Cogmind - Beta 14 --- EXPLORER MODE // 2024.11.19 @ 05:37:20

Player: Nah Bohdi

Result: Self-destructed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (68)      340
Value Destroyed (1593)     1593
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2893

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             21/250
Matter                     291/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -9/Recycling

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (2) ---
                (None)
>           --- UTILITY (3) ------
            Targeting Computer
  Makeshift System Shield
            Sensor Drone Bay (20/20)
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (5) ----
            Salvage Targeting Computer
            Authchip [Device]
      Heavy Battle Rifle

 Peak State 
------------
>            --- POWER ------------
   Makeshift Power Source
>            --- PROPULSION -------
      Combat Airjet
      Combat Airjet
>            --- UTILITY ----------
             Targeting Computer
             Targeting Computer
             Sensor Drone Bay
>            --- WEAPON -----------
  Subdweller Machine Gun
             Rocket Launcher
>            --- INVENTORY --------
   Makeshift System Shield
  Subdweller Beam Cannon
       Heavy Battle Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Combat Airjet
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Targeting Computer
  Device                   Sensor Drone Bay
  Storage                  Large Battery
  Processor                Targeting Computer
  Hackware                 Makeshift System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Subdweller Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Slots Evolved              1    | .   1   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             74   | 7   12  10  31  14  
  Power                    8    | 1   .   1   4   2   
    Engine                 8    | 1   .   1   4   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   2   2   4   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  4    | .   .   2   1   1   
    Flight                 7    | .   2   .   3   2   
  Utility                  13   | 2   1   .   6   4   
    Device                 5    | .   .   .   3   2   
    Storage                3    | .   .   .   3   .   
    Processor              3    | 2   1   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   40   | 2   9   7   17  5   
    Energy Gun             10   | 1   4   3   1   1   
    Energy Cannon          5    | .   .   .   5   .   
    Ballistic Gun          8    | 1   .   .   6   1   
    Ballistic Cannon       2    | .   1   .   .   1   
    Launcher               15   | .   4   4   5   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 8    | .   .   1   3   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               5    | .   .   1   2   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      3    | .   .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   93  99  96  90  
  Engine                   11   | .   12  12  12  11  
  Hover                    10   | .   .   12  20  5   
  Flight                   11   | .   24  11  1   14  
  Device                   5    | .   .   .   5   10  
  Storage                  1    | .   .   .   3   .   
  Processor                23   | .   31  37  27  14  
  Hackware                 4    | .   .   .   .   11  
  Energy Gun               4    | .   11  22  .   .   
  Energy Cannon            8    | .   .   .   7   13  
  Ballistic Gun            4    | .   1   .   11  .   
  Ballistic Cannon         3    | .   8   .   .   4   
  Launcher                 2    | .   1   1   4   .   
Peak Build Rating          29   | 7   9   19  29  27  
  Average Rating           18   | 5   8   12  20  22  
  On Entrance              10   | .   7   9   19  15  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 6   11  11  30  29  
  Greatest Support         24   | 20  20  24  24  12  
  Greatest Overweight (x)  9    | .   1   2   5   9   
  Average Overweight (x)   .    | .   .   .   .   3   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   
  Average Carried          4    | .   3   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 1   4   5   5   3   

 Class Distribution 
--------------------
 97% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Mutant | -10/Subcaves
 Hacker-Mutant | -9/Recycling

