Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 22:47:13 Player: the Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (381) 1905 Value Destroyed (21769) 21769 Prototype IDs (49) 980 Alien Tech Used (1) 200 Bonus (15618) 15618 TOTAL SCORE: 48972 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 8967 Follower Combat Kills 981 Entered Garrisons 400 Entered DSFs 500 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 804 Scanned by Researcher 500 Win 3000 Friendly Fire -2334 Cogmind --------- Core Integrity 1095/1600 Matter 12/300 Energy 4109/4122 System Corruption 2% Temperature Cool (9) Movement Rolling (72) Location To Epsilon Eridani Parts ------- > --- POWER (4) -------- Multi-Graviton Reactor > --- PROPULSION (6) --- Wheeled Centrium-Armored Exoskeleton > --- UTILITY (11) ----- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Experimental Weapon Cycler Advanced Powered Armor Graphene Brace > --- WEAPON (4) ------- Burst Accelerated Helical Construct/C > --- INVENTORY (20) --- Quantum Reactor Quantum Reactor Quantum Reactor Improved Coolant Injector Advanced Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Quantum Capacitor Advanced Weapon Cycler Advanced Weapon Cycler Advanced Point Defense System Peak State ------------ > --- POWER ------------ Multi-Graviton Reactor > --- PROPULSION ------- Wheeled Centrium-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler Improved Utility Shielding Advanced Force Field > --- WEAPON ----------- Multirail Burst Accelerated Helical Construct/C > --- INVENTORY -------- Quantum Reactor Quantum Reactor Quantum Reactor Improved Coolant Injector Long-range Sensor Array Advanced Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Particle Charger Advanced Weapon Cycler Advanced Weapon Cycler Graphene Brace Advanced Point Defense System Dimensional Node Initializer High-powered Disruptor Cannon Vortex Cannon [Rating: 205] Favorites ----------- Power Constructs Engine Improved Deuterium Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Constructs Hover Unit Cooled Gravmag System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Hackware Ghost Barrier Protection Powered Armor Weapon Plasma Cannon Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Ripper Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Slots Evolved 18 | . . . 4 2 . . 4 . 2 . . . . 2 . . . 2 . 2 Power 3 | . . . . . . . 1 . . . . . . 1 . . . 1 . . Propulsion 4 | . . . 2 . . . 1 . . . . . . . . . . . . 1 Utility 9 | . . . 2 1 . . 2 . 2 . . . . 1 . . . . . 1 Weapon 2 | . . . . 1 . . . . . . . . . . . . . 1 . . Parts Attached 178 | 7 12 11 50 19 19 5 4 5 6 2 1 1 1 3 7 . 1 9 6 9 Power 14 | 1 1 1 7 2 . 1 . . . . . . . . 1 . . . . . Engine 13 | 1 1 1 7 2 . 1 . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . . Propulsion 33 | 2 4 3 14 6 4 . . . . . . . . . . . . . . . Treads 30 | . 4 3 14 6 3 . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 75 | 2 3 2 10 5 6 1 3 5 5 2 1 . 1 3 6 . 1 6 5 8 Device 40 | 1 1 . 7 3 4 1 2 3 2 1 1 . 1 1 2 . 1 2 5 2 Storage 6 | 1 2 1 1 . . . . . . . . . . . . . . 1 . . Processor 11 | . . . . 2 . . 1 1 2 . . . . 1 . . . 3 . 1 Hackware 5 | . . . 2 . 1 . . . . . . . . 1 . . . . . 1 Protection 13 | . . 1 . . 1 . . 1 1 1 . . . . 4 . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 2 4 5 19 6 9 3 1 . 1 . . 1 . . . . . 3 1 1 Energy Gun 21 | 2 . 1 12 1 5 . . . . . . . . . . . . . . . Energy Cannon 11 | . . 1 3 4 1 . . . . . . 1 . . . . . . 1 . Ballistic Gun 11 | . 1 . 2 . 2 2 1 . . . . . . . . . . 2 . 1 Ballistic Cannon 5 | . 3 1 . . . . . . . . . . . . . . . 1 . . Launcher 4 | . . . 1 1 1 . . . 1 . . . . . . . . . . . Special Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 1 3 2 11 1 . . . . . 1 . . . . . 6 4 3 Parts Lost 22 | . 2 4 7 . 2 1 . . . . . . . . . . . 1 . 5 Power 2 | . . 1 . . . 1 . . . . . . . . . . . . . . Propulsion 10 | . . 3 6 . 1 . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . . . . . 1 . 4 Weapon 5 | . 2 . 1 . 1 . . . . . . . . . . . . . . 1 Highest Loss Streak 4 | . 2 2 4 . 2 1 . . . . . . . . . . . 1 . 2 To Critical Strikes 2 | . . 1 . . . . . . . . . . . . . . . . . 1 Average Backups 17 | 3 15 19 18 19 19 15 16 18 17 18 18 15 17 17 18 19 19 19 18 17 Power 1 | . . . 1 2 1 . . . . 2 2 2 2 1 1 3 3 3 3 3 Propulsion 3 | 1 6 7 3 5 6 1 . . 2 3 3 . . . . . . 1 . . Utility 8 | . 1 3 5 5 6 9 13 15 12 11 11 10 10 11 12 12 12 12 13 11 Weapon 4 | 1 6 7 7 5 5 3 2 2 1 1 1 2 3 3 3 3 3 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 70 | 1 4 2 12 4 2 7 3 6 2 . 1 3 . 1 5 . 1 4 1 11 Power 7 | . 1 . 1 . . . . . . . . . . 1 1 . . . . 3 Propulsion 12 | . . . . 3 . 4 . . . . . 3 . . . . . 2 . . Utility 20 | . 1 1 3 1 1 . . 1 1 . 1 . . . 3 . . . 1 6 Weapon 28 | 1 2 1 7 . 1 3 3 5 . . . . . . . . 1 2 . 2 Tool/Special 3 | . . . 1 . . . . . 1 . . . . . 1 . . . . . Average Slot Usage (%) 78 | . 99 98 95 99 99 68 56 52 58 63 63 58 57 56 53 56 52 51 51 51 Engine 6 | . 13 13 8 6 7 6 5 5 5 5 5 5 5 4 . . . . . . Treads 17 | . 27 27 34 30 29 9 . . 4 5 5 5 5 1 . . . . . . Device 17 | . 14 13 23 17 21 14 16 15 19 15 15 15 15 18 13 18 14 15 13 15 Storage 7 | . 14 13 8 7 7 7 5 5 5 5 5 5 5 4 4 4 4 4 4 4 Processor 7 | . . . . 12 7 7 10 10 8 10 10 10 10 13 14 14 14 13 17 15 Protection 2 | . . . 2 . . . . 2 6 10 10 10 10 4 5 4 4 4 2 2 Energy Gun 3 | . . 5 12 4 . . . 2 . . . . . . . . . . . . Energy Cannon 5 | . . 4 2 14 22 6 . . 3 5 5 5 5 4 4 4 4 2 2 2 Ballistic Gun 1 | . 10 3 . . . 5 1 2 1 . . . . . . . . . . . Ballistic Cannon 2 | . 16 13 . . . 2 3 . . . . . . . . . . 1 1 1 Peak Build Rating 205 | 7 9 22 44 56 64 67 75 81 118 120 119 118 117 128 146 158 160 189 194 205 Average Rating 75 | 4 8 10 32 48 53 58 69 76 103 118 117 113 116 125 142 154 155 174 186 193 On Entrance 92 | . 7 9 20 38 52 52 67 69 81 118 118 118 115 117 126 146 155 160 174 192 Avg Prop Armor Cover (%) 26 | 26 . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 15 51 57 66 75 76 76 65 71 119 119 119 125 119 119 142 132 126 145 140 145 Greatest Support 328 | 20 40 40 89 112 112 134 134 134 212 212 212 212 152 152 159 159 159 212 328 222 Greatest Overweight (x) 2 | 1 2 1 . