Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 12:56:47
Player: MoonDog
Result: Self-destructed
Performance
-------------
Evolutions (4) 2000
Regions Visited (8) 1600
Robots Destroyed (10) 50
Value Destroyed (248) 248
Prototype IDs (2) 40
Alien Tech Used (0) 0
Bonus (94) 94
TOTAL SCORE: 4032
Bonus
-------
Follower Combat Kills 94
Cogmind
---------
Core Integrity 489/850
Matter 229/300
Energy 100/100
System Corruption 2%
Temperature Cool (9)
Movement Core (50)
Location -6/Factory
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (2) ---
(None)
> --- UTILITY (10) -----
Visual Processing Unit
Enhanced Optical Array
Improved Sensor Array
Advanced Signal Interpreter
Improved Melee Analysis Suite
System Shield
> --- WEAPON (2) -------
(None)
> --- INVENTORY (4) ----
Flexi-carbon Leg
Improved Transmission Jammer
Advanced ECM Suite
Improved Datajack
Peak State
------------
> --- POWER ------------
(None)
> --- PROPULSION -------
Flexi-carbon Leg
Cesium-ion Thruster
> --- UTILITY ----------
Visual Processing Unit
Enhanced Optical Array
Experimental Sensor Array
Advanced Signal Interpreter
Improved Melee Analysis Suite
Hacking Suite
System Shield
> --- WEAPON -----------
Improved Datajack
Axe
> --- INVENTORY --------
Improved Transmission Jammer
Advanced ECM Suite
[Rating: 40]
Favorites
-----------
Power Cold Fusion Reactor
Engine Backup Power III
Power Core Micro Nuclear Core
Reactor Cold Fusion Reactor
Propulsion Xenon Bombardment Thruster
Leg Flexi-carbon Leg
Wheel Wheel
Hover Unit Backup Propulsion III
Flight Unit Xenon Bombardment Thruster
Utility Hacking Suite
Device Experimental Sensor Array
Storage Small Matter Pod
Processor Visual Processing Unit
Hackware Hacking Suite
Weapon Mace
Energy Gun Backup Laser III
Ballistic Gun Assault Rifle
Launcher Grenade Launcher
Impact Weapon Mace
Slashing Weapon Axe
Special Melee Weapon Datajack
Build | -11 -10 -9 -9 -8 -7 -7 -7 -6
------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Slots Evolved 8 | . . 2 . 2 2 . . 2
Power . | . . . . . . . . .
Propulsion . | . . . . . . . . .
Utility 8 | . . 2 . 2 2 . . 2
Weapon . | . . . . . . . . .
Parts Attached 53 | 3 8 4 2 5 5 4 4 18
Power 3 | . 1 . . . . . 1 1
Engine 1 | . 1 . . . . . . .
Core 1 | . . . . . . . 1 .
Reactor 1 | . . . . . . . . 1
Propulsion 14 | 1 2 1 . 1 1 2 1 5
Treads . | . . . . . . . . .
Leg 3 | . . . . . . 1 . 2
Wheel 1 | 1 . . . . . . . .
Hover . | . . . . . . . . .
Flight 10 | . 2 1 . 1 1 1 1 3
Utility 23 | . 2 1 2 3 4 . 2 9
Device 13 | . 1 . 2 . 3 . 1 6
Storage 1 | . . . . . . . 1 .
Processor 6 | . . 1 . 2 1 . . 2
Hackware 3 | . 1 . . 1 . . . 1
Protection . | . . . . . . . . .
Artifact . | . . . . . . . . .
Weapon 13 | 2 3 2 . 1 . 2 . 3
Energy Gun . | . . . . . . . . .
Energy Cannon . | . . . . . . . . .
Ballistic Gun 2 | 2 . . . . . . . .
Ballistic Cannon . | . . . . . . . . .
Launcher 5 | . 3 . . 1 . 1 . .
Special Weapon . | . . . . . . . . .
Impact Weapon 2 | . . 1 . . . 1 . .
Slashing Weapon 1 | . . . . . . . . 1
Piercing Weapon . | . . . . . . . . .
Special Melee Weapon 3 | . . 1 . . . . . 2
Unidentified Prototypes 2 | . . . 1 . . . . 1
Parts Lost 21 | . 2 3 . 1 4 1 3 7
Power 2 | . . . . . 1 . . 1
Propulsion 9 | . 2 1 . . 1 . 1 4
Utility 7 | . . 1 . 1 1 1 1 2
Weapon 3 | . . 1 . . 1 . 1 .
