Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.31 @ 17:49:50 Player: star Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (141) 705 Value Destroyed (4908) 4908 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1735) 1735 TOTAL SCORE: 11528 Bonus ------- High Alert Combat Kills 300 Follower Combat Kills 35 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Energy Well (350) Relay Coupler [Specialist] (19) Improved Grenade Launcher Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Targeting Computer Weapon Cycler Improved Weapon Cycler > --- WEAPON ----------- Precision Beam Rifle Gatling Laser Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Energy Well Graphene Brace Heavy Particle Gun Heavy Particle Gun Precision Beam Rifle Enhanced Autogun Improved Grenade Launcher Datajack Improved Remote Datajack [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Slots Evolved 8 | . . 2 2 . . . 2 . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . . Utility 4 | . . 1 2 . . . . . 1 . Weapon 2 | . . 1 . . . . 1 . . . Parts Attached 93 | 7 4 22 8 11 2 15 2 4 2 16 Power 8 | 1 . 3 1 . . 2 . 1 . . Engine 7 | 1 . 2 1 . . 2 . 1 . . Core 1 | . . 1 . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 3 . 4 1 4 . 5 1 1 . 3 Treads . | . . . . . . . . . . . Leg 21 | 2 . 4 1 4 . 5 1 1 . 3 Wheel 1 | 1 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 1 3 4 3 2 1 . 2 2 5 Device 13 | . . 3 . 3 . . . 2 2 3 Storage 3 | 1 . . 2 . . . . . . . Processor 3 | . 1 . 1 . . . . . . 1 Hackware 2 | . . . . . . 1 . . . 1 Protection 3 | . . . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 3 12 2 4 . 7 1 . . 8 Energy Gun 24 | 1 2 8 2 2 . 4 1 . . 4 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 11 | 1 . 4 . 1 . 2 . . . 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . 1 . . 1 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes 9 | . . 2 1 . . 6 . . . . Parts Lost 40 | . 2 4 . 7 . 1 . 3 . 23 Power 4 | . . 1 . 1 . . . . . 2 Propulsion 9 | . . 1 . . . 1 . 1 . 6 Utility 12 | . . 1 . 3 . . . 2 . 6 Weapon 15 | . 2 1 . 3 . . . . . 9 Highest Loss Streak 17 | . 2 4 . 2 . 1 . 2 . 17 To Critical Strikes . | . . . . . . . . . . . Average Backups 10 | . 6 7 8 9 10 12 13 13 11 13 Power . | . 1 . 1 . . . 1 1 . . Propulsion 1 | . . . 1 2 2 3 4 3 2 2 Utility 4 | . 3 4 3 4 5 3 2 4 4 5 Weapon 3 | . 2 2 2 2 3 3 4 4 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 22 | . 2 3 3 1 . 4 . 2 . 7 Power . | . . . . . . . . . . . Propulsion 3 | . . . . . . 1 . 1 . 1 Utility 15 | . 1 2 2 1 . 2 . 1 . 6 Weapon 4 | . 1 1 1 . . 1 . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 93 90 92 97 98 92 97 99 91 Engine 9 | . 14 7 9 8 9 9 7 7 13 12 Leg 19 | . 28 21 18 18 18 18 23 21 20 16 Device 12 | . . 8 9 11 11 8 11 15 25 24 Storage 9 | . 14 11 9 9 9 9 7 7 6 5 Processor 10 | . 12 11 13 16 9 9 7 6 . 3 Protection 3 | . . . 3 1 13 17 7 6 6 . Energy Gun 21 | . 18 22 26 23 18 24 19 23 20 14 Ballistic Gun 5 | . 9 9 . 3 9 2 7 7 6 9 Peak Build Rating 65 | 6 8 21 28 28 29 36 41 48 57 65 Average Rating 29 | 4 7 13 23 24 27 32 40 44 56 57 On Entrance 26 | . 6 8 19 28 24 29 33 41 47 57 Naked Turns 25 | . . . . . . . . . . 25 Heaviest Build 67 | 13 14 23 41 30 45 56 48 55 67 67 Greatest Support 55 | 20 20 20 25 25 25 34 47 47 45 55 Greatest Overweight (x) 3 | 1 . 1 2 1 1 3 1 1 1 2 Average Overweight (x) . | . . . 1 . 1 1 1 . 