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 20 20 20 20 Average Carried 18 | 4 15 19 18 19 19 15 16 18 19 19 20 15 17 17 18 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 20 19 17 20 20 15 20 20 20 20 20 16 19 18 20 20 20 20 20 13 Scrap Engine Consumption 166 | . . . . . . 42 9 27 11 2 . 10 . 2 13 . 13 18 5 14 Constructs Created 4 | . . . . . . 3 . . . . . . . . . . . 1 . . Constructs Modified 65 | . . . . . . 15 3 7 6 . . 3 . 2 3 2 . 11 6 7 Class Distribution -------------------- 35% | Mutant 26% | Construct 9% | Commander-Construct 9% | Generator-Construct 7% | Gunner 6% | Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -7/Storage Commander-Construct | -7/Recycling Commander-Construct | -5/Factory Construct | -5/DSF Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Warlord Construct | -3/Proximity Caves Construct | -3/Research Construct | -3/Garrison Construct | -3/Research Construct | -3/Garrison Generator-Construct | -2/Research Generator-Construct | -2/Testing Generator-Construct | -1/Access Resources | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Matter Collected 7071 | 270 775 401 1048 450 535 187 . 161 17 93 20 10 39 . 223 85 94 794 278 1591 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 22546 | 172 673 386 2985 896 1762 334 . 971 17 85 . 587 667 . 3357 165 2526 2547 504 3912 Parts 1292 | 14 35 26 164 48 70 19 . 38 6 1 . 33 33 . 210 11 175 176 50 183 Haulers Intercepted 12 | . 2 . 5 . 5 . . . . . . . . . . . . . . . Recyclers Shooed 6 | . 3 . 3 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . 7 . . . . . . . 1 . . 31 . . . . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Combat Hostiles Destroyed 308 | . 10 11 50 23 23 6 . 11 . . . 6 12 . 42 2 38 26 6 42 Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . Guns 47 | . 1 4 30 . . 1 . 11 . . . . . . . . . . . . Cannons 236 | . 9 7 20 9 22 5 . . . . . 3 10 . 39 2 37 26 6 41 AOE 19 | . . . . 12 . . . . . . . 3 1 . 2 . 1 . . . Classes Destroyed 27 | 2 5 2 6 1 2 . . 1 . . . . 2 . 2 . . 3 . 1 Worker 13 | . 4 . 6 2 1 . . . . . . . . . . . . . . . Builder 5 | . . . 3 . 1 . . . . . . . . . . . . . . 1 Tunneler 8 | 5 . . 1 . . . . . 1 . . . . . . . . . . 1 Hauler 12 | . 2 . 5 . 5 . . . . . . . . . . . . . . . Recycler 10 | 1 2 . 4 1 2 . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . Mechanic 3 | . 1 . . . . . . . . . . . . . . . . . . 2 Operator 4 | . . . 2 2 . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . . Watcher 12 | . 3 . 5 2 2 . . . . . . . . . . . . . . . Swarmer 46 | . . . 3 11 . . . . . . . . 4 . 6 . 15 . . 7 Saboteur 1 | . . . . . . . . . . . . . . . 1 . . . . . Grunt 108 | . 10 . 26 6 10 1 . 3 . . . 3 4 . 19 . 10 2 . 14 Brawler 9 | . . . 2 . . . . . . . . 1 . . . . . 1 . 5 Duelist 3 | . . . . . 1 . . . . . . . 1 . . . . . . 1 Protector 3 | . . . 1 . . . . . . . . 1 . . . . . 1 . . Sentry 37 | . . 1 10 4 9 . . . . . . . . . 4 . 4 4 . 1 Specialist 17 | . . . 8 . . . . 7 . . . . . . 2 . . . . . Hunter 25 | . . . . . 1 . . . . . . 1 . . 5 2 6 1 2 7 Programmer 26 | . . . . 2 2 . . . . . . . 1 . 3 . 2 8 3 5 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . Behemoth 5 | . . . . . . . . . . . . . . . 2 . 1 . . 2 Investigator 1 | . . . . . . . . . . . . . . . . . . . . 1 Striker 4 | . . . . . . . . . . . . . . . . . . 4 . . Executioner 3 | . . . . . . . . . . . . . . . . . . 3 . . Protovariant H 1 | . . . . . . . . . . . . . . . . . . . 1 . Subdweller 15 | . . 10 . . . 5 . . . . . . . . . . . . . . Surgeon 1 | . . . . . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . . . . 2 . . Marauder 1 | . . . . . . . . . . . . . . . . . . 1 . . Hydra 1 | . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | 4 8 2 11 6 5 1 . 3 1 . . 3 5 . 7 2 6 5 3 10 Combat Bots Only 10 | . 4 2 9 5 5 1 . 3 . . . 3 5 . 7 2 6 5 3 10 Max Kills in Single Turn 3 | 1 1 1 2 3 2 1 . 1 1 . . 2 2 . 2 1 3 2 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . 2 1 . 1 . 1 . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . 01-MTF (-7/Recycling) Combat | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Hostile Shots Fired 2004 | . 69 48 234 65 150 16 . 94 16 . 7 5 22 . 253 4 126 236 67 592 Missed 735 | . 22 17 64 23 65 5 . 43 7 . 3 1 10 . 84 1 41 108 20 221 Hits 1269 | . 47 31 170 42 85 11 . 51 9 . 4 4 12 . 169 3 85 128 47 371 Melee 14 | . . . . . 1 . . . . . . . . . 2 . . 3 1 7 Projectile 1255 | . 47 31 170 42 84 11 . 51 9 . 4 4 12 . 167 3 85 125 46 364 AOE 6 | . . 3 . . . . . . . . . 2 . . . . . . . 1 Critical Strikes 47 | . . 1 6 1 3 . . . 1 . . . . . 10 1 2 4 3 15 Actively Blocked 6 | . . . . . . . . . . . . . . . . . . 1 . 5 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . Damage Taken 16927 | . 575 778 2643 653 924 222 . 801 180 . 21 187 263 . 1469 44 852 1490 567 5258 Core 1816 | . 92 154 392 105 112 38 . 85 . . 21 . 16 . 50 . 30 182 34 505 Absorbed by Shields 7379 | . . . . . . . . 121 . . . . . . 1139 24 865 1555 586 3089 Redirected to Shielding 75 | . . . . . . . . . . . . . . . . . . . . 75 Ignored by Resistances 362 | . . . . . . . . . . . 9 11 20 . 322 . . . . . Regen/Repaired (Parts) 4513 | . . . 272 . . 16 . 60 457 23 . 38 . 73 305 96 . 869 351 1953 Core Remaining (%) 69 | 100 . 1 28 . . 63 . 91 . . . . 96 . . . 93 . 85 68 Volleys Fired 909 | 7 64 50 149 36 86 28 . 47 6 12 3 17 23 6 99 12 80 64 27 93 Largest 3 | 2 2 2 3 3 3 3 . 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 240 | 100 60 110 240 240 240 240 . 222 84 84 84 126 126 126 126 126 126 126 82 82 Shots Fired 1387 | 14 127 94 303 90 217 57 . 47 6 12 3 17 23 6 99 12 78 64 25 93 Gun 349 | 14 30 33 200 14 . 11 . 47 . . . . . . . . . . . . Cannon 1030 | . 97 61 103 69 217 45 . . 6 12 3 17 23 6 99 12 78 64 25 93 Launcher 7 | . . . . 7 . . . . . . . . . . . . . . . . Special 1 | . . . . . . 1 . . . . . . . . . . . . . . Kinetic 578 | . 127 59 21 . . 16 . 24 6 12 3 17 23 6 99 . . 47 25 93 Thermal 801 | 14 . 35 282 83 217 40 . 23 . . . . . . . 12 78 17 . . Explosive 7 | . . . . 7 . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 29 | 6 8 12 20 10 14 26 . 12 4 5 . 5 9 3 17 3 13 16 6 29 Robot Miss Streak 14 | 1 3 2 7 2 4 3 . 2 . 1 . 6 8 1 7 5 6 14 3 7 Penetration Max 2 | . . . . . . . . . . . . . . . . . . 