Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.31 @ 10:24:22 Player: steelsade Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3569) 3569 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 7470 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 0/850 Matter 134/300 Energy 87/100 System Corruption 19% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Fission Core Improved Utility Shielding Heavy Machine Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Power Shielding Improved Heavy Armor Plating System Backup Module > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Fission Core Improved Heat Sink Advanced Sensor Array Advanced Terrain Scanner Improved Utility Shielding Improved Weapon Shielding System Guard Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun [Rating: 54] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 6 | . . 1 . 2 2 1 Weapon . | . . . . . . . Parts Attached 90 | 7 18 7 11 11 7 29 Power 12 | 2 4 1 . 2 . 3 Engine 9 | 2 4 . . 1 . 2 Core 2 | . . 1 . 1 . . Reactor 1 | . . . . . . 1 Propulsion 26 | 2 2 3 6 4 1 8 Treads 17 | . . 3 6 4 1 3 Leg 8 | 2 2 . . . . 4 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 4 1 . 4 3 9 Device 7 | . 2 . . 2 1 2 Storage 4 | 1 1 . . 1 . 1 Processor 1 | . . . . 1 . . Hackware . | . . . . . . . Protection 10 | . 1 1 . . 2 6 Artifact . | . . . . . . . Weapon 30 | 2 8 2 5 1 3 9 Energy Gun 14 | 1 7 2 1 . . 3 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 8 | 1 1 . 3 1 1 1 Ballistic Cannon 6 | . . . 1 . 1 4 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 2 Parts Lost 42 | . 10 . 1 1 . 30 Power 3 | . 1 . . 1 . 1 Propulsion 13 | . 2 . . . . 11 Utility 11 | . 1 . . . . 10 Weapon 15 | . 6 . 1 . . 8 Highest Loss Streak 14 | . 9 . 1 1 . 14 Average Slot Usage (%) 95 | . 91 99 98 100 99 91 Engine 3 | . 12 1 . 4 . 1 Core 3 | . . 8 11 4 7 . Reactor 1 | . . . . . . 3 Treads 18 | . . 33 32 27 23 12 Leg 4 | . 26 . . . . 4 Device 5 | . 6 . . 9 7 6 Storage 12 | . 14 11 11 10 15 13 Processor 4 | . . . . 9 7 6 Protection 20 | . 2 22 22 16 23 25 Energy Gun 5 | . 15 18 8 . . 2 Energy Cannon 1 | . . . . . 6 . Ballistic Gun 5 | . 11 3 7 18 1 . Ballistic Cannon 4 | . . . 4 . 6 8 Naked Turns 4 | . . . . . . 4 Heaviest Build 83 | 13 23 29 30 47 55 83 Greatest Support 80 | 20 20 60 60 60 60 80 Greatest Overweight (x) 21 | 1 1 . 1 . . 21 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 16 | 6 10 10 10 16 16 16 Average Capacity 12 | 5 7 10 10 10 16 15 Most Carried 16 | 6 10 10 10 16 16 16 Average Carried 11 | 3 6 9 9 9 15 13 Final Capacity 16 | 6 10 10 10 16 16 4 Final Carried 16 | 4 10 10 10 16 16 4 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Matter Collected 2449 | 294 213 111 249 261 152 1169 Remotely . | . . . . . . . Salvage Created 3962 | 111 447 247 770 412 295 1680 Parts 225 | 1 29 12 44 41 17 81 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 4 | . 1 . . . . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 76 | . 13 5 16 9 6 27 Guns 45 | . 11 5 14 9 . 6 Cannons 29 | . . . 2 . 6 21 AOE 2 | . 2 . . . . . Classes Destroyed 14 | 2 3 2 2 2 1 2 Worker 10 | . 1 . . . . 9 Builder 10 | . . . . 1 . 9 Tunneler 2 | 1 . . . . . 1 Hauler 1 | . . . 1 . . . Recycler 5 | 1 1 . 1 . . 2 Operator 2 | . . . . 2 . . Watcher 7 | . . 1 1 . 1 4 Swarmer 12 | . 6 . . 3 . 3 Grunt 44 | . 7 3 12 2 3 17 Brawler 4 | . . . 2 1 1 . Sentry 8 | . . 2 2 3 1 . Hunter 1 | . . . . . . 1 Programmer 6 | . . . . . 1 5 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | 2 7 3 8 4 3 8 Combat Bots Only 7 | . 7 3 4 3 3 4 Max Kills in Single Turn 5 | 1 2 1 1 1 1 5 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Damage Taken 7910 | . 939 228 494 230 207 5812 Core 1150 | . 188 12 56 . 32 862 Absorbed by Shields . | . . . . . . . Core Remaining (%) 80 | 100 24 . 