Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.13 @ 16:20:29 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (63) 315 Value Destroyed (1944) 1944 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1134) 1134 TOTAL SCORE: 7713 Bonus ------- Follower Combat Kills 541 Met Imprinter 300 Was Imprinted 300 Friendly Fire -7 Cogmind --------- Core Integrity 420/1000 Matter 267/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Relay Coupler [Programmer] (71) Heavy Riot Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Advanced Treads Heavy Treads Makeshift Flight Unit > --- UTILITY ---------- Large Storage Unit Large Storage Unit Energy Well Energy Well Improved Terrain Scan Processor Makeshift Hacking Suite Long-range Tractor Beam Phasing AFG > --- WEAPON ----------- Heavy Riot Gun Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Armored Leg Xenon Bombardment Thruster Nuclear Pulse Thruster High-capacity Battery Advanced ECM Suite Relay Coupler [Programmer] Relay Coupler [Programmer] Force Rifle Heavy Ion Cannon Heavy Assault Rifle Heavy Assault Rifle High-powered Shotgun Flak Gun Self-destruct Interrupter Self-destruct Interrupter [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Riot Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 1 . . 1 Utility 6 | . . 2 . . . 4 . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 101 | 1 11 15 1 8 11 35 9 1 9 Power 15 | . 1 1 . 1 3 5 3 1 . Engine 9 | . 1 . . 1 2 4 1 . . Core 5 | . . 1 . . 1 . 2 1 . Reactor 1 | . . . . . . 1 . . . Propulsion 30 | . 4 4 . . 5 9 6 . 2 Treads 2 | . . . . . . . . . 2 Leg 19 | . 4 4 . . 3 6 2 . . Wheel 6 | . . . . . 2 3 1 . . Hover . | . . . . . . . . . . Flight 3 | . . . . . . . 3 . . Utility 29 | 1 4 2 1 7 1 13 . . . Device 13 | . 1 2 . 4 . 6 . . . Storage 7 | 1 3 . . . . 3 . . . Processor 3 | . . . . . . 3 . . . Hackware 1 | . . . . . 1 . . . . Protection 5 | . . . 1 3 . 1 . . . Artifact . | . . . . . . . . . . Weapon 27 | . 2 8 . . 2 8 . . 7 Energy Gun 11 | . 2 5 . . 1 2 . . 1 Energy Cannon 3 | . . 2 . . . . . . 1 Ballistic Gun 6 | . . . . . . 2 . . 4 Ballistic Cannon 4 | . . . . . . 3 . . 1 Launcher 2 | . . 1 . . . 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 41 | . 1 8 1 . . 18 2 1 10 Power 9 | . . 1 . . . 5 . 1 2 Propulsion 10 | . . 2 . . . 3 2 . 3 Utility 7 | . . . 1 . . 5 . . 1 Weapon 15 | . 1 5 . . . 5 . . 4 Highest Loss Streak 10 | . 1 8 1 . . 9 2 1 10 Average Slot Usage (%) 96 | . 99 96 96 100 99 82 98 98 79 Engine 7 | . 14 3 . 8 10 3 5 . . Core 3 | . . 6 11 2 . . 5 11 8 Leg 13 | . 28 21 22 22 6 10 2 . . Wheel 3 | . . . . . 15 9 1 . . Flight 3 | . . . . . . . 14 20 7 Device 9 | . . 22 11 7 7 12 13 13 8 Storage 22 | . 27 22 22 22 22 15 26 26 19 Processor 2 | . . . . . . 5 6 6 4 Hackware 2 | . . . . . 3 6 6 6 4 Protection 6 | . . . 8 14 11 2 . . . Energy Gun 4 | . 27 7 . . 2 1 6 6 3 Energy Cannon 6 | . . 11 11 11 11 . . . . Ballistic Gun 1 | . . . . . . 3 6 6 4 Launcher 4 | . . 2 11 11 1 1 . . . Slashing Weapon 1 | . . . . . 7 . . . . Naked Turns 34 | . . . . . . . . . 34 Heaviest Build 97 | 17 41 53 51 67 59 75 85 87 97 Greatest Support 92 | 20 20 20 20 26 31 71 40 23 92 Greatest Overweight (x) 7 | . 2 3 2 3 3 3 7 3 4 Average Overweight (x) 1 | . . 1 2 2 1 . 3 3 1 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 6 12 16 16 16 16 16 16 16 14 Most Carried 16 | 7 16 16 16 16 16 16 16 16 16 Average Carried 15 | 6 10 14 16 15 15 14 15 16 13 Final Capacity 16 | 8 16 16 16 16 16 16 16 16 4 Final Carried 16 | 7 15 16 16 16 16 16 16 16 4 Class Distribution -------------------- 56% | Mutant 21% | Derelict-Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Matter Collected 2326 | 210 344 293 46 165 115 582 376 42 153 Remotely 375 | . . . . . . . 