2 1 2 Secondary Targets 4 | . . . 4 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 948 | 12 71 58 231 47 128 36 . 40 2 2 . 15 17 1 79 4 53 58 15 79 Core Hits 727 | 7 26 21 156 41 53 13 . 22 2 . . 20 17 1 92 4 63 79 18 92 Critical Kills 12 | . . 1 . 2 . . . 2 . . . . . . . . . . 1 6 Critical Parts Destroyed 10 | . . . . . . 1 . 1 . . . . . . . . . 4 . 4 Critical Strikes 30 | . 4 1 . 2 . 1 . 3 . . . . . . . . . 4 1 14 Meltdown 2 | . . . . 2 . . . . . . . . . . . . . . . . Destroy 24 | . . 1 . . . 1 . 3 . . . . . . . . . 4 1 14 Blast 4 | . 4 . . . . . . . . . . . . . . . . . . . Melee Attacks 57 | . . . 19 26 11 1 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 55 | . . . 17 26 11 1 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 52797 | 147 1189 1054 5291 2159 3536 852 . 1081 90 76 . 2051 1424 136 7287 266 5274 8458 1555 10871 Guns 5351 | 147 242 326 3241 155 . 159 . 1081 . . . . . . . . . . . . Cannons 44589 | . 918 728 1984 989 3411 605 . . 76 76 . 1652 1130 136 7052 266 5030 8458 1469 10609 Explosions 2191 | . . . . 933 . . . . . . . 399 294 . 235 . 244 . 86 . Melee 205 | . . . . 35 82 88 . . . . . . . . . . . . . . Ramming 461 | . 29 . 66 47 43 . . . 14 . . . . . . . . . . 262 Kinetic 31569 | . 1160 533 320 . . 228 . 495 76 76 . 1652 1130 136 7052 . . 6633 1469 10609 Thermal 19543 | 147 . 521 4905 1144 3411 536 . 586 . . . 399 294 . 235 266 5274 1825 . . Explosive 1019 | . . . . 933 . . . . . . . . . . . . . . 86 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 205 | . . . . 35 82 88 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 4 4 . . 2 3 . 2 . . . . 1 . 2 2 3 9 10 2 Average Corruption 3 | . 3 4 . . 1 2 . 1 . . . . 1 . 1 2 2 5 9 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 245 | . 55 48 . . 15 37 . 7 . . . . 8 . 11 6 35 8 15 . Message Errors 60 | . 13 14 . . 5 6 . 2 . . . . 2 . 1 1 10 4 2 . Matter Fused 60 | . 11 10 . . 2 10 . 2 . . . . 2 . 6 3 8 2 4 . Heat Flow Errors 26 | . 6 5 . . 1 8 . . . . . . 1 . 1 . 2 . 2 . Energy Discharges 21 | . 4 7 . . . 2 . 1 . . . . . . . 1 4 1 1 . Parts Rejected 3 | . 2 . . . . 1 . . . . . . . . . . . . . . Parts Fused 6 | . 1 . . . 1 1 . . . . . . 2 . . . 1 . . . Data Loss (minor) 30 | . 6 6 . . 1 6 . 2 . . . . . . 3 . 3 1 2 . Data Loss (major) 14 | . 3 3 . . 1 1 . . . . . . 1 . . . 4 . 1 . Misfires 9 | . 4 1 . . 3 1 . . . . . . . . . . . . . . Alerts 8 | . 2 1 . . 1 1 . . . . . . . . . 1 1 . 1 . Weapon Failures 8 | . 3 1 . . . . . . . . . . . . . . 2 . 2 . Overload Shots 3 | . . . . . . . . 3 . . . . . . . . . . . . Overflow Damage 1240 | . 17 . 35 72 54 . . . . 58 . 149 71 . 94 . 72 159 49 410 Projectiles 1018 | . 17 . 35 12 54 . . . . 58 . 80 70 . 77 . 60 159 48 348 Explosions 160 | . . . . 60 . . . . . . . 69 1 . 17 . 12 . 1 . Melee 62 | . . . . . . . . . . . . . . . . . . . . 62 Knockbacks 193 | . 10 6 . . . . . . . . . 13 8 . 42 . . 36 13 65 Impact 2 | . . . . . . . . . . . . . . . . . . . . 2 Kinetic 176 | . 10 6 . . . . . . . . . 11 7 . 39 . . 35 13 55 Secondary 15 | . . . . . . . . . . . . 2 1 . 3 . . 1 . 8 Self-Inflicted Damage 268 | . . . . 100 . . . . . . . . 37 . . . 17 . 51 63 Shots 5 | . . . . 2 . . . . . . . . 1 . . . 1 . 1 . Rammed 38 | . 9 . 6 4 12 . . . 1 . . . . . . . . . . 6 Targets Rammed 46 | . 9 . 9 6 12 . . . 1 . . . . . . . . . . 9 Kicked 3 | . . . . . . . . . . . . . . . . . . . . 3 Crushed 5 | . . . 3 2 . . . . . . . . . . . . . . . . Highest Temperature 516 | 96 255 223 197 384 516 233 . 212 . . . 114 274 22 364 126 337 280 366 320 Average Temperature 93 | 44 75 69 67 119 95 89 . 123 . . . 52 87 16 126 34 97 97 101 97 Received Heat Transfer 3191 | . 330 102 1323 132 369 6 . 166 75 . . 21 36 . 179 . 90 16 48 298 Effects 17 | . . . . . 2 . . . . . . . . . 3 . 3 . 4 5 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . 1 2 Interference 12 | . . . . . . . . . . . . . . . 3 . 3 . 3 3 Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 7 | . . . . . . . . 1 . . . 3 . 1 2 . . . . . Combat Hostiles 7 | . . . . . . . . 1 . . . 3 . 1 2 . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Parts Fried 3 | . . . . . . . . . . . . . 1 . . . . . . 2 Impact Corruptions 6 | . . . . . . . . . . . . . 1 . . . . 1 . 4 Robots Melted 4 | . . . . 2 2 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . 2 1 . . . . . . . . . . . . . . . Parts Melted 57 | 1 . 1 15 5 22 2 . 8 . . . 1 . . . . . 2 . . Heat Transferred 21894 | 444 . 670 8472 2250 6600 1050 . 483 . . . 250 200 . 50 . 150 1275 . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . 4 . . . 1 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . 2 2 . 2 . 3 . . . Alert | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Maximum Alert Level 5 | . . . 2 2 2 . . 1 . . . . . 1 5 3 5 5 5 5 Low Security (%) 50 | 100 100 . 53 71 9 100 100 76 100 . . . . 8 9 . . . . . Level 1 14 | . . . 24 14 51 . . 23 . . . . . 91 7 . . . . . Level 2 11 | . . . 21 13 39 . . . . . . . . . 15 . 5 . . . Level 3 4 | . . . . . . . . . . . . . . . 35 100 10 . . . Level 4 3 | . . . . . . . . . . . . . . . 15 . 19 8 21 18 Level 5 7 | . . . . . . . . . . . . . . . 16 . 63 7 9 33 High Security 7 | . . . . . . . . . . . . . . . . . . 83 68 47 Max Security . | . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Peak Influence 3236 | 15 170 . 606 560 453 143 65 232 121 . . . . 300 1613 906 2617 2840 2339 3236 Initial 1597 | . . . 5 275 242 143 65 . 121 . . . . 300 72 906 616 1471 1597 1403 Average 549 | 3 26 . 259 137 343 18 13 127 35 . . . . 241 921 849 1800 2100 1825 2275 Influence Increases 13639 | 30 372 20 1514 910 976 252 76 366 48 5 15 135 245 347 1541 178 2041 1579 822 2167 Destroy 0b10 Robot/C 6300 | . 200 20 980 460 460 100 . 240 . . . 100 200 . 840 40 940 620 240 860 Destroy 0b10 Robot/NC 400 | 30 60 . 135 30 55 20 5 . 5 5 . 5 15 . . . . 15 . 20 Destroy Leader 1032 | . 60 . 250 114 154 . 2 40 . . . . 30 . 50 10 70 92 30 130 Allied During Kill 422 | . . . . . . 57 5 31 . . . . . . . . 179 126 24 . Successful Hack 292 | . 17 . 13 88 52 11 14 . 22 . . . . 3 30 14 14 . . 14 Disable Machine 630 | . 30 . 75 105 105 15 . 15 15 . . . . . 15 15 30 15 105 90 Anti-Garrison Action 850 | . . . . . . . . . . . . . . . 350 . 