Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.02 @ 16:52:25 Player: Demise Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (217) 1085 Value Destroyed (5002) 5002 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (776) 776 TOTAL SCORE: 10423 Bonus ------- High Alert Combat Kills 710 Follower Combat Kills 66 Cogmind --------- Core Integrity 0/700 Matter 209/300 Energy 17/100 System Corruption 3% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Medium Treads Wheel Compact Wheel Compact Wheel Structural Scanner Experimental Sensor Array Seismic Detector Core Shielding Hacking Suite Hacking Suite Long-range Tractor Beam Trap Extractor (4/4 Blade) Recalibrator Improved Datajack Katana Scythe Blade Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Utility Shielding Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Structural Scanner Experimental Sensor Array Improved Signal Interpreter Seismic Detector Core Shielding Core Shielding Medium Armor Plating Hacking Suite Hacking Suite System Shield Long-range Tractor Beam Trap Extractor Heavy EM Pulse Gun Heavy Assault Rifle Autogun Enhanced Autogun Shock Bomb Launcher Improved Grenade Launcher Improved Datajack Katana Scythe Blade Trap [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Improved Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Heavy EM Pulse Gun Ballistic Gun Minigun Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . . 2 . . . 2 2 Weapon . | . . . . . . . . . Parts Attached 271 | 7 16 7 53 6 6 27 87 62 Power 19 | 1 1 . 3 . . 1 8 5 Engine 11 | 1 1 . 3 . . . 4 2 Core 8 | . . . . . . 1 4 3 Reactor . | . . . . . . . . . Propulsion 48 | 2 7 1 8 . . 2 13 15 Treads 6 | . 2 . . . . . 2 2 Leg . | . . . . . . . . . Wheel 39 | 2 5 1 8 . . 2 8 13 Hover . | . . . . . . . . . Flight 3 | . . . . . . . 3 . Utility 103 | 2 4 4 20 4 2 13 32 22 Device 44 | 1 1 3 7 2 . 7 16 7 Storage 5 | 1 1 . 1 . . . 2 . Processor 11 | . 2 . 4 . . 1 2 2 Hackware 5 | . . . . . . . . 5 Protection 38 | . . 1 8 2 2 5 12 8 Artifact . | . . . . . . . . . Weapon 101 | 2 4 2 22 2 4 11 34 20 Energy Gun 4 | . 1 . 2 . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 63 | 2 3 1 17 1 2 7 20 10 Ballistic Cannon . | . . . . . . . . . Launcher 18 | . . . 2 . . 2 9 5 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . Slashing Weapon 9 | . . . . . . 1 3 5 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 5 | . . 1 1 . 1 . 2 . Unidentified Prototypes 7 | . 1 . 1 . . . 4 1 Parts Lost 46 | . . 1 4 1 . 8 10 22 Power 7 | . . . . . . 1 2 4 Propulsion 12 | . . 1 . . . 2 3 6 Utility 15 | . . . 3 1 . 3 3 5 Weapon 12 | . . . 1 . . 2 2 7 Highest Loss Streak 11 | . . 1 2 1 . 5 3 11 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 99 98 100 100 97 98 97 Engine 8 | . 14 14 11 11 11 5 4 1 Core 2 | . . . . . . 5 3 4 Wheel 20 | . 27 27 21 22 22 20 17 14 Device 8 | . 4 5 5 9 10 10 10 6 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 11 | . 9 . 18 11 11 6 13 7 Hackware 3 | . . . . . . . . 28 Protection 12 | . . 8 8 12 11 15 20 8 Ballistic Gun 18 | . 27 27 21 21 3 21 15 10 Naked Turns . | . . . . . . . . . Heaviest Build 107 | 13 29 32 98 99 103 104 107 100 Greatest Support 51 | 26 26 20 32 24 24 24 32 51 Greatest Overweight (x) 8 | . 1 1 4 4 4 8 8 6 Average Overweight (x) 2 | . . 