Highest Loss Streak 4 | . 2 1 . 1 4 1 2 3
Average Slot Usage (%) 47 | . 50 30 38 47 64 57 57 40
Engine 1 | . 3 . . . 2 . 3 .
Wheel 1 | . 10 . . . . . . .
Flight 4 | . 5 1 . 1 6 10 7 2
Device 5 | . 7 4 5 6 12 13 7 2
Processor 16 | . . 8 11 16 20 15 15 21
Hackware 8 | . 1 11 11 13 7 7 7 8
Energy Gun 1 | . . . . . 7 . 6 .
Ballistic Gun 2 | . 19 . . . . . . .
Impact Weapon 1 | . . 2 11 9 2 6 . .
Naked Turns . | . . . . . . . . .
Heaviest Build 15 | 3 9 2 3 3 8 5 7 15
Greatest Support 14 | 3 8 5 3 4 9 7 14 12
Greatest Overweight (x) 4 | . 1 . . . . . . 4
Average Overweight (x) . | . . . . . . . . .
Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4
Average Capacity 4 | 4 4 4 4 4 4 4 4 4
Most Carried 4 | 2 4 4 4 4 4 4 4 4
Average Carried 3 | . 2 3 3 3 3 3 3 3
Final Capacity 4 | 4 4 4 4 4 4 4 4 4
Final Carried 4 | 2 4 4 4 4 4 4 4 4
Class Distribution
--------------------
63% | Mutant
13% | Hacker-Mutant
7% | Scout
7% | Hacker-Scout
3% | Infiltrator-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -9/Mines
Hacker-Scout | -8/Materials
Mutant | -7/Factory
Mutant | -7/Waste
Mutant | -7/Factory
Mutant | -6/Factory
Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6
----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Matter Collected 641 | 121 17 . . 54 70 . 12 367
Remotely . | . . . . . . . . .
Salvage Created 208 | . 43 . . 54 70 . . 41
Parts 15 | . 9 . . 2 . . . 4
Haulers Intercepted . | . . . . . . . . .
Recyclers Shooed . | . . . . . . . . .
Parts Field Recycled . | . . . . . . . . .
Retrieved Matter . | . . . . . . . . .
Parts Self-Destructed . | . . . . . . . . .
Prevented . | . . . . . . . . .
Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6
------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Combat Hostiles Destroyed 6 | . 3 . . 1 1 . . 1
Melee 2 | . . . . 1 . . . 1
AOE 3 | . 3 . . . . . . .
Classes Destroyed 5 | . 3 . . . 1 . . 1
Operator 3 | . 1 . . 2 . . . .
Watcher 1 | . 1 . . . . . . .
Swarmer 4 | . 3 . . 1 . . . .
Sentry 1 | . . . . . 1 . . .
Programmer 1 | . . . . . . . . 1
Best Kill Streak 3 | . 3 . . 2 1 . . 1
Combat Bots Only 3 | . 3 . . 1 1 . . 1
Max Kills in Single Turn 2 | . 2 . . 1 1 . . 1
Gunslinging . | . . . . . . . . .
Exploded 2 | . 2 . . . . . . .
Melee 1 | . . . . 1 . . . 1
Uniques/NPCs Destroyed . | . . . . . . . . .
Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6
-------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Damage Taken 2043 | . 90 303 22 315 297 34 325 657
Core 1223 | . 33 226 11 238 155 34 165 361
Absorbed by Shields 40 | . . . . . . . 40 .
Core Remaining (%) 66 | 100 86 . 40 56 . . 49 .
Volleys Fired 24 | . 11 . . . 9 . 4 .
Largest 2 | . 2 . . . 2 . 2 .
Hottest 80 | . 50 . . . 80 . 60 .
Shots Fired 45 | . 21 . . . 16 . 8 .
Gun 40 | . 16 . . . 16 . 8 .
Cannon . | . . . . . . . . .
Launcher 5 | . 5 . . . . . . .
Special . | . . . . . . . . .
Kinetic 16 | . 16 . . . . . . .
Thermal 24 | . . . . . 16 . 8 .
Explosive 5 | . 5 . . . . . . .
Electromagnetic . | . . . . . . . . .
