Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.19 @ 14:46:18 Player: DaNachoSteve Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (737) 737 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3362 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 186/300 Energy 92/125 System Corruption 0% Temperature Critical (673) Movement Core (650) Ox12 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (3) ------ Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- ECM Suite Authchip [Weapon] Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Improved Light Cannon CR-A16's Pointy Stick Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Battle Rifle > --- INVENTORY -------- Heat Sink ECM Suite Authchip [Weapon] Improved EM Shotgun Improved EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Light Cannon Improved Light Cannon CR-A16's Pointy Stick Self-destruct Interrupter Self-destruct Interrupter [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Slots Evolved 3 | . 1 . 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 1 | . 1 . . . . . Weapon . | . . . . . . . Parts Attached 69 | 7 13 2 43 . 2 2 Power 12 | 1 1 . 10 . . . Engine 12 | 1 1 . 10 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 3 2 8 . . . Treads 4 | 2 . 2 . . . . Leg . | . . . . . . . Wheel 11 | . 3 . 8 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 2 6 . 17 . 1 1 Device 11 | . 2 . 8 . . 1 Storage 3 | 1 1 . 1 . . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection 10 | 1 2 . 6 . 1 . Artifact . | . . . . . . . Weapon 15 | 2 3 . 8 . 1 1 Energy Gun 6 | 2 3 . 1 . . . Energy Cannon 6 | . . . 5 . . 1 Ballistic Gun 1 | . . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . 2 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . . 7 1 . . 5 Power 3 | . . 1 1 . . 1 Propulsion 4 | . . 2 . . . 2 Utility 3 | . . 2 . . . 1 Weapon 3 | . . 2 . . . 1 Highest Loss Streak 7 | . . 7 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 99 85 94 100 100 97 Engine 16 | . 11 9 18 20 20 19 Treads 4 | . 12 . 3 . . . Wheel 22 | . 12 20 22 30 30 29 Device 5 | . 1 . 5 10 10 . Storage 10 | . 12 12 10 10 10 10 Processor 10 | . 12 12 8 10 10 9 Protection 5 | . 10 10 5 . . 10 Energy Gun 7 | . 24 20 . . . . Energy Cannon 12 | . . . 18 20 19 10 Peak Build Rating 22 | 7 9 9 20 18 22 22 Average Rating 14 | 4 8 8 14 18 19 21 On Entrance 11 | . 7 9 4 18 18 22 Naked Turns . | . . . . . . . Heaviest Build 47 | 20 30 30 47 39 43 43 Greatest Support 42 | 40 40 40 42 36 36 36 Greatest Overweight (x) 6 | 5 1 6 3 1 1 1 Average Overweight (x) . | 1 . . . 1 1 1 Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 Average Capacity 14 | 9 13 15 15 15 15 15 Most Carried 15 | 6 15 15 14 12 15 15 Average Carried 11 | 3 10 14 10 12 14 14 Final Capacity 15 | 10 15 15 15 15 15 15 Final Carried 15 | 5 15 13 12 12 15 13 Class Distribution -------------------- 52% | Hacker-Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Min Mat Min Zio Dee Matter Collected 1044 | 192 188 20 562 44 . 38 Remotely . | . . . . . . . Salvage Created 1410 | . 396 . 952 . . 62 Parts 95 | . 30 . 62 . . 3 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Combat Hostiles Destroyed 26 | . 7 . 16 . . 3 Guns 9 | . 7 . . . . 2 Cannons 17 | . . . 16 . . 1 Classes Destroyed 11 | . 5 . 4 . . 2 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Hauler 4 | . 2 . 2 . . . Recycler 3 | . 1 . 2 . . . Watcher 5 | . 2 . 3 . . . Swarmer 10 | . 4 . 6 . . . Grunt 8 | . 3 . 5 . . . Duelist 1 | . . . 1 . . . Sentry 4 | . . . 4 . . . Z-Technician 2 | . . . . . . 2 Assembled 3 | . . . . . . 3 Best Kill Streak 9 | . 3 . 9 . . 2 Combat Bots Only 4 | . 2 . 4 . . 2 Max Kills in Single Turn 1 | . 1 . 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Hostile Shots Fired 160 | . 29 17 75 . . 39 Missed 43 | . 11 . 22 . . 10 Damage Taken 1782 | . 150 506 614 . . 512 Core 572 | . 11 156 320 . . 85 Absorbed by Shields . | . . . . . . . Ignored by Resistances 946 | . 97 289 263 . . 297 Regen/Repaired (Parts) 212 | . 71 . . . 141 . Core Remaining (%) 66 | 100 . 33 . . . . Volleys Fired 104 | . 23 . 65 . . 16 Largest 2 | . 2 . 2 . . 2 Hottest 136 | . 80 . 136 . . 136 Shots Fired 186 | . 46 . 109 . . 31 Gun 59 | . 46 . . . . 13 Cannon 125 | . . . 107 . . 18 Launcher . | . . . . . . . Special 2 | . . . 2 . . . Kinetic 13 | . . . . . . 13 Thermal 127 | . . . 109 . . 18 Explosive . | . . . . . . . Electromagnetic 46 | . 46 . . . . . Robot Hit Streak 25 | . 20 . 25 . . 16 Robot Miss Streak 4 | . 1 . 4 . . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 130 | . 36 . 71 . . 23 Core Hits 53 | . 17 . 27 . . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2457 | . 561 . 1411 . . 485 Guns 677 | . 478 . . . . 199 Cannons 1674 | . . . 1388 . . 286 Explosions 83 | . 83 . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 199 | . . . . . . 199 Thermal 1780 | . 83 . 1411 . . 286 Explosive . | . . . . . . . Electromagnetic 478 | . 478 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 2 | . . . 2 2 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . 4 1 1 . Message Errors 1 | . . . . . 1 . Matter Fused 3 | . . . 2 1 . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles 5 | . . . 5 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 23 | . 23 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 736 | . 288 . 736 . . 655 Average Temperature 213 | . 83 . 254 . . 207 Received Heat Transfer 483 | . 93 . 192 . . 198 Effects 71 | . . . 61 . . 10 Shutdowns 16 | . . . 14 . . 2 Energy Bleed 4 | . . . 4 . . . Interference 14 | . . . 11 . . 3 Matter Decay 7 | . . . 5 . . 2 Short Circuit 8 | . . . 5 . . 3 Damage (minor) 4 | . . . 4 . . . Damage (major) 15 | . . . 15 . . . Damage (core) 3 | . . . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 4 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . 8 . . 1 Heat Transferred 3216 | . 100 . 2738 . . 378 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 2 . . . . . Alert | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Peak Influence 237 | . 218 23 237 65 . . Initial 65 | . . 23 . 65 . . Average 69 | . 57 18 92 65 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 89 | 100 93 100 83 100 . . Level 1 10 | . 6 . 16 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 11 2 21 . . 4 Peak Tracking Total 4 | . 3 2 4 . . 3 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Traps Triggered 5 | . 1 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 12 | . 12 . . . . . Reused 5 | . 5 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 5 | . 5 . . . . . Machines | -11 -10 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Min Mat Min Zio Dee Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Machines Accessed 11 | . 7 . 4 . . . Terminals 9 | . 6 . 3 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 56 | . 30 . 26 . . . Successful 45 | . 23 . 22 . . . Failed 11 | . 7 . 4 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 11 | . . . . . 11 . Terminals 43 | . 26 . 17 . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units . | . . . . . . . Scanalyzers 9 | . . . 9 . . . Garrison Access . | . . . . . . . Terminal Hacks 32 | . 19 . 13 . . . Record 8 | . 3 . 5 . . . Prototype ID Bank 4 | . 3 . 1 . . . Emergency Access Points 2 | . . . 2 . . . Recycling Unit Index 1 | . 1 . . . . . Alert Level 4 | . 2 . 2 . . . Locate Traps 3 | . 3 . . . . . Reprogram Traps 2 | . 2 . . . . . Security Status 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . . 9 . . . Insert Component 5 | . . . 5 . . . Analyze 4 | . . . 4 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 6 . 3 . . . Full Trace Events 8 | . 5 . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . 4 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Min Mat Min Zio Dee Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Min Mat Min Zio Dee Total Allies 5 | . . 1 . . 4 . Largest Group 4 | . . 1 . . 4 . Highest-Rated Group 152 | . . 31 . . 152 . Highest-Rated Ally 40 | . . 31 . . 40 . Total Orders . | . . . . . . . Ally Attacks 3 | . . 3 . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Min Mat Min Zio Dee Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Min Mat Min Zio Dee Turns Passed 3818 | 115 1078 80 1051 31 1249 214 Spaces Moved 2905 | 54 722 74 659 31 1201 164 Core 18 | 17 . 1 . . . . Treads 437 | 37 299 2 99 . . . Legs . | . . . . . . . Wheels 2450 | . 423 71 560 31 1201 164 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 93 101 101 101 Average Speed 111 | 179 124 107 115 101 101 101 Slowest Speed 350 | 300 160 350 160 101 101 101 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 5 87 21 50 11 78 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . 7 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 7 | . 7 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Min Mat Min Zio Dee Total 3278 | 72 849 75 833 30 1237 182 Wait 116 | . 68 . 20 . 28 . Move 2899 | 53 721 73 658 30 1200 164 Hop . | . . . . . . . Pick Up 62 | 12 18 . 27 . 5 . Fast Attach 4 | . 4 . . . . . Attach 28 | 7 2 2 15 . . 2 Detach . | . . . . . . . Swap 37 | . 7 . 28 . 2 . Drop 28 | . 6 . 20 . 2 . Fire 104 | . 23 . 65 . . 