250 42 83 Salvage Created 2344 | 72 646 532 20 . 238 641 92 . 103 Parts 132 | 2 35 43 7 . 2 35 4 . 4 Haulers Intercepted 3 | . 2 1 . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 23 | . . . . . 14 . 1 8 . Prevented 7 | . . . . . 6 . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 42 | . 8 13 4 . 1 12 2 . 2 Guns 16 | . 8 3 . . 1 3 . . 1 Cannons 8 | . . 3 1 . . 3 . . 1 AOE 17 | . . 7 3 . . 5 2 . . Classes Destroyed 10 | 1 4 4 . . . 1 . . . Worker 1 | . 1 . . . . . . . . Builder 8 | . . 3 . . . 5 . . . Hauler 3 | . 2 1 . . . . . . . Recycler 3 | 1 1 1 . . . . . . . Operator 2 | . . 1 . . . 1 . . . Watcher 4 | . 2 2 . . . . . . . Swarmer 7 | . . 3 4 . . . . . . Grunt 27 | . 8 8 . . 1 8 . . 2 Sentry 4 | . . 2 . . . 2 . . . Hunter 4 | . . . . . . 2 2 . . Best Kill Streak 12 | 1 4 12 4 . 1 6 2 . 1 Combat Bots Only 7 | . 2 7 4 . 1 5 2 . 1 Max Kills in Single Turn 3 | 1 2 3 3 . 1 3 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 3 . . 1 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Damage Taken 6533 | . 313 665 19 . 157 2670 209 128 2372 Core 1218 | . 38 148 . . 27 385 40 . 580 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 84 . . . 56 . . 50 . Volleys Fired 182 | 4 40 44 6 . 4 65 4 2 13 Largest 3 | 2 2 2 1 . 2 2 2 2 3 Hottest 168 | 90 90 120 60 . 115 112 90 90 168 Shots Fired 319 | 8 74 69 6 . 8 107 10 4 33 Gun 186 | 8 74 23 . . 4 45 10 4 18 Cannon 107 | . . 34 5 . 4 49 . . 15 Launcher 26 | . . 12 1 . . 13 . . . Special . | . . . . . . . . . . Kinetic 101 | . . . . . . 69 5 2 25 Thermal 113 | 4 34 50 5 . 4 8 . . 8 Explosive 26 | . . 12 1 . . 13 . . . Electromagnetic 79 | 4 40 7 . . 4 17 5 2 . Robot Hit Streak 9 | 3 9 7 3 . 2 9 3 . 9 Robot Miss Streak 7 | 1 3 5 2 . 3 7 4 6 3 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 199 | 5 48 36 3 . 8 69 7 . 23 Core Hits 132 | 2 24 29 4 . 1 55 4 . 13 Critical Hits 6 | . . . . . . 4 1 . 1 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . . . 2 . . 1 Melee Attacks 9 | . . . . . 8 1 . . . Impact . | . . . . . . . . . . Slashing 9 | . . . . . 8 1 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5688 | 77 672 1225 183 . 628 2088 247 . 568 Guns 1926 | 77 649 204 . . 46 534 129 . 287 Cannons 1513 | . . 322 72 . 45 793 . . 281 Explosions 1712 | . 23 699 111 . . 761 118 . . Melee 537 | . . . . . 537 . . . . Ramming . | . . . . . . . . . . Kinetic 1408 | . . . . . . 975 48 . 385 Thermal 1248 | 24 269 445 72 . 45 92 118 . 183 Explosive 1571 | . . 699 111 . . 761 . . . Electromagnetic 924 | 53 403 81 . . 46 260 81 . . Impact . | . . . . . . . . . . Slashing 537 | . . . . . 537 . . . . Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 6 6 . Average Corruption 5 | . . . . . . 5 6 6 . Corruption Purged . | . . . . . . . . . . Effects 47 | . . . . . . 4 38 5 . Message Errors 9 | . . . . . . 1 6 2 . Matter Fused 15 | . . . . . . . 13 2 . Heat Flow Errors 3 | . . . . . . 1 2 . . Energy Discharges 8 | . . . . . . . 8 . . Data Loss (minor) 7 | . . . . . . 1 5 1 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 3 | . . . . . . 1 2 . . Targeting Errors 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 391 | . . 6 . . 379 5 . . 1 Projectiles 6 | . . . . . . 5 . . 1 Explosions 6 | . . 6 . . . . . . . Melee 379 | . . . . . 