Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.21 @ 16:05:50 Player: saltine Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3747) 3747 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (274) 274 TOTAL SCORE: 7851 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 39 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Trap Extractor (4/8 EM Surge) Dirty Bomb Trap Dirty Bomb Trap Gamma Bomb Trap Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads Armored Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Targeting Computer Transmission Jammer Advanced System Shield > --- WEAPON ----------- Variable Charge Gun KE Penetrator > --- INVENTORY -------- Heavy Ion Engine Reinforced Deuterium Engine Micro Nuclear Core Light Treads Light Treads Light Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Heat Sink Advanced Targeting Computer Core Analyzer Graphene Brace Advanced Trap Extractor Precision Shock Rifle Disruptor Cannon Disruptor Cannon Missile Launcher Great Axe Gamma Bomb Trap Gamma Bomb Trap Gamma Bomb Trap Gamma Bomb Trap [Rating: 61] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Ion Cannon Energy Gun Variable Charge Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Slots Evolved 6 | . . . 2 2 . . 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 . . Utility 3 | . . . 1 1 . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 103 | 3 3 1 14 7 18 4 41 7 5 Power 6 | . . . . 1 1 . 3 1 . Engine 3 | . . . . 1 . . 2 . . Core 3 | . . . . . 1 . 1 1 . Reactor . | . . . . . . . . . . Propulsion 45 | 2 . . 5 3 7 2 16 5 5 Treads 40 | 2 . . 1 3 6 2 16 5 5 Leg . | . . . . . . . . . . Wheel 5 | . . . 4 . 1 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | . 3 . 4 2 6 . 8 1 . Device 8 | . . . 1 1 1 . 4 1 . Storage 4 | . 2 . 1 . 1 . . . . Processor 4 | . . . . . 2 . 2 . . Hackware 1 | . . . . . . . 1 . . Protection 7 | . 1 . 2 1 2 . 1 . . Artifact . | . . . . . . . . . . Weapon 28 | 1 . 1 5 1 4 2 14 . . Energy Gun 3 | . . . . . . . 3 . . Energy Cannon 7 | . . . 2 . 1 . 4 . . Ballistic Gun 7 | 1 . . 2 1 1 1 1 . . Ballistic Cannon 7 | . . . 1 . 2 1 3 . . Launcher 3 | . . 1 . . . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . Parts Lost 51 | . . . 13 1 6 . 17 4 10 Power 6 | . . . 1 . 1 . 3 1 . Propulsion 22 | . . . 5 . 1 . 6 3 7 Utility 9 | . . . 2 . 3 . 2 . 2 Weapon 14 | . . . 5 1 1 . 6 . 1 Highest Loss Streak 11 | . . . 6 1 4 . 11 3 7 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 91 | . 97 100 63 83 93 90 97 91 85 Engine 5 | . 14 14 2 4 7 . 3 5 . Core 2 | . . . . . 1 9 3 1 6 Treads 31 | . 28 28 9 13 34 35 37 37 35 Wheel 2 | . . . 17 15 1 . . . . Device 9 | . . . 1 9 9 9 10 15 14 Storage 8 | . 14 14 11 9 9 9 7 7 6 Processor 7 | . . . . . 9 18 10 7 6 Hackware 3 | . . . . . . . 6 7 6 Protection 4 | . 12 14 2 14 8 . . . . Energy Gun 1 | . . . . . . . 3 . . Energy Cannon 4 | . . . 9 9 8 9 4 . . Ballistic Gun 5 | . 28 25 4 9 3 . 2 . . Ballistic Cannon 2 | . . . 2 . . . 2 7 5 Naked Turns 24 | . . . . . . . . . 24 Heaviest Build 113 | 10 88 28 51 63 110 92 113 112 103 Greatest Support 121 | 40 40 40 40 60 101 94 121 115 100 Greatest Overweight (x) 3 | . 2 . 1 3 3 1 . 1 1 Average Overweight (x) . | . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 25 15 20 20 25 25 25 25 25 Average Capacity 22 | 8 18 15 19 20 23 25 25 25 24 Most Carried 25 | 6 9 15 18 20 25 25 25 25 25 Average Carried 20 | 4 5 11 14 16 22 24 24 24 22 Final Capacity 25 | 8 15 15 20 20 25 25 25 25 5 Final Carried 25 | 4 9 15 13 20 25 25 25 24 4 Class Distribution -------------------- 56% | Trapper-Mutant 30% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Trapper-Mutant | -8/Garrison Trapper-Mutant | -8/Materials Trapper-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Trapper-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Matter Collected 2373 | 173 . 