Robot Hit Streak 14 | . 5 . . . 12 . 14 .
Robot Miss Streak 3 | . 1 . . . . . 3 .
Penetration Max . | . . . . . . . . .
Secondary Targets . | . . . . . . . . .
Shots Hit Robots 35 | . 10 . . 3 12 . 4 6
Core Hits 18 | . 8 . . 1 5 . 3 1
Critical Hits 1 | . 1 . . . . . . .
Critical Kills . | . . . . . . . . .
Critical Parts Destroyed 1 | . 1 . . . . . . .
Melee Attacks 13 | . . . . 6 . . . 7
Impact 6 | . . . . 6 . . . .
Slashing 3 | . . . . . . . . 3
Piercing . | . . . . . . . . .
Sneak Attacks 5 | . . . . 1 . . . 4
Combat Hostiles . | . . . . . . . . .
Follow-up Attacks . | . . . . . . . . .
Damage Inflicted 709 | . 310 . . 97 168 . 66 68
Guns 288 | . 91 . . . 154 . 43 .
Cannons . | . . . . . . . . .
Explosions 219 | . 219 . . . . . . .
Melee 165 | . . . . 97 . . . 68
Ramming 37 | . . . . . 14 . 23 .
Kinetic 91 | . 91 . . . . . . .
Thermal 197 | . . . . . 154 . 43 .
Explosive 219 | . 219 . . . . . . .
Electromagnetic . | . . . . . . . . .
Impact 97 | . . . . 97 . . . .
Slashing 68 | . . . . . . . . 68
Piercing . | . . . . . . . . .
Highest Corruption 8 | . . 3 3 . 3 8 8 2
Average Corruption 4 | . . 2 3 . 2 6 8 1
Corruption Purged . | . . . . . . . . .
Effects 12 | . . . . . 1 2 9 .
Message Errors 3 | . . . . . . . 3 .
Matter Fused 4 | . . . . . . 2 2 .
Heat Flow Errors 1 | . . . . . . . 1 .
Energy Discharges 2 | . . . . . 1 . 1 .
Parts Rejected 1 | . . . . . . . 1 .
Targeting Errors 1 | . . . . . . . 1 .
Overload Shots . | . . . . . . . . .
Overflow Damage 63 | . 9 . . 54 . . . .
Projectiles . | . . . . . . . . .
Explosions 9 | . 9 . . . . . . .
Melee 54 | . . . . 54 . . . .
Knockbacks 1 | . . . . 1 . . . .
Impact 1 | . . . . 1 . . . .
Kinetic . | . . . . . . . . .
Secondary . | . . . . . . . . .
Self-Inflicted Damage 64 | . 46 . . . 7 . 11 .
Shots 3 | . 3 . . . . . . .
Rammed 6 | . . . . . 4 . 1 1
Targets Rammed 6 | . . . . . 4 . 1 1
Kicked . | . . . . . . . . .
Crushed . | . . . . . . . . .
Highest Temperature 233 | . . . . . 11 . 233 .
Average Temperature 87 | . . . . . 7 . 121 .
Received Heat Transfer 429 | . . 57 12 18 96 . 129 117
Siege Activations . | . . . . . . . . .
Robots Corrupted . | . . . . . . . . .
Combat Hostiles . | . . . . . . . . .
Parts Fried 2 | . . . . 2 . . . .
Impact Corruptions 3 | . . . . 3 . . . .
Robots Melted 1 | . . . . . 1 . . .
Combat Hostiles 1 | . . . . . 1 . . .
Parts Melted 3 | . . . . . 3 . . .
Heat Transferred 629 | . . . . . 444 . 185 .
Parts Sabotaged . | . . . . . . . . .
Parts Stolen . | . . . . . . . . .
Parts Stripped . | . . . . . . . . .
Power Chain Reactions . | . . . . . . . . .
Missiles Intercepted . | . . . . . . . . .
Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6
------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Peak Influence 211 | . 159 75 19 211 198 69 98 139
Initial 95 | . . 62 19 7 95 69 41 47
Average 70 | . 52 62 19 78 147 67 74 54
Maximum Alert Level 1 | . . . . 1 . . . .
Low Security (%) 99 | 100 100 100 100 96 100 100 100 100
Level 1 . | . . . . 3 . . . .
Level 2 . | . . . . . . . . .
