Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 00:04:16 Player: QR-TZ Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1138) 1138 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (940) 940 TOTAL SCORE: 6773 Bonus ------- High Alert Combat Kills 9 Follower Combat Kills 282 Entered DSFs 500 Aligned with FarCom 300 Friendly Fire -151 Cogmind --------- Core Integrity 723/850 Matter 283/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (6) --- Aluminum Leg Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Melee Analysis Suite Melee Analysis Suite > --- WEAPON (2) ------- Grenade Launcher Longsword +1 > --- INVENTORY (20) --- Light Fission Core Improved Cooling System Advanced Terrain Scan Processor Core Analyzer Transmission Jammer Advanced ECM Suite Authchip [Processor] Beamcaster Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Proton Missile Launcher Proton Missile Launcher Improved Grenade Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Makeshift Axe Longsword +1 > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Cooling System Advanced Terrain Scan Processor Melee Analysis Suite Melee Analysis Suite Transmission Jammer Advanced ECM Suite Authchip [Processor] Beamcaster Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Improved Grenade Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Beam Rifle Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 1 . 1 Utility 4 | . . . 1 . . . 1 1 . 1 Weapon . | . . . . . . . . . . . Parts Attached 80 | 6 4 9 10 1 . . 37 2 5 6 Power 6 | 1 1 2 . . . . 1 . . 1 Engine 4 | 1 . 1 . . . . 1 . . 1 Core 2 | . 1 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 3 2 5 . . . 9 1 2 2 Treads . | . . . . . . . . . . . Leg 26 | 2 3 2 5 . . . 9 1 2 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 15 | 1 . . 3 . . . 7 1 1 2 Device 3 | . . . 1 . . . 2 . . . Storage 2 | 1 . . 1 . . . . . . . Processor 2 | . . . . . . . . . . 2 Hackware . | . . . . . . . . . . . Protection 8 | . . . 1 . . . 5 1 1 . Artifact . | . . . . . . . . . . . Weapon 33 | 2 . 5 2 1 . . 20 . 2 1 Energy Gun 5 | . . 1 2 . . . 2 . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 16 | 2 . 3 . 1 . . 10 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 8 . 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . Parts Lost 22 | . . . . . . . 10 . 4 8 Power 2 | . . . . . . . 1 . . 1 Propulsion 11 | . . . . . . . 5 . 1 5 Utility 8 | . . . . . . . 4 . 3 1 Weapon 1 | . . . . . . . . . . 1 Highest Loss Streak 8 | . . . . . . . 7 . 4 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 85 78 100 100 100 93 83 90 78 Engine 2 | . 3 3 . . . . 1 7 7 5 Core 7 | . 10 10 11 11 11 11 7 . . . Leg 33 | . 28 28 28 33 33 33 35 37 37 35 Device 7 | . . . 3 11 11 11 9 7 7 5 Storage 10 | . 14 14 11 11 11 11 9 7 7 6 Processor 1 | . . . . . . . . . . 11 Protection 7 | . . . 3 11 11 11 12 7 14 . Energy Gun 6 | . . 9 14 11 11 11 4 . . . Ballistic Gun 11 | . 28 18 8 11 11 11 9 15 . . Slashing Weapon 2 | . . . . . . . 4 . 15 11 Peak Build Rating 45 | 6 8 18 27 21 22 22 40 38 45 45 Average Rating 25 | 4 7 13 18 21 21 22 31 33 41 41 On Entrance 20 | . 6 8 16 23 21 22 22 29 38 38 Naked Turns . | . . . . . . . . . . . Heaviest Build 79 | 13 13 18 59 57 57 57 66 72 79 57 Greatest Support 72 | 20 20 35 45 35 35 35 65 60 62 72 Greatest Overweight (x) 5 | 2 . . 1 1 1 1 2 1 1 5 Average Overweight (x) . | . . . . 1 1 1 . 1 . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 Average Capacity 17 | 6 8 8 10 20 20 20 20 20 20 20 Most Carried 20 | 4 8 8 10 11 12 12 18 20 20 20 Average Carried 12 | 3 6 7 8 10 11 12 13 18 19 18 Final Capacity 20 | 8 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 8 10 11 12 12 17 19 20 18 Class Distribution -------------------- 72% | Scavenger-Mutant 21% | Mutant 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gladiator | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Matter Collected 1092 | 260 135 118 124 26 . 1 355 . . 