannon       13   | .   .   .   .   .   .   1   1   .   .   2   3   .   .   3   .   2   1   
    Launcher               11   | .   .   1   2   .   1   2   1   .   1   .   3   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   1   1   .   .   .   2   .   1   8   .   .   .   .   3   2   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   2   .   1   .   .   .   .   .   7   .   .   4   2   .   4   4   
Parts Lost                 54   | .   2   2   .   .   .   .   .   .   .   5   2   1   .   10  5   22  5   
  Power                    7    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   1   2   .   
  Propulsion               20   | .   .   1   .   .   .   .   .   .   .   2   2   .   .   4   2   8   1   
  Utility                  10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   4   3   
  Weapon                   17   | .   2   .   .   .   .   .   .   .   .   2   .   .   .   3   1   8   1   
  Highest Loss Streak      14   | .   2   1   .   .   .   .   .   .   .   3   2   1   .   8   2   14  3   
Average Slot Usage (%)     94   | .   95  88  100 99  100 79  95  100 100 93  97  92  93  96  82  92  91  
  Engine                   5    | .   14  6   11  11  11  6   8   13  13  3   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   1   11  11  11  10  3   6   9   
  Leg                      25   | .   28  27  33  33  33  24  33  33  33  24  28  29  28  28  20  24  .   
  Hover                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   32  
  Device                   6    | .   .   .   .   7   11  6   6   6   3   4   7   8   5   5   11  11  3   
  Storage                  8    | .   24  22  22  14  11  6   6   6   6   5   5   5   5   5   5   1   4   
  Processor                10   | .   .   9   11  11  11  6   6   6   6   8   11  13  17  17  10  10  13  
  Protection               4    | .   .   .   .   .   .   8   13  13  15  13  8   3   5   4   2   4   .   
  Energy Gun               4    | .   16  .   9   10  10  2   .   .   .   1   .   .   .   .   .   4   4   
  Ballistic Gun            7    | .   11  14  10  11  11  10  11  .   1   6   9   11  11  10  .   1   5   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   3   .   .   4   1   .   .   8   .   2   2   
  Slashing Weapon          3    | .   .   1   1   .   .   .   2   13  10  5   4   .   .   .   15  8   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 10  18  27  29  52  48  62  68  60  65  95  106 100 100 106 64  83  115 
  Greatest Support         184  | 20  20  30  30  30  51  81  81  81  81  108 108 107 107 107 129 184 102 
  Greatest Overweight (x)  10   | .   .   1   .   1   1   1   .   .   .   1   1   .   1   1   2   10  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  10  16  12  12  12  12  12  12  12  12  12  12  12  8   8   
  Average Capacity         9    | 5   8   10  10  11  12  12  12  12  12  12  12  12  12  12  6   4   8   
  Most Carried             12   | 1   8   10  10  12  12  12  12  12  12  12  12  12  12  12  7   8   8   
  Average Carried          8    | .   2   9   10  11  12  11  12  12  11  11  11  9   11  8   4   4   7   
  Final Capacity           12   | 6   10  10  10  12  12  12  12  12  12  12  12  12  12  12  4   8   8   
  Final Carried            12   | 1   8   10  10  12  12  12  12  12  11  12  10  12  12  7   4   8   8   

 Class Distribution 
--------------------
 66% | Scavenger-Mutant
 11% | Mutant
  9% | Scavenger-Gunner
  5% | Scavenger-Tank
  3% | Messiah-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
 Scavenger-Mutant | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -3/Quarantine

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  
Matter Collected           4535 | 260  43   239  163  20   123  150  148  .    138  527  502  290  .    158  491  824  459  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7332 | 83   250  526  383  .    104  148  421  .    50   559  641  288  .    132  623  2126 998  
  Parts                    362  | .    20   40   30   .    7    9    9    .    5    16   28   9    .    3    25   117  44   
Haulers Intercepted        5    | .    2    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      65   | .    .    .    .    .    19   .    .    .    16   .    21   7    .    2    .    .    .    