Level 3 . | . . . . . . . . .
Level 4 . | . . . . . . . . .
Level 5 . | . . . . . . . . .
High Security . | . . . . . . . . .
Max Security . | . . . . . . . . .
Squads Dispatched 7 | . . . . 3 1 . 1 2
Investigation . | . . . . . . . . .
Extermination 2 | . . . . . . . . 2
Reinforcement 5 | . . . . 3 1 . 1 .
Assault . | . . . . . . . . .
Garrison . | . . . . . . . . .
Intercept . | . . . . . . . . .
Construction Impeded . | . . . . . . . . .
Haulers Reinforced . | . . . . . . . . .
Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6
--------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Distress Signals 4 | . . . . 1 1 . . 2
Communications Jammed . | . . . . . . . . .
Distress Signals . | . . . . . . . . .
Times Spotted 71 | . 7 10 2 24 5 6 6 11
Peak Tracking Total 17 | . 3 7 2 17 3 6 5 4
Tactical Retreats 4 | . . 1 . 1 . . . 2
Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6
------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Traps Triggered 3 | . . 1 . . 1 . 1 .
Indirectly . | . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . .
Triggered . | . . . . . . . . .
Disarmed . | . . . . . . . . .
Reprogrammed . | . . . . . . . . .
Reused . | . . . . . . . . .
Traps Extracted . | . . . . . . . . .
Installed . | . . . . . . . . .
Triggered . | . . . . . . . . .
Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6
---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Machines Disabled 3 | . 2 . . . . . . 1
Max in Single Turn 2 | . 2 . . . . . . .
Machines Sabotaged . | . . . . . . . . .
Garrisons Compromised . | . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . .
Fab Network Shutdowns . | . . . . . . . . .
Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6
--------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Machines Accessed 24 | . 2 4 . 2 6 . 4 6
Terminals 16 | . 2 4 . 1 4 . 3 2
Fabricators 1 | . . . . . . . . 1
Repair Stations 2 | . . . . . 1 . 1 .
Recycling Units 2 | . . . . . 1 . . 1
Scanalyzers 3 | . . . . 1 . . . 2
Garrison Access . | . . . . . . . . .
Total Hacks 77 | . 10 16 . 7 21 . 10 13
Successful 48 | . 6 10 . 7 13 . 3 9
Failed 29 | . 4 6 . . 8 . 7 4
Catastrophic 4 | . . . . . . . 1 3
Database Lockouts . | . . . . . . . . .
Manual 41 | . 8 8 . 5 12 . 6 2
Terminals 55 | . 10 16 . 5 13 . 8 3
Fabricators 4 | . . . . . . . . 4
Repair Stations 6 | . . . . . 4 . 2 .
Recycling Units 6 | . . . . . 4 . . 2
Scanalyzers 6 | . . . . 2 . . . 4
Garrison Access . | . . . . . . . . .
Terminal Hacks 12 | . 2 4 . 2 2 . 1 1
Record 2 | . . 2 . . . . . .
Part Schematic 2 | . . . . 1 . . . 1
Machine Index 1 | . . . . . 1 . . .
Terminal Index 3 | . 1 1 . 1 . . . .
Garrison Index 1 | . . . . . . . 1 .
Unreport Threat 1 | . . 1 . . . . . .
Registered Components 1 | . . . . . 1 . . .
Zone Layout 1 | . 1 . . . . . . .
Fabricator Hacks 4 | . . . . . . . . 4
Network Status 1 | . . . . . . . . 1
Load Schematic 1 | . . . . . . . . 1
Build 2 | . . . . . . . . 2
Repair Station Hacks 4 | . . . . . 3 . 1 .
Scan Component 1 | . . . . . 1 . . .
Repair 1 | . . . . . 1 . . .
Refit 2 | . . . . . 1 . 1 .
Recycling Unit Hacks 3 | . . . . . 2 . . 1
Process 1 | . . . . . 1 . . .
Retrieve Matter 2 | . . . . . 1 . . 1
Scanalyzer 5 | . . . . 2 . . . 3
Insert Component 3 | . . . . 1 . . . 2
Analyze 2 | . . . . 1 . . . 1
Garrison Access Hacks . | . . . . . . . . .
Unauthorized Hacks 20 | . 4 6 . 3 6 . 1 .
Terminals 20 | . 4 6 . 3 6 . 1 .
