Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.27 @ 21:48:02 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (794) 794 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 2894 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Cogmind --------- Core Integrity 341/400 Matter 300/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Rolling (105) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Structural Scanner Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Armored Wheel Armored Wheel Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Heat Sink Sensor Array Hardened Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Beamcaster Grenade Launcher Datajack Signal Generator Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Armored Wheel Armored Wheel Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module Heat Sink Sensor Array Hardened Light Armor Plating Heavy EM Pulse Gun Heavy EM Pulse Gun Beamcaster Grenade Launcher Datajack Signal Generator [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Hardened Light Armor Plating Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 42 | 7 16 1 17 1 . Power 5 | 1 1 . 2 1 . Engine 5 | 1 1 . 2 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 6 . 3 . . Treads 2 | . 2 . . . . Leg . | . . . . . . Wheel 8 | 2 4 . 2 . . Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 11 | 2 3 1 5 . . Device 4 | 1 . 1 2 . . Storage 3 | 1 2 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 15 | 2 6 . 7 . . Energy Gun 7 | 2 4 . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 . 3 . . Ballistic Cannon 2 | . . . 2 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 2 | . 1 . 1 . . Power 2 | . 1 . 1 . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 1 | . 1 . 1 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 Engine 12 | . 13 14 11 11 11 Treads 1 | . 2 . . . . Wheel 23 | . 25 28 21 22 22 Device 10 | . 6 14 14 11 11 Storage 12 | . 14 14 11 11 11 Processor 3 | . . . 7 11 11 Protection 8 | . 7 . 11 11 11 Energy Gun 8 | . 18 . 1 . . Ballistic Gun 8 | . 9 28 3 . . Ballistic Cannon 8 | . . . 16 22 22 Naked Turns . | . . . . . . Heaviest Build 43 | 13 36 36 41 43 43 Greatest Support 40 | 20 40 24 24 24 24 Greatest Overweight (x) 3 | . 1 1 3 1 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 12 | 7 9 15 15 15 15 Most Carried 15 | 5 10 11 15 15 15 Average Carried 10 | 2 7 10 12 15 15 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 9 11 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Yrd Mat Min Mat Min Exi Matter Collected 1066 | 259 175 . 455 177 . Remotely . | . . . . . . Salvage Created 859 | 35 333 56 317 118 . Parts 67 | 5 26 . 31 5 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Combat Hostiles Destroyed 27 | . 10 1 13 3 . Guns 12 | . 10 1 1 . . Cannons 15 | . . . 12 3 . Classes Destroyed 8 | 1 3 1 2 1 . Tunneler 2 | 2 . . . . . Recycler 1 | . . . . 1 . Operator 2 | . . . 2 . . Watcher 4 | . 2 . 2 . . Swarmer 14 | . 6 . 6 2 . Grunt 8 | . 4 . 3 1 . Sentry 4 | . . . 4 . . Demolisher 1 | . . 1 . . . Best Kill Streak 6 | 2 6 1 3 3 . Combat Bots Only 6 | . 6 1 3 2 . Max Kills in Single Turn 1 | 1 1 1 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Hostile Shots Fired 129 | . 74 7 42 6 . Missed 37 | . 20 . 15 2 . Damage Taken 1112 | . 481 268 332 31 . Core 153 | . 56 38 59 . . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 109 | . 22 . 87 . . Core Remaining (%) 81 | 100 . 62 . . . Volleys Fired 88 | 4 37 6 34 7 . Largest 2 | 2 2 2 2 2 . Hottest 90 | 80 90 46 78 78 . Shots Fired 175 | 8 76 12 65 14 . Gun 105 | 8 76 12 9 . . Cannon 70 | . . . 56 14 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 120 | . 33 12 61 14 . Thermal 49 | 8 41 . . . . Explosive . | . . . . . . Electromagnetic 6 | . 2 . 4 . . Robot Hit Streak 10 | 6 9 2 10 5 . Robot Miss Streak 7 | 2 7 2 3 2 . Penetration Max . | . . . . . . Secondary Targets 4 | . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 104 | 6 40 6 45 7 . Core Hits 46 | 2 18 3 19 4 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . 2 . . Blast 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1864 | 64 529 91 1024 156 . Guns 800 | 64 529 91 116 . . Cannons 1027 | . . . 871 156 . Explosions 37 | . . . 37 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1381 | . 212 91 922 156 . Thermal 370 | 64 269 . 37 . . Explosive . | . . . . . . Electromagnetic 113 | . 