Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 12:56:47

Player: MoonDog

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (10)      50
Value Destroyed (248)      248
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (94)                 94
              TOTAL SCORE: 4032

 Bonus
-------
Follower Combat Kills      94

 Cogmind 
---------
Core Integrity             489/850
Matter                     229/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (10) -----
           Visual Processing Unit
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Melee Analysis Suite
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Flexi-carbon Leg
  Improved Transmission Jammer
  Advanced ECM Suite
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Flexi-carbon Leg
               Cesium-ion Thruster
>              --- UTILITY ----------
               Visual Processing Unit
      Enhanced Optical Array
  Experimental Sensor Array
      Advanced Signal Interpreter
      Improved Melee Analysis Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
      Improved Datajack
               Axe
>              --- INVENTORY --------
      Improved Transmission Jammer
      Advanced ECM Suite
[Rating: 40]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   Backup Power III
  Power Core               Micro Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Xenon Bombardment Thruster
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion III
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Experimental Sensor Array
  Storage                  Small Matter Pod
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Mace
  Energy Gun               Backup Laser III
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   .   2   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             53   | 3   8   4   2   5   5   4   4   18  
  Power                    3    | .   1   .   .   .   .   .   1   1   
    Engine                 1    | .   1   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               14   | 1   2   1   .   1   1   2   1   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   1   .   2   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   2   1   .   1   1   1   1   3   
  Utility                  23   | .   2   1   2   3   4   .   2   9   
    Device                 13   | .   1   .   2   .   3   .   1   6   
    Storage                1    | .   .   .   .   .   .   .   1   .   
    Processor              6    | .   .   1   .   2   1   .   .   2   
    Hackware               3    | .   1   .   .   1   .   .   .   1   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   3   2   .   1   .   2   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   3   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   .   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   1   .   .   .   .   .   2   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   1   
Parts Lost                 21   | .   2   3   .   1   4   1   3   7   
  Power                    2    | .   .   .   .   .   1   .   .   1   
  Propulsion               9    | .   2   1   .   .   1   .   1   4   
  Utility                  7    | .   .   1   .   1   1   1   1   2   
  Weapon                   3    | .   .   1   .   .   1   .   1   .   
  Highest Loss Streak      4    | .   2   1   .   1   4   1   2   3   
Average Slot Usage (%)     47   | .   50  30  38  47  64  57  57  40  
  Engine                   1    | .   3   .   .   .   2   .   3   .   
  Wheel                    1    | .   10  .   .   .   .   .   .   .   
  Flight                   4    | .   5   1   .   1   6   10  7   2   
  Device                   5    | .   7   4   5   6   12  13  7   2   
  Processor                16   | .   .   8   11  16  20  15  15  21  
  Hackware                 8    | .   1   11  11  13  7   7   7   8   
  Energy Gun               1    | .   .   .   .   .   7   .   6   .   
  Ballistic Gun            2    | .   19  .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   2   11  9   2   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             15   | 3   9   2   3   3   8   5   7   15  
  Greatest Support         14   | 3   8   5   3   4   9   7   14  12  
  Greatest Overweight (x)  4    | .   1   .   .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 2   4   4   4   4   4   4   4   4   
  Average Carried          3    | .   2   3   3   3   3   3   3   3   
  Final Capacity           4    | 4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   4   4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 63% | Mutant
 13% | Hacker-Mutant
  7% | Scout
  7% | Hacker-Scout
  3% | Infiltrator-Mutant

 Dominant Class 
----------------
       Mutant | -10/Materials
       Mutant | -9/Materials
       Mutant | -9/Mines
 Hacker-Scout | -8/Materials
       Mutant | -7/Factory
       Mutant | -7/Waste
       Mutant | -7/Factory
       Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Matter Collected           641  | 121 17  .   .   54  70  .   12  367 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            208  | .   43  .   .   54  70  .   .   41  
  Parts                    15   | .   9   .   .   2   .   .   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  6    | .   3   .   .   1   1   .   .   1   
  Melee                    2    | .   .   .   .   1   .   .   .   1   
  AOE                      3    | .   3   .   .   .   .   .   .   .   