166 211 109 369 42 700 432 171 Remotely . | . . . . . . . . . . Salvage Created 3297 | . 38 72 567 200 547 196 1371 235 71 Parts 207 | . 1 . 35 19 36 12 85 13 6 Haulers Intercepted 2 | . . . 1 . . . 1 . . Recyclers Shooed 1 | . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 13 6 Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Combat Hostiles Destroyed 90 | . 1 7 14 5 15 3 32 11 2 Guns 32 | . 1 5 7 3 4 2 10 . . Cannons 49 | . . . 7 2 11 1 15 11 2 AOE 8 | . . 2 . . . . 6 . . Classes Destroyed 18 | . 1 1 4 1 2 1 8 . . Worker 3 | . . . 1 1 . . 1 . . Builder 1 | . . . . . . . 1 . . Tunneler 2 | . . . . 1 . . 1 . . Hauler 2 | . . . 1 . . . 1 . . Recycler 1 | . . . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . Watcher 1 | . . . . . . 1 . . . Swarmer 21 | . . . 4 3 2 . 8 4 . Cutter 3 | . . . . . 3 . . . . Grunt 27 | . 1 . 7 1 4 2 6 4 2 Brawler 2 | . . . . . . . 1 1 . Duelist 1 | . . . . . . . 1 . . Sentry 11 | . . . 3 1 4 1 2 . . Specialist 4 | . . . . . . . 4 . . Hunter 4 | . . . . . 2 . 2 . . Programmer 8 | . . . . . . . 6 2 . Heavy 2 | . . . . . . . 2 . . Assembled 7 | . . 7 . . . . . . . Best Kill Streak 8 | . 1 3 4 3 4 3 8 4 1 Combat Bots Only 8 | . 1 3 4 3 4 2 8 4 1 Max Kills in Single Turn 4 | . 1 1 2 1 1 1 4 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . . . . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Hostile Shots Fired 919 | . 3 39 129 32 151 7 336 98 124 Missed 250 | . 1 10 33 5 33 2 105 31 30 Damage Taken 10777 | . 22 572 1234 249 1601 82 4317 1070 1630 Core 1280 | . 11 72 264 20 180 18 480 . 235 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 65 | 100 . 66 34 . . 60 . . . Volleys Fired 287 | . 2 19 48 13 64 6 85 45 5 Largest 2 | . 2 2 2 2 2 2 2 1 1 Hottest 280 | . 40 50 107 93 117 117 280 60 60 Shots Fired 475 | . 4 38 81 26 112 12 150 46 6 Gun 188 | . 4 35 23 13 39 5 69 . . Cannon 279 | . . . 58 13 73 7 76 46 6 Launcher 8 | . . 3 . . . . 5 . . Special . | . . . . . . . . . . Kinetic 259 | . 4 35 41 13 48 6 60 46 6 Thermal 203 | . . . 40 13 64 6 80 . . Explosive 8 | . . 3 . . . . 5 . . Electromagnetic 5 | . . . . . . . 5 . . Robot Hit Streak 16 | . 2 6 9 6 7 7 13 16 2 Robot Miss Streak 6 | . 2 3 3 2 6 1 2 3 1 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 2 | . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 293 | . 2 24 48 11 58 9 106 32 3 Core Hits 151 | . 2 18 19 8 21 6 67 9 1 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 4 | . . 1 . . 1 . 2 . . Critical Strikes 11 | . . 1 . . 2 . 5 3 . Meltdown 1 | . . . . . . . 1 . . Destroy 4 | . . 1 . . 1 . 2 . . Blast 6 | . . . . . 1 . 2 3 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9373 | . 19 363 959 280 1350 230 4371 1627 174 Guns 2573 | . 19 169 215 113 386 69 1602 . . Cannons 5179 | . . . 744 142 964 137 1391 1627 174 Explosions 1558 | . . 194 . . . . 1364 . . Melee . | . . . . . . . . . . Ramming 63 | . . . . 25 . 24 14 . . Kinetic 4393 | . 19 169 469 113 623 69 1130 1627 174 Thermal 3275 | . . . 490 142 727 137 1779 . . Explosive 1558 | . . 194 . . . . 1364 . . Electromagnetic 84 | . . . . . . . 84 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 1 . . . . 3 4 10 Average Corruption 2 | . 1 1 . . . . 1 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 35 | . 1 1 . . . . 3 17 13 Message Errors 7 | . . . . . . . . 4 3 Matter Fused 9 | . . . . . . . 1 5 3 Heat Flow Errors 5 | . . . . . . . . 3 2 Energy Discharges 2 | . . 1 . . . . . 1 . Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 1 | . 1 . . . . . . . . Data Loss (minor) 6 | . . . . . . . 1 2 3 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 3 | . . . . . . . 