1 1 Largest Inventory Capacity 15 | 8 8 8 15 10 10 15 15 15 15 15 Average Capacity 10 | 6 8 8 9 10 10 12 15 15 15 14 Most Carried 15 | 3 8 8 10 10 10 15 14 15 13 15 Average Carried 10 | 1 6 7 9 9 10 12 12 13 11 13 Final Capacity 15 | 8 8 8 10 10 10 15 15 15 15 15 Final Carried 15 | 2 8 8 10 10 10 15 12 14 11 13 Class Distribution -------------------- 35% | Gunner 31% | Scavenger-Gunner 12% | Mutant 9% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Gunner | -7/DSF Tank | -6/Factory Scavenger-Gunner | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Matter Collected 2268 | 84 184 572 158 303 80 238 . 203 . 446 Remotely 82 | . . 82 . . . . . . . . Salvage Created 5427 | . 215 913 499 1167 281 822 . 622 . 908 Parts 279 | . 25 48 27 52 19 36 . 28 . 44 Haulers Intercepted 10 | . 1 3 1 . 1 4 . . . . Recyclers Shooed 6 | . . 2 1 . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Combat Hostiles Destroyed 116 | . 8 16 9 31 2 13 . 12 . 25 Guns 81 | . 1 16 8 20 2 9 . 12 . 13 AOE 29 | . 6 . 1 10 . 3 . . . 9 Classes Destroyed 15 | . 4 3 2 2 . 1 . 1 . 2 Worker 1 | . . . 1 . . . . . . . Builder 1 | . . . . . . 1 . . . . Hauler 10 | . 1 3 1 . 1 4 . . . . Recycler 6 | . . 2 1 . 2 1 . . . . Operator 6 | . 3 2 . . . 1 . . . . Swarmer 37 | . 6 3 3 8 . 3 . 4 . 10 Cutter 4 | . . . . . . . . . . 4 Grunt 41 | . 2 9 4 13 . 5 . 5 . 3 Brawler 4 | . . . . 4 . . . . . . Duelist 2 | . . 1 . 1 . . . . . . Sentry 16 | . . 3 1 2 2 4 . . . 4 Specialist 8 | . . . . 3 . . . 3 . 2 Hunter 3 | . . . 1 . . 1 . . . 1 Heavy 1 | . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 4 7 5 6 4 4 . 4 . 10 Combat Bots Only 10 | . 3 5 3 6 2 3 . 4 . 10 Max Kills in Single Turn 5 | . 3 2 2 4 1 3 . 2 . 5 Gunslinging 1 | . . 1 . . . . . . . . Exploded 5 | . 3 . 1 4 . 3 . . . 5 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Hostile Shots Fired 550 | . 24 77 21 107 7 50 . 43 . 221 Missed 152 | . 7 21 10 37 5 13 . 6 . 53 Hits 398 | . 17 56 11 70 2 37 . 37 . 168 Melee 7 | . . 6 . . . . . . . 1 Projectile 391 | . 17 50 11 70 2 37 . 37 . 167 AOE 2 | . . . . . . . . . . 2 Critical Strikes 15 | . 1 3 . 4 1 1 . 1 . 4 Damage Taken 6558 | . 313 792 199 1012 31 552 . 739 . 2920 Core 1445 | . 54 187 . 197 . 65 . 91 . 851 Absorbed by Shields 23 | . . . . 23 . . . . . . Core Remaining (%) 74 | 100 78 53 . . . 52 . 87 . . Volleys Fired 313 | . 24 66 21 74 15 39 . 21 . 53 Largest 4 | . 2 3 3 3 3 3 . 4 . 4 Hottest 226 | . 80 168 172 178 149 187 . 202 . 226 Shots Fired 903 | . 44 194 58 196 39 108 . 84 . 180 Gun 891 | . 41 194 58 192 39 107 . 84 . 176 Cannon . | . . . . . . . . . . . Launcher 12 | . 3 . . 4 . 1 . . . 4 Special . | . . . . . . . . . . . Kinetic 209 | . 8 72 . 25 15 8 . 21 . 60 Thermal 607 | . 5 122 41 137 24 99 . 63 . 116 Explosive 12 | . 3 . . 4 . 1 . . . 4 Electromagnetic 75 | . 28 . 17 30 . . . . . . Robot Hit Streak 27 | . 9 12 14 20 8 13 . 11 . 27 Robot Miss Streak 6 | . 5 5 4 2 3 2 . 4 . 6 Penetration Max 1 | . . . . 1 1 . . . . 1 Secondary Targets 21 | . . 5 1 7 . 1 . 6 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . 1 . 1 . 1 Shots Hit Robots 584 | . 26 124 36 122 29 65 . 56 . 126 Core Hits 244 | . 15 44 18 51 10 26 . 22 . 58 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . . . 1 Critical Strikes 36 | . . 6 4 9 1 6 . 3 . 7 Burn 34 | . . 6 4 9 . 6 . 3 . 6 Destroy 2 | . . . . . 1 . . . . 1 Melee Attacks 4 | . . . . . . 4 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12152 | . 899 1628 797 3028 464 1283 . 1004 . 3049 Guns 9922 | . 281 1618 723 2224 464 1124 . 1004 . 2484 Cannons . | . . . . . . . . . . . Explosions 2210 | . 618 . 74 804 . 159 . . . 555 Melee . | . . . . . . . . . . . Ramming 20 | . . 10 . . . . . . . 