Classes Destroyed          5    | .   3   .   .   .   1   .   .   1   
  Operator                 3    | .   1   .   .   2   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  4    | .   3   .   .   1   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           3    | .   3   .   .   2   1   .   .   1   
  Combat Bots Only         3    | .   3   .   .   1   1   .   .   1   
Max Kills in Single Turn   2    | .   2   .   .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Damage Taken               2043 | .   90  303 22  315 297 34  325 657 
  Core                     1223 | .   33  226 11  238 155 34  165 361 
  Absorbed by Shields      40   | .   .   .   .   .   .   .   40  .   
Core Remaining (%)         66   | 100 86  .   40  56  .   .   49  .   
Volleys Fired              24   | .   11  .   .   .   9   .   4   .   
  Largest                  2    | .   2   .   .   .   2   .   2   .   
  Hottest                  80   | .   50  .   .   .   80  .   60  .   
Shots Fired                45   | .   21  .   .   .   16  .   8   .   
  Gun                      40   | .   16  .   .   .   16  .   8   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 5    | .   5   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  16   | .   16  .   .   .   .   .   .   .   
  Thermal                  24   | .   .   .   .   .   16  .   8   .   
  Explosive                5    | .   5   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         14   | .   5   .   .   .   12  .   14  .   
  Robot Miss Streak        3    | .   1   .   .   .   .   .   3   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           35   | .   10  .   .   3   12  .   4   6   
  Core Hits                18   | .   8   .   .   1   5   .   3   1   
  Critical Hits            1    | .   1   .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   1   .   .   .   .   .   .   .   
Melee Attacks              13   | .   .   .   .   6   .   .   .   7   
  Impact                   6    | .   .   .   .   6   .   .   .   .   
  Slashing                 3    | .   .   .   .   .   .   .   .   3   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            5    | .   .   .   .   1   .   .   .   4   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           709  | .   310 .   .   97  168 .   66  68  
  Guns                     288  | .   91  .   .   .   154 .   43  .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               219  | .   219 .   .   .   .   .   .   .   
  Melee                    165  | .   .   .   .   97  .   .   .   68  
  Ramming                  37   | .   .   .   .   .   14  .   23  .   
  Kinetic                  91   | .   91  .   .   .   .   .   .   .   
  Thermal                  197  | .   .   .   .   .   154 .   43  .   
  Explosive                219  | .   219 .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Impact                   97   | .   .   .   .   97  .   .   .   .   
  Slashing                 68   | .   .   .   .   .   .   .   .   68  
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         8    | .   .   3   3   .   3   8   8   2   
  Average Corruption       4    | .   .   2   3   .   2   6   8   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Effects                  12   | .   .   .   .   .   1   2   9   .   
    Message Errors         3    | .   .   .   .   .   .   .   3   .   
    Matter Fused           4    | .   .   .   .   .   .   2   2   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   1   .   
    Energy Discharges      2    | .   .   .   .   .   1   .   1   .   
    Parts Rejected         1    | .   .   .   .   .   .   .   1   .   
    Targeting Errors       1    | .   .   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            63   | .   9   .   .   54  .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               9    | .   9   .   .   .   .   .   .   .   
  Melee                    54   | .   .   .   .   54  .   .   .   .   
Knockbacks                 1    | .   .   .   .   1   .   .   .   .   
  Impact                   1    | .   .   .   .   1   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      64   | .   46  .   .   .   7   .   11  .   
  Shots                    3    | .   3   .   .   .   .   .   .   .   
  Rammed                   6    | .   .   .   .   .   4   .   1   1   
Targets Rammed             6    | .   .   .   .   .   4   .   1   1   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        233  | .   .   .   .   .   11  .   233 .   
  Average Temperature      87   | .   .   .   .   .   7   .   121 .   
  Received Heat Transfer   429  | .   .   57  12  18  96  .   129 117 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              2    | .   .   .   .   2   .   .   .   .   
  Impact Corruptions       3    | .   .   .   .   3   .   .   .   .   
Robots Melted              1    | .   .   .   .   .   1   .   .   .   
  Combat Hostiles          1    | .   .   .   .   .   1   .   .   .   
  Parts Melted             3    | .   .   .   .   .   3   .   .   .   