1 3 3 3 4 3 2 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 Average Capacity 23 | 7 12 15 24 25 25 25 25 25 Most Carried 25 | 8 15 15 25 25 25 25 25 25 Average Carried 21 | 4 11 14 23 23 24 21 24 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 Final Carried 25 | 7 15 15 23 25 25 20 25 17 Class Distribution -------------------- 67% | Mutant 21% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 6648 | 382 438 269 1294 407 35 804 2163 856 Remotely 300 | . . . . . . . 300 . Salvage Created 7997 | 225 652 312 1770 460 . 893 2720 965 Parts 476 | 14 49 20 135 30 . 41 144 43 Haulers Intercepted 12 | . 2 . 5 . . . 5 . Recyclers Shooed 5 | . . . 1 1 . . 2 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 143 | . 16 4 36 8 . 17 53 9 Guns 106 | . 16 4 29 8 . 11 32 6 AOE 37 | . . . 7 . . 6 21 3 Classes Destroyed 16 | 3 4 . 5 1 . 2 . 1 Worker 12 | 2 . . 1 2 . . 5 2 Builder 10 | . . . 4 1 . 4 1 . Tunneler 11 | 5 . 2 . 1 . 3 . . Hauler 12 | . 2 . 5 . . . 5 . Recycler 21 | 1 1 1 2 1 . 2 6 7 Operator 6 | . . . 4 . . . 2 . Watcher 10 | . 2 . 3 . . . 4 1 Swarmer 45 | . 9 . 13 . . 7 13 3 Grunt 71 | . 7 4 13 6 . 8 30 3 Brawler 2 | . . . 1 1 . . . . Duelist 2 | . . . . . . 1 1 . Protector 3 | . . . 1 . . . 2 . Sentry 16 | . . . 8 . . . 7 1 Hunter 2 | . . . . . . 1 . 1 Programmer 1 | . . . . . . . . 1 Assembled 1 | . . . . 1 . . . . Best Kill Streak 9 | 3 3 2 9 3 . 4 6 6 Combat Bots Only 9 | . 3 2 9 3 . 4 6 3 Max Kills in Single Turn 4 | 2 1 1 3 1 . 2 4 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 . . 2 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 7659 | . 262 346 1036 177 . 1088 2188 2562 Core 1581 | . 101 68 177 21 . 175 315 724 Absorbed by Shields 37 | . . . . . . . 37 . Redirected to Shielding 395 | . . . . 14 . 205 48 128 Regen/Repaired (Parts) 287 | . 27 . 175 . . . 85 . Core Remaining (%) 45 | 100 . 32 . . . 6 42 . Volleys Fired 548 | 23 43 22 116 27 . 73 183 61 Largest 2 | 2 2 2 2 2 . 2 2 2 Hottest 68 | 40 40 40 50 50 . 68 53 48 Shots Fired 1041 | 46 86 43 228 54 . 136 344 104 Gun 1001 | 46 86 43 224 54 . 132 321 95 Cannon . | . . . . . . . . . Launcher 40 | . . . 4 . . 4 23 9 Special . | . . . . . . . . . Kinetic 998 | 46 86 43 224 54 . 129 321 95 Thermal . | . . . . . . . . . Explosive 34 | . . . 4 . . 4 19 7 Electromagnetic 9 | . . . . . . 3 4 2 Robot Hit Streak 23 | 4 8 9 15 16 . 16 23 17 Robot Miss Streak 5 | 3 5 4 4 3 . 4 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 1 . 2 . . . 4 . Max Gunslinging Chain 1 | . 1 . 1 . . . 1 . Shots Hit Robots 706 | 27 50 28 149 36 4 90 241 81 Core Hits 356 | 8 31 13 75 15 . 39 133 42 Critical Kills 2 | . . . 1 . . 1 . . Critical Parts Destroyed 4 | . 1 . . . . 1 1 1 Critical Strikes 8 | . 1 . 1 . . 2 3 1 Destroy 6 | . 1 . 1 . . 2 1 1 Sever 2 | . . . . . . . 2 . Melee Attacks 58 | . . . . 6 4 2 25 21 Impact 6 | . . . . 6 . . . . Slashing 48 | . . . . . . 2 25 21 Piercing . | . . . . . . . . . Sneak Attacks 15 | . . . . . 4 . 2 9 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15381 | 355 648 356 2969 642 . 1769 5899 2743 Guns 10486 | 355 648 356 2326 642 . 1421 3598 1140 Cannons . | . . . . . . . . . Explosions 4025 | . . . 643 . . 348 2092 942 Melee 870 | . . . . . . . 209 661 Ramming . | . . . . . . . . . Kinetic 10440 | 355 648 356 2326 642 . 1375 3598 1140 Thermal 49 | . . . . . . 49 . . Explosive 3500 | . . . 643 . . 299 1866 692 Electromagnetic 522 | . . . . . . 46 226 250 Impact . | . . . . . . . . . Slashing 870 | . . . . . . . 