 Resources                      | -11  -10  -10  -10  -9   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  
Matter Collected           1688 | 296  237  169  772  214  
  Remotely                 68   | .    .    .    20   48   
Salvage Created            2655 | 274  499  140  595  1147 
  Parts                    135  | 25   31   5    35   39   
Haulers Intercepted        1    | .    1    .    .    .    
Recyclers Shooed           7    | .    2    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Combat Hostiles Destroyed  34   | .   10  1   19  4   
  Guns                     11   | .   2   .   9   .   
  Cannons                  11   | .   4   .   3   4   
  AOE                      12   | .   4   1   7   .   
Classes Destroyed          12   | 3   4   1   4   .   
  Worker                   2    | 2   .   .   .   .   
  Builder                  2    | .   1   .   .   1   
  Tunneler                 7    | 7   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 17   | 1   1   2   .   13  
  Turret                   2    | .   .   .   2   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    10   | .   10  .   .   .   
  Sentry                   5    | .   .   .   1   4   
  Demolisher               1    | .   .   1   .   .   
  Subdweller               15   | .   .   .   15  .   
Best Kill Streak           4    | 3   4   1   4   3   
  Combat Bots Only         4    | .   4   1   3   2   
Max Kills in Single Turn   3    | 1   3   1   2   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   2   1   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  
Hostile Shots Fired        173  | .    11   4    116  42   
  Missed                   73   | .    6    .    50   17   
Damage Taken               992  | 44   48   118  576  206  
  Core                     229  | 13   24   .    145  47   
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   616  | 26   30   69   364  127  
  Regen/Repaired (Parts)   10   | .    10   .    .    .    
Core Remaining (%)         94   | 94   .    .    .    .    
Volleys Fired              161  | 26   18   7    77   33   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  160  | 60   80   80   110  160  
Shots Fired                288  | 52   36   16   122  62   
  Gun                      164  | 52   17   9    79   7    
  Cannon                   83   | .    15   1    12   55   
  Launcher                 41   | .    4    6    31   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  134  | 26   15   1    70   22   
  Thermal                  52   | .    .    .    12   40   
  Explosive                41   | .    4    6    31   .    
  Electromagnetic          61   | 26   17   9    9    .    
  Robot Hit Streak         110  | 12   25   32   71   110  
  Robot Miss Streak        2    | 2    1    1    .    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           188  | 34   28   11   67   48   
  Core Hits                94   | 13   21   6    36   18   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         3    | 1    1    .    1    .    
    Destroy                1    | .    .    .    1    .    
    Corrupt                2    | 1    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5089 | 503  879  239  2136 1332 
  Guns                     1586 | 379  200  41   850  116  
  Cannons                  1855 | .    315  24   300  1216 
  Explosions               1645 | 124  361  174  986  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  3    | .    3    .    .    .    
  Kinetic                  1575 | 120  315  24   771  345  
  Thermal                  1540 | 124  25   104  300  987  
  Explosive                1392 | .    336  70   986  .    
  Electromagnetic          579  | 259  200  41   79   .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    3    3    .    
  Average Corruption       2    | .    1    3    2    .    
  Corruption Purged        3    | .    .    .    3    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  28   | .    9    12   7    .    
    Message Errors         6    | .    1    3    2    .    
    Matter Fused           5    | .    2    3    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    
    Energy Discharges      2    | .    2    .    .    .    
    Data Loss (minor)      7    | .    3    2    2    .    
    Data Loss (major)      3    | .    1    1    1    .    
    Misfires               4    | .    .    2    2    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            59   | 3    27   1    2    26   
  Projectiles              29   | .    3    .    .    26   
  Explosions               30   | 3    24   1    2    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    1    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    1    .    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      73   | 44   6    3    20   .    
  Shots                    6    | 3    1    1    1    .    
  Rammed                   3    | .    2    .    .    1    
Targets Rammed             3    | .    2    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        504  | 64   71   221  39   504  
  Average Temperature      108  | 20   25   48   12   186  
  Received Heat Transfer   372  | .    36   .    264  72   
  Effects                  8    | .    .    .    .    8    
    Shutdowns              3    | .    .    .    .    3    
    Short Circuit          3    | .    .    .    .    3    
    Damage (major)         2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    
  Heat Transferred         2139 | 200  50   150  407  1332 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      8    | 4    1    3    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Peak Influence             248  | 50  248 59  .   55  
  Initial                  24   | .   24  .   .   .   
  Average                  27   | 21  88  10  .   9   
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         97   | 100 86  100 .   100 
  Level 1                  2    | .   13  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Distress Signals           1    | .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   18  2   27  9   
  Peak Tracking Total      6    | .   4   2   6   5   
  Tactical Retreats        5    | .   .   .   5   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Sub Rec 
Machines Disabled          6    | .   1   1   4   .   
  Max in Single Turn       3    | .   1   1   3   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Sub Rec 
Machines Accessed          23   | .   8   .   3   12  
  Terminals                9    | .   5   .   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          8    | .   2   .   .   6   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                76   | .   20  .   5   51  
  Successful               58   | .   8   .   5   45  
  Failed                   18   | .   12  .   .   6   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                27   | .   13  .   .   14  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          17   | .   5   .   .   12  
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             43   | .   4   .   5   34  
  Record                   27   | .   .   .   3   24  
  Prototype ID Bank        3    | .   .   .   .   3   
  Open Door                1    | .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   1   
  Emergency Access Points  3    | .   1   .   .   2   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   
  Registered Prototypes    1    | .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   
  Release Object           2    | .   .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       13   | .   2   .   .   11  
  Report Inventory         9    | .   .   .   .   9   
  Retrieve Components      4    | .   2   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   5   .   .   2   
  Full Trace Events        2    | .   1   .   .   1   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     11   | .   4   .   .   7   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Sub Rec 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Sub Rec 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Sub Rec 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             20   | .   .   .   .   20  
  Drone Recoveries         20   | .   .   .   .   20  

