Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.05 @ 22:09:58 Player: Saya Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (93) 465 Value Destroyed (2369) 2369 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (395) 395 TOTAL SCORE: 4829 Bonus ------- High Alert Combat Kills 395 Cogmind --------- Core Integrity 347/550 Matter 3/300 Energy 60/265 System Corruption 4% Temperature Cool (0) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Improved Light Cannon > --- INVENTORY (26) --- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Improved Treads Large Storage Unit Small Matter Pod (50) Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Pulse Rifle Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon EMP Blaster Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Improved Ion Engine Light Treads Improved Treads Improved Treads Improved Treads Improved Treads Improved Treads Large Storage Unit Small Matter Pod Improved Sensor Array Improved Sensor Array Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Pulse Rifle Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Light Cannon Improved Light Cannon EMP Blaster Grenade Launcher Rocket Launcher [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 55 | . 9 29 17 Power 10 | . . 5 5 Engine 10 | . . 5 5 Core . | . . . . Reactor . | . . . . Propulsion 14 | . 2 8 4 Treads 12 | . . 8 4 Leg 2 | . 2 . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | . 3 6 2 Device 1 | . . . 1 Storage 5 | . 3 2 . Processor . | . . . . Hackware . | . . . . Protection 5 | . . 4 1 Artifact . | . . . . Weapon 20 | . 4 10 6 Energy Gun 4 | . 1 3 . Energy Cannon . | . . . . Ballistic Gun 1 | . 1 . . Ballistic Cannon 8 | . 2 4 2 Launcher 7 | . . 3 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 15 | . . 5 10 Power 3 | . . 1 2 Propulsion 6 | . . 2 4 Utility 3 | . . 1 2 Weapon 3 | . . 1 2 Highest Loss Streak 6 | . . 2 6 Average Slot Usage (%) 97 | . 98 97 95 Engine 11 | . 14 10 8 Treads 18 | . . 27 26 Leg 10 | . 28 4 . Device 1 | . . . 9 Storage 27 | . 27 27 27 Protection 3 | . . 5 5 Energy Gun 5 | . 9 4 . Ballistic Gun 2 | . 9 . . Ballistic Cannon 14 | . 8 17 17 Naked Turns . | . . . . Heaviest Build 97 | 13 59 95 97 Greatest Support 69 | 20 20 69 66 Greatest Overweight (x) 3 | . 2 3 2 Average Overweight (x) 1 | . 1 . 1 Largest Inventory Capacity 26 | 6 18 26 26 Average Capacity 20 | 6 16 21 26 Most Carried 26 | 6 18 26 26 Average Carried 19 | 6 14 20 24 Final Capacity 26 | 6 18 26 26 Final Carried 26 | 6 18 26 20 Class Distribution -------------------- 59% | Mutant 40% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1643 | 206 258 856 323 Remotely . | . . . . Salvage Created 2634 | 103 436 1520 575 Parts 153 | 3 22 98 30 Haulers Intercepted 5 | . 1 3 1 Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 61 | . 8 36 17 Guns 8 | . 1 7 . Cannons 34 | . 5 17 12 AOE 18 | . 1 12 5 Classes Destroyed 14 | 2 6 3 3 Worker 8 | . 1 5 2 Builder 2 | . 2 . . Tunneler 1 | 1 . . . Hauler 5 | . 1 3 1 Recycler 6 | 1 2 2 1 Mechanic 1 | . . . 1 Operator 3 | . . 3 . Watcher 6 | . 1 4 1 Swarmer 17 | . 3 11 3 Grunt 32 | . 5 18 9 Brawler 1 | . . . 1 Protector 1 | . . 1 . Sentry 8 | . . 6 2 Hunter 2 | . . . 2 Best Kill Streak 8 | 2 5 7 8 Combat Bots Only 6 | . 3 5 6 Max Kills in Single Turn 6 | 1 2 6 2 Gunslinging . | . . . . Exploded 5 | . 1 5 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3599 | . 423 1354 1822 Core 428 | . 103 122 203 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 58 69 . Volleys Fired 195 | 2 34 100 59 Largest 2 | 2 2 2 2 Hottest 121 | 60 70 121 78 Shots Fired 362 | 4 68 185 105 Gun 85 | 4 34 47 . Cannon 254 | . 34 127 93 Launcher 23 | . . 11 12 Special . | . . . . Kinetic 273 | 2 51 127 93 Thermal 47 | . . 