Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.16 @ 12:56:47 Player: MoonDog Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (10) 50 Value Destroyed (248) 248 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 4032 Bonus ------- Follower Combat Kills 94 Cogmind --------- Core Integrity 489/850 Matter 229/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (10) ----- Visual Processing Unit Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Improved Transmission Jammer Advanced ECM Suite Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg Cesium-ion Thruster > --- UTILITY ---------- Visual Processing Unit Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON ----------- Improved Datajack Axe > --- INVENTORY -------- Improved Transmission Jammer Advanced ECM Suite [Rating: 40] Favorites ----------- Power Cold Fusion Reactor Engine Backup Power III Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Xenon Bombardment Thruster Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Experimental Sensor Array Storage Small Matter Pod Processor Visual Processing Unit Hackware Hacking Suite Weapon Mace Energy Gun Backup Laser III Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Mace Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 8 | . . 2 . 2 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 53 | 3 8 4 2 5 5 4 4 18 Power 3 | . 1 . . . . . 1 1 Engine 1 | . 1 . . . . . . . Core 1 | . . . . . . . 1 . Reactor 1 | . . . . . . . . 1 Propulsion 14 | 1 2 1 . 1 1 2 1 5 Treads . | . . . . . . . . . Leg 3 | . . . . . . 1 . 2 Wheel 1 | 1 . . . . . . . . Hover . | . . . . . . . . . Flight 10 | . 2 1 . 1 1 1 1 3 Utility 23 | . 2 1 2 3 4 . 2 9 Device 13 | . 1 . 2 . 3 . 1 6 Storage 1 | . . . . . . . 1 . Processor 6 | . . 1 . 2 1 . . 2 Hackware 3 | . 1 . . 1 . . . 1 Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 13 | 2 3 2 . 1 . 2 . 3 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . 3 . . 1 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . 1 . . . . . 2 Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 21 | . 2 3 . 1 4 1 3 7 Power 2 | . . . . . 1 . . 1 Propulsion 9 | . 2 1 . . 1 . 1 4 Utility 7 | . . 1 . 1 1 1 1 2 Weapon 3 | . . 1 . . 1 . 1 . Highest Loss Streak 4 | . 2 1 . 1 4 1 2 3 Average Slot Usage (%) 47 | . 50 30 38 47 64 57 57 40 Engine 1 | . 3 . . . 2 . 3 . Wheel 1 | . 10 . . . . . . . Flight 4 | . 5 1 . 1 6 10 7 2 Device 5 | . 7 4 5 6 12 13 7 2 Processor 16 | . . 8 11 16 20 15 15 21 Hackware 8 | . 1 11 11 13 7 7 7 8 Energy Gun 1 | . . . . . 7 . 6 . Ballistic Gun 2 | . 19 . . . . . . . Impact Weapon 1 | . . 2 11 9 2 6 . . Naked Turns . | . . . . . . . . . Heaviest Build 15 | 3 9 2 3 3 8 5 7 15 Greatest Support 14 | 3 8 5 3 4 9 7 14 12 Greatest Overweight (x) 4 | . 1 . . . . . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 Average Carried 3 | . 2 3 3 3 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 4 4 4 Class Distribution -------------------- 63% | Mutant 13% | Hacker-Mutant 7% | Scout 7% | Hacker-Scout 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Scout | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Matter Collected 641 | 121 17 . . 54 70 . 12 367 Remotely . | . . . . . . . . . Salvage Created 208 | . 43 . . 54 70 . . 41 Parts 15 | . 9 . . 2 . . . 4 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Combat Hostiles Destroyed 6 | . 3 . . 1 1 . . 1 Melee 2 | . . . . 1 . . . 1 AOE 3 | . 3 . . . . . . . Classes Destroyed 5 | . 3 . . . 1 . . 1 Operator 3 | . 1 . . 2 . . . . Watcher 1 | . 1 . . . . . . . Swarmer 4 | . 3 . . 1 . . . . Sentry 1 | . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 Best Kill Streak 3 | . 3 . . 2 1 . . 1 Combat Bots Only 3 | . 3 . . 1 1 . . 1 Max Kills in Single Turn 2 | . 