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 14) 116 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 461 | -10/Materials | Identified exit to Mines 461 | -10/Materials | Discovered exit to Mines (range 9) 634 | -10/Materials | Identified exit to Materials 634 | -10/Materials | Discovered exit to Materials (range 13) 747 | -10/Materials | Discovered exit to Materials (range 16) 1033 | -10/Materials | Discovered exit to Materials (range 4) 1128 | -10/Materials | Repaired EM Pulse Gun 1156 | -10/Materials | Repaired EM Pulse Gun 1194 | -10/Materials | Entered Mines 1202 | -10/Mines | Met a Derelict bent on vengeance 1229 | -10/Mines | Discovered exit to Materials (range 8) 1248 | -10/Mines | Assembled infested the area 1264 | -10/Mines | Received a Mining Laser from a helpful Derelict 1270 | -10/Mines | Core integrity fell below 50% 1274 | -10/Mines | Entered Materials 1274 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1304 | -9/Materials | Lost 7 parts (1p2n2u2w) 1804 | -9/Materials | Identified exit to Materials 1804 | -9/Materials | Discovered exit to Materials (range 9) 2099 | -9/Materials | Identified exit to Mines 2099 | -9/Materials | Discovered exit to Mines (range 16) 2223 | -9/Materials | Core integrity fell below 50% 2320 | -9/Materials | Build established: Scavenger-Mutant 2325 | -9/Materials | Entered Mines 2351 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2356 | -9/Mines | Entered Zion 2400 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2421 | -7/Zion | System corruption cleaned by Quarantine Array 2498 | -7/Zion | Learned Factory garrison access intel 3014 | -7/Zion | Found CR-A16's Pointy Stick 3187 | -7/Zion | Received a visual enhancement algorithm 3326 | -7/Zion | Met Imprinter 3351 | -7/Zion | Imprinted 3353 | -7/Zion | Declared Zion's savior 3579 | -7/Zion | Opened final containment barrier to the Deep Caves 3600 | -7/Zion | Identified exit to Deep Caves 3600 | -7/Zion | Discovered exit to Deep Caves (range 3) 3600 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3605 | -7/Zion | Entered Deep Caves 3605 | -7/Deep Caves | Accompanied by 4 allies 3798 | -7/Deep Caves | Attacked by Z-Imprinter 3811 | -7/Deep Caves | Core integrity fell below 20% 3819 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- Datajack melted. ZQ-AJQ(o) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! Wheel destroyed. Imp. Ion Engine destroyed. Com. Wheel destroyed. Power failure, Lgt. Ion Engine shutdown. Hvy. Battle Rifle destroyed. Imp. Targeting Computer destroyed. Overheating: Matter decay (-72). Wheel broken. Overheating: Short circuit. Power failure, Lgt. Ion Engine shutdown. Heat Sink broken. Overheating: Short circuit. Adv. Beam Cannon broken. Overheating: Short circuit. Overheating: Matter decay (-22). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##???????????????????? | | ????????????????????? ##?### ##?????######??????# | | ?????????????????? ## # #???### ##?????# | | ???????????????? ##### #?????# | | ??????????????? #?????# | | ??????????????? #?????? | | ???????????????? #??????? | | ???????????????? #??????? | | ????????????????""" ##?????# | | ????????????????""" ####### | | ???????????????"""" | | ??????????????""""" I | | ??????????????"" | | ????????????????""" ##### | | ???????????????"""" ###???? | | ???????????????"""" @ ##?????? | | ???????????????"""" #??????? | | ?????????????? " " #??????? | | ??????????????"o % #?????? | | ?????????????" ! #?????? | | ?????????????""o #?????? | | ?????????????"" ##?????? | | ??????????????""" / #??????? | | ??????????????"""""%= #?????? | | ??????????????? #?????? | | ?????????????????" ##?????? | | ????????????????""" ##??????? | | ??????????????????"" #???????? | | ???????????????????" ????????? | | ????????????????????? ????????????# | | ??????????????????????? ??????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 41 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Imp. Light Cannon | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Weapon Shielding | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed KE Penetrator | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Coil Gun | -7/Zion | Archive Hrd. Heavy Armor Plating | -7/Zion | Archive Energy Filter | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Robot Respite Signs Are For Wimps The One Tourist Challenges ------------ None Game ------ Seed ModifiedTargetFocus Manual? 0 Play Time 01:09:18 Cumulative 4.9 hours Start 2024.08.19 @ 11:25:01 End 2024.08.19 @ 14:46:18 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 3 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9191e7fb-cb48-4899-9062-1fc65e0acde9