Track 5 | . 1 1 . 1 2 . . .
Botnet 12 | . 2 4 . 1 4 . 1 .
Operators 3 | . 1 1 . 1 . . . .
Fabricators . | . . . . . . . . .
Repair Stations . | . . . . . . . . .
Recycling Units . | . . . . . . . . .
Scanalyzers . | . . . . . . . . .
Garrison Access . | . . . . . . . . .
Data Cores Recovered . | . . . . . . . . .
Used . | . . . . . . . . .
Hacking Detections 23 | . 2 4 . 2 6 . 4 5
Full Trace Events 1 | . . 1 . . . . . .
Feedback Events 1 | . . 1 . . . . . .
Corruption 1 | . . 1 . . . . . .
Feedback Blocked . | . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . .
Robots Built 2 | . . . . . . . . 2
Matter 252 | . . . . . . . . 252
Time 134 | . . . . . . . . 134
Total Robot Build Rating 8 | . . . . . . . . 8
Part Schematics Acquired 4 | . . . . 2 . . . 2
Parts Built 1 | . . . . . . . . 1
Matter 285 | . . . . . . . . 285
Time 152 | . . . . . . . . 152
Total Part Build Rating 5 | . . . . . . . . 5
Parts Repaired 1 | . . . . . 1 . . .
Time 40 | . . . . . 40 . . .
Parts Recycled . | . . . . . . . . .
Recycled Matter 13 | . . . . . 13 . . .
Retrieved Matter 13 | . . . . . 13 . . .
Retrieved Components . | . . . . . . . . .
Parts Scanalyzed 3 | . . . . 1 . . . 2
Part Schematics Acquired 2 | . . . . 1 . . . 1
Parts Damaged . | . . . . . . . . .
Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6
------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Used RIF Installer . | . . . . . . . . .
Robots Hacked 2 | . . . . . . . . 2
Non-combat 2 | . . . . . . . . 2
Combat . | . . . . . . . . .
Robot Hacks Applied 4 | . . . . . . . . 4
no_distress 1 | . . . . . . . . 1
find_recycling 3 | . . . . . . . . 3
Relay Couplers Released . | . . . . . . . . .
Robots Rewired . | . . . . . . . . .
Allies Hacked . | . . . . . . . . .
Hacks Repelled . | . . . . . . . . .
Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6
-------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Total Allies 3 | . . . . . . 1 . 2
Largest Group 2 | . . . . . . 1 . 2
Highest-Rated Group 76 | . . . . . . 31 . 76
Highest-Rated Ally 38 | . . . . . . 31 . 38
Total Orders . | . . . . . . . . .
Ally Attacks 27 | . . . . . . 10 . 17
Total Damage 454 | . . . . . . 104 . 350
Kills 3 | . . . . . . . . 3
Allies Corrupted . | . . . . . . . . .
Allies Melted . | . . . . . . . . .
Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6
------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Robot Analysis Total . | . . . . . . . . .
Derelict Logs Recovered . | . . . . . . . . .
Drone Launches . | . . . . . . . . .
Drone Recoveries . | . . . . . . . . .
Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6
------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Turns Passed 2006 | 22 218 154 55 168 265 73 230 821
Spaces Moved 2494 | 31 231 293 57 212 323 110 373 864
Core 1104 | 31 182 243 57 167 49 . . 375
Treads . | . . . . . . . . .
Legs . | . . . . . . . . .
Wheels . | . . . . . . . . .
Hover 103 | . . . . . 67 . 36 .
Flight 1287 | . 49 50 . 45 207 110 337 489
Fastest Speed 37 | 50 37 40 50 40 40 40 37 37
Average Speed 47 | 50 53 48 50 47 49 43 43 46
Slowest Speed 250 | 50 117 50 50 50 80 50 80 250
Overloaded Moves . | . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . .
Robots Hopped 35 | . . 4 . 8 . 9 2 12
Cave-ins Triggered . | . . . . . . . . .
Exploration Rate (%) 26 | 3 33 35 13 23 8 97 7 23
Regions Visited 8
Branch Regions 1
Pre-discovered Areas . | . . . . . . . . .
Known Exits Taken 1 | . . . . 1 . . . .
Unknown Exits Taken 5 | 1 1 1 1 . . . 1 .
Scrap Searched . | . . . . . . . . .
Spaces Dug 14 | . 14 . . . . . . .
