Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.29 @ 19:57:41 Player: Cherman0 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (2303) 2303 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5764 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 89/300 Energy 280/280 System Corruption 1% Temperature Cool (18) Movement Treading (240) Ox1 Location -8/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Cooling System Huge Storage Unit > --- WEAPON (2) ------- Autogun Autogun > --- INVENTORY (25) --- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Light Treads Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit High-capacity Matter Pod (200) Sensor Array Hacking Suite Hacking Suite Improved EM Shotgun Improved EM Shotgun Assault Cannon Assault Cannon Rocket Launcher Mini Grenade Launcher Datajack Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Light Treads Cooling System Medium Storage Unit High-capacity Matter Pod Sensor Array Transport Network Coupler Light Armor Plating Shield Generator Shield Generator Shield Generator Hacking Suite Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Assault Cannon Assault Cannon Grenade Launcher Grenade Launcher Datajack Plasma Cutter Heavy Hammer [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 131 | 4 25 16 64 12 4 6 Power 4 | . 1 . 3 . . . Engine 3 | . . . 3 . . . Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 2 1 12 1 1 1 Treads 20 | 2 2 1 12 1 1 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 48 | 1 9 8 25 3 . 2 Device 31 | 1 3 3 20 2 . 2 Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 16 | . 5 5 5 1 . . Artifact . | . . . . . . . Weapon 59 | 1 13 7 24 8 3 3 Energy Gun 5 | . . . 5 . . . Energy Cannon . | . . . . . . . Ballistic Gun 30 | 1 7 4 12 4 . 2 Ballistic Cannon 3 | . 1 . . . 1 1 Launcher 17 | . 4 3 7 3 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . 1 . . 1 1 . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 8 | . . . 3 1 . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 6 | . . . 2 1 . 3 Weapon 1 | . . . 1 . . . Highest Loss Streak 2 | . . . 2 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 99 100 98 Engine 5 | . . . 9 11 11 11 Core 7 | . 13 14 1 . . . Treads 30 | . 27 28 32 33 33 33 Device 11 | . 10 13 11 11 11 11 Storage 12 | . 14 14 11 11 11 11 Protection 6 | . 3 . 10 10 11 9 Energy Gun 3 | . . . 13 . . . Ballistic Gun 18 | . 27 26 8 21 . 8 Impact Weapon 1 | . . . . . 10 . Special Melee Weapon 1 | . . . . . 10 . Naked Turns . | . . . . . . . Heaviest Build 103 | 13 92 93 99 99 99 103 Greatest Support 60 | 40 40 40 60 60 60 60 Greatest Overweight (x) 2 | . 2 2 2 1 1 1 Average Overweight (x) 1 | . 1 2 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 24 | 8 24 25 25 25 25 25 Most Carried 25 | 7 25 25 25 25 25 25 Average Carried 23 | 6 20 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 7 25 25 25 25 25 23 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 2986 | 342 698 467 1072 328 . 79 Remotely . | . . . . . . . Salvage Created 3448 | 180 883 262 1776 254 . 93 Parts 231 | 14 61 19 104 32 . 1 Haulers Intercepted 8 | . 2 . 6 . . . Recyclers Shooed 3 | 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 67 | . 12 7 28 17 . 3 Guns 37 | . 8 5 20 3 . 1 Cannons 2 | . . . . . . 2 AOE 28 | . 4 2 8 14 . . Classes Destroyed 13 | 2 7 1 3 . . . Worker 7 | . 3 1 3 . . . Builder 5 | . 1 2 2 . . . Tunneler 5 | 5 . . . . . . Hauler 8 | . 2 . 6 . . . Recycler 9 | 1 5 1 2 . . . Mechanic 1 | . . . 1 . . . Operator 4 | . 1 . 3 . . . Watcher 8 | . 3 . 5 . . . Swarmer 25 | . 6 3 4 12 . . Grunt 28 | . 6 2 14 4 . 2 Brawler 3 | . . . 