  Heat Transferred         629  | .   .   .   .   .   444 .   185 .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Peak Influence             211  | .   159 75  19  211 198 69  98  139 
  Initial                  95   | .   .   62  19  7   95  69  41  47  
  Average                  70   | .   52  62  19  78  147 67  74  54  
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   
  Low Security (%)         99   | 100 100 100 100 96  100 100 100 100 
  Level 1                  .    | .   .   .   .   3   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   3   1   .   1   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            5    | .   .   .   .   3   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Distress Signals           4    | .   .   .   .   1   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              71   | .   7   10  2   24  5   6   6   11  
  Peak Tracking Total      17   | .   3   7   2   17  3   6   5   4   
  Tactical Retreats        4    | .   .   1   .   1   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Traps Triggered            3    | .   .   1   .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Machines Disabled          3    | .   2   .   .   .   .   .   .   1   
  Max in Single Turn       2    | .   2   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Machines Accessed          24   | .   2   4   .   2   6   .   4   6   
  Terminals                16   | .   2   4   .   1   4   .   3   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   1   .   1   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   1   
  Scanalyzers              3    | .   .   .   .   1   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                77   | .   10  16  .   7   21  .   10  13  
  Successful               48   | .   6   10  .   7   13  .   3   9   
  Failed                   29   | .   4   6   .   .   8   .   7   4   
    Catastrophic           4    | .   .   .   .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   41   | .   8   8   .   5   12  .   6   2   
  Terminals                55   | .   10  16  .   5   13  .   8   3   
  Fabricators              4    | .   .   .   .   .   .   .   .   4   
  Repair Stations          6    | .   .   .   .   .   4   .   2   .   
  Recycling Units          6    | .   .   .   .   .   4   .   .   2   
  Scanalyzers              6    | .   .   .   .   2   .   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   2   4   .   2   2   .   1   1   
  Record                   2    | .   .   2   .   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   1   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   1   1   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   4   
  Network Status           1    | .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   2   
Repair Station Hacks       4    | .   .   .   .   .   3   .   1   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
  Refit                    2    | .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   2   .   .   1   
  Process                  1    | .   .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   1   .   .   1   
Scanalyzer                 5    | .   .   .   .   2   .   .   .   3   
  Insert Component         3    | .   .   .   .   1   .   .   .   2   
  Analyze                  2    | .   .   .   .   1   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   4   6   .   3   6   .   1   .   
  Terminals                20   | .   4   6   .   3   6   .   1   .   
    Track                  5    | .   1   1   .   1   2   .   .   .   
    Botnet                 12   | .   2   4   .   1   4   .   1   .   
    Operators              3    | .   1   1   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   2   4   .   2   6   .   4   5   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   2   
    Matter                 252  | .   .   .   .   .   .   .   .   252 
    Time                   134  | .   .   .   .   .   .   .   .   134 
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   8   
Part Schematics Acquired   4    | .   .   .   .   2   .   .   .   2   
  Parts Built              1    | .   .   .   .   .   .   .   .   1   
    Matter                 285  | .   .   .   .   .   .   .   .   285 
    Time                   152  | .   .   .   .   .   .   .   .   152 
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   5   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     40   | .   .   .   .   .   40  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          13   | .   .   .   .   .   13  .   .   .   
  Retrieved Matter         13   | .   .   .   .   .   13  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   1   .   .   .   2   
  Part Schematics Acquired 2    | .   .   .   .   1   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   2   
  Non-combat               2    | .   .   .   .   .   .   .   .   2   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   4   
  no_distress              1    | .   .   .   .   .   .   .   .   1   
  find_recycling           3    | .   .   .   .   .   .   .   .   3   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Total Allies               3    | .   .   .   .   .   .   1   .   2   
  Largest Group            2    | .   .   .   .   .   .   1   .   2   
  Highest-Rated Group      76   | .   .   .   .   .   .   31  .   76  
  Highest-Rated Ally       38   | .   .   .   .   .   .   31  .   38  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               27   | .   .   .   .   .   .   10  .   17  
  Total Damage             454  | .   .   .   .   .   .   104 .   350 
  Kills                    3    | .   .   .   .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------------              Run  | Scr Mat Mat Min Mat Fac Was Fac Fac 
Turns Passed               2006 | 22  218 154 55  168 265 73  230 821 
Spaces Moved               2494 | 31  231 293 57  212 323 110 373 864 
  Core                     1104 | 31  182 243 57  167 49  .   .   375 
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    103  | .   .   .   .   .   67  .   36  .   