  Prevented                15   | .    .    .    .    .    6    .    4    .    .    .    1    4    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua 
Combat Hostiles Destroyed  133  | .   8   13  13  .   2   4   7   .   4   6   14  6   .   5   10  30  11  
  Melee                    44   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   9   22  9   
  Guns                     41   | .   8   3   6   .   2   .   3   .   .   2   9   3   .   3   .   1   1   
  Cannons                  20   | .   .   7   .   .   .   1   1   .   .   1   2   .   .   1   1   6   .   
  AOE                      25   | .   .   3   6   .   .   3   3   .   4   .   3   3   .   .   .   .   .   
Classes Destroyed          16   | 1   3   2   1   .   1   2   2   .   .   1   .   1   .   .   .   1   1   
  Worker                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Swarmer                  28   | .   7   3   4   .   .   .   .   .   4   .   7   .   .   1   2   .   .   
  Grunt                    47   | .   1   5   9   .   1   4   .   .   .   1   3   4   .   3   .   14  2   
  Duelist                  5    | .   .   1   .   .   .   .   .   .   .   .   1   1   .   1   1   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   16   | .   .   4   .   .   .   .   .   .   .   3   1   .   .   .   4   4   .   
  Hunter                   11   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   3   3   
  Programmer               15   | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   9   3   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Thug                     5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 1   5   5   5   .   1   4   6   .   4   1   5   3   .   4   4   6   5   
  Combat Bots Only         6    | .   4   5   4   .   1   2   6   .   4   1   5   3   .   4   4   6   5   
Max Kills in Single Turn   4    | 1   2   3   4   .   1   3   3   .   2   1   2   2   .   1   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 4    | .   .   3   4   .   .   2   2   .   2   .   2   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  
Damage Taken               12094 | .    296  292  146  .    192  126  204  .    72   821  557  353  95   1275 941  4033 2691 
  Core                     2109  | .    54   10   33   .    .    30   31   .    31   76   33   53   .    333  149  630  646  
  Absorbed by Shields      235   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    235  .    
  Redirected to Core       480   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    480  
Core Remaining (%)         81    | 100  78   .    .    .    89   .    .    .    89   .    .    .    .    46   87   .    .    
Volleys Fired              222   | 6    23   27   17   .    14   5    10   .    5    8    21   23   1    10   3    34   15   
  Largest                  4     | 2    2    2    2    .    2    3    3    .    1    4    4    2    1    4    1    4    3    
  Hottest                  279   | 90   90   88   92   .    76   119  111  .    36   186  156  60   46   161  110  279  176  
Shots Fired                466   | 12   41   50   33   .    24   15   30   .    5    32   59   30   1    22   3    81   28   
  Gun                      307   | 12   41   31   30   .    21   6    20   .    2    20   34   14   .    11   .    45   20   
  Cannon                   114   | .    .    18   .    .    .    5    7    .    .    12   19   .    .    8    3    36   6    
  Launcher                 43    | .    .    1    3    .    3    4    3    .    3    .    6    16   1    3    .    .    .    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  285   | .    27   31   16   .    14   11   27   .    2    28   53   14   .    19   .    31   12   
  Thermal                  109   | 12   14   18   14   .    7    .    .    .    .    4    .    .    .    .    3    37   .    
  Explosive                43    | .    .    1    3    .    3    4    3    .    3    .    6    16   1    3    .    .    .    