1 1 . 1 Duelist 1 | . . . 1 . . . Sentry 10 | . . 2 8 . . . Best Kill Streak 7 | 4 4 5 7 7 . 1 Combat Bots Only 7 | . 3 3 4 7 . 1 Max Kills in Single Turn 5 | 1 2 2 5 4 . 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 2 3 4 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 307 | . 46 31 118 49 9 54 Missed 78 | . 9 8 34 15 2 10 Damage Taken 2813 | . 383 298 1148 330 69 585 Core 513 | . 48 52 210 64 12 127 Absorbed by Shields 332 | . . . 58 131 26 117 Regen/Repaired (Parts) 327 | . 237 . 90 . . . Core Remaining (%) 80 | 100 . 60 . . . . Volleys Fired 247 | 17 57 18 109 23 2 21 Largest 2 | 2 2 2 2 2 1 2 Hottest 112 | 40 40 60 112 46 44 88 Shots Fired 469 | 34 108 32 217 39 2 37 Gun 414 | 34 102 26 208 32 . 12 Cannon 28 | . 1 . . . 2 25 Launcher 27 | . 5 6 9 7 . . Special . | . . . . . . . Kinetic 306 | 34 103 26 72 32 2 37 Thermal 134 | . . . 134 . . . Explosive 27 | . 5 6 9 7 . . Electromagnetic 2 | . . . 2 . . . Robot Hit Streak 17 | 6 7 6 14 14 . 17 Robot Miss Streak 6 | 2 3 2 6 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 312 | 22 55 19 145 25 16 30 Core Hits 162 | 7 40 14 69 24 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 8 | . 2 . 5 . . 1 Burn 5 | . . . 5 . . . Destroy 2 | . 2 . . . . . Blast 1 | . . . . . . 1 Melee Attacks 17 | . . . . 1 16 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 17 | . . . . 1 16 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6815 | 276 902 524 3037 1417 . 659 Guns 4002 | 276 732 209 2331 318 . 136 Cannons 523 | . . . . . . 523 Explosions 2221 | . 170 271 693 1087 . . Melee . | . . . . . . . Ramming 69 | . . 44 13 12 . . Kinetic 2918 | 276 732 209 724 318 . 659 Thermal 1590 | . . . 1590 . . . Explosive 2221 | . 170 271 693 1087 . . Electromagnetic 17 | . . . 17 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 32 | . . . 8 12 11 1 Message Errors 10 | . . . . 7 3 . Matter Fused 7 | . . . 2 1 4 . Heat Flow Errors 3 | . . . 1 2 . . Energy Discharges 4 | . . . 1 . 2 1 Data Loss (minor) 5 | . . . 1 2 2 . Data Loss (major) 1 | . . . 1 . . . Misfires 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . 6 2 . . . . Projectiles . | . . . . . . . Explosions 8 | . 6 2 . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 7 | . . . . . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 73 | . . 7 17 49 . . Shots 3 | . . 1 1 1 . . Rammed 7 | . . 4 2 1 . . Targets Rammed 9 | . . 6 2 1 . . Kicked . | . . . . . . . Crushed 2 | . . 2 . . . . Highest Temperature 334 | 6 21 16 135 214 . 334 Average Temperature 55 | 6 7 7 31 35 . 188 Received Heat Transfer 1248 | . 186 63 439 164 42 354 Effects 2 | . . . . . . 2 Interference 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 12 | . . . 12 . . . Heat Transferred 3811 | . . . 3811 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Peak Influence 408 | 30 259 88 408 346 . 63 Initial 153 | . 19 32 1 153 . . Average 98 | 15 40 24 178 184 . 28 Maximum Alert Level 2 | . 1 . 2 1 . . Low Security (%) 82 | 100 97 100 60 61 . 100 Level 1 15 | . 2 . 31 38 . . Level 2 2 | . . . 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 . 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 6 | . 5 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 21 7 42 25 4 6 Peak Tracking Total 9 | . 4 3 4 7 9 3 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts 1 | . 1 . . . . . Triggered . | . . . . . . . Disarmed 1 | . 1 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 7 | . 4 . 2 . 1 . Max in Single Turn 1 | . 1 . 1 . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 23 | . 10 . 11 . 2 . Terminals 14 | . 7 . 