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  
Turns Passed               7072 | 221  1023 666  2412 2750 
Spaces Moved               4598 | 116  809  657  2042 974  
  Core                     156  | 7    .    .    .    149  
  Treads                   .    | .    .    .    .    .    
  Legs                     118  | 109  9    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    2979 | .    .    405  1972 602  
  Flight                   1345 | .    800  252  70   223  
  Fastest Speed            37   | 50   37   37   77   150  
  Average Speed            127  | 115  97   68   97   256  
  Slowest Speed            500  | 120  120  200  440  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       74   | 4    97   98   72   99   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        4    | 1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    
Scrap Searched             9    | .    .    .    9    .    
Spaces Dug                 41   | .    .    .    40   1    
Terrain Destroyed          296  | 15   26   30   223  2    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    
  AOE                      294  | 15   26   30   223  .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  
Total                      5528 | 156  1007 856  2351 1158 
  Wait                     600  | .    152  172  161  115  
  Move                     4594 | 115  808  656  2041 974  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  44   | 8    10   5    16   5    
  Fast Attach              19   | .    .    2    9    8    
  Attach                   24   | 7    3    2    11   1    
  Detach                   4    | .    .    1    2    1    
  Swap                     31   | .    9    6    11   5    
  Drop                     47   | .    5    5    22   15   
  Fire                     161  | 26   18   7    77   33   
  Melee                    .    | .    .    .    .    .    
  Ram                      3    | .    2    .    .    1    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            1    | .    .    .    1    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling (discovered 2 exits: *Fac / *Scr)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Identified exit to Materials
    7 | -11/Scrapyard | Discovered exit to Materials (range 16)
  222 | -11/Scrapyard | Entered Materials
  222 | -10/Materials | Evolved 1 slot: Utility x1
  317 | -10/Materials | Build established: Hacker-Mutant
  411 | -10/Materials | Identified exit to Materials
  411 | -10/Materials | Discovered exit to Materials (range 15)
  461 | -10/Materials | Identified exit to Mines
  461 | -10/Materials | Discovered exit to Mines (range 7)
  553 | -10/Materials | Identified exit to Subcaves
  553 | -10/Materials | Discovered exit to Subcaves (range 6)
  659 | -10/Materials | Discovered exit to Materials (range 10)
  788 | -10/Materials | Discovered exit to Materials (range 11)
 1111 | -10/Materials | Repaired EM Pulse Gun
 1245 | -10/Materials | Entered Mines
 1523 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1526 | -10/Mines     | Assembled infested the area
 1547 | -10/Mines     | Discovered exit to Materials (range 8)
 1565 | -10/Mines     | Found the Drone Emporium
 1615 | -10/Mines     | Discovered exit to Materials (range 4)
 1679 | -10/Mines     | Found Prototype Device
 1725 | -10/Mines     | Discovered exit to Subcaves (range 6)
 1911 | -10/Mines     | Entered Subcaves
 1911 | -10/Subcaves  | Identified exit to Materials
 1911 | -10/Subcaves  | Discovered exit to Materials (range 13)
 1916 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1927 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2139 | -10/Subcaves  | Shifting Twisted Machinery released Flamer
 2150 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2279 | -10/Subcaves  | Discovered exit to Materials (range 15)
 2571 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2737 | -10/Subcaves  | Core integrity fell below 50%
 2798 | -10/Subcaves  | Learned location of 1 exit from Materials
 2858 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 2862 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 3076 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3193 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 3208 | -10/Subcaves  | Identified Sensor Drone Bay
 3530 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 3608 | -10/Subcaves  | Visited Clippyterm
 3681 | -10/Subcaves  | Disturbed a concealed Subdweller
 4165 | -10/Subcaves  | Identified exit to Recycling
 4165 | -10/Subcaves  | Discovered exit to Recycling (range 15)
 4323 | -10/Subcaves  | Entered Recycling
 5136 | -9/Recycling  | Scanned before Scraplab entrance
 5174 | -9/Recycling  | Entered Scraplab
 5200 | -9/Recycling  | Identified exit to Scraptown
 5200 | -9/Recycling  | Discovered exit to Scraptown (range 3)
 6106 | -9/Recycling  | Identified exit to Factory
 6106 | -9/Recycling  | Discovered exit to Factory (range 16)
 7055 | -9/Recycling  | Core integrity fell below 20%
 7073 | -9/Recycling  | Self-destructed