73 Remotely . | . . . . . . . . . . . Salvage Created 1615 | . 188 42 201 29 . . 960 . 122 73 Parts 84 | . 13 7 11 2 . . 44 . 2 5 Haulers Intercepted 3 | . . . . . . . 3 . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 30 | . 6 3 3 2 . . 13 . 2 1 Melee 14 | . . . . . . . 11 . 2 1 Guns 15 | . 6 3 2 2 . . 2 . . . Classes Destroyed 11 | . 2 . 2 . . . 5 . 1 1 Worker 2 | . . . 1 . . . 1 . . . Builder 2 | . . . . . . . 1 . . 1 Hauler 3 | . . . . . . . 3 . . . Recycler 1 | . . . . . . . 1 . . . Swarmer 8 | . 3 3 . 2 . . . . . . Grunt 14 | . 3 . 2 . . . 9 . . . Brawler 1 | . . . 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . . Sentry 3 | . . . . . . . 3 . . . Specialist 2 | . . . . . . . . . 2 . Hunter 1 | . . . . . . . . . . 1 Thug 1 | . . . 1 . . . . . . . Best Kill Streak 4 | . 3 3 2 3 . . 4 . 1 1 Combat Bots Only 4 | . 3 3 1 3 . . 4 . 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 . . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 328 | . 31 14 15 14 . . 86 . 123 45 Missed 96 | . 7 3 9 3 . . 19 . 43 12 Damage Taken 3383 | . 257 133 101 107 . . 1042 . 1177 566 Core 365 | . 21 16 25 13 . . 44 . 119 127 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 . 85 . . . 90 92 . 83 . Volleys Fired 63 | . 27 5 13 4 2 . 11 . . 1 Largest 2 | . 2 2 2 2 2 . 2 . . 1 Hottest 131 | . 40 40 131 81 81 . 103 . . 30 Shots Fired 122 | . 54 10 23 8 4 . 22 . . 1 Gun 121 | . 54 10 23 8 4 . 22 . . . Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 90 | . 54 10 8 4 2 . 12 . . . Thermal 31 | . . . 15 4 2 . 10 . . . Explosive 1 | . . . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 13 | . 11 2 5 6 . . 13 . . 4 Robot Miss Streak 3 | . 3 3 2 3 . . 1 . . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 135 | . 36 4 15 5 . . 56 . 11 8 Core Hits 44 | . 11 3 4 2 . . 20 . 2 2 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 12 | . . . 1 1 . . 6 . 2 2 Burn 2 | . . . 1 1 . . . . . . Sever 10 | . . . . . . . 6 . 2 2 Melee Attacks 68 | . . . . . . . 43 . 14 11 Impact . | . . . . . . . . . . . Slashing 68 | . . . . . . . 43 . 14 11 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 3 . . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . 2 . 4 . Damage Inflicted 3833 | . 369 42 269 91 . 10 2111 . 484 457 Guns 1126 | . 367 42 269 91 . . 357 . . . Cannons . | . . . . . . . . . . . Explosions 31 | . . . . . . . . . . 31 Melee 2646 | . . . . . . . 1736 . 484 426 Ramming 30 | . 2 . . . . 10 18 . . . Kinetic 814 | . 367 42 86 47 . . 272 . . . Thermal 312 | . . . 183 44 . . 85 . . . Explosive 31 | . . . . . . . . . . 31 Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 2646 | . . . . . . . 1736 . 484 426 Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 246 | . . . . . . . 129 . . 117 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 246 | . . . . . . . 129 . . 117 Knockbacks 1 | . 1 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . . . 40 Shots 1 | . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed 5 | . 1 . . . . 2 2 . . . Kicked 5 | . 1 . . . . 2 2 . . . Crushed . | . . . . . . . . . . . Highest Temperature 339 | . 18 4 99 22 . . 339 . . . Average Temperature 68 | . 5 3 34 12 . . 139 . . . Received Heat Transfer 702 | . 87 12 9 27 . . 567 . . . Effects 3 | . . . . . . . 3 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 5 | . . . 1 2 . . 2 . . . Heat Transferred 777 | . . . 444 185 . . 148 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Peak Influence 428 | . 269 217 428 229 . . 248 44 30 48 Initial 166 | . . 104 84 166 . . . 44 . 15 Average 87 | . 139 142 258 225 . . 69 28 14 22 Maximum Alert Level 2 | . 1 1 2 1 . . 1 . . . Low Security (%) 87 | 100 60 97 28 6 . 100 96 100 100 100 Level 1 12 | . 39 2 71 93 . . 3 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 2 1 2 . . . 2 . 1 2 Investigation 2 | . . . 1 . . . 1 . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 2 . 1 . . . 1 . 1 2 Assault 1 | . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Distress Signals 3 | . . . 1 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . 16 11 17 4 . . 20 . 5 3 Peak Tracking Total 6 | . 3 4 5 3 . . 6 . 3 2 Tactical Retreats 4 | . 2 1 . . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 3 | . . . 1 . . . 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 5 | . 1 . 3 . . . . . . 1 Max in Single Turn 1 | . 1 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 18 | . 3 2 1 . 5 . 4 1 . 2 Terminals 12 | . 3 1 1 . . . 4 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 76 | . 9 2 1 . 50 . 9 2 . 3 Successful 61 | . 4 1 1 . 50 . 3 1 . 1 Failed 14 | . 5 1 . . . . 5 1 . 2 Catastrophic 7 | . 3 . . . . . 3 . . 1 Database Lockouts 1 | . . . . . . . 1 . . . Manual 22 | . 8 1 . . 6 . 7 . . . Terminals 25 | . 9 1 1 . . . 9 2 . 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 61 | . 4 1 1 . 50 . 3 1 . 1 Record 50 | . . . . . 49 . . . . 1 Part Schematic 4 | . 3 . . . . . 1 . . . Robot Analysis 2 | . . . . . . . 2 . . . Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 3 1 1 . . . 3 . . 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . 3 . . . . . 1 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total Allies 6 | . . 6 . . . . . . . . Largest Group 5 | . . 5 3 1 1 1 1 . . . Highest-Rated Group 88 | . . 88 78 16 16 16 16 . . . Highest-Rated Ally 31 | . . 31 31 16 16 16 16 . . . Total Orders 1 | . . . . . . . 1 . . . STAY 1 | . . . . . . . 1 . . . Ally Attacks 63 | . . 16 40 7 . . . . . . Total Damage 852 | . . 250 509 93 . . . . . . Kills 18 | . . 8 9 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total 2 | . . . . . . . 2 . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Turns Passed 6058 | 77 363 788 325 164 1314 277 1452 612 90 596 Spaces Moved 3283 | 58 200 580 192 78 688 142 621 308 31 385 Core 16 | 16 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3267 | 42 200 580 192 78 688 142 621 308 31 385 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 126 190 190 190 125 190 116 115 Average Speed 151 | 111 120 126 137 190 190 190 132 191 165 125 Slowest Speed 470 | 190 120 130 196 190 190 190 260 192 192 470 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 28 82 22 13 93 37 42 7 42 6 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 2 | . . . 1 . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . Scrap Searched 4 | . . 3 . . . 1 . . . . Spaces Dug 4 | . . . . . . . 1 . . 3 Terrain Destroyed 8 | . . . . . . . 1 . . 7 Melee 4 | . . . . . . . 1 . . 3 Projectile . | . . . . . . . . . . . AOE 4 | . . . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Total 4183 | 67 277 631 230 86 691 148 1176 332 58 487 Wait 620 | . 37 15 7 3 . 5 449 12 10 82 Move 3273 | 57 199 579 191 77 687 141 620 307 30 385 Hop . | . . . . . . . . . . . Pick Up 45 | 4 4 8 4 1 1 . 11 7 2 3 Fast Attach 25 | 6 1 2 4 . . . 9 1 1 1 Attach 17 | . . 1 . . . . 9 1 1 5 Detach 3 | . 1 1 . . . . 1 . . . Swap 38 | . 3 6 6 1 . . 19 . 3 . Drop 34 | . 4 14 5 . . . 6 4 1 . Fire 63 | . 27 5 13 4 2 . 11 . . 1 Melee 59 | . . . . . . . 39 . 10 10 Ram . | . . . . . . . . . . . Kick 5 | . 1 . . . . 2 2 . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Min x2 / Sto) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Low] / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 8) 441 | -10/Materials | Entered Mines 453 | -10/Mines | Found a hidden stash of uninstalled traps 538 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 599 | -10/Mines | Learned Materials emergency access door positions 654 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 847 | -10/Mines | Met a Derelict testing a Signal Generator 1216 | -10/Mines | Discovered new exit (range 5) 1229 | -10/Mines | Entered Materials 1229 | -9/Materials | Accompanied by 3 allies 1229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1348 | -9/Materials | Identified exit to Mines 1348 | -9/Materials | Identified