  Electromagnetic          27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   14   
  Robot Hit Streak         38    | 6    19   14   10   .    8    9    18   .    2    20   22   32   .    38   3    19   10   
  Robot Miss Streak        3     | 1    3    2    2    .    1    3    1    .    1    1    1    .    .    3    .    1    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    
  Secondary Targets        5     | .    3    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           532   | 10   30   36   23   .    14   7    24   .    4    58   41   14   .    14   43   158  56   
  Core Hits                281   | 2    14   19   18   .    8    13   20   .    5    17   27   16   .    23   19   58   22   
  Critical Hits            32    | .    .    1    .    .    .    .    .    .    .    2    5    .    .    3    1    8    12   
  Critical Kills           10    | .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    2    4    
  Critical Parts Destroyed 22    | .    .    1    .    .    .    .    .    .    .    1    2    .    .    3    1    6    8    
Melee Attacks              249   | .    .    .    10   .    .    .    .    .    1    35   .    .    .    .    41   101  61   
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Slashing                 197   | .    .    .    10   .    .    .    .    .    1    32   .    .    .    .    41   76   37   
  Piercing                 49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   24   
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        37    | .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    10   18   .    
Damage Inflicted           23052 | 107  314  750  753  .    236  1134 1126 .    346  1974 1545 1751 .    1192 2165 6111 3548 
  Guns                     4709  | 107  314  239  296  .    159  59   381  .    49   413  726  437  .    306  .    831  392  
  Cannons                  2358  | .    .    359  .    .    .    66   123  .    .    183  148  .    .    133  119  1098 129  
  Explosions               5301  | .    .    152  457  .    77   997  622  .    267  .    671  1314 .    744  .    .    .    
  Melee                    10663 | .    .    .    .    .    .    .    .    .    30   1378 .    .    .    .    2046 4182 3027 
  Ramming                  21    | .    .    .    .    .    .    12   .    .    .    .    .    .    .    9    .    .    .    
  Kinetic                  4404  | .    162  239  63   .    47   125  504  .    49   482  874  437  .    439  .    736  247  
  Thermal                  2621  | 107  152  359  233  .    112  567  .    .    .    114  .    .    .    .    119  858  .    
  Explosive                4734  | .    .    152  457  .    77   430  622  .    267  .    671  1314 .    744  .    .    .    
  Electromagnetic          609   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    335  274  
  Impact                   110   | .    .    .    .    .    .    .    .    .    .    110  .    .    .    .    .    .    .    
  Slashing                 9238  | .    .    .    .    .    .    .    .    .    30   1268 .    .    .    .    2046 3298 2596 
  Piercing                 1315  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    884  431  
Highest Corruption         15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    12   15   
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    8    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  76    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    32   39   
    Message Errors         15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    5    8    
    Matter Fused           13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    
    Energy Discharges      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
    Targeting Errors       19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    9    9    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            869   | .    .    .    .    .    .    56   .    .    .    132  84   29   .    36   206  259  67   
  Projectiles              93    | .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    33   27   
  Explosions               172   | .    .    .    .    .    .    56   .    .    .    .    51   29   .    36   .    .    .    
  Melee                    604   | .    .    .    .    .    .    .    .    .    .    132  .    .    .    .    206  226  40   
Knockbacks                 15    | .    .    .    .    .    .    1    1    .    .    1    1    .    .    3    .    7    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    .    1    1    .    .    1    1    .    .    3    .    7    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124   | .    .    .    12   .    .    67   .    .    36   .    9    .    .    .    .    .    .    
  Shots                    5     | .    .    .    1    .    .    2    .    .    1    .    1    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        686   | 120  102  192  79   .    27   51   100  .    3    228  352  .    28   686  197  562  137  
  Average Temperature      136   | 64   54   55   33   .    13   22   34   .    3    94   135  .    18   310  126  205  62   
  Received Heat Transfer   1065  | .    6    90   87   .    .    36   72   .    .    69   108  60   18   144  45   330  .    