209 661 Piercing . | . . . . . . . . . Highest Corruption 5 | . 3 3 1 5 5 5 . 3 Average Corruption 2 | . 2 3 1 4 5 5 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 109 | . 7 12 18 23 15 32 . 2 Message Errors 19 | . 3 . 4 3 1 8 . . Matter Fused 28 | . 2 6 3 10 2 5 . . Heat Flow Errors 19 | . 1 1 3 3 4 7 . . Energy Discharges 14 | . 1 3 3 4 3 . . . Parts Rejected 3 | . . . . . . 2 . 1 Data Loss (minor) 12 | . . . 4 2 4 2 . . Data Loss (major) 3 | . . 1 . . . 1 . 1 Misfires 4 | . . . 1 . . 3 . . Alerts 5 | . . . . 1 1 3 . . Weapon Failures 2 | . . 1 . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 215 | . . . . . . . 55 160 Projectiles . | . . . . . . . . . Explosions 44 | . . . . . . . 24 20 Melee 171 | . . . . . . . 31 140 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 20 | . . . . . . . 20 . Shots 1 | . . . . . . . 1 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 276 | . 251 238 233 272 276 266 236 31 Average Temperature 52 | . 139 46 33 40 111 50 71 10 Received Heat Transfer 2436 | . 42 231 312 54 . 414 1155 228 Effects 4 | . 3 . . . . 1 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . 3 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 50 | . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 997 | 40 400 227 768 372 . 213 997 554 Initial 453 | . 26 97 12 297 . . . 453 Average 391 | 16 256 137 391 233 . 104 667 406 Maximum Alert Level 3 | . 2 1 3 1 . 1 3 2 Low Security (%) 27 | 100 22 61 18 38 . 91 8 . Level 1 26 | . 58 38 23 61 . 8 8 35 Level 2 28 | . 19 . 45 . . . 27 64 Level 3 17 | . . . 12 . . . 54 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 24 | . 3 . 9 . . . 11 1 Investigation 9 | . 3 . 2 . . . 4 . Extermination 1 | . . . . . . . . 1 Reinforcement 6 | . . . 4 . . . 2 . Assault 5 | . . . 3 . . . 2 . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 14 | . 3 . 4 . . . 5 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 220 | . 22 5 61 6 . 19 74 33 Peak Tracking Total 12 | . 5 2 7 2 . 4 7 12 Tactical Retreats 9 | . 1 1 3 . . . 1 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 8 | . 3 . 1 . . . 1 3 Indirectly . | . . . . . . . . . Trap Hack Attempts 89 | . . . 50 . . . 39 . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 5 | . . . 4 . . . 1 . Reused 2 | . . . 2 . . . . . Traps Extracted 13 | . . 5 7 . . . 1 . Installed 7 | . . . 7 . . . . . Triggered 2 | . . . 2 . . . . . Most Traps Carried 6 | . . 5 6 4 4 4 5 5 Exploded 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . . . 2 . . . 3 2 Max in Single Turn 2 | . . . 1 . . . 1 2 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 40 | . 11 . 13 . 1 . 11 4 Terminals 27 | . 8 . 8 . . . 8 3 Fabricators . | . . . . . . . . . Repair Stations 4 | . 1 . 2 . . . 1 . Recycling Units 6 | . 2 . 2 . . . 2 . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 125 | . 38 . 40 . 1 . 38 8 Successful 70 | . 23 . 24 . 1 . 16 6 Failed 53 | . 14 . 15 . . . 22 2 Catastrophic 6 | . 1 . 1 . . . 4 . Database Lockouts 2 | . 1 . 1 . . . . . Manual 75 | . 24 . 24 . . . 22 5 Terminals 87 | . 27 . 24 . . . 29 7 Fabricators . | . . . . . . . . . Repair Stations 15 | . 4 . 7 . . . 4 . Recycling Units 17 | . 7 . 5 . . . 5 . Scanalyzers 4 | . . . 4 . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 21 | . 7 . 4 . 1 . 6 3 Record 1 | . . . . . 1 . . . Part Schematic 2 | . . . . . . . 2 . Robot Analysis 5 | . 2 . 