350 150 . . Destroy Structure 1938 | . 5 . 31 113 75 49 . 10 6 . . . . 44 166 84 323 276 318 438 Advance Influence 350 | . . . . . . . 50 . . . . . . 300 . . . . . . Partial Spotted 30 | . . . . . 15 . . . . . . . . . . 15 . . . . Lose Combat Pursuer 1395 | . . . 30 . 60 . . 30 . . 15 30 . . 90 . 135 285 105 615 Influence Decreases 10413 | 30 372 9 919 982 1142 582 114 134 275 10 15 135 245 250 25 969 246 1356 1323 1280 Entered New Map 5254 | . . . 6 331 292 225 23 . 111 3 . . . . 25 707 206 1146 1243 936 Time Decay 3991 | 30 342 9 693 501 670 303 91 . 164 7 15 135 245 130 . 222 . 80 60 294 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . 100 . . . . . . Lost Part 180 | . 20 . 70 . 20 10 . . . . . . . . . . . 10 . 50 Lost Ally 438 | . 10 . . . 10 44 . 134 . . . . . 20 . 40 40 120 20 . Purge Threat 450 | . . . 150 150 150 . . . . . . . . . . . . . . . Squads Dispatched 83 | . 2 . 10 5 7 . . 3 1 . . . . . . 4 . 1 11 39 Investigation 2 | . 1 . . . . . . . . . . . . . . 1 . . . . Extermination 12 | . . . . 3 4 . . . 1 . . . . . . 2 . . . 2 Reinforcement 24 | . 1 . 6 2 3 . . 3 . . . . . . . 1 . 1 3 4 Assault 37 | . . . 2 . . . . . . . . . . . . . . . 8 27 Garrison 8 | . . . 2 . . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . . Construction Impeded 4 | . . . . 1 1 . . . . . . . . . . . . . . 2 Haulers Reinforced 3 | . . . . . 2 . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Distress Signals 32 | . 1 . 3 1 3 2 . . 1 . . 1 1 . . . . 12 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 586 | . 18 13 74 31 33 9 . 15 10 . 1 62 13 1 44 4 50 68 34 106 Peak Tracking Total 21 | . 5 3 5 6 4 1 . 4 11 . 1 11 5 1 5 2 8 21 12 17 Tactical Retreats 39 | . . . 2 . 4 . . 2 . . 1 2 . . 4 . 3 4 3 14 Traps | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Traps Triggered 24 | . 7 . 3 . . . . 1 . . . . . . 6 . 2 . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 17 | . . . 17 . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Machines Disabled 60 | . 2 . 5 7 7 1 . 1 1 . . . 1 . 8 1 8 2 10 6 Max in Single Turn 3 | . 1 . 1 2 1 1 . 1 1 . . . 1 . 1 1 1 1 3 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 10 | . . . . . . . . . . . . . . . 5 . 5 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Machines Accessed 77 | . 7 . 13 9 14 12 4 . 3 1 . 1 . 1 3 3 2 . . 4 Terminals 51 | . 6 . 7 7 11 5 3 . 1 . . . . . 3 2 2 . . 4 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Stations 6 | . 1 . 2 1 1 . . . 1 . . . . . . . . . . . Recycling Units 9 | . . . 1 . 2 6 . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 1 . . 1 . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . . . . . . . 1 . 1 . . . . Total Hacks 182 | . 20 . 46 30 24 23 6 . 11 1 . 1 . 1 4 5 3 . . 7 Successful 95 | . 11 . 30 17 9 10 2 . 7 1 . 1 . 1 2 1 2 . . 1 Failed 87 | . 9 . 16 13 15 13 4 . 4 . . . . . 2 4 1 . . 6 Catastrophic 15 | . . . . . 2 4 2 . 1 . . . . . . 3 . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 76 | . 18 . 18 14 9 4 2 . 9 . . . . . . 2 . . . . Terminals 122 | . 19 . 20 24 19 11 4 . 8 . . . . . 4 3 3 . . 7 Fabricators 2 | . . . . . . . . . 2 . . . . . . . . . . . Repair Stations 19 | . 1 . 14 2 1 . . . 1 . . . . . . . . . . . Recycling Units 16 | . . . 2 . 4 10 . . . . . . . . . . . . . . Scanalyzers 14 | . . . 8 4 . . 2 . . . . . . . . . . . . . Garrison Access 5 | . . . 2 . . . . . . . . . . 1 . 2 . . . . Terminal Hacks 31 | . 2 . 2 6 7 3 1 . 3 1 . 1 . . 2 . 2 . . 1 Record 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Prototype ID Bank 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Open Door 6 | . . . . . 4 . . . . 1 . 1 . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . 1 . 1 . . . Terminal Index 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . 1 . . . . . . . . . . . Unreport Threat 3 | . . . 1 1 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Extermination Status 2 | . . . . 2 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . . . 1 . . . Security Stations 1 | . . . . . . . . . . . . . . . 1 . . . . . Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 12 | . . . 11 1 . . . . . . . . . . . . . . . . Scan Component 8 | . . . 7 1 . . . . . . . . . . . . . . . . Repair 4 | . . . 4 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 6 . . . . . . . . . . . . . . Retrieve Components 6 | . . . . . . 6 . . . . . . . . . . . . . . Scanalyzer 11 | . . . 7 4 . . . . . . . . . . . . . . . . Insert Component 4 | . . . 3 1 . . . . . . . . . . . . . . . . Analyze 4 | . . . 3 1 . . . . . . . . . . . . . . . . Retrieve Study 3 | . . . 1 2 . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Unlock Access 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Unauthorized Hacks 31 | . 9 . 10 6 2 1 1 . 2 . . . . . . . . . . . Terminals 29 | . 9 . 9 6 2 . 1 . 2 . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . . . Assimilate 5 | . 2 . . 2 1 . . . . . . . . . . . . . . . Botnet 10 | . 1 . 3 3 1 . 1 . 1 . . . . . . . . . . . Operators 3 | . 1 . . 1 . . . . 1 . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Mask 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 7 . 12 9 12 8 3 . 3 . . . . . 2 3 1 . . 4 Full Trace Events 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 2 1 . . . . . . . . . . . . . . 5 . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . 139 . . . . . . . . . . . Total Part Build Rating 18 | . . . . . . . . . 18 . . . . . . . . . . . Part Studies Acquired 3 | . . . 1 2 . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . 4 . . . . . . . . . . . . . . . . . Time 163 | . . . 163 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 8 . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 3 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Non-combat 2 | . . . 2 . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . 2 . . 1 . . . . . . . . . . . . . . parse_system 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Relay Couplers Released 40 | . . . . . . . . . . . . . . . 19 . 20 1 . . Machine Destruction 40 | . . . . . . . . . . . . . . . 19 . 20 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 32 | . . . . . . 20 . . . . . . . 1 3 . 7 . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Total Allies 37 | . 