48 . 65 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 2 . . . Average Corruption 2 | . 2 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . 12 2 . . . Message Errors 2 | . 2 . . . . Matter Fused 4 | . 3 1 . . . Heat Flow Errors 1 | . 1 . . . . Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . . 1 . . . Data Loss (major) 1 | . 1 . . . . Misfires 3 | . 3 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . 2 . . Projectiles 2 | . . . 2 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 6 | . . . 6 . . Impact . | . . . . . . Kinetic 6 | . . . 6 . . Secondary . | . . . . . . Self-Inflicted Damage 27 | . . . 27 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 261 | 36 261 12 234 145 . Average Temperature 59 | 16 59 6 67 65 . Received Heat Transfer 189 | . 105 . 84 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | 2 1 . . . . Heat Transferred 799 | 150 649 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Peak Influence 282 | 10 161 97 282 202 . Initial 105 | . 6 62 37 105 . Average 79 | 3 49 68 111 161 . Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 96 | 100 100 100 95 76 . Level 1 3 | . . . 4 23 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 4 . . Investigation 3 | . . . 3 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 19 1 21 7 . Peak Tracking Total 5 | . 5 1 4 4 . Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts 3 | . . . 3 . . Triggered . | . . . . . . Disarmed 1 | . . . 1 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Yrd Mat Min Mat Min Exi Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Machines Accessed 17 | . 7 . 10 . . Terminals 14 | . 5 . 9 . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 64 | . 21 . 43 . . Successful 39 | . 11 . 28 . . Failed 25 | . 10 . 15 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 40 | . 12 . 28 . . Terminals 56 | . 15 . 41 . . Fabricators . | . . . . . . Repair Stations 4 | . 2 . 2 . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 23 | . 2 . 21 . . Part Schematic 3 | . . . 3 . . Robot Analysis 3 | . . . 3 . . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Recycling Unit Index 1 | . . . 1 . . Alert Level 3 | . 1 . 2 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Recall Investigation 2 | . . . 2 . . Recall Reinforcements 1 | . . . 1 . . Zone Layout 4 | . . . 4 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . 2 . . Scan Component 2 | . 1 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 3 | . 3 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 . 5 . . Terminals 9 | . 4 . 5 . . Assimilate 2 | . 1 . 1 . . Botnet 5 | . 2 . 3 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 14 | . 5 . 9 . . Full Trace Events 5 | . 1 . 4 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . 1 . . Time 58 | . 26 . 32 . . Parts Recycled . | . . . . . . Recycled Matter 258 | . 258 . . . . Retrieved Matter 258 | . 258 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Yrd Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Yrd Mat Min Mat Min Exi Total Allies 4 | . 1 . . 3 . Largest Group 3 | . 1 1 1 3 1 Highest-Rated Group 40 | . 10 10 10 40 16 Highest-Rated Ally 16 | . 10 10 10 16 16 Total Orders 11 | . 4 1 6 . . STAY 6 | . 2 1 3 . . FOLLOW 5 | . 2 . 3 . . Ally Attacks 8 | . . . . 8 . Total Damage 100 | . . . . 100 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Yrd Mat Min Mat Min Exi Robot Analysis Total 3 | . . . 3 . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Yrd Mat Min Mat Min Exi Turns Passed 2411 | 83 1059 218 742 221 88 Spaces Moved 1680 | 65 740 185 458 149 83 Core 1 | 1 . . . . . Treads 8 | . 8 . . . . Legs . | . . . . . . Wheels 1671 | 64 732 185 458 149 83 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 105 105 105 105 Average Speed 98 | 79 93 105 105 105 105 Slowest Speed 160 | 80 160 105 135 105 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 4 93 49 40 19 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 6 | . . . 5 1 . Melee . | . . . . . . Projectile 4 | . . . 3 1 . AOE 2 | . . . 2 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Yrd Mat Min Mat Min Exi Total 2261 | 84 1044 198 652 200 83 Wait 397 | 4 223 5 126 39 . Move 1675 | 64 739 184 457 148 83 Hop . | . . . . . . Pick Up 28 | 5 13 2 6 2 . Fast Attach 22 | 7 6 . 8 1 . Attach 5 | . 2 . 3 . . Detach 4 | . 1 . 3 . . Swap 15 | . 8 1 6 . . Drop 24 | . 15 . 