47 . Explosive 9 | . . . 9 Electromagnetic 33 | 2 17 11 3 Robot Hit Streak 22 | 1 11 9 22 Robot Miss Streak 4 | 1 3 4 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 222 | 1 40 109 72 Core Hits 136 | 2 19 66 49 Critical Hits 1 | . 1 . . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6433 | 30 964 2995 2444 Guns 896 | 30 368 498 . Cannons 2672 | . 277 1123 1272 Explosions 2828 | . 319 1337 1172 Melee . | . . . . Ramming 37 | . . 37 . Kinetic 2814 | . 419 1123 1272 Thermal 1227 | . 319 828 80 Explosive 1411 | . . 491 920 Electromagnetic 944 | 30 226 516 172 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . 2 4 Average Corruption 1 | . . 1 4 Corruption Purged . | . . . . Effects 10 | . . 10 . Message Errors 5 | . . 5 . Heat Flow Errors 3 | . . 3 . Data Loss (minor) 1 | . . 1 . Targeting Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 187 | . 8 125 54 Projectiles 10 | . . 10 . Explosions 177 | . 8 115 54 Melee . | . . . . Knockbacks 25 | . 5 10 10 Impact . | . . . . Kinetic 24 | . 5 9 10 Secondary 1 | . . 1 . Self-Inflicted Damage 394 | . . 247 147 Shots 12 | . . 7 5 Rammed 2 | . . 2 . Targets Rammed 3 | . . 3 . Kicked . | . . . . Crushed 1 | . . 1 . Highest Temperature 379 | . 99 379 7 Average Temperature 56 | . 43 61 5 Received Heat Transfer 1194 | . 135 420 639 Effects 3 | . . 3 . Energy Bleed 1 | . . 1 . Interference 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 3 | . 1 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 2021 | . 400 1471 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 6 | . 4 1 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 873 | 10 143 873 679 Initial 368 | . 6 45 368 Average 319 | 7 27 429 533 Maximum Alert Level 3 | . . 3 2 Low Security (%) 36 | 100 100 9 . Level 1 30 | . . 52 17 Level 2 25 | . . 24 82 Level 3 7 | . . 13 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 2 7 3 Investigation 4 | . 1 2 1 Extermination . | . . . . Reinforcement 5 | . 1 4 . Assault 3 | . . 1 2 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 104 | . 13 60 31 Peak Tracking Total 9 | . 3 6 9 Tactical Retreats 8 | . 3 2 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 2 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 15 | . . 15 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 6 2 1 Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 26 | . 18 4 4 Successful 12 | . 8 . 4 Failed 14 | . 10 4 . Catastrophic 6 | . 3 3 . Database Lockouts . | . . . . Manual 16 | . 13 3 . Terminals 16 | . 12 4 . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 2 | . 2 . . Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Locate Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 2 | . 2 . . Repair 2 | . 2 . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks 3 | . 3 . . Terminals 2 | . 2 . . Botnet 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Tunnel 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 2 1 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 2 . . Time 52 | . 52 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3605 | 43 1081 1943 538 Spaces Moved 1489 | 31 447 852 159 Core . | . . . . Treads 899 | . . 740 159 Legs 590 | 31 447 112 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 160 180 Average Speed 175 | 120 173 177 180 Slowest Speed 210 | 120 180 210 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 3 61 68 13 Regions Visited 3 Branch Regions . Pre-discovered Areas 1 | . 1 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 140 | . 11 75 54 Melee . | . . . . Projectile 2 | . . . 2 AOE 138 | . 11 75 52 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2114 | 32 687 1092 303 Wait 317 | . 172 83 62 Move 1487 | 30 446 852 159 Hop . | . . . . Pick Up 31 | . 