10 Kinetic 2203 | . 36 574 . 278 216 32 . 220 . 847 Thermal 7192 | . 140 1044 594 1653 248 1092 . 784 . 1637 Explosive 1952 | . 515 . . 723 . 159 . . . 555 Electromagnetic 785 | . 208 . 203 374 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . 3 . . . 1 . . . . Average Corruption 1 | . . 1 . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 6 | . . 6 . . . . . . . . Message Errors 2 | . . 2 . . . . . . . . Matter Fused 2 | . . 2 . . . . . . . . Data Loss (minor) 2 | . . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 59 | . 48 . . 10 . 1 . . . . Projectiles . | . . . . . . . . . . . Explosions 59 | . 48 . . 10 . 1 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 217 | . 132 . 45 18 . . . . . 22 Shots 7 | . 4 . 1 1 . . . . . 1 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 6 | . . 2 . . . . . . . 4 Kicked 4 | . . 2 . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 670 | . 180 500 337 418 250 432 . 17 . 670 Average Temperature 126 | . 45 115 129 110 117 134 . 7 . 196 Received Heat Transfer 1903 | . 78 285 36 489 27 171 . 144 . 673 Effects 14 | . . 4 . . . 4 . . . 6 Shutdowns 1 | . . . . . . . . . . 1 Energy Bleed 6 | . . 3 . . . . . . . 3 Interference 2 | . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 2 | . . . . . . 1 . . . 1 Damage (minor) 2 | . . 1 . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . 1 . 1 . . . 3 Combat Hostiles 5 | . . . . 1 . 1 . . . 3 Parts Melted 41 | . . 3 2 6 . 10 . 4 . 16 Heat Transferred 17745 | . 261 3071 1358 3885 629 2701 . 1887 . 3953 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 1 . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Maximum Alert Level 3 | . 1 . . 3 2 1 . 1 . 2 Low Security (%) 61 | 100 93 100 100 15 . 75 100 40 100 58 Level 1 12 | . 6 . . 14 4 24 . 59 . 11 Level 2 17 | . . . . 37 95 . . . . 30 Level 3 8 | . . . . 32 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . Peak Influence 876 | . 227 86 85 876 449 250 98 353 184 546 Initial 427 | . . 31 16 50 427 178 98 68 184 79 Average 243 | . 89 40 33 526 423 177 98 189 152 248 Influence Increases 3563 | . 339 437 302 896 77 430 . 335 . 747 Destroy 0b10 Robot/C 2340 | . 160 320 180 620 40 260 . 260 . 500 Destroy 0b10 Robot/NC 125 | . 20 35 15 . 15 35 . 5 . . Destroy Leader 350 | . 32 76 42 30 22 68 . 40 . 40 Allied During Kill 17 | . . . . . . 2 . 15 . . Successful Hack 23 | . . . . 14 . 9 . . . . Disable Machine 135 | . 75 . 15 . . 30 . 15 . . Anti-Garrison Action 200 | . . . . 150 . . . . . 50 Destroy Structure 163 | . 37 6 5 67 . 11 . . . 37 Partial Spotted 15 | . . . . . . . . . . 15 Lose Combat Pursuer 195 | . 15 . 45 15 . 15 . . . 105 Influence Decreases 3067 | . 265 472 264 97 529 636 120 80 239 365 Entered New Map 1142 | . . 43 23 27 449 246 120 30 169 35 Time Decay 1405 | . 245 389 241 . 80 380 . . 70 . Lost Part 400 | . 20 40 . 70 . 10 . 30 . 230 Lost Ally 120 | . . . . . . . . 20 . 100 Squads Dispatched 10 | . 2 4 1 . . 1 . 2 . . Investigation 3 | . 1 1 . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 7 | . 1 3 1 . . . . 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Distress Signals 4 | . . 1 1 . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 147 | . 13 22 14 31 3 17 . 13 . 34 Peak Tracking Total 9 | . 6 5 4 5 2 4 . 4 . 9 Tactical Retreats 10 | . 1 . 3 1 . 1 . . . 4 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Traps Triggered 18 | . 1 3 . 8 . 1 . 1 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 9 | . . . . . . . . . . 9 Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . 1 Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Machines Disabled 11 | . 5 . 1 1 . 2 . 1 . 1 Max in Single Turn 2 | . 2 . 1 1 . 1 . 1 . 1 Garrison Relay 2 | . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Machines Accessed 13 | . 3 . 2 1 . 5 1 . 1 . Terminals 10 | . 3 . 1 1 . 4 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . Total Hacks 22 | . 4 . 5 1 . 9 1 . 2 . Successful 12 | . 1 . 2 1 . 5 1 . 2 . Failed 10 | . 3 . 3 . . 4 . . . . Catastrophic 2 | . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . 6 . . . . . . . . . Terminals 14 | . 4 . 2 1 . 6 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 3 . . . . . 2 . Terminal Hacks 8 | . 1 . 1 1 . 4 1 . . . Robot Schematic 1 | . 1 . . . . . . . . . Open Door 3 | . . . . . . 3 . . . . Open DSF 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . Scan Component 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . 2 . Unlock Access 2 | . . . 1 . . . . . 1 . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 5 | . 2 . . . . 2 . . 1 . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Used RIF Installer 1 | . . . . 1 . . . . . . Robots Hacked 3 | . . . . . . 3 . . . . Non-combat . | . . . . . . . . . . . Combat 3 | . . . . . . 3 . . . . Robot Hacks Applied 3 | . . . . . . 3 . . . . scatter_targeting 1 | . . . . . . 1 . . . . formatsys_high 2 | . . . . . . 2 . . . . Relay Couplers Released 10 | . . . . 5 . . . . . 5 Machine Destruction 10 | . . . . 5 . . . . . 5 Attached 2 | . . . . . . 1 . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . 5 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Total Allies 7 | . . . . . . 2 . . . 5 Largest Group 2 | . . . . . . 2 2 2 . 1 Highest-Rated Group 41 | . . . . . . 32 32 32 . 41 Highest-Rated Ally 41 | . . . . . . 16 16 16 . 41 Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . . . . . 1 . 24 . 5 Total Damage 354 | . . . . . . 17 . 287 . 50 Kills 1 | . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Turns Passed 6696 | 50 681 943 661 1761 169 886 13 254 142 1136 Spaces Moved 3088 | 33 492 500 287 772 66 332 6 90 72 438 Core 14 | 3 . . . . . . . . . 11 Treads . | . . . . . . . . . . . Legs 3072 | 28 492 500 287 772 66 332 6 90 72 427 Wheels 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 190 105 185 185 196 126 193 50 Average Speed 168 | 115 120 132 191 185 185 194 196 188 193 193 Slowest Speed 340 | 120 120 190 260 190 185 340 196 196 193 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 3 85 55 23 73 7 51 . 75 3 45 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 129 | . 47 . 4 55 1 8 . . . 14 Melee . | . . . . . . . . . . . Projectile 2 | . . . . 1 1 . . . . . AOE 127 | . 47 . 4 54 . 8 . . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Fac DSF Fac Gar Total 3947 | 42 541 643 354 942 84 486 8 134 75 638 Wait 175 | . 7 30 25 36 . 62 . 1 . 14 Move 3080 | 32 491 499 287 771 65 331 5 89 72 438 Hop . | . . . . . . . . . . . Pick Up 50 | 3 11 6 5 1 1 13 . 6 . 4 Fast Attach 29 | 5 1 5 4 3 1 1 . 2 . 7 Attach 24 | 1 2 4 . 3 . 2 3 1 3 5 Detach 2 | . . . 2 . . . . . . . Swap 73 | 1 2 18 4 11 1 21 . 3 . 12 Drop 51 | . 3 13 6 4 1 13 . 6 . 5 Fire 313 | . 24 66 21 74 15 39 . 21 . 53 Melee 4 | . . . . . . 4 . . . . Ram 2 | . . . . . . . . . . 2 Kick 4 | . . 2 . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis 54 | . . . . 39 . . . 5 . 10 Rewire 77 | . . . . . . . . . . 77 Trap 9 | . . . . . . . . . . 