Terrain Destroyed 27 | . 27 . . . . . . .
Melee . | . . . . . . . . .
Projectile . | . . . . . . . . .
AOE 27 | . 27 . . . . . . .
Terrain Rammed . | . . . . . . . . .
Walls Destroyed . | . . . . . . . . .
Machines Disabled . | . . . . . . . . .
Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6
--------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac
Total 3223 | 35 306 299 83 260 412 127 433 1268
Wait 594 | . 47 3 21 42 64 15 34 368
Move 2425 | 30 230 285 56 196 323 95 369 841
Hop 28 | . . 3 . 7 . 5 2 11
Pick Up 23 | 2 2 2 2 1 2 2 3 7
Fast Attach 34 | 3 5 4 . 3 4 3 2 10
Attach 17 | . 3 . 2 2 1 1 2 6
Detach 20 | . 4 . 1 2 2 2 3 6
Swap 2 | . . . . . . . . 2
Drop 29 | . 4 2 1 1 3 4 5 9
Fire 24 | . 11 . . . 9 . 4 .
Melee 13 | . . . . 6 . . . 7
Ram 5 | . . . . . 4 . . 1
Kick . | . . . . . . . . .
Crush . | . . . . . . . . .
Escape Stasis 9 | . . . . . . . 9 .
Rewire . | . . . . . . . . .
Trap . | . . . . . . . . .
Miscellaneous . | . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
History
---------
Turn | Location | Event
3 | -11/Scrapyard | Discovered new exit (range 15)
23 | -11/Scrapyard | Entered Materials
86 | -10/Materials | Discovered new exit (range 3)
236 | -10/Materials | Discovered new exit (range 10)
241 | -10/Materials | Entered another Materials area
241 | -9/Materials | Evolved 2 slots: Utility x2
384 | -9/Materials | Discovered new exit (range 18)
387 | -9/Materials | Core integrity fell below 50%
395 | -9/Materials | Entered Mines
402 | -9/Mines | Received a Rocket Launcher from a helpful Derelict
420 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached
422 | -9/Mines | Found Prototype Device
423 | -9/Mines | Identified Exp. Sensor Array
447 | -9/Mines | Discovered new exit (range 6)
450 | -9/Mines | Entered Materials
450 | -8/Materials | Evolved 2 slots: Utility x2
612 | -8/Materials | Discovered new exit (range 12)
617 | -8/Materials | Identified exit to Factory
618 | -8/Materials | Entered Factory
618 | -7/Factory | Evolved 2 slots: Utility x2
768 | -7/Factory | Repaired Exp. Sensor Array
816 | -7/Factory | Discovered new exit (range 8)
871 | -7/Factory | Lost 4 parts (1p1n1u1w)
883 | -7/Factory | Manually triggered Chute Trap
883 | -7/Factory | Sucked down chute
883 | -7/Factory | Entered Waste
884 | -7/Waste | Met a frightened Derelict
898 | -7/Waste | EMP discharged
908 | -7/Waste | Spotted C-40 Crusher
912 | -7/Waste | Spotted C-40 Crusher
912 | -7/Waste | Spotted C-40 Crusher
913 | -7/Waste | Spotted C-40 Crusher
942 | -7/Waste | Spotted C-40 Crusher
946 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped)
946 | -7/Waste | Discovered new exit (range 22)
946 | -7/Waste | Spotted C-40 Crusher
956 | -7/Waste | Entered Factory
1169 | -7/Factory | Core integrity fell below 50%
1179 | -7/Factory | Discovered new exit (range 6)
1186 | -7/Factory | Entered another Factory area
1186 | -6/Factory | Evolved 2 slots: Utility x2
1383 | -6/Factory | Fabricated P-60 Hacker (x2)
1390 | -6/Factory | Build established: Mutant
1535 | -6/Factory | Fabricated Exp. Sensor Array (x1)
1774 | -6/Factory | Spotted B-75 Beast
1955 | -6/Factory | Lost 3 parts (1n2u)
2007 | -6/Factory | Self-destructed
Last Messages
---------------
01841_ K-01 Serf cleans the Terminal.
01850_ Acquired Flexi-carbon Leg.
01864_ K-01 Serf cleans the Matter Pump. <x6>
01877_ Acquired Imp. Datajack.
01878_ K-01 Serf cleans the Matter Pump.