379 . . . . Knockbacks 21 | . . . . . . 16 . . 5 Impact . | . . . . . . . . . . Kinetic 20 | . . . . . . 16 . . 4 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 266 | . . 26 . . . 240 . . . Shots 6 | . . 1 . . . 5 . . . Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 457 | 90 249 312 54 . 198 231 262 54 457 Average Temperature 90 | 52 60 123 24 . 79 57 78 26 198 Received Heat Transfer 1878 | . 177 285 . . 48 891 . . 477 Effects 13 | . 1 8 . . . . . . 4 Energy Bleed 3 | . 1 1 . . . . . . 1 Interference 7 | . . 6 . . . . . . 1 Damage (minor) 1 | . . 1 . . . . . . . Damage (major) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Parts Fried 4 | . 2 1 . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . 2 . . . 1 . . . Heat Transferred 2273 | 74 766 864 111 . 74 148 50 . 186 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Peak Influence 406 | 5 211 406 177 . . 277 . . 104 Initial 97 | . 3 35 97 . . 37 . . 54 Average 118 | 3 95 104 176 . . 143 . . 72 Maximum Alert Level 2 | . 1 2 . . . 1 . . . Low Security (%) 86 | 100 91 85 100 . . 75 . . 100 Level 1 13 | . 8 13 . . . 24 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 3 . . . 11 . . 3 Investigation 5 | . . 2 . . . 2 . . 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 8 | . 1 1 . . . 4 . . 2 Assault . | . . . . . . . . . . Garrison 4 | . . . . . . 4 . . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . . . 3 . . 2 Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Distress Signals 3 | . . 1 . . . 2 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 12 16 1 . 11 28 2 3 14 Peak Tracking Total 10 | . 2 4 1 . 3 6 2 3 10 Tactical Retreats 6 | . 1 1 . . . 3 . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Traps Triggered 6 | . 1 2 . . . 3 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Disabled 13 | . 1 7 . . . 5 . . . Max in Single Turn 2 | . 1 1 . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Machines Accessed 6 | . 2 2 . . . 1 . . 1 Terminals 3 | . 2 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 10 | . 3 3 . . . 1 . . 3 Successful 8 | . 2 3 . . . 1 . . 2 Failed 2 | . 1 . . . . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 6 | . 1 1 . 2 . 2 . . . Terminals 5 | . 3 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . . 3 Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 2 1 . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 1 . . . 1 . . 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 25 | . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total Allies 11 | . . . . 9 . 2 . . . Largest Group 9 | . . . . 9 9 5 2 1 1 Highest-Rated Group 308 | . . . . 308 308 188 188 94 94 Highest-Rated Ally 94 | . . . . 42 42 94 94 94 94 Total Orders . | . . . . . . . . . . Ally Attacks 67 | . . . . . 50 2 5 5 5 Total Damage 1862 | . . . . . 1238 47 213 140 224 Kills 17 | . . . . . 12 . . 3 2 Allies Corrupted 1 | . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 2 2 . 3 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Turns Passed 7126 | 29 555 438 187 2185 1106 858 1435 106 227 Spaces Moved 3721 | 13 281 162 94 1111 855 483 580 35 107 Core 53 | . . . . . . . . . 53 Treads 54 | . . . . . . . . . 54 Legs 2133 | 13 281 162 94 1111 168 181 123 . . Wheels 1085 | . . . . . 687 302 96 . . Hover . | . . . . . . . . . . Flight 396 | . . . . . . . 361 35 . Fastest Speed 50 | 120 120 150 180 180 100 103 103 283 50 Average Speed 165 | 120 143 169 180 187 118 112 242 283 124 Slowest Speed 447 | 120 180 210 180 210 180 210 447 283 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 2 42 26 37 91 82 9 81 6 3 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 1 . 