exit to Storage 1554 | -9/Materials | Entered Mines 1554 | -9/Mines | Accompanied by 1 ally 1582 | -9/Mines | Met a Derelict bent on vengeance 1606 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1609 | -9/Mines | Assembled infested the area 1685 | -9/Mines | Met 8R-AWN 1707 | -9/Mines | Discovered new exit (range 5) 1718 | -9/Mines | Entered Exiles 1718 | -9/Exiles | Accompanied by 1 ally 1727 | -9/Exiles | Build established: Scavenger-Mutant 1770 | -9/Exiles | Welcomed by 8R-AWN 1812 | -9/Exiles | Met EX-HEX 1921 | -9/Exiles | Met EX-DEC 1998 | -9/Exiles | Visited The Gauntlet 2283 | -9/Exiles | Met EX-BIN 2315 | -9/Exiles | Learned location of Zion (-7) 2408 | -9/Exiles | Discovered new exit (range 10) 2789 | -9/Exiles | Aligned with FarCom system 2791 | -9/Exiles | Given EX-Vault access code 2837 | -9/Exiles | Opened EX-Vault 2858 | -9/Exiles | Found Longsword +1 2897 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3032 | -9/Exiles | Left Exiles lab with Longsword +1 3032 | -9/Exiles | Entered Mines 3032 | -8/Mines | Accompanied by 1 ally 3169 | -8/Mines | Discovered new exit (range 5) 3309 | -8/Mines | Entered Materials 3309 | -8/Materials | Accompanied by 1 ally 3309 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4273 | -8/Materials | Central database locked down 4658 | -8/Materials | Lost 7 parts (4n3u) 4753 | -8/Materials | Discovered new exit (range 5) 4761 | -8/Materials | Entered Factory 4761 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4920 | -7/Factory | Discovered new exit (range 11) 5028 | -7/Factory | Discovered new exit (range 7) 5372 | -7/Factory | Identified exit to DSF 5373 | -7/Factory | Entered DSF 5414 | -7/DSF | Additional patrols routed to DSF 5426 | -7/DSF | Discovered new exit (range 13) 5463 | -7/DSF | Entered Factory 5463 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5475 | -6/Factory | Lost 4 parts (1n3u) 5849 | -6/Factory | Build established: Scavenger-Gladiator 6007 | -6/Factory | Lost 8 parts (1p5n1u1w) 6059 | -6/Factory | Self-destructed Last Messages --------------- 05973_ Imp. Titanium Leg destroyed. 05973_ Imp. Heat Sink destroyed. 05973_ U-05 Engineer lays Concrete. 05976_ Penetrated by Slug. 05976_ Aluminum Leg destroyed. 05976_ U-05 Engineer builds a Wall. 05976_ H-66 Slayer Gauss Rifle severed. 05978_ H-66 Slayer destroyed. 05979_ Acquired 43 matter. 05980_ U-05 Engineer builds a Wall. 05984_ U-05 Engineer lays Concrete. 05987_ U-05 Engineer builds a Wall. 05990_ Acquired Flexi-carbon Leg. 05991_ U-05 Engineer lays Concrete. 05993_ U-05 Engineer builds a Wall. 05997_ U-05 Engineer lays Concrete. 06008_ U-05 Engineer builds a Door. 06022_ Acquired Lgt. Fission Core. 06057_ Penetrated by Slug. 06058_ Slug penetrates Wall. 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"""""" # #????????# ####"#### | | ??????????????# """""" # #Y#####?## ## | | ??????????????# """""" # ### ### # """ | | ??????????????# """""" # T + """ | | ??????????????# + ### ### # """ | | ??????????????# # #?## ##?##### | | ??????????????# # #??# #??????# """ | | ??????????????# +[ h #??# #??????# """ | | ??????????????#############/######+##?????# """ | | ????????############ h #?????#] | | ? [ + " "" """ #?????######## | | ????????## #########^ """ """ """ #????????????? | | ???????????????????# """ """ """ #????????????? | | ???????????????????# "" "" "" #????????????? | | ???????????????????# "" "" "" #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 63 Melee Accuracy 10 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked ECM Suite | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Med. Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridRingMachine Manual? 0 Play Time 01:16:20 Cumulative 47.1 hours Start 2024.12.22 @ 22:34:29 End 2024.12.23 @ 00:04:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 22 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad9f660e-f999-4cbe-8b17-8be698bd518a