Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.01 @ 14:54:23 Player: Happytimes Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1251) 1251 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (751) 751 TOTAL SCORE: 4847 Bonus ------- High Alert Combat Kills 51 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 685/700 Matter 250/300 Energy 460/460 System Corruption 3% Temperature Danger (405) Movement Treading (170) Location -7/Garrison Parts ------- > --- POWER (2) -------- Cooled Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Medium Storage Unit Terrain Scan Processor Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Gatling Laser Ion Cannon > --- INVENTORY (10) --- Heavy Ion Engine Light Nuclear Core Armored Treads Armored Treads Hardened Light Armor Plating Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit Terrain Scan Processor Hardened Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Armored Treads Armored Treads Hardened Light Armor Plating Improved Grenade Launcher [Rating: 36] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . 1 . . . Parts Attached 56 | 6 5 25 17 3 . Power 11 | 1 . 10 . . . Engine 11 | 1 . 10 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 2 2 1 . Treads 7 | . 2 2 2 1 . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 1 4 1 . Device 1 | . . 1 . . . Storage 2 | 1 . . 1 . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 4 | . 1 . 3 . . Artifact . | . . . . . . Weapon 28 | 2 2 12 11 1 . Energy Gun 22 | 2 2 10 7 1 . Energy Cannon 3 | . . 1 2 . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 3 | . . 1 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 4 1 . . Parts Lost 4 | . . 3 . 1 . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 2 | . . 2 . . . Highest Loss Streak 2 | . . 2 . 1 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 97 96 99 100 92 Engine 17 | . 14 19 18 15 15 Treads 21 | . 26 22 17 23 23 Device 7 | . . 8 9 7 . Storage 9 | . 14 11 9 7 7 Processor 1 | . . . . 7 7 Protection 11 | . 11 2 17 15 15 Energy Gun 24 | . 28 31 20 15 15 Energy Cannon 3 | . . . 5 7 7 Naked Turns . | . . . . . . Heaviest Build 51 | 13 21 31 51 47 46 Greatest Support 60 | 20 46 46 46 60 60 Greatest Overweight (x) 2 | . . . 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 Average Capacity 8 | 7 8 8 9 10 10 Most Carried 8 | 5 8 8 8 7 6 Average Carried 6 | . 6 6 6 6 6 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 8 | . 8 6 8 6 6 Class Distribution -------------------- 54% | Tank 23% | Gunner 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Matter Collected 731 | 222 . 313 196 . . Remotely . | . . . . . . Salvage Created 1870 | . 22 1093 697 . 58 Parts 113 | . 2 70 37 . 4 Haulers Intercepted 8 | . . 6 2 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Combat Hostiles Destroyed 32 | . . 20 11 . 1 Guns 22 | . . 14 7 . 1 AOE 9 | . . 6 3 . . Classes Destroyed 10 | . 1 7 2 . . Worker 4 | . . 2 2 . . Builder 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Hauler 8 | . . 6 2 . . Operator 2 | . . . 2 . . Watcher 1 | . 1 . . . . Swarmer 6 | . . 6 . . . Grunt 19 | . . 11 8 . . Brawler 1 | . . . 1 . . Sentry 6 | . . 3 2 . 1 Best Kill Streak 10 | . 1 10 5 . 1 Combat Bots Only 5 | . . 5 5 . 1 Max Kills in Single Turn 8 | . 1 8 2 . 1 Gunslinging 1 | . . 1 . . . Exploded 4 | . . 4 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Damage Taken 1499 | . . 686 373 174 266 Core 148 | . . 101 32 . 15 Absorbed by Shields . | . . . . . . Core Remaining (%) 92 | 100 100 74 94 . . Volleys Fired 66 | . 1 36 23 3 3 Largest 3 | . 2 3 3 3 3 Hottest 207 | . 90 135 207 201 201 Shots Fired 175 | . 2 98 57 9 9 Gun 153 | . 2 97 42 6 6 Cannon 19 | . . . 13 3 3 Launcher 3 | . . 1 2 . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 73 | . . . 55 9 9 Explosive 3 | . . 1 2 . . Electromagnetic 99 | . 2 97 . . . Robot Hit Streak 15 | . 2 15 8 4 9 Robot Miss Streak 4 | . . 4 2 1 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 102 | . 2 53 32 7 8 Core Hits 71 | . 1 35 27 2 6 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 2 . . Burn 2 | . . . 2 . . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2649 | . 56 1176 1071 160 186 Guns 1634 | . 26 799 555 115 139 Cannons 254 | . . . 162 45 47 Explosions 761 | . 30 377 354 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 1200 | . 30 107 717 160 186 Explosive 624 | . . 270 354 . . Electromagnetic 825 | . 26 799 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . 5 . 3 3 Average Corruption 4 | . . 5 . 3 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 10 . . 2 Message Errors 3 | . . 3 . . . Matter Fused 1 | . . . . . 1 Energy Discharges 3 | . . 3 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 2 | . . 2 . . . Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 40 | . . 40 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 405 | . 