1 . . . 1 1 Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . 1 . Terminal Index 3 | . . . 1 . . . 1 1 Fabricator Index 1 | . . . . . . . . 1 Locate Traps 3 | . 1 . 1 . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . 4 . 6 . . . 2 . Scan Component 6 | . 2 . 3 . . . 1 . Repair 6 | . 2 . 3 . . . 1 . Recycling Unit Hacks 5 | . 2 . 2 . . . 1 . Retrieve Components 5 | . 2 . 2 . . . 1 . Scanalyzer 4 | . . . 4 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 2 | . . . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 27 | . 10 . 8 . . . 7 2 Terminals 21 | . 8 . 6 . . . 5 2 Track 2 | . 1 . 1 . . . . . Assimilate 1 | . . . . . . . 1 . Botnet 15 | . 6 . 4 . . . 3 2 Operators 3 | . 1 . 1 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 . 2 . . . 2 . Tunnel 6 | . 2 . 2 . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 33 | . 8 . 12 . . . 10 3 Full Trace Events 7 | . 5 . 1 . . . 1 . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . 2 . 3 . . . 1 . Time 180 | . 52 . 96 . . . 32 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 39 | . 10 . 19 . . . 10 . Parts Scanalyzed 2 | . . . 2 . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 4 . . . Non-combat 3 | . . . . . 3 . . . Combat 1 | . . . . . 1 . . . Robot Hacks Applied 4 | . . . . . 4 . . . parse_system 4 | . . . . . 4 . . . Relay Couplers Released 4 | . . . . . . . . 4 Programmers 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . 27 . . . . . Total Damage 285 | . . . 285 . . . . . Kills 3 | . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 2 . 1 . . . 1 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 11635 | 150 956 582 2875 1077 445 1228 3005 1317 Spaces Moved 6523 | 71 777 491 1493 643 314 632 1401 701 Core 1 | 1 . . . . . . . . Treads 7 | . . . . . . . . 7 Legs . | . . . . . . . . . Wheels 6515 | 70 777 491 1493 643 314 632 1401 694 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 135 135 135 130 130 Average Speed 133 | 89 89 95 142 149 136 152 148 135 Slowest Speed 240 | 90 95 95 150 150 150 210 210 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 75 | 6 98 98 98 98 64 98 87 28 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 8 | . 2 . 2 1 1 . 2 . Known Exits Taken 5 | . 1 1 1 . . 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . Scrap Searched 6 | . . 1 . 4 . 1 . . Spaces Dug 52 | . . . . . . 2 42 8 Terrain Destroyed 256 | . . . 9 . . 50 150 47 Melee 29 | . . . . . . 2 19 8 Projectile . | . . . . . . . . . AOE 227 | . . . 9 . . 48 131 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 8370 | 108 960 560 2035 701 325 766 1978 937 Wait 643 | . 81 38 251 15 . 25 163 70 Move 6515 | 70 776 490 1492 642 313 631 1400 701 Hop . | . . . . . . . . . Pick Up 116 | 8 23 2 30 4 1 5 35 8 Fast Attach 50 | 6 4 . 10 . . 4 15 11 Attach 59 | 1 1 2 9 1 1 8 17 19 Detach 19 | . 1 1 4 . . 1 7 5 Swap 162 | . 11 5 34 5 5 15 55 32 Drop 104 | . 20 . 32 1 1 2 39 9 Fire 548 | 23 43 22 116 27 . 73 183 61 Melee 58 | . . . . 6 4 2 25 21 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 96 | . . . 57 . . . 