Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.24 @ 06:10:25 Player: Hooferboof Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1317) 1317 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (255) 255 TOTAL SCORE: 3317 Bonus ------- High Alert Combat Kills 55 Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 246/300 Energy 240/240 System Corruption 4% Temperature Cool (0) Movement Walking (720) Ox7 Location -9/Recycling Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- VSS Leg > --- UTILITY (3) ------ Huge Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (2) ------- Shotgun > --- INVENTORY (25) --- Light Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Aluminum Leg Improved Heat Sink Small Storage Unit Small Matter Pod (50) Targeting Computer Relay Coupler [NC] (26) Relay Coupler [Sentry] (21) Relay Coupler [Hunter] (16) Small Laser Small Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Shotgun Shotgun > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Aluminum Leg Improved Heat Sink Small Storage Unit Small Matter Pod Targeting Computer Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Hunter] Small Laser Small Laser Light Assault Rifle [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 28 | 6 2 4 7 9 . Power 6 | 1 . 1 2 2 . Engine 5 | 1 . 1 2 1 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 6 | 2 . . 2 2 . Treads 2 | 2 . . . . . Leg 4 | . . . 2 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 2 1 2 2 . Device 3 | . 1 1 1 . . Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 8 | 2 . 2 1 3 . Energy Gun 2 | 1 . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 . 3 . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 16 | . . . 6 7 3 Power 2 | . . . . 1 1 Propulsion 4 | . . . 2 1 1 Utility 4 | . . . 2 2 . Weapon 6 | . . . 2 3 1 Highest Loss Streak 4 | . . . 4 2 3 To Critical Strikes . | . . . . . . Average Backups 10 | 1 3 7 13 11 15 Power 1 | 1 1 . 1 2 4 Propulsion . | . . . . . 1 Utility 4 | . 1 4 4 4 7 Weapon 3 | . . 3 6 4 3 Tool/Special . | . . . . . . Unused Backups 10 | . 2 . . . 8 Power 3 | . . . . . 3 Propulsion . | . . . . . . Utility 5 | . 2 . . . 3 Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 96 | . 95 99 91 97 98 Engine 16 | . 14 21 22 15 10 Core 3 | . . . . 5 11 Treads 9 | . 28 22 17 . . Leg 12 | . . . . 21 21 Device 9 | . 9 22 17 4 . Storage 11 | . 14 11 11 11 11 Processor 8 | . . . 2 11 22 Protection 2 | . . . . 5 . Energy Gun 5 | . 14 3 9 3 . Ballistic Gun 14 | . 14 18 7 13 21 Ballistic Cannon 2 | . . . 2 4 . Peak Build Rating 22 | 6 9 14 18 22 22 Average Rating 16 | 4 8 12 16 18 21 On Entrance 11 | . 6 9 14 16 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 104 | 13 89 96 104 103 98 Greatest Support 40 | 40 40 40 40 24 24 Greatest Overweight (x) 33 | . 2 2 33 9 7 Average Overweight (x) 2 | . . 2 3 4 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 23 | 7 15 25 25 25 25 Most Carried 17 | 5 7 11 14 17 15 Average Carried 10 | 1 3 7 13 11 15 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 15 | 1 7 11 11 15 15 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Rec Matter Collected 951 | 237 49 54 215 396 . Remotely . | . . . . . . Salvage Created 1483 | . 114 54 492 724 99 Parts 90 | . 2 6 32 42 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Combat Hostiles Destroyed 40 | . . 1 14 23 2 Guns 31 | . . 1 11 17 2 Cannons 6 | . . . 3 3 . AOE 3 | . . . . 3 . Classes Destroyed 8 | . 2 1 3 2 . Recycler 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 3 | . 1 . 2 . . Swarmer 13 | . . . 5 8 . Grunt 17 | . . . 6 11 . Sentry 8 | . . 1 3 2 2 Specialist 1 | . . . . 1 . Programmer 1 | . . . . 