1 1 1 Overload Shots 17 | . . . . . . . 17 . . Overflow Damage 223 | . . 16 . 1 5 . 7 159 35 Projectiles 206 | . . . . 1 5 . 6 159 35 Explosions 17 | . . 16 . . . . 1 . . Melee . | . . . . . . . . . . Knockbacks 24 | . . . 2 . . . 7 15 . Impact 1 | . . . . . . . 1 . . Kinetic 22 | . . . 2 . . . 5 15 . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 39 | . . 27 . 12 . . . . . Shots 1 | . . 1 . . . . . . . Rammed 5 | . . . . 2 . 1 2 . . Targets Rammed 5 | . . . . 2 . 1 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 493 | . 6 69 279 60 285 38 493 321 261 Average Temperature 87 | . 4 22 104 27 90 14 108 71 60 Received Heat Transfer 2808 | . 12 120 462 45 576 45 558 297 693 Effects 4 | . . . . . 1 . 2 1 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . 1 . . . . Interference 2 | . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 6 | . . . 2 . 2 . 2 . . Heat Transferred 4731 | . . . 888 259 1221 222 2141 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Peak Influence 496 | . 62 39 247 218 496 353 414 . . Initial 241 | . . . 14 49 23 241 160 . . Average 206 | . 3 14 117 86 277 276 288 . . Maximum Alert Level 2 | . . . 1 1 2 1 2 . . Low Security (%) 43 | 100 100 100 84 93 24 . 16 . . Level 1 48 | . . . 15 6 49 100 77 . . Level 2 7 | . . . . . 26 . 6 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . 3 . . 1 6 . 1 Investigation . | . . . . . . . . . . Extermination 3 | . . . . . . . 3 . . Reinforcement 4 | . . . 3 . . 1 . . . Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Distress Signals 3 | . . 1 1 1 . . . . . Communications Jammed 11 | . . . . . . . 11 . . Distress Signals 2 | . . . . . . . 2 . . Times Spotted 150 | . 3 15 18 8 17 7 56 11 15 Peak Tracking Total 12 | . 2 5 5 5 5 4 12 4 9 Tactical Retreats 7 | . 1 2 . . 1 . 1 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Traps Triggered 5 | . 1 . . . 3 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Most Traps Carried 8 | . . . . . 8 8 8 8 8 Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Machines Disabled 9 | . . . . 1 4 . 4 . . Max in Single Turn 1 | . . . . 1 1 . 1 . . Garrison Access 3 | . . . . . . 1 2 . . Garrison Relay 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Machines Accessed 30 | . 3 . 2 9 3 3 10 . . Terminals 25 | . 3 . 2 8 3 2 7 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 2 . . Total Hacks 59 | . 4 . 4 19 4 7 21 . . Successful 27 | . 4 . 2 9 2 4 6 . . Failed 32 | . . . 2 10 2 3 15 . . Catastrophic 9 | . . . 1 1 . 1 6 . . Database Lockouts . | . . . . . . . . . . Manual 16 | . . . 3 3 . 2 8 . . Terminals 52 | . 4 . 4 18 4 5 17 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . 1 . 2 2 . . Terminal Hacks 18 | . 4 . 1 7 2 2 2 . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . Terminal Index 1 | . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 4 | . . . . 2 . 1 1 . . Hauler Manifests 2 | . 1 . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 6 | . 2 . 1 2 . 1 . . . Garrison Registry 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . Report Inventory 1 | . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 2 . . Unlock Access 1 | . . . . 1 . . . . . Seal Access 3 | . . . . . . 1 2 . . Unauthorized Hacks 3 | . . . 1 1 . 1 . . . Terminals 3 | . . . 1 1 . 1 . . . Botnet 3 | . . . 1 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 1 . 1 8 1 3 6 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . . . 1 . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . 3 . 2 . . Machine Destruction 5 | . . . . . 3 . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Total Allies 3 | . . 3 . . . . . . . Largest Group 3 | . . 3 . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 20 | . . 20 . . . . . . . Total Damage 252 | . . 