83 100 95 . Volleys Fired 300 | 8 50 18 43 23 21 137 Largest 2 | 2 2 2 2 2 2 2 Hottest 130 | 70 105 126 102 46 104 130 Shots Fired 595 | 16 96 36 86 46 42 273 Gun 341 | 16 96 36 78 46 . 69 Cannon 254 | . . . 8 . 42 204 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 354 | 8 33 11 52 46 21 183 Thermal 219 | 8 53 25 34 . 21 78 Explosive . | . . . . . . . Electromagnetic 22 | . 10 . . . . 12 Robot Hit Streak 27 | 3 8 14 27 22 13 20 Robot Miss Streak 6 | 2 3 2 2 2 2 6 Penetration Max . | . . . . . . . Secondary Targets 6 | . 3 . 2 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 441 | 10 63 30 64 34 31 209 Core Hits 230 | 3 24 13 26 20 11 133 Critical Hits 2 | . . . . . 1 1 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9226 | 162 726 385 1046 512 666 5729 Guns 3502 | 162 594 385 936 509 . 916 Cannons 4809 | . . . 107 . 666 4036 Explosions 892 | . 128 . . . . 764 Melee . | . . . . . . . Ramming 23 | . 4 . 3 3 . 13 Kinetic 5133 | 88 182 87 564 509 268 3435 Thermal 3024 | 74 389 298 479 . 398 1386 Explosive . | . . . . . . . Electromagnetic 1046 | . 151 . . . . 895 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . 2 . 2 . . 19 Average Corruption 4 | . 1 . 2 . . 5 Corruption Purged 2 | . . . . . . 2 Effects 71 | . 2 . 10 . . 59 Message Errors 13 | . 1 . 4 . . 8 Matter Fused 10 | . . . . . . 10 Heat Flow Errors 5 | . 1 . 1 . . 3 Energy Discharges 12 | . . . 4 . . 8 Data Loss (minor) 3 | . . . 1 . . 2 Data Loss (major) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Targeting Errors 18 | . . . . . . 18 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 116 | . 2 . . . . 114 Projectiles 114 | . . . . . . 114 Explosions 2 | . 2 . . . . . Melee . | . . . . . . . Knockbacks 60 | . . . . . 2 58 Impact 1 | . . . . . . 1 Kinetic 54 | . . . . . 2 52 Secondary 5 | . . . . . . 5 Self-Inflicted Damage 90 | . 85 . . . . 5 Shots 3 | . 3 . . . . . Rammed 8 | . 1 . 2 1 . 4 Targets Rammed 8 | . 1 . 2 1 . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 436 | 36 232 315 213 . 258 436 Average Temperature 76 | 15 67 124 59 . 83 81 Received Heat Transfer 2850 | . 252 108 186 45 108 2151 Effects 9 | . . . 2 . 3 4 Energy Bleed 1 | . . . . . . 1 Interference 7 | . . . 2 . 3 2 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . 2 1 . . 1 . Heat Transferred 5839 | 222 847 740 1036 . 629 2365 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . . . . 3 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Peak Influence 615 | 10 265 198 299 282 162 615 Initial 126 | . 6 46 . 126 116 25 Average 137 | 2 127 109 118 162 85 178 Maximum Alert Level 2 | . 1 . 1 1 . 2 Low Security (%) 77 | 100 71 100 71 74 100 64 Level 1 20 | . 28 . 28 25 . 30 Level 2 1 | . . . . . . 5 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 1 . 4 1 3 10 Investigation 3 | . 1 . 1 1 . . Extermination 5 | . . . . . 2 3 Reinforcement 9 | . . . 3 . 1 5 Assault . | . . . . . . . Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Distress Signals 6 | . . 1 3 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 126 | . 17 7 25 18 14 45 Peak Tracking Total 10 | . 5 3 6 5 5 10 Tactical Retreats 3 | . 1 . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Traps Triggered 11 | . . . 5 1 . 5 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Disabled 20 | . 2 . . . . 18 Max in Single Turn 6 | . 1 . . . . 6 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Machines Accessed 14 | . 5 1 4 . 3 1 Terminals 13 | . 4 1 4 . 3 1 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 15 1 7 . 7 2 Successful 15 | . 9 1 3 . 2 . Failed 17 | . 6 . 4 . 5 2 Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual 9 | . 6 . 3 . . . Terminals 31 | . 14 1 7 . 7 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 6 1 2 . 2 . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 1 . . . 1 . Alert Level 1 | . . 1 . . . . Zone Layout 5 | . 3 . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Scan Component 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Botnet 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 12 | . 5 . 3 . 3 1 Full Trace Events 3 | . 2 . 1 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Turns Passed 5798 | 89 765 489 648 733 1045 2029 Spaces Moved 2776 | 46 403 244 299 369 588 827 Core 33 | 13 17 . . . . 3 Treads 1993 | . . 244 299 369 588 493 Legs 750 | 33 386 . . . . 331 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 160 160 160 160 50 Average Speed 162 | 106 132 160 160 160 160 183 Slowest Speed 1100 | 120 150 160 180 160 160 1100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 59 17 60 38 18 20 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . 2 . 1 . 1 30 Melee . | . . . . . . . Projectile 32 | . . . 1 . 1 30 AOE 2 | . 2 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Total 3496 | 69 543 312 381 467 654 1070 Wait 181 | . 44 24 13 41 19 40 Move 2770 | 45 402 243 298 368 587 827 Hop . | . . . . . . . Pick Up 88 | 9 19 10 4 15 11 20 Fast Attach 21 | 1 5 2 10 3 . . Attach 57 | 5 9 3 . 6 6 28 Detach 3 | . . . . . . 3 Swap 12 | 1 4 2 1 2 1 1 Drop 56 | . 9 10 10 8 9 10 Fire 300 | 8 50 18 43 23 21 137 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 1 | . 1 . . . . . Crush 4 | . . . 2 1 . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Destroyed 7 combat bots 296 | -10/Materials | Core integrity fell below 50% 305 | -10/Materials | Build established: Mutant 350 | -10/Materials | Lost 9 parts (1p2n1u5w) 639 | -10/Materials | Build established: Scavenger-Mutant 713 | -10/Materials | Identified exit to Materials 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 867 | -9/Materials | Discovered new exit (range 16) 1031 | -9/Materials | Build established: Mutant 1344 | -9/Materials | Entered Storage 1984 | -9/Storage | Discovered new exit (range 4) 1992 | -9/Storage | Entered Materials 1992 | -8/Materials | Evolved 2 slots: Utility x2 2440 | -8/Materials | Build established: Scavenger-Mutant 2692 | -8/Materials | Discovered new exit (range 13) 2725 | -8/Materials | Entered Factory 2725 | -7/Factory | Evolved 2 slots: Utility x2 2747 | -7/Factory | Build established: Mutant 3722 | -7/Factory | Build established: Scavenger-Mutant 3746 | -7/Factory | Discovered new exit (range 16) 3770 | -7/Factory | Entered another Factory area 3770 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4898 | -6/Factory | Lost 6 parts (2n2u2w) 4953 | -6/Factory | Spotted B-75 Beast 5004 | -6/Factory | Destroyed B-75 Beast 5031 | -6/Factory | Lost 4 parts (1n2u1w) 5119 | -6/Factory | Build established: Mutant 5426 | -6/Factory | System corruption reached 10% 5598 | -6/Factory | Garrison activated, responded to threat 5748 | -6/Factory | Garrison activated, responded to threat 5774 | -6/Factory | Core integrity fell below 50% 5795 | -6/Factory | Core integrity fell below 20% 5799 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Component data lost. Dropped Hcp. Matter Pod. U-05 Engineer lays Concrete. System Backup Module destroyed. U-05 Engineer lays Concrete. Dropped Lrg. Storage Unit. K-01 Serf collects debris. U-05 Engineer lays Concrete. Dropped Lrg. Storage Unit. Acquired 28 matter. U-05 Engineer lays Concrete. Slammed into G-50 Soldier. U-05 Engineer lays Concrete. P-70 Sage resets U-05 Engineer, system corruption cleaned. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slammed into G-50 Soldier. G-50 Soldier knocked back. U-05 Engineer lays Concrete. Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? # ! | | ?????????????????????????????????"" """ # | | ?????????????????????????????????"" """ # | | ??????????????????????????????????" """ # """"" | | ????????????????????????????????? # """"" | | ?????????????????????????????????"" """ # """ | | ????????????????????????????????""" 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