15 13 3 Fast Attach 11 | . 5 5 1 Attach 16 | . . 7 9 Detach 2 | . 2 . . Swap 28 | . 4 17 7 Drop 25 | . 9 13 3 Fire 195 | 2 34 100 59 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sto]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 44 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 10) 694 | -10/Materials | Repaired EM Pulse Gun 721 | -10/Materials | Repaired Assault Rifle 736 | -10/Materials | Discovered new exit (range 8) 963 | -10/Materials | Discovered new exit (range 16) 1125 | -10/Materials | Entered another Materials area 1125 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1190 | -9/Materials | Discovered new exit (range 13) 1501 | -9/Materials | Discovered new exit (range 15) 2117 | -9/Materials | Discovered new exit (range 12) 2414 | -9/Materials | Build established: Hauler-Mutant 2668 | -9/Materials | Discovered new exit (range 4) 2725 | -9/Materials | First assault squad dispatched 3004 | -9/Materials | Discovered new exit (range 14) 3068 | -9/Materials | Entered another Materials area 3068 | -8/Materials | Evolved 2 slots: Utility x2 3468 | -8/Materials | First assault squad dispatched 3606 | -8/Materials | Self-destructed Last Messages --------------- 03598_ Rocket Launcher destroyed. 03598_ U-05 Engineer lays Concrete. 03599_ K-01 Serf collects debris. 03600_ U-05 Engineer lays Concrete. 03600_ B-36 Bruiser destroyed. 03600_ U-05 Engineer builds a Wall. 03600_ Critical hit. 03600_ Imp. Treads destroyed. 03601_ The unstable cave ceiling collapses. 03601_ U-05 Engineer lays Concrete. 03602_ U-05 Engineer builds a Wall. 03602_ Destroyed Melee Analysis Suite. 03602_ M-28 Smith destroyed. 03602_ K-01 Serf collects debris. 03603_ U-05 Engineer lays Concrete. 03603_ Grenade Launcher destroyed. 03604_ U-05 Engineer builds a Wall. 03605_ Imp. Heat Sink destroyed. 03605_ System corrupted by crushing effect (+4). 03605_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#########?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????##??# #?????????????? | | ??????????????????????## ### #?????????????? | | ???????########+####### #?????????????? | | ?? ! #?????????????? | | ?? i g *%bg % #?????????????? | | ?? ## #######l%@l ############??? | | ???""" """??# ??????# # # #??? | | ?????"?????? " ???????# # # ! #??? | | ??????????? T????????# # # # #??? | | ????????? ????????? # # # + "" #??? | | ???????? ????????# # ########## # S"" #??? | | ???????? ????????# #r # #??????# # "" #??? | | ???????? ?????????####uu# #?????# ########??? | | ????????? ??????????? # # #?????# #?????????? | | ??????????????######## ######## #?????????? | | ??????? + # #?????????? | | ??????? # ## + #?????????? | | ?????????????????# u# """ # #?????????? | | ??????????????? + # """""# #?????????? | | ???????????? ####### ## """""# #?????????? | | ???????????#####???????# ## """""# #?????????? | | ???????????????????????#%## """ # ########??? | | ???????????????????????# ## # =%# ! #??? | | ???????????????????????# ## ? # !=+! #??? | | ??????????????????????##/########### !*#= """ #??? | | ??????????????????????# """ """ # # """ #??? | | ??????????????????????# """"""""" # # """ #??? | | ??????????????????????# """"" " # #! #??? | | ??????????????????????# # ########??? | | ??????????????????????#= # = #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicPrecisionPenetrator Manual? 0 Play Time 00:25:00 Cumulative 166.5 hours Start 2021.11.05 @ 21:49:30 End 2021.11.05 @ 22:09:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 225 Rogue 149 Adventurer 0 Explorer 76 Win Type - Total 34 Types 25/1/4/3/1/0/0/0/0 Lore% 88 Gallery% 82 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6654b67e-df8c-4634-a888-907312323463