 Last Messages 
---------------
07050_ Y-45 Defender springs to life. <x2>
07051_ P-60 Hacker springs to life.
07051_ H-55 Commando springs to life.
07051_ G-34 Mercenary destroyed.
07051_ I-25 Savior springs to life.
07053_ Sensor Drone retrieved by Sensor Drone
  Bay. <x2>
07054_ Penetrated by Slug.
07054_ Rocket Launcher destroyed.
07057_ Sensor Drone retrieved by Sensor Drone
  Bay.
07057_ P-60 Hacker resets Y-45 Defender, system
  corruption cleaned.
07059_ Rocket Launcher destroyed.
07059_ VTOL Module destroyed.
07060_ Sensor Drone retrieved by Sensor Drone
  Bay. <x3>
07068_ Slug penetrates Wall.
07072_ Dropped Sub. Beam Cannon.
07072_ Dropped Imp. Light Cannon.

 Map 
-----
+----------------------------------------------------+
|         ??# ! !%  +    #???#        #?#   """      |
|         ??#       #    #???#        #?#   """   ## |
|         ??#       #    ##########+#####   """   #? |
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|         ??#       #      #??#   #                  |
|         ??#   [! ]#      ####   #                  |
|         ??#    [  #      ""##   #                  |
|         ??#     % #      Y"##   #                  |
|         ??#     ! #      ""##=  #                  |
|         ??#    !  #      ####!! #                  |
|         ??#       #      ##"" ! ############ ### # |
|         ??#   ]%[ #   #####"Y=  #??????????###?### |
|         ??#########   #???#""   ###??????????### # |
|         ??????????## ##???###    [#??????????#     |
|         ???????????# #??????#   [ #??????????#     |
|         ???????????# #??????#    [#??????????#     |
|         ??????######+########   ###??????????#     |
|         ?????##             #   #????????????#     |
|         ?????#              +   #????????????#     |
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|         ??????#             #   #????????????#     |
|         ??????#########+##+##   #????????????#     |
|         ????????#        @] p   #????????????#     |
|         ????????#    #####+###;[#######??????#     |
|         ????????#    ## !  [   %      #??????#     |
|         ????????#    ##     !   %     #??????#     |
|         ????????#    ##        !    ! #????######+ |
|         ????????#    ##       ]       #????#       |
|         ????????#    ##            !  #????#       |
|         ????????# #####         /     #????#       |
|         ?????#### #???#  !][%         #????######+ |
|         ?????#    #???#   !    %      #??????#     |
|         ?????#    #???#               #??????#     |
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|         ?????#    #?#         #         #????## ## |
|         ?????#    #?#        ###        #?????###? |
|         ?????#    #?#        ##         #????????? |
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|         ??####+## #?#        #?#        ?????????? |
|         ??#     # #?#        #???     ????##???### |
|         ??#     # #######+#########+####### ####T# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            370
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                62
Targeting Accuracy         15
Offensive Hacking          20
Defensive Hacking          11
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              ProjectionLongswordTendrils
  Manual?         0
Play Time         01:07:18
  Cumulative      21.4 hours
  Start           2024.11.19 @ 04:27:24
  End             2024.11.19 @ 05:37:20
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          23
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 59d957a5-a829-43da-8572-fd8087dc719c