  Effects                  29    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    20   .    8    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    3    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    1    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
    Damage (minor)         5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | 1    2    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         3595  | 285  409  629  481  .    222  500  .    .    .    148  .    .    .    .    75   846  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua 
Peak Influence             476  | 5   276 397 322 .   .   476 .   .   .   222 .   .   .   .   252 328 316 
  Initial                  67   | .   2   27  67  .   .   55  .   .   .   36  .   .   .   .   2   57  56  
  Average                  136  | 1   104 163 185 .   .   199 .   .   .   79  .   .   .   .   116 167 112 
Maximum Alert Level        2    | .   1   1   1   .   .   2   .   .   .   1   .   .   .   .   1   1   1   
  Low Security (%)         75   | 100 79  52  71  .   .   53  .   .   .   97  .   .   .   .   75  68  79  
  Level 1                  23   | .   20  47  28  .   .   19  .   .   .   2   .   .   .   .   24  31  20  
  Level 2                  1    | .   .   .   .   .   .   26  .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   .   2   .   .   .   2   .   .   .   3   .   .   .   .   4   7   5   
  Investigation            6    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   1   1   
  Extermination            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   
  Reinforcement            9    | .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   1   1   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua 
Distress Signals           7    | .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              232  | .   17  15  14  .   7   13  7   .   10  16  15  7   3   15  15  48  30  
  Peak Tracking Total      8    | .   7   4   4   .   3   4   4   .   5   4   4   2   3   6   3   8   5   
  Tactical Retreats        18   | .   1   .   1   .   .   2   .   .   .   .   1   3   .   1   1   7   1   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua 
Traps Triggered            6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua 
Machines Disabled          19   | .   .   .   .   .   .   7   .   .   .   1   .   .   1   .   .   2   8   
  Max in Single Turn       5    | .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua 
Machines Accessed          28   | .   6   3   .   .   .   1   .   4   .   1   .   .   6   .   4   1   2   
  Terminals                8    | .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Total Hacks                83   | .   10  9   .   .   .   1   .   28  .   3   .   .   23  .   6   1   2   
  Successful               67   | .   7   3   .   .   .   1   .   28  .   1   .   .   23  .   2   .   2   
  Failed                   16   | .   3   6   .   .   .   .   .   .   .   2   .   .   .   .   4   1   .   
    Catastrophic           4    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   72   | .   6   .   .   2   .   3   .   .   .   6   .   .   .   .   2   13  40  
  Terminals                18   | .   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   1   
Terminal Hacks             58   | .   4   3   .   .   .   .   .   28  .   .   .   .   23  .   .   .   .   
  Record                   23   | .   1   .   .   .   .   .   .   11  .   .   .   .   11  .   .   .   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Unauthorized Hacks         4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Recyclers              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   3   .   .   .   1   .   .   .   1   .   .   .   .   3   1   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   .   .   .   .   .   8   .   .   .   .   4   .   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 234  | .   .   .   .   .   .   234 .   .   .   .   .   .   .   .   .   .   .   
    Time                   117  | .   .   .   .   .   .   117 .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  
Total Allies               22   | .    .    .    .    4    .    .    .    .    1    3    .    .    .    .    .    8    6    
  Largest Group            6    | .    .    .    .    4    4    2    2    1    2    2    .    .    .    .    .    5    6    
  Highest-Rated Group      354  | .    .    .    .    149  149  76   73   39   133  170  .    .    .    .    .    354  85   
  Highest-Rated Ally       96   | .    .    .    .    39   39   39   39   39   94   94   .    .    .    .    .    96   15   
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    4    .    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hacker                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Melee Resupply           2    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Hover Resupply           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Total Orders               36   | .    .    .    .    2    2    .    1    .    5    .    12   5    .    1    .    8    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  PICKUP                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  COLLECT                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  EXPLORE                  23   | .    .    .    .    2    2    .    1    .    4    .    7    3    .    1    .    3    .    
  RETURN                   8    | .    .    .    .    .    .    .    .    .    1    .    5    2    .    .    .    .    .    
Ally Attacks               209  | .    .    .    .    .    37   18   4    .    16   17   .    .    .    .    .    36   81   
  Total Damage             5304 | .    .    .    .    .    557  539  31   .    431  862  .    .    .    .    .    1285 1599 
  Kills                    38   | .    .    .    .    .    9    4    .    .    7    4    .    .    .    .    .    6    8    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Qua 
Robot Analysis Total       5    | .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    9    | .   .   .   1   1   1   .   .   .   2   .   2   1   .   1   .   .   .   