2 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . . . . . Melee 1 | . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Damage Taken 2043 | . 90 303 22 315 297 34 325 657 Core 1223 | . 33 226 11 238 155 34 165 361 Absorbed by Shields 40 | . . . . . . . 40 . Core Remaining (%) 66 | 100 86 . 40 56 . . 49 . Volleys Fired 24 | . 11 . . . 9 . 4 . Largest 2 | . 2 . . . 2 . 2 . Hottest 80 | . 50 . . . 80 . 60 . Shots Fired 45 | . 21 . . . 16 . 8 . Gun 40 | . 16 . . . 16 . 8 . Cannon . | . . . . . . . . . Launcher 5 | . 5 . . . . . . . Special . | . . . . . . . . . Kinetic 16 | . 16 . . . . . . . Thermal 24 | . . . . . 16 . 8 . Explosive 5 | . 5 . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 14 | . 5 . . . 12 . 14 . Robot Miss Streak 3 | . 1 . . . . . 3 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 35 | . 10 . . 3 12 . 4 6 Core Hits 18 | . 8 . . 1 5 . 3 1 Critical Hits 1 | . 1 . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks 13 | . . . . 6 . . . 7 Impact 6 | . . . . 6 . . . . Slashing 3 | . . . . . . . . 3 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 1 . . . 4 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 709 | . 310 . . 97 168 . 66 68 Guns 288 | . 91 . . . 154 . 43 . Cannons . | . . . . . . . . . Explosions 219 | . 219 . . . . . . . Melee 165 | . . . . 97 . . . 68 Ramming 37 | . . . . . 14 . 23 . Kinetic 91 | . 91 . . . . . . . Thermal 197 | . . . . . 154 . 43 . Explosive 219 | . 219 . . . . . . . Electromagnetic . | . . . . . . . . . Impact 97 | . . . . 97 . . . . Slashing 68 | . . . . . . . . 68 Piercing . | . . . . . . . . . Highest Corruption 8 | . . 3 3 . 3 8 8 2 Average Corruption 4 | . . 2 3 . 2 6 8 1 Corruption Purged . | . . . . . . . . . Effects 12 | . . . . . 1 2 9 . Message Errors 3 | . . . . . . . 3 . Matter Fused 4 | . . . . . . 2 2 . Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 2 | . . . . . 1 . 1 . Parts Rejected 1 | . . . . . . . 1 . Targeting Errors 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 63 | . 9 . . 54 . . . . Projectiles . | . . . . . . . . . Explosions 9 | . 9 . . . . . . . Melee 54 | . . . . 54 . . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 64 | . 46 . . . 7 . 11 . Shots 3 | . 3 . . . . . . . Rammed 6 | . . . . . 4 . 1 1 Targets Rammed 6 | . . . . . 4 . 1 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 233 | . . . . . 11 . 233 . Average Temperature 87 | . . . . . 7 . 121 . Received Heat Transfer 429 | . . 57 12 18 96 . 129 117 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 3 | . . . . . 3 . . . Heat Transferred 629 | . . . . . 444 . 185 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Peak Influence 211 | . 159 75 19 211 198 69 98 139 Initial 95 | . . 62 19 7 95 69 41 47 Average 70 | . 52 62 19 78 147 67 74 54 Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 99 | 100 100 100 100 96 100 100 100 100 Level 1 . | . . . . 3 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . . . 3 1 . 1 2 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . . . . 3 1 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Distress Signals 4 | . . . . 1 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 71 | . 7 10 2 24 5 6 6 11 Peak Tracking Total 17 | . 3 7 2 17 3 6 5 4 Tactical Retreats 4 | . . 1 . 1 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Traps Triggered 3 | . . 1 . . 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Disabled 3 | . 2 . . . . . . 1 Max in Single Turn 2 | . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Machines Accessed 24 | . 2 4 . 2 6 . 4 6 Terminals 16 | . 2 4 . 1 4 . 3 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 2 | . . . . . 1 . 1 . Recycling Units 2 | . . . . . 1 . . 1 Scanalyzers 3 | . . . . 