252 . . . . . . . Kills 5 | . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Turns Passed 6884 | 8 434 388 521 492 1035 331 2122 1055 498 Spaces Moved 3373 | 2 199 207 301 358 469 178 1046 381 232 Core 39 | . . . . . . . . . 39 Treads 2645 | 2 199 207 16 3 420 178 1046 381 193 Legs . | . . . . . . . . . . Wheels 689 | . . . 285 355 49 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 160 160 160 105 105 145 170 162 168 50 Average Speed 171 | 160 209 160 118 118 168 170 168 244 203 Slowest Speed 320 | 160 320 160 240 246 250 250 170 250 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 1 35 55 38 36 63 24 29 56 45 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 . . 1 . 1 . Scrap Searched 4 | . . . . . . . . 3 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 93 | . . 37 1 . 1 1 25 23 5 Melee . | . . . . . . . . . . Projectile 46 | . . . 1 . 1 1 15 23 5 AOE 47 | . . 37 . . . . 10 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Gar Mat Fac Low Low Total 3981 | 6 213 232 384 397 613 196 1248 440 252 Wait 54 | . 4 . 10 4 4 . 32 . . Move 3363 | 1 198 206 300 358 466 177 1045 380 232 Hop . | . . . . . . . . . . Pick Up 99 | . 5 6 10 10 25 3 29 5 6 Fast Attach 14 | . 1 . 3 4 . 2 2 2 . Attach 55 | . . . 10 1 11 2 22 4 5 Detach 8 | . . . . . 5 2 1 . . Swap 34 | 3 2 1 1 2 7 . 17 1 . Drop 46 | 2 1 . 2 3 15 3 13 3 4 Fire 287 | . 2 19 48 13 64 6 85 45 5 Melee . | . . . . . . . . . . Ram 2 | . . . . 2 . . . . . Kick . | . . . . . . . . . . Crush 3 | . . . . . . 1 2 . . Escape Stasis 16 | . . . . . 16 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 1) 9 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 15) 443 | -10/Materials | Discovered new exit (range 15) 443 | -10/Materials | Entered Mines 459 | -10/Mines | Met a Derelict bent on vengeance 495 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 561 | -10/Mines | Assembled infested the area 566 | -10/Mines | Assisted by a Guerilla fighting off Assembled 630 | -10/Mines | Identified exit to Materials 801 | -10/Mines | Learned Materials garrison access intel 831 | -10/Mines | Entered Materials 831 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 917 | -9/Materials | Lost 4 parts (1n1u2w) 1006 | -9/Materials | Lost 3 parts (1p1n1w) 1129 | -9/Materials | Discovered new exit (range 13) 1278 | -9/Materials | Core integrity fell below 50% 1316 | -9/Materials | Lost 6 parts (3n1u2w) 1341 | -9/Materials | Discovered new exit (range 5) 1352 | -9/Materials | Entered another Materials area 1352 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1353 | -8/Materials | Loaded intel: 1 garrison access location 1844 | -8/Materials | Identified exit to Garrison 1844 | -8/Materials | Entered Garrison 1928 | -8/Garrison | Triggered checkpoint 1939 | -8/Garrison | Build established: Scavenger-Mutant 2016 | -8/Garrison | Lost 4 parts (1n2u1w) 2033 | -8/Garrison | Discovered new exit (range 49) 2033 | -8/Garrison | Discovered new exit (range 51) 2033 | -8/Garrison | Discovered new exit (range 52) 2062 | -8/Garrison | Garrison Relay disabled 2258 | -8/Garrison | Build established: Mutant 2288 | -8/Garrison | Triggered checkpoint 2477 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2546 | -8/Garrison | Triggered checkpoint 2665 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2683 | -8/Garrison | Build established: Trapper-Mutant 2718 | -8/Garrison | Triggered checkpoint 2879 | -8/Garrison | Entered Materials 3179 | -8/Materials | Discovered new exit (range 15) 3210 | -8/Materials | Entered Factory 3210 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3590 | -7/Factory | Garrison activated, responded to threat 3665 | -7/Factory | Destroyed 8 combat bots 4175 | -7/Factory | Cargo