Drone Launches             29   | .   .   .   .   1   1   .   1   .   4   .   9   5   .   1   .   7   .   
  Drone Recoveries         21   | .   .   .   .   .   2   .   1   .   3   .   9   3   .   .   .   3   .   
Zionite Intel Received     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  
Turns Passed               11789 | 78   533  450  678  1648 732  291  227  127  433  942  865  513  212  470  549  1807 1234 
Spaces Moved               7806  | 46   368  272  452  1132 473  188  144  98   327  564  583  361  168  274  315  1090 951  
  Core                     10    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Treads                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Legs                     6480  | 39   368  272  452  1132 473  188  144  98   327  564  583  361  168  274  309  728  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1310  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    359  951  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            43    | 50   120  120  120  120  120  120  120  120  120  114  114  114  112  110  110  48   43   
  Average Speed            121   | 109  120  120  120  140  141  132  120  120  120  130  115  114  114  148  128  107  94   
  Slowest Speed            550   | 120  120  150  120  150  150  150  120  120  120  154  170  114  164  170  200  550  112  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Exploration Rate (%)       55    | 4    64   30   82   93   86   8    31   79   90   19   98   93   62   65   7    31   58   
  Regions Visited          17
    Branch Regions         11
  Pre-discovered Areas     6     | .    .    .    .    2    .    .    .    1    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    1    .    1    1    1    .    1    1    1    1    1    1    .    
Scrap Searched             12    | .    .    .    1    1    1    .    .    .    .    .    5    4    .    .    .    .    .    
Spaces Dug                 10    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    8    
Terrain Destroyed          484   | .    .    9    46   .    36   71   21   .    23   4    127  80   10   44   .    3    10   
  Melee                    10    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    8    
  Projectile               72    | .    .    .    .    .    .    2    2    .    .    2    46   7    .    8    .    3    2    
  AOE                      402   | .    .    9    46   .    36   69   19   .    23   .    81   73   10   36   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Qua  
Total                      9431 | 58   421  346  543  1189 514  214  176  107  358  728  726  429  187  320  415  1534 1166 
  Wait                     728  | .    19   15   51   41   18   8    13   10   17   72   108  39   .    21   16   208  72   
  Move                     7789 | 45   367  271  451  1131 472  187  143  97   326  563  582  360  167  273  314  1089 951  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  65   | 1    9    6    2    5    .    1    1    .    .    8    .    2    2    1    3    16   8    
  Fast Attach              120  | 6    1    7    .    3    .    6    1    .    .    17   3    .    7    .    19   33   17   
  Attach                   35   | .    2    .    .    .    .    .    .    .    1    2    1    1    .    9    6    8    5    
  Detach                   14   | .    .    .    .    1    .    .    .    .    .    1    .    .    .    3    4    3    2    
  Swap                     101  | .    .    8    8    1    6    4    6    .    7    10   8    4    .    1    5    25   8    
  Drop                     144  | .    .    12   4    7    4    2    2    .    1    22   3    .    9    1    15   37   25   
  Fire                     222  | 6    23   27   17   .    14   5    10   .    5    8    21   23   1    10   3    34   15   
  Melee                    208  | .    .    .    10   .    .    .    .    .    1    25   .    .    .    .    30   81   61   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research
-3/Quarantine

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 14)