6 3 . Fire 88 | 4 37 6 34 7 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . . 3 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 12) 692 | -10/Materials | Repaired Sml. Laser 776 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Identified exit to Mines 1016 | -10/Materials | Discovered new exit (range 15) 1143 | -10/Materials | Entered Mines 1143 | -10/Mines | Accompanied by 1 ally 1152 | -10/Mines | Discovered new exit (range 8) 1240 | -10/Mines | Identified exit to Materials 1268 | -10/Mines | Assembled infested the area 1273 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1361 | -10/Mines | Entered Materials 1361 | -9/Materials | Accompanied by 1 ally 1361 | -9/Materials | Evolved 2 slots: Utility x2 1424 | -9/Materials | Discovered new exit (range 11) 1509 | -9/Materials | Discovered new exit (range 16) 1992 | -9/Materials | Repaired Arm. Wheel 2056 | -9/Materials | Identified exit to Materials 2103 | -9/Materials | Entered Mines 2104 | -9/Mines | Met a Derelict testing a Signal Generator 2106 | -9/Mines | Found Signal Generator 2135 | -9/Mines | Discovered exit to Materials (range 9) 2214 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2316 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2316 | -9/Mines | Discovered new exit (range 6) 2324 | -9/Mines | Entered Exiles 2324 | -9/Exiles | Accompanied by 1 ally 2351 | -9/Exiles | Met 8R-AWN 2369 | -9/Exiles | Met EX-HEX 2398 | -9/Exiles | Met EX-BIN 2411 | -9/Exiles | Aligned with FarCom system 2412 | -9/Exiles | Given EX-Vault access code 2412 | -9/Exiles | Self-destructed Last Messages --------------- Now, I'll admit there could be side effects, but if you're willing to participate in the trials you can have one of our prototypes. How's that for a sweet deal? 02400_ EX-BIN: "Please do it. The faster we get more data and tweak this thing to perfection, the faster I can get back to my spacelab designs." 02412_ FarCom alignment achieved. EX-BIN: All done! Way to be a champ, here's the access code as promised: \\R769. Only take ONE, mind you, and sorry we don't have much left to pick from. A bunch of our other prototypes were already given to Derelicts out handling other tasks for us. I haven't taken inventory for a while and I'm not sure what's in there now, but if there are more than one of the same prototype you can choose to take all of those and it just counts as your one! Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ?????????????????????????????? | | ????????????? ?????????????????????????????? | | ?????????????## ?###########?????????????????? | | ?????????????## ?###########?????????????????? | | ?????????????## ###"""""""##?????????????????? | | ?????????????## ###"""""""##?????????????????? | | ????????????### ###"""""""##?????????????????? | | ????????????### ###""@""""##?????????????????? | | ????????????##" """"##?????????????????? | | ????????????##" """##?????????????????? | | ????????????##" """##?????????????????? | | ????????????##" c"""##?????????????????? | | ????????????##" """##?????????????????? | | ????????????##" """##?????????????????? | | ????????????### """""?????????????????? | | ????????????### """##?????????????????? | | ?????????????##" "X" """""?????????????????? | | ?????????????##" """ # ?????????????????? | | ????????????###" """""""""# ?????????????????? | | ???????????####" g########### ?????????????????? | | ?????????#####"" ############?????????????????? | | ?????????####"" ###??????????????????????????? | | ?????????"""""" ####?###########?????????????? | | ????????"" " "" ##################??????????? | | ????????"" " #####"""""""""####?????????? | | ??????? " " """ """"###?????????? | | ????? "" " ##?????????? | | ???? " """##?????????# | | ????? " "###???????## | | ????? " "#####?????## | | ????? ""####????### | | ?????? """""" """##??##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Propulsion Shielding | -9/Materials | Hacked Weapon Shielding | -9/Materials | Hacked Signal Interpreter | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlphaControlCasing Manual? 0 Play Time 00:32:09 Cumulative 147.1 hours Start 2024.07.08 @ 20:50:55 End 2024.07.27 @ 21:48:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 83 Adventurer 32 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 70 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe43844b-adc5-435e-abc0-d8ca9ac239e8