1 . Best Kill Streak 7 | . 1 1 7 5 2 Combat Bots Only 6 | . . 1 6 5 2 Max Kills in Single Turn 3 | . 1 1 2 3 1 Gunslinging 1 | . . . 1 1 . Exploded 3 | . . . . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Hostile Shots Fired 349 | . . 8 129 192 20 Missed 104 | . . 2 30 66 6 Hits 245 | . . 6 99 126 14 Projectile 245 | . . 6 99 126 14 Critical Strikes 3 | . . . 1 1 1 Part Disruptions 1 | . . . . 1 . Damage Taken 2152 | . 7 72 918 990 165 Core 410 | . 7 22 198 158 25 Absorbed by Shields . | . . . . . . Ignored by Resistances 656 | . 2 19 276 313 46 Core Remaining (%) 98 | 100 97 . . . . Volleys Fired 127 | . 6 3 44 71 3 Largest 2 | . 2 2 2 2 2 Hottest 88 | . 60 43 88 73 46 Shots Fired 191 | . 12 6 68 99 6 Gun 167 | . 12 6 56 87 6 Cannon 24 | . . . 12 12 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 145 | . 6 6 36 91 6 Thermal 32 | . . . 32 . . Explosive . | . . . . . . Electromagnetic 14 | . 6 . . 8 . Robot Hit Streak 34 | . 4 8 34 13 13 Robot Miss Streak 3 | . 2 . 2 3 1 Penetration Max . | . . . . . . Secondary Targets 7 | . . . 3 3 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 140 | . 8 5 54 68 5 Core Hits 67 | . 2 2 23 36 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . . 3 2 . Burn 3 | . . . 3 . . Blast 2 | . . . . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2437 | . 168 60 918 1207 84 Guns 1940 | . 104 58 738 956 84 Cannons 312 | . . . 163 149 . Explosions 166 | . 64 . . 102 . Melee . | . . . . . . Ramming 19 | . . 2 17 . . Kinetic 1609 | . 18 58 425 1024 84 Thermal 642 | . 64 . 476 102 . Explosive . | . . . . . . Electromagnetic 167 | . 86 . . 81 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 3 | . . . . 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 8 | . . . . 1 7 Message Errors 1 | . . . . . 1 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Data Loss (minor) 1 | . . . . 1 . Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 5 | . 4 . 1 . . Projectiles 1 | . . . 1 . . Explosions 4 | . 4 . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact . | . . . . . . Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 40 | . 7 . . 33 . Shots 2 | . 1 . . 1 . Rammed 2 | . . 1 1 . . Targets Rammed 2 | . . 1 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 398 | . 20 . 398 186 171 Average Temperature 76 | . 10 . 110 42 58 Received Heat Transfer 771 | . . 27 465 216 63 Effects 2 | . . . 2 . . Shutdowns 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1482 | . 50 . 1332 100 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 2 . . 1 . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 70 | 100 100 100 100 37 83 Level 1 4 | . . . . 6 16 Level 2 24 | . . . . 56 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 616 | . 13 30 158 616 237 Initial 237 | . . . . 60 237 Average 181 | . . 2 49 354 124 Influence Increases 1086 | . 21 30 369 626 40 Destroy 0b10 Robot/C 800 | . . 20 280 460 40 Destroy 0b10 Robot/NC 30 | . 10 . 15 5 . Destroy Leader 106 | . 2 10 64 30 . Disable Machine 9 | . . . 9 . . Anti-Garrison Action 100 | . . . . 100 . Destroy Structure 11 | . 9 . 1 1 . Lose Combat Pursuer 30 | . . . . 30 . Influence Decreases 1069 | . 21 30 262 117 639 Entered New Map 426 | . . . . 47 379 Time Decay 483 | . 21 30 202 . 230 Lost Part 160 | . . . 60 70 30 Squads Dispatched 3 | . . . 3 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 1 1 19 24 3 Peak Tracking Total 8 | . 1 1 8 6 2 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Rec Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Machines Accessed 2 | . . . 1 1 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 2 | . . . 1 1 . Successful 2 | . . . 