45 357 391 240 405 Average Temperature 118 | . 23 111 123 107 248 Received Heat Transfer 609 | . . 288 216 51 54 Effects 4 | . . 1 3 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . 1 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 2 | . . . 2 . . Heat Transferred 2188 | . 50 150 1443 310 235 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Peak Influence 485 | . 31 485 391 234 176 Initial 176 | . . 13 176 170 156 Average 207 | . 14 251 269 192 156 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 48 | 100 100 39 16 68 100 Level 1 43 | . . 34 83 31 . Level 2 8 | . . 25 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 3 2 1 . Investigation 2 | . . . 1 1 . Extermination . | . . . . . . Reinforcement 4 | . . 3 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 1 30 17 7 6 Peak Tracking Total 6 | . 1 5 6 5 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Traps Triggered 3 | . . . 1 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Machines Accessed 5 | . . . 3 2 . Terminals 4 | . . . 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 7 | . . . 4 3 . Successful 6 | . . . 4 2 . Failed 1 | . . . . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . 4 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 5 | . . . 4 1 . Open DSF 1 | . . . . 1 . Branch Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Zone Layout 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used 2 | . . . 2 . . Hacking Detections 2 | . . . . 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Turns Passed 1908 | 72 223 613 617 321 62 Spaces Moved 865 | 63 125 258 217 173 29 Core 21 | 21 . . . . . Treads 792 | . 115 258 217 173 29 Legs 52 | 42 10 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 170 170 Average Speed 172 | 96 156 160 221 170 170 Slowest Speed 330 | 120 160 160 330 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 4 27 24 35 8 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . 2 7 14 . . Melee . | . . . . . . Projectile 1 | . . . 1 . . AOE 22 | . 2 7 13 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Total 1143 | 73 150 382 311 193 34 Wait 79 | . 5 34 25 13 2 Move 860 | 62 124 257 216 172 29 Hop . | . . . . . . Pick Up 52 | 5 12 17 17 1 . Fast Attach 1 | 1 . . . . . Attach 30 | 5 1 13 8 3 . Detach . | . . . . . . Swap 25 | . 4 12 9 . . Drop 30 | . 3 13 13 1 . Fire 66 | . 1 36 23 3 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 6) 296 | -10/Materials | Entered another Materials area 296 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 695 | -9/Materials | Build established: Gunner 885 | -9/Materials | Discovered new exit (range 15) 909 | -9/Materials | Entered another Materials area 909 | -8/Materials | Evolved 2 slots: Utility x2 1280 | -8/Materials | Build established: Tank 1488 | -8/Materials | Discovered new exit (range 12) 1526 | -8/Materials | Entered Factory 1526 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1836 | -7/Factory | Identified exit to Garrison 1847 | -7/Factory | Entered Garrison 1856 | -7/Garrison | Installed Relay Interface Framework 1909 | -7/Garrison | Self-destructed Last Messages --------------- 01720_ Connecting with Terminal... 01793_ Dropped Adv. Beam Rifle. 01796_ Acquired Gatling Laser. 01805_ R-06 Scavenger collects Adv. Beam Rifle. 01836_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01836_ EXIT=UNLOCKED: GARRISON 01838_ Y-54 Guardian heat spikes uncontrollably. 01846_ Heat Sink destroyed. 01846_ System corrupted by crushing effect (+3). LOCATION=GARRISON GOAL=ESCAPE 01854_ Initiating installation procedure... 01856_ Relay Interface Framework installed. 01875_ System corrupted: Matter fused (-5). 01894_ System corrupted: Substantial component data lost. 01895_ Triggered Alarm Trap. 01895_ An alarm sounds. 01906_ Y-54 Guardian destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###########????????????????? | | ??????????????????????# #""""#????????????????? | | ??????????????????????# "#????????????????? | | ??????????????????????# #""""#????????????????? | | ??????????????????????# ########????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ?????????????########## ##??????????????????????? | | ???????????# +??????????????????????? | | ???????????# Y#??????????????????????? | | ???????????# ########### #??????????????????????? | | ????????????????????????#[#??????????????????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????#[s??????????????????????? | | ????????????????????????#;#??????????????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????#s#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombIntegrityShifter Manual? 0 Play Time 00:19:34 Cumulative 50.7 hours Start 2023.01.01 @ 14:34:04 End 2023.01.01 @ 14:54:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 165 Rogue 165 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0dede6d8-f798-414d-b2d9-5a000db06eeb