1 . . Known Exits Taken 3 | . . . . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched 12 | . . . 1 5 2 . 3 1 . Spaces Dug 6 | . . 1 . . 3 1 . . 1 Terrain Destroyed 190 | . 6 44 11 . 3 117 5 . 4 Melee 4 | . . . . . 3 1 . . . Projectile 15 | . . 6 . . . 5 . . 4 AOE 171 | . 6 38 11 . . 111 5 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Total 4385 | 18 364 254 106 1214 928 682 605 39 175 Wait 259 | . 7 21 6 72 31 82 . . 40 Move 3712 | 12 280 161 93 1110 854 482 579 34 107 Hop . | . . . . . . . . . . Pick Up 53 | 1 13 7 . 9 6 10 5 1 1 Fast Attach 49 | 1 6 6 1 5 5 17 5 1 2 Attach 19 | . . 5 . . . 9 1 . 4 Detach 8 | . 1 . . 1 . 3 . . 3 Swap 33 | . 5 4 . 3 6 9 3 . 3 Drop 60 | . 12 5 . 14 14 4 8 1 2 Fire 182 | 4 40 44 6 . 4 65 4 2 13 Melee 9 | . . . . . 8 1 . . . Ram . | . . . . . . . . . . Kick 1 | . . 1 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 1) 30 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 585 | -10/Materials | Entered another Materials area 585 | -9/Materials | Evolved 2 slots: Utility x2 771 | -9/Materials | Lost 8 parts (1p2n5w) 981 | -9/Materials | Discovered new exit (range 15) 1014 | -9/Materials | Destroyed 7 combat bots 1023 | -9/Materials | Entered Mines 1206 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1210 | -9/Mines | Entered Zion 1400 | -7/Zion | Discovered new exit (range 13) 1404 | -7/Zion | Learned Factory stockpile data 1735 | -7/Zion | Found Relay Coupler [Programmer] 1739 | -7/Zion | Found Relay Coupler [Programmer] 2071 | -7/Zion | Learned location of Warlord (-5) 2099 | -7/Zion | Gained Derelict followers 2419 | -7/Zion | Imprinted 2421 | -7/Zion | Declared Zion's savior 2721 | -7/Zion | Found Prototype Device 2721 | -7/Zion | Identified Phasing AFG 3094 | -7/Zion | Given A8's code to call for help 3395 | -7/Zion | Entered Proximity Caves 3395 | -6/Proximity Caves | Accompanied by 9 allies 3396 | -6/Proximity Caves | Identified exit to Factory 3582 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3855 | -6/Proximity Caves | Learned 4 Factory zone layouts 3998 | -6/Proximity Caves | Build established: Scavenger-Mutant 4463 | -6/Proximity Caves | Spotted B-75 Beast 4483 | -6/Proximity Caves | Build established: Mutant 4501 | -6/Proximity Caves | Entered Factory 4501 | -6/Factory | Accompanied by 5 allies 4501 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4502 | -6/Factory | Identified exit to Lower Caves 4503 | -6/Factory | Identified exit to Factory 4786 | -6/Factory | Garrison activated, responded to threat 4806 | -6/Factory | Build established: Scavenger-Mutant 4952 | -6/Factory | Garrison activated, responded to threat 5060 | -6/Factory | Lost 9 parts (4p3n2w) 5189 | -6/Factory | Lost 5 parts (4u1w) 5192 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5205 | -6/Factory | Enhanced Grunt warped into view, answering call for help 5359 | -6/Factory | Entered Lower Caves 5359 | -6/Lower Caves | Accompanied by 2 allies 5464 | -6/Lower Caves | Learned Factory non-interactive machine intel 5810 | -6/Lower Caves | Build established: Derelict-Mutant 5966 | -6/Lower Caves | Learned location of 1 exit from Factory 6763 | -6/Lower Caves | Discovered new exit (range 8) 6794 | -6/Lower Caves | Entered another Lower Caves area 6794 | -6/Lower Caves | Accompanied by 1 ally 6819 | -6/Lower Caves | Discovered exit to Factory (range 15) 6900 | -6/Lower Caves | Entered Factory 6900 | -5/Factory | Accompanied by 1 ally 6900 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6901 | -5/Factory | Identified exit to Factory 6902 | -5/Factory | Loaded intel: 148 non-interactive machine locations 7015 | -5/Factory | Repaired Arm. Leg 7093 | -5/Factory | Released all parts (8) 7115 | -5/Factory | Core integrity fell below 50% 7124 | -5/Factory | Lost 10 parts (2p3n1u4w) 7127 | -5/Factory | Self-destructed Last Messages --------------- 07090_ Overheating: Energy Well damaged (-30). 07090_ Overheating: Phasing AFG damaged (-14). 07090_ Dropped Self-destruct Interrupter. 07091_ Self-destruct Interrupter emitting active interruption sequence. 07093_ Overheating: Energy bleed (-183). 07093_ Penetrated by Slug. 07093_ Fission Core destroyed. 07093_ Adv. Treads destroyed. 07093_ Released Lrg. Storage Unit. 07093_ Released Mak. Hacking Suite. 07093_ Released Imp. Terrain Scan Processor. 07093_ Released Phasing AFG. 07093_ Released Energy Well. 07093_ Released Flak Gun. 07094_ Extracted 1 energy. 07103_ Slug penetrates Wall. 07106_ Self-destruct Interrupter emitting active interruption sequence. 07110_ Slug penetrates Wall. 07127_ Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????" | | ??????????????????????""""""???????????????" | | ??????????????????????""""""???????????????" | | ??????????????????????""""""???????????????" | | ??????????????????????""""""???????????????? | | ??????????????????????""""""???????????????? | | ??????????????????????""""""???????????????? | | ??????????????????????""""""???????????????? | | ??????????????????????""""""???????????????? | | ??????????????????????""""""???????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????""""????????????? | | ???????????????"""???#?????""""????????????? | | ???????????????"""??? ?????""""????????????? | | ???????????????"""??? ?????""""????????????? | | ???????############## ?????""""????????????? | | ???????# @# ?????""""????????????? | | ???????# # ?????""""????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # #????????????????????? | | ???????# # #####??????"""???????? | | ???????# # #??????"""???????? | | ???????# # #??????"""???????? | | ???????# h# +????????????????? | | ???????# + #????????????????? | | ???????# # #????????????????? | | ???????# # #????????????????? | | ???????############## ##########+#?????? | | ???????# # ?????? | | ???????# "" # ????? | | ???????# """# ????? | | ???????# """ R"# ????? | | ???????# """ """# ????? | | ???????# """ # ##########???????? | | ???????# # ##???????????????? | | ???????# """ """ #! #????????????????? | | ???????# """ """/[%%* #?????????"?????"? | | ???????# """ """=%#%% #?????????"?????"? | | ???????# ! *[[ #?????????"?????"? | | ???????# ==!!! #?????????"?????"? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 34 Energy Capacity 1370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Range 14 Terrain Scan Density 110 Additional Mass Support 15 Armor Coverage 450 Power Shielding 33 Phase Shifting 5 Evasion (%) 50 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Help From High Places I'm Back, Baby! The One Challenges ------------ None Game ------ Seed DataAbsorptionMatrix Manual? 0 Play Time 01:27:09 Cumulative 40.7 hours Start 2021.07.12 @ 19:22:09 End 2021.07.13 @ 16:20:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 43 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99372bc0-322d-4798-92f7-484687bdb8d4