    79 | -11/Scrapyard      | Entered Materials
   130 | -10/Materials      | Discovered new exit (range 10)
   303 | -10/Materials      | Build established: Mutant
   570 | -10/Materials      | Discovered new exit (range 8)
   612 | -10/Materials      | Entered another Materials area
   612 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1026 | -9/Materials       | Discovered new exit (range 14)
  1062 | -9/Materials       | Entered Mines
  1085 | -9/Mines           | Met a Derelict bent on vengeance
  1274 | -9/Mines           | Excavation squad dispatched
  1274 | -9/Mines           | A large section of the Mines collapsed
  1446 | -9/Mines           | Build established: Scavenger-Mutant
  1510 | -9/Mines           | Learned Materials security intel
  1522 | -9/Mines           | Discovered new exit (range 13)
  1553 | -9/Mines           | Discovered new exit (range 11)
  1636 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1658 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  1740 | -9/Mines           | Entered Zion
  1845 | -7/Zion            | Discovered new exit (range 10)
  1846 | -7/Zion            | Learned Factory garrison access intel
  1925 | -7/Zion            | Learned Factory emergency access door positions
  1968 | -7/Zion            | Learned location of Warlord (-4)
  2051 | -7/Zion            | Received a hallucinogenic algorithm
  2097 | -7/Zion            | Learned location of Quarantine (-3)
  2211 | -7/Zion            | Learned Factory garrison access intel
  2313 | -7/Zion            | Given the Hacking Drone Bay
  2317 | -7/Zion            | Found Prototype Device
  2317 | -7/Zion            | Identified Hacking Drone Bay
  2864 | -7/Zion            | Imprinted
  2866 | -7/Zion            | Declared Zion's savior
  3388 | -7/Zion            | Entered Proximity Caves
  3388 | -6/Proximity Caves | Accompanied by 5 allies
  3588 | -6/Proximity Caves | Learned location of 1 exit from Factory
  3885 | -6/Proximity Caves | Discovered new exit (range 14)
  4120 | -6/Proximity Caves | Entered Factory
  4120 | -6/Factory         | Accompanied by 2 allies
  4120 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1
  4121 | -6/Factory         | Identified exit to Lower Caves
  4123 | -6/Factory         | Loaded intel: 4 garrison access locations
  4293 | -6/Factory         | Spotted B-75 Beast
  4319 | -6/Factory         | Fabricated Reaction Control System?
  4411 | -6/Factory         | Entered Lower Caves
  4411 | -6/Lower Caves     | Accompanied by 2 allies
  4507 | -6/Lower Caves     | Attacked by a faux Warlord
  4618 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  4638 | -6/Lower Caves     | Entered Data Miner
  4638 | -6/Data Miner      | Accompanied by 1 ally
  4638 | -6/Data Miner      | Discovered new exit (range 6)
  4656 | -6/Data Miner      | Met Data Miner
  4698 | -6/Data Miner      | Learned location of Section 7 (-2)
  4698 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  4725 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  4765 | -6/Data Miner      | Entered Proximity Caves
  4765 | -5/Proximity Caves | Accompanied by 1 ally
  4798 | -5/Proximity Caves | Escorted by Enhanced Grunt
  4921 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  5006 | -5/Proximity Caves | Learned Factory trap positions
  5159 | -5/Proximity Caves | Discovered new exit (range 17)
  5198 | -5/Proximity Caves | Entered Factory
  5198 | -5/Factory         | Accompanied by 2 allies
  5198 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5199 | -5/Factory         | Identified exit to Upper Caves
  5200 | -5/Factory         | Loaded intel: 90 trap records
  5201 | -5/Factory         | Loaded intel: 4 garrison access locations
  5492 | -5/Factory         | Lost 3 parts (2n1w)
  5519 | -5/Factory         | Found Prototype Processor
  5519 | -5/Factory         | Identified Exp. Targeting Computer
  5649 | -5/Factory         | Zion Melee Resupply teleported in
  5805 | -5/Factory         | Zion Heavy squad teleported in