1 . . . 2 Garrison Access . | . . . . . . . . . Total Hacks 77 | . 10 16 . 7 21 . 10 13 Successful 48 | . 6 10 . 7 13 . 3 9 Failed 29 | . 4 6 . . 8 . 7 4 Catastrophic 4 | . . . . . . . 1 3 Database Lockouts . | . . . . . . . . . Manual 41 | . 8 8 . 5 12 . 6 2 Terminals 55 | . 10 16 . 5 13 . 8 3 Fabricators 4 | . . . . . . . . 4 Repair Stations 6 | . . . . . 4 . 2 . Recycling Units 6 | . . . . . 4 . . 2 Scanalyzers 6 | . . . . 2 . . . 4 Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . 2 4 . 2 2 . 1 1 Record 2 | . . 2 . . . . . . Part Schematic 2 | . . . . 1 . . . 1 Machine Index 1 | . . . . . 1 . . . Terminal Index 3 | . 1 1 . 1 . . . . Garrison Index 1 | . . . . . . . 1 . Unreport Threat 1 | . . 1 . . . . . . Registered Components 1 | . . . . . 1 . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 4 | . . . . . . . . 4 Network Status 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Build 2 | . . . . . . . . 2 Repair Station Hacks 4 | . . . . . 3 . 1 . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Refit 2 | . . . . . 1 . 1 . Recycling Unit Hacks 3 | . . . . . 2 . . 1 Process 1 | . . . . . 1 . . . Retrieve Matter 2 | . . . . . 1 . . 1 Scanalyzer 5 | . . . . 2 . . . 3 Insert Component 3 | . . . . 1 . . . 2 Analyze 2 | . . . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 20 | . 4 6 . 3 6 . 1 . Terminals 20 | . 4 6 . 3 6 . 1 . Track 5 | . 1 1 . 1 2 . . . Botnet 12 | . 2 4 . 1 4 . 1 . Operators 3 | . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 2 4 . 2 6 . 4 5 Full Trace Events 1 | . . 1 . . . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . . 2 Matter 252 | . . . . . . . . 252 Time 134 | . . . . . . . . 134 Total Robot Build Rating 8 | . . . . . . . . 8 Part Schematics Acquired 4 | . . . . 2 . . . 2 Parts Built 1 | . . . . . . . . 1 Matter 285 | . . . . . . . . 285 Time 152 | . . . . . . . . 152 Total Part Build Rating 5 | . . . . . . . . 5 Parts Repaired 1 | . . . . . 1 . . . Time 40 | . . . . . 40 . . . Parts Recycled . | . . . . . . . . . Recycled Matter 13 | . . . . . 13 . . . Retrieved Matter 13 | . . . . . 13 . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . . . 1 . . . 2 Part Schematics Acquired 2 | . . . . 1 . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . . . . . . 2 Non-combat 2 | . . . . . . . . 2 Combat . | . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . 4 no_distress 1 | . . . . . . . . 1 find_recycling 3 | . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total Allies 3 | . . . . . . 1 . 2 Largest Group 2 | . . . . . . 1 . 2 Highest-Rated Group 76 | . . . . . . 31 . 76 Highest-Rated Ally 38 | . . . . . . 31 . 38 Total Orders . | . . . . . . . . . Ally Attacks 27 | . . . . . . 10 . 17 Total Damage 454 | . . . . . . 104 . 350 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Turns Passed 2006 | 22 218 154 55 168 265 73 230 821 Spaces Moved 2494 | 31 231 293 57 212 323 110 373 864 Core 1104 | 31 182 243 57 167 49 . . 375 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 103 | . . . . . 67 . 36 . Flight 1287 | . 49 50 . 45 207 110 337 489 Fastest Speed 37 | 50 37 40 50 40 40 40 37 37 Average Speed 47 | 50 53 48 50 47 49 43 43 46 Slowest Speed 250 | 50 117 50 50 50 80 50 80 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 35 | . . 4 . 8 . 9 2 12 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 33 35 13 23 8 97 7 23 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 14 | . 14 . . . . . . . Terrain Destroyed 27 | . 27 . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 27 | . 27 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Total 3223 | 35 306 299 83 260 412 127 433 1268 Wait 594 | . 47 3 21 42 64 15 34 368 Move 2425 | 30 230 285 56 196 323 95 369 841 Hop 28 | . . 