7 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Total Hacks 69 | . 34 . 33 . 2 . Successful 41 | . 18 . 21 . 2 . Failed 28 | . 16 . 12 . . . Catastrophic 6 | . 4 . 2 . . . Database Lockouts . | . . . . . . . Manual 27 | . 17 . 9 . 1 . Terminals 47 | . 25 . 22 . . . Fabricators . | . . . . . . . Repair Stations 8 | . 6 . 2 . . . Recycling Units 5 | . 3 . 2 . . . Scanalyzers 7 | . . . 7 . . . Garrison Access . | . . . . . . . Terminal Hacks 19 | . 7 . 10 . 2 . Record 1 | . . . . . 1 . Part Schematic 1 | . . . 1 . . . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 4 | . 2 . 2 . . . Branch Access Points 1 | . . . 1 . . . Locate Traps 4 | . 2 . 2 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Derelict Proto ID Bank 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 6 . 2 . . . Scan Component 4 | . 3 . 1 . . . Repair 4 | . 3 . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 3 . 3 . . . Terminals 4 | . 3 . 1 . . . Assimilate 1 | . 1 . . . . . Botnet 2 | . 1 . 1 . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 2 . . . Reject 1 | . . . 1 . . . Recyclers 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 19 | . 10 . 9 . . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 3 . 1 . . . Time 129 | . 78 . 51 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 19 | . 19 . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked 5 | . . . . 1 4 . Non-combat 3 | . . . . . 3 . Combat 2 | . . . . 1 1 . Robot Hacks Applied 17 | . . . . 1 16 . parse_system 17 | . . . . 1 16 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 14649 | 124 4846 2373 4063 1708 1437 98 Spaces Moved 4474 | 41 1141 687 1342 675 576 12 Core . | . . . . . . . Treads 4474 | 41 1141 687 1342 675 576 12 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 160 | 160 160 320 240 240 240 240 Average Speed 268 | 160 307 320 240 240 240 240 Slowest Speed 320 | 160 320 320 320 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 66 | 4 99 98 93 98 71 5 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 32 | . 6 9 9 8 . . Terrain Destroyed 194 | . 29 47 67 48 . 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 191 | . 29 47 67 48 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 6617 | 64 2374 816 1966 725 626 46 Wait 1588 | 2 1110 76 379 12 3 6 Move 4468 | 40 1140 686 1341 674 575 12 Hop . | . . . . . . . Pick Up 80 | 1 28 5 31 1 13 1 Fast Attach 15 | 1 5 2 7 . . . Attach 9 | . . . 5 1 . 3 Detach . | . . . . . . . Swap 107 | 3 20 14 52 11 4 3 Drop 76 | . 13 9 40 1 13 . Fire 247 | 17 57 18 109 23 2 21 Melee 17 | . . . . 1 16 . Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . . 6 2 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . 1 . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x3] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 1) 125 | -11/Scrapyard | Entered Materials 358 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 16) 1521 | -10/Materials | Discovered new exit (range 11) 3151 | -10/Materials | Discovered new exit (range 5) 3202 | -10/Materials | Discovered new exit (range 3) 3513 | -10/Materials | Discovered new exit (range 7) 4351 | -10/Materials | Discovered new exit (range 15) 4611 | -10/Materials | Repaired Lgt. Treads 4638 | -10/Materials | Repaired Lgt. Treads 4666 | -10/Materials | Repaired Assault Rifle 4971 | -10/Materials | Entered Mines 4971 | -10/Mines | Accompanied by 1 ally 5312 | -10/Mines | Build established: Scavenger-Mutant 5446 | -10/Mines | Found a hidden stash of uninstalled traps 5557 | -10/Mines | Discovered new exit (range 10) 6050 | -10/Mines | Discovered new exit (range 8) 6242 | -10/Mines | Learned