  5840 | -5/Factory         | Found Prototype Protection
  5840 | -5/Factory         | Identified Zio. Weapon Casing
  5938 | -5/Factory         | Discovered exit to Upper Caves (range 15)
  6140 | -5/Factory         | Entered Upper Caves
  6348 | -5/Upper Caves     | Learned Factory stockpile data
  6638 | -5/Upper Caves     | Discovered new exit (range 14)
  6640 | -5/Upper Caves     | Learned Factory stockpile data
  6656 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  7005 | -5/Upper Caves     | Entered another Upper Caves area
  7014 | -5/Upper Caves     | Discovered new exit (range 17)
  7116 | -5/Upper Caves     | Spotted B-75 Beast
  7167 | -5/Upper Caves     | Destroyed B-75 Beast
  7339 | -5/Upper Caves     | Learned Factory emergency access door positions
  7462 | -5/Upper Caves     | Discovered new exit (range 12)
  7518 | -5/Upper Caves     | Entered Zhirov
  7518 | -5/Zhirov          | Discovered new exit (range 3)
  7539 | -5/Zhirov          | Met Zhirov
  7560 | -5/Zhirov          | Learned location of Command (-1)
  7560 | -5/Zhirov          | Learned location of Testing (-2)
  7583 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  7667 | -5/Zhirov          | Found Alien Artifact
  7681 | -5/Zhirov          | Found Alien Artifact
  7720 | -5/Zhirov          | Cloak Generator disabled
  7720 | -5/Zhirov          | Attacked by Zhirov
  7730 | -5/Zhirov          | Entered Proximity Caves
  8083 | -4/Proximity Caves | Build established: Scavenger-Gunner
  8170 | -4/Proximity Caves | Identified Integrated Reactor
  8170 | -4/Proximity Caves | Installed Integrated Reactor, increased core energy generation (+10)
  8171 | -4/Proximity Caves | Identified Transdimensional Reconstructor
  8171 | -4/Proximity Caves | Warped through subspace
  8177 | -4/Proximity Caves | Discovered new exit (range 15)
  8197 | -4/Proximity Caves | Core integrity fell below 50%
  8200 | -4/Proximity Caves | Entered Factory
  8200 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8230 | -4/Factory         | Lost 8 parts (2p3n1u2w)
  8348 | -4/Factory         | Garrison activated, responded to threat
  8613 | -4/Factory         | Discovered new exit (range 3)
  8675 | -4/Factory         | Build established: Scavenger-Mutant
  8749 | -4/Factory         | Entered Research
  8749 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
  9095 | -3/Research        | Zion Hacker squad teleported in
  9102 | -3/Research        | Incoming investigation squad redirected
  9296 | -3/Research        | Zion Hover Resupply teleported in
  9466 | -3/Research        | Zion Light squad teleported in
  9479 | -3/Research        | Spotted B-86 Titan
  9489 | -3/Research        | Allies destroyed B-86 Titan
  9536 | -3/Research        | Zion Melee Resupply teleported in
  9784 | -3/Research        | Spotted B-86 Titan
  9842 | -3/Research        | Lost 4 parts (1n2u1w)
 10003 | -3/Research        | Lost 14 parts (2p7n5w)
 10330 | -3/Research        | Build established: Scavenger-Gunner
 10359 | -3/Research        | Terminal network hard line cut
 10486 | -3/Research        | System corruption reached 10%
 10552 | -3/Research        | Discovered new exit (range 9)
 10556 | -3/Research        | Entered Quarantine
 10589 | -3/Quarantine      | Core integrity fell below 50%
 10643 | -3/Quarantine      | Lost 3 parts (1n1u1w)
 10667 | -3/Quarantine      | Found Transdimensional Reconstructor
 10685 | -3/Quarantine      | Found Prototype Device
 10685 | -3/Quarantine      | Identified EM Disruption Field
 10705 | -3/Quarantine      | Retrieved Zion intel report: Emergency Access
 10715 | -3/Quarantine      | Found Alien Artifact
 10723 | -3/Quarantine      | Retrieved Zion intel report: Active Terminals
 10728 | -3/Quarantine      | Identified Subatomic Replicator
 10728 | -3/Quarantine      | Used Subatomic Replicator to replicate Imp. Power Shielding
 10735 | -3/Quarantine      | Found Alien Artifact
 10738 | -3/Quarantine      | Identified Phase Armor
 10797 | -3/Quarantine      | Build established: Scavenger-Mutant