3 . 7 . 5 2 11 Pick Up 23 | 2 2 2 2 1 2 2 3 7 Fast Attach 34 | 3 5 4 . 3 4 3 2 10 Attach 17 | . 3 . 2 2 1 1 2 6 Detach 20 | . 4 . 1 2 2 2 3 6 Swap 2 | . . . . . . . . 2 Drop 29 | . 4 2 1 1 3 4 5 9 Fire 24 | . 11 . . . 9 . 4 . Melee 13 | . . . . 6 . . . 7 Ram 5 | . . . . . 4 . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . . 9 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 23 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 3) 236 | -10/Materials | Discovered new exit (range 10) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Utility x2 384 | -9/Materials | Discovered new exit (range 18) 387 | -9/Materials | Core integrity fell below 50% 395 | -9/Materials | Entered Mines 402 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 420 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 422 | -9/Mines | Found Prototype Device 423 | -9/Mines | Identified Exp. Sensor Array 447 | -9/Mines | Discovered new exit (range 6) 450 | -9/Mines | Entered Materials 450 | -8/Materials | Evolved 2 slots: Utility x2 612 | -8/Materials | Discovered new exit (range 12) 617 | -8/Materials | Identified exit to Factory 618 | -8/Materials | Entered Factory 618 | -7/Factory | Evolved 2 slots: Utility x2 768 | -7/Factory | Repaired Exp. Sensor Array 816 | -7/Factory | Discovered new exit (range 8) 871 | -7/Factory | Lost 4 parts (1p1n1u1w) 883 | -7/Factory | Manually triggered Chute Trap 883 | -7/Factory | Sucked down chute 883 | -7/Factory | Entered Waste 884 | -7/Waste | Met a frightened Derelict 898 | -7/Waste | EMP discharged 908 | -7/Waste | Spotted C-40 Crusher 912 | -7/Waste | Spotted C-40 Crusher 912 | -7/Waste | Spotted C-40 Crusher 913 | -7/Waste | Spotted C-40 Crusher 942 | -7/Waste | Spotted C-40 Crusher 946 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 946 | -7/Waste | Discovered new exit (range 22) 946 | -7/Waste | Spotted C-40 Crusher 956 | -7/Waste | Entered Factory 1169 | -7/Factory | Core integrity fell below 50% 1179 | -7/Factory | Discovered new exit (range 6) 1186 | -7/Factory | Entered another Factory area 1186 | -6/Factory | Evolved 2 slots: Utility x2 1383 | -6/Factory | Fabricated P-60 Hacker (x2) 1390 | -6/Factory | Build established: Mutant 1535 | -6/Factory | Fabricated Exp. Sensor Array (x1) 1774 | -6/Factory | Spotted B-75 Beast 1955 | -6/Factory | Lost 3 parts (1n2u) 2007 | -6/Factory | Self-destructed Last Messages --------------- 01841_ K-01 Serf cleans the Terminal. 01850_ Acquired Flexi-carbon Leg. 01864_ K-01 Serf cleans the Matter Pump. 01877_ Acquired Imp. Datajack. 01878_ K-01 Serf cleans the Matter Pump. 01906_ Acquired Axe. 01917_ Cesium-ion Thruster destroyed. 01921_ Exp. Sensor Array destroyed. 01924_ Hacking Suite destroyed. 01924_ P-60 Hacker destroyed. 01924_ K-01 Serf collects debris. 01927_ Acquired 41 matter. 01928_ K-01 Serf collects debris. 01936_ Acquired Imp. Sensor Array. 01940_ Dropped Axe. 01972_ Slammed into U-05 Engineer. 01972_ Destabilizing: System interference. 01972_ Enh. Optical Array temporarily disabled. 01972_ Imp. Sensor Array temporarily disabled. 01972_ Visual Processing Unit temporarily disabled. 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Sensor Array | -8/Materials | Scanalyzed Imp. Linear Gravjet | -6/Factory | Hacked Adv. ECM Suite | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ P-60 Hacker | x2 | -6/Factory | Preloaded Exp. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ManeuveringDiametricStick Manual? 0 Play Time 00:40:25 Cumulative 123.4 hours Start 2021.03.16 @ 10:12:36 End 2021.03.16 @ 12:56:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 59 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba857074-3b5b-4e86-b08d-51488cc55875