Materials security intel 6269 | -10/Mines | Learned location of Storage (-8) 7344 | -10/Mines | Entered Materials 7344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7345 | -9/Materials | Identified exit to Mines 7945 | -9/Materials | Discovered new exit (range 5) 9650 | -9/Materials | Discovered new exit (range 16) 10413 | -9/Materials | Core integrity fell below 50% 10505 | -9/Materials | Discovered new exit (range 16) 10714 | -9/Materials | Repaired Cld. Ion Engine 11407 | -9/Materials | Entered Mines 11414 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 11508 | -9/Mines | Met a Derelict bent on vengeance 11838 | -9/Mines | Discovered new exit (range 11) 12365 | -9/Mines | Destroyed 7 combat bots 12403 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 12403 | -9/Mines | Discovered new exit (range 5) 12550 | -9/Mines | Discovered new exit (range 5) 13115 | -9/Mines | Entered Exiles 13116 | -9/Exiles | Identified exit to Mines 13178 | -9/Exiles | Met 8R-AWN 13247 | -9/Exiles | Met EX-HEX 13356 | -9/Exiles | Met EX-DEC 13427 | -9/Exiles | Learned location of Zion (-7) 13477 | -9/Exiles | Met EX-BIN 13538 | -9/Exiles | Aligned with FarCom system 13541 | -9/Exiles | Given EX-Vault access code 13596 | -9/Exiles | Opened EX-Vault 13651 | -9/Exiles | Warned to stay clear of 0b10 Research branches 14318 | -9/Exiles | Discovered exit to Mines (range 12) 14501 | -9/Exiles | Attacked by the Exiles 14552 | -9/Exiles | Entered Mines 14557 | -8/Mines | Core integrity fell below 20% 14650 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 14585_ Acquired 39 matter. 14589_ Critical hit (Burn: +26). 14590_ G-47 Trooper knocked back. 14591_ Shield Generator destroyed. 14592_ U-05 Engineer builds a Wall. 14592_ G-47 Trooper knocked back. 14597_ U-05 Engineer builds a Wall. 14598_ Overheating: System interference. 14598_ Cooling System temporarily disabled. 14600_ System corrupted: Energy discharge (-64). 14601_ G-47 Trooper destroyed. 14603_ U-05 Engineer builds a Wall. 14605_ Acquired 34 matter. 14612_ Acquired Lgt. Nuclear Core. 14616_ Acquired 5 matter. 14619_ Acquired 1 matter. 14633_ B-36 Bruiser destroyed. 14636_ Lgt. Treads destroyed. 14644_ Lgt. Armor Plating destroyed. 14644_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????####????????????????????? | | ??????????????## #???????????????????? | | ??????????????# ???????????????????? | | ??????????????# ??????????????????? | | ???????????????# ??????????????????? | | ????????????????# #?????????????????? | | ?????????????????# ##???????????????? | | ?????????????????# #######?????????? | | ??????????????????# ## % ##????????? | | ??????????????????###%gg #????????? | | ????????????????????## %#????????? | | ?????????????????????# %#@ #????????? | | ?????????????????????# ### #???????? | | ?????????????????????# ? # #??????? | | ?????????????????????# ? ?# ##??????? | | ?????????????????????#### ??###???????? | | ????????????????????????? ????????????? | | ????????????????????????? ????????????? | | ?????????????????????????? ????????????? | | ????????????????????????? #???????????? | | ????????????????????????? #???????????? | | ????????????????????????? ?????????????? | | ????????????????????????? ?????????????? | | ?????????????????????????#?????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Hacked Imp. EM Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellAssemblyNullifier Manual? 0 Play Time 01:28:11 Cumulative 97.6 hours Start 2024.05.29 @ 17:05:21 End 2024.05.29 @ 19:57:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7b212d69-dcaf-4eea-8350-acf3d5b3a60f