  Flight                   1287 | .   49  50  .   45  207 110 337 489 
  Fastest Speed            37   | 50  37  40  50  40  40  40  37  37  
  Average Speed            47   | 50  53  48  50  47  49  43  43  46  
  Slowest Speed            250  | 50  117 50  50  50  80  50  80  250 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            35   | .   .   4   .   8   .   9   2   12  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 3   33  35  13  23  8   97  7   23  
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   .   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 14   | .   14  .   .   .   .   .   .   .   
Terrain Destroyed          27   | .   27  .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      27   | .   27  .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  
Total                      3223 | 35   306  299  83   260  412  127  433  1268 
  Wait                     594  | .    47   3    21   42   64   15   34   368  
  Move                     2425 | 30   230  285  56   196  323  95   369  841  
  Hop                      28   | .    .    3    .    7    .    5    2    11   
  Pick Up                  23   | 2    2    2    2    1    2    2    3    7    
  Fast Attach              34   | 3    5    4    .    3    4    3    2    10   
  Attach                   17   | .    3    .    2    2    1    1    2    6    
  Detach                   20   | .    4    .    1    2    2    2    3    6    
  Swap                     2    | .    .    .    .    .    .    .    .    2    
  Drop                     29   | .    4    2    1    1    3    4    5    9    
  Fire                     24   | .    11   .    .    .    9    .    4    .    
  Melee                    13   | .    .    .    .    6    .    .    .    7    
  Ram                      5    | .    .    .    .    .    4    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    9    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   23 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Discovered new exit (range 3)
  236 | -10/Materials | Discovered new exit (range 10)
  241 | -10/Materials | Entered another Materials area
  241 | -9/Materials  | Evolved 2 slots: Utility x2
  384 | -9/Materials  | Discovered new exit (range 18)
  387 | -9/Materials  | Core integrity fell below 50%
  395 | -9/Materials  | Entered Mines
  402 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  420 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  422 | -9/Mines      | Found Prototype Device
  423 | -9/Mines      | Identified Exp. Sensor Array
  447 | -9/Mines      | Discovered new exit (range 6)
  450 | -9/Mines      | Entered Materials
  450 | -8/Materials  | Evolved 2 slots: Utility x2
  612 | -8/Materials  | Discovered new exit (range 12)
  617 | -8/Materials  | Identified exit to Factory
  618 | -8/Materials  | Entered Factory
  618 | -7/Factory    | Evolved 2 slots: Utility x2
  768 | -7/Factory    | Repaired Exp. Sensor Array
  816 | -7/Factory    | Discovered new exit (range 8)
  871 | -7/Factory    | Lost 4 parts (1p1n1u1w)
  883 | -7/Factory    | Manually triggered Chute Trap
  883 | -7/Factory    | Sucked down chute
  883 | -7/Factory    | Entered Waste
  884 | -7/Waste      | Met a frightened Derelict
  898 | -7/Waste      | EMP discharged
  908 | -7/Waste      | Spotted C-40 Crusher
  912 | -7/Waste      | Spotted C-40 Crusher
  912 | -7/Waste      | Spotted C-40 Crusher
  913 | -7/Waste      | Spotted C-40 Crusher
  942 | -7/Waste      | Spotted C-40 Crusher
  946 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  946 | -7/Waste      | Discovered new exit (range 22)
  946 | -7/Waste      | Spotted C-40 Crusher
  956 | -7/Waste      | Entered Factory
 1169 | -7/Factory    | Core integrity fell below 50%
 1179 | -7/Factory    | Discovered new exit (range 6)
 1186 | -7/Factory    | Entered another Factory area
 1186 | -6/Factory    | Evolved 2 slots: Utility x2
 1383 | -6/Factory    | Fabricated P-60 Hacker (x2)
 1390 | -6/Factory    | Build established: Mutant
 1535 | -6/Factory    | Fabricated Exp. Sensor Array (x1)
 1774 | -6/Factory    | Spotted B-75 Beast
 1955 | -6/Factory    | Lost 3 parts (1n2u)
 2007 | -6/Factory    | Self-destructed

 Last Messages 
---------------
01841_ K-01 Serf cleans the Terminal.