01906_ Acquired Axe.
01917_ Cesium-ion Thruster destroyed.
01921_ Exp. Sensor Array destroyed.
01924_ Hacking Suite destroyed.
01924_ P-60 Hacker destroyed.
01924_ K-01 Serf collects debris. <x2>
01927_ Acquired 41 matter.
01928_ K-01 Serf collects debris.
01936_ Acquired Imp. Sensor Array.
01940_ Dropped Axe.
01972_ Slammed into U-05 Engineer.
01972_ Destabilizing: System interference.
01972_ Enh. Optical Array temporarily disabled.
01972_ Imp. Sensor Array temporarily disabled.
01972_ Visual Processing Unit temporarily disabled.
Map
-----
+----------------------------------------------------+
| #???## != ###??????# """"" |
| ###### * #????????# """ |
| #!! ###??????# = |
| """ #! [ +??????########### |
| """ + # # # ###????????????????? |
| """ # ######### ####????????????????? |
| # ## # #????????????????? |
| # ## # # = #????????????????? |
| ###### ## ### ] #????????????????? |
| ###### ## #?# / """ #????????????????? |
| =!! ## #?# """ #????????????????? |
| ######+## ## #?# /= """ #????????????????? |
| # #####+###?# #????????????????? |
| # #???##################???????????? |
| # #???????????? ???????????? |
| # """ ]#???????????? ????????????? |
| # """ #??????????? ??????????????? |
| # """ ###########?""" """??????????????? |
| #! + """ """ #?????????? |
| # """ # """ """ ########### |
| # """ + ## # |
| # """ # """ """ ## # |
| # u # """ """ ## !!] # |
| # ###### #?""" """?????# !] # |
| ##+###### #????#k#? ?????# /!]] # |
| #????#@#?? ???# # |
| #????# #??########???# # |
| "" #????# #?????????????# # |
| """ T" #????# #???????####### # |
| """ "" #????# #???????# ##+####### |
| """ ########????#g######### ! = |
| ##########??# =[ |
| """ """ # ####+##+###### |
| """ """ # """ # #??# ##+####### |
| """ """ # """ # """"" ! #??###+#### ????? |
| # """ # """"" #??? ?# ??? |
| # # """ #? # #?? |
| # """ # # """""" # #?? |
| = # """ # # """""" # #?? |
| # """ # # """""" # #?? |
| + # ] # """""" # #?? |
| "" """ """ ###/################! # #?? |
| "" """ """ # #?????# [ # #?? |
| "" """ """ # #?????########### #?? |
| ^ # #???????????????# #?? |
| "" """ """ # #???????????????? #?? |
| "" """ """ # "" "" #????????????????######?? |
| "" """ """ # "" "" #???????????????????????? |
| + """ """ #???????????????????????? |
| # """ """ #???????????????????????? |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 37
Energy Generation 17
Energy Capacity 200
Matter Stores 248
Matter Capacity 350
Sight Range 22
Robot Scan Range 30
Terrain Scan Density 10
ECM Strength 3
Evasion (%) 62
Melee Accuracy 6
Offensive Hacking 20
Defensive Hacking 10
Item Schematics
-----------------
System Shield | -8/Materials | Hacked
Exp. Sensor Array | -8/Materials | Scanalyzed
Imp. Linear Gravjet | -6/Factory | Hacked
Adv. ECM Suite | -6/Factory | Scanalyzed
Robot Schematics
------------------
None
Fabricated
------------
P-60 Hacker | x2 | -6/Factory | Preloaded
Exp. Sensor Array | x1 | -6/Factory
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed ManeuveringDiametricStick
Manual? 0
Play Time 00:40:25
Cumulative 123.4 hours
Start 2021.03.16 @ 10:12:36
End 2021.03.16 @ 12:56:47
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 104
Rogue 104
Adventurer 0
Explorer 0
Win Type -
Total 1
Types 1/0/0/0/0/0/0/0/0
Lore% 41
Gallery% 59
Achievement% 46
Wizard Run 0
Options
---------
ASCII 0
Keyboard 0
Movement Numpad
Keybinds 0
Fullscreen 0
Font 14/Cog
Map View 76x50
Tactical HUD 1
Map Filters NONE
Filters NONE
Steam 1
RUN: ba857074-3b5b-4e86-b08d-51488cc55875