1 . . 1 1 20 . . . . . . . 1 3 . 9 . 1 . Largest Group 19 | . 1 . . 1 1 19 16 16 . . . . . 1 3 2 7 7 1 . Highest-Rated Group 415 | . 10 . . 10 26 415 317 317 . . . . . 64 126 84 371 371 146 . Highest-Rated Ally 146 | . 10 . . 10 26 40 40 40 . . . . . 64 42 42 119 119 146 . Initial Warlord ECA Mod 25 | . . . . . . . . . 9 9 9 9 8 8 8 17 17 25 25 24 Total Orders 1 | . . . . . . . . . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 176 | . . . . . . 38 2 28 . . . . . 4 . 3 41 45 15 . Total Damage 6714 | . . . . . . 919 25 664 . . . . . 68 . 65 1573 2086 1314 . Kills 30 | . . . . . . 6 1 1 . . . . . . . . 9 7 6 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Active Infowar (turns) 25451 | 58 2702 1965 5304 2286 2586 2980 458 128 532 997 308 1381 720 274 7 441 118 830 429 947 Optics 8276 | . . . . 2197 2586 2980 458 53 . . . . . . . . . 2 . . Sensors 6902 | . . . . . . . . . 528 997 308 1381 720 274 7 437 118 828 374 930 Terrain 1670 | . . . . . . . . . . . 2 . . 263 . 434 . . 416 555 Seismic 14841 | 58 2702 1965 5304 1820 1990 58 419 128 397 . . . . . . . . . . . ECM 1 | . . . . . . . . . . . . . . . . . . . 1 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . . . . . . . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Turns Passed 29759 | 124 2702 2043 5541 2286 2586 2980 458 600 532 997 308 1381 731 274 1433 477 1521 1082 446 1257 Spaces Moved 14863 | 75 1105 738 2032 1059 1052 913 243 156 360 772 279 748 388 168 1027 418 1005 817 336 1172 Core 25 | 25 . . . . . . . . . . . . . . . . . . . . Treads 9152 | . 1068 738 2032 1059 1052 487 . . 329 772 279 748 388 29 . . . . 20 151 Legs 4391 | 50 37 . . . . . . . . . . . . 32 986 418 1005 817 316 730 Wheels 439 | . . . . . . . . . . . . . . 107 41 . . . . 291 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 856 | . . . . . . 426 243 156 31 . . . . . . . . . . . Fastest Speed 50 | 50 120 240 160 160 156 156 173 173 107 107 107 107 173 109 99 99 99 99 88 72 Average Speed 143 | 104 215 240 160 160 159 168 173 173 120 107 107 146 173 132 99 99 99 109 100 84 Slowest Speed 320 | 120 320 240 161 165 160 173 173 173 173 107 107 173 173 173 109 99 99 137 137 88 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . . . . . . . . . . Potential Cave-ins 7 | . . . . . . . . . . . . . . . . . . 2 5 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 99 50 99 33 95 94 7 79 13 72 56 85 64 6 83 18 71 26 59 37 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . . . . 1 1 . . . . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 . 1 . 1 1 1 1 1 1 . 1 . 1 1 . Unknown Exits Taken 2 | 1 . . . . . 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . 3 . . . . . . . 3 1 . 2 . . . . . . . Spaces Dug 347 | . . . 17 25 23 1 . . 3 5 2 1 15 22 16 30 33 5 78 71 Terrain Destroyed 1094 | . . . 28 109 72 14 . 5 3 10 3 19 71 23 69 45 167 83 149 224 Melee 51 | . . . 17 25 9 . . . . . . . . . . . . . . . Projectile 835 | . . . 11 . 63 14 . 5 3 10 3 8 63 23 69 45 145 83 99 191 AOE 207 | . . . . 84 . . . . . . . 11 8 . . . 22 . 50 32 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Fac Sto Rec Fac DSF Fac Upp Upp War Pro Res Gar Res Gar Res Tes Acc Total 21945 | 107 1288 916 3972 1523 1781 2322 284 442 452 930 285 1017 424 213 1345 467 1453 942 411 1371 Wait 4883 | 10 48 98 1532 318 547 1080 15 214 67 142 . 246 9 27 152 29 253 28 13 55 Move 14840 | 74 1104 737 2031 1058 1051 909 242 155 359 771 278 747 387 167 1026 417 1004 816 335 1172 Hop 1 | . . . . . . 1 . . . . . . . . . . . . . . Pick Up 201 | 8 25 8 53 15 16 11 11 9 5 1 . . 3 3 10 1 7 6 3 6 Fast Attach 56 | 5 11 3 15 . 1 3 2 . 2 . 1 1 . . 3 . . 3 1 5 Attach 77 | 2 4 5 20 3 6 5 2 1 5 1 . . . 2 4 2 4 1 2 8 Detach 12 | . . . . . . 1 2 . 2 . 1 2 . . 2 . 1 1 . . Swap 232 | . 10 6 65 45 36 3 2 6 1 2 1 . 2 4 5 5 1 13 15 10 Drop 210 | 1 13 9 62 16 15 24 8 10 4 1 1 4 . 3 9 1 5 10 3 11 Fire 909 | 7 64 50 149 36 86 28 . 47 6 12 3 17 23 6 99 12 80 64 27 93 Melee 57 | . . . 19 26 11 1 . . . . . . . . . . . . . . Ram 6 | . 1 . . . . . . . . . . . . . . . . . . 5 Kick 3 | . . . . . . . . . . . . . . . . . . . . 3 Crush 36 | . 8 . 9 6 12 . . . 1 . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . 7 . . . . 3 Rewire 395 | . . . . . . 256 . . . . . . . 1 28 . 98 . 12 . Trap 17 | . . . 17 . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: Fac x4 / *Sto x2 / *Low x2) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 2 exits: [*Upp] / DSF) -5/DSF -4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res / Gar) -3/Garrison (discovered 3 exits: *Res x3) -3/Research -3/Garrison (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 15) 724 | -10/Materials | Discovered new exit (range 12) 970 | -10/Materials | Discovered new exit (range 9) 2348 | -10/Materials | Learned location of 2 exits from Subcaves 2417 | -10/Materials | Learned 4 Recycling zone layouts 2523 | -10/Materials | Learned 4 Subcaves zone layouts 2586 | -10/Materials | Learned 2 Mines zone layouts 2620 | -10/Materials | Learned Materials emergency access door positions 2664 | -10/Materials | Identified exit to Subcaves 2664 | -10/Materials | Learned location of 1 exit from Materials 2717 | -10/Materials | Loaded intel: 2 trap records 2779 | -10/Materials | Learned Storage terminal intel 2827 | -10/Materials | Entered Subcaves 2828 | -10/Subcaves | Approached by a straggling Scientist 2828 | -10/Subcaves | Identified exit to Materials 2832 | -10/Subcaves | Learned Materials security intel 2851 | -10/Subcaves | Learned location of 1 exit from Materials 4004 | -10/Subcaves | Core integrity fell below 50% 4511 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4642 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 4657 | -10/Subcaves | A Subdweller sparked back to life 4657 | -10/Subcaves | A Subdweller sparked back to life 4698 | -10/Subcaves | Found Prototype Protection 4710 | -10/Subcaves | Core integrity fell below 20% 4788 | -10/Subcaves | Shifting Twisted Machinery released Unknown Slashing Weapon 4792 | -10/Subcaves | Identified Gun Armor 4794 | -10/Subcaves | Attached Gun Armor, gained temporary slots: Weapon x2 4870 | -10/Subcaves | Entered Materials 4870 