9 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 6) 306 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 5) 732 | -10/Materials | Entered another Materials area 732 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 959 | -9/Materials | Lost 4 parts (1p1n1u1w) 1210 | -9/Materials | Discovered new exit (range 11) 1233 | -9/Materials | Build established: Gunner 1641 | -9/Materials | Discovered new exit (range 11) 1675 | -9/Materials | Entered another Materials area 1675 | -8/Materials | Evolved 2 slots: Utility x2 2229 | -8/Materials | Discovered new exit (range 15) 2336 | -8/Materials | Identified exit to Garrison 2336 | -8/Materials | Entered Garrison 2386 | -8/Garrison | Triggered checkpoint 2666 | -8/Garrison | Triggered checkpoint 2932 | -8/Garrison | Build established: Scavenger-Gunner 3014 | -8/Garrison | Triggered checkpoint 3103 | -8/Garrison | Discovered new exit (range 11) 3212 | -8/Garrison | Triggered checkpoint 3365 | -8/Garrison | Discovered new exit (range 14) 3425 | -8/Garrison | Installed Relay Interface Framework 3498 | -8/Garrison | Triggered checkpoint 3732 | -8/Garrison | Discovered new exit (range 15) 3888 | -8/Garrison | Triggered checkpoint 4017 | -8/Garrison | Garrison Relay disabled 4097 | -8/Garrison | Entered Materials 4177 | -8/Materials | Discovered new exit (range 11) 4266 | -8/Materials | Entered Storage 4468 | -8/Storage | Build established: Scavenger-Tank 4974 | -8/Storage | Build established: Tank 5086 | -8/Storage | Discovered new exit (range 16) 5152 | -8/Storage | Entered Factory 5152 | -7/Factory | Accompanied by 2 allies 5152 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5165 | -7/Factory | Identified exit to DSF 5165 | -7/Factory | Entered DSF 5165 | -7/DSF | Accompanied by 2 allies 5210 | -7/DSF | Additional patrols routed to DSF 5337 | -7/DSF | Discovered new exit (range 15) 5367 | -7/DSF | Build established: Gunner 5399 | -7/DSF | Sterilization system engaged 5419 | -7/DSF | Ambient heat levels rising (+10) 5419 | -7/DSF | Entered Factory 5419 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5561 | -6/Factory | Identified exit to Garrison 5561 | -6/Factory | Entered Garrison 5637 | -6/Garrison | Triggered checkpoint 5973 | -6/Garrison | Lost 4 allies 6162 | -6/Garrison | Build established: Scavenger-Gunner 6205 | -6/Garrison | Garrison Relay disabled 6316 | -6/Garrison | Spotted B-75 Beast 6337 | -6/Garrison | Triggered checkpoint 6340 | -6/Garrison | Destroyed B-75 Beast 6381 | -6/Garrison | Destroyed 10 combat bots 6405 | -6/Garrison | Triggered checkpoint 6599 | -6/Garrison | Spotted B-75 Beast 6602 | -6/Garrison | Discovered new exit (range 14) 6651 | -6/Garrison | Core integrity fell below 50% 6653 | -6/Garrison | Released all parts (5) 6682 | -6/Garrison | Core integrity fell below 20% 6697 | -6/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 06653_ Weapon Cycler crushed and broken. 06653_ Released Broken Titanium Leg. 06653_ Broken Titanium Leg crushed and broken. 06653_ Slammed into S-27 Virus. 06656_ Acquired Autogun. 06657_ Overheating: Matter decay (-66). 06658_ Autogun broken. 06658_ Overheating: Short circuit. 06659_ Knocked back. 06660_ Acquired 6 matter. 06662_ Attempting to rewire H-66 Slayer. 06675_ Broken Autogun destroyed. 06675_ Knocked back. 06676_ Attempting to rewire H-66 Slayer. 06682_ H-66 Slayer rewired. 06682_ Slug penetrates B-75 Beast. 06683_ Acquired 6 matter. 06683_ Attempting to rewire H-66 Slayer. 06685_ Slayer 5a destroyed. 06685_ Attempting to rewire H-66 Slayer. 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