39 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 151 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 13) 371 | -10/Materials | Identified exit to Mines 407 | -10/Materials | Identified exit to Materials 479 | -10/Materials | Central database locked down 542 | -10/Materials | Discovered exit to Materials (range 13) 818 | -10/Materials | Discovered exit to Materials (range 10) 931 | -10/Materials | Repaired Assault Rifle 958 | -10/Materials | Repaired Assault Rifle 1107 | -10/Materials | Entered Mines 1176 | -10/Mines | Discovered exit to Materials (range 10) 1227 | -10/Mines | Discovered exit to Materials (range 7) 1260 | -10/Mines | Core integrity fell below 50% 1370 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1389 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1689 | -10/Mines | Entered Materials 1689 | -9/Materials | Accompanied by 3 allies 1689 | -9/Materials | Evolved 2 slots: Utility x2 2264 | -9/Materials | Discovered new exit (range 9) 2274 | -9/Materials | Identified exit to Materials 2551 | -9/Materials | Build established: Scavenger-Mutant 2676 | -9/Materials | Discovered new exit (range 18) 2742 | -9/Materials | Identified exit to Mines 2902 | -9/Materials | Build established: Mutant 3003 | -9/Materials | Discovered exit to Materials (range 9) 3082 | -9/Materials | Repaired Hvy. Assault Rifle 3149 | -9/Materials | Central database locked down 3538 | -9/Materials | Repaired Arm. Wheel 3788 | -9/Materials | Repaired Arm. Wheel 4089 | -9/Materials | First assault squad dispatched 4249 | -9/Materials | Destroyed 9 combat bots 4249 | -9/Materials | Discovered exit to Materials (range 8) 4564 | -9/Materials | Entered Mines 4601 | -9/Mines | Learned location of Zion (-6) 4710 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4714 | -9/Mines | Found Prototype Device 4841 | -9/Mines | Excavation squad dispatched 4841 | -9/Mines | A large section of the Mines collapsed 5053 | -9/Mines | Discovered exit to Materials (range 8) 5098 | -9/Mines | Discovered exit to Materials (range 11) 5633 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5633 | -9/Mines | Discovered new exit (range 5) 5641 | -9/Mines | Entered Exiles 5661 | -9/Exiles | Discovered new exit (range 17) 5677 | -9/Exiles | Met 8R-AWN 5706 | -9/Exiles | Met EX-HEX 5773 | -9/Exiles | Met EX-DEC 5833 | -9/Exiles | Met EX-BIN 6086 | -9/Exiles | Entered Mines 6088 | -8/Mines | Core integrity fell below 50% 6387 | -8/Mines | Core integrity fell below 20% 6420 | -8/Mines | Lost 5 parts (1n2u2w) 6494 | -8/Mines | Discovered exit to Materials (range 8) 7136 | -8/Mines | Discovered exit to Materials (range 6) 7314 | -8/Mines | Entered Materials 7314 | -8/Materials | Evolved 2 slots: Utility x2 7407 | -8/Materials | Repaired Hvy. Assault Rifle 7720 | -8/Materials | Garrison activated, responded to threat 7828 | -8/Materials | Lost 3 parts (1n1u1w) 8142 | -8/Materials | Discovered new exit (range 19) 8361 | -8/Materials | Lost 3 parts (2n1w) 8512 | -8/Materials | Identified exit to Factory 8603 | -8/Materials | Build established: Scavenger-Mutant 8914 | -8/Materials | First assault squad dispatched 8940 | -8/Materials | Discovered exit to Factory (range 11) 8950 | -8/Materials | Build established: Mutant 9241 | -8/Materials | Core integrity fell below 50% 9272 | -8/Materials | Build established: Scavenger-Mutant 9570 | -8/Materials | Discovered exit to Factory (range 15) 10235 | -8/Materials | Sterilization system engaged 10235 | -8/Materials | Non-combat units ordered to evacuate 10319 | -8/Materials | Entered Factory 10319 | -7/Factory | Evolved 2 slots: Utility x2 10610 | -7/Factory | Build established: Hacker-Mutant 10883 | -7/Factory | Lost 3 parts (1p1u1w) 11423 | -7/Factory | Lost 4 parts (2n1u1w) 11484 | -7/Factory | Identified Exp. Sensor Array 11540 | -7/Factory | Discovered new exit (range 6) 11549 | -7/Factory | Identified exit to Factory 11619 | -7/Factory | Cargo convoy interrupted 11624 | -7/Factory | Core integrity fell below 50% 11633 | -7/Factory | Core integrity fell below 20% 11636 | -7/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 11627_ Core Shielding destroyed. 