01850_ Acquired Flexi-carbon Leg.
01864_ K-01 Serf cleans the Matter Pump. <x6>
01877_ Acquired Imp. Datajack.
01878_ K-01 Serf cleans the Matter Pump.
01906_ Acquired Axe.
01917_ Cesium-ion Thruster destroyed.
01921_ Exp. Sensor Array destroyed.
01924_ Hacking Suite destroyed.
01924_ P-60 Hacker destroyed.
01924_ K-01 Serf collects debris. <x2>
01927_ Acquired 41 matter.
01928_ K-01 Serf collects debris.
01936_ Acquired Imp. Sensor Array.
01940_ Dropped Axe.
01972_ Slammed into U-05 Engineer.
01972_ Destabilizing: System interference.
01972_ Enh. Optical Array temporarily disabled.
01972_ Imp. Sensor Array temporarily disabled.
01972_ Visual Processing Unit temporarily disabled.

 Map 
-----
+----------------------------------------------------+
| #???## !=                     ###??????# """""     |
| ######  *                     #????????# """       |
|      #!!                      ###??????#         = |
|  """ #!  [                      +??????########### |
|  """ +      #     #  #        ###????????????????? |
|  """ #    #########          ####????????????????? |
|      #    ##      #             #????????????????? |
|      #    ##      # # =         #????????????????? |
| ######    ##      ###    ]      #????????????????? |
| ######    ##      #?#  /   """  #????????????????? |
|      =!!  ##      #?#      """  #????????????????? |
| ######+## ##      #?# /=   """  #????????????????? |
|         # #####+###?#           #????????????????? |
|         #       #???##################???????????? |
|         #       #????????????         ???????????? |
|         #  """ ]#????????????        ????????????? |
|         #  """  #???????????       ??????????????? |
|         #  """  ###########?""" """??????????????? |
|         #!                + """ """    #?????????? |
|         #  """            # """ """    ########### |
|         #  """            +            ##        # |
|         #  """            # """ """    ##        # |
|         #               u # """ """    ##  !!]   # |
|         #          ###### #?""" """?????#   !]   # |
| ##+######          #????#k#?       ?????# /!]]   # |
|                    #????#@#??        ???#        # |
|                    #????# #??########???#        # |
|         ""         #????# #?????????????#        # |
|   """   T"         #????# #???????#######        # |
|   """   ""         #????# #???????#     ##+####### |
|   """       ########????#g#########      ! =       |
|             ##########??#                =[        |
|   """ """   #        ####+##+######                |
|   """ """   #    """ #         #??#     ##+####### |
|   """ """   #    """ # """"" ! #??###+####   ????? |
|             #    """ # """""   #???     ?#     ??? |
|             #        # """     #?        #     #?? |
|             #    """ #         #  """""" #     #?? |
| =           #    """ #         #  """""" #     #?? |
|             #    """ #         #  """""" #     #?? |
|             +        #     ]   #  """""" #     #?? |
| "" """ """  ###/################!        #     #?? |
| "" """ """  #            #?????#       [ #     #?? |
| "" """ """  #            #?????###########     #?? |
|   ^         #            #???????????????#     #?? |
| "" """ """  #            #????????????????     #?? |
| "" """ """  #  ""  ""    #????????????????######?? |
| "" """ """  #  ""  ""    #???????????????????????? |
|             +  """ """   #???????????????????????? |
|             #  """ """   #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          17
Energy Capacity            200
Matter Stores              248
Matter Capacity            350
Sight Range                22
Robot Scan Range           30
Terrain Scan Density       10
ECM Strength               3
Evasion (%)                62
Melee Accuracy             6
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
       System Shield | -8/Materials | Hacked
   Exp. Sensor Array | -8/Materials | Scanalyzed
 Imp. Linear Gravjet | -6/Factory   | Hacked
      Adv. ECM Suite | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
       P-60 Hacker | x2 | -6/Factory | Preloaded
 Exp. Sensor Array | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ManeuveringDiametricStick
  Manual?         0
Play Time         00:40:25
  Cumulative      123.4 hours
  Start           2021.03.16 @ 10:12:36
  End             2021.03.16 @ 12:56:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          104
  Rogue           104
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          59
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba857074-3b5b-4e86-b08d-51488cc55875