1 1 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 1 | . . . . 1 . Patrol Navigation 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Rec Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 2 | . . . . . 2 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Active Infowar (turns) 3269 | . . 410 671 1716 472 Optics 2327 | . . . 139 1716 472 Sensors 841 | . . . 138 703 . Terrain 942 | . . 410 532 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Rec Turns Passed 3888 | 92 471 410 727 1716 472 Spaces Moved 999 | 73 216 122 157 330 101 Core 37 | 32 . . 5 . . Treads 530 | 41 216 122 151 . . Legs 432 | . . . 1 330 101 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 320 320 360 450 Average Speed 349 | 111 206 320 384 457 458 Slowest Speed 1700 | 160 320 320 1700 750 720 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 42 12 30 42 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 11 | . 9 . 1 1 . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 10 | . 9 . . 1 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Total 1210 | 83 232 136 217 438 104 Wait . | . . . . . . Move 994 | 72 215 121 156 329 101 Hop . | . . . . . . Pick Up 34 | 5 7 6 6 10 . Fast Attach 5 | 2 1 . . 2 . Attach 18 | 4 . 3 6 5 . Detach 1 | . . 1 . . . Swap 8 | . 1 1 2 4 . Drop 4 | . 2 . . 2 . Fire 127 | . 6 3 44 71 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 2 | . . 1 1 . . Escape Stasis 17 | . . . 2 15 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Storage -9/Garrison -9/Recycling History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Met a group of wandering Federalists 219 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 16) 564 | -10/Materials | Entered another Materials area 564 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 566 | -9/Materials | Discovered new exit (range 15) 974 | -9/Materials | Entered Storage 1103 | -9/Storage | Learned location of Armory (-3) 1385 | -9/Storage | Garrison activated, responded to threat 1460 | -9/Storage | Identified exit to Garrison 1537 | -9/Storage | Lost 4 parts (1n2u1w) 1607 | -9/Storage | Core integrity fell below 50% 1701 | -9/Storage | Entered Garrison 1839 | -9/Garrison | Triggered checkpoint 2189 | -9/Garrison | Triggered checkpoint 2190 | -9/Garrison | Build established: Scavenger-Mutant 2425 | -9/Garrison | Core integrity fell below 20% 2707 | -9/Garrison | Triggered checkpoint 3344 | -9/Garrison | Discovered new exit (range 10) 3417 | -9/Garrison | Entered Recycling 3418 | -9/Recycling | Met a Zionite searching for Scraptown 3889 | -9/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03642_ K1R%BE#AOL#A780PCOWS/BLR/R%K P Q#5Y8Z0UV 03666_ System corrupted: Heat flow error (+125). 03719_ System corrupted: Matter fused (-7). 03785_ System corrupted: IFF burst signal emitted. 03856_ Y-45 Defender springs to life. 03858_ Critical hit (Burn: +37). 03858_ VSS Leg destroyed. 03858_ Y-45 Defender destroyed. 03858_ Switching to secondary target: Y-45 Defender. 03859_ System corrupted: Matter fused (-6). 03863_ R-06 Scavenger collects Beam Rifle. 03864_ Ion Engine destroyed. 03864_ Y-45 Defender destroyed. 03866_ R-06 Scavenger collects Lgt. Treads. 03870_ R-06 Scavenger collects Hvy. Assault Rifle. 03871_ R-06 Scavenger collects Imp. Ion Engine. 03872_ R-06 Scavenger collects Beam Rifle. 03873_ Shotgun destroyed. 03875_ R-06 Scavenger collects Heat Sink. 03875_ R-06 Scavenger collects Lgt. Treads. Map ----- +----------------------------------------------------+ | ???????????????+ #?# #???????? | | ???????????????# #?# """ """ """ #???????? | | ?????????????### """ ###? 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