11627_ P-60 Hacker resets X-62 Marksman, system corruption cleaned. 11627_ Shock Bomb Launcher destroyed. 11627_ Imp. Utility Shielding destroyed. 11628_ Slug penetrates Wall. 11629_ Penetrated by Slug. 11629_ X-57 Shotgunner misfires. 11629_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 11629_ System Shield destroyed. 11630_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 11631_ Penetrated by Slug. 11631_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 11631_ Penetrated by Slug. 11631_ Critical hit (Destroy). 11631_ Enh. Autogun destroyed. 11633_ System corrupted: Substantial component data lost. 11634_ Hvy. Assault Rifle destroyed. 11634_ Dropped Gauss Rifle. 11634_ Dropped Hvy. EM Pulse Gun. 11635_ Dropped Imp. Trap Extractor. Map ----- +----------------------------------------------------+ | ??????????????????????"" """" """%% #[= ## | | ?????????????????????? ?? % # = ###### | | ??????????????????????????""" """" ############# | | ???????????????????????????"" """% | | ??????????????????????? ??""" """" ###### | | ??????????????????????? ?? ?? ###### | | ?????????????????????""" """" """" ???????## | | ?????????????????? """" """" """" ???????# | | ?????????????????#? """" """" """" #####????#### | | ?????????????????# #????????# | | ?????????????????# """" """" """" #????????# | | ?????????????????# """" """" """" ########## | | ?????????????????# """" """" """" + " | | ?????????????????# ########## " | | ?????????????????# #????????# " | | ????????????????????##### ########????????#### | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# k#??????????????????? | | ???????????????#????????# #??????????????????? | | ???????????????#Y###????# #??????????????????? | | ?????????????? ?### ###????????????????? | | ?????????????" """ # #????????????????? | | ????????????? """ ; #????????????????? | | ????????????????? """ ; ! #????????????????? | | ??????????????????????# @ #????????????????? | | ??????????????????????+ [ A #????????????????? | | ??????????????????????# i #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# *!x #????????????????? | | ??????????????????????## !%! ##????????????????? | | ???????????????????????# =![ ?????????????????? | | ???????????????????????# xx r i##????????????????? | | ???????????????????????# h h #?????????????????? | | ???????????????????????# p ?????????????????? | | ??????????????????????? m x##????????????????? | | ???????????????????????# % % #?????????????????? | | ???????????????????????# p #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed System Shield | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RestorationSpreadFilter Manual? 0 Play Time 01:53:41 Cumulative 551.7 hours Start 2022.06.02 @ 14:57:07 End 2022.06.02 @ 16:52:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 446 Rogue 446 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11b262e8-f428-4c38-8375-3b0fa765cd5e