Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 10:05:50

Player: Rilt

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (3)       15
Value Destroyed (132)      132
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 347

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     242/300
Energy                     250/250
System Corruption          5%
Temperature                Cool (12)
Location                   -10/Materials

 Parts 
-------
Power (1)
  Ion Engine
Propulsion (2)
  Aluminum Leg
  Aluminum Leg
Utility (2)
  Small Storage Unit
  Sensor Array
Weapon (2)
  Light Assault Rifle
Inventory (6)
  Light Ion Engine
  Light Treads
  Light Treads
  Aluminum Leg
  Large Storage Unit

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Small Storage Unit
  Sensor Array
Weapon
  Assault Rifle
  Light Assault Rifle
Inventory
  Light Ion Engine
  Light Treads
  Light Treads
  Aluminum Leg
  Large Storage Unit
[Rating: 7]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             10   | 7   3   
  Power                    1    | 1   .   
    Engine                 1    | 1   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               3    | 2   1   
    Treads                 .    | .   .   
    Leg                    3    | 2   1   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  2    | 1   1   
    Device                 1    | .   1   
    Storage                1    | 1   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   4    | 3   1   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          4    | 3   1   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 2    | .   2   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      1    | .   1   
Average Slot Usage (%)     86   | .   86  
  Engine                   14   | .   14  
  Leg                      28   | .   28  
  Device                   2    | .   2   
  Storage                  14   | .   14  
  Ballistic Gun            27   | .   27  
Naked Turns                .    | .   .   
Heaviest Build             13   | 13  13  
  Greatest Support         20   | 20  20  
  Greatest Overweight (x)  .    | .   .   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 6    | 6   6   
  Average Capacity         5    | 5   6   
  Most Carried             6    | 4   6   
  Average Carried          4    | 1   4   
  Final Capacity           6    | 6   6   
  Final Carried            5    | 4   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           307  | 241 66  
  Remotely                 .    | .   .   
Salvage Created            117  | .   117 
  Parts                    10   | .   10  
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  3    | .   3   
  Guns                     3    | .   3   
Classes Destroyed          1    | .   1   
  Grunt                    3    | .   3   
Best Kill Streak           2    | .   2   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   1    | .   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               747  | .   747 
  Core                     252  | .   252 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              15   | .   15  
  Largest                  2    | .   2   
  Hottest                  40   | .   40  
Shots Fired                28   | .   28  
  Gun                      28   | .   28  
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  28   | .   28  
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         19   | .   19  
  Robot Miss Streak        2    | .   2   
  Penetration Max          .    | .   .   
  Secondary Targets        1    | .   1   
    Max Gunslinging Chain  1    | .   1   
Shots Hit Robots           22   | .   22  
  Core Hits                6    | .   6   
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            .    | .   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           212  | .   212 
  Guns                     212  | .   212 
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
  Ramming                  .    | .   .   
  Kinetic                  212  | .   212 
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   .    | .   .   
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         5    | .   5   
  Average Corruption       5    | .   5   
  Corruption Purged        .    | .   .   
  Effects                  2    | .   2   
    Matter Fused           1    | .   1   
    Targeting Errors       1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            .    | .   .   
  Projectiles              .    | .   .   
  Explosions               .    | .   .   
  Melee                    .    | .   .   
Knockbacks                 .    | .   .   
  Impact                   .    | .   .   
  Kinetic                  .    | .   .   
  Secondary                .    | .   .   
Self-Inflicted Damage      101  | .   101 
  Shots                    1    | .   1   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        12   | .   12  
  Average Temperature      8    | .   8   
  Received Heat Transfer   180  | .   180 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       .    | .   .   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             125  | .   125 
  Average Influence        31   | .   41  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | .   .   
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          2    | .   2   
  Investigation            .    | .   .   
  Extermination            .    | .   .   
  Reinforcement            2    | .   2   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           .    | .   .   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              8    | .   8   
  Peak Tracking Total      5    | .   5   
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          3    | .   3   
  Max in Single Turn       3    | .   3   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          1    | .   1   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                1    | .   1   
  Successful               1    | .   1   
  Failed                   .    | .   .   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             .    | .   .   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       1    | .   1   
  Report Inventory         1    | .   1   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         .    | .   .   
  Terminals                .    | .   .   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         .    | .   .   
  Full Trace Events        .    | .   .   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               266  | 68  198 
Spaces Moved               168  | 49  119 
  Core                     6    | 6   .   
  Treads                   .    | .   .   
  Legs                     162  | 43  119 
  Wheels                   .    | .   .   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  120 
  Average Speed            117  | 111 120 
  Slowest Speed            120  | 120 120 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       1    | .   1   
Exploration Rate (%)       19   | 4   35  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        .    | .   .   
  Unknown Exits Taken      1    | 1   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          20   | .   20  
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      20   | .   20  