convoy interrupted 4270 | -7/Factory | Lost 11 parts (1p5n2u3w) 4433 | -7/Factory | Core integrity fell below 50% 5267 | -7/Factory | Identified exit to Lower Caves 5331 | -7/Factory | Found Prototype Device 5332 | -7/Factory | Entered Lower Caves 5339 | -7/Lower Caves | Learned Factory emergency access door positions 5353 | -7/Lower Caves | Lost 3 parts (1p2w) 5588 | -7/Lower Caves | Spotted B-75 Beast 5614 | -7/Lower Caves | Build established: Scavenger-Mutant 6233 | -7/Lower Caves | Build established: Trapper-Mutant 6271 | -7/Lower Caves | Lost 3 parts (1p2n) 6309 | -7/Lower Caves | Encountered a Warlord checkpoint 6362 | -7/Lower Caves | Discovered new exit (range 9) 6387 | -7/Lower Caves | Entered another Lower Caves area 6763 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6815 | -7/Lower Caves | Lost 3 parts (2n1w) 6854 | -7/Lower Caves | System corruption reached 10% 6861 | -7/Lower Caves | Released all parts (6) 6868 | -7/Lower Caves | Core integrity fell below 20% 6885 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06861_ Lgt. Treads destroyed. 06861_ Penetrated by Slug. 06861_ Arm. Treads destroyed. 06861_ Lgt. Treads severed. 06861_ Released Mic. Nuclear Core. 06861_ Released Imp. Targeting Computer. 06861_ Released Huge Storage Unit. 06861_ Released Transmission Jammer. 06861_ Released Lgt. Treads. 06861_ Released Arm. Treads. 06861_ Dropped Prototype Device. 06862_ System corrupted: Heat flow error (+151). 06862_ Dropped Prototype Engine. 06863_ Y-64 Sentinel: "REQUESTING BACKUP." 06863_ Acquired Dirty Bomb Trap. 06865_ Acquired Adv. Trap Extractor. 06866_ Acquired Dirty Bomb Trap. 06883_ Critical hit (Burn: +37). 06885_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ?????????##???????????? | | ???????????????????????# ????????? ???????????# | | ??????????????????????? ?????????" ?????####### | | ?????????????????????# ?????#???" ###??# ## | | ?????????????????????? ?????# """ # #### | | ??????????????????????? ?????# """ ?# | | ???????????????????????# ?????# ?# ### | | ???????????????????????# ####??# ??# ##?# | | ??????????????????????## ## ##??# ??# #??? | | ??????????????????????# ????# #??# ##??? | | ??????????????????????# #?????# #??## #???? | | ???????????????????????# ##????# ##### ####? | | ????????????????????????# #????# #? | | ????????????????????????# #???## ##### #? | | ????????????????????????#@ ##??# ##???? #? | | ???????????????????????## ####!= ##?????? #? | | ??????????????????????## Y !!%=/] ##????????#? | | ?????????????????????## g g !*!&[##??????????? | | ?????????????????????# gb## !##!] #???????????? | | ????????????????????## g######=! ????????? | | ???????????????????## l #????# ?????? | | ??????????????###?## #????# ###### ?????? | | ??????????????# ## #????## #???????????? | | ??????????????# ##????### ???????????? | | ??????????????# #???##?? ??????????? | | ??????????????## ## #??" ??????????? | | ???????????????### ## #??" ?????????? | | ????????????##???#### #?? ""?????????? | | ????????????# #### #? ?????????? | | ????????????# ????????????? | | ?????????????# ????????????? | | ?????????????# ### ????????????? | | ?????????????## ??## ?????????????? | | ??????????????## ???# ## ?????????????? | | ???????????????## #????# ##?####??????????????? | | ????????????????###??????####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 5 Kinecelleration 30 Defensive Hacking 14 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed RocketReinforcedFlamer Manual? 0 Play Time 01:46:00 Cumulative 80.7 hours Start 2024.07.20 @ 17:15:03 End 2024.07.21 @ 16:05:50 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 52 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 892b1939-c9e5-45b6-ad2a-32e859dcdcec