 10879 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 10977 | -3/Quarantine      | Found Alien Artifact
 10978 | -3/Quarantine      | Identified Core Reset Matrix
 10978 | -3/Quarantine      | Used Core Reset Matrix
 10982 | -3/Quarantine      | Detected hypermatrix surge
 10982 | -3/Quarantine      | Sensed 10 artifacts in vicinity
 11025 | -3/Quarantine      | Warped through subspace
 11043 | -3/Quarantine      | Found Sigix Broadsword
 11169 | -3/Quarantine      | Met incapacitated Sigix Warrior
 11169 | -3/Quarantine      | Lockdown squad dispatched
 11172 | -3/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 11427 | -3/Quarantine      | Emitted hypermatrix ping
 11432 | -3/Quarantine      | Assembled emerged from beneath the floor
 11482 | -3/Quarantine      | Found Phase Redirector
 11569 | -3/Quarantine      | Retrieved Zion intel report: Active Garrisons
 11687 | -3/Quarantine      | Spotted Lightning
 11690 | -3/Quarantine      | Spotted Lightning
 11691 | -3/Quarantine      | Spotted Lightning
 11721 | -3/Quarantine      | Cryocooling Duct disabled
 11727 | -3/Quarantine      | Destroyed Lightning
 11736 | -3/Quarantine      | Ambient heat levels rising (+20)
 11736 | -3/Quarantine      | Non-combat units ordered to evacuate
 11748 | -3/Quarantine      | Core integrity fell below 20%
 11748 | -3/Quarantine      | Destroyed Lightning
 11765 | -3/Quarantine      | Scanned by Researcher
 11774 | -3/Quarantine      | Destroyed Lightning
 11790 | -3/Quarantine      | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
11778_ Penetrated by Slug.
11778_ Slug penetrates Wall.
11779_ System corrupted: FCS attempts to trigger Gamma Rifle.
11779_ System corrupted: Gamma Rifle misfires.
11779_ C-55 Analyst suffers critical hit.
11779_ Destroyed Unknown Hover Unit.
11780_ H-77 Assassin suffers critical hit.
11780_ Destroyed Unknown Reactor.
11781_ Penetrated by Slug.
11781_ Slug penetrates Wall.
11781_ H-77 Assassin IFF system glitched.
11781_ Slug penetrates H-77 Assassin.
11782_ H-77 Assassin held in stasis.
11784_ Penetrated by Slug. <x3>
11785_ H-77 Assassin system terminally corrupted.
11785_ Unknown Device fried.
11786_ Held in stasis.
11787_ Slug penetrates Wall. <x3>
11790_ Held in stasis.
11790_ C-55 Analyst is analyzing...

 Map 
-----
+----------------------------------------------------+
| ###????????????????????????????]?????????????????? |
| ?????????????????????????????????????????????????? |
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| ###+###     ###############??????#                 |
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|       ## #????????????# ##             + ![%!*     |
| ######## #????????????# ##             # =![[=     |
| ???????# #????????????# ##   """"""""" #   ==      |
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| ####  ####+#+##########=""""""" #     T" ## ##???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           93
Energy Generation          65
Energy Capacity            840
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             70
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Utility Shielding          90
Weapon Shielding           100
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         12
Target Analysis            8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Reaction Control System | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Subatomic Replicator
Phase Armor
Core Reset Matrix
Sigix Broadsword
Phase Redirector

 Achievements 
--------------
Alien Roots
Exposed
False Reunion
Ooh, Shiny!

 Challenges 
------------
None

 Game 
------
Seed              GravmagReclamationEdition
  Manual?         0
Play Time         03:06:09
  Cumulative      37.5 hours
  Start           2021.04.30 @ 20:02:42
  End             2021.04.30 @ 23:39:26
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           1
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          41
Achievement%      38
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c370fca-11fe-41c6-a229-9dce57cab7a2