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4871 | -8/Materials | Identified exit to Factory 6218 | -8/Materials | Build established: Gunner 6621 | -8/Materials | Repaired Imp. Treads 6649 | -8/Materials | Repaired Lgt. Treads 6670 | -8/Materials | Build established: Mutant 6694 | -8/Materials | Repaired Gatling Laser 6756 | -8/Materials | Repaired Broken Gatling Laser 7397 | -8/Materials | Discovered exit to Factory (range 16) 7504 | -8/Materials | Learned 4 Recycling zone layouts 7570 | -8/Materials | Garrison activated, responded to threat 7579 | -8/Materials | Learned location of 3 exits from Factory 7646 | -8/Materials | Learned Storage security intel 7705 | -8/Materials | Learned 2 Storage zone layouts 7755 | -8/Materials | Learned Factory stockpile data 7825 | -8/Materials | Learned location of Zion (-6) 7915 | -8/Materials | Learned 2 Storage zone layouts 7975 | -8/Materials | Learned location of 3 exits from Factory 8564 | -8/Materials | Garrison activated, responded to threat 9178 | -8/Materials | Build established: Scavenger-Mutant 9270 | -8/Materials | First assault squad dispatched 9323 | -8/Materials | Core integrity fell below 50% 9378 | -8/Materials | Destroyed 9 combat bots 9378 | -8/Materials | Lost 4 parts (4n) 9495 | -8/Materials | Sterilization system engaged 9495 | -8/Materials | Non-combat units ordered to evacuate 9595 | -8/Materials | Build established: Mutant 9595 | -8/Materials | Combat units ordered to evacuate 9795 | -8/Materials | Ambient heat levels rising (+10) 9945 | -8/Materials | Ambient heat levels rising (+10) 10095 | -8/Materials | Ambient heat levels rising (+10) 10245 | -8/Materials | Ambient heat levels rising (+10) 10395 | -8/Materials | Ambient heat levels rising (+10) 10411 | -8/Materials | Entered Factory 10411 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 10412 | -7/Factory | Identified exit to Storage 10413 | -7/Factory | Identified exit to Factory 10413 | -7/Factory | Identified exit to Lower Caves 10902 | -7/Factory | Discovered exit to Lower Caves (range 9) 11869 | -7/Factory | Build established: Scavenger-Mutant 12510 | -7/Factory | Build established: Gunner 12697 | -7/Factory | Entered Storage 12698 | -7/Storage | Identified exit to Recycling 12701 | -7/Storage | Loaded intel: 15 terminal locations 13747 | -7/Storage | Used back door to open Recycling access 13855 | -7/Storage | Discovered exit to Factory (range 19) 13982 | -7/Storage | Build established: Skirmisher 14173 | -7/Storage | Found Prototype Launcher 14173 | -7/Storage | Identified Rocket Array 14246 | -7/Storage | Found Powered Armor 14257 | -7/Storage | Found Powered Armor 14259 | -7/Storage | Found Powered Armor 14262 | -7/Storage | Found Powered Armor 14266 | -7/Storage | Found Powered Armor 14567 | -7/Storage | Met 01-MTF 15076 | -7/Storage | Found Prototype Energy Gun 15076 | -7/Storage | Identified 01-MTF's Shockpuncher 15283 | -7/Storage | Entered Recycling 15283 | -7/Recycling | Accompanied by 1 ally (01-MTF) 15638 | -7/Recycling | Build established: Gunner 15699 | -7/Recycling | Entered Scraplab 15735 | -7/Recycling | Found Prototype Device 15735 | -7/Recycling | Identified Scrap Engine 16034 | -7/Recycling | Build established: Mutant 16284 | -7/Recycling | Discovered new exit (range 8) 16447 | -7/Recycling | Build established: Construct 16884 | -7/Recycling | Build established: Commander-Construct 17900 | -7/Recycling | Lost 3 allies 18103 | -7/Recycling | Allies destroyed 01-MTF 18263 | -7/Recycling | Entered Factory 18263 | -5/Factory | Accompanied by 16 allies 18263 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 18482 | -5/Factory | Discovered new exit (range 19) 18713 | -5/Factory | Identified exit to DSF 18721 | -5/Factory | Entered DSF 18721 | -5/DSF | Accompanied by 16 allies 18750 | -5/DSF | Additional patrols routed to DSF 18823 | -5/DSF | Lost 9 allies 18946 | -5/DSF | Lost 4 allies 19070 | -5/DSF | Sterilization system engaged 19080 | -5/DSF | Lost 3 allies 19090 | -5/DSF | Ambient heat levels rising (+10) 19105 | -5/DSF | Ambient heat levels rising (+10) 19120 | -5/DSF | Ambient heat levels rising (+10) 19135 | -5/DSF | Ambient heat levels rising (+10) 19150 | -5/DSF | Ambient heat levels rising (+10) 19165 | -5/DSF | Ambient heat levels rising (+10) 19180 | -5/DSF | Ambient heat levels rising (+10) 19195 | -5/DSF | Ambient heat levels rising (+10) 19209 | -5/DSF | Build established: Construct 19210 | -5/DSF | Ambient heat levels rising (+10) 19225 | -5/DSF | Ambient heat levels rising (+10) 19240 | -5/DSF | Ambient heat levels rising (+10) 19255 | -5/DSF | Ambient heat levels rising (+10) 19270 | -5/DSF | Ambient heat levels rising (+10) 19274 | -5/DSF | Discovered new exit (range 14) 19285 | -5/DSF | Ambient heat levels rising (+10) 19300 | -5/DSF | Ambient heat levels rising (+10) 19315 | -5/DSF | Ambient heat levels rising (+10) 19321 | -5/DSF | Entered Factory 19321 | -4/Factory | Evolved 2 slots: Utility x2 19468 | -4/Factory | Identified exit to Upper Caves 19468 | -4/Factory | Identified exit to Extension 19468 | -4/Factory | Identified exit to Armory 19597 | -4/Factory | Fabricated Lgt. Quantum Reactor (x2) 19853 | -4/Factory | Entered Upper Caves 20130 | -4/Upper Caves | Met a Warlord Commander 20131 | -4/Upper Caves | Learned location of Warlord (-4) 20132 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 20160 | -4/Upper Caves | Found Encrypted Comm Array 20187 | -4/Upper Caves | Identified exit to Upper Caves 20402 | -4/Upper Caves | Learned Research interactive machine intel 20850 | -4/Upper Caves | Entered another Upper Caves area 20879 | -4/Upper Caves | Discovered new exit (range 10) 20888 | -4/Upper Caves | Identified exit to Research 20951 | -4/Upper Caves | Spotted B-86 Titan 21045 | -4/Upper Caves | Learned location of Testing (-2) 21146 | -4/Upper Caves | Discovered new exit (range 10) 21157 | -4/Upper Caves | Identified exit to Warlord 21158 | -4/Upper Caves | Entered Warlord 21675 | -4/Warlord | Visited the Vortex Lab 21683 | -4/Warlord | Warlord's base attacked by MAIN.C 21689 | -4/Warlord | Found Prototype Energy Cannon 21689 | -4/Warlord | Identified Vortex