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      207  | 59  148 
  Wait                     8    | .   8   
  Move                     167  | 48  119 
  Hop                      .    | .   .   
  Pick Up                  7    | 4   3   
  Fast Attach              6    | 6   .   
  Attach                   2    | .   2   
  Detach                   .    | .   .   
  Swap                     2    | 1   1   
  Drop                     .    | .   .   
  Fire                     15   | .   15  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  147 | -10/Materials | Discovered new exit (range 12)
  178 | -10/Materials | Discovered new exit (range 13)
  205 | -10/Materials | Core integrity fell below 50%
  219 | -10/Materials | Crushed by falling debris
  219 | -10/Materials | Core integrity fell below 20%
  267 | -10/Materials | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
00219_ System corrupted by crushing effect (+5).
00220_ Acquired Aluminum Leg.
00221_ K-01 Serf collects debris.
00223_ U-05 Engineer lays Concrete.
00224_ U-05 Engineer builds a Wall.
00225_ K-01 Serf collects debris.
00228_ U-05 Engineer lays Concrete.
00229_ Acquired Sensor Array.
00230_ U-05 Engineer builds a Wall. <x2>
00234_ Connecting with Recycling Unit...
00234_ Current location identified: Materials
>>Recycling(Report)
Matter reserves: 0
  Inventory: Empty
00253_ System corrupted: Lgt. Assault Rifle targeting data
  glitched.
00257_ System corrupted: Matter fused (-7).
00262_ K-01 Serf collects debris.
00264_ Assault Rifle destroyed.
00266_ G-34 Mercenary destroyed.

 Map 
-----
+----------------------------------------------------+
|               ??     ?? #?????????????????         |
| ###           ??     ?  #?????????????????         |
| #???          ?      ?  #?????????????????         |
| ##?                  ?  #?????????????????         |
| !#?  ?        """  """  #?????????????????         |
|  ##  "T"      """  """  ######+##?????????         |
| !##  """      """  """           ?????????         |
| !##                               ????????         |
| ###       ?                 <    ?????????         |
| #?#     #???#""                #??????????         |
| ###     #???# "                #??????????         |
|         #???# "             T  #??????????         |
|         ##+##""                #??????????         |
|         #     "                #??????????         |
|         #  "  +                #??????????         |
|   """   # ""  #    [!=         #??????????         |
|   """   # ""  #    %########   #??###?????         |
|   """   # """ #   "*#=     #?????   ??????         |
|         #  "" +   ###=     #????   ???????         |
|         + """ ### ###   "" #???#? ????????         |
|   """   # """ #?# #?#   Y" +?? / ?????????         |
|   """   # """ #?# #?#   "" #?  #??????????         |
|   """  ##  "  #?# #?#      #   #??????????         |
|        ##%    #?# #?#+######   ##?????????         |
|        ##     #?# ### #####  ! !#?????????         |
|        ########?#+##     @%!    #?????????         |
| ####   #?????????  #      g   [ #?????????         |
| #??"    #????????? # k          #?????????         |
| #?      #????????? #   ####     #?????????         |
| #?!     #????????? #   #???##+###?????????         |
| #?"  <  #????????? #   #??????????????????         |
| #?|     #????????? +   #??????????????????         |
| #?      #????????  #   #??????????????????         |
| #?""    ????????   #   #??????????????????         |
| #???   #???????###?#   #??????????????????         |
| ???????????????????#   #??????????????????         |
| ???????????????????#   #??????????????????         |
| ???????????????????#   ???????????????????         |
| ???????????????????#   ???????????????????         |
| ???????????????????#   ???????????????????         |
| ???????????????????#   ???????????????????         |
| ????????????????????   ???????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaRiotProcessor
  Manual?         0
Play Time         00:03:38
  Cumulative      12.0 hours
  Start           2019.11.11 @ 10:03:47
  End             2019.11.11 @ 10:05:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             19
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a403f1d2-7471-4578-b95f-7aa908324bcb