Cannon 21805 | -4/Warlord | Met Warlord 21976 | -4/Warlord | Lost 3 allies 22022 | -4/Warlord | Lost 4 allies 22033 | -4/Warlord | Warlord forces counterattacked 22094 | -4/Warlord | Spotted Striker 22096 | -4/Warlord | Spotted Striker 22128 | -4/Warlord | Lost 4 allies 22176 | -4/Warlord | Lost 5 allies 22205 | -4/Warlord | Spotted Striker 22228 | -4/Warlord | Spotted Striker 22263 | -4/Warlord | Lost 10 allies 22272 | -4/Warlord | Spotted Striker 22358 | -4/Warlord | Warlord base infiltrated, sounded retreat 22483 | -4/Warlord | Discovered new exit (range 14) 22537 | -4/Warlord | Identified exit to Proximity Caves 22539 | -4/Warlord | Entered Proximity Caves 22554 | -3/Proximity Caves | Found Alien Artifact 22641 | -3/Proximity Caves | Spotter reported a threat 22641 | -3/Proximity Caves | Spotter reported a threat 23249 | -3/Proximity Caves | Discovered exit to Research (range 6) 23270 | -3/Proximity Caves | Entered Research 23270 | -3/Research | Evolved 2 slots: Power x1, Utility x1 23271 | -3/Research | Loaded intel: 47 interactive machine locations 23353 | -3/Research | Discovered new exit (range 19) 23429 | -3/Research | Identified exit to Research 23520 | -3/Research | Search patrols dispatched 23538 | -3/Research | Identified exit to Garrison 23544 | -3/Research | Entered Garrison 23601 | -3/Garrison | Spotted B-86 Titan 23604 | -3/Garrison | Destroyed B-86 Titan 23608 | -3/Garrison | Triggered checkpoint 23729 | -3/Garrison | Destroyed 7 combat bots 23977 | -3/Garrison | Discovered new exit (range 12) 23986 | -3/Garrison | Triggered checkpoint 24035 | -3/Garrison | Garrison Relay disabled 24162 | -3/Garrison | Triggered checkpoint 24180 | -3/Garrison | Triggered checkpoint 24218 | -3/Garrison | Garrison Relay disabled 24278 | -3/Garrison | Spotted B-86 Titan 24282 | -3/Garrison | Destroyed B-86 Titan 24397 | -3/Garrison | Discovered new exit (range 10) 24410 | -3/Garrison | Learned Research security intel 24493 | -3/Garrison | Discovered new exit (range 10) 24502 | -3/Garrison | Triggered checkpoint 24534 | -3/Garrison | Garrison Relay disabled 24610 | -3/Garrison | Triggered checkpoint 24618 | -3/Garrison | Garrison Relay disabled 24700 | -3/Garrison | Triggered checkpoint 24718 | -3/Garrison | Triggered checkpoint 24725 | -3/Garrison | Garrison Relay disabled 24950 | -3/Garrison | Identified exit to Research 24977 | -3/Garrison | Entered Research 24977 | -3/Research | Accompanied by 2 allies 25428 | -3/Research | Identified exit to Garrison 25454 | -3/Research | Entered Garrison 25545 | -3/Garrison | Triggered checkpoint 25587 | -3/Garrison | Garrison Relay disabled 25635 | -3/Garrison | Spotted B-86 Titan 25660 | -3/Garrison | Destroyed B-86 Titan 25726 | -3/Garrison | Triggered checkpoint 25790 | -3/Garrison | Discovered exit to Research (range 13) 25802 | -3/Garrison | Found embedded Infiltrators 25847 | -3/Garrison | Garrison Relay disabled 25848 | -3/Garrison | Triggered checkpoint 25891 | -3/Garrison | Discovered exit to Research (range 29) 25891 | -3/Garrison | Discovered exit to Research (range 65) 25891 | -3/Garrison | Discovered exit to Research (range 30) 25964 | -3/Garrison | Triggered checkpoint 26080 | -3/Garrison | Triggered checkpoint 26133 | -3/Garrison | Garrison Relay disabled 26213 | -3/Garrison | Garrison Relay disabled 26421 | -3/Garrison | Garrison Relay disabled 26540 | -3/Garrison | Triggered checkpoint 26586 | -3/Garrison | Triggered checkpoint 26636 | -3/Garrison | Spotted Striker 26663 | -3/Garrison | Rewired Executioner 26676 | -3/Garrison | Allies destroyed Striker 26748 | -3/Garrison | Triggered checkpoint 26810 | -3/Garrison | Build established: Commander-Construct 26975 | -3/Garrison | Entered Research 26975 | -2/Research | Accompanied by 7 allies 26975 | -2/Research | Warlord forces began assault on 0b10 26975 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 27000 | -2/Research | Distinguished unit "Bridgeowners Association" dispatched to help 27000 | -2/Research | Distinguished unit "Knights of the Pentagonal Table" dispatched to help 27085 | -2/Research | Research machine network offline 27152 | -2/Research | High security lockdown imminent 27232 | -2/Research | High security lockdown engaged 27309 | -2/Research | Lost 5 allies 27316 | -2/Research | Build established: Generator-Construct 27324 | -2/Research | Discovered new exit (range 15) 27337 | -2/Research | Identified exit to Testing 27587 | -2/Research | P-80 Master assimilated allied GW-YJG(B) 27588 | -2/Research | Spotted GW-YJG(B) 27591 | -2/Research | Spotted Striker 27594 | -2/Research | P-80 Master assimilated allied SV-9Y0(m) 27607 | -2/Research | Destroyed GW-YJG(B) 27607 | -2/Research | Destroyed A6-G0O(H) 27609 | -2/Research | Destroyed Striker 27652 | -2/Research | Borebot progress halted 27703 | -2/Research | Spotted Executioner 27704 | -2/Research | Spotted Executioner 27708 | -2/Research | Destroyed Executioner 27711 | -2/Research | Spotted Striker 27714 | -2/Research | Destroyed Executioner 27724 | -2/Research | Borebot progress halted 27746 | -2/Research | Spotted Executioner 27746 | -2/Research | Spotted Striker 27750 | -2/Research | Destroyed Executioner 27765 | -2/Research | Destroyed Striker 27783 | -2/Research | Found Prototype Processor 27783 | -2/Research | Identified Exp. Core Analyzer 27786 | -2/Research | Found Prototype Processor 27786 | -2/Research | Identified Exp. Targeting Computer 27789 | -2/Research | Lost 3 allies 27793 | -2/Research | Found Exp. Core Analyzer 27795 | -2/Research | Found Exp. Core Analyzer 27800 | -2/Research | Found Prototype Device 27800 | -2/Research | Identified Adv. Kinecellerator 27805 | -2/Research | Found Exp. Targeting Computer 27886 | -2/Research | Spotted Striker 27887 | -2/Research | Destroyed Striker 27888 | -2/Research | Spotted Striker 27891 | -2/Research | Destroyed Striker 27899 | -2/Research | Borebot progress halted 27927 | -2/Research | Spotted Striker 27956 | -2/Research | Discovered new exit (range 14) 27990 | -2/Research | Spotted Executioner 28036 | -2/Research | Spotted Striker 28037 | -2/Research | Spotted Striker 28057 | -2/Research | Entered Testing 28145 | -2/Testing | Found Prototype Energy Cannon 28196 | -2/Testing | High security lockdown imminent 28205 | -2/Testing | Spotted PH-DYFZINYEZI 28227 | -2/Testing | Destroyed PH-DYFZINYEZI 28255 | -2/Testing | Found Prototype Device 28255 | -2/Testing | Identified Exp. Weapon Cycler 28262 | -2/Testing | Found Prototype Device 28262 | -2/Testing | Identified Exp. ECM Suite 28267 | -2/Testing | Found Prototype Device 28267 | -2/Testing | Identified Exp. Phase Shifter 28276 | -2/Testing | High security lockdown engaged 28326 | -2/Testing | Rewired PG-DYZQZ1IML1 28397 | -2/Testing | Found Prototype Hackware 28402 | -2/Testing | Lost 6 allies 28448 | -2/Testing | System corruption reached 10% 28467 | -2/Testing | Discovered new exit (range 16) 28502 | -2/Testing | Identified exit to Access 28503 | -2/Testing | Entered Access 28503 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 28510 | -1/Access | Identified Ghost Barrier 28753 | -1/Access | First assault squad dispatched 28887 | -1/Access | Garrison activated, responded to threat 29065 | -1/Access | Destroyed 7 combat bots 29082 | -1/Access | Spotted B-99 Colossus 29110 | -1/Access | Spotted B-99 Colossus 29129 | -1/Access | Destroyed B-99 Colossus 29157 | -1/Access | High security lockdown imminent 29178 | -1/Access | Destroyed 10 combat bots 29222 | -1/Access | Destroyed B-99 Colossus 29229 | -1/Access | Found Prototype Ballistic Gun 29229 | -1/Access | Identified Multirail 29237 | -1/Access | High security lockdown engaged 29244 | -1/Access | Found Multirail 29346 | -1/Access | Garrison activated, responded to threat 29411 | -1/Access | Found Adv. Powered Armor 29413 | -1/Access | Found Adv. Powered Armor 29416 | -1/Access | Found Adv. Powered Armor 29528 | -1/Access | Found Quantum Capacitor 29696 | -1/Access | Identified Dimensional Node Initializer 29696 | -1/Access | Initialized slip node 29702 | -1/Access | Discovered new exit (range 14) 29730 | -1/Access | Spotted Striker 29730 | -1/Access | Spotted Executioner 29733 | -1/Access | Spotted Investigator 29737 | -1/Access | Scanned by Researcher 29738 | -1/Access | Spotted Executioner 29740 | -1/Access | Destroyed Investigator 29747 | -1/Access | Identified exit to Surface 29760 | *** | Escaped! Last Messages --------------- 108. 29755_ Adv. Powered Armor destroyed. 29755_ G-73 Enforcer stasis bubble strength at 85. 29756_ U-05 Engineer builds a Wall. 29756_ G-73 Enforcer stasis bubble strength at 62. 29756_ Slammed into I-47 Archangel. 29757_ Adv. Powered Armor blown off. 29757_ M-36 Artificer repairs G-73 Enforcer. 29758_ Slammed into L-61 Swordsman. 29759_ P-80 Master resets I-47 Archangel, system corruption cleaned. 29759_ Slammed into E-15 Imp. 29759_ E-15 Imp knocked back. 29760_ Slammed into E-15 Imp. 29760_ Destroyed Unknown Flight Unit. 29760_ E-15 Imp system corrupted by crushing effect. [Achievement: Punisher] Map ----- +----------------------------------------------------+ | #?####?######??###?#######?####??##### #?#?###### | | ##?###? ######?###########??#?######## # | | #### ######?#?##?#######?###?# # | | #?## ! #######?########??####### # " | | #### #?###?#?##?? ########?### # """" | | [ + " " ##?##?#?#### ########?#?# # """"" | | #### ""R"" ##?#####???# #### ###?### # """"" | | #??# """"" ###?#?#??### ?#?# ###??# + """" | | #?#? #?##??###?## ### ?###?# # " | | ####? [ ?###?#?# #?# ## # ### # | | ########+############"###;##"######### #? ] | | |]![%%" # | | =u%![" # | | ##################### l=m!%=%;################# | | ##############???#?## E[gi=!=; ##?#???#?##?????# | | #######?###??###??### !g!g[ E;#???##??##???????? | | #?####?####??##???# # !%gg #?##??###?????##??? | | #??######?#?????##?# ! g ###??####?##??????? | | ?####??#####???##### ! g #??##??#??##??#??#? | | ###?#??#???####??### ! / ###??##?##??###??#? | | ???##???#?####??#?##"" = """???##?###???##??#? | | ##?#????##?#?##??#?## i ####??##????##????? | | ??#???#????????##??## p #?##???##?#????#??? | | #???##????#???###??## Kl #?#??#???##?##?#??? | | ?????#??#??#?#????### ! ###?#?#???#??#????? | | ##??##???#?#?#?###??# @" " ###??#???????#???#? | | ?#?#??#?#?###???##??# e" " ##?????????#?####?? | | ??#??#??#???#??##???# " #?###?#???????????? | | #?????#???##???##?#?# "" "? #??#????#?#???????? | | ???###?????#???###?## ? ##????##???#?#????? | | ?????????#?#?##?????#"""""""""?#?#??#??#?????????? | | ?????????????#????###?"???"?"????? ??????????????? | | ?????????????????#?????????"???#?????????????????? | | ????????????????????#????????????#???????????????? | | ??????????????????????? ?????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 100 Energy Generation 120 Energy Capacity 4411 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 1000 Resistance: KI 30 Utility Shielding 66 Weapon Cycling 30 Evasion (%) 58 Targeting Accuracy 12 Core Analysis 12 Recoil Reduction 5 Particle Charging 25 Salvage Targeting 3 Offensive Hacking 10 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Gatling Laser | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Exp. Focal Shield | -2/Testing | Archive Exp. Thermal Shield | -2/Testing | Archive Cld. Q-thruster | -2/Testing | Archive Exp. Energy Well | -2/Testing | Archive Exp. Actuator Array | -2/Testing | Archive Robot Schematics ------------------ A-15 Conveyor | -2/Testing | Archive Fabricated ------------ Lgt. Quantum Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Imp. Treads | 17% | -8/Materials Lgt. Treads | 38% | -8/Materials Gatling Laser | 63% | -8/Materials Gatling Laser | 68% | -8/Materials | Broken Studied --------- Beam Rifle | -8/Materials | Hacked Gatling Laser | -7/Factory | Hacked Imp. Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Let Me Out Of Here Punisher Recruitment Drive Well-fed Force Field Challenges ------------ None Game ------ Seed TerrainHeatMatrix Manual? 0 Play Time 04:40:52 Cumulative 427.4 hours Start 2025.11.26 @ 19:01:54 End 2025.11.27 @ 22:47:13 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 273 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 5/0/2/0/0/0/0/1/0/0